Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 22:04:53 Player: Endlessblaze Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (891) 891 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 2738 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/550 Matter 75/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Weight Redist. System Light Armor Plating Tractor Beam > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Compact Matter Pod (0) Actuator Array Minigun Improved Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Actuator Array Reaction Control System Light Armor Plating > --- WEAPON ----------- Hammer Hammer > --- INVENTORY -------- Compact Matter Pod Tractor Beam Minigun Improved Grenade Launcher Hammer [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Structural Scanner Processor Visual Processing Unit Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 31 | 4 1 11 15 Power 4 | 1 . . 3 Engine 2 | 1 . . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads . | . . . . Leg 6 | 2 . 2 2 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | . 1 1 6 Device 5 | . 1 . 4 Storage . | . . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 1 . 8 3 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 4 | . . 4 . Special Weapon 2 | . . 2 . Impact Weapon 3 | . . 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . 4 8 9 Power 2 | . 1 . 1 Propulsion 6 | . 2 2 2 Utility 2 | . . 1 1 Weapon 11 | . 1 5 5 Highest Loss Streak 7 | . 3 5 7 To Critical Strikes . | . . . . Average Backups 2 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 2 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 39 | . 48 38 38 Engine 1 | . 11 . . Core 1 | . . . 3 Leg 4 | . 25 2 . Flight 1 | . . . 3 Device 9 | . 3 9 11 Processor 7 | . . 9 8 Protection 1 | . . . 4 Energy Gun 1 | . 7 . . Launcher 5 | . . 9 . Special Weapon 3 | . . 5 . Impact Weapon 2 | . . . 6 Peak Build Rating 21 | 4 4 9 21 Average Rating 7 | 3 3 6 11 On Entrance 2 | . 4 1 4 Naked Turns . | . . . . Heaviest Build 20 | 7 7 9 20 Greatest Support 20 | 3 20 10 14 Greatest Overweight (x) 4 | 2 . 2 4 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . . 5 5 Average Carried 2 | . . 2 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . . 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 575 | 196 39 132 208 Remotely 41 | . . . 41 Salvage Created 772 | . 51 435 286 Parts 50 | . 2 41 7 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 1 17 6 Melee 3 | . . 1 2 Guns 1 | . 1 . . AOE 15 | . . 15 . Classes Destroyed 10 | . 1 8 1 Worker 2 | . . 2 . Builder 5 | . . 5 . Tunneler 1 | . . . 1 Hauler 1 | . . 1 . Recycler 2 | . . 2 . Operator 1 | . . 1 . Swarmer 7 | . . 7 . Grunt 13 | . 1 7 5 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 12 | . 1 12 2 Combat Bots Only 6 | . 1 6 2 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 299 | . 80 102 117 Missed 108 | . 29 39 40 Hits 191 | . 51 63 77 Projectile 191 | . 51 63 77 Critical Strikes 7 | . 1 3 3 Damage Taken 2853 | . 539 914 1400 Core 1134 | . 234 334 566 Absorbed by Shields . | . . . . Core Remaining (%) 40 | 100 6 16 . Volleys Fired 45 | . 12 29 4 Largest 2 | . 1 2 1 Hottest 66 | . 40 66 20 Shots Fired 48 | . 12 32 4 Gun 12 | . 12 . . Cannon . | . . . . Launcher 32 | . . 32 . Special 4 | . . . 4 Kinetic . | . . . . Thermal 4 | . . . 4 Explosive 32 | . . 32 . Electromagnetic 12 | . 12 . . Robot Hit Streak 5 | . 2 5 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | . 7 20 24 Core Hits 45 | . 3 40 2 Critical Kills . | . . . . Critical Parts Destroyed 6 | . . 1 5 Critical Strikes 6 | . . 1 5 Smash 6 | . . 1 5 Melee Attacks 34 | . . 8 26 Impact 34 | . . 8 26 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles 2 | . . . 2 Follow-up Attacks . | . . . . Damage Inflicted 2738 | . 200 1758 780 Guns 104 | . 104 . . Cannons . | . . . . Explosions 1640 | . 96 1544 . Melee 991 | . . 214 777 Ramming 3 | . . . 3 Kinetic . | . . . . Thermal 96 | . 96 . . Explosive 1544 | . . 1544 . Electromagnetic 104 | . 104 . . Impact 991 | . . 214 777 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 427 | . . 157 270 Projectiles . | . . . . Explosions 89 | . . 89 . Melee 338 | . . 68 270 Knockbacks 8 | . . 2 6 Impact 8 | . . 2 6 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 117 | . . 116 1 Shots 5 | . . 5 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | . 117 15 6 Average Temperature 59 | . 67 7 6 Received Heat Transfer 1137 | . 249 384 504 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 6 | . . 1 5 Combat Hostiles 5 | . . 1 4 Parts Fried 5 | . . 1 4 Impact Corruptions 13 | . . 3 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 66 45 Level 1 26 | . . 17 54 Level 2 8 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 541 | . 20 541 276 Initial 216 | . . 5 216 Average 151 | . 5 169 200 Influence Increases 1168 | . 59 799 310 Destroy 0b10 Robot/C 480 | . 20 340 120 Destroy 0b10 Robot/NC 60 | . . 55 5 Destroy Leader 112 | . 10 82 20 Successful Hack 28 | . 14 14 . Disable Machine 75 | . . 75 . Destroy Structure 173 | . . 173 . Partial Spotted 30 | . . . 30 Lose Combat Pursuer 210 | . 15 60 135 Influence Decreases 902 | . 44 301 557 Entered New Map 307 | . . 10 297 Time Decay 415 | . 34 211 170 Lost Part 180 | . 10 80 90 Squads Dispatched 7 | . 1 5 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 12 32 18 Peak Tracking Total 10 | . 10 8 9 Tactical Retreats 9 | . 1 2 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 3 7 2 Terminals 10 | . 3 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 5 23 4 Successful 15 | . 3 10 2 Failed 17 | . 2 13 2 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 20 | . 5 13 2 Terminals 29 | . 5 22 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 1 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Record 3 | . . 3 . Robot Analysis 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 1 2 Report Inventory 2 | . . 1 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 6 | . 2 4 . Botnet 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 6 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 911 | . 29 570 312 Optics 807 | . . 495 312 Structural 527 | . 29 498 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1086 | 60 116 570 340 Spaces Moved 931 | 46 88 438 359 Core 583 | 46 21 341 175 Treads . | . . . . Legs 164 | . 67 97 . Wheels . | . . . . Hover . | . . . . Flight 184 | . . . 184 Fastest Speed 35 | 50 50 50 35 Average Speed 80 | 119 103 90 56 Slowest Speed 250 | 150 120 150 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 30 41 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 26 | . . 26 . Terrain Destroyed 190 | . . 190 . Melee . | . . . . Projectile . | . . . . AOE 190 | . . 190 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1144 | 49 100 557 438 Wait 82 | . . 67 15 Move 928 | 45 87 437 359 Hop . | . . . . Pick Up 10 | . . 4 6 Fast Attach 27 | 4 1 9 13 Attach 7 | . . 1 6 Detach 3 | . . 1 2 Swap 1 | . . 1 . Drop 5 | . . . 5 Fire 45 | . 12 29 4 Melee 34 | . . 8 26 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Core integrity fell below 50% 168 | -10/Materials | Discovered new exit (range 6) 170 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Core integrity fell below 20% 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Utility x2 197 | -9/Materials | Lost 3 parts (1p2n) 316 | -9/Materials | Build established: Mutant 674 | -9/Materials | Core integrity fell below 50% 706 | -9/Materials | Lost 5 parts (1n1u3w) 742 | -9/Materials | Core integrity fell below 20% 745 | -9/Materials | Discovered new exit (range 6) 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 806 | -8/Materials | Core integrity fell below 50% 849 | -8/Materials | Lost 7 parts (2n5w) 899 | -8/Materials | Core integrity fell below 20% 1087 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired Imp. Grenade Launcher. Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Actuator Array (59%) >>Retrieve(Components) Retrieving 1 components... Actuator Array Acquired Actuator Array. Dropped Hammer. Dropped Reaction Control System. Discarded Visual Processing Unit. Sneak attack on G-47 Trooper. G-47 Trooper suffers critical hit (Smash). Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Acquired 41 matter. Sneak attack on Y-45 Defender. 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