Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 14:39:28

Player: Kojian

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (1252)     1252
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3677

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Hardened Light Armor Plating
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Treads
  Improved Heat Sink
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Field Recycling Unit
           Rocket Launcher
           Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             46   | 5   12  11  2   11  5   
  Power                    4    | 1   .   1   1   1   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   1   1   5   1   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    10   | 2   1   1   1   5   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   5   2   .   3   .   
    Device                 2    | .   .   1   .   1   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              3    | .   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 1   6   7   .   2   4   
    Energy Gun             5    | .   2   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   4   4   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   1   1   5   11  
  Power                    4    | .   .   1   1   1   1   
  Propulsion               7    | .   1   .   .   2   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   2   4   
  Highest Loss Streak      11   | .   1   1   1   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  87  72  85  67  
  Engine                   8    | .   14  8   6   3   .   
  Core                     1    | .   .   .   .   4   5   
  Leg                      26   | .   26  24  20  29  24  
  Device                   2    | .   .   4   .   3   6   
  Storage                  11   | .   14  11  9   9   9   
  Processor                8    | .   13  11  9   5   .   
  Protection               5    | .   .   5   9   9   6   
  Energy Gun               7    | .   16  .   .   5   6   
  Ballistic Gun            14   | .   10  20  18  15  6   
Peak Build Rating          20   | 5   9   13  16  20  18  
  Average Rating           11   | 4   7   11  13  16  12  
  On Entrance              10   | .   5   9   13  16  18  
Naked Turns                5    | .   .   .   .   .   5   
Heaviest Build             30   | 11  22  24  26  30  27  
  Greatest Support         40   | 3   20  30  35  40  40  
  Greatest Overweight (x)  3    | 3   3   1   1   1   3   
  Average Overweight (x)   .    | 2   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   7   10  10  10  9   
  Most Carried             10   | 4   10  10  9   9   6   
  Average Carried          6    | 2   4   8   8   6   5   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 4   10  9   8   6   6   

 Class Distribution 
--------------------
 69% | Mutant
 22% | Scavenger-Mutant
  4% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto Gar 
Matter Collected           1120 | 181 142 260 53  484 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1431 | .   181 276 53  753 168 
  Parts                    90   | .   13  26  4   40  7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Combat Hostiles Destroyed  31   | .   5   8   1   13  4   
  Guns                     26   | .   4   7   1   13  1   
  AOE                      3    | .   .   1   .   .   2   
Classes Destroyed          7    | .   3   2   1   1   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    18   | .   2   3   .   9   4   
  Sentry                   4    | .   .   1   .   3   .   
  Hunter                   2    | .   .   .   1   1   .   
Best Kill Streak           5    | .   3   4   1   5   2   
  Combat Bots Only         4    | .   3   4   1   4   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Hostile Shots Fired        364  | .    30   49   10   115  160  
  Missed                   147  | .    8    19   4    38   78   
Damage Taken               3156 | .    265  377  93   1086 1335 
  Core                     671  | .    38   69   11   122  431  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  84   82   .    .    .    
Volleys Fired              115  | .    28   17   7    51   12   
  Largest                  3    | .    2    2    2    3    2    
  Hottest                  91   | .    80   66   46   91   79   
Shots Fired                222  | .    53   34   14   100  21   
  Gun                      209  | .    53   26   14   100  16   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 13   | .    .    8    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  135  | .    3    26   14   85   7    
  Thermal                  59   | .    50   .    .    .    9    
  Explosive                13   | .    .    8    .    .    5    
  Electromagnetic          15   | .    .    .    .    15   .    
  Robot Hit Streak         8    | .    7    5    6    7    8    
  Robot Miss Streak        5    | .    3    3    4    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           137  | .    30   19   8    65   15   
  Core Hits                70   | .    10   13   3    29   15   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         4    | .    .    .    .    2    2    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2346 | .    361  322  84   1034 545  
  Guns                     1879 | .    361  203  84   1034 197  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               465  | .    .    117  .    .    348  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    .    
  Kinetic                  1318 | .    9    203  84   925  97   
  Thermal                  452  | .    352  .    .    .    100  
  Explosive                465  | .    .    117  .    .    348  
  Electromagnetic          109  | .    .    .    .    109  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      178  | .    .    35   .    .    143  
  Shots                    6    | .    .    2    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    279  10   4    202  60   
  Average Temperature      54   | .    87   7    2    33   21   
  Received Heat Transfer   1053 | .    117  99   .    468  369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    1    .    .    .    1    
  Combat Hostiles          2    | .    1    .    .    .    1    
  Parts Melted             4    | .    2    .    .    .    2    
  Heat Transferred         1207 | .    800  .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Peak Influence             397  | .   154 258 96  397 266 
  Initial                  160  | .   .   2   45  40  160 
  Average                  123  | .   46  142 79  199 189 
Maximum Alert Level        1    | .   .   1   .   1   1   
  Low Security (%)         71   | 100 100 62  100 41  58  
  Level 1                  28   | .   .   37  .   58  42  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   2   1   3   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   1   2   1   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Distress Signals           3    | .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   11  14  2   17  19  
  Peak Tracking Total      13   | .   3   5   1   6   13  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Traps Triggered            2    | .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Gar 
Machines Disabled          2    | .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Machines Accessed          5    | .   1   3   .   1   .   
  Terminals                4    | .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                10   | .   1   8   .   1   .   
  Successful               7    | .   1   5   .   1   .   
  Failed                   3    | .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   1   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             6    | .   1   5   .   .   .   
  Record                   2    | .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto Gar 
Turns Passed               2038 | 114 587 559 70  508 200 
Spaces Moved               1134 | 56  326 320 31  274 127 
  Core                     97   | 56  21  .   .   .   20  
  Treads                   5    | .   .   .   .   .   5   
  Legs                     1032 | .   305 320 31  274 102 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            144  | 185 146 152 156 129 127 
  Slowest Speed            200  | 200 200 190 190 190 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   50  21  4   25  19  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          90   | .   .   44  .   .   46  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      90   | .   .   44  .   .   46  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Total                      1338 | 64  380 360 42  348 144 
  Wait                     2    | .   .   2   .   .   .   
  Move                     1129 | 55  325 319 30  273 127 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 4   12  2   2   9   .   
  Fast Attach              11   | 5   2   4   .   .   .   
  Attach                   14   | .   1   2   2   6   3   
  Detach                   3    | .   .   3   .   .   .   
  Swap                     21   | .   9   5   .   5   2   
  Drop                     13   | .   3   5   1   4   .   
  Fire                     115  | .   28  17  7   51  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  654 | -10/Materials | Discovered new exit (range 9)
  702 | -10/Materials | Entered another Materials area
  702 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1167 | -9/Materials  | Discovered new exit (range 9)
 1261 | -9/Materials  | Entered another Materials area
 1261 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1307 | -8/Materials  | Discovered new exit (range 5)
 1331 | -8/Materials  | Entered Storage
 1835 | -8/Storage    | Identified exit to Garrison
 1839 | -8/Storage    | Entered Garrison
 1913 | -8/Garrison   | Triggered checkpoint
 1983 | -8/Garrison   | Core integrity fell below 50%
 2011 | -8/Garrison   | Core integrity fell below 20%
 2034 | -8/Garrison   | Released all parts (2)
 2039 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01993_ Slug penetrates Earth.
01993_ Y-45 Defender destroyed.
01996_ Aluminum Leg destroyed.
Want a larger map view with more modal windows? Or have a large enough
  display to fit a bigger map in exchange for smaller text? Consider
  selecting a different UI Layout in the option menu.
02007_ H-55 Commando springs to life.
02007_ Penetrated by Slug.
02008_ H-55 Commando springs to life.
02010_ Critical hit (Burn: +37).
02019_ G-47 Trooper suffers critical hit (Burn).
02020_ Autogun destroyed.
02024_ G-47 Trooper suffers critical hit (Burn).
02024_ G-47 Trooper critical meltdown.
02024_ Particle Gun melted.
02025_ Beam Rifle destroyed.
02025_ Critical hit (Burn: +37).
02034_ Released Lgt. Treads.
02034_ Released Med. Storage Unit.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|                   ?????##!  ggg%= #+#########      |
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|                   ????????????????? ?######## #### |
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|                   ???????????????????#  #?#!! #??? |
|                   ??????????????????##  #?#!! #??? |
|                   ??????????????????#   #?#####??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
It's Just You
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              OmegaWeaponDiverter
  Manual?         0
Play Time         00:49:46
  Cumulative      1.5 hours
  Start           2025.02.08 @ 13:51:48
  End             2025.02.08 @ 14:39:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9e6e603-42a9-4607-9457-16b0170f1e22