Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.26 @ 12:21:37 // Winter2019/RPGLIKE Player: Nikolayag Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (280) 1400 Value Destroyed (8628) 8628 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 17604 Bonus ------- High Alert Combat Kills 661 Follower Combat Kills 99 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -1804 Cogmind --------- Core Integrity 0/900 Matter 284/300 Energy 98/100 System Corruption 2% Temperature Cool (11) Movement Flying (98) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (9) ------ Zionite Metafield Generator Improved Signal Interpreter Advanced Targeting Computer Powered Armor Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Protomatter-41 Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Zionite Metafield Generator Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Nuclear Pulse Thruster Zionite Biocell Zionite Biocell Zionite Biocell Improved Grenade Launcher [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Xenon Bombardment Thruster Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Zionite Metafield Generator Storage Zionite Biocell Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Powered Armor Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Slots Evolved 15 | 2 2 . 2 . . . 3 1 . . . . 2 . . . . 1 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 Utility 8 | 1 1 . . . . . 2 . . . . . 2 . . . . 1 . . 1 Weapon 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . Parts Attached 113 | 4 4 6 26 . . . 8 2 1 . . 1 9 2 . 1 24 3 1 5 16 Power 16 | 1 1 . 5 . . . 4 . . . . . . . . . 2 1 . . 2 Engine 5 | 1 1 . 3 . . . . . . . . . . . . . . . . . . Core 7 | . . . 2 . . . 4 . . . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . 2 1 . . 1 Propulsion 18 | 1 3 . 3 . . . 1 . . . . . 3 . . . . . 1 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . . . . . . . . Flight 16 | . 2 . 3 . . . 1 . . . . . 3 . . . . . 1 2 4 Utility 40 | . . 3 6 . . . 1 1 1 . . 1 4 1 . . 14 2 . 2 4 Device 9 | . . . 1 . . . . . . . . . . . . . 3 2 . 2 1 Storage 1 | . . . . . . . . . . . . . . . . . 1 . . . . Processor 7 | . . 2 4 . . . . . . . . . . . . . . . . . 1 Hackware 8 | . . . . . . . 1 1 . . . 1 1 1 . . 3 . . . . Protection 15 | . . 1 1 . . . . . 1 . . . 3 . . . 7 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 . 3 12 . . . 2 1 . . . . 2 1 . 1 8 . . 1 6 Energy Gun 5 | 2 . 1 . . . . . . . . . . . . . . 2 . . . . Energy Cannon 14 | . . . 5 . . . 1 . . . . . . . . . 1 . . 1 6 Ballistic Gun 5 | . . 1 4 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 3 . . . 1 . . . . . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . 1 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 4 . . . 1 . . . . . 2 . . . 9 . . . 3 Parts Lost 4 | . . 1 . . . . . . . . . . . . . . 2 . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . 1 . . Utility 2 | . . . . . . . . . . . . . . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . . . . . . 1 . 1 . . Average Slot Usage (%) 93 | . 64 82 96 100 100 100 85 94 95 92 92 98 98 100 100 100 96 94 94 94 93 Engine 2 | . 14 12 3 . . . . . . . . . . . . . . . . . . Core 7 | . . . 6 10 10 10 8 14 14 14 14 14 12 12 12 12 5 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 6 11 11 11 10 Flight 20 | . 13 25 27 30 30 30 23 21 21 21 21 21 18 18 18 18 18 17 17 17 16 Processor 15 | . . 11 29 30 30 30 23 21 16 14 14 14 12 12 12 12 12 11 11 11 14 Hackware 14 | . . . . . . . 5 8 14 14 14 19 23 25 25 25 21 29 29 29 26 Protection 2 | . . 7 . . . . . . . . . . 4 6 6 6 4 . . . . Energy Gun 3 | . 31 17 . . . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . 26 30 30 30 22 21 21 21 21 21 18 18 18 18 18 15 11 11 12 Slashing Weapon 1 | . . . . . . . . 5 7 7 7 7 6 3 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 6 6 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 9 9 16 20 17 17 17 22 24 24 24 24 24 34 34 34 35 38 34 33 37 59 Greatest Support 55 | 10 13 18 28 28 28 28 28 28 28 28 28 28 36 36 36 36 36 36 36 37 55 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . . . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 1 3 3 3 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 3 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 2 2 2 3 3 3 3 3 4 5 5 4 4 5 4 4 4 4 5 4 4 Final Capacity 5 | 3 3 3 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 5 4 5 5 5 4 5 Class Distribution -------------------- 28% | Wizard-Gunner 26% | Hacker-Gunner 17% | Hacker-Sprinter 14% | Mutant 8% | Wizard-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -9/Exiles Hacker-Gunner | -8/Mines Hacker-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Gunner | -6/Factory Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Zion Wizard-Gunner | -6/Deep Caves Wizard-Gunner | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Matter Collected 1559 | 235 45 . 526 . . . 76 55 10 . . 10 90 20 . 10 246 32 . 40 164 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11050 | . 689 149 2272 138 . 33 438 217 361 . . 1159 1002 957 660 514 466 217 249 981 548 Parts 521 | . 32 20 132 9 . 7 23 9 15 . . 30 40 38 26 51 32 10 16 14 17 Haulers Intercepted 14 | . 1 . 6 . . . 2 1 . . . . 3 . . . . . . . 1 Recyclers Shooed 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . . . . . 14 . . 33 . 33 23 . . 13 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Combat Hostiles Destroyed 193 | . 12 12 32 10 . 3 11 2 12 . . 20 10 18 12 5 17 6 5 . 6 Melee 2 | . . . . . . . . . . . . . . . . . 2 . . . . Guns 22 | . 12 10 . . . . . . . . . . . . . . . . . . . Cannons 155 | . . . 32 10 . 1 9 2 12 . . 19 10 17 12 3 14 5 5 . 4 AOE 7 | . . 2 . . . 2 2 . . . . . . . . . 1 . . . . Classes Destroyed 23 | . 8 1 4 1 . . 1 . 1 . . . 1 . 1 4 1 . . . . Worker 13 | . 4 . 3 1 . . 1 . . . . . 1 . . . . . 2 . 1 Builder 11 | . 2 . 5 . . . . . . . . . 3 . . . . . . . 1 Tunneler 5 | . . . 4 . . . . . . . . . . . . . . . . . 1 Hauler 14 | . 1 . 6 . . . 2 1 . . . . 3 . . . . . . . 1 Recycler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Carrier 1 | . . . 1 . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Operator 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . Watcher 9 | . 1 . 3 . . . . . . . . . 4 . . . . . 1 . . Swarmer 48 | . 3 8 3 6 . 3 3 . 4 . . 3 . 5 2 . . 4 4 . . Grunt 68 | . 9 2 19 . . . 2 2 6 . . 13 4 2 5 . . . 1 . 3 Brawler 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Duelist 9 | . . . 1 . . . . . 1 . . 2 . 3 2 . . . . . . Sentry 27 | . . 2 9 . . . 4 . 1 . . 2 3 2 2 . . . . . 2 Hunter 7 | . . . . . . . 2 . . . . . 1 2 1 . . 1 . . . Programmer 3 | . . . . . . . . . . . . . 2 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Zionite 17 | . . . . . . . . . . . . . . . . 17 . . . . . Z-Light 9 | . . . . . . . . . . . . . . . . . 9 . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . Assembled 12 | . . . . 4 . . . . . . . . . . . . 8 . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . 2 . Thug 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . Marauder 2 | . . . . . . . . . . . . . . . . 2 . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | . 5 3 8 5 . 3 8 3 4 . . 7 4 8 7 13 3 4 7 . 3 Combat Bots Only 8 | . 5 3 6 4 . 3 3 2 4 . . 7 2 8 7 2 3 4 5 . 2 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 2 1 1 . . 2 2 1 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 1 . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Damage Taken 9117 | . 556 571 446 122 . 54 184 15 312 . 192 847 356 775 645 594 1973 559 87 . 829 Core 6585 | . 448 419 367 104 . 52 153 15 267 . 162 700 256 491 432 391 1100 459 77 . 692 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 5071 | . 357 319 256 56 . 8 102 . 153 . 117 532 219 379 374 361 1010 356 37 . 435 Core Remaining (%) 80 | 100 . 83 . . . 94 97 . . . . 100 . . . . . 6 . . . Volleys Fired 617 | 1 85 33 143 18 . 2 33 8 27 . . 53 34 33 32 28 37 12 10 4 24 Largest 3 | 2 2 2 3 3 . 3 3 3 3 . . 3 3 3 3 3 3 3 2 2 3 Hottest 300 | 100 100 100 204 204 . 204 204 204 204 . . 204 204 204 204 204 204 204 136 136 300 Shots Fired 1648 | 2 170 62 391 54 . 6 95 24 81 . . 159 102 99 96 84 103 36 20 8 56 Gun 265 | 2 170 59 34 . . . . . . . . . . . . . . . . . . Cannon 1370 | . . . 353 54 . 6 93 24 81 . . 159 102 99 96 84 99 36 20 8 56 Launcher 10 | . . 3 4 . . . 2 . . . . . . . . . 1 . . . . Special 3 | . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 39 | . . 5 34 . . . . . . . . . . . . . . . . . . Thermal 1598 | 2 170 54 352 54 . 6 93 24 81 . . 159 102 99 96 84 102 36 20 8 56 Explosive 10 | . . 3 4 . . . 2 . . . . . . . . . 1 . . . . Electromagnetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Robot Hit Streak 50 | 2 14 10 18 9 . 1 19 21 19 . . 27 23 50 44 25 13 16 10 9 24 Robot Miss Streak 5 | . 5 2 2 2 . 2 2 1 1 . . 2 1 1 1 1 2 2 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 975 | 2 104 41 143 24 . 2 67 9 56 . 1 102 66 80 60 52 61 28 14 22 41 Core Hits 403 | 1 39 19 65 11 . 3 23 5 22 . . 39 31 27 26 22 33 6 9 7 15 Critical Hits 119 | . . . 13 2 . 1 9 2 10 . . 15 15 12 6 9 9 4 . 10 2 Critical Kills 52 | . . . 6 . . . 2 2 1 . . 4 4 7 5 5 8 1 . 5 2 Critical Parts Destroyed 64 | . . . 7 2 . 1 7 . 9 . . 11 11 5 1 4 1 3 . 2 . Melee Attacks 117 | . . . . . . . . 4 4 1 1 11 11 8 13 9 12 9 . 14 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . 4 4 1 1 11 11 2 . . . . . . . Piercing 83 | . . . . . . . . . . . . . . 6 13 9 12 9 . 14 20 Sneak Attacks 6 | . . . . . . . . . . . 1 . . . . 1 . . . 3 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25869 | 26 1381 669 3601 515 . 236 1951 221 1420 . 102 2577 1827 2043 1397 1467 1842 640 320 2009 1625 Guns 2260 | 26 1381 474 379 . . . . . . . . . . . . . . . . . . Cannons 19149 | . . . 2735 515 . 50 1522 221 1420 . . 2577 1827 2043 1397 1359 1170 640 320 198 1155 Explosions 2135 | . . 195 487 . . 186 429 . . . . . . . . . 368 . . . 470 Melee 2297 | . . . . . . . . . . . 102 . . . . 108 276 . . 1811 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 420 | . . 41 379 . . . . . . . . . . . . . . . . . . Thermal 21673 | 26 1381 433 2735 515 . 236 1522 221 1420 . . 2577 1827 2043 1397 1359 1198 640 320 198 1625 Explosive 1166 | . . 195 487 . . . 429 . . . . . . . . . 55 . . . . Electromagnetic 313 | . . . . . . . . . . . . . . . . . 313 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . . . 102 . . . . . . . . . . Piercing 2195 | . . . . . . . . . . . . . . . . 108 276 . . 1811 . Highest Corruption 3 | . . . 1 1 1 1 3 . . . . . 1 1 1 1 . . 1 1 2 Average Corruption 1 | . . . 1 1 1 1 2 . . . . . 1 1 1 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 25 | . . . 4 1 . . 5 . . . . . 1 1 4 . . . 1 1 7 Message Errors 6 | . . . 2 . . . . . . . . . . 1 2 . . . . . 1 Matter Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Targeting Errors 11 | . . . 2 1 . . 3 . . . . . . . 1 . . . 1 . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 755 | . . 16 131 20 . 43 128 . 26 . . 10 16 42 59 15 19 15 . . 215 Projectiles 367 | . . . 74 20 . . 42 . 26 . . 10 16 42 59 15 19 15 . . 29 Explosions 388 | . . 16 57 . . 43 86 . . . . . . . . . . . . . 186 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . 7 33 . . 44 . . . . . . . . . . 43 . . . . Shots 4 | . . 1 1 . . 1 . . . . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 426 | 39 426 3 69 45 . 42 153 100 313 . . 9 15 16 24 47 153 210 3 5 152 Average Temperature 53 | 24 145 3 21 17 . 29 29 44 121 . . 6 4 6 9 17 31 74 2 5 46 Received Heat Transfer 2168 | . 243 102 123 . . . 9 9 117 . 24 285 87 105 198 161 549 . . . 156 Effects 9 | . 6 . . . . . . . 3 . . . . . . . . . . . . Shutdowns 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 Parts Melted 78 | . 12 4 7 4 . . 7 . 7 . . 4 9 7 4 5 4 2 . . 2 Heat Transferred 34744 | 74 4070 1295 4625 777 . 224 2294 333 2146 . . 3885 2701 3034 2109 2220 1626 962 481 296 1592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Peak Influence 1226 | . 240 433 1226 625 . 113 462 272 . . . . 528 . . . . . 236 82 736 Average Influence 391 | . 123 272 649 566 . 105 284 242 . . . . 350 . . . . . 147 82 421 Maximum Alert Level 4 | . 1 2 4 2 . . 2 1 . . . . 2 . . . . . 1 . 3 Low Security (%) 32 | 100 75 23 17 . . 100 36 . . . . . 16 . . . . . 79 100 22 Level 1 32 | . 24 71 26 . . . 29 100 . . . . 52 . . . . . 20 . 28 Level 2 19 | . . 4 6 100 . . 34 . . . . . 30 . . . . . . . 31 Level 3 10 | . . . 29 . . . . . . . . . . . . . . . . . 17 Level 4 5 | . . . 20 . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 3 . . . 2 . . . . 1 1 . 1 . . . . . 3 Investigation 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 2 . 1 . . . 2 . . . . . 1 . . . . . . . . Assault 4 | . . . 1 . . . . . . . . 1 . . 1 . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Distress Signals 8 | . 2 . 4 1 . . . . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 30 14 49 8 . 4 14 2 12 . 4 18 15 16 9 32 28 8 8 . 26 Peak Tracking Total 14 | . 7 3 8 3 . 4 4 2 4 . 4 8 3 7 10 14 6 5 4 . 8 Tactical Retreats 30 | . 2 1 4 . . 1 3 . . . . 2 1 . 2 5 3 1 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Traps Triggered 7 | . 2 . . . . . 2 . . . . . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . 2 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Machines Disabled 57 | . . . 28 1 . 1 1 . . . . . . 1 . 3 2 . . . 20 Max in Single Turn 17 | . . . 2 1 . 1 1 . . . . . . 1 . 1 1 . . . 17 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Machines Accessed 24 | . 1 . 4 1 . . 1 1 1 . 2 . 3 1 . . . . 1 . 8 Terminals 14 | . 1 . 4 . . . 1 1 . . . . 2 . . . . . 1 . 4 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 79 | . 1 . 11 1 . . 3 6 1 . 14 . 8 1 . . . . 6 . 27 Successful 60 | . 1 . 4 1 . . 2 4 1 . 14 . 8 1 . . . . 2 . 22 Failed 19 | . . . 7 . . . 1 2 . . . . . . . . . . 4 . 5 Catastrophic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 1 . 8 . . . 3 3 . . . . 5 . . . . . 6 . 18 Terminals 48 | . 1 . 11 . . . 3 6 . . . . 4 . . . . . 6 . 17 Fabricators 12 | . . . . . . . . . . . . . 4 . . . . . . . 8 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 1 . 2 1 . . 1 2 1 . 14 . 3 1 . . . . 2 . 10 Part Schematic 8 | . . . . . . . . . . . 5 . 1 . . . . . . . 2 Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . Machine Index 3 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . 3 Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 2 . . . . . . . 4 Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Build 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . . 2 . . . 1 2 . . . . 3 . . . . . . . 7 Terminals 9 | . . . 2 . . . 1 2 . . . . 1 . . . . . . . 3 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 2 Botnet 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 Operators 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 2 . . . . . . . 4 Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siphon 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . . . . 1 . . . . 1 . . . . . 1 . 5 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 5 . 1 . . . . . . . 2 Parts Built 6 | . . . . . . . . . . . . . 2 . . . . . . . 4 Matter 411 | . . . . . . . . . . . . . 126 . . . . . . . 285 Time 179 | . . . . . . . . . . . . . 42 . . . . . . . 137 Total Part Build Rating 28 | . . . . . . . . . . . . . 8 . . . . . . . 20 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Total Allies 28 | . . 3 . 2 . . . . . . . . . . . . 1 . . 20 2 Largest Group 20 | . . 3 3 2 . . . . . . . . . . . . 1 . . 20 1 Highest-Rated Group 791 | . . 40 40 43 . . . . . . . . . . . . 118 . . 791 26 Highest-Rated Ally 118 | . . 16 16 31 . . . . . . . . . . . . 118 . . 50 26 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 57 | . . 12 11 . . . . . . . . . . . . . 34 . . . . Total Damage 1861 | . . 159 105 . . . . . . . . . . . . . 1597 . . . . Kills 13 | . . 2 2 . . . . . . . . . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 2 1 . 2 . 1 2 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Turns Passed 8356 | 54 695 445 1299 384 45 16 329 147 371 111 39 542 447 416 419 484 1076 374 97 159 407 Spaces Moved 13553 | 57 707 673 1817 365 132 21 486 334 726 340 96 880 606 774 672 905 1934 552 243 432 801 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 143 | 54 89 . . . . . . . . . . . . . . . . . . . . Hover 22 | . 22 . . . . . . . . . . . . . . . . . . . . Flight 13385 | . 596 673 1817 365 132 21 486 334 726 340 96 880 606 774 672 905 1934 552 243 432 801 Fastest Speed 15 | 50 37 37 34 34 34 34 32 32 32 32 32 32 32 34 34 34 17 17 17 17 15 Average Speed 33 | 78 46 38 38 34 34 34 33 32 32 32 32 32 32 34 34 34 36 27 18 17 19 Slowest Speed 120 | 80 120 117 120 34 34 34 37 32 32 32 32 32 34 34 34 34 114 34 98 34 98 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . 4 9 13 2 . 1 2 . . . 3 . 5 1 . 1 . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 79 99 94 82 50 8 38 6 75 59 76 82 16 84 81 70 75 69 10 92 22 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 5 | . . 1 . . . . . . . . . 1 . . 1 . . 2 . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 2 . . . . 2 . . 3 . 2 3 2 . . . . . Spaces Dug 97 | . . . . 5 . . 8 4 4 1 . 11 11 8 13 . 6 7 . . 19 Terrain Destroyed 496 | . . 31 186 27 . 16 36 6 4 1 . 32 14 8 21 . 28 7 . . 79 Melee 84 | . . . . . . . . 4 4 1 . 11 11 8 13 . 6 7 . . 19 Projectile 134 | . . . 38 27 . 3 25 2 . . . 21 3 . 8 . 1 . . . 6 AOE 278 | . . 31 148 . . 13 11 . . . . . . . . . 21 . . . 54 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Total 15772 | 62 900 784 2089 581 131 23 576 348 801 340 99 1005 757 841 777 1004 2207 736 274 487 950 Wait 958 | . 77 59 57 194 . 1 36 . 11 . 6 9 72 7 18 33 134 149 19 7 69 Move 13443 | 56 698 654 1791 360 131 18 481 333 725 339 89 879 596 771 671 902 1933 551 243 431 791 Hop 44 | . 4 9 12 2 . 1 2 . . . 3 . 4 1 . 1 . . . . 5 Pick Up 34 | 1 4 2 3 . . . 1 1 6 . . 2 3 . 1 1 8 . . . 1 Fast Attach 78 | 4 3 2 17 . . . 5 2 . . . 1 6 2 . 1 18 . 1 3 13 Attach 20 | . 1 4 4 . . . . . 1 . . . 1 . . . 3 3 . 1 2 Detach 36 | . 3 2 10 . . . . . 2 . . . . 1 . . 10 3 . . 5 Swap 15 | . . . 5 . . . 3 . . . . . 2 . . . 3 . . 1 1 Drop 84 | . 5 . 15 . . . 5 . 5 . . 2 9 1 1 3 21 . . 4 13 Fire 617 | 1 85 33 143 18 . 2 33 8 27 . . 53 34 33 32 28 37 12 10 4 24 Melee 117 | . . . . . . . . 4 4 1 1 11 11 8 13 9 12 9 . 14 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . 2 . . . . Miscellaneous 324 | . 20 19 32 7 . 1 10 . 20 . . 48 19 17 41 26 26 9 1 22 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 628 | -10/Materials | Reached level 2 632 | -10/Materials | Upgraded with Propulsion slot (x1) 632 | -10/Materials | Upgraded with Utility slot (x1) 750 | -10/Materials | Entered Mines 760 | -10/Mines | Discovered new exit (range 6) 818 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 835 | -10/Mines | Discovered new exit (range 12) 900 | -10/Mines | Reached level 3 1012 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1060 | -10/Mines | Learned location of Storage (-8) 1097 | -10/Mines | Learned Materials security intel 1195 | -10/Mines | Entered Materials 1195 | -9/Materials | Accompanied by 3 allies 1197 | -9/Materials | Reached level 4 1222 | -9/Materials | Upgraded with Weapon slot (x1) 1382 | -9/Materials | Discovered new exit (range 15) 1425 | -9/Materials | Reached level 5 1449 | -9/Materials | Upgraded with Propulsion slot (x1) 1634 | -9/Materials | Identified exit to Materials 1688 | -9/Materials | Discovered exit to Materials (range 10) 1737 | -9/Materials | Build established: Hacker-Gunner 1759 | -9/Materials | Reached level 6 1862 | -9/Materials | Reached level 7 1940 | -9/Materials | Discovered exit to Materials (range 15) 1970 | -9/Materials | Discovered new exit (range 15) 2082 | -9/Materials | Reached level 8 2395 | -9/Materials | First assault squad dispatched 2494 | -9/Materials | Identified exit to Mines 2494 | -9/Materials | Entered Mines 2495 | -9/Mines | Assembled infested the area 2496 | -9/Mines | Reached level 9 2736 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2770 | -9/Mines | Discovered exit to Materials (range 10) 2783 | -9/Mines | Learned Materials stockpile data 2793 | -9/Mines | Discovered exit to Materials (range 12) 2836 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2836 | -9/Mines | Discovered new exit (range 5) 2837 | -9/Mines | Identified exit to Exiles 2860 | -9/Mines | Found the Drone Emporium 2878 | -9/Mines | Entered Exiles 2888 | -9/Exiles | Met 8R-AWN 2893 | -9/Exiles | Met EX-HEX 2908 | -9/Exiles | Met EX-DEC 2920 | -9/Exiles | Discovered new exit (range 10) 2923 | -9/Exiles | Identified exit to Mines 2923 | -9/Exiles | Entered Mines 2934 | -8/Mines | Discovered exit to Materials (range 14) 2939 | -8/Mines | Entered Materials 2941 | -8/Materials | Reached level 10 2941 | -8/Materials | Upgraded with Power slot (x1) 2941 | -8/Materials | Upgraded with Utility slot (x2) 2965 | -8/Materials | Reached level 11 3013 | -8/Materials | Discovered new exit (range 3) 3014 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Discovered exit to Factory (range 16) 3268 | -8/Materials | Entered Factory 3270 | -7/Factory | Reached level 12 3295 | -7/Factory | Upgraded with Weapon slot (x1) 3323 | -7/Factory | Identified exit to Lower Caves 3361 | -7/Factory | Discovered new exit (range 16) 3397 | -7/Factory | Identified exit to Factory 3415 | -7/Factory | Entered Lower Caves 3416 | -7/Lower Caves | Encountered a Warlord checkpoint 3417 | -7/Lower Caves | Reached level 13 3418 | -7/Lower Caves | Identified exit to Lower Caves 3488 | -7/Lower Caves | Build established: Hacker-Sprinter 3599 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3630 | -7/Lower Caves | Learned Factory emergency access door positions 3714 | -7/Lower Caves | Reached level 14 3786 | -7/Lower Caves | Entered another Lower Caves area 3818 | -7/Lower Caves | Learned Factory stockpile data 3882 | -7/Lower Caves | Discovered new exit (range 15) 3887 | -7/Lower Caves | Identified exit to Data Miner 3897 | -7/Lower Caves | Entered Data Miner 3897 | -7/Data Miner | Discovered new exit (range 6) 3904 | -7/Data Miner | Met Data Miner 3916 | -7/Data Miner | Received God Mode back door access code from Data Miner 3931 | -7/Data Miner | Data Conduit disabled 3936 | -7/Data Miner | Identified exit to Proximity Caves 3936 | -7/Data Miner | Entered Proximity Caves 3938 | -6/Proximity Caves | Reached level 15 3943 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3954 | -6/Proximity Caves | Core integrity fell below 50% 3980 | -6/Proximity Caves | Core integrity fell below 20% 4144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4147 | -6/Proximity Caves | Reached level 16 4213 | -6/Proximity Caves | Destroyed 7 combat bots 4373 | -6/Proximity Caves | Learned location of 1 exit from Factory 4374 | -6/Proximity Caves | Learned location of Zion (-6) 4477 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4478 | -6/Proximity Caves | Entered Factory 4479 | -6/Factory | Identified exit to Factory 4480 | -6/Factory | Reached level 17 4561 | -6/Factory | Upgraded with Utility slot (x1) 4575 | -6/Factory | Discovered new exit (range 9) 4596 | -6/Factory | Identified exit to Lower Caves 4600 | -6/Factory | Upgraded with Utility slot (x1) 4658 | -6/Factory | Reached level 18 4881 | -6/Factory | Fabricated Powered Armor (x2) 4925 | -6/Factory | Entered Lower Caves 4965 | -6/Lower Caves | Learned Factory stockpile data 4979 | -6/Lower Caves | Build established: Wizard-Gunner 5051 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5118 | -6/Lower Caves | Destroyed 8 combat bots 5150 | -6/Lower Caves | Encountered a Warlord checkpoint 5150 | -6/Lower Caves | Discovered new exit (range 12) 5188 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5267 | -6/Lower Caves | Reached level 19 5340 | -6/Lower Caves | Identified exit to Lower Caves 5341 | -6/Lower Caves | Entered another Lower Caves area 5421 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5462 | -6/Lower Caves | Core integrity fell below 50% 5499 | -6/Lower Caves | Destroyed 7 combat bots 5553 | -6/Lower Caves | Discovered new exit (range 12) 5556 | -6/Lower Caves | Identified exit to Zion 5621 | -6/Lower Caves | Learned Factory emergency access door positions 5760 | -6/Lower Caves | Entered Zion 5806 | -6/Zion | Discovered new exit (range 10) 5832 | -6/Zion | System corruption cleaned by Quarantine Array 5846 | -6/Zion | Learned Factory emergency access door positions 5849 | -6/Zion | Learned Factory non-interactive machine intel 5942 | -6/Zion | Found CR-A16's Pointy Stick 5994 | -6/Zion | Revealed the true nature of CR-A16's Pointy Stick 5995 | -6/Zion | Attacked by Zionites 5997 | -6/Zion | Spotted 7F-AQV(B) 5997 | -6/Zion | Spotted XD-VD6(B) 6041 | -6/Zion | Discovered new exit (range 4) 6041 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6151 | -6/Zion | Destroyed 7F-AQV(B) 6155 | -6/Zion | Destroyed XD-VD6(B) 6240 | -6/Zion | Identified exit to Deep Caves 6244 | -6/Zion | Entered Deep Caves 6245 | -6/Deep Caves | Met 5H-AD0 6325 | -6/Deep Caves | Z-Facility disabled 6386 | -6/Deep Caves | Attacked by Z-Imprinter 6424 | -6/Deep Caves | Core integrity fell below 20% 6427 | -6/Deep Caves | Allies destroyed Z-Imprinter 6436 | -6/Deep Caves | Found Prototype Device 6436 | -6/Deep Caves | Identified Zio. Metafield Generator 6474 | -6/Deep Caves | Found Prototype Protection 6474 | -6/Deep Caves | Identified Zio. Weapon Casing 6695 | -6/Deep Caves | Found Zio. Weapon Casing 6734 | -6/Deep Caves | Found Prototype Protection 6734 | -6/Deep Caves | Identified Zio. Heavy Carapace 6880 | -6/Deep Caves | Build established: Hacker-Gunner 7095 | -6/Deep Caves | Discovered new exit (range 6) 7097 | -6/Deep Caves | Identified exit to Proximity Caves 7264 | -6/Deep Caves | Build established: Wizard-Gunner 7320 | -6/Deep Caves | Entered Proximity Caves 7322 | -5/Proximity Caves | Reached level 20 7324 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7552 | -5/Proximity Caves | Spotted B-75 Beast 7574 | -5/Proximity Caves | Destroyed B-75 Beast 7669 | -5/Proximity Caves | Learned location of Warlord (-5) 7675 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7694 | -5/Proximity Caves | Entered Factory 7695 | -5/Factory | Core integrity fell below 50% 7695 | -5/Factory | Core integrity fell below 20% 7696 | -5/Factory | Reached level 21 7697 | -5/Factory | Loaded intel: 171 non-interactive machine locations 7791 | -5/Factory | Manually triggered Chute Trap 7791 | -5/Factory | Sucked down chute 7791 | -5/Factory | Entered Waste 7792 | -5/Waste | Joined by Warlord forces that had cleared the area 7889 | -5/Waste | Discovered new exit (range 12) 7913 | -5/Waste | Identified exit to Factory 7914 | -5/Waste | Build established: Wizard-Sprinter 7950 | -5/Waste | Entered Factory 7975 | -5/Factory | Upgraded with Utility slot (x1) 8014 | -5/Factory | Garrison activated, responded to threat 8073 | -5/Factory | Reached level 22 8075 | -5/Factory | Upgraded with Propulsion slot (x1) 8104 | -5/Factory | Spotted B-75 Beast 8105 | -5/Factory | Destroyed B-75 Beast 8205 | -5/Factory | Fabricated Nuclear Pulse Array? 8230 | -5/Factory | Discovered new exit (range 8) 8232 | -5/Factory | Identified exit to Upper Caves 8250 | -5/Factory | First assault squad dispatched 8273 | -5/Factory | Fabricated Powered Armor? 8352 | -5/Factory | Local fabrication network quarantined 8357 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08329_ System corrupted: Ion Burst Cannon targeting data glitched. 08329_ Pressure Siphon disabled. 08329_ System corrupted: Ion Burst Cannon targeting data glitched. 08329_ Pressure Siphon disabled. 08331_ O-16 Technician accesses terminal... 08331_ O-16 Technician IFF database reprogrammed. 08334_ G-50 Soldier destroyed. 08334_ System corrupted: Ion Burst Cannon targeting data glitched. 08337_ Technician 6a destroyed. 08338_ Upgraded: Heat Dissipation (+12) 08339_ Acquired 2 matter. 08340_ Pressure Siphon disabled. 08344_ K-01 Serf collects debris. 08350_ Acquired Protomatter-41. 08351_ Acquired 2 matter. 08352_ ALERT: Fabrication network compromised, local systems quarantined. 08352_ K-01 Serf collects debris. 08353_ R-10 Processor collects Hvy. Laser. 08355_ K-01 Serf collects debris. 08357_ R-10 Processor collects Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????""????????????????????? | | ??????????????###??????????""????????????????????? | | ??????????????+ ??????????""????????????????????? | | ??????????????# ?????????? ????????????????????? | | ???????????""?# ##########+#########????????????? | | ??????????? # ?????????????? | | ????????????? / ! ??????????????? | | ??????????????# """ ????????????????? | | ??????????????# "T" """" #??????????????????? | | ??????????????# """" #??????????????????? | | ??????????????# %g%% R[ #??????????????????? | | ??????????????# %g w#??????????????????? | | ??????????????# %"%% %%%g #??????????????????? | | ????????#######[ """" """" #??????????????????? | | ??????? """"g"""" #??????????????????? | | ??????? #??????????????????? | | ??????? #????????????????### | | ??????? % [[#????????????????# | | ??????? /!! @ [ #????????????????# | | ??????? /! ##############???# | | ??????? !! k # ##### | | ????????######### ##### # + + | | ??????????????###+##### u# ##### | | ????########### # # #???### | | ????# #"""" # # #?????? | | ????# #"""" # # #?????? | | ????# #"""" + + > #?????? | | ????# #"""" # # #?????? | | ????# """"" | # # #?????? | | ????# #"""" # # #?????? | | ????# """"" ! # C# #?????? | | ????# # # # ! #?????? | | ????# #"""" # ##############?????? | | ????# #"""" # #??????????????????? | | ????# #"""" # #??????????????????? | | ????+ #"""" # #??????????????????? | | ????# #"""" + #??????????????????? | | ???# #"""" # #??????????????????? | | ??# """"" # #??????????????????? | | ?# # # #??????????######### | | ######+############# ########### | | = | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 49 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 1200 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 16 Target Analysis 8 Offensive Hacking 59 Defensive Hacking 31 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Powered Armor | -6/Factory | Hacked Q-thruster | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -6/Factory Nuclear Pulse Array | x2 | -5/Factory Powered Armor | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Levels Raised 21 | . 1 1 5 1 . . 2 1 2 . . 2 2 1 . . . 1 1 . 1 XP Earned 35173 | 3000 1600 2152 7906 747 97 925 2657 1735 1811 349 453 3100 2421 1059 590 170 522 1484 1362 97 936 XP Spent 34445 | 2500 1720 600 8215 . . . 3000 2100 4010 . . . 5400 . . . 160 2365 75 . 4300 Upgrades 67 | 5 7 1 26 . . . 3 2 8 . . . 4 . . . 4 2 1 . 4 Power Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 Utility Slot 8 | 1 1 . . . . . 2 . . . . . 2 . . . . 1 . . 1 Weapon Slot 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . Core Integrity 6 | . . . . . . . . . . . . . . . . . 4 1 1 . . Heat Dissipation 14 | . 4 . 4 . . . . . 4 . . . . . . . . . . . 2 Mass Support 3 | . 1 1 . . . . . . . . . . 1 . . . . . . . . Inventory Capacity 5 | 3 . . . . . . . 1 1 . . . . . . . . . . . . Sensor Range 10 | . . . 10 . . . . . . . . . . . . . . . . . . Terrain Scan Density 1 | . . . 1 . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . 1 . . . . . 3 . . . . . . . . . . . . Hack Attack % 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . Hack Defense % 2 | . . . 2 . . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . 4 . . . . . . . . . . . . . . . . . . Protomatter Created 2985 | . 145 218 301 43 . 6 246 . 207 . . 399 240 168 320 185 186 64 8 166 83 Integrity Restored 6808 | . 412 412 642 110 . 18 206 . 395 . . 1042 383 354 887 531 576 192 24 498 126 Core 5673 | . 379 386 469 104 . 18 171 . 298 . . 862 256 354 569 391 576 192 24 498 126 Parts 1135 | . 33 26 173 6 . . 35 . 97 . . 180 127 . 318 140 . . . . . Protomatter Decayed 923 | . 6 59 200 73 . . 173 . 35 . . 29 84 181 30 . 53 . . . . Game ------ Seed BladeStormStorm Manual? 0 Play Time 01:50:16 Cumulative 286.1 hours Start 2020.08.26 @ 10:19:26 End 2020.08.26 @ 12:21:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/0/0/0/1 Lore% 78 Gallery% 89 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f286693-692a-4682-bdac-1bbc9bd6f2fc