Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 20:16:13 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2117) 2117 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 8282 Bonus ------- High Alert Combat Kills 54 Met Data Miner 300 Friendly Fire -144 Cogmind --------- Core Integrity 980/1000 Matter 300/300 Energy 216/220 System Corruption 0% Temperature Cool (12) Movement Flying (27) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Biomechanical Wings > --- UTILITY (9) ------ Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Improved Flight Unit Improved Flight Unit Improved Propulsion Shielding Improved System Backup Module Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Propulsion Shielding Improved System Backup Module Precision Rocket Launcher [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . Utility 7 | . . 1 . 1 1 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 123 | 7 6 15 39 13 18 14 . 4 1 3 . . 3 Power 10 | 1 1 . 2 1 3 1 . . . 1 . . . Engine 5 | 1 1 . 2 1 . . . . . . . . . Core 5 | . . . . . 3 1 . . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 34 | 2 . 5 16 5 4 . . 1 1 . . . . Treads 4 | 2 . . . 2 . . . . . . . . . Leg 23 | . . 5 15 3 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . 1 . 4 . . 1 1 . . . . Utility 37 | 2 2 2 8 3 7 7 . 3 . . . . 3 Device 4 | . . 2 . . . 1 . 1 . . . . . Storage 7 | 2 2 . 1 1 1 . . . . . . . . Processor 3 | . . . . . 2 1 . . . . . . . Hackware 11 | . . . . . 3 5 . 1 . . . . 2 Protection 12 | . . . 7 2 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 3 8 13 4 4 6 . . . 2 . . . Energy Gun 7 | 2 . 5 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 20 | . 3 3 11 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . 3 . . . . . . . . Slashing Weapon 5 | . . . . . . 4 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . . . . . . Unidentified Prototypes 8 | . . . 4 2 . 1 . 1 . . . . . Parts Lost 12 | . . 2 5 . 1 . . 2 1 1 . . . Power 2 | . . . . . 1 . . . . 1 . . . Propulsion 3 | . . . 3 . . . . . . . . . . Utility 4 | . . 1 1 . . . . 2 . . . . . Weapon 3 | . . 1 1 . . . . . 1 . . . . Highest Loss Streak 5 | . . 2 5 . 1 . . 2 1 1 . . . Average Slot Usage (%) 95 | . 100 98 98 95 84 93 100 99 94 93 93 93 93 Engine 6 | . 14 11 11 8 . . . . . . . . . Core 4 | . . . . . 9 13 13 13 13 13 13 13 11 Treads 2 | . 28 . . 3 . . . . . . . . . Leg 17 | . . 33 32 28 1 . . . . . . . . Flight 10 | . . . . . 28 26 26 26 26 26 26 26 23 Device 2 | . . 9 . . . 6 6 3 6 6 6 6 5 Storage 15 | . 28 22 22 18 7 6 6 6 6 6 6 6 5 Processor 1 | . . . . . 1 6 6 6 6 6 6 6 5 Hackware 9 | . . . . . 18 25 26 26 26 26 26 26 32 Protection 7 | . . . 9 17 7 . . 2 . . . . 1 Energy Gun 1 | . 11 16 . . . . . . . . . . . Ballistic Gun 11 | . 16 5 20 17 . . . . . . . . . Impact Weapon 1 | . . . . . 6 1 . . . . . . . Slashing Weapon 1 | . . . . . . 4 6 6 6 5 6 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 17 41 44 56 56 56 23 23 23 22 21 21 21 23 Greatest Support 40 | 40 40 30 30 40 40 24 24 26 26 26 26 26 26 Greatest Overweight (x) 2 | . 1 1 2 1 1 . . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 16 16 16 16 20 8 8 8 8 8 8 8 8 Average Capacity 12 | 6 15 16 16 16 8 8 8 8 8 8 8 8 8 Most Carried 16 | 4 13 16 16 16 16 8 8 8 8 8 7 7 6 Average Carried 11 | 2 8 13 15 15 6 7 8 7 8 7 7 7 5 Final Capacity 16 | 8 16 16 16 16 8 8 8 8 8 8 8 8 8 Final Carried 16 | 4 13 15 16 16 8 8 8 8 8 7 7 7 5 Class Distribution -------------------- 36% | Hacker-Sprinter 36% | Scavenger-Mutant 21% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Matter Collected 2351 | 270 53 138 949 440 171 165 . 45 20 34 . 36 30 Remotely . | . . . . . . . . . . . . . . Salvage Created 2925 | 100 146 231 1296 651 160 268 . . . 28 . . 45 Parts 154 | 1 15 12 81 21 3 14 . . . 3 . . 4 Haulers Intercepted 7 | . . . 4 1 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 3 . 3 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 5 6 24 11 . 4 . . . 3 . . . Melee 1 | . . . . . . 1 . . . . . . . Guns 44 | . 5 6 23 10 . . . . . . . . . AOE 8 | . . . 1 1 . 3 . . . 3 . . . Classes Destroyed 10 | 1 2 1 4 1 . 1 . . . . . . . Worker 5 | . . . 2 . 1 . . . . . . . 2 Builder 1 | . . . . . . 1 . . . . . . . Hauler 7 | . . . 4 1 2 . . . . . . . . Recycler 3 | 1 . . . 1 . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . . . . 1 1 2 . . . . . . . Swarmer 14 | . 3 . 5 . . 3 . . . 3 . . . Grunt 26 | . 2 5 9 9 . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . Sentry 12 | . . . 11 1 . . . . . . . . . Best Kill Streak 6 | 1 3 3 6 3 2 5 . . . 3 . . 2 Combat Bots Only 5 | . 3 3 5 3 . 3 . . . 3 . . . Max Kills in Single Turn 5 | 1 1 1 1 1 1 5 . . . 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 . 3 . . . 2 . . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Damage Taken 2813 | . 71 275 1188 733 220 13 . 84 56 83 . 70 20 Core 429 | . 14 22 156 52 114 . . 11 20 . . 20 20 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 94 . 55 90 83 . . . . . . 94 . Volleys Fired 180 | 4 14 16 95 47 . 1 . . . 3 . . . Largest 2 | 2 2 2 2 2 . 1 . . . 1 . . . Hottest 100 | 90 90 100 46 48 . 43 . . . 43 . . . Shots Fired 348 | 8 28 32 185 91 . 1 . . . 3 . . . Gun 340 | 8 28 32 184 88 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . 1 3 . 1 . . . 3 . . . Special . | . . . . . . . . . . . . . . Kinetic 296 | . 18 6 184 88 . . . . . . . . . Thermal 35 | 4 5 26 . . . . . . . . . . . Explosive 8 | . . . 1 3 . 1 . . . 3 . . . Electromagnetic 9 | 4 5 . . . . . . . . . . . . Robot Hit Streak 22 | 5 7 11 22 12 . . . . . 4 . . . Robot Miss Streak 4 | 3 1 1 4 2 . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 4 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . Shots Hit Robots 263 | 5 21 25 122 67 13 7 . . . 1 . . 2 Core Hits 122 | 2 9 13 54 31 1 7 . . . 3 . . 2 Critical Hits 2 | . . . 1 . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . Melee Attacks 103 | . . . 4 . 34 32 . 22 . 6 . 3 2 Impact 48 | . . . 4 . 33 11 . . . . . . . Slashing 53 | . . . . . . 20 . 22 . 6 . 3 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 1 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5487 | 76 206 262 2046 1474 464 480 . . . 286 . . 193 Guns 3396 | 76 200 262 1852 1006 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1213 | . . . 194 462 . 271 . . . 286 . . . Melee 866 | . . . . . 464 209 . . . . . . 193 Ramming 12 | . 6 . . 6 . . . . . . . . . Kinetic 3018 | . 122 38 1852 1006 . . . . . . . . . Thermal 309 | 49 36 224 . . . . . . . . . . . Explosive 1213 | . . . 194 462 . 271 . . . 286 . . . Electromagnetic 69 | 27 42 . . . . . . . . . . . . Impact 547 | . . . . . 464 83 . . . . . . . Slashing 319 | . . . . . . 126 . . . . . . 193 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 5 5 5 5 . Average Corruption 5 | . . . . . . . 5 5 5 5 5 5 . Corruption Purged . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . . 10 3 3 . 6 . Message Errors 7 | . . . . . . . . 2 2 1 . 2 . Matter Fused 4 | . . . . . . . . 3 1 . . . . Heat Flow Errors 5 | . . . . . . . . 1 . . . 4 . Energy Discharges 4 | . . . . . . . . 3 . 1 . . . Targeting Errors 2 | . . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 176 | . . . . 50 95 26 . . . 5 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 55 | . . . . 50 . . . . . 5 . . . Melee 121 | . . . . . 95 26 . . . . . . . Knockbacks 2 | . . . . 1 1 . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . 52 . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . Targets Rammed 4 | . 2 . . 2 . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 333 | 90 150 76 31 159 6 8 . 147 . 6 . 333 . Average Temperature 48 | 41 72 27 7 47 3 4 . 68 . 3 . 154 . Received Heat Transfer 972 | . 12 78 396 369 60 . . 21 . 9 . 18 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 3 4 . . . . . . . Impact Corruptions 8 | . . . . . 6 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . . . . . . . Heat Transferred 818 | 148 111 559 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Peak Influence 551 | 5 295 271 551 364 200 527 40 144 . . . . 40 Average Influence 228 | 1 152 180 379 251 128 115 28 67 . . . . 29 Maximum Alert Level 2 | . 1 1 2 1 1 2 . . . . . . . Low Security (%) 44 | 100 43 64 7 11 87 89 100 100 . . . . 100 Level 1 38 | . 56 35 43 88 12 6 . . . . . . . Level 2 17 | . . . 49 . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 7 1 2 2 . 1 . . . . 1 Investigation 10 | . 1 1 2 1 2 1 . 1 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 3 | . . 1 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 . 3 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 134 | . 11 7 34 15 16 13 2 10 9 5 . 7 5 Peak Tracking Total 9 | . 5 3 5 4 6 3 2 4 9 3 . 5 8 Tactical Retreats 18 | . . . 2 . 6 2 . 2 2 . . 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Traps Triggered 11 | . 2 1 4 . 1 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . 6 . . 2 . . . . . . . Max in Single Turn 2 | . . . 1 . . 2 . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Accessed 61 | . 1 1 13 7 10 12 . 9 . 1 4 . 3 Terminals 42 | . 1 1 10 4 8 8 . 7 . . . . 3 Fabricators 7 | . . . . . 2 3 . 2 . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . . Total Hacks 206 | . 4 4 27 27 32 42 . 30 . 1 25 . 14 Successful 157 | . 1 3 17 20 25 34 . 23 . 1 25 . 8 Failed 46 | . 2 1 10 7 6 7 . 7 . . . . 6 Catastrophic 7 | . 1 . . 2 . 1 . 1 . . . . 2 Database Lockouts 3 | . 1 . . . 1 1 . . . . . . . Manual 107 | . 4 4 13 11 23 21 . 21 . . . . 10 Terminals 137 | . 4 4 23 14 26 28 . 24 . . . . 14 Fabricators 25 | . . . . . 6 13 . 6 . . . . . Repair Stations 6 | . . . 1 5 . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . . . . . . . Terminal Hacks 81 | . 1 2 6 5 11 16 . 8 . 1 25 . 6 Record 11 | . . . . . . . . . . . 11 . . Part Schematic 17 | . 1 . 1 1 3 5 . 2 . . 4 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Robot Analysis 2 | . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . . . . 1 2 . . . . . 3 . . Open Door 5 | . . . 4 . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . 1 . 1 . . . . 1 Machine Index 1 | . . . . . . . . 1 . . . . . Terminal Index 4 | . . . . 1 1 1 . . . . . . 1 Fabricator Index 3 | . . . . . 1 1 . . . . . . 1 Unreport Threat 5 | . . . . . . 5 . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 4 | . . . . . 2 1 . . . . . . 1 Recall Extermination 1 | . . . . . . 1 . . . . . . . Zone Layout 8 | . . . . 1 1 1 . 4 . . . . 1 Fabricator Hacks 18 | . . . . . 4 10 . 4 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 7 | . . . . . 2 3 . 2 . . . . . Build 10 | . . . . . 2 6 . 2 . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . . Unauthorized Hacks 95 | . . 2 20 9 21 15 . 24 . . . . 4 Terminals 39 | . . 1 8 4 9 5 . 10 . . . . 2 Track 6 | . . . . . 2 . . 4 . . . . . Assimilate 6 | . . . . 1 1 2 . 2 . . . . . Botnet 25 | . . 1 7 2 6 3 . 4 . . . . 2 Disrupt 1 | . . . 1 . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . Fabricators 4 | . . . . . 1 2 . 1 . . . . . Report 1 | . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . Siphon 2 | . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 1 1 10 4 9 8 . 8 . . . . 2 Full Trace Events 2 | . . . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . 1 3 3 5 . 2 . . 4 . . Parts Built 8 | . . . . . 2 4 . 2 . . . . . Matter 1619 | . . . . . 380 795 . 444 . . . . . Time 447 | . . . . . 142 194 . 111 . . . . . Total Part Build Rating 45 | . . . . . 10 24 . 11 . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . Time 77 | . . . . 77 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Total Allies 17 | . . . 10 1 1 2 . 2 . . . 1 . Largest Group 10 | . . . 10 . 1 2 . 2 . . . 1 . Highest-Rated Group 94 | . . . 88 . 10 36 . 36 . . . 94 . Highest-Rated Ally 94 | . . . 16 . 10 26 . 26 . . . 94 . Total Orders 1 | . . . 1 . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . 9 . Total Damage 318 | . . . . . . . . . . . . 318 . Kills 1 | . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Turns Passed 5299 | 134 318 274 1646 905 463 770 16 333 52 129 31 163 65 Spaces Moved 5813 | 69 156 121 809 396 993 1164 59 796 187 339 114 407 203 Core 2 | 2 . . . . . . . . . . . . . Treads 223 | 67 156 . . . . . . . . . . . . Legs 1334 | . . 121 809 396 8 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4254 | . . . . . 985 1164 59 796 187 339 114 407 203 Fastest Speed 26 | 50 160 150 150 150 26 26 26 26 27 27 27 27 27 Average Speed 60 | 156 165 150 150 150 28 26 26 26 27 27 27 27 27 Slowest Speed 180 | 160 180 150 180 150 150 26 26 27 27 27 27 27 27 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . 11 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 27 17 87 33 31 24 67 27 39 58 65 65 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . . Known Exits Taken 6 | . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 1 1 . 1 . Spaces Dug 58 | . . . . . 11 18 . 22 . 4 . 3 . Terrain Destroyed 150 | . . . 10 13 11 30 . 22 . 61 . 3 . Melee 58 | . . . . . 11 18 . 22 . 4 . 3 . Projectile . | . . . . . . . . . . . . . . AOE 92 | . . . 10 13 . 12 . . . 57 . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Low Low Dat Pro Fac Total 7090 | 83 187 181 1062 625 1105 1583 58 881 187 362 113 454 209 Wait 740 | . 3 14 44 153 50 365 . 53 . 12 . 45 1 Move 5778 | 68 155 120 808 395 971 1162 58 795 186 338 113 406 203 Hop 11 | . . . . . 10 1 . . . . . . . Pick Up 70 | 4 7 9 31 5 7 3 . 4 . . . . . Fast Attach 34 | 7 2 1 9 6 4 4 . 1 . . . . . Attach 28 | . . 3 5 2 10 3 . 2 . 1 . . 2 Detach . | . . . . . . . . . . . . . . Swap 61 | . 4 11 25 5 4 7 . 1 1 2 . . 1 Drop 81 | . . 7 41 10 15 5 . 3 . . . . . Fire 180 | 4 14 16 95 47 . 1 . . . 3 . . . Melee 103 | . . . 4 . 34 32 . 22 . 6 . 3 2 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Central database locked down 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Discovered new exit (range 5) 727 | -9/Materials | Entered Storage 912 | -9/Storage | Garrison activated, responded to threat 990 | -9/Storage | Lost 5 parts (3n1u1w) 1291 | -9/Storage | Build established: Scavenger-Mutant 2128 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2287 | -9/Storage | Discovered new exit (range 14) 2373 | -9/Storage | Entered Materials 2373 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -8/Materials | Discovered new exit (range 15) 2858 | -8/Materials | Repaired Aluminum Leg 2910 | -8/Materials | Repaired Imp. Assault Rifle 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3437 | -7/Factory | Discovered new exit (range 9) 3456 | -7/Factory | Discovered new exit (range 7) 3475 | -7/Factory | Central database locked down 3600 | -7/Factory | Build established: Hacker-Sprinter 3641 | -7/Factory | Fabricated Imp. System Shield (x1) 3690 | -7/Factory | Fabricated Imp. System Shield (x1) 3715 | -7/Factory | Discovered new exit (range 14) 3740 | -7/Factory | Identified exit to Factory 3741 | -7/Factory | Entered another Factory area 3741 | -6/Factory | Evolved 2 slots: Utility x2 3771 | -6/Factory | Found Prototype Processor 3771 | -6/Factory | Identified Exp. Signal Interpreter 3890 | -6/Factory | Identified exit to Lower Caves 4018 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4073 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4303 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 4354 | -6/Factory | Fabricated Adv. System Shield? 4447 | -6/Factory | Local fabrication network quarantined 4479 | -6/Factory | Central database locked down 4511 | -6/Factory | Manually triggered Chute Trap 4511 | -6/Factory | Sucked down chute 4511 | -6/Factory | Entered Waste 4516 | -6/Waste | Spotted C-40 Crusher 4516 | -6/Waste | Spotted C-40 Crusher 4520 | -6/Waste | Spotted C-40 Crusher 4523 | -6/Waste | Discovered new exit (range 15) 4526 | -6/Waste | EMP discharged 4526 | -6/Waste | Identified exit to Factory 4527 | -6/Waste | Entered Factory 4555 | -6/Factory | 2 allies followed down the chute 4687 | -6/Factory | Discovered new exit (range 12) 4690 | -6/Factory | Identified exit to Factory 4802 | -6/Factory | Fabricated Adv. System Shield (x1) 4830 | -6/Factory | Fabricated Exp. Sensor Array (x1) 4860 | -6/Factory | Entered Lower Caves 4862 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4903 | -6/Lower Caves | Discovered new exit (range 12) 4912 | -6/Lower Caves | Identified exit to Lower Caves 4912 | -6/Lower Caves | Entered another Lower Caves area 4929 | -6/Lower Caves | Discovered exit to Factory (range 14) 4939 | -6/Lower Caves | Learned 4 Factory zone layouts 5031 | -6/Lower Caves | Discovered new exit (range 8) 5036 | -6/Lower Caves | Identified exit to Data Miner 5041 | -6/Lower Caves | Entered Data Miner 5041 | -6/Data Miner | Discovered new exit (range 6) 5047 | -6/Data Miner | Met Data Miner 5052 | -6/Data Miner | Learned location of Section 7 (-3) 5052 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5056 | -6/Data Miner | Received God Mode back door access code from Data Miner 5072 | -6/Data Miner | Identified exit to Proximity Caves 5072 | -6/Data Miner | Entered Proximity Caves 5086 | -5/Proximity Caves | Escorted by Enhanced Grunt 5217 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5228 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5235 | -5/Proximity Caves | Entered Factory 5235 | -5/Factory | Evolved 2 slots: Utility x2 5247 | -5/Factory | Identified exit to Upper Caves 5247 | -5/Factory | Identified exit to Extension 5281 | -5/Factory | Identified exit to Factory 5300 | -5/Factory | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 6A layout... Downloaded map data. >>Index(Fabricators) Found 6 fabricators. Downloaded coordinate data. >>Access(Main) Found 4 level access points to Factory: (21,62) (28,156) (101,185) (150,169) Map updated. >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad 69E6GMU7WN. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????k??????? | | ???????????????????????????????????????????????b?? | | ??????????????????????dk???????????????????????g?? | | ???????????????????????????????????????????????g?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????Y?????????g?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? #?????????????? | | ????????????????????????????? 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"""" #?????????????? | | ??????????????????????????????"""" ??????????????? | | ??????????????????????????????"""" ??????????????? | | ???????????????????????????????"""???????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????###+###?????????????? | | ?????????????????????????????# #######+####### | | ?????????????????# ######### / | | ?????k???????????# @ | | ?????????????????# # | | ?????????????????## """ # #######+####### | | ??????????????????# "Y" #######???? #????? | | ??????????????????# #????????"""" #??? | | ??????????????????# #??????# """" !#? | | ??????????????????# """ #??????# """" # """ | | ??????????????????# """ #??????# """" # """ | | ??????????????????# """ #?????????""" # """ | | ??????????????????# ? #??????????"" #? | | ??????????????????+??""" tg/???????????" #? ] | | ??????????????????????"" g #??????????? #?###? | | ???????????????????????" g#??????????? #????? | | ??????????????????????? #??????????? #????? | | ??????????????????????? #??????????? #????? | | ???????????????????????? ???????????? ?????? | | ????????Y?????????????????????????????????" ?????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 52 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Titanium Leg | -9/Storage | Hacked Adv. Sensor Array | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Overload Regulator | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Scythe | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Imp. System Backup Module | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. System Shield | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyIntegrityScythe Manual? 0 Play Time 00:50:54 Cumulative 432.4 hours Start 2020.01.02 @ 19:23:46 End 2020.01.02 @ 20:16:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 754 Rogue 754 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6d7cda-9a03-40c4-91e2-7d3c14a72463