Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 00:38:56 Player: faqq Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2304) 2304 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5094 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 44/160 System Corruption 6% Temperature Cool (38) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (20) --- Nuclear Core Improved Heat Sink Coolant Injector Large Storage Unit Large Battery (200) Large Battery (200) Advanced Visual Processing Unit Improved Sensor Array Layered Light Armor Plating Heavy Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Laser Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Improved Heat Sink Coolant Injector Large Storage Unit Large Battery Large Battery Advanced Visual Processing Unit Improved Sensor Array Layered Light Armor Plating Advanced Beam Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle Gauss Rifle Assault Cannon Missile Launcher [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 105 | 7 10 12 38 38 Power 18 | 1 2 1 4 10 Engine 13 | 1 1 1 3 7 Core 5 | . 1 . 1 3 Reactor . | . . . . . Propulsion 24 | 2 4 3 11 4 Treads 1 | . . . . 1 Leg 23 | 2 4 3 11 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 2 4 5 6 Device 8 | 1 . 1 1 5 Storage 8 | 1 2 2 2 1 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 44 | 2 2 4 18 18 Energy Gun 18 | 1 2 2 6 7 Energy Cannon 1 | . . . 1 . Ballistic Gun 13 | 1 . 2 7 3 Ballistic Cannon 3 | . . . . 3 Launcher 9 | . . . 4 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 34 | . 1 1 9 23 Power 8 | . 1 . 1 6 Propulsion 12 | . . . 5 7 Utility 6 | . . 1 2 3 Weapon 8 | . . . 1 7 Highest Loss Streak 14 | . 1 1 3 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 94 91 89 Engine 10 | . 5 11 7 14 Core 1 | . 8 . 1 . Leg 25 | . 28 33 29 19 Device 11 | . 14 9 8 14 Storage 10 | . 14 17 8 7 Processor 11 | . . 1 15 15 Energy Gun 8 | . 14 10 4 9 Ballistic Gun 8 | . 14 11 12 1 Naked Turns . | . . . . . Heaviest Build 75 | 14 29 35 59 75 Greatest Support 45 | 20 20 30 45 35 Greatest Overweight (x) 4 | 4 1 1 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 11 15 16 20 Most Carried 20 | 3 15 15 17 20 Average Carried 15 | 2 9 14 14 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 17 | 3 15 15 17 11 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1807 | 205 295 138 574 595 Remotely . | . . . . . Salvage Created 2637 | 37 557 268 739 1036 Parts 144 | 4 31 18 40 51 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . . . 2 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 9 5 17 19 Guns 32 | . 9 5 7 11 Cannons 3 | . . . 2 1 AOE 15 | . . . 8 7 Classes Destroyed 14 | 1 5 1 3 4 Worker 5 | . 1 . 1 3 Builder 1 | . . . . 1 Tunneler 3 | 2 . . 1 . Hauler 1 | . 1 . . . Recycler 6 | . 1 . 1 4 Watcher 4 | . 1 1 2 . Swarmer 7 | . . . 4 3 Grunt 28 | . 9 1 8 10 Brawler 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 8 | . . 4 3 1 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | 2 3 2 5 4 Combat Bots Only 4 | . 2 1 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 469 | . 45 38 91 295 Missed 146 | . 11 12 19 104 Damage Taken 4930 | . 427 386 1141 2976 Core 866 | . 73 31 56 706 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 555 | . . . 555 . Core Remaining (%) 87 | 100 70 92 89 . Volleys Fired 199 | 3 42 27 62 65 Largest 2 | 2 2 2 2 2 Hottest 141 | 60 60 76 120 141 Shots Fired 388 | 6 83 53 123 123 Gun 343 | 6 83 53 107 94 Cannon 21 | . . . 6 15 Launcher 24 | . . . 10 14 Special . | . . . . . Kinetic 180 | 3 42 32 58 45 Thermal 184 | 3 41 21 55 64 Explosive 24 | . . . 10 14 Electromagnetic . | . . . . . Robot Hit Streak 25 | 3 19 15 15 25 Robot Miss Streak 4 | 2 2 1 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 277 | 4 66 41 82 84 Core Hits 140 | 2 26 14 44 54 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 2 1 7 Burn 7 | . . 2 1 4 Destroy 1 | . . . . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6918 | 52 785 448 2195 3438 Guns 3786 | 52 780 448 1033 1473 Cannons 348 | . . . 138 210 Explosions 2754 | . . . 999 1755 Melee . | . . . . . Ramming 30 | . 5 . 25 . Kinetic 1846 | 31 421 206 560 628 Thermal 2288 | 21 359 242 611 1055 Explosive 2754 | . . . 999 1755 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 296 | . . . 76 220 Projectiles . | . . . . . Explosions 296 | . . . 76 220 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 227 | . . . 7 220 Shots 5 | . . . 1 4 Rammed . | . . . . . Targets Rammed 4 | . 2 . 2 . Kicked 4 | . 2 . 2 . Crushed . | . . . . . Highest Temperature 403 | . 132 112 403 99 Average Temperature 74 | . 39 30 235 26 Received Heat Transfer 1215 | . 279 120 459 357 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 5155 | 50 800 731 1469 2105 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 312 | 10 194 225 308 312 Initial 66 | . 6 40 22 66 Average 103 | 4 81 104 89 128 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 84 | 100 100 87 94 68 Level 1 15 | . . 12 5 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 1 . 1 Investigation 3 | . 2 1 . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 10 7 26 38 Peak Tracking Total 12 | . 3 2 4 12 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . 1 8 Max in Single Turn 5 | . . . 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 3 4 4 6 Terminals 9 | . 2 3 1 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 4 | . 1 . 2 1 Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 57 | . 11 7 24 15 Successful 31 | . 6 2 17 6 Failed 26 | . 5 5 7 9 Catastrophic 9 | . 2 1 1 5 Database Lockouts . | . . . . . Manual 18 | . 5 5 1 7 Terminals 22 | . 6 6 2 8 Fabricators . | . . . . . Repair Stations 18 | . . 1 17 . Recycling Units 12 | . 5 . 5 2 Scanalyzers 2 | . . . . 2 Garrison Access 3 | . . . . 3 Terminal Hacks 8 | . 3 2 1 2 Robot Analysis 3 | . 2 . . 1 Prototype ID Bank 3 | . 1 1 1 . Open DSF 1 | . . . . 1 Repair Station Index 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . . 12 . Scan Component 7 | . . . 7 . Repair 5 | . . . 5 . Recycling Unit Hacks 8 | . 3 . 4 1 Report Inventory 4 | . 1 . 2 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 3 | . 1 . 2 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 5 1 5 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 5 . Time 202 | . . . 202 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 2 . 10 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 2 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4364 | 109 597 522 1474 1662 Spaces Moved 1881 | 68 323 270 596 624 Core 10 | 10 . . . . Treads 8 | . . . . 8 Legs 1863 | 58 323 270 596 616 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 171 | 125 134 153 160 214 Slowest Speed 400 | 250 190 190 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 49 26 47 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 196 | . . . 86 110 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 194 | . . . 86 108 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2638 | 82 403 334 987 832 Wait 360 | 2 13 7 256 82 Move 1877 | 67 322 269 595 624 Hop . | . . . . . Pick Up 53 | 3 9 9 20 12 Fast Attach 31 | 7 1 2 16 5 Attach 21 | . . 3 4 14 Detach 1 | . . 1 . . Swap 53 | . 9 7 18 19 Drop 39 | . 5 9 14 11 Fire 199 | 3 42 27 62 65 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 2 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 10) 512 | -10/Materials | Discovered new exit (range 11) 641 | -10/Materials | Discovered new exit (range 6) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Discovered new exit (range 16) 900 | -9/Materials | Build established: Scavenger-Mutant 1119 | -9/Materials | Discovered new exit (range 7) 1179 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -8/Materials | Lost 3 parts (1p1n1u) 1709 | -8/Materials | Lost 3 parts (2n1u) 1725 | -8/Materials | Discovered new exit (range 15) 1878 | -8/Materials | Repaired Lrg. Storage Unit 1991 | -8/Materials | Repaired Deuterium Engine 2166 | -8/Materials | Discovered new exit (range 7) 2367 | -8/Materials | Repaired Broken Aluminum Leg 2394 | -8/Materials | Repaired Aluminum Leg 2484 | -8/Materials | Repaired Broken Enh. Autogun 2702 | -8/Materials | Identified exit to Factory 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2836 | -7/Factory | Discovered new exit (range 8) 3845 | -7/Factory | Lost 7 parts (2p3n1u1w) 4329 | -7/Factory | Cargo convoy interrupted 4346 | -7/Factory | Core integrity fell below 50% 4353 | -7/Factory | Core integrity fell below 20% 4365 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04357_ U-05 Engineer lays Concrete. 04357_ K-01 Serf collects debris. 04357_ R-06 Scavenger collects Corrupted Hpw. Shotgun. 04357_ U-05 Engineer lays Concrete. 04358_ U-05 Engineer builds a Wall. 04359_ U-05 Engineer lays Concrete. 04359_ Slug penetrates R-06 Scavenger. 04359_ U-05 Engineer lays Concrete. 04360_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 04360_ U-05 Engineer lays Concrete. 04360_ Slug penetrates Wall. 04360_ K-01 Serf destroyed. 04361_ U-05 Engineer lays Concrete. 04362_ Slug penetrates R-06 Scavenger. 04362_ U-05 Engineer lays Concrete. 04363_ K-01 Serf collects debris. 04363_ Imp. Ion Engine destroyed. 04364_ U-05 Engineer lays Concrete. 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