Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.10 @ 11:06:58 Player: Jefffff Result: Destroyed by 2O-AHR(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (653) 653 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 3170 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 65/100 System Corruption 0% Temperature Critical (518) Movement Core (800) Ox15 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift System Shield > --- WEAPON (2) ------- Particle Gun CR-A16's Pointy Stick > --- INVENTORY (20) --- Makeshift Flight Unit Improved Heat Sink Improved Cooling System Medium Matter Pod (100) Trap Scanner Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Melee Analysis Suite Makeshift ECM Suite Makeshift Light Armor Plating Makeshift Hacking Suite Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Weapon] Hacking Drone Bay (1/1) Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Flight Unit Improved Heat Sink Improved Cooling System Medium Matter Pod Trap Scanner Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Melee Analysis Suite Makeshift ECM Suite Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Weapon] Particle Gun Improved Datajack Makeshift Spear [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Hackware Makeshift System Shield Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 6 3 9 5 . 4 3 Power 9 | 1 . 4 2 . 2 . Engine 7 | 1 . 3 2 . 1 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 4 | 2 . 2 . . . . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 1 . . 1 1 Device 1 | . . . . . 1 . Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 2 3 . 1 2 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 2 2 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . . 6 1 . . 5 Power 5 | . . 2 1 . . 2 Propulsion 4 | . . 2 . . . 2 Utility . | . . . . . . . Weapon 3 | . . 2 . . . 1 Highest Loss Streak 5 | . . 3 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 86 78 78 . 88 87 Engine 13 | . 14 12 4 . 14 10 Core 5 | . . . 8 . 7 10 Treads 5 | . 28 12 . . . . Wheel 14 | . . . 22 . 22 22 Device 1 | . . . . . 1 10 Storage 21 | . 14 28 22 . 20 11 Energy Gun 6 | . 7 . 1 . 11 9 Ballistic Gun 8 | . 20 22 10 . . . Launcher 1 | . . . 10 . 2 . Piercing Weapon 5 | . . . . . 8 11 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 12 49 61 61 63 65 Greatest Support 40 | 40 40 40 20 20 20 20 Greatest Overweight (x) 15 | . . 15 3 3 3 3 Average Overweight (x) 2 | . . 2 2 3 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 14 20 20 20 20 Most Carried 20 | 5 3 6 3 2 20 19 Average Carried 6 | 1 1 1 2 2 9 18 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 19 | 1 1 3 2 2 19 18 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 736 | 247 76 247 90 . 76 . Remotely . | . . . . . . . Salvage Created 754 | . 224 355 142 . . 33 Parts 57 | . 14 34 6 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 27 | . 7 15 5 . . . Guns 24 | . 7 15 2 . . . AOE 3 | . . . 3 . . . Classes Destroyed 6 | . 2 1 2 . . 1 Worker 1 | . . 1 . . . . Swarmer 15 | . 3 12 . . . . Grunt 9 | . 4 3 2 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Z-Technician 2 | . . . . . . 2 Best Kill Streak 5 | . 3 4 5 . . 2 Combat Bots Only 5 | . 3 4 5 . . . Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 222 | . 44 118 17 . . 43 Missed 56 | . 14 23 9 . . 10 Damage Taken 2107 | . 244 814 190 . . 859 Core 649 | . 63 174 43 . . 369 Absorbed by Shields . | . . . . . . . Ignored by Resistances 607 | . 79 252 52 . . 224 Core Remaining (%) 52 | 100 . 5 . . . . Volleys Fired 96 | . 19 54 9 . 1 13 Largest 2 | . 2 2 2 . 1 1 Hottest 75 | . 70 40 53 . 65 75 Shots Fired 157 | . 38 90 15 . 1 13 Gun 142 | . 38 90 9 . 1 4 Cannon 9 | . . . . . . 9 Launcher 6 | . . . 6 . . . Special . | . . . . . . . Kinetic 131 | . 32 90 9 . . . Thermal 20 | . 6 . . . 1 13 Explosive 6 | . . . 6 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 10 20 15 . 16 19 Robot Miss Streak 4 | . 1 4 . . . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 123 | . 31 76 10 . 1 5 Core Hits 62 | . 18 28 11 . 1 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1473 | . 281 638 407 . 15 132 Guns 1022 | . 281 638 56 . 15 32 Cannons 100 | . . . . . . 100 Explosions 351 | . . . 351 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 926 | . 232 638 56 . . . Thermal 251 | . 49 . 55 . 15 132 Explosive 296 | . . . 296 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . . 58 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 500 | . 100 82 53 . 36 500 Average Temperature 79 | . 30 26 26 . 21 237 Received Heat Transfer 939 | . 147 468 27 . . 297 Effects 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 373 | . 148 . 50 . 37 138 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 355 | . 175 197 355 117 . . Initial 117 | . . 57 62 117 . . Average 82 | . 66 81 142 117 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 74 100 . . Level 1 2 | . . . 26 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 9 19 5 . 1 3 Peak Tracking Total 6 | . 6 5 5 . 1 3 Tactical Retreats 4 | . . 2 2 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 3 Highest-Rated Group 236 | . . . . . 236 118 Highest-Rated Ally 51 | . . . . . 51 51 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . 3 14 Total Damage 315 | . . . . . 72 243 Kills 4 | . . . . . 1 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3362 | 71 153 1045 150 5 1692 246 Spaces Moved 2046 | 47 60 321 105 5 1335 173 Core 87 | 17 . 70 . . . . Treads 325 | 30 60 235 . . . . Legs . | . . . . . . . Wheels 1634 | . . 16 105 5 1335 173 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 110 125 110 110 Average Speed 147 | 120 160 273 110 125 123 124 Slowest Speed 800 | 160 160 800 125 125 125 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 21 55 12 11 90 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . . . 75 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 75 | . . . 75 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 2261 | 63 86 417 125 4 1377 189 Wait 31 | . . 20 . . 11 . Move 2040 | 46 59 320 104 4 1334 173 Hop . | . . . . . . . Pick Up 49 | 9 3 11 4 . 22 . Fast Attach . | . . . . . . . Attach 16 | 6 1 6 2 . . 1 Detach . | . . . . . . . Swap 14 | . 2 3 3 . 4 2 Drop 15 | 2 2 3 3 . 5 . Fire 96 | . 19 54 9 . 1 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 225 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 600 | -10/Mines | Learned location of Zion (-7) 736 | -10/Mines | Lost 3 parts (2n1w) 1033 | -10/Mines | Core integrity fell below 50% 1071 | -10/Mines | Discovered new exit (range 9) 1185 | -10/Mines | Core integrity fell below 20% 1270 | -10/Mines | Entered Materials 1270 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1407 | -9/Materials | Discovered new exit (range 7) 1420 | -9/Materials | Entered Mines 1421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1425 | -9/Mines | Entered Zion 1459 | -7/Zion | Given the Hacking Drone Bay 1530 | -7/Zion | Build established: Scavenger-Mutant 1552 | -7/Zion | Learned location of Quarantine (-2) 1775 | -7/Zion | Learned Factory interactive machine intel 1834 | -7/Zion | Found CR-A16's Pointy Stick 1944 | -7/Zion | Gained Derelict followers 2004 | -7/Zion | Given A8's code to call for help 2006 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2277 | -7/Zion | Build established: Mutant 2351 | -7/Zion | Imprinted 2353 | -7/Zion | Declared Zion's savior 2737 | -7/Zion | Discovered new exit (range 13) 2815 | -7/Zion | Found Prototype Device 2817 | -7/Zion | Identified Hacking Drone Bay 3090 | -7/Zion | Opened final containment barrier to the Deep Caves 3111 | -7/Zion | Discovered new exit (range 4) 3112 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3117 | -7/Zion | Entered Deep Caves 3117 | -7/Deep Caves | Accompanied by 6 allies 3329 | -7/Deep Caves | Attacked by Z-Imprinter 3349 | -7/Deep Caves | Core integrity fell below 50% 3359 | -7/Deep Caves | Core integrity fell below 20% 3363 | -7/Deep Caves | Destroyed by 2O-AHR(z) with Zionite Laser-S Last Messages --------------- 03328_ Hacking Drone retrieved by Hacking Drone Bay. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03330_ 9E-C6V(o) destroyed. 03351_ XY-8WD(p) destroyed. 03352_ Imp. Deuterium Engine destroyed. 03353_ Overheating: Hcp. Storage Unit damaged (-124). 03355_ Hvy. Particle Cannon destroyed. 03355_ Lgt. Nuclear Core destroyed. 03357_ D1-5S7(z) misfires. 03358_ Wheel broken. 03358_ Overheating: Short circuit. 03359_ Overheating: Energy bleed (-20). 03359_ 2O-AHR(z) misfires. 03361_ Wheel destroyed. 03361_ Broken Wheel destroyed. 03363_ Overheating: Matter decay (-56). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ????????????? ?????###???????????????????###### | | ???????????? ##?### ##?????######???????# | | ??????????? ## # #???### ##???????# | | ?????????? ##### #????????# | | ?????????? #?????????# | | ????????? #?????????### | | ?????????? #????????????# | | ?????????? #????????????? | | ???????????"" ##???????????? | | ???????????"" ############# | | ?????????"""" | | ????????""""" | | ????????"" | | ??????????""" ######## | | ??????????""" #### ## | | ?????????"""" ! I zz ##?# ## | | ???????"""""" % #??# # | | ??????""!" " ! ##?# | | ??????"""%!%= #?## | | ??????"" / @i #??## [! | | ??????"""% ;#??##### | | ??????"""* ##???????# | | ??????""""" / #????????# | | ????????"""""%= #??????## | | ????????? *! #?????## | | ???????? """ ##?????# | | ?????????"""" ##??????# | | ?????????""""" #???????# | | ??????????"""" #??????# | | ???????????""" ??????# # | | ????????????" ??????## ## | | ???????????? ????????## #? | | ??????????? ?????????## ##? | | ????????????" ????????????# ##?? | | ?????????????? ??????????????# ##??? | | ???????????????? ?????????????????# ##### | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????###### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 4 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps The More The Merrier The One Challenges ------------ None Game ------ Seed IonLatentStabilizer Manual? 0 Play Time 00:32:12 Cumulative 4.5 hours Start 2024.06.10 @ 10:27:38 End 2024.06.10 @ 11:06:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 045afa1c-a777-4b7a-93bb-3841b4dec2bb