Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 02:43:19 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (103)      103
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1243

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
           Backup Power I
>          --- PROPULSION (2) ---
           Backup Propulsion I
           Flight Unit
>          --- UTILITY (1) ------
  Improved Terrain Scanner
>          --- WEAPON (1) -------
           Mining Claw
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Backup Power I
>          --- PROPULSION -------
           Backup Propulsion I
           Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
>          --- WEAPON -----------
           Mining Claw
>          --- INVENTORY --------
               (None)
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             7    | 4   .   3   .   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 1   .   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  1    | 1   .   .   .   
    Device                 1    | 1   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 1   .   2   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   100 70  75  
  Engine                   21   | .   25  17  20  
  Wheel                    14   | .   25  9   .   
  Flight                   6    | .   .   8   16  
  Device                   20   | .   25  17  16  
  Energy Gun               11   | .   25  3   .   
  Slashing Weapon          8    | .   .   13  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             7    | 6   6   6   7   
  Greatest Support         15   | 10  10  15  9   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   
  Average Capacity         .    | .   .   .   1   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   1   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           270  | 240 .   20  10  
  Remotely                 .    | .   .   .   .   
Salvage Created            191  | 109 82  .   .   
  Parts                    11   | 5   6   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  6    | .   6   .   .   
  Guns                     5    | .   5   .   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          3    | 2   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   6   .   .   
Best Kill Streak           4    | 2   4   .   .   
  Combat Bots Only         4    | .   4   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               699  | .   638 31  30  
  Core                     609  | .   554 25  30  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       280  | .   263 17  .   
Core Remaining (%)         51   | 100 .   3   .   
Volleys Fired              35   | 11  24  .   .   
  Largest                  1    | 1   1   .   .   
  Hottest                  40   | 40  40  .   .   
Shots Fired                35   | 11  24  .   .   
  Gun                      35   | 11  24  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          35   | 11  24  .   .   
  Robot Hit Streak         7    | 7   4   .   .   
  Robot Miss Streak        3    | 2   3   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           23   | 8   14  1   .   
  Core Hits                10   | 3   7   .   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              5    | .   .   1   4   
  Impact                   .    | .   .   .   .   
  Slashing                 5    | .   .   1   4   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           476  | 103 306 67  .   
  Guns                     267  | 103 164 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               142  | .   142 .   .   
  Melee                    67   | .   .   67  .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  142  | .   142 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          267  | 103 164 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 67   | .   .   67  .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            69   | .   32  37  .   
  Projectiles              .    | .   .   .   .   
  Explosions               32   | .   32  .   .   
  Melee                    37   | .   .   37  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      137  | .   137 .   .   
  Shots                    2    | .   2   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | .   20  .   .   
  Average Temperature      17   | .   17  .   .   
  Received Heat Transfer   33   | .   24  .   9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   2   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         100  | .   100 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             228  | 10  228 103 65  
  Average Influence        74   | 3   103 94  47  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 77  100 100 
  Level 1                  7    | .   22  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   19  5   1   
  Peak Tracking Total      6    | .   6   5   1   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   3   .   5   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   15  .   10  
  Successful               16   | .   9   .   7   
  Failed                   9    | .   6   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   13  .   8   
  Terminals                23   | .   15  .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Terminal Index           2    | .   1   .   1   
  Scanalyzer Index         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         26   | .   15  .   11  
  Terminals                10   | .   6   .   4   
    Track                  3    | .   2   .   1   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   2   .   3   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               441  | 79  152 146 64  
Spaces Moved               573  | 70  127 242 134 
  Core                     16   | 16  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   262  | 54  127 81  .   
  Hover                    .    | .   .   .   .   
  Flight                   295  | .   .   161 134 
  Fastest Speed            40   | 50  80  40  40  
  Average Speed            58   | 73  80  53  40  
  Slowest Speed            80   | 80  80  80  40  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   2   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 3   34  58  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 2    | .   .   .   2   
Terrain Destroyed          48   | .   46  .   2   
  Melee                    2    | .   .   .   2   
  Projectile               .    | .   .   .   .   
  AOE                      46   | .   46  .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      628  | 84  153 254 137 
  Wait                     11   | .   3   8   .   
  Move                     564  | 69  126 237 132 
  Hop                      3    | .   .   2   1   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              6    | 4   .   2   .   
  Attach                   1    | .   .   1   .   
  Detach                   1    | .   .   1   .   
  Swap                     .    | .   .   .   .   
  Drop                     2    | .   .   2   .   
  Fire                     35   | 11  24  .   .   
  Melee                    5    | .   .   1   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Core integrity fell below 50%
  224 | -10/Materials | Discovered new exit (range 9)
  226 | -10/Materials | Core integrity fell below 20%
  232 | -10/Materials | Entered Mines
  259 | -10/Mines     | Upgraded with Power slot (x1)
  259 | -10/Mines     | Upgraded with Propulsion slot (x1)
  323 | -10/Mines     | Learned location of Storage (-8)
  330 | -10/Mines     | Build established: Mutant
  376 | -10/Mines     | Discovered new exit (range 5)
  378 | -10/Mines     | Entered Materials
  379 | -9/Materials  | Core integrity fell below 50%
  379 | -9/Materials  | Core integrity fell below 20%
  380 | -9/Materials  | Reached level 2
  411 | -9/Materials  | Reached level 3
  442 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00411_ Reached level 3.
00413_ Upgraded: Hack Attack % (+15)
00414_ K-01 Serf collects debris.
00421_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
>>Index(Terminals)
Found 12 terminals.
  Downloaded coordinate data.
00423_ K-01 Serf collects debris.
00425_ Connecting with Repair Station...
>>Refit
Scanning configuration...
  Attaching:
    Backup Power I x1
    Backup Propulsion I x1
00426_ K-01 Serf collects debris.

 Map 
-----
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|    ???????????   ?##Y#####????????#??????????????? |
|    ???????????  ???  ??????????? ????????????????? |
|    ???????????  ??  ?????????????????????????????? |
|    ???????????  ??  ?????????????????????????????? |
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|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              2    | .    .    .    2    
  XP Earned                6010 | 3000 960  500  1550 
  XP Spent                 5550 | .    .    2550 3000 
Upgrades                   10   | .    .    7    3    
  Power Slot               1    | .    .    1    .    
  Propulsion Slot          1    | .    .    1    .    
  Mass Support             1    | .    .    1    .    
  Inventory Capacity       1    | .    .    1    .    
  Hack Attack %            6    | .    .    3    3    
Protomatter Created        27   | .    27   .    .    
Protomatter Decayed        15   | .    15   .    .    

 Game 
------
Seed              LatentTargetingBattery
  Manual?         0
Play Time         00:13:42
  Cumulative      86.3 hours
  Start           2019.12.21 @ 02:32:18
  End             2019.12.21 @ 02:43:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0
Lore%             38
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60a5b59f-0967-4ebc-8217-fa85388ef75e