Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 21:49:31 Player: albenzo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1262) 1262 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4377 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Light Armor Plating System Backup Module Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Target Analyzer > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Light Armor Plating Mining Laser [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Target Analyzer Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 51 | 6 4 5 5 3 . 13 15 . Power 10 | 1 1 2 . 1 . 3 2 . Engine 3 | 1 1 . . . . . 1 . Core 7 | . . 2 . 1 . 3 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . 3 1 2 . 6 10 . Treads . | . . . . . . . . . Leg 24 | 2 . 3 1 2 . 6 10 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 6 | 1 1 . 2 . . 1 1 . Device . | . . . . . . . . . Storage 5 | 1 1 . 2 . . . 1 . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 2 . 2 . . 3 2 . Energy Gun 3 | . . . 1 . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 2 . 1 . . 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . . 1 . . 6 7 9 Power 3 | . . . . . . 1 1 1 Propulsion 12 | . . . . . . 2 5 5 Utility 1 | . . . . . . . . 1 Weapon 7 | . . . 1 . . 3 1 2 Highest Loss Streak 9 | . . . 1 . . 2 7 9 Average Slot Usage (%) 95 | . 99 100 94 88 88 99 96 87 Engine 2 | . 14 3 . . . . . . Core 8 | . . 10 11 11 11 10 7 7 Leg 33 | . 28 28 33 33 33 32 44 39 Storage 23 | . 27 28 28 22 22 22 18 18 Processor 3 | . . . . . . 10 9 8 Energy Gun 1 | . . . . . . 4 3 6 Ballistic Gun 21 | . 28 28 21 22 22 17 13 6 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 9 19 23 34 34 34 36 44 44 Greatest Support 65 | 20 20 25 35 35 35 47 65 55 Greatest Overweight (x) 1 | . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 18 14 14 14 16 16 Average Capacity 12 | 5 9 10 14 14 14 14 15 16 Most Carried 16 | 6 10 10 14 14 14 14 16 16 Average Carried 12 | 4 9 10 10 14 14 13 13 16 Final Capacity 16 | 6 10 10 14 14 14 14 16 16 Final Carried 16 | 6 10 10 14 14 14 14 16 16 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1257 | 210 190 200 50 60 . 289 258 . Remotely . | . . . . . . . . . Salvage Created 1582 | . 288 239 55 120 . 326 554 . Parts 89 | . 23 13 5 9 . 18 21 . Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 35 | . 6 5 1 3 . 12 8 . Guns 35 | . 6 5 1 3 . 12 8 . Classes Destroyed 8 | . 2 . 1 . . 2 3 . Worker 1 | . . . . . . . 1 . Builder 1 | . 1 . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Swarmer 8 | . . . . . . 8 . . Grunt 22 | . 6 5 . 3 . 2 6 . Sentry 3 | . . . 1 . . . 2 . Hunter 2 | . . . . . . 2 . . Best Kill Streak 5 | . 4 1 1 3 . 4 5 . Combat Bots Only 4 | . 3 1 1 3 . 4 3 . Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 3527 | . 236 321 81 144 . 735 832 1178 Core 779 | . 54 26 7 40 . 100 113 439 Absorbed by Shields 24 | . . . . . . . . 24 Core Remaining (%) 77 | 100 . 68 . . . 63 . . Volleys Fired 124 | . 22 25 3 6 . 34 31 3 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 84 | . 40 40 40 43 . 84 84 79 Shots Fired 236 | . 44 50 5 12 . 68 51 6 Gun 236 | . 44 50 5 12 . 68 51 6 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 215 | . 44 50 5 12 . 55 46 3 Thermal 21 | . . . . . . 13 5 3 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 6 12 4 8 . 13 12 . Robot Miss Streak 6 | . 4 2 3 1 . 3 2 6 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . . . 1 . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 158 | . 26 36 4 10 . 42 40 . Core Hits 77 | . 11 11 2 7 . 20 21 5 Critical Hits 5 | . 1 . . . . 2 2 . Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2383 | . 288 444 40 130 . 579 816 86 Guns 2346 | . 288 444 40 120 . 579 816 59 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 37 | . . . . 10 . . . 27 Kinetic 2143 | . 288 444 40 120 . 477 743 31 Thermal 203 | . . . . . . 102 73 28 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . . 4 . . . . Shots . | . . . . . . . . . Rammed 4 | . . . . 2 . . . 2 Targets Rammed 11 | . . . . 2 . . . 9 Kicked 7 | . . . . . . . . 7 Crushed . | . . . . . . . . . Highest Temperature 168 | . 18 4 1 4 . 168 69 27 Average Temperature 37 | . 9 2 1 2 . 83 18 10 Received Heat Transfer 1305 | . 129 180 18 84 . 72 468 354 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . Heat Transferred 518 | . . . . . . 259 185 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 290 | . 183 80 93 106 . 240 290 58 Initial 93 | . . . 23 36 . . 93 58 Average 84 | . 70 43 55 63 . 109 168 48 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 91 | 100 100 100 100 100 . 72 76 100 Level 1 8 | . . . . . . 27 23 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 3 1 1 . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 3 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 9 16 6 4 . 14 15 11 Peak Tracking Total 14 | . 3 2 2 3 . 4 8 14 Tactical Retreats 14 | . . 7 . 1 . 2 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . . 5 . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 14 | . 2 1 3 . 4 . 4 . Terminals 7 | . 2 . 3 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 7 1 10 . 4 . 22 . Successful 32 | . 5 1 5 . 4 . 17 . Failed 12 | . 2 . 5 . . . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 . 7 . . . 4 . Terminals 25 | . 7 . 10 . . . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . . . . . 11 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 15 | . 4 1 2 . 4 . 4 . Record 5 | . 1 . . . 4 . . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . . . . . 2 . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . . . . . 11 . Insert Component 5 | . . . . . . . 5 . Analyze 6 | . . . . . . . 6 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . 3 . . . 1 . Terminals 5 | . 1 . 3 . . . 1 . Track 5 | . 1 . 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 3 . . . 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 2929 | 66 413 541 216 212 496 361 479 145 Spaces Moved 1771 | 41 245 333 147 141 414 174 192 84 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 1766 | 36 245 333 147 141 414 174 192 84 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 120 | 111 120 120 120 120 120 121 120 120 Slowest Speed 150 | 120 120 120 120 120 120 150 150 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 33 75 21 27 92 39 18 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 3 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . 4 . . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 4 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 2339 | 59 328 431 182 174 413 254 385 113 Wait 313 | 6 37 58 21 13 . 30 138 10 Move 1764 | 40 244 332 146 140 413 173 192 84 Hop . | . . . . . . . . . Pick Up 35 | 7 11 3 4 1 . 2 7 . Fast Attach 15 | 5 1 1 2 . . 2 4 . Attach 14 | 1 . . 2 . . 5 6 . Detach 3 | . . . 2 . . . 1 . Swap 22 | . 3 4 1 3 . 6 5 . Drop 26 | . 10 8 1 4 . 2 1 . Fire 124 | . 22 25 3 6 . 34 31 3 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 9 | . . . . 2 . . . 7 Crush . | . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 Rewire . | . . . . . . . . . Trap 5 | . . . . 5 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 9) 480 | -10/Materials | Entered Mines 532 | -10/Mines | Learned location of Zion (-7) 572 | -10/Mines | Met a Derelict shopkeep closing up shop 909 | -10/Mines | Discovered new exit (range 8) 973 | -10/Mines | Discovered new exit (range 15) 1021 | -10/Mines | Entered Materials 1021 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Discovered new exit (range 15) 1237 | -9/Materials | Entered Mines 1295 | -9/Mines | Found a hidden stash of uninstalled traps 1309 | -9/Mines | Discovered new exit (range 4) 1364 | -9/Mines | Build established: Scavenger-Mutant 1444 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1444 | -9/Mines | Discovered new exit (range 5) 1449 | -9/Mines | Entered Exiles 1449 | -9/Exiles | Found Exiles lab abandoned 1931 | -9/Exiles | Discovered new exit (range 14) 1945 | -9/Exiles | Entered Mines 2243 | -8/Mines | Discovered new exit (range 13) 2306 | -8/Mines | Entered Materials 2306 | -8/Materials | Evolved 2 slots: Propulsion x2 2707 | -8/Materials | Lost 7 parts (1p5n1w) 2784 | -8/Materials | Identified exit to Garrison 2785 | -8/Materials | Entered Garrison 2832 | -8/Garrison | Triggered checkpoint 2922 | -8/Garrison | Core integrity fell below 50% 2927 | -8/Garrison | Core integrity fell below 20% 2930 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02904_ Mic. Nuclear Core destroyed. 02909_ Kicked S-10 Pest out of the way. 02910_ Triggered Stasis Trap. 02910_ A bubble of rippling energy engulfs the area. 02910_ Field strength at 77. 02911_ Field strength at 41. 02912_ Field strength at 13. 02913_ Stasis field depleted. 02914_ Aluminum Leg destroyed. 02915_ Kicked S-10 Pest out of the way. 02916_ Kicked G-47 Trooper out of the way. 02917_ Carbon-fiber Leg destroyed. 02917_ Kicked G-47 Trooper out of the way. 02917_ Aluminum Leg destroyed. 02919_ Kicked G-47 Trooper out of the way. 02919_ Aluminum Leg destroyed. 02920_ Kicked G-47 Trooper out of the way. 02921_ Aluminum Leg destroyed. 02921_ Target Analyzer destroyed. 02922_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ???????????????????????## ##??""##??????????????? | | ???????????????????????# ? ???????????????? | | ??????????????????????? ?? ??????????????? | | ??????????????????????? ? ???????????????? | | ???????????????????????# #? #?? ????????????? | | ?????????????????????### ## ## ???????????? | | ?????????????????????#C ???????????? | | ?????????????????????#C "??????????? | | ??????????????????????C ???????????? | | ??????????????????????? ? ?????????????? | | ???????????????????????# #? #??? #??????????? | | ?????????????##+######## % ## ## ##?????????? | | ?????????????# s@g ????????? | | ?????????????# g% ????????? | | ?????????????# #####+##Y%g #??????????? | | ?????????????# #??????##gs## ## ##??????????? | | ?????????????# ####????#sl#?? #???????????????? | | ?????????????# # ### #???###???????????????? | | ?????????????# #???# + s#?????????????????????? | | ?????????????# #???# ### #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ????####"""### ######### #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ????########## ############?????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #####????????????????????????????? | | ?????????????# #!!!#????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #!!!#????????????????????????????? | | ?????????????# #####????????????????????????????? | | ????########## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Target Analysis 5 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSpreadScreen Manual? 0 Play Time 00:34:20 Cumulative 29.7 hours Start 2020.10.14 @ 20:44:50 End 2020.10.14 @ 21:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3b6df7c-c09c-4d7b-a926-d3ccae322989