Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.29 @ 01:23:27 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (30) 6000 Robots Destroyed (603) 3015 Value Destroyed (23198) 23198 Prototype IDs (157) 3140 Alien Tech Used (4) 800 Bonus (14247) 14247 TOTAL SCORE: 53900 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5405 Follower Combat Kills 884 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -542 Cogmind --------- Core Integrity 0/1100 Matter 269/300 Energy 76/800 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (3) -------- F-cell Engine Zionite Heavy DM Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Cooled Aerolev Unit Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Advanced ECM Suite Advanced Cloaking Device Centrium Medium Armor Plating Improved Force Field System Restoration Module > --- WEAPON (6) ------- Tachyon Dispersion Ray Guided Remote Datajack Vibroblade Vibroblade Centrium Greatsword > --- INVENTORY (7) ---- Experimental Transmission Jammer Phasing AFG Transdimensional Reconstructor Potential Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Heavy DM Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Quantum Shading Machine Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Experimental Transmission Jammer Advanced Cloaking Device Improved Powered Armor Improved Force Field > --- WEAPON ----------- Tachyon Dispersion Ray Guided Remote Datajack Vibroblade Vibroblade Centrium Greatsword > --- INVENTORY -------- Advanced Reaction Control System System Restoration Module Phasing AFG Transdimensional Reconstructor Potential Cannon [Rating: 196] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Cooled Fission Core Reactor Zionite Heavy DM Reactor Propulsion Cooled Airjet Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Cloaking Device Storage High-capacity Matter Pod Processor Advanced Melee Analysis Suite Hackware EX Chip 1 Protection Improved Powered Armor Weapon Makeshift Axe Energy Gun Tachyon Dispersion Ray Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 22 | 3 . 3 3 1 . 2 2 2 . 1 . . . 1 2 . . . . 1 . . . . . . 1 . . . Power 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | 1 . 1 3 . . . 1 1 . . . . . 1 . . . . . 1 . . . . . . 1 . . . Weapon 5 | 1 . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 289 | 7 10 7 16 2 11 4 24 17 2 21 2 2 . 9 31 2 4 4 . 21 . 18 4 3 7 . 32 8 10 11 Power 34 | 1 2 1 1 . 1 . 3 3 . 6 1 1 . 1 6 . . . . 3 . 2 . . . . . 2 . . Engine 10 | 1 1 . 1 . 1 . 1 . . 2 . 1 . . 2 . . . . . . . . . . . . . . . Core 18 | . 1 1 . . . . 2 3 . 4 1 . . 1 1 . . . . 3 . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . 2 . . Propulsion 61 | 2 4 4 3 . . 4 14 7 . 1 . 1 . . 3 . . . . 2 . 2 . . 3 . 5 1 . 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . 2 . . . . . . 7 . 1 . 1 . . 2 . . . . 2 . 2 . . 3 . 5 1 . 5 Flight 26 | . . 4 3 . . 4 14 . . . . . . . 1 . . . . . . . . . . . . . . . Utility 128 | 2 2 1 7 . 8 . 2 4 2 5 . . . 3 18 2 4 3 . 13 . 10 4 3 4 . 17 3 5 6 Device 85 | 1 1 . . . 4 . 2 2 2 3 . . . 2 6 2 3 3 . 10 . 6 4 2 3 . 16 3 5 5 Storage 4 | . . . 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . Processor 15 | 1 1 . 4 . 1 . . 1 . 1 . . . . 4 . . . . . . 1 . . . . 1 . . . Hackware 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . . 1 2 . . . . 1 . 1 . . . . 7 . 1 . . 3 . 3 . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 2 1 5 2 2 . 5 3 . 9 1 . . 5 4 . . 1 . 3 . 4 . . . . 10 2 5 . Energy Gun 9 | 1 . . . . . . 2 1 . 1 . . . 1 . . . . . 1 . . . . . . . . 2 . Energy Cannon 11 | . . . . 1 1 . 3 1 . 3 . . . 1 . . . . . . . . . . . . . . 1 . Ballistic Gun 11 | 1 2 1 5 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . 2 . Impact Weapon 6 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 4 . . . Slashing Weapon 15 | . . . . . . . . . . 2 1 . . 3 3 . . 1 . 1 . . . . . . 2 2 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 1 . 3 . 3 3 . 4 . . . 1 4 . 1 1 . 6 . 1 . . 4 . 7 . 7 3 Parts Lost 4 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 99 99 100 89 83 85 88 87 87 90 84 85 88 92 90 90 91 91 91 92 91 92 92 91 92 91 92 93 96 Engine 4 | . 3 . 7 7 7 6 5 5 5 6 6 7 9 6 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 Core 4 | . 10 11 . . . . 3 5 5 4 6 4 4 6 4 4 4 4 4 5 8 4 4 4 4 4 3 . . . Reactor 2 | . . . . . . . . . . . . . . . 3 4 4 4 4 2 . 3 4 4 4 4 3 6 7 7 Hover 17 | . 11 12 . . . . . 9 30 29 28 27 28 27 25 25 25 25 25 24 24 24 24 24 24 24 22 23 23 23 Flight 6 | . . 12 24 21 21 24 27 16 . . . . . . . . . . . . . . . . . . . . . . Device 17 | . 13 11 7 7 17 19 18 21 25 22 19 19 19 20 14 15 16 16 16 17 20 19 16 16 15 16 17 18 18 19 Processor 14 | . 14 11 24 28 15 6 5 8 7 4 4 4 4 4 15 16 16 16 16 16 16 16 20 20 20 20 20 19 19 19 Hackware 2 | . . . . . 7 12 11 9 . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . 7 7 1 . . . 5 6 9 9 9 9 5 4 3 4 4 3 4 4 4 4 4 4 3 3 3 3 Energy Cannon 1 | . . . . 3 5 6 4 3 . 4 4 . . 2 . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | . 24 36 24 21 6 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 4 6 5 5 5 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 4 3 4 4 4 4 3 3 1 3 Slashing Weapon 7 | . . . . . . . . . . 2 6 9 9 8 13 16 16 16 16 15 12 12 12 12 12 12 9 7 11 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 10 12 18 18 22 70 69 75 86 91 91 51 51 42 67 75 76 76 76 75 86 84 99 94 92 92 92 103 117 131 118 Greatest Support 130 | 37 37 22 26 26 38 42 57 129 105 93 93 129 93 93 95 95 108 95 95 104 107 95 95 95 107 119 110 126 126 130 Greatest Overweight (x) 3 | . . 1 . . 2 1 1 1 . . . . . . 2 . . . . . . 1 . . . . 1 . 1 3 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 7 Average Capacity 3 | 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 Most Carried 6 | 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 6 6 6 Average Carried 3 | 1 1 1 1 1 1 2 2 2 2 2 2 3 3 2 2 3 2 3 3 3 3 3 4 4 4 5 4 5 5 5 Final Capacity 7 | 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 6 6 6 7 Final Carried 6 | 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 6 5 Class Distribution -------------------- 39% | Messiah-Sprinter 20% | Scavenger-Mutant 13% | Scavenger-Sprinter 9% | Generator-Sprinter 8% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Generator-Sprinter | -6/Factory Generator-Sprinter | -6/Lower Caves Generator-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Waste Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Armory Messiah-Sprinter | -4/Lab Messiah-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 5279 | 268 333 397 742 337 318 40 250 170 . 277 28 29 . 164 270 71 5 67 13 265 . 247 40 30 115 14 334 70 110 275 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26231 | 26 623 319 978 257 394 404 1704 767 . 1273 580 109 . 486 2587 . 76 . 205 3831 . 3636 167 573 294 463 3054 909 110 2406 Parts 1233 | 3 39 23 74 20 40 22 84 46 . 74 28 6 . 18 116 . 6 . 20 141 . 130 8 21 3 20 150 40 3 98 Haulers Intercepted 31 | . 2 . 3 . . . 4 2 . 2 . . . . 5 . . . . 4 . 4 . . . . 4 . . 1 Recyclers Shooed 6 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . . . 12 6 . 26 . 2 6 . 20 . . . 8 17 2 20 . . . . Prevented 13 | . . . . . . . . . . . 12 . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 417 | . 9 12 28 8 5 18 34 20 . 28 11 5 . 6 39 . 3 . 9 42 . 30 3 10 . 15 45 12 1 24 Melee 251 | . . . . . . . . . . 9 2 5 . 4 39 . 3 . 9 42 . 30 3 10 . 15 43 12 1 24 Guns 60 | . 9 12 28 7 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . Cannons 90 | . . . . 1 . 17 34 20 . 12 5 . . 1 . . . . . . . . . . . . . . . . AOE 6 | . . . . . 2 . . . . 1 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 23 | 1 6 1 2 . 3 2 1 1 . . . 1 . . 1 . . . . 1 . . . . . . 1 2 . . Worker 30 | . 4 . . . . . 1 1 . 4 . . . . 4 . . . . 5 . 3 . . . . 6 . . 2 Builder 6 | . 1 . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 31 | . 2 . 3 . . . 4 2 . 2 . . . . 5 . . . . 4 . 4 . . . . 4 . . 1 Recycler 36 | . 1 1 . 1 . . 3 1 . 1 . . . . 4 . . . . 8 . 9 . . . . 2 . . 5 Operator 18 | . . . 1 . . . 1 2 . 1 . . . . 3 . . . . 1 . 3 . . . . 3 1 . 2 Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 47 | . 2 . 1 . . . 5 5 . 2 . . . . 5 . . . . 7 . 9 . . . . 8 1 . 2 Swarmer 89 | . . 8 14 4 . 10 . . . 8 1 . . . 11 . 3 . 2 12 . . . 4 . 10 2 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 149 | . 9 4 9 4 . 4 22 10 . 11 6 4 . 3 14 . . . 4 13 . 12 . 3 . . 12 4 . 1 Brawler 10 | . . . . . . 2 1 1 . . 1 . . 1 1 . . . . 1 . 1 . . . . . 1 . . Duelist 11 | . . . . . . . 2 . . 1 1 . . 1 2 . . . . 2 . . . 1 . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 71 | . . . 5 . . . 8 4 . 5 1 . . . 8 . . . 1 9 . 5 . . . 1 14 3 . 7 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 25 | . . . . . . 2 1 1 . 1 . . . . . . . . . 1 . 9 2 . . 2 4 . . 2 Programmer 36 | . . . . . . . . 4 . 2 1 . . . 2 . . . 2 3 . 3 1 1 . 1 10 2 . 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 12 | 1 4 4 9 4 9 6 6 5 . 7 5 3 . 3 7 . 3 . 6 12 . 7 3 4 . 5 7 6 1 8 Combat Bots Only 9 | . 4 3 9 4 4 6 6 4 . 6 5 3 . 3 7 . 3 . 6 6 . 5 3 4 . 5 4 6 1 3 Max Kills in Single Turn 3 | 1 2 2 1 2 3 2 2 1 . 2 2 1 . 1 1 . 1 . 1 2 . 1 1 2 . 1 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . 1 1 1 . 1 1 . 1 . 1 2 . 1 1 2 . 1 1 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 19541 | . 509 356 542 210 1134 381 562 302 . 759 27 308 . 812 2260 69 78 . 256 1332 . 1882 269 250 . 1572 2227 181 170 3093 Core 13926 | . 429 281 399 156 870 310 461 241 . 541 18 189 . 582 1636 54 51 . 186 885 . 1293 191 166 . 1102 1506 125 101 2153 Absorbed by Shields 7888 | . . . . . . . . 58 . 276 10 83 . 295 807 25 30 . 95 491 . 690 101 93 . 580 2158 191 173 1732 Redirected to Core 11941 | . 282 223 314 115 710 249 355 198 . 452 18 171 . 496 1461 54 51 . 156 802 . 1185 182 142 . 920 1346 93 88 1878 Core Remaining (%) 76 | 100 . 95 . . . 18 71 . . . . . . 85 . . . . 100 . . . . . . 62 . . 82 . Volleys Fired 538 | 3 47 24 59 17 60 23 120 24 . 45 25 5 . 38 16 . . . . 5 . 2 . . 5 2 2 . 2 14 Largest 4 | 1 2 3 3 4 3 1 1 1 . 1 1 1 . 1 1 . . . . 1 . 1 . . 1 1 1 . 1 1 Hottest 250 | 50 70 69 69 137 69 68 68 68 . 250 69 69 . 90 90 . . . . 40 . 40 . . 40 40 40 . 200 80 Shots Fired 1022 | 3 93 72 177 48 160 48 181 72 . 50 25 5 . 38 16 . . . . 5 . 2 . . 5 2 2 . 2 16 Gun 533 | 3 93 72 177 42 117 . . . . . . . . 24 . . . . . . . . . . . . . . . 5 Cannon 457 | . . . . 6 39 48 181 72 . 50 25 5 . 14 16 . . . . . . . . . . . . . 1 . Launcher 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Special 28 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . 5 2 2 . 1 11 Kinetic 644 | . 77 72 177 42 139 25 61 48 . 3 . . . . . . . . . . . . . . . . . . . . Thermal 275 | 3 16 . . 6 17 23 120 24 . 11 . . . 38 16 . . . . . . . . . . . . . 1 . Explosive 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 71 | . . . . . . . . . . 36 25 5 . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 30 | 3 17 11 25 17 30 11 16 19 . 15 9 3 . 8 9 . . . . 4 . 2 . . 3 5 7 . . 16 Robot Miss Streak 4 | . 3 4 3 2 2 1 3 1 . 3 1 1 . 3 3 . . . . 2 . . . . 1 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 120 | . . . . . . . . . . 36 25 5 . 38 16 . . . . . . . . . . . . . . . Autonomous 160 | . . . . . 22 25 61 48 . 4 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1893 | 3 61 41 119 30 145 39 145 79 . 75 27 22 . 48 172 . 7 . 31 172 . 133 8 25 24 82 178 49 15 163 Core Hits 751 | 1 28 18 43 13 44 22 59 31 . 42 17 6 . 15 69 . 3 . 11 80 . 63 3 11 6 20 64 18 5 59 Critical Hits 84 | . . . 2 1 7 6 16 9 . 1 . 1 . . 12 . . . . 8 . 5 . . . . 9 3 . 4 Critical Kills 30 | . . . . 1 2 2 6 5 . . . 1 . . 5 . . . . 1 . 2 . . . . 2 1 . 2 Critical Parts Destroyed 49 | . . . 1 . 5 2 10 3 . 1 . . . . 6 . . . . 7 . 3 . . . . 7 2 . 2 Melee Attacks 1398 | . . . . . . . . 21 . 51 8 26 . 28 190 . 10 . 35 220 . 165 9 27 20 90 234 61 20 183 Impact 104 | . . . . . . . . 21 . 37 1 . . . . . . . . . . . . . . . 33 11 1 . Slashing 1266 | . . . . . . . . . . 14 7 26 . 28 180 . 10 . 35 220 . 165 9 27 20 90 183 50 19 183 Piercing 28 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . 18 . . . Sneak Attacks 142 | . . . . . . . . 5 . 6 . . . . 19 . . . . 32 . 29 . 1 . 3 27 3 . 17 Combat Hostiles 26 | . . . . . . . . . . . . . . . 2 . . . . 8 . 3 . 1 . 3 4 1 . 4 Follow-up Attacks 255 | . . . . . . . . . . 4 1 4 . 2 29 . 2 . 12 50 . 26 2 6 6 18 37 13 4 39 Damage Inflicted 104317 | 37 942 682 1687 384 3946 2280 6905 5449 . 3593 1352 1073 . 2248 10215 . 314 . 1575 12923 . 11047 430 1499 1140 3199 14901 3952 1314 11230 Guns 5610 | 37 942 682 1687 300 1563 . . . . . . . . 370 . . . . . . . . . . . . . . . 29 Cannons 18645 | . . . . 84 2061 2280 6905 4594 . 1099 564 73 . 369 616 . . . . . . . . . . . . . . . Explosions 985 | . . . . . 322 . . . . 568 95 . . . . . . . . . . . . . . . . . . . Melee 79026 | . . . . . . . . 855 . 1926 693 1000 . 1509 9548 . 314 . 1575 12923 . 11047 430 1499 1140 3199 14901 3952 1314 11201 Ramming 51 | . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . . Kinetic 17933 | . 745 682 1687 300 3314 1884 4974 4186 . 161 . . . . . . . . . . . . . . . . . . . . Thermal 5512 | 37 197 . . 84 310 396 1931 408 . 699 95 . . 739 616 . . . . . . . . . . . . . . . Explosive 322 | . . . . . 322 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1473 | . . . . . . . . . . 807 564 73 . . . . . . . . . . . . . . . . . 29 Impact 3683 | . . . . . . . . 855 . 1336 24 . . . . . . . . . . . . . . . 975 405 88 . Slashing 74522 | . . . . . . . . . . 590 669 1000 . 1509 9345 . 314 . 1575 12923 . 11047 430 1499 1140 3199 13308 3547 1226 11201 Piercing 821 | . . . . . . . . . . . . . . . 203 . . . . . . . . . . . 618 . . . Highest Corruption 12 | . . . . . . . 1 2 7 8 8 8 8 8 7 7 4 4 . 5 9 9 1 . . . 3 1 2 12 Average Corruption 4 | . . . . . . . 1 1 3 7 8 8 8 8 5 5 4 4 . 2 9 5 1 . . . 1 1 1 6 Corruption Purged 33 | . . . . . . . . . . . . . . . . 3 . . . 10 . 10 1 . . . 3 1 . 5 Effects 208 | . . . . . . . 1 7 1 41 9 8 1 26 6 7 5 . . 13 1 35 . . . . 10 . 3 34 Message Errors 50 | . . . . . . . . 3 1 9 2 1 . 4 3 1 2 . . 4 1 7 . . . . 4 . . 8 Matter Fused 33 | . . . . . . . . . . 4 1 3 . 8 . 2 1 . . 2 . 6 . . . . . . . 6 Heat Flow Errors 19 | . . . . . . . . 1 . 5 1 . . 2 2 . 1 . . . . 4 . . . . 1 . 2 . Energy Discharges 23 | . . . . . . . 1 . . 3 2 1 . 1 1 2 . . . 2 . 4 . . . . 2 . 1 3 Parts Rejected 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . . . 2 . 4 1 2 . 2 . . . . . 2 . 5 . . . . 2 . . 2 Data Loss (major) 5 | . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . 1 Misfires 5 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 2 Targeting Errors 47 | . . . . . . . . 1 . 12 2 1 . 6 . . 1 . . 3 . 8 . . . . 1 . . 12 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15319 | . . . . . 156 224 905 1146 . 412 92 156 . 348 1468 . 13 . 262 2139 . 2020 19 54 219 488 3465 741 36 956 Projectiles 2291 | . . . . . 156 224 905 912 . . 3 . . 35 56 . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 13028 | . . . . . . . . 234 . 412 89 156 . 313 1412 . 13 . 262 2139 . 2020 19 54 219 488 3465 741 36 956 Knockbacks 68 | . . . . . 10 6 20 19 . 8 . . . . . . . . . . . . . . . . 2 2 1 . Impact 14 | . . . . . . . . 1 . 8 . . . . . . . . . . . . . . . . 2 2 1 . Kinetic 50 | . . . . . 10 4 18 18 . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . . 23 . . . . 25 . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 49 60 96 221 117 30 45 93 . 392 162 128 . 385 304 . 129 . . 7 . 195 . . 4 2 209 2 232 22 Average Temperature 56 | . 20 18 26 77 52 14 22 25 . 112 58 74 . 118 141 . 65 . . 4 . 68 . . 2 2 100 2 97 10 Received Heat Transfer 3070 | . 237 84 120 69 . 54 234 97 . 214 8 147 . 227 328 30 . . 54 229 . 312 . 24 . 54 344 46 . 158 Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Parts Fried 28 | . . . . . . 1 . 4 . 14 1 . . . . . . . . . . . . . . . 7 . . 1 Impact Corruptions 37 | . . . . . . 4 2 9 . 14 . . . . 1 . . . . . . . . . . . 4 3 . . Robots Melted 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 1 . . . . 2 2 1 . 11 2 . . . . . . . . 4 . . . . . . 1 . 1 . Heat Transferred 10814 | 111 555 . . 148 555 507 3367 666 . 3490 150 . . 940 325 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . . 3 . 1 . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 2003 | 5 201 196 741 484 . 247 662 980 333 590 . . . . 1256 . . . . 1883 664 1558 . . . . 1712 2003 . 839 Average Influence 536 | . 104 93 486 411 . 195 265 277 309 422 . . . . 552 . . . . 742 658 1136 . . . . 773 1454 . 247 Maximum Alert Level 5 | . 1 . 3 2 . 1 2 3 1 2 . . . . 4 . . . . 5 2 4 . . . . 5 5 . 3 Low Security (%) 29 | 100 99 100 15 . . 20 46 56 . . . . . . 5 . . . . 28 . . . . . . 7 . . 44 Level 1 20 | . . . 13 55 . 79 24 24 100 34 . . . . 25 . . . . 14 . . . . . . 13 . . 39 Level 2 23 | . . . 67 44 . . 28 . . 65 . . . . 46 . . . . 17 100 12 . . . . 31 . . 10 Level 3 9 | . . . 4 . . . . 19 . . . . . . 11 . . . . 10 . 30 . . . . 14 . . 5 Level 4 14 | . . . . . . . . . . . . . . . 11 . . . . 15 . 57 . . . . 27 64 . . Level 5 2 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . 2 35 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 2 . 2 . . . 3 8 . 7 . . . . 12 . . . . 6 . 9 . 1 . . 18 2 . 17 Investigation 31 | . 2 . 1 . . . 2 4 . 4 . . . . 3 . . . . 1 . 4 . 1 . . 5 1 . 3 Extermination 12 | . . . . . . . . 2 . 1 . . . . 2 . . . . 2 . 1 . . . . 3 . . 1 Reinforcement 15 | . . . 1 . . . 1 1 . 2 . . . . 5 . . . . . . 2 . . . . 2 . . 1 Assault 17 | . . . . . . . . 1 . . . . . . 2 . . . . 3 . 2 . . . . 8 1 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 14 | . . . . . . . 2 3 . 2 . . . . 2 . . . . . . . . . . . 1 1 . 3 Communications Jammed 85 | . . . . . . . . . . . . . . . 2 . . . . . . 29 . . . . 32 22 . . Distress Signals 80 | . . . . . . . . . . . . . . . 2 . . . . . . 24 . . . . 32 22 . . Times Spotted 756 | . 16 14 33 11 16 23 51 28 4 40 12 8 . 16 61 10 5 . 13 68 5 79 3 10 . 34 119 24 1 52 Peak Tracking Total 12 | . 5 3 5 5 7 5 4 4 4 7 3 4 . 4 6 4 3 . 4 8 5 9 3 4 . 7 10 7 1 12 Tactical Retreats 81 | . . 1 2 1 3 3 7 3 . 1 2 1 . 2 4 3 . . . 6 . 11 . 2 . 9 13 2 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 20 | . 2 . . . . . 6 3 . 1 . . . . 2 . . . . 5 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 18 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 25 | . 1 . 1 1 4 . . 1 . 2 . . . . 1 . . . . 4 . 4 . . . . 1 3 2 . Max in Single Turn 1 | . 1 . 1 1 1 . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 1 . Garrison Access 14 | . . . . . . . 1 . . 1 . . . . 2 . . . . 3 . 2 . . . . 3 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 153 | . 10 . 7 . 1 . 13 14 . 13 . . 4 . 27 . 1 . . 16 . 7 2 1 9 1 18 3 2 4 Terminals 49 | . 8 . 5 . . . 8 7 . 7 . . . . 12 . . . . . . . . 1 . 1 . . . . Fabricators 22 | . . . . . . . . 3 . 1 . . . . 6 . . . . 4 . 2 . . . . 4 2 . . Repair Stations 12 | . 1 . . . . . 1 1 . 1 . . . . 1 . . . . 4 . . . . . . 2 . . 1 Recycling Units 18 | . 1 . 1 . . . 1 2 . 2 . . . . 2 . . . . 2 . . . . . . 6 1 . . Scanalyzers 19 | . . . 1 . . . 2 1 . 1 . . . . 4 . . . . 3 . 3 . . . . 3 . . 1 Garrison Access 14 | . . . . . . . 1 . . 1 . . . . 2 . . . . 3 . 2 . . . . 3 . . 2 Total Hacks 534 | . 46 . 29 . 1 . 51 41 . 64 . . 26 . 69 . 1 . . 42 . 19 6 7 46 4 45 6 19 12 Successful 364 | . 29 . 24 . 1 . 34 20 . 42 . . 26 . 36 . 1 . . 26 . 10 6 5 46 3 25 5 19 6 Failed 168 | . 16 . 5 . . . 17 21 . 21 . . . . 33 . . . . 16 . 9 . 2 . 1 20 1 . 6 Catastrophic 27 | . 2 . 1 . . . 3 5 . 1 . . . . 6 . . . . 5 . 1 . . . 1 2 . . . Database Lockouts 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 287 | . 25 . 17 . 1 . 20 13 . 26 . . . . 26 . . . . 51 . 28 . 2 . 3 43 13 1 18 Terminals 218 | . 40 . 19 . . . 40 21 . 48 . . . . 39 . . . . . . . . 7 . 4 . . . . Fabricators 57 | . . . . . . . . 7 . 4 . . . . 15 . . . . 9 . 5 . . . . 12 5 . . Repair Stations 29 | . 2 . . . . . 3 2 . 2 . . . . 2 . . . . 8 . . . . . . 7 . . 3 Recycling Units 43 | . 4 . 2 . . . 2 8 . 4 . . . . 2 . . . . 7 . . . . . . 13 1 . . Scanalyzers 63 | . . . 8 . . . 4 3 . 5 . . . . 7 . . . . 13 . 10 . . . . 8 . . 5 Garrison Access 25 | . . . . . . . 2 . . 1 . . . . 4 . . . . 5 . 4 . . . . 5 . . 4 Terminal Hacks 190 | . 17 . 6 . 1 . 20 5 . 24 . . 26 . 11 . 1 . . . . . 6 5 46 3 . . 19 . Record 77 | . . . . . . . . . . . . . 11 . . . . . . . . . 5 5 36 1 . . 19 . Part Schematic 11 | . . . . . . . . 1 . 1 . . 6 . 1 . . . . . . . . . 2 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 17 | . 3 . 1 . . . 4 . . 4 . . . . 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 19 | . 3 . . . . . 4 2 . 2 . . 3 . 1 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Unreport Threat 13 | . 1 . . . . . 5 . . 4 . . . . 2 . . . . . . . . . . 1 . . . . Locate Traps 7 | . 1 . . . . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 . 3 . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . 3 . 2 . . . . 6 . . . . 3 . 4 . . . . 3 4 . . Load Schematic 12 | . . . . . . . . 1 . . . . . . 3 . . . . 2 . 2 . . . . 2 2 . . Build 13 | . . . . . . . . 2 . 2 . . . . 3 . . . . 1 . 2 . . . . 1 2 . . Repair Station Hacks 19 | . 2 . . . . . 2 . . 2 . . . . 2 . . . . 4 . . . . . . 5 . . 2 Scan Component 11 | . 1 . . . . . 1 . . 1 . . . . 1 . . . . 3 . . . . . . 3 . . 1 Repair 8 | . 1 . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 2 . . 1 Recycling Unit Hacks 18 | . 2 . 1 . . . 1 3 . 1 . . . . 2 . . . . 2 . . . . . . 5 1 . . Report Inventory 15 | . 1 . 1 . . . 1 2 . 1 . . . . 2 . . . . 1 . . . . . . 5 1 . . Retrieve Components 3 | . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 42 | . . . 8 . . . 4 2 . . . . . . 6 . . . . 11 . 5 . . . . 4 . . 2 Insert Component 23 | . . . 4 . . . 2 1 . . . . . . 3 . . . . 5 . 3 . . . . 3 . . 2 Analyze 19 | . . . 4 . . . 2 1 . . . . . . 3 . . . . 6 . 2 . . . . 1 . . . Garrison Access Hacks 12 | . . . . . . . 2 . . 1 . . . . 2 . . . . 3 . 1 . . . . 2 . . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . . 1 . . 1 . . . . 2 . . . . 3 . 1 . . . . 2 . . 1 Unauthorized Hacks 58 | . 8 . 9 . . . 5 7 . 12 . . . . 7 . . . . 3 . . . . . . 6 . . 1 Terminals 39 | . 7 . 8 . . . 4 3 . 11 . . . . 6 . . . . . . . . . . . . . . . Track 5 | . 1 . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Botnet 28 | . 6 . 5 . . . 4 3 . 5 . . . . 5 . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 2 . . . Report 5 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . . 1 2 . 1 . . . . . . . . . 2 . . . . . . 3 . . . Reject 7 | . . . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . 3 . . . Mask 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Watchers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 98 | . 7 . 5 . . . 9 12 . 11 . . . . 22 . . . . 9 . 6 . 1 . 1 10 1 . 4 Full Trace Events 20 | . 3 . 1 . . . 1 3 . 2 . . . . 3 . . . . 1 . 1 . 1 . . 3 . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . . . . . 6 . . . . . . 9 . . . . . . . 5 . . Robots Built 6 | . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . . Matter 1041 | . . . . . . . . . . 438 . . . . 285 . . . . . . 318 . . . . . . . . Time 210 | . . . . . . . . . . 76 . . . . 50 . . . . . . 84 . . . . . . . . Total Robot Build Rating 28 | . . . . . . . . . . 6 . . . . 10 . . . . . . 12 . . . . . . . . Part Schematics Acquired 141 | . . . 4 . . . 2 2 . 1 . . 6 . 4 . . . . 26 . 34 . . 2 . 37 10 . 13 Parts Built 10 | . . . . . . . . 4 . . . . . . 2 . . . . 1 . 1 . . . . . 2 . . Matter 2731 | . . . . . . . . 402 . . . . . . 574 . . . . 384 . 318 . . . . 351 702 . . Time 1199 | . . . . . . . . 153 . . . . . . 299 . . . . 102 . 84 . . . . 187 374 . . Total Part Build Rating 63 | . . . . . . . . 22 . . . . . . 13 . . . . 8 . 6 . . . . . 14 . . Parts Repaired 6 | . 1 . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Time 554 | . 32 . . . . . 80 . . 86 . . . . 44 . . . . 61 . . . . . . 200 . . 51 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 3 . . . . . . 7 . . . . . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 20 | . . . 4 . . . 2 1 . . . . . . 3 . . . . 5 . 2 . . . . 2 . . 1 Part Schematics Acquired 18 | . . . 4 . . . 2 1 . . . . . . 3 . . . . 5 . 2 . . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . 3 2 2 . 1 6 Non-combat 8 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . 4 Combat 13 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 3 2 1 . 1 2 Robot Hacks Applied 21 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . 3 2 2 . 1 6 parse_system 19 | . . . . . . . . . . . . . . . . . . . . 4 . 2 . . 3 2 1 . 1 6 find_station 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 2 . . . Machine Destruction 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Rewired 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 51 | . . . 1 2 . . . . 1 5 . . . 1 3 . . 4 . 10 . 7 . . . . 7 2 . 8 Largest Group 7 | . . . 1 3 3 . . . 1 4 4 3 . 1 3 . . 4 4 4 . 2 . . . . 4 2 . 7 Highest-Rated Group 210 | . . . 10 54 54 . . . 31 94 94 62 . 94 108 . . 153 153 210 . 170 . . . . 206 140 . 100 Highest-Rated Ally 103 | . . . 10 31 31 . . . 31 32 32 26 . 94 41 . . 41 41 85 . 85 . . . . 103 70 . 32 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . . . 4 . 4 . . . . 3 1 . 1 Heavy 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Total Orders 23 | . . . . . 2 . . . . . . . . . 2 . . . . 4 1 7 2 1 . 1 1 . . 2 GOTO 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 6 | . . . . . 1 . . . . . . . . . 1 . . . . . . 3 . . . . . . . 1 DROP 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . 4 1 . 2 1 . 1 . . . . Ally Attacks 192 | . . . . . . . . . 4 2 2 . . 30 7 . . . 10 71 . 10 . . . . 10 23 . 23 Total Damage 5805 | . . . . . . . . . 80 51 95 . . 1058 436 . . . 167 1818 . 805 . . . . 274 678 . 343 Kills 26 | . . . . . . . . . . . . . . 7 3 . . . . 9 . 2 . . . . 1 4 . . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 17 | . 3 . 1 . . . 4 . . 4 . . . . 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . 2 . 3 . . . . . . 1 1 . 2 . 2 1 . 1 . . . 3 1 . 2 . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 2 . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 73 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 44 10 . 17 Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 Items 51 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 36 2 . 11 Machines 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Zionite Intel Received 28 | . . . . . . . . . . . . . . . . . . . . 10 . 5 . . . . 7 3 . 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . 1 Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 19353 | 71 875 737 618 365 879 614 1449 1206 20 906 242 221 27 594 1466 196 220 496 252 1520 24 1412 193 211 215 505 2153 463 222 981 Spaces Moved 28025 | 53 864 673 904 751 801 517 1037 1484 66 1467 440 476 89 846 2680 521 635 1032 454 2531 94 2229 484 443 268 801 3089 539 365 1392 Core 9 | 8 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 530 | 45 485 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22612 | . 379 505 . . . . . 788 66 1467 440 476 89 846 2679 521 635 1032 454 2531 94 2229 484 443 268 801 3089 539 365 1392 Flight 4874 | . . 168 904 751 801 517 1037 696 . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 14 | 50 56 34 30 30 30 103 93 14 22 30 30 14 30 30 30 30 22 30 30 30 22 30 30 30 30 22 28 28 30 30 Average Speed 40 | 92 74 88 33 30 72 103 96 61 24 30 30 29 30 30 30 30 29 30 30 30 23 36 30 30 30 29 30 29 42 32 Slowest Speed 200 | 100 100 120 37 30 176 103 103 110 30 34 30 34 30 30 150 30 30 30 30 34 30 92 30 30 30 30 90 30 93 200 Overloaded Moves 663 | . . . . . . . . 1 48 . . 29 . . . . 30 . . . 78 . . . . 41 384 . . 52 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . 2 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 71 | 4 95 99 48 99 92 98 86 42 80 48 55 67 71 78 71 60 86 91 65 70 89 56 87 69 63 94 87 24 99 37 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 21 | . . 2 . 1 . . . . . . . 1 1 . . 1 1 2 1 5 . . 2 . 3 1 . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 . . . 1 . . . 1 1 . . . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 14 | 1 . 1 . . . . 1 . . . 1 1 1 . . 1 1 1 1 . . . 1 1 1 1 . . . . Scrap Searched 26 | . . 2 . 1 . 2 . . . . 2 . . 2 . 2 2 3 3 . . . 3 1 . 3 . . . . Spaces Dug 64 | . . . . . . . . . . . . . . . 8 . . . . 13 . 9 . . . 2 22 1 . 9 Terrain Destroyed 129 | . . . . . 31 2 3 1 . 4 8 . . 6 11 . . . . 13 . 9 . . . 2 22 1 7 9 Melee 64 | . . . . . . . . . . . . . . . 8 . . . . 13 . 9 . . . 2 22 1 . 9 Projectile 16 | . . . . . . 2 3 1 . 1 . . . 6 3 . . . . . . . . . . . . . . . AOE 49 | . . . . . 31 . . . . 3 8 . . . . . . . . . . . . . . . . . 7 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 34035 | 68 1002 755 1079 845 1006 587 1431 1731 70 1851 542 526 88 1135 3169 558 657 1217 546 3136 95 2594 517 480 372 939 4035 792 414 1798 Wait 3024 | 4 57 26 61 70 108 26 177 129 . 192 61 8 . 163 150 36 6 178 32 343 . 124 17 7 46 38 590 182 10 183 Move 27958 | 52 863 669 884 733 800 516 1036 1484 65 1466 439 475 88 845 2679 520 634 1031 453 2531 93 2228 483 442 267 800 3088 538 364 1392 Hop 18 | . . 1 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | 2 2 1 4 1 7 . 4 3 . 11 2 . . 7 11 . . 1 1 5 1 6 . . 2 . 4 1 4 1 Fast Attach 188 | 7 7 4 7 . 8 1 12 13 1 11 2 2 . 5 25 1 4 2 . 15 . 8 2 3 6 . 23 5 5 9 Attach 28 | . . 1 . 1 2 . 1 1 1 6 . . . 2 3 . . . . 1 . 3 . . . . 1 1 3 1 Detach 9 | . . . . . 1 . . . 1 1 . . . 1 . . . . . . . 2 . . . . 2 . 1 . Swap 80 | . 3 2 9 1 1 3 12 3 . 5 . . . 2 3 1 . 2 . 5 . 7 2 . 2 . 8 3 5 1 Drop 252 | . 11 4 14 . 17 2 22 15 2 18 4 . . 9 29 . 4 3 . 21 1 16 2 3 8 . 26 6 6 9 Fire 538 | 3 47 24 59 17 60 23 120 24 . 45 25 5 . 38 16 . . . . 5 . 2 . . 5 2 2 . 2 14 Melee 989 | . . . . . . . . 21 . 46 6 20 . 25 143 . 7 . 19 135 . 115 6 19 14 67 163 40 14 129 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 5 . 10 . . . . . . . . Rewire 42 | . . . . . 2 . . . . 5 . . . . 18 . . . . 16 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 812 | . 12 23 32 14 . 16 47 38 . 45 3 16 . 38 91 . 2 . 41 54 . 73 5 6 22 32 128 16 . 58 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 17) 72 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Mines 151 | -10/Materials | Central database locked down 328 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 415 | -10/Materials | Repaired Imp. Terrain Scanner 685 | -10/Materials | Discovered new exit (range 13) 770 | -10/Materials | Discovered new exit (range 16) 947 | -10/Materials | Entered Mines 949 | -10/Mines | Reached level 2 949 | -10/Mines | Upgraded with Weapon slot (x1) 999 | -10/Mines | Discovered new exit (range 4) 1000 | -10/Mines | Learned location of Storage (-7) 1255 | -10/Mines | Build established: Scavenger-Gunner 1259 | -10/Mines | Discovered new exit (range 8) 1571 | -10/Mines | Reached level 3 1588 | -10/Mines | Upgraded with Propulsion slot (x1) 1588 | -10/Mines | Upgraded with Utility slot (x1) 1603 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1684 | -10/Mines | Entered Materials 1685 | -9/Materials | Identified exit to Mines 1686 | -9/Materials | Reached level 4 1686 | -9/Materials | Upgraded with Utility slot (x1) 1847 | -9/Materials | Reached level 5 1863 | -9/Materials | Upgraded with Utility slot (x1) 1916 | -9/Materials | Destroyed 9 combat bots 2006 | -9/Materials | Reached level 6 2049 | -9/Materials | Upgraded with Utility slot (x1) 2109 | -9/Materials | Discovered new exit (range 8) 2184 | -9/Materials | Identified exit to Materials 2302 | -9/Materials | Entered Mines 2302 | -9/Mines | Accompanied by 1 ally 2304 | -9/Mines | Reached level 7 2330 | -9/Mines | Learned Materials security intel 2428 | -9/Mines | Learned location of Zion (-6) 2431 | -9/Mines | Met a Derelict bent on vengeance 2433 | -9/Mines | Upgraded with Weapon slot (x1) 2475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2475 | -9/Mines | Discovered new exit (range 5) 2476 | -9/Mines | Identified exit to Exiles 2541 | -9/Mines | Discovered exit to Materials (range 9) 2549 | -9/Mines | Build established: Scavenger-Sprinter 2667 | -9/Mines | Entered Exiles 2667 | -9/Exiles | Accompanied by 3 allies 2671 | -9/Exiles | Discovered new exit (range 15) 2676 | -9/Exiles | Identified exit to Mines 2696 | -9/Exiles | Met 8R-AWN 2697 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2700 | -9/Exiles | Met EX-HEX 2708 | -9/Exiles | Met EX-BIN 2712 | -9/Exiles | Aligned with FarCom system 2713 | -9/Exiles | Given EX-Vault access code 2723 | -9/Exiles | Opened EX-Vault 2730 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2750 | -9/Exiles | Attacked by the Exiles 2793 | -9/Exiles | Core integrity fell below 50% 2807 | -9/Exiles | Core integrity fell below 20% 2881 | -9/Exiles | Destroyed 8R-AWN 2886 | -9/Exiles | Found Prototype Processor 2886 | -9/Exiles | Identified Exp. Targeting Computer 2927 | -9/Exiles | Found AWS/Autocannon 2934 | -9/Exiles | Found Firepult 3039 | -9/Exiles | Destroyed EX-HEX 3051 | -9/Exiles | Destroyed EX-BIN 3063 | -9/Exiles | Destroyed EX-DEC 3271 | -9/Exiles | Discovered exit to Mines (range 14) 3349 | -9/Exiles | Build established: Scavenger-Mutant 3546 | -9/Exiles | Stole two prototypes: AWS/Autocannon, Firepult 3546 | -9/Exiles | Entered Mines 3546 | -8/Mines | Accompanied by 1 ally 3548 | -8/Mines | Reached level 8 3549 | -8/Mines | Upgraded with Propulsion slot (x1) 3594 | -8/Mines | P1-3CE came to Exiles' defense 3891 | -8/Mines | Reached level 9 3893 | -8/Mines | Upgraded with Power slot (x1) 4020 | -8/Mines | Discovered exit to Materials (range 3) 4154 | -8/Mines | Discovered exit to Materials (range 6) 4160 | -8/Mines | Entered Materials 4161 | -8/Materials | Core integrity fell below 50% 4161 | -8/Materials | Core integrity fell below 20% 4162 | -8/Materials | Reached level 10 4162 | -8/Materials | Upgraded with Propulsion slot (x1) 4251 | -8/Materials | Identified exit to Garrison 4416 | -8/Materials | Reached level 11 4869 | -8/Materials | Reached level 12 4870 | -8/Materials | Upgraded with Utility slot (x1) 5137 | -8/Materials | Discovered new exit (range 17) 5337 | -8/Materials | Repaired Gravity Neutralizing Apparatus 5575 | -8/Materials | Discovered new exit (range 17) 5609 | -8/Materials | Entered Factory 5611 | -7/Factory | Reached level 13 5888 | -7/Factory | Reached level 14 5890 | -7/Factory | Upgraded with Utility slot (x1) 6432 | -7/Factory | Discovered new exit (range 5) 6433 | -7/Factory | Identified exit to Factory 6472 | -7/Factory | Fabricated Lgt. Angular Momentum Engine? 6513 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 6584 | -7/Factory | Local fabrication network quarantined 6610 | -7/Factory | Discovered exit to Factory (range 5) 6692 | -7/Factory | Reached level 15 6716 | -7/Factory | Upgraded with Propulsion slot (x1) 6809 | -7/Factory | First assault squad dispatched 6815 | -7/Factory | Sucked down chute 6815 | -7/Factory | Entered Waste 6816 | -7/Waste | Met a frightened Derelict 6821 | -7/Waste | Found Broken Quantum Capacitor 6822 | -7/Waste | Spotted C-40 Crusher 6827 | -7/Waste | Spotted C-40 Crusher 6830 | -7/Waste | EMP discharged 6832 | -7/Waste | Discovered new exit (range 16) 6832 | -7/Waste | Spotted C-40 Crusher 6832 | -7/Waste | Spotted C-40 Crusher 6835 | -7/Waste | Entered Factory 7016 | -7/Factory | Repaired Broken Quantum Capacitor 7077 | -7/Factory | Build established: Scavenger-Sprinter 7118 | -7/Factory | Discovered new exit (range 11) 7122 | -7/Factory | Identified exit to Storage 7398 | -7/Factory | Reached level 16 7408 | -7/Factory | Upgraded with Power slot (x1) 7419 | -7/Factory | Fabricated O-24 Administrator (x1) 7460 | -7/Factory | Fabricated O-24 Administrator? 7464 | -7/Factory | Identified exit to Lower Caves 7591 | -7/Factory | Central database locked down 7741 | -7/Factory | Entered Lower Caves 7741 | -7/Lower Caves | Accompanied by 4 allies 7757 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7959 | -7/Lower Caves | Discovered new exit (range 10) 7968 | -7/Lower Caves | Learned Factory terminal intel 7983 | -7/Lower Caves | Entered another Lower Caves area 7983 | -7/Lower Caves | Accompanied by 3 allies 7993 | -7/Lower Caves | Discovered exit to Factory (range 10) 8003 | -7/Lower Caves | Cld. Airjet stolen by Master Thief 8004 | -7/Lower Caves | Lgt. Nuclear Core stolen by Master Thief 8011 | -7/Lower Caves | Imp. EM Pulse Cannon stolen by Master Thief 8076 | -7/Lower Caves | Reached level 17 8131 | -7/Lower Caves | Learned location of Extension (-6) 8151 | -7/Lower Caves | Discovered new exit (range 6) 8204 | -7/Lower Caves | Entered Data Miner 8204 | -7/Data Miner | Discovered new exit (range 6) 8210 | -7/Data Miner | Met Data Miner 8217 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8217 | -7/Data Miner | Learned location of Section 7 (-2) 8222 | -7/Data Miner | Received God Mode back door access code from Data Miner 8231 | -7/Data Miner | Entered Proximity Caves 8284 | -6/Proximity Caves | Spotted B-75 Beast 8286 | -6/Proximity Caves | Escorted by Enhanced Grunt 8318 | -6/Proximity Caves | Allies destroyed B-75 Beast 8439 | -6/Proximity Caves | Reached level 18 8549 | -6/Proximity Caves | Upgraded with Utility slot (x1) 8552 | -6/Proximity Caves | Spotted XP-37L(f) 8554 | -6/Proximity Caves | Encountered a Master Thief 8556 | -6/Proximity Caves | Spotted EG-RF2(f) 8557 | -6/Proximity Caves | Encountered a Master Thief 8560 | -6/Proximity Caves | Broken Firepult stolen by Master Thief 8560 | -6/Proximity Caves | Destroyed XP-37L(f) 8620 | -6/Proximity Caves | Learned Factory emergency access door positions 8796 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8804 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8825 | -6/Proximity Caves | Entered Factory 8826 | -6/Factory | Identified exit to Extension 8828 | -6/Factory | Loaded intel: 21 terminal locations 8970 | -6/Factory | Reached level 19 8972 | -6/Factory | Upgraded with Weapon slot (x1) 9061 | -6/Factory | Discovered new exit (range 16) 9175 | -6/Factory | First assault squad dispatched 9204 | -6/Factory | Incoming assault squad redirected 9228 | -6/Factory | Build established: Generator-Sprinter 9258 | -6/Factory | Discovered new exit (range 11) 9347 | -6/Factory | Discovered new exit (range 16) 9633 | -6/Factory | Destroyed 7 combat bots 9636 | -6/Factory | Identified exit to Lower Caves 9702 | -6/Factory | Fabricated Exp. Transmission Jammer? 9715 | -6/Factory | Fabricated Cloaking Device (x1) 9943 | -6/Factory | Fabricated H-66 Slayer? 10010 | -6/Factory | Reached level 20 10016 | -6/Factory | Upgraded with Weapon slot (x1) 10088 | -6/Factory | Core integrity fell below 50% 10129 | -6/Factory | Local fabrication network quarantined 10192 | -6/Factory | Incoming investigation squad redirected 10201 | -6/Factory | Found Powered Armor 10257 | -6/Factory | Repaired Imp. Shield Generator 10291 | -6/Factory | Entered Lower Caves 10326 | -6/Lower Caves | Encountered a Warlord checkpoint 10462 | -6/Lower Caves | Discovered new exit (range 9) 10483 | -6/Lower Caves | Learned location of 1 exit from Factory 10487 | -6/Lower Caves | Entered another Lower Caves area 10544 | -6/Lower Caves | Spotted WQ-HDS(f) 10585 | -6/Lower Caves | Encountered a Master Thief 10599 | -6/Lower Caves | Exp. Transmission Jammer stolen by Master Thief 10624 | -6/Lower Caves | Found Prototype Device 10624 | -6/Lower Caves | Identified Heart of Steel 10688 | -6/Lower Caves | Spotted YU-OGN(f) 10689 | -6/Lower Caves | Encountered a Master Thief 10705 | -6/Lower Caves | Discovered new exit (range 4) 10707 | -6/Lower Caves | Entered Zion 10721 | -6/Zion | System corruption cleaned by Quarantine Array 10737 | -6/Zion | Given A8's code to call for help 10737 | -6/Zion | Discovered new exit (range 10) 10848 | -6/Zion | Imprinted 10850 | -6/Zion | Declared Zion's savior 10891 | -6/Zion | Learned Factory garrison access intel 10908 | -6/Zion | Found Prototype Device 10908 | -6/Zion | Identified Phasing AFG 11141 | -6/Zion | Build established: Messiah-Sprinter 11203 | -6/Zion | Entered Proximity Caves 11203 | -5/Proximity Caves | Accompanied by 4 allies 11239 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11243 | -5/Proximity Caves | Reached level 21 11264 | -5/Proximity Caves | Learned location of Armory (-4) 11429 | -5/Proximity Caves | Discovered new exit (range 7) 11455 | -5/Proximity Caves | Spotted YG-UPO(f) 11455 | -5/Proximity Caves | Entered Factory 11456 | -5/Factory | Identified exit to Upper Caves 11457 | -5/Factory | Loaded intel: 4 garrison access locations 11533 | -5/Factory | Retrieved Zion intel report: Active Terminals 11630 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11754 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11765 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11781 | -5/Factory | Reached level 22 11837 | -5/Factory | Retrieved Zion intel report: Component Schematics 11838 | -5/Factory | Zion Light squad teleported in 11856 | -5/Factory | Spotted B-75 Beast 11897 | -5/Factory | Destroyed B-75 Beast 11931 | -5/Factory | Found Prototype Protection 11931 | -5/Factory | Identified Zio. Weapon Casing 11983 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11992 | -5/Factory | Discovered exit to Upper Caves (range 6) 12059 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12063 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12158 | -5/Factory | Retrieved Zion intel report: Branch Access 12159 | -5/Factory | Zion Fire squad teleported in 12355 | -5/Factory | First assault squad dispatched 12375 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12376 | -5/Factory | Zion Recon squad teleported in 12444 | -5/Factory | Reached level 23 12447 | -5/Factory | Upgraded with Utility slot (x1) 12487 | -5/Factory | Discovered new exit (range 30) 12544 | -5/Factory | Local fabrication network quarantined 12563 | -5/Factory | Discovered new exit (range 108) 12629 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 12665 | -5/Factory | Zion Heavy squad teleported in 12665 | -5/Factory | Terminal network hard line cut 12921 | -5/Factory | Repaired Broken Powered Armor 12975 | -5/Factory | Sucked down chute 12975 | -5/Factory | Entered Waste 12975 | -5/Waste | Met up with 1 ally sucked down the chute earlier 12983 | -5/Waste | Spotted C-40 Crusher 12985 | -5/Waste | Spotted C-40 Crusher 12986 | -5/Waste | Spotted C-40 Crusher 12987 | -5/Waste | Spotted C-40 Crusher 12990 | -5/Waste | EMP discharged 12991 | -5/Waste | Spotted C-40 Crusher 12993 | -5/Waste | Spotted C-40 Crusher 12993 | -5/Waste | Discovered new exit (range 14) 12999 | -5/Waste | Entered Factory 13032 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13097 | -5/Factory | Incoming investigation squad redirected 13112 | -5/Factory | Retrieved Zion intel report: Component Schematics 13113 | -5/Factory | Zion Heavy squad teleported in 13357 | -5/Factory | Found Imp. Powered Armor 13375 | -5/Factory | Discovered new exit (range 5) 13471 | -5/Factory | Retrieved Zion intel report: Trap Installations 13475 | -5/Factory | Discovered new exit (range 13) 13479 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13604 | -5/Factory | Reached level 24 13627 | -5/Factory | Incoming assault squad redirected 13755 | -5/Factory | Discovered exit to Upper Caves (range 17) 13795 | -5/Factory | Retrieved Zion intel report: Branch Access 13796 | -5/Factory | Zion Explosive Resupply teleported in 13821 | -5/Factory | Fabricated Cld. Fission Core? 14132 | -5/Factory | Zion Hover Resupply teleported in 14199 | -5/Factory | First assault squad dispatched 14221 | -5/Factory | Fabricated P-70 Sage (x2) 14229 | -5/Factory | Incoming assault squad redirected 14333 | -5/Factory | Zion Infowar Resupply teleported in 14392 | -5/Factory | Found Exp. Signal Interpreter 14411 | -5/Factory | Entered Upper Caves 14511 | -5/Upper Caves | Discovered new exit (range 13) 14521 | -5/Upper Caves | Learned Research stockpile data 14521 | -5/Upper Caves | Learned Research security intel 14521 | -5/Upper Caves | Learned Armory terminal intel 14521 | -5/Upper Caves | Learned Research garrison access intel 14553 | -5/Upper Caves | Learned Factory emergency access door positions 14604 | -5/Upper Caves | Entered another Upper Caves area 14604 | -5/Upper Caves | Accompanied by 1 ally 14635 | -5/Upper Caves | Discovered new exit (range 14) 14696 | -5/Upper Caves | Learned 4 Factory zone layouts 14715 | -5/Upper Caves | Discovered new exit (range 6) 14741 | -5/Upper Caves | Learned Factory trap positions 14741 | -5/Upper Caves | Learned Factory security intel 14793 | -5/Upper Caves | Encountered a Warlord checkpoint 14815 | -5/Upper Caves | Entered Zhirov 14815 | -5/Zhirov | Accompanied by 2 allies 14815 | -5/Zhirov | Discovered new exit (range 3) 14821 | -5/Zhirov | Met Zhirov 14830 | -5/Zhirov | Learned location of Quarantine (-3) 14830 | -5/Zhirov | Learned location of Testing (-2) 14830 | -5/Zhirov | Learned location of Command (-1) 14833 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14839 | -5/Zhirov | Found Alien Artifact 14839 | -5/Zhirov | Identified Integrated Dissipator 14839 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14846 | -5/Zhirov | Found Alien Artifact 15030 | -5/Zhirov | Entered Proximity Caves 15030 | -4/Proximity Caves | Accompanied by 2 allies 15050 | -4/Proximity Caves | Reached level 25 15153 | -4/Proximity Caves | Learned 12 Research zone layouts 15160 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15245 | -4/Proximity Caves | Spotted B-86 Titan 15272 | -4/Proximity Caves | Core integrity fell below 50% 15318 | -4/Proximity Caves | Destroyed B-86 Titan 15524 | -4/Proximity Caves | Spotted 91-S58(f) 15524 | -4/Proximity Caves | Spotted M9-QJB(f) 15527 | -4/Proximity Caves | Encountered a Master Thief 15527 | -4/Proximity Caves | Encountered a Master Thief 15532 | -4/Proximity Caves | Discovered new exit (range 10) 15535 | -4/Proximity Caves | Entered Factory 15537 | -4/Factory | Loaded intel: 102 trap records 15685 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15691 | -4/Factory | Discovered new exit (range 3) 15716 | -4/Factory | Retrieved Zion intel report: Component Schematics 15717 | -4/Factory | Zion Heavy squad teleported in 15832 | -4/Factory | Retrieved Zion intel report: Guard Positions 15840 | -4/Factory | Retrieved Zion intel report: Main Access 15840 | -4/Factory | Identified exit to Research 15884 | -4/Factory | Incoming investigation squad redirected 15912 | -4/Factory | Reached level 26 16192 | -4/Factory | Upgraded with Utility slot (x1) 16296 | -4/Factory | Identified Transdimensional Reconstructor 16463 | -4/Factory | Repaired Broken Cld. Gravmag System 16547 | -4/Factory | Retrieved Zion intel report: Component Schematics 16548 | -4/Factory | Zion Fire squad teleported in 16592 | -4/Factory | P-70 Sage assimilated allied AB-8VC(i) 16606 | -4/Factory | P-70 Sage assimilated allied 03-2XT(i) 16621 | -4/Factory | Zion Melee Resupply teleported in 16634 | -4/Factory | Found Centrium Greatsword 16656 | -4/Factory | Spotted B-86 Titan 16785 | -4/Factory | First assault squad dispatched 16806 | -4/Factory | Incoming assault squad redirected 17030 | -4/Factory | Incoming investigation squad redirected 17050 | -4/Factory | Incoming assault squad redirected 17064 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17066 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17069 | -4/Factory | Terminal network hard line cut 17307 | -4/Factory | Incoming assault squad redirected 17499 | -4/Factory | Spotted B-86 Titan 17560 | -4/Factory | Incoming assault squad redirected 17570 | -4/Factory | Discovered new exit (range 12) 17575 | -4/Factory | Identified exit to Upper Caves 17656 | -4/Factory | Reached level 27 17664 | -4/Factory | High security lockdown imminent 17686 | -4/Factory | Discovered new exit (range 9) 17688 | -4/Factory | Identified exit to Armory 17688 | -4/Factory | Entered Armory 17689 | -4/Armory | Loaded intel: 12 terminal locations 17710 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 17716 | -4/Armory | Incoming investigation squad redirected 17786 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 17896 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 17897 | -4/Armory | Zion Hacker squad teleported in 17938 | -4/Armory | First assault squad dispatched 17986 | -4/Armory | Local fabrication network quarantined 18097 | -4/Armory | Fabricated Vibroblade? 18100 | -4/Armory | Fabricated Vibroblade? 18149 | -4/Armory | Warped through subspace to slip node 18149 | -4/Armory | Discovered new exit (range 1) 18149 | -4/Armory | Identified exit to Lab 18151 | -4/Armory | Entered Lab 18151 | -4/Lab | Discovered exit to Research (range 9) 18155 | -4/Lab | Unable to decrypt terminal 18155 | -4/Lab | Opened the door to a hidden lab 18156 | -4/Lab | Gained access to the hidden lab's interior 18157 | -4/Lab | Unable to decrypt terminal 18158 | -4/Lab | Detected by scanners 18163 | -4/Lab | Found Prototype Special Weapon 18163 | -4/Lab | Identified Gui. Remote Datajack 18168 | -4/Lab | Unable to decrypt terminal 18185 | -4/Lab | Found Integrated Dissipator 18186 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18193 | -4/Lab | Confronted by A5 18222 | -4/Lab | Destroyed A5 18232 | -4/Lab | Found Prototype Energy Gun 18234 | -4/Lab | Identified Tachyon Dispersion Ray 18236 | -4/Lab | Found Prototype Energy Cannon 18236 | -4/Lab | Identified Potential Cannon 18274 | -4/Lab | Found Alien Artifact 18277 | -4/Lab | Identified Core Expander 18293 | -4/Lab | Found Alien Artifact 18293 | -4/Lab | Identified Core Reset Matrix 18293 | -4/Lab | Reached level 28 18293 | -4/Lab | Used Core Reset Matrix 18297 | -4/Lab | Sensed 1 artifact in vicinity 18337 | -4/Lab | Found Transdimensional Reconstructor 18341 | -4/Lab | Unable to decrypt terminal 18342 | -4/Lab | Discovered exit to Research (range 8) 18352 | -4/Lab | Unable to decrypt terminal 18371 | -4/Lab | Unable to decrypt terminal 18373 | -4/Lab | Entered Research 18407 | -3/Research | Discovered new exit (range 17) 18551 | -3/Research | Intercept squad dispatched 18578 | -3/Research | Spotted Tracker 18582 | -3/Research | Destroyed Tracker 18585 | -3/Research | Spotted Combat Programmer 18620 | -3/Research | Core integrity fell below 50% 18657 | -3/Research | Identified exit to Research 18729 | -3/Research | Spotted B-86 Titan 18758 | -3/Research | Retrieved Zion intel report: Trap Installations 18759 | -3/Research | Zion Hover Resupply teleported in 18786 | -3/Research | Retrieved Zion intel report: Component Schematics 18813 | -3/Research | Retrieved Zion intel report: Guard Positions 18845 | -3/Research | Intercept squad dispatched 18862 | -3/Research | Spotted Tracker 18868 | -3/Research | Destroyed Tracker 18868 | -3/Research | Spotted Tracker 18872 | -3/Research | Destroyed Tracker 18873 | -3/Research | Spotted Tracker 18875 | -3/Research | Destroyed Tracker 18905 | -3/Research | Spotted Combat Programmer 18914 | -3/Research | Reached level 29 18914 | -3/Research | Destroyed Combat Programmer 18927 | -3/Research | Spotted B-86 Titan 18930 | -3/Research | Spotted Combat Programmer 18934 | -3/Research | Destroyed Combat Programmer 18947 | -3/Research | Spotted Combat Programmer 18954 | -3/Research | Destroyed Combat Programmer 19238 | -3/Research | Garrison activated, responded to threat 19276 | -3/Research | System corruption reached 10% 19306 | -3/Research | Intercept squad dispatched 19311 | -3/Research | Spotted Tracker 19313 | -3/Research | Spotted Tracker 19313 | -3/Research | Spotted Tracker 19317 | -3/Research | Spotted Tracker 19326 | -3/Research | Destroyed Tracker 19338 | -3/Research | Destroyed Tracker 19341 | -3/Research | Emitted hypermatrix ping 19344 | -3/Research | Spotted Combat Programmer 19345 | -3/Research | Core integrity fell below 20% 19346 | -3/Research | Assembled emerged from beneath the floor 19347 | -3/Research | Destroyed Tracker 19354 | -3/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 19341_ Emitted hypermatrix ping. 19342_ System corrupted: Vibroblade targeting data glitched. 19342_ Slug penetrates Wall. 19343_ Vibroblade follow-up attack on Tracker. 19344_ Penetrated by Slug. 19346_ Assembled emerge from beneath the floor. 19346_ C-30 ARC bursts open, deploying its payload. 19347_ Slug penetrates Y-72 Warden. 19347_ Centrium Greatsword follow-up attack on Tracker. 19347_ Tracker destroyed. 19348_ Slug penetrates Wall. 19348_ Slug penetrates Y-72 Warden. 19349_ Slug penetrates as-24466. 19349_ Railgun severed. 19350_ Slug penetrates Y-72 Warden. 19351_ Slug penetrates as-62324. 19351_ as-62324 destroyed. 19353_ Slug penetrates Wall. 19353_ Slug penetrates Tracker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????????############ """ | | ??????????????????????????????=??+ ^^ + """ | | ?????????????????????????????????#^^^ #### | | ?????????????????????????????????# ^ #??# | | ?????????????????????????????????#!*[ #??# | | ??????????????????#####?#####????#[!= #??###### | | ??????????????????# ###!aa######=*! ######## | | ??????????????????# !!!=aaas*[!%= ]! | | ??????????????????# ###@aY##################### | | ??????????????????## ##?##Y##???????????????????# | | ???????????????????# #???#p#???????????########## | | ???????????????????# #???#p#??????????# | | ???????????????????# #??##+############ | | ???????????????????# #??# """G""" ## ######### | | ???????????????????# #??# """ """ #???????????? | | ???????????????????# #??# #???????????? | | ???????????????????# #??# #???????????? | | ???????????[???????# #??# #???????????? | | ???????????????????# #??# [ #???????????? | | ???????????????????# #??# #??????????? | | ???????????????????? ???# """ """ ##??????????? | | ???????????????????? ???# """ """ #???????????? | | ???????????????????? ???# """ """ #???????????? | | ???????????????????? ???# #???????????? | | ???????????????????? ???# ? #???????????? | | ???????????????????? ???#######/###??#???????????? | | ???????????????????? ?????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 79 Energy Capacity 1000 Matter Stores 440 Matter Capacity 500 Sight Range 17 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 3 Jamming Range 22 Cloak Strength 4 Additional Mass Support 12 Armor Coverage 600 Weapon Shielding 90 Thermal Conversion 30 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 73 Targeting Accuracy 36 Melee Accuracy 32 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Imp. Overload Amplifier | -3/Research | Z-intel Nanoactuators | -3/Research | Z-intel Quantum Rifle | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Focal Shield | -3/Research | Z-intel Plasma Cutter | -3/Research | Z-intel Transmission Jammer | -3/Research | Z-intel Energy Filter | -3/Research | Z-intel Phase Gun | -3/Research | Z-intel Adv. Launcher Guidance Computer | -3/Research | Z-intel Imp. Medium Armor Plating | -3/Research | Z-intel KE Penetrator | -3/Research | Z-intel Lyr. Light Armor Plating | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Gyrokinetic Inverter | x2 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Exp. Transmission Jammer | x1 | -6/Factory Cloaking Device | x1 | -6/Factory H-66 Slayer | x2 | -6/Factory | Preloaded Exp. Transmission Jammer | x1 | -5/Factory Cld. Fission Core | x1 | -5/Factory P-70 Sage | x2 | -5/Factory Vibroblade | x1 | -4/Armory Vibroblade | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Core Reset Matrix Achievements -------------- Below Decoder Ring Freeware Friend Of Zion Max Potential Total Silence Whoosh! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Levels Raised 28 | . . 2 3 1 . 2 3 3 . 1 . 1 . 1 2 . . . 1 2 . 1 . . . 1 2 . 1 1 XP Earned 45739 | 3000 1395 1950 5284 1478 350 2650 4417 3792 97 1706 599 309 152 1753 2810 118 198 186 1213 3293 46 1160 133 253 105 1099 2566 571 1005 2051 XP Spent 45000 | 2900 50 3000 4200 1400 385 3060 4500 4325 . 800 . . . 2990 3300 . . . 1000 2900 . . . . 1250 . 5940 . . 3000 Upgrades 67 | 10 1 4 3 2 7 11 3 4 . 1 . . . 4 3 . . . 1 1 . . . . 1 . 7 . . 4 Power Slot 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | 1 . 1 3 . . . 1 1 . . . . . 1 . . . . . 1 . . . . . . 1 . . . Weapon Slot 5 | 1 . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Core Integrity 10 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Dissipation 6 | 1 . . . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . Energy Generation 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mass Support 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 2 . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 8 | . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . 2 . . . Terrain Scan Density 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 Hack Attack % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 7463 | . 171 102 271 102 4 51 350 293 . 509 270 129 . 156 888 . 12 . 259 658 . 612 38 34 162 236 1331 215 . 610 Integrity Restored 16510 | . 252 445 615 227 . 327 1014 741 . 852 42 344 . 680 1851 . 36 . 836 1032 . 1582 114 102 476 708 2717 228 . 1289 Core 12920 | . 252 430 427 156 . 327 1014 541 . 541 18 189 . 425 1463 . 36 . 585 773 . 1282 114 102 264 708 1850 175 . 1248 Parts 3590 | . . 15 188 71 . . . 200 . 311 24 155 . 255 388 . . . 251 259 . 300 . . 212 . 867 53 . 41 Protomatter Decayed 2256 | . 87 8 59 23 57 . . 10 . 169 255 11 . 120 254 50 . . 62 488 . 130 . . . . 282 147 . 44 Game ------ Seed CorePlasmaCompressor Manual? 0 Play Time 07:26:32 Cumulative 121.8 hours Start 2020.07.27 @ 15:19:59 End 2020.07.29 @ 01:23:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0 Lore% 71 Gallery% 65 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13e7df0f-7ed4-4b8d-9636-4dbfd8c55bc0