Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 22:13:35

Player: Savant

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (643)     3215
Value Destroyed (40591)    40591
Prototype IDs (105)        2100
Alien Tech Used (10)       2000
Bonus (45128)              45128
              TOTAL SCORE: 102934

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    21409
Follower Combat Kills      14834
Entered Garrisons          1800
Used RIF Installer         5500
Win                        3000
Friendly Fire              -1915

 Cogmind 
---------
Core Integrity             477/1600
Matter                     355/800
Energy                     102/350
System Corruption          0%
Temperature                Cool (8)
Movement                   Treading (160)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
       Improved Quantum Reactor
>               --- PROPULSION (4) ---
       Advanced Heavy Siege Treads
>               --- UTILITY (15) -----
                2N-1CE's Frost Array
          Large Storage Unit
   Experimental Matter Compressor
                Spectral Analyzer
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Target Analyzer
                Quantum Capacitor
   Experimental Shock Absorption System
                AEGIS Remote Shield
                Relay Coupler [Specialist] (48)
>               --- WEAPON (3) -------
  Hypervelocity Mass Driver
>               --- INVENTORY (15) ---
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
       Advanced Phase Shifter
          Heavy Disruptor Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Null Cannon
                Multirail
                Tactical Quantum Warhead
       Advanced Datajack
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
                2N-1CE's Frost Array
          Large Storage Unit
   Experimental Matter Compressor
                Spectral Analyzer
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Target Analyzer
                Quantum Capacitor
   Experimental Transmission Jammer
                Centrium Light Armor Plating
                Centrium Medium Armor Plating
   Experimental Shock Absorption System
                AEGIS Remote Shield
                Relay Coupler [Specialist]
>               --- WEAPON -----------
  Hypervelocity Mass Driver
                Supercharged Sigix Terminator
>               --- INVENTORY --------
       Improved Quantum Reactor
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
       Advanced Phase Shifter
          Heavy Disruptor Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Null Cannon
                Multirail
                Tactical Quantum Warhead
       Advanced Datajack
       Advanced Remote Datajack
[Rating: 227]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Improved Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cooled Impulse Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Light Armor Plating
Weapon                     Improved Remote Datajack
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   2   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   .   2   .   .   .   2   .   2   .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             1197 | 7   28  7   68  45  42  40  62  31  28  103 40  60  41  48  23  34  27  80  36  49  29  16  73  58  29  44  49  
  Power                    37   | 1   1   .   2   2   1   2   1   .   1   2   .   .   1   2   .   3   1   .   1   1   1   1   3   2   1   4   3   
    Engine                 6    | 1   .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   1   .   1   .   .   2   1   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   1   1   1   1   3   2   1   4   3   
  Propulsion               194  | 2   11  1   15  21  11  14  20  3   4   30  8   10  2   2   2   .   .   10  5   7   7   1   4   3   .   .   1   
    Treads                 88   | 1   6   1   6   10  4   7   9   1   2   8   4   5   1   1   1   .   .   5   2   3   2   1   4   3   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  99   | 1   5   .   9   11  7   7   11  2   2   22  4   5   1   1   1   .   .   5   3   2   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   
  Utility                  430  | 1   5   .   13  3   6   6   15  15  10  27  15  24  20  26  10  13  14  42  14  30  9   7   30  27  13  18  17  
    Device                 196  | .   1   .   2   .   .   1   8   3   3   12  8   9   6   12  1   4   5   31  8   11  3   3   21  22  5   7   10  
    Storage                19   | 1   2   .   2   .   .   1   .   .   .   1   .   1   .   .   1   1   .   .   .   1   1   .   .   1   3   1   2   
    Processor              10   | .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   2   2   .   1   1   .   .   .   
    Hackware               127  | .   .   .   .   1   2   2   6   9   6   10  6   7   12  12  6   6   7   7   5   12  1   4   1   2   1   2   .   
    Protection             78   | .   2   .   8   2   4   2   1   2   1   3   1   6   2   2   2   2   2   4   1   4   2   .   7   1   4   8   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   536  | 3   11  6   38  19  24  18  26  13  13  44  17  26  18  18  11  18  12  28  16  11  12  7   36  26  15  22  28  
    Energy Gun             23   | .   .   .   6   11  2   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          83   | .   .   .   3   .   2   3   4   .   .   .   .   .   2   1   .   1   3   11  6   4   2   .   2   12  7   8   12  
    Ballistic Gun          132  | 3   7   3   13  .   10  7   5   2   3   14  5   12  3   7   1   7   3   .   2   1   6   3   9   2   .   1   3   
    Ballistic Cannon       54   | .   .   .   .   .   .   .   1   2   3   6   2   1   1   2   .   .   1   3   2   1   3   2   12  2   .   5   5   
    Launcher               33   | .   .   3   4   2   3   1   2   1   1   1   1   1   .   1   1   1   .   1   2   2   .   .   1   .   .   .   4   
    Special Weapon         136  | .   .   .   5   .   2   2   5   4   2   12  5   8   9   5   4   6   3   13  4   2   1   2   12  10  8   8   4   
    Impact Weapon          52   | .   .   .   3   5   3   4   2   3   3   7   3   4   3   2   5   3   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   6   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   2   1   .   .   .   .   .   2   .   .   1   2   .   .   1   1   .   4   3   .   1   4   1   .   3   
Parts Lost                 84   | .   1   .   2   1   5   6   4   1   4   3   1   1   6   .   .   .   2   2   1   27  .   .   3   .   .   2   12  
  Power                    8    | .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               13   | .   .   .   .   .   1   1   1   1   2   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   
  Utility                  47   | .   1   .   1   .   2   2   3   .   1   2   1   1   3   .   .   .   2   2   .   16  .   .   1   .   .   2   7   
  Weapon                   16   | .   .   .   .   1   1   2   .   .   .   .   .   .   3   .   .   .   .   .   1   5   .   .   2   .   .   .   1   
  Highest Loss Streak      25   | .   1   .   1   1   2   3   2   1   4   1   1   1   5   .   .   .   1   2   1   25  .   .   1   .   .   1   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 99  99  99  97  91  94  95  87  83  86  91  87  88  87  87  84  91  91  83  88  90  90  90  91  88  
  Engine                   1    | .   7   .   7   10  10  4   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Core                     2    | .   6   14  3   .   .   3   9   9   7   4   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   5   4   5   5   5   3   .   4   7   8   8   12  11  
  Treads                   4    | .   15  14  5   .   1   3   1   .   1   2   .   .   .   5   5   5   5   5   5   3   .   9   8   8   8   8   7   
  Wheel                    7    | .   12  14  16  21  20  14  15  17  14  8   6   5   5   4   5   5   5   5   9   8   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   2   .   .   .   16  1   7   4   14  10  19  3   1   .   4   6   9   2   .   1   8   12  11  11  14  
  Storage                  6    | .   14  14  11  11  11  9   9   9   9   7   7   7   6   5   5   5   5   5   5   3   3   4   4   4   4   4   6   
  Processor                4    | .   .   .   9   11  11  9   .   .   .   1   .   1   .   .   .   .   .   .   .   4   13  14  13  16  17  16  16  
  Hackware                 28   | .   .   .   .   4   11  23  14  33  33  29  16  24  33  47  48  50  41  40  36  45  37  35  31  21  19  16  13  
  Protection               6    | .   12  14  20  17  10  10  6   4   1   8   14  15  4   .   1   .   4   4   5   1   3   4   2   3   6   12  8   
  Energy Cannon            1    | .   .   .   1   .   .   2   5   .   .   .   .   .   .   1   .   .   2   1   3   4   .   .   .   .   1   5   7   
  Ballistic Gun            4    | .   27  27  14  .   16  13  1   .   .   4   3   6   2   2   .   1   3   .   2   .   3   4   2   1   4   1   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   2   2   1   4   2   .   .   .   .   .   .   5   4   3   .   3   8   6   4   3   1   
  Special Weapon           3    | .   .   .   2   .   .   .   4   8   8   2   3   4   4   4   4   4   2   3   1   2   3   3   1   3   2   1   .   
  Impact Weapon            1    | .   .   .   1   1   .   .   .   4   7   1   3   1   3   1   4   3   1   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 14  52  52  106 106 101 104 130 129 126 134 151 140 126 122 120 115 123 131 127 132 51  59  112 122 129 150 161 
  Greatest Support         160  | 10  40  10  42  28  42  43  70  28  70  75  75  75  28  75  28  28  28  150 75  32  80  160 160 155 155 155 160 
  Greatest Overweight (x)  10   | 3   5   5   6   8   4   8   5   10  10  7   5   4   4   4   4   4   4   4   3   8   1   .   .   .   .   .   1   
  Average Overweight (x)   2    | .   3   5   3   3   3   4   4   3   2   3   3   3   3   3   3   3   3   3   2   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  25  15  15  
  Average Capacity         21   | 7   16  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  8   10  10  10  11  15  15  
  Most Carried             25   | 4   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  14  15  15  
  Average Carried          21   | 2   15  20  22  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  8   9   9   9   10  14  14  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   10  10  10  10  15  15  15  
  Final Carried            25   | 4   20  20  25  25  25  24  25  25  25  25  25  25  25  25  25  24  25  25  25  5   10  10  9   10  14  15  14  

 Class Distribution 
--------------------
 53% | Botlord-Mutant
 17% | Bothacker-Mutant
 17% | Mutant
  7% | Botlord-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Testing
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Quarantine
   Botlord-Mutant | -2/Section 7
     Botlord-Tank | -1/Access
     Botlord-Tank | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Matter Collected           30139 | 228  759  194  1120 435  755  594  773  899  550  2180 880  1123 773  1215 654  753  572  1668 1102 715  802  903  4118 1838 2162 1179 1195 
  Remotely                 2328  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1502 826  .    .    .    
Salvage Created            24026 | .    759  108  1266 1149 887  718  473  315  332  1107 499  892  561  313  500  210  107  880  1346 740  516  243  2790 1208 1253 2591 2263 
  Parts                    1118  | .    40   13   80   63   67   42   30   14   10   62   32   26   27   15   22   6    6    33   59   27   18   11   125  42   38   116  94   
Haulers Intercepted        14    | .    2    .    4    3    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    1    .    .    
Recyclers Shooed           20    | .    .    .    5    1    .    .    .    .    .    4    .    2    .    .    .    1    .    .    .    2    1    .    2    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Combat Hostiles Destroyed  584  | .   12  9   20  19  26  16  14  2   7   20  15  10  7   4   3   4   2   15  26  16  2   4   42  17  16  44  212 
  Melee                    10   | .   .   .   1   1   .   .   .   .   1   1   3   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     119  | .   12  .   13  13  16  11  .   .   .   11  4   8   4   2   .   3   .   .   2   .   2   2   6   .   5   2   3   
  Cannons                  191  | .   .   .   1   .   1   2   9   2   6   8   4   1   1   2   .   .   2   14  14  8   .   2   34  17  11  38  14  
  AOE                      245  | .   .   9   5   2   9   3   4   .   .   .   4   .   .   .   3   1   .   1   10  7   .   .   1   .   .   4   182 
Classes Destroyed          25   | .   5   1   3   .   1   2   1   1   .   2   .   .   .   .   .   .   .   1   1   .   .   .   2   1   .   .   4   
  Worker                   24   | .   .   .   4   .   .   .   .   1   .   2   .   2   .   1   .   .   .   1   .   .   .   .   4   .   .   2   7   
  Builder                  14   | .   .   .   1   1   .   1   .   1   .   3   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   14   | .   2   .   4   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   
  Recycler                 18   | .   1   1   3   .   .   .   .   2   .   2   .   2   .   1   .   .   .   1   .   .   2   .   1   .   .   1   1   
  Carrier                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Operator                 6    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  18   | .   3   .   4   2   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   2   1   .   .   2   
  Swarmer                  99   | .   .   9   6   3   16  3   4   .   .   .   6   .   4   1   3   .   .   .   6   .   .   .   1   .   .   12  25  
  Cutter                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   
  Grunt                    201  | .   12  .   10  7   5   8   5   .   1   6   1   6   2   1   .   4   .   4   13  7   2   .   16  9   8   12  62  
  Brawler                  19   | .   .   .   .   .   .   2   .   1   1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   11  
  Duelist                  21   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   1   1   .   14  
  Protector                9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   
  Sentry                   24   | .   .   .   4   9   .   2   1   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   1   
  Demolisher               10   | .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Specialist               16   | .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  
  Hunter                   55   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   3   1   3   .   .   6   1   5   4   29  
  Programmer               109  | .   .   .   .   .   4   .   3   .   3   8   5   2   1   2   .   .   1   6   4   4   .   4   14  5   2   15  26  
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   
  Quarantine Guard         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           198  | .   3   7   5   5   10  6   4   4   4   3   5   3   3   2   3   2   1   3   7   9   2   3   6   6   6   15  198 
  Combat Bots Only         172  | .   3   6   4   5   10  5   4   2   3   3   5   2   3   1   3   2   1   2   7   9   1   3   4   6   6   14  172 
Max Kills in Single Turn   198  | .   2   3   3   2   4   3   2   1   1   1   2   2   1   1   3   1   1   2   3   3   1   2   2   2   2   5   198 
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 172  | .   .   2   3   2   4   3   2   .   .   .   2   .   .   .   3   1   .   1   3   3   .   .   1   .   .   4   172 
  Melee                    1    | .   .   .   1   1   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11    -10    -10    -9     -9     -9     -8     -8     -8     -8     -7     -7     -6     -6     -5     -5     -5     -5     -4     -4     -3     -3     -3     -2     -2     -2     -1     -1     
--------                   Run    | Jun    Mat    Min    Mat    Sto    Gar    Mat    Gar    Mat    Gar    Fac    Gar    Fac    Gar    Fac    Gar    Fac    Gar    Fac    Gar    Res    Tes    Gar    Res    Qua    Sec    Acc    Com    
Damage Taken               34864  | .      625    16     870    629    1095   1255   517    1159   961    1151   1006   1000   1006   561    356    370    826    2063   1498   5186   311    49     2957   1002   719    1816   5860   
  Core                     4465   | .      82     10     67     110    150    227    60     25     189    153    49     75     123    84     104    85     93     238    149    999    137    5      242    89     75     66     779    
  Absorbed by Shields      8196   | .      .      .      .      .      .      .      8      3      .      .      .      .      26     15     18     75     177    .      190    40     .      30     1614   964    650    1734   2652   
  Reduced by Siege Mode    1381   | .      .      .      .      .      .      .      .      14     .      20     2      15     4      5      .      .      .      138    91     114    .      2      263    10     51     167    485    
  Redirected to Shielding  451    | .      .      .      .      .      .      .      .      .      .      .      .      33     125    .      .      .      .      10     134    16     10     7      29     30     29     28     .      
  Regen/Repaired (Parts)   5684   | .      .      .      .      430    .      .      .      827    .      342    .      52     .      261    .      135    19     1385   .      .      .      .      221    .      174    217    1621   
Core Remaining (%)         50     | 100    .      63     .      .      18     .      .      .      8      .      71     .      76     .      .      .      63     .      66     .      .      12     .      .      50     .      29     
Volleys Fired              1957   | .      50     8      93     49     81     45     45     58     28     97     58     73     56     78     66     65     54     137    73     84     50     24     148    81     95     108    153    
  Largest                  3      | .      2      2      2      2      2      2      2      2      2      2      2      2      2      2      2      2      2      2      3      3      2      3      3      3      3      3      3      
  Hottest                  370    | .      40     40     91     90     136    136    136    142    84     103    94     83     110    90     80     90     123    150    210    300    130    145    230    262    236    360    370    
Shots Fired                3119   | .      100    10     171    95     153    89     69     74     33     150    74     100    76     82     79     81     69     175    128    107    54     33     323    135    169    264    226    
  Gun                      1008   | .      100    4      145    93     113    83     11     14     5      63     23     55     20     10     13     33     16     .      31     9      26     9      49     5      57     11     10     
  Cannon                   1365   | .      .      .      9      .      11     4      47     23     7      47     19     2      18     8      .      3      25     112    74     68     6      8      240    114    80     241    199    
  Launcher                 53     | .      .      6      4      2      4      1      2      .      .      1      2      1      .      2      1      1      .      1      9      6      .      .      2      .      .      .      8      
  Special                  693    | .      .      .      13     .      25     1      9      37     21     39     30     42     38     62     65     44     28     62     14     24     22     16     32     16     32     12     9      
  Kinetic                  1583   | .      100    4      129    .      93     83     17     33     12     104    42     57     23     15     13     33     16     57     67     28     30     17     285    98     113    81     33     
  Thermal                  661    | .      .      .      22     .      36     5      41     4      .      8      4      .      22     3      13     3      25     55     38     49     2      .      4      21     24     171    111    
  Explosive                52     | .      .      6      4      2      4      1      2      .      .      1      2      1      .      2      1      1      .      1      9      6      .      .      2      .      .      .      7      
  Electromagnetic          195    | .      .      .      16     93     20     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      66     
  Robot Hit Streak         38     | .      9      3      17     22     38     18     11     6      21     18     23     9      12     12     19     25     9      21     24     12     9      13     30     23     11     28     36     
  Robot Miss Streak        6      | .      2      2      4      6      3      3      1      3      2      3      3      4      2      2      2      4      3      5      2      3      2      2      3      3      5      3      3      
  Penetration Max          2      | .      .      .      .      .      .      1      .      1      .      1      1      1      .      .      .      1      1      .      .      1      1      2      2      1      1      1      2      
  Secondary Targets        15     | .      1      .      1      2      3      3      .      .      .      1      .      2      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      
    Max Gunslinging Chain  1      | .      1      .      1      1      1      1      .      .      .      1      .      1      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      
  Capacitor                89     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      89     
Shots Hit Robots           2196   | .      74     4      126    91     119    73     41     44     38     118    51     71     61     64     70     54     37     119    91     61     35     18     213    80     105    171    167    
  Core Hits                1006   | .      34     11     62     52     53     32     19     8      10     34     20     13     14     8      16     10     7      34     61     40     15     7      99     23     41     69     214    
  Critical Kills           113    | .      .      .      1      .      .      .      4      3      4      9      2      2      .      .      .      .      .      .      .      1      4      2      32     17     14     5      13     
  Critical Parts Destroyed 168    | .      .      .      1      .      .      1      1      4      1      15     2      5      2      .      2      1      .      .      1      .      5      2      43     34     27     9      12     
  Critical Strikes         321    | .      .      .      2      .      2      1      5      9      5      24     7      7      2      1      2      1      .      4      2      1      9      5      78     53     42     26     33     
    Meltdown               8      | .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      6      
    Destroy                275    | .      .      .      2      .      .      1      4      8      5      23     7      4      .      .      2      1      .      .      1      .      9      4      76     53     42     14     19     
    Blast                  21     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      4      1      .      .      1      2      .      .      12     .      
    Corrupt                8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      8      
    Smash                  7      | .      .      .      .      .      .      .      .      1      .      1      .      3      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Sever                  2      | .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Melee Attacks              341    | .      7      .      21     16     20     9      37     11     72     26     18     12     19     14     39     14     6      .      .      .      .      .      .      .      .      .      .      
  Impact                   265    | .      .      .      14     14     17     5      5      11     62     18     15     12     19     14     39     14     6      .      .      .      .      .      .      .      .      .      .      
  Slashing                 14     | .      7      .      7      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 53     | .      .      .      .      .      .      .      32     .      10     8      3      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            31     | .      2      .      3      3      1      .      1      1      2      10     3      2      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Combat Hostiles        14     | .      .      .      .      2      1      .      1      .      1      3      3      .      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Follow-up Attacks        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           263688 | .      1030   593    2634   1942   1985   1405   924    585    692    2478   1774   1453   1373   720    923    495    670    3936   4547   3682   283    370    6138   1464   1765   7881   211946 
  Guns                     13688  | .      934    43     1661   1516   1040   1187   79     166    89     1120   172    1034   307    213    296    495    251    .      710    145    283    233    1011   34     342    95     232    
  Cannons                  32741  | .      .      .      105    .      168    60     581    321    125    562    456    187    603    342    .      .      419    3936   2309   1703   .      137    4309   1430   1423   7185   6380   
  Explosions               212945 | .      .      550    504    212    499    158    216    .      .      41     474    .      .      28     226    .      .      .      1528   1834   .      .      807    .      .      534    205334 
  Melee                    3595   | .      96     .      288    214    .      .      48     98     478    725    628    232    384    137    267    .      .      .      .      .      .      .      .      .      .      .      .      
  Ramming                  86     | .      .      .      .      .      .      .      .      .      .      8      .      .      .      .      .      .      .      .      .      .      .      .      11     .      .      67     .      
  Kinetic                  27459  | .      934    43     1426   .      787    1187   166    417    214    1560   628    1221   576    487    296    495    251    2943   2146   1036   283    370    5151   1396   964    1924   558    
  Thermal                  219400 | .      .      .      279    151    593    60     494    70     .      144    44     .      413    68     134    .      419    993    873    812    .      .      169    68     801    5356   207459 
  Explosive                9639   | .      .      550    406    61     352    158    216    .      .      41     474    .      .      28     226    .      .      .      1528   1834   .      .      807    .      .      534    2424   
  Electromagnetic          3509   | .      .      .      235    1516   253    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1505   
  Impact                   2811   | .      .      .      190    214    .      .      .      98     358    450    481    232    384    137    267    .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 194    | .      96     .      98     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 590    | .      .      .      .      .      .      .      48     .      120    275    147    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         12     | .      .      .      .      .      2      .      3      3      3      1      .      .      1      4      .      1      2      1      .      2      .      1      5      12     12     .      .      
  Average Corruption       4      | .      .      .      .      .      1      .      2      3      3      1      .      .      1      1      .      1      1      1      .      1      .      1      2      9      12     .      .      
  Corruption Purged        16     | .      .      .      .      .      .      .      .      .      .      1      .      .      .      7      .      2      2      2      .      2      .      .      .      .      .      .      .      
  Corruption Blocked       20     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      20     .      .      
  Effects                  212    | .      .      .      .      .      2      .      3      24     27     .      .      .      7      8      .      1      .      1      .      .      .      4      31     64     40     .      .      
    Message Errors         58     | .      .      .      .      .      .      .      1      5      8      .      .      .      1      1      .      1      .      .      .      .      .      1      7      20     13     .      .      
    Matter Fused           53     | .      .      .      .      .      1      .      1      5      8      .      .      .      3      2      .      .      .      1      .      .      .      1      10     11     10     .      .      
    Heat Flow Errors       21     | .      .      .      .      .      1      .      .      2      5      .      .      .      .      1      .      .      .      .      .      .      .      1      1      7      3      .      .      
    Energy Discharges      20     | .      .      .      .      .      .      .      1      1      3      .      .      .      .      2      .      .      .      .      .      .      .      .      5      5      3      .      .      
    Parts Rejected         3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      
    Parts Fused            1      | .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Data Loss (minor)      19     | .      .      .      .      .      .      .      .      4      3      .      .      .      1      1      .      .      .      .      .      .      .      1      .      8      1      .      .      
    Data Loss (major)      16     | .      .      .      .      .      .      .      .      3      .      .      .      .      1      1      .      .      .      .      .      .      .      .      4      4      3      .      .      
    Misfires               8      | .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      2      2      .      .      
    Alerts                 2      | .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      1      .      .      .      
    Misdirections          4      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      2      .      .      
    Weapon Failures        7      | .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      1      3      .      .      
Overload Shots             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Overflow Damage            25062  | .      .      28     84     16     26     .      12     .      100    296    290    289    201    62     77     .      .      171    85     56     .      .      83     24     44     460    22658  
  Projectiles              1173   | .      .      .      5      .      .      .      .      .      .      5      53     57     79     62     .      .      .      171    85     56     .      .      78     24     44     351    103    
  Explosions               22729  | .      .      28     7      .      26     .      12     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      .      .      96     22555  
  Melee                    1160   | .      .      .      72     16     .      .      .      .      100    291    237    232    122    .      77     .      .      .      .      .      .      .      .      .      .      13     .      
Knockbacks                 136    | .      .      .      1      1      .      .      .      1      2      12     4      2      3      1      .      .      .      13     10     6      .      .      32     13     8      24     3      
  Impact                   8      | .      .      .      1      1      .      .      .      .      2      1      1      1      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  122    | .      .      .      .      .      .      .      .      1      .      11     3      1      2      1      .      .      .      13     10     6      .      .      32     12     6      21     3      
  Secondary                6      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      2      3      .      
Self-Inflicted Damage      1920   | .      .      .      14     61     106    .      28     .      .      .      25     .      .      .      .      .      .      .      .      .      .      .      .      .      .      67     1619   
  Shots                    17     | .      .      .      1      2      4      .      2      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      6      
  Rammed                   6      | .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      2      .      
Targets Rammed             6      | .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      2      .      
  Kicked                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        405    | .      24     .      267    208    281    79     68     405    251    300    1      .      .      106    18     84     32     130    156    388    62     106    381    159    81     .      178    
  Average Temperature      77     | .      7      .      50     66     119    29     33     128    73     73     1      .      .      32     13     30     13     28     46     96     29     38     116    72     45     .      131    
  Received Heat Transfer   4508   | .      372    .      360    258    75     657    191    115    108    150    48     306    125    90     104    66     140    216    234    90     33     .      156    48     83     154    329    
  Effects                  10     | .      .      .      .      .      .      .      .      5      .      1      .      .      .      .      .      .      .      .      .      3      .      .      1      .      .      .      .      
    Shutdowns              1      | .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Bleed           3      | .      .      .      .      .      .      .      .      2      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Interference           3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      .      .      .      .      
    Short Circuit          1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      
    Damage (major)         2      | .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Siege Activations          56     | .      .      .      .      .      .      .      1      1      .      5      2      3      1      1      .      .      1      7      4      3      .      1      6      2      1      7      10     
  Total Turns              1017   | .      .      .      .      .      .      .      4      16     .      121    21     53     7      5      .      .      8      159    71     29     .      9      153    23     23     126    189    
  Longest Duration         61     | .      .      .      .      .      .      .      4      16     .      59     13     19     7      5      .      .      8      61     37     10     .      9      56     16     23     40     38     
Robots Corrupted           9      | .      .      .      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      
  Combat Hostiles          8      | .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      
  Parts Fried              58     | .      .      .      2      11     .      .      .      .      2      5      3      6      4      .      5      .      .      .      .      .      .      .      .      .      .      .      20     
  Impact Corruptions       32     | .      .      .      3      1      .      .      .      .      2      6      6      6      5      .      2      .      .      .      .      .      .      .      .      .      .      1      .      
Robots Melted              9      | .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      7      
  Combat Hostiles          9      | .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      7      
  Parts Melted             29     | .      .      .      3      .      .      .      3      .      .      1      .      .      .      .      .      .      .      .      .      3      .      .      .      .      1      9      9      
  Heat Transferred         16922  | .      .      .      594    250    1384   111    888    102    .      258    148    .      759    74     444    .      426    999    832    629    .      .      100    25     473    4294   4132   
Parts Sabotaged            3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      .      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      10     | .      .      .      3      3      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      
Missiles Intercepted       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Peak Influence             2314 | .    205  382  372  433  1323 933  1089 687  630  362  762  461  491  332  920  627  1071 990  1251 709  957  1209 1359 968  1162 1730 2314 
  Initial                  1107 | .    .    79   12   156  246  644  512  530  .    330  77   378  59   257  174  483  431  562  660  703  153  717  671  723  445  694  1107 
  Average                  452  | .    63   243  106  344  871  717  815  230  285  117  472  152  188  99   604  179  764  375  803  413  430  981  733  793  769  1029 1463 
Maximum Alert Level        5    | .    1    1    1    2    4    3    3    2    2    1    3    2    2    1    3    2    3    3    4    3    3    4    4    3    4    5    5    
  Low Security (%)         34   | 100  96   63   76   3    .    .    .    58   41   85   11   69   59   73   10   67   .    26   .    14   26   .    .    .    .    .    .    
  Level 1                  17   | .    3    36   23   64   5    .    .    10   22   14   21   10   32   26   4    12   .    39   3    35   33   .    .    .    .    .    .    
  Level 2                  21   | .    .    .    .    32   13   40   24   31   35   .    44   19   8    .    58   20   42   22   34   30   16   .    68   5    48   21   .    
  Level 3                  19   | .    .    .    .    .    59   59   75   .    .    .    22   .    .    .    25   .    57   11   48   19   23   75   22   94   26   38   5    
  Level 4                  5    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    24   9    .    24   28   67   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   27   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          174  | .    3    1    5    5    .    6    .    2    .    15   .    6    .    12   .    29   .    22   .    5    11   .    18   4    12   12   6    
  Investigation            43   | .    3    1    1    2    .    .    .    .    .    2    .    1    .    6    .    9    .    9    .    2    2    .    1    2    .    2    .    
  Extermination            34   | .    .    .    .    .    .    .    .    .    .    6    .    1    .    2    .    4    .    6    .    2    1    .    4    1    2    3    2    
  Reinforcement            48   | .    .    .    4    .    .    1    .    1    .    4    .    2    .    4    .    8    .    3    .    .    6    .    7    .    7    1    .    
  Assault                  30   | .    .    .    .    2    .    2    .    1    .    .    .    .    .    .    .    5    .    1    .    1    1    .    6    1    2    4    4    
  Garrison                 19   | .    .    .    .    1    .    3    .    .    .    3    .    2    .    .    .    3    .    3    .    .    1    .    .    .    1    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       12   | .    .    .    1    .    .    .    .    1    .    1    .    .    .    2    .    1    .    .    .    .    2    .    4    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    2    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    240  | .    .    .    .    .    .    .    1    14   9    4    11   12   7    41   16   52   14   27   7    6    6    3    3    1    3    3    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Distress Signals           52   | .   1   .   2   .   .   5   .   2   1   2   2   4   .   4   .   3   1   2   .   3   2   .   7   .   5   6   .   
Communications Jammed      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   37  .   .   .   .   .   .   .   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   37  .   .   .   .   .   .   .   
Times Spotted              1215 | .   19  10  46  32  33  38  23  40  31  45  40  38  39  76  29  74  31  98  39  50  38  25  87  46  61  68  59  
  Peak Tracking Total      13   | .   3   3   4   5   11  7   4   8   8   11  9   5   7   6   8   9   8   7   8   13  8   10  10  7   9   8   10  
  Tactical Retreats        60   | .   2   .   .   .   3   1   1   1   .   1   5   .   4   1   .   3   .   2   3   2   2   1   9   1   3   6   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Traps Triggered            46   | .   1   .   .   1   5   1   10  .   2   1   1   .   7   .   .   1   3   2   1   1   2   .   1   3   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 15   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Machines Disabled          126  | .   .   3   .   3   4   4   3   3   8   2   5   2   5   4   4   12  4   12  5   1   6   3   4   9   5   2   13  
  Max in Single Turn       9    | .   .   3   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   9   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   3   .   2   .   2   .   .   1   1   .   3   .   
  Garrison Relay           34   | .   .   .   .   .   4   .   2   .   4   .   4   .   5   .   4   .   3   .   5   .   .   3   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Machines Accessed          214  | .   10  1   9   15  3   8   2   14  3   8   1   12  2   22  2   19  2   24  3   7   12  2   6   8   1   12  6   
  Terminals                138  | .   8   .   7   10  3   6   2   11  3   5   1   7   2   11  2   6   2   12  3   4   7   2   4   7   1   6   6   
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   5   .   5   .   4   .   1   1   .   1   .   .   1   .   
  Repair Stations          13   | .   .   .   .   2   .   .   .   1   .   .   .   1   .   1   .   2   .   2   .   .   2   .   .   .   .   2   .   
  Recycling Units          9    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   1   .   2   .   .   1   .   .   .   .   .   .   
  Garrison Access          24   | .   .   .   .   1   .   1   .   1   .   1   .   3   .   3   .   3   .   3   .   2   1   .   1   1   .   3   .   
Total Hacks                670  | .   30  1   31  39  5   22  7   53  8   32  2   30  3   69  6   71  9   121 11  32  25  6   12  16  2   17  10  
  Successful               412  | .   16  1   26  29  3   13  2   30  2   19  1   17  1   49  3   45  3   87  6   20  12  3   6   9   .   5   4   
  Failed                   257  | .   13  .   5   10  2   9   5   23  6   13  1   13  2   20  3   26  6   34  5   12  13  3   6   7   2   12  6   
    Catastrophic           30   | .   .   .   .   1   .   1   2   .   2   1   .   4   1   1   .   4   3   1   1   2   1   .   1   .   1   3   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   320  | .   21  .   13  12  2   15  3   29  2   18  .   24  2   33  2   29  4   42  8   13  7   5   5   10  2   11  8   
  Terminals                423  | .   26  .   18  26  5   19  7   37  8   20  2   20  3   33  6   26  9   57  11  24  13  6   9   15  2   11  10  
  Fabricators              92   | .   .   .   .   .   .   .   .   .   .   9   .   4   .   22  .   16  .   30  .   5   3   .   2   .   .   1   .   
  Repair Stations          44   | .   .   .   .   10  .   .   .   5   .   .   .   1   .   4   .   9   .   8   .   .   5   .   .   .   .   2   .   
  Recycling Units          20   | .   4   .   1   2   .   .   .   .   .   .   .   .   .   2   .   8   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              47   | .   .   .   12  .   .   2   .   10  .   .   .   .   .   1   .   3   .   17  .   .   2   .   .   .   .   .   .   
  Garrison Access          43   | .   .   .   .   1   .   1   .   1   .   3   .   5   .   7   .   9   .   6   .   3   2   .   1   1   .   3   .   
Terminal Hacks             136  | .   9   1   6   12  3   3   2   8   2   7   1   2   1   15  3   9   3   22  6   8   2   2   1   5   .   2   1   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           11   | .   1   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          17   | .   .   .   .   1   .   1   .   1   .   1   .   .   .   2   .   1   .   3   3   1   1   .   1   1   .   .   .   
  Locate Traps             13   | .   .   .   .   3   .   .   .   .   .   2   .   1   .   2   .   1   .   2   .   1   1   .   .   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              18   | .   1   .   1   2   .   1   .   2   .   1   .   .   .   4   .   1   .   2   .   1   .   .   .   2   .   .   .   
  Garrison Registry        7    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   
  Patrol Navigation        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Security Stations        4    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           46   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   12  .   9   .   16  .   2   2   .   1   .   .   .   .   
  Network Status           7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   .   
  Load Schematic           21   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   4   .   7   .   1   1   .   1   .   .   .   .   
  Build                    18   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   4   .   7   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       28   | .   .   .   .   10  .   .   .   4   .   .   .   .   .   2   .   3   .   6   .   .   3   .   .   .   .   .   .   
  Scan Component           14   | .   .   .   .   5   .   .   .   2   .   .   .   .   .   1   .   2   .   3   .   .   1   .   .   .   .   .   .   
  Repair                   13   | .   .   .   .   5   .   .   .   2   .   .   .   .   .   1   .   1   .   3   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 40   | .   .   .   12  .   .   2   .   10  .   .   .   .   .   1   .   3   .   11  .   .   1   .   .   .   .   .   .   
  Insert Component         19   | .   .   .   6   .   .   1   .   5   .   .   .   .   .   1   .   1   .   4   .   .   1   .   .   .   .   .   .   
  Analyze                  21   | .   .   .   6   .   .   1   .   5   .   .   .   .   .   .   .   2   .   7   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      33   | .   .   .   .   1   .   1   .   1   .   1   .   5   .   5   .   5   .   5   .   3   1   .   1   1   .   3   .   
  Unlock Access            10   | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   .   1   .   .   .   .   .   .   
  Seal Access              14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   2   .   2   .   .   1   1   .   3   .   
  Coupler Status           9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   2   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         127  | .   7   .   8   6   .   7   .   7   .   7   .   10  .   14  .   15  .   26  .   7   3   1   3   3   .   .   3   
  Terminals                78   | .   5   .   7   4   .   7   .   6   .   2   .   6   .   5   .   5   .   14  .   6   1   1   3   3   .   .   3   
    Track                  20   | .   .   .   1   2   .   2   .   2   .   .   .   1   .   1   .   1   .   5   .   2   .   .   1   1   .   .   1   
    Assimilate             13   | .   2   .   2   .   .   2   .   .   .   1   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Botnet                 31   | .   2   .   3   2   .   2   .   3   .   1   .   3   .   3   .   2   .   2   .   2   1   1   1   1   .   .   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              13   | .   1   .   1   .   .   1   .   1   .   .   .   1   .   1   .   2   .   1   .   2   .   .   1   1   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   4   .   1   .   8   .   1   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Liberate               6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Haulers                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
    Mechanics              6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   1   2   .   .   .   .   .   .   .   .   .   2   .   4   .   2   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   4   .   1   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         180  | .   9   .   7   10  3   6   2   13  3   7   1   10  2   20  1   17  2   20  2   5   11  2   5   6   1   9   6   
  Full Trace Events        27   | .   .   .   .   .   .   .   .   .   1   1   .   1   .   4   .   7   .   7   .   2   1   .   1   .   .   2   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   1   .   1   3   2   .   .   3   .   .   
  Robots Built             26   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   6   .   10  .   .   2   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Time                   1101 | .   .   .   .   .   .   .   .   .   .   67  .   .   .   327 .   310 .   295 .   .   102 .   .   .   .   .   .   
  Total Robot Build Rating 148  | .   .   .   .   .   .   .   .   .   .   8   .   .   .   32  .   33  .   59  .   .   16  .   .   .   .   .   .   
Part Schematics Acquired   38   | .   1   .   6   .   .   1   .   5   .   .   .   .   .   1   .   2   .   8   .   .   8   1   .   .   5   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   76  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             12   | .   .   .   .   5   .   .   .   2   .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Time                     647  | .   .   .   .   191 .   .   .   107 .   .   .   .   .   22  .   99  .   172 .   .   56  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           17   | .   .   .   6   .   .   1   .   5   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 17   | .   .   .   6   .   .   1   .   5   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Used RIF Installer         11   | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   2   .   1   .   .   1   .   .   .   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Code Merge               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Command Fork             3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              329  | .   .   .   .   .   1   1   8   19  15  19  15  21  16  33  13  31  12  35  7   10  13  10  16  6   16  8   4   
  Non-combat               80   | .   .   .   .   .   .   .   .   5   .   7   .   13  .   11  .   12  .   8   .   4   1   .   5   1   8   3   2   
  Combat                   249  | .   .   .   .   .   1   1   8   14  15  12  15  8   16  22  13  19  12  27  7   6   12  10  11  5   8   5   2   
Robot Hacks Applied        377  | .   .   .   .   .   1   1   8   26  15  24  15  28  16  36  14  36  13  40  7   13  14  10  23  8   17  8   4   
  parse_system             25   | .   .   .   .   .   .   .   .   3   .   .   1   1   .   1   2   4   3   4   1   1   2   .   .   2   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   .   .   .   .   1   .   2   1   .   
  find_fabricator          9    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   3   .   1   .   1   .   .   1   .   .   .   .   
  drop_inventory           19   | .   .   .   .   .   .   .   .   2   .   2   .   4   .   4   .   1   .   .   .   2   1   .   2   .   1   .   .   
  recall_reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   3   .   1   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             14   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   3   .   3   .   .   .   .   2   1   1   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  summon_haulers           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  clear_repairs            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  clear_recycling          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                6    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   
  amplify_resonance        24   | .   .   .   .   .   .   .   .   4   1   2   .   2   .   3   .   4   2   2   .   1   1   .   1   .   1   .   .   
  reboot_system            30   | .   .   .   .   .   .   .   .   .   3   2   3   .   .   4   2   8   1   4   .   .   .   1   .   1   1   .   .   
  overwrite_iff            35   | .   .   .   .   .   .   .   .   3   4   3   1   1   7   2   2   1   3   1   1   .   .   .   3   .   .   2   1   
  formatsys_low            23   | .   .   .   .   .   .   .   .   1   .   3   .   3   .   2   .   4   .   1   .   .   2   .   2   .   4   1   .   
  formatsys_high           143  | .   .   .   .   .   1   1   8   6   7   7   9   5   9   14  7   3   4   18  5   7   7   9   5   3   4   3   1   
  formatsys_deep           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    170  | .   .   .   .   .   19  .   7   .   19  .   17  7   26  1   15  1   12  2   20  3   .   11  .   4   4   2   .   
  Machine Destruction      151  | .   .   .   .   .   15  .   7   .   19  .   17  4   22  1   15  1   12  2   20  3   .   11  .   .   .   2   .   
  Programmers              19   | .   .   .   .   .   4   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   4   4   .   .   
  Attached                 101  | .   .   .   .   .   1   2   5   7   6   7   6   6   11  8   6   3   6   2   5   10  .   4   1   2   1   2   .   
  Merged Code Value        362  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  12  129 13  .   98  .   16  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   12  .   2   1   3   .   1   .   .   .   .   .   1   
Allies Hacked              25   | .   .   .   .   .   5   .   .   .   .   2   .   .   1   1   1   2   1   5   1   .   .   .   1   .   3   2   .   
Hacks Repelled             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Sto   Gar   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Tes   Gar   Res   Qua   Sec   Acc   Com   
Total Allies               347   | .     1     .     1     3     3     2     8     10    14    22    15    11    26    32    25    17    14    47    11    7     14    14    21    5     12    8     4     
  Largest Group            19    | .     1     1     2     3     2     1     6     7     7     5     7     4     10    13    19    18    9     17    12    6     9     8     6     3     7     3     2     
  Highest-Rated Group      843   | .     10    10    20    72    46    15    100   114   101   126   149   78    316   475   741   647   455   843   508   429   735   513   409   488   740   197   152   
  Highest-Rated Ally       343   | .     10    10    10    31    31    15    21    27    25    93    37    41    46    137   85    65    119   131   119   137   152   143   143   343   343   69    152   
Total Orders               372   | .     4     .     6     10    .     1     7     15    10    8     10    23    13    41    21    47    23    80    14    8     6     12    4     .     7     2     .     
  STAY                     178   | .     2     .     3     6     .     1     4     8     4     1     5     4     7     25    9     20    10    46    8     4     2     7     .     .     1     1     .     
  ROAM                     13    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     2     3     2     .     .     .     .     .     1     .     .     .     .     
  FOLLOW                   121   | .     2     .     3     4     .     .     3     7     6     .     5     3     6     9     10    13    9     22    6     4     2     5     .     .     2     .     .     
  AID                      37    | .     .     .     .     .     .     .     .     .     .     1     .     1     .     4     .     11    2     12    .     .     2     .     2     .     1     1     .     
  DROP                     3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
  PICKUP                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  EXPLORE                  12    | .     .     .     .     .     .     .     .     .     .     3     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   6     | .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               2604  | .     .     .     .     33    20    9     26    89    88    45    90    60    96    310   115   420   110   396   89    38    122   54    130   35    180   41    8     
  Total Damage             73067 | .     .     .     .     630   417   224   375   1213  1718  790   1122  1622  1375  7953  3762  11634 2629  12313 2486  1374  5245  2130  4380  2291  5331  1729  324   
  Kills                    467   | .     .     .     .     8     6     4     2     21    16    4     13    12    8     55    28    76    25    71    10    6     39    14    16    7     23    3     .     
Allies Corrupted           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     4     1     .     .     3     .     .     4     .     .     .     .     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Gar Res Qua Sec Acc Com 
Robot Analysis Total       5    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   .   .   .   3   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         12   | .   .   .   .   .   .   .   .   .   .   3   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Turns Passed               49887 | 43   1567 860  2381 1745 1542 831  1637 1807 1869 2848 1664 1894 1643 3531 1502 3181 1671 4418 1397 2008 1159 764  2005 1742 1071 1578 1529 
Spaces Moved               27440 | 33   952  518  1177 840  738  363  751  1036 1003 1296 843  990  809  2086 782  1986 912  2267 739  1067 2131 407  868  906  501  749  690  
  Core                     51    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    
  Treads                   4708  | .    2    .    47   .    2    2    26   .    144  221  17   3    .    1    .    .    .    85   8    .    29   407  868  906  501  749  690  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   20531 | 23   950  518  1130 840  736  361  725  1036 859  1075 826  987  809  2085 782  1986 912  2182 731  978  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   2102 .    .    .    .    .    .    
  Fastest Speed            30    | 50   95   155  140  140  135  150  135  140  140  145  160  145  145  145  145  130  145  150  150  50   30   160  152  152  152  152  152  
  Average Speed            145   | 88   132  155  152  143  147  153  163  149  154  168  161  159  159  152  146  145  159  162  150  145  42   168  159  152  152  152  153  
  Slowest Speed            570   | 200  160  155  570  210  317  325  240  240  240  240  320  240  160  240  160  160  160  240  240  200  180  170  160  152  152  152  237  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
Exploration Rate (%)       60    | 3    94   97   76   94   81   37   84   71   97   24   72   35   76   52   70   46   72   53   85   30   95   60   28   85   17   32   33   
  Regions Visited          27
    Branch Regions         6
  Pre-discovered Areas     5     | .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3000  | .    2    25   16   13   25   4    20   8    24   29   10   14   6    8    16   7    2    26   .    23   1    .    3    9    2    21   2686 
Terrain Destroyed          3605  | .    2    30   62   29   29   8    20   8    25   34   10   20   7    28   18   14   3    53   58   66   1    .    127  11   12   63   2867 
  Melee                    127   | .    2    .    10   3    3    4    18   8    24   15   2    3    6    8    16   4    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               240   | .    .    .    .    .    .    .    .    .    1    5    .    6    1    3    1    6    2    41   14   31   1    .    32   11   10   55   20   
  AOE                      3235  | .    .    30   52   26   26   4    2    .    .    14   8    11   .    17   1    4    .    12   44   35   .    .    94   .    .    8    2847 
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  
Total                      34324 | 43   1137 566  1535 1249 979  526  1032 1225 1185 1777 1062 1206 1067 2367 1014 2206 1066 2854 906  1429 2343 470  1224 1140 678  984  1054 
  Wait                     2158  | .    68   27   127  280  9    51   18   59   8    182  31   25   43   87   80   85   22   323  24   191  76   14   94   57   23   50   104  
  Move                     27391 | 32   951  517  1176 840  737  363  750  1035 1002 1295 842  990  808  2085 780  1986 911  2266 737  1066 2108 406  867  905  500  748  688  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Pick Up                  487   | 4    22   3    23   10   22   10   24   16   14   27   31   26   19   26   9    10   14   26   15   15   27   2    21   14   16   13   28   
  Fast Attach              133   | 6    2    .    3    2    .    2    3    5    3    3    1    1    7    7    3    3    1    2    6    11   13   6    10   14   3    6    10   
  Attach                   278   | .    1    .    4    1    7    7    11   9    8    37   18   25   13   11   4    6    5    20   9    19   12   1    13   6    7    6    18   
  Detach                   88    | .    .    .    .    .    2    1    1    3    6    22   .    4    8    5    4    3    2    2    5    1    9    3    1    3    .    .    3    
  Swap                     798   | 1    25   7    61   42   35   31   48   17   17   63   21   34   21   30   16   25   21   58   21   19   4    9    50   42   25   32   23   
  Drop                     415   | .    11   4    27   9    16   6    21   12   9    23   29   16   14   22   8    6    11   17   13   22   29   5    15   18   9    17   26   
  Fire                     1957  | .    50   8    93   49   81   45   45   58   28   97   58   73   56   78   66   65   54   137  73   84   50   24   148  81   95   108  153  
  Melee                    340   | .    7    .    21   16   20   9    37   11   71   26   18   12   19   14   39   14   6    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    
  Escape Stasis            210   | .    .    .    .    .    40   .    72   .    16   .    8    .    55   .    .    .    16   .    .    .    .    .    .    .    .    2    1    
  Rewire                   53    | .    .    .    .    .    10   1    2    .    3    1    5    .    4    2    5    3    3    3    3    1    5    .    2    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / [Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 9 exits: *Res x3 / Upp x2 / Ext x2 / Arm / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    18 | -11/Junkyard  | Discovered new exit (range 15)
    44 | -11/Junkyard  | Entered Materials
   134 | -10/Materials | Discovered new exit (range 14)
   318 | -10/Materials | Build established: Mutant
   466 | -10/Materials | Central database locked down
   545 | -10/Materials | Discovered new exit (range 10)
   561 | -10/Materials | Discovered new exit (range 15)
   743 | -10/Materials | Discovered new exit (range 10)
   987 | -10/Materials | Discovered new exit (range 15)
  1611 | -10/Materials | Entered Mines
  1611 | -10/Mines     | Accompanied by 1 ally
  1705 | -10/Mines     | Discovered new exit (range 11)
  1978 | -10/Mines     | Discovered new exit (range 4)
  2106 | -10/Mines     | Learned 4 Materials zone layouts
  2190 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2258 | -10/Mines     | Learned Materials stockpile data
  2443 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2471 | -10/Mines     | Entered Materials
  2471 | -9/Materials  | Accompanied by 1 ally
  2471 | -9/Materials  | Evolved 2 slots: Utility x2
  2472 | -9/Materials  | Identified exit to Materials
  2501 | -9/Materials  | Discovered new exit (range 16)
  3000 | -9/Materials  | Discovered exit to Materials (range 16)
  3361 | -9/Materials  | Identified exit to Mines
  3361 | -9/Materials  | Identified exit to Storage
  3403 | -9/Materials  | Discovered exit to Materials (range 16)
  4852 | -9/Materials  | Entered Storage
  4852 | -9/Storage    | Accompanied by 1 ally
  4861 | -9/Storage    | Met a pair of Derelict thieves
  5535 | -9/Storage    | Garrison activated, responded to threat
  5715 | -9/Storage    | Discovered exit to Materials (range 7)
  6217 | -9/Storage    | Repaired Arm. Wheel
  6250 | -9/Storage    | Repaired Hrd. Light Armor Plating
  6289 | -9/Storage    | Repaired Arm. Treads
  6328 | -9/Storage    | Repaired Adv. Treads
  6503 | -9/Storage    | Repaired Cld. Ion Engine
  6597 | -9/Storage    | Identified exit to Garrison
  6597 | -9/Storage    | Entered Garrison
  6607 | -9/Garrison   | Learned Materials security intel
  6675 | -9/Garrison   | Core integrity fell below 50%
  6705 | -9/Garrison   | Destroyed 10 combat bots
  6705 | -9/Garrison   | Installed Relay Interface Framework
  6732 | -9/Garrison   | Triggered checkpoint
  6770 | -9/Garrison   | Garrison Relay disabled
  6868 | -9/Garrison   | Triggered checkpoint
  7201 | -9/Garrison   | Discovered exit to Materials (range 12)
  7371 | -9/Garrison   | Discovered exit to Materials (range 14)
  7401 | -9/Garrison   | Garrison Relay disabled
  7500 | -9/Garrison   | Triggered checkpoint
  7538 | -9/Garrison   | Discovered exit to Materials (range 48)
  7538 | -9/Garrison   | Discovered exit to Materials (range 35)
  7538 | -9/Garrison   | Discovered exit to Materials (range 41)
  7586 | -9/Garrison   | Triggered checkpoint
  7600 | -9/Garrison   | Garrison Relay disabled
  7601 | -9/Garrison   | Rescued a captive Derelict
  7603 | -9/Garrison   | Rescued a captive Derelict
  7708 | -9/Garrison   | Triggered checkpoint
  7832 | -9/Garrison   | Garrison Relay disabled
  7842 | -9/Garrison   | Triggered checkpoint
  7916 | -9/Garrison   | P-60 Hacker assimilated allied 36-RVK(g)
  7949 | -9/Garrison   | Core integrity fell below 20%
  8137 | -9/Garrison   | Build established: Bothacker-Mutant
  8139 | -9/Garrison   | Entered Materials
  8139 | -8/Materials  | Evolved 2 slots: Utility x2
  8539 | -8/Materials  | First assault squad dispatched
  8581 | -8/Materials  | Garrison activated, responded to threat
  8618 | -8/Materials  | Build established: Mutant
  8628 | -8/Materials  | Lost 3 parts (1p1u1w)
  8970 | -8/Materials  | Identified exit to Garrison
  8970 | -8/Materials  | Entered Garrison
  9194 | -8/Garrison   | Triggered checkpoint
  9289 | -8/Garrison   | Discovered new exit (range 12)
  9365 | -8/Garrison   | Triggered checkpoint
  9608 | -8/Garrison   | Garrison Relay disabled
  9622 | -8/Garrison   | Triggered checkpoint
  9650 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
  9673 | -8/Garrison   | Discovered new exit (range 3)
  9767 | -8/Garrison   | Build established: Bothacker-Mutant
  9855 | -8/Garrison   | Learned Materials security intel
 10074 | -8/Garrison   | Triggered checkpoint
 10104 | -8/Garrison   | Triggered checkpoint
 10190 | -8/Garrison   | Triggered checkpoint
 10242 | -8/Garrison   | Garrison Relay disabled
 10461 | -8/Garrison   | Core integrity fell below 50%
 10571 | -8/Garrison   | Discovered new exit (range 15)
 10607 | -8/Garrison   | Entered Materials
 10607 | -8/Materials  | Accompanied by 6 allies
 11007 | -8/Materials  | First assault squad dispatched
 11155 | -8/Materials  | Discovered new exit (range 15)
 11662 | -8/Materials  | Discovered new exit (range 13)
 11814 | -8/Materials  | Repaired Lyr. Heavy Armor Plating?
 11875 | -8/Materials  | Repaired Imp. Assault Rifle
 12031 | -8/Materials  | Discovered new exit (range 9)
 12275 | -8/Materials  | Identified exit to Garrison
 12414 | -8/Materials  | Entered Garrison
 12414 | -8/Garrison   | Accompanied by 4 allies
 12766 | -8/Garrison   | Triggered checkpoint
 12795 | -8/Garrison   | Triggered checkpoint
 12922 | -8/Garrison   | Discovered new exit (range 12)
 12933 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 12958 | -8/Garrison   | Triggered checkpoint
 12983 | -8/Garrison   | Learned Factory security intel
 13005 | -8/Garrison   | Garrison Relay disabled
 13180 | -8/Garrison   | Rescued a captive Derelict
 13182 | -8/Garrison   | Rescued a captive Derelict
 13243 | -8/Garrison   | Discovered new exit (range 14)
 13333 | -8/Garrison   | Garrison Relay disabled
 13514 | -8/Garrison   | Triggered checkpoint
 13635 | -8/Garrison   | Discovered new exit (range 10)
 13674 | -8/Garrison   | Triggered checkpoint
 13714 | -8/Garrison   | Garrison Relay disabled
 13832 | -8/Garrison   | Triggered checkpoint
 13857 | -8/Garrison   | Garrison Relay disabled
 13882 | -8/Garrison   | Triggered checkpoint
 13894 | -8/Garrison   | Core integrity fell below 20%
 13931 | -8/Garrison   | Lost 4 parts (1p2n1u)
 14283 | -8/Garrison   | Entered Factory
 14283 | -7/Factory    | Accompanied by 1 ally
 14283 | -7/Factory    | Evolved 2 slots: Utility x2
 14482 | -7/Factory    | Discovered new exit (range 14)
 15092 | -7/Factory    | Cargo convoy interrupted
 15101 | -7/Factory    | Garrison activated, responded to threat
 15145 | -7/Factory    | Found Adv. EM Disruption Field
 15201 | -7/Factory    | Identified exit to Garrison
 15651 | -7/Factory    | Discovered new exit (range 63)
 15921 | -7/Factory    | Hacking Suite fried by hacking feedback
 16764 | -7/Factory    | Fabricated P-60 Hacker (x2)
 16815 | -7/Factory    | Hacker 4b assimilated hostile W-25 Informer
 17131 | -7/Factory    | Entered Garrison
 17131 | -7/Garrison   | Accompanied by 3 allies
 17159 | -7/Garrison   | Discovered new exit (range 43)
 17159 | -7/Garrison   | Discovered new exit (range 61)
 17159 | -7/Garrison   | Discovered new exit (range 44)
 17220 | -7/Garrison   | Triggered checkpoint
 17245 | -7/Garrison   | Garrison Relay disabled
 17271 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 17288 | -7/Garrison   | Triggered checkpoint
 17370 | -7/Garrison   | Triggered checkpoint
 17654 | -7/Garrison   | Triggered checkpoint
 17674 | -7/Garrison   | Garrison Relay disabled
 17757 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 17842 | -7/Garrison   | Triggered checkpoint
 17914 | -7/Garrison   | Triggered checkpoint
 18070 | -7/Garrison   | Triggered checkpoint
 18097 | -7/Garrison   | Build established: Botlord-Mutant
 18124 | -7/Garrison   | Garrison Relay disabled
 18554 | -7/Garrison   | Triggered checkpoint
 18590 | -7/Garrison   | Garrison Relay disabled
 18795 | -7/Garrison   | Entered Factory
 18795 | -6/Factory    | Accompanied by 3 allies
 18795 | -6/Factory    | Evolved 2 slots: Utility x2
 18876 | -6/Factory    | Garrison activated, responded to threat
 19668 | -6/Factory    | Discovered new exit (range 16)
 20582 | -6/Factory    | Spotted B-75 Beast
 20689 | -6/Factory    | Identified exit to Garrison
 20689 | -6/Factory    | Entered Garrison
 20742 | -6/Garrison   | Triggered checkpoint
 20766 | -6/Garrison   | Garrison Relay disabled
 20966 | -6/Garrison   | Triggered checkpoint
 20970 | -6/Garrison   | Triggered checkpoint
 21027 | -6/Garrison   | Triggered checkpoint
 21082 | -6/Garrison   | Lost 5 parts (3u2w)
 21220 | -6/Garrison   | Triggered checkpoint
 21265 | -6/Garrison   | Garrison Relay disabled
 21569 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 21632 | -6/Garrison   | Discovered new exit (range 23)
 21632 | -6/Garrison   | Discovered new exit (range 70)
 21632 | -6/Garrison   | Discovered new exit (range 59)
 21649 | -6/Garrison   | Triggered checkpoint
 21664 | -6/Garrison   | Garrison Relay disabled
 22087 | -6/Garrison   | Spotted B-75 Beast
 22124 | -6/Garrison   | Triggered checkpoint
 22200 | -6/Garrison   | Garrison Relay disabled
 22229 | -6/Garrison   | Garrison Relay disabled
 22332 | -6/Garrison   | Entered Factory
 22332 | -5/Factory    | Accompanied by 9 allies
 22332 | -5/Factory    | Evolved 2 slots: Propulsion x2
 22642 | -5/Factory    | Identified exit to Garrison
 22688 | -5/Factory    | Repaired Arm. Huge Wheel
 22779 | -5/Factory    | Identified exit to Upper Caves
 22951 | -5/Factory    | Found Mni. Smartbomb Launcher
 22954 | -5/Factory    | Found Mni. Smartbomb Launcher
 23183 | -5/Factory    | Fabricated P-60 Hacker?
 23244 | -5/Factory    | Spotted B-75 Beast
 23331 | -5/Factory    | Found Unknown Protection
 23331 | -5/Factory    | Identified Powered Armor
 23334 | -5/Factory    | Found Powered Armor
 23338 | -5/Factory    | Found Powered Armor
 24819 | -5/Factory    | Fabricated P-70 Sage?
 25072 | -5/Factory    | Discovered new exit (range 15)
 25175 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 25245 | -5/Factory    | Fabricated P-70 Sage?
 25863 | -5/Factory    | Entered Garrison
 25863 | -5/Garrison   | Accompanied by 12 allies
 25921 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 26024 | -5/Garrison   | Triggered checkpoint
 26046 | -5/Garrison   | Garrison Relay disabled
 26091 | -5/Garrison   | Garrison Relay disabled
 26159 | -5/Garrison   | Triggered checkpoint
 26178 | -5/Garrison   | Spotted B-75 Beast
 26197 | -5/Garrison   | Assimilated Beast 6a with formatsys_high
 26270 | -5/Garrison   | Triggered checkpoint
 26313 | -5/Garrison   | Triggered checkpoint
 26416 | -5/Garrison   | Discovered new exit (range 12)
 26416 | -5/Garrison   | Discovered new exit (range 67)
 26416 | -5/Garrison   | Discovered new exit (range 75)
 26420 | -5/Garrison   | Triggered checkpoint
 26488 | -5/Garrison   | Triggered checkpoint
 26496 | -5/Garrison   | Garrison Relay disabled
 26752 | -5/Garrison   | Spotted Striker
 26752 | -5/Garrison   | Spotted Striker
 26938 | -5/Garrison   | Triggered checkpoint
 26972 | -5/Garrison   | Triggered checkpoint
 26977 | -5/Garrison   | Garrison Relay disabled
 27365 | -5/Garrison   | Entered Factory
 27365 | -5/Factory    | Accompanied by 17 allies
 27650 | -5/Factory    | Spotted B-75 Beast
 27653 | -5/Factory    | Allies destroyed B-75 Beast
 27665 | -5/Factory    | First assault squad dispatched
 28472 | -5/Factory    | Repaired Adv. EM Disruption Field?
 29079 | -5/Factory    | Fabricated P-70 Sage?
 29358 | -5/Factory    | Identified exit to Garrison
 29363 | -5/Factory    | Garrison activated, responded to threat
 29382 | -5/Factory    | Discovered new exit (range 16)
 29581 | -5/Factory    | Fabricated I-47 Archangel?
 30033 | -5/Factory    | Fabricated P-70 Sage?
 30174 | -5/Factory    | Sage 6h assimilated hostile G-50 Soldier
 30177 | -5/Factory    | Fabricated M-28 Smith?
 30546 | -5/Factory    | Identified exit to Garrison
 30546 | -5/Factory    | Entered Garrison
 30546 | -5/Garrison   | Accompanied by 3 allies
 30578 | -5/Garrison   | Triggered checkpoint
 30626 | -5/Garrison   | Garrison Relay disabled
 30671 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 30833 | -5/Garrison   | Spotted Striker
 30834 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 30862 | -5/Garrison   | Allies destroyed Striker
 30911 | -5/Garrison   | Rewired Executioner
 30919 | -5/Garrison   | Rewired Executioner
 31031 | -5/Garrison   | Triggered checkpoint
 31039 | -5/Garrison   | Triggered checkpoint
 31058 | -5/Garrison   | Triggered checkpoint
 31174 | -5/Garrison   | Discovered new exit (range 13)
 31212 | -5/Garrison   | Triggered checkpoint
 31251 | -5/Garrison   | Garrison Relay disabled
 31268 | -5/Garrison   | Triggered checkpoint
 31401 | -5/Garrison   | Discovered new exit (range 14)
 31448 | -5/Garrison   | Triggered checkpoint
 31480 | -5/Garrison   | Garrison Relay disabled
 31695 | -5/Garrison   | Discovered new exit (range 27)
 31695 | -5/Garrison   | Discovered new exit (range 49)
 31695 | -5/Garrison   | Discovered new exit (range 49)
 31772 | -5/Garrison   | Learned Factory security intel
 31944 | -5/Garrison   | Found Relay Coupler [Proto]
 31947 | -5/Garrison   | Found Relay Coupler [Proto]
 31949 | -5/Garrison   | Found Relay Coupler [Proto]
 31952 | -5/Garrison   | Found Relay Coupler [Proto]
 32217 | -5/Garrison   | Entered Factory
 32217 | -4/Factory    | Accompanied by 4 allies
 32217 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 32539 | -4/Factory    | Garrison activated, responded to threat
 32622 | -4/Factory    | Discovered new exit (range 47)
 32868 | -4/Factory    | Repaired Imp. Heavy Treads?
 33023 | -4/Factory    | Repaired Adv. System Restoration Module
 33228 | -4/Factory    | Repaired Centrium Light Armor Plating?
 33291 | -4/Factory    | P-70 Sage assimilated allied Administrator 7a
 33398 | -4/Factory    | Identified exit to Upper Caves
 33398 | -4/Factory    | Identified exit to Extension
 33398 | -4/Factory    | Identified exit to Armory
 33435 | -4/Factory    | Garrison activated, responded to threat
 33781 | -4/Factory    | Spotted B-86 Titan
 33812 | -4/Factory    | Destroyed B-86 Titan
 33979 | -4/Factory    | Fabricated M-28 Smith (x1)
 34024 | -4/Factory    | Fabricated P-70 Sage (x2)
 34070 | -4/Factory    | Fabricated P-70 Sage (x2)
 34112 | -4/Factory    | Fabricated H-66 Slayer?
 34414 | -4/Factory    | Fabricated Exp. Utility Shielding?
 34434 | -4/Factory    | Found Quantum Capacitor
 35231 | -4/Factory    | Discovered new exit (range 17)
 35312 | -4/Factory    | Sage 7c assimilated hostile G-67 Veteran
 35553 | -4/Factory    | Discovered new exit (range 9)
 35677 | -4/Factory    | Sage 7b assimilated hostile G-67 Veteran
 35918 | -4/Factory    | Sage 7b assimilated hostile G-67 Veteran
 35924 | -4/Factory    | Fabricated I-47 Archangel (x1)
 36074 | -4/Factory    | Fabricated P-80 Master (x2)
 36217 | -4/Factory    | First assault squad dispatched
 36331 | -4/Factory    | Master 7a assimilated hostile G-67 Veteran
 36532 | -4/Factory    | P-70 Sage assimilated hostile G-67 Veteran
 36602 | -4/Factory    | Identified exit to Garrison
 36635 | -4/Factory    | Entered Garrison
 36635 | -4/Garrison   | Accompanied by 12 allies
 36655 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 36828 | -4/Garrison   | Triggered checkpoint
 36862 | -4/Garrison   | Garrison Relay disabled
 36890 | -4/Garrison   | Garrison Relay disabled
 36962 | -4/Garrison   | Spotted B-86 Titan
 36982 | -4/Garrison   | Triggered checkpoint
 36992 | -4/Garrison   | Triggered checkpoint
 37007 | -4/Garrison   | Destroyed B-86 Titan
 37098 | -4/Garrison   | Discovered new exit (range 19)
 37098 | -4/Garrison   | Discovered new exit (range 51)
 37098 | -4/Garrison   | Discovered new exit (range 57)
 37152 | -4/Garrison   | Triggered checkpoint
 37189 | -4/Garrison   | Garrison Relay disabled
 37314 | -4/Garrison   | Triggered checkpoint
 37326 | -4/Garrison   | Triggered checkpoint
 37374 | -4/Garrison   | Destroyed 7 combat bots
 37445 | -4/Garrison   | Garrison Relay disabled
 37448 | -4/Garrison   | Destroyed 7 combat bots
 37733 | -4/Garrison   | Spotted Executioner
 37747 | -4/Garrison   | Destroyed Executioner
 37775 | -4/Garrison   | Rewired Executioner
 37936 | -4/Garrison   | Triggered checkpoint
 37952 | -4/Garrison   | Garrison Relay disabled
 38032 | -4/Garrison   | Entered Research
 38032 | -3/Research   | Accompanied by 5 allies
 38032 | -3/Research   | Evolved 2 slots: Utility x2
 38282 | -3/Research   | First assault squad dispatched
 38713 | -3/Research   | Found Spectral Analyzer
 39017 | -3/Research   | Identified exit to Testing
 39047 | -3/Research   | Imp. System Shield fried by hacking feedback
 39313 | -3/Research   | P-80 Master assimilated allied Warden 8a
 39317 | -3/Research   | P-80 Master assimilated allied Warden 8b
 39356 | -3/Research   | P-80 Master assimilated allied Warden 8c
 39957 | -3/Research   | Destroyed 9 combat bots
 39978 | -3/Research   | Core integrity fell below 50%
 40025 | -3/Research   | Lost 25 parts (1p5n14u5w)
 40040 | -3/Research   | Entered Testing
 40160 | -3/Testing    | Found Prototype Processor
 40163 | -3/Testing    | Identified Exp. Terrain Scan Processor
 40214 | -3/Testing    | Spotted Striker
 40215 | -3/Testing    | Spotted Striker
 40220 | -3/Testing    | Assimilated Striker with formatsys_high
 40221 | -3/Testing    | Spotted Alpha 7
 40222 | -3/Testing    | Assimilated Striker with formatsys_high
 40222 | -3/Testing    | Assimilated Alpha 7 with formatsys_high
 40233 | -3/Testing    | Found Prototype Device
 40250 | -3/Testing    | Identified Exp. Sensor Array
 40261 | -3/Testing    | Found Exp. Thermal Defense Suite
 40322 | -3/Testing    | Found AEGIS Remote Shield
 40351 | -3/Testing    | Garrison activated, responded to threat
 40415 | -3/Testing    | Spotted PH-ADT4FDW7UX
 40417 | -3/Testing    | Rewired PH-ADT4FDW7UX
 40451 | -3/Testing    | Identified exit to Garrison
 40463 | -3/Testing    | Discovered new exit (range 12)
 40571 | -3/Testing    | Found Prototype Energy Cannon
 40576 | -3/Testing    | Core integrity fell below 20%
 40600 | -3/Testing    | Identified Null Cannon
 40602 | -3/Testing    | Found Tactical Quantum Warhead
 40790 | -3/Testing    | First assault squad dispatched
 40849 | -3/Testing    | Fabricated P-80 Master?
 40923 | -3/Testing    | Build established: Botlord-Sprinter
 40957 | -3/Testing    | Found Prototype Launcher
 40985 | -3/Testing    | Found Prototype Ballistic Gun
 40985 | -3/Testing    | Identified Multirail
 41069 | -3/Testing    | Identified Com. Tesla Bomb Launcher
 41199 | -3/Testing    | Entered Garrison
 41199 | -3/Garrison   | Accompanied by 3 allies
 41230 | -3/Garrison   | Discovered new exit (range 94)
 41230 | -3/Garrison   | Discovered new exit (range 58)
 41230 | -3/Garrison   | Discovered new exit (range 65)
 41247 | -3/Garrison   | Heavy support dispatched to Research
 41445 | -3/Garrison   | Garrison Relay disabled
 41490 | -3/Garrison   | Triggered checkpoint
 41492 | -3/Garrison   | Triggered checkpoint
 41502 | -3/Garrison   | Triggered checkpoint
 41526 | -3/Garrison   | Triggered checkpoint
 41582 | -3/Garrison   | Garrison Relay disabled
 41660 | -3/Garrison   | Expanded RIF knowledge: Command Fork
 41681 | -3/Garrison   | Build established: Botlord-Mutant
 41792 | -3/Garrison   | Heavy support dispatched to Research
 41836 | -3/Garrison   | Triggered checkpoint
 41850 | -3/Garrison   | Garrison Relay disabled
 41963 | -3/Garrison   | Entered Research
 41963 | -2/Research   | Accompanied by 6 allies
 41963 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 42213 | -2/Research   | First assault squad dispatched
 42253 | -2/Research   | P-80 Master assimilated allied Warden 8e
 42853 | -2/Research   | Assimilated ARC 9a with formatsys_deep
 42854 | -2/Research   | Discovered new exit (range 24)
 42960 | -2/Research   | Identified exit to Access
 43034 | -2/Research   | Discovered exit to Access (range 23)
 43098 | -2/Research   | P-80 Master assimilated allied Enforcer 9b
 43410 | -2/Research   | Discovered new exit (range 6)
 43749 | -2/Research   | Assimilated ARC 9b with formatsys_deep
 43771 | -2/Research   | P-80 Master assimilated allied Smith 9a
 43968 | -2/Research   | Entered Quarantine
 43968 | -2/Quarantine | Accompanied by 2 allies
 43975 | -2/Quarantine | Cryocooling Duct disabled
 43984 | -2/Quarantine | Spotted Alpha 7
 43990 | -2/Quarantine | Ambient heat levels rising (+20)
 43990 | -2/Quarantine | Non-combat units ordered to evacuate
 43990 | -2/Quarantine | Assimilated Alpha 7 with formatsys_high
 44009 | -2/Quarantine | Found Alien Launcher
 44406 | -2/Quarantine | Found Alien Artifact
 44406 | -2/Quarantine | Identified Dimensional Node Initializer
 44406 | -2/Quarantine | Initialized slip node
 44414 | -2/Quarantine | Found Alien Artifact
 44418 | -2/Quarantine | Found Alien Artifact
 44664 | -2/Quarantine | System corruption reached 10%
 44718 | -2/Quarantine | First assault squad dispatched
 44770 | -2/Quarantine | Identified Transdimensional Reconstructor
 44770 | -2/Quarantine | Warped through subspace to slip node
 44785 | -2/Quarantine | Found Alien Artifact
 44989 | -2/Quarantine | Found Alien Artifact
 45003 | -2/Quarantine | Identified Terrabomb
 45003 | -2/Quarantine | Used Terrabomb
 45175 | -2/Quarantine | Cryocooling Duct disabled
 45190 | -2/Quarantine | Ambient heat levels rising (+20)
 45190 | -2/Quarantine | Combat units ordered to evacuate
 45289 | -2/Quarantine | Found Alien Artifact
 45290 | -2/Quarantine | Quarantine Guard activated
 45329 | -2/Quarantine | Spotted Quarantine Guard
 45331 | -2/Quarantine | Spotted Quarantine Guard
 45349 | -2/Quarantine | Spotted Quarantine Guard
 45349 | -2/Quarantine | Spotted Quarantine Guard
 45349 | -2/Quarantine | Spotted Quarantine Guard
 45361 | -2/Quarantine | Spotted Quarantine Guard
 45361 | -2/Quarantine | Spotted Quarantine Guard
 45361 | -2/Quarantine | Destroyed Quarantine Guard
 45364 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2)
 45364 | -2/Quarantine | Warped through subspace to slip node
 45378 | -2/Quarantine | Found Dimensional Node Initializer
 45391 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor
 45526 | -2/Quarantine | Spotted Fortress
 45534 | -2/Quarantine | Assimilated Fortress with formatsys_high
 45534 | -2/Quarantine | Assimilated Quarantine Guard with formatsys_high
 45666 | -2/Quarantine | Discovered new exit (range 6)
 45666 | -2/Quarantine | Spotted Quarantine Guard
 45675 | -2/Quarantine | Allies destroyed Quarantine Guard
 45710 | -2/Quarantine | Entered Section 7
 45710 | -2/Section 7  | Accompanied by 2 allies
 45718 | -2/Section 7  | Spotted S7 Guard
 45774 | -2/Section 7  | Initialized slip node
 45810 | -2/Section 7  | Found Alien Artifact
 45842 | -2/Section 7  | Identified Sigix Terminator
 45842 | -2/Section 7  | Identified Subatomic Replicator
 45842 | -2/Section 7  | Identified Core Membrane
 45843 | -2/Section 7  | Installed Core Membrane, gained immunity to corruption
 45876 | -2/Section 7  | Found Alien Artifact
 45910 | -2/Section 7  | Spotted S7 Guard
 45930 | -2/Section 7  | Allies destroyed S7 Guard
 45961 | -2/Section 7  | Identified Integrity Redistributor
 45973 | -2/Section 7  | Found Integrated Thermoelectric Network
 45974 | -2/Section 7  | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 46022 | -2/Section 7  | Garrison activated, responded to threat
 46047 | -2/Section 7  | Warped through subspace to slip node
 46142 | -2/Section 7  | Found Alien Artifact
 46460 | -2/Section 7  | First assault squad dispatched
 46466 | -2/Section 7  | Identified Integrated Dissipator
 46473 | -2/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 46566 | -2/Section 7  | Warped through subspace to slip node
 46726 | -2/Section 7  | Found Exp. Signal Interpreter
 46735 | -2/Section 7  | Discovered exit to Access (range 4)
 46781 | -2/Section 7  | Entered Access
 46781 | -1/Access     | Accompanied by 1 ally
 46781 | -1/Access     | Evolved 2 slots: Power x1, Utility x1
 47516 | -1/Access     | Build established: Botlord-Tank
 47599 | -1/Access     | Garrison activated, responded to threat
 47693 | -1/Access     | Destroyed 14 combat bots
 47714 | -1/Access     | P-80 Master assimilated allied Eye 10a
 47781 | -1/Access     | First assault squad dispatched
 47879 | -1/Access     | P-80 Master assimilated allied Artificer 10a
 48298 | -1/Access     | Spotted B-99 Colossus
 48305 | -1/Access     | Spotted B-99 Colossus
 48350 | -1/Access     | Discovered new exit (range 7)
 48359 | -1/Access     | Entered Command
 48405 | -1/Command    | Used Integrity Redistributor, redistributed integrity from core (-278)
 48409 | -1/Command    | Phase Generator disabled
 48894 | -1/Command    | Found Prototype Device
 48922 | -1/Command    | Identified Exp. Transmission Jammer
 48924 | -1/Command    | Found Prototype Device
 48925 | -1/Command    | Identified Exp. Shock Absorption System
 49109 | -1/Command    | First assault squad dispatched
 49392 | -1/Command    | Found Quantum Capacitor
 49410 | -1/Command    | Spotted Executioner
 49411 | -1/Command    | Spotted Striker
 49413 | -1/Command    | Spotted Executioner
 49415 | -1/Command    | Spotted Executioner
 49417 | -1/Command    | Spotted Executioner
 49417 | -1/Command    | Spotted Striker
 49418 | -1/Command    | Spotted Alpha 7
 49437 | -1/Command    | Destroyed Striker
 49444 | -1/Command    | Destroyed Executioner
 49468 | -1/Command    | Destroyed Alpha 7
 49494 | -1/Command    | Found Corrupted Multirail
 49516 | -1/Command    | Spotted Alpha 7
 49526 | -1/Command    | Spotted B-99 Colossus
 49528 | -1/Command    | Destroyed Executioner
 49551 | -1/Command    | Destroyed Executioner
 49574 | -1/Command    | Destroyed Alpha 7
 49613 | -1/Command    | Rewired Striker
 49632 | -1/Command    | Destroyed Executioner
 49639 | -1/Command    | Discovered new exit (range 21)
 49655 | -1/Command    | Destroyed B-99 Colossus
 49669 | -1/Command    | Spotted B-99 Colossus
 49684 | -1/Command    | Destroyed B-99 Colossus
 49747 | -1/Command    | Lost 3 parts (1p1u1w)
 49755 | -1/Command    | Destroyed 11 combat bots
 49836 | -1/Command    | Used Subatomic Replicator to create Alien Launcher
 49851 | -1/Command    | Identified Supercharged Sigix Terminator
 49856 | -1/Command    | Fired Supercharged Sigix Terminator
 49856 | -1/Command    | High security lockdown imminent
 49856 | -1/Command    | MAIN.C activated Command garrisons
 49857 | -1/Command    | Core integrity fell below 50%
 49876 | -1/Command    | Crushed by falling debris
 49877 | -1/Command    | Destroyed 172 combat bots
 49888 | ***           | Escaped!

 Last Messages 
---------------
49856_ Adv. Heavy Siege Treads destroyed.
49856_ Destroyed Adv. Heavy Siege Treads.
49856_ Centrium Light Armor Plating destroyed.
49856_ Destroyed Centrium Light Armor Plating.
49856_ K-01 Serf destroyed.
49856_ Quantum Router disabled.
[Achievement: WMD]
49856_ Operations Mainframe disabled.
49856_ Machine disabled.
49856_ Terminal disabled.
49856_ Quantum Router disabled.
49858_ Dropped Rnf. Quantum Reactor.
49876_ The unstable cave ceiling collapses.
49876_ Crushed by falling debris.
49876_ Exp. Transmission Jammer destroyed.
49876_ Core Membrane filtered system corruption (5).
49876_ Imp. Quantum Reactor destroyed.
49876_ Core Membrane filtered system corruption (1).
49887_ Integrated Corrupted Imp. Quantum Reactor (+4).
49887_ Core Membrane filtered system corruption (4).

 Map 
-----
+----------------------------------------------------+
|                     " "            " """######     |
|                       "            " "       +   " |
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| ??? "    ;  ; C    ????????????????????????#       |
| ????""   ;  ;  C   ????????????????????????#       |
| ?????"   ;;##      ????????????????????????#       |
| ??????C    ?#      ????????????????????????####### |
| ???????   ??#      ??????????????????????????????? |
| ????????????#     ???????????????????????????????? |
| ????????????#     ???????????????????????????????? |
| ????????????######???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          73
Energy Capacity            850
Matter Stores              800
Matter Capacity            800
Sight Range                24
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              22
Cloak Strength             4
Armor Coverage             1500
Resistance: TH             30
Resistance: EX             75
Resistance: EM             50
Propulsion Shielding       90
Utility Shielding          90
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         20
Target Analysis            8
Recoil Reduction           4
Offensive Hacking          36
Defensive Hacking          24
Relay Coupler Types        7
Relay Coupler Value        360
Authchip Count             3

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
                Hacking Suite | -9/Materials  | Scanalyzed
                  Enh. Flamer | -9/Materials  | Scanalyzed
     Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
                Plasma Cutter | -9/Materials  | Scanalyzed
             Seismic Detector | -9/Materials  | Scanalyzed
                   Arm. Wheel | -9/Materials  | Scanalyzed
                     Datajack | -8/Materials  | Scanalyzed
           Adv. Hacking Suite | -8/Materials  | Scanalyzed
     Lyr. Heavy Armor Plating | -8/Materials  | Scanalyzed
          Adv. Cooling System | -8/Materials  | Scanalyzed
         Imp. Remote Datajack | -8/Materials  | Scanalyzed
                  Hvy. Treads | -8/Materials  | Scanalyzed
           Adv. System Shield | -5/Factory    | Hacked
                 Weapon Mount | -5/Factory    | Scanalyzed
           Adv. Powered Armor | -5/Factory    | Hacked
 Exp. Reaction Control System | -4/Factory    | Scanalyzed
       Imp. Utility Shielding | -4/Factory    | Hacked
       Exp. Utility Shielding | -4/Factory    | Hacked
            Adv. Heavy Treads | -4/Factory    | Hacked
        Biometal Heavy Treads | -4/Factory    | Hacked
 Centrium Light Armor Plating | -4/Factory    | Scanalyzed
            Quantum Capacitor | -4/Factory    | Scanalyzed
               Centrium Wheel | -4/Factory    | Scanalyzed
             Graviton Reactor | -3/Testing    | Archive
        Hvy. Dispersion Rifle | -3/Testing    | Archive
           Adv. Remote Shield | -3/Testing    | Archive
        Cld. Impulse Thruster | -3/Testing    | Archive
             Adv. Energy Well | -3/Testing    | Archive
   Enh. Armored Medium Treads | -3/Testing    | Archive
            Spectral Analyzer | -3/Testing    | Archive
        Exp. Shield Generator | -3/Testing    | Archive
          Centrium Greatsword | -3/Garrison   | Archive
         Imp. Quantum Reactor | -2/Section 7  | Archive
                   Vibroblade | -2/Section 7  | Archive
            Lrn. Phase Cannon | -2/Section 7  | Archive
          Hdn. Centrium Wheel | -2/Section 7  | Archive
      Tiamat Missile Launcher | -2/Section 7  | Archive

 Robot Schematics 
------------------
      P-60 Hacker | -7/Factory   | Hacked
   I-47 Archangel | -5/Factory   | Hacked
        P-70 Sage | -5/Factory   | Hacked
       M-28 Smith | -5/Factory   | Hacked
      H-66 Slayer | -5/Factory   | Hacked
      P-80 Master | -4/Factory   | Hacked
    H-77 Assassin | -3/Research  | Hacked
    A-15 Conveyor | -3/Testing   | Archive
    B-74 Champion | -3/Testing   | Archive
   R-06 Scavenger | -3/Testing   | Archive
   T-07 Excavator | -3/Garrison  | Archive
      S-43 Plague | -3/Garrison  | Archive
        K-01 Serf | -2/Section 7 | Archive
 A-02 Transporter | -2/Section 7 | Archive
         W-44 Eye | -2/Section 7 | Archive

 Fabricated
------------
            P-60 Hacker | x2 | -7/Factory | Authchip
            P-60 Hacker | x2 | -5/Factory 
              P-70 Sage | x2 | -5/Factory 
     Adv. Hacking Suite | x1 | -5/Factory | Authchip
              P-70 Sage | x2 | -5/Factory 
              P-70 Sage | x2 | -5/Factory 
         I-47 Archangel | x1 | -5/Factory 
              P-70 Sage | x2 | -5/Factory 
             M-28 Smith | x1 | -5/Factory 
             M-28 Smith | x1 | -4/Factory | Authchip
              P-70 Sage | x2 | -4/Factory | Authchip
              P-70 Sage | x2 | -4/Factory | Authchip
            H-66 Slayer | x2 | -4/Factory 
 Exp. Utility Shielding | x1 | -4/Factory 
         I-47 Archangel | x1 | -4/Factory 
            P-80 Master | x2 | -4/Factory 
            P-80 Master | x2 | -3/Testing 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Transdimensional Reconstructor
Terrabomb
High-powered Transdimensional Reconstructor
Core Membrane
Integrated Thermoelectric Network
Integrated Dissipator
Integrity Redistributor
Subatomic Replicator
Supercharged Sigix Terminator

 Achievements 
--------------
WMD

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveStructuralMembrane
  Manual?         0
Play Time         12:59:10
  Cumulative      662.1 hours
  Start           2023.04.24 @ 13:42:11
  End             2023.04.25 @ 22:13:35
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          0
  Total           38
  Types           22/4/6/1/2/0/2/1/0
Lore%             92
Gallery%          95
Achievement%      88
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 061e4795-7329-4810-abcd-fa3caed50329