Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.23 @ 14:32:01 Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (370) 1850 Value Destroyed (20281) 20281 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (6392) 6392 TOTAL SCORE: 38763 Bonus ------- High Alert Combat Kills 1695 Follower Combat Kills 80 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Win 3000 Friendly Fire -183 Cogmind --------- Core Integrity 1049/1600 Matter 67/300 Energy 434/440 System Corruption 5% Temperature Cool (10) Movement Treading (210) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (2) --- Improved Heavy Siege Treads > --- UTILITY (16) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Structural Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Matter Filter Improved Core Shielding Experimental Thermal Shield > --- WEAPON (6) ------- Heavy Machine Gun Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (12) --- Armored Medium Treads Advanced Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Phase Gun Heavy Machine Gun Compact Tesla Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Energy Well Advanced Terrain Scan Processor Advanced Target Analyzer Core Analyzer Recoil Nullifier Advanced Weapon Cycler Improved Weapon Shielding Improved Powered Armor Light Regenerative Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Particle Reactor Armored Medium Treads Improved Heavy Siege Treads Experimental Biometal Medium Treads Transdimensional Reconstructor Compact HERF Cannon KE Penetrator Railgun Gamma Bomb Array Fusion Bomb Launcher Portable AFG [Rating: 177] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 19 | . 1 2 2 . . 2 . . . . 2 . . 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . 2 2 . . 2 . . . . . . . 2 2 . . . . 2 . . 2 Weapon 4 | . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . Parts Attached 303 | 8 2 2 9 2 5 14 1 5 . 2 10 1 32 4 23 6 5 9 9 53 33 25 43 Power 35 | 2 . . 1 1 . 3 . 1 . . 1 . 4 1 . 1 . 1 . 4 5 3 7 Engine 13 | 2 . . 1 1 . 3 . 1 . . 1 . 3 . . 1 . . . . . . . Core 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Reactor 19 | . . . . . . . . . . . . . . . . . . 1 . 3 5 3 7 Propulsion 38 | 2 . 1 1 . 2 . . 3 . . 2 . 6 . 1 4 1 . . 9 3 1 2 Treads 35 | 2 . 1 1 . 2 . . 3 . . 2 . 3 . 1 4 1 . . 9 3 1 2 Leg 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 2 . 3 . 1 9 1 . . 2 5 1 12 2 10 . 2 4 6 16 9 7 12 Device 47 | . . . . . . 3 . . . . 1 1 5 1 6 . 1 1 4 9 4 4 7 Storage 14 | 1 2 . 1 . . . . . . . 2 . 2 . . . . 1 1 2 . . 2 Processor 19 | . . . 1 . . 3 . . . 1 1 . . 1 4 . . . 1 4 1 1 1 Hackware 6 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . 1 . Protection 20 | 1 . . . . 1 3 . . . 1 1 . 3 . . . 1 1 . 1 4 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 . 1 4 1 2 2 . 1 . . 2 . 10 1 12 1 2 4 3 24 16 14 22 Energy Gun 32 | 2 . . 1 . . . . . . . . . . . 1 . . . 2 13 6 1 6 Energy Cannon 17 | . . . . . . . . . . . . . 2 . 1 . . . 1 2 3 4 4 Ballistic Gun 61 | . . 1 3 1 2 2 . 1 . . 1 . 7 1 8 1 2 4 . 6 6 8 7 Ballistic Cannon 7 | . . . . . . . . . . . 1 . . . 2 . . . . . . . 4 Launcher 6 | . . . . . . . . . . . . . 1 . . . . . . 2 1 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 1 . 1 . . . . . 1 . 1 . . . 5 . 3 3 2 3 Parts Lost 118 | . . . 2 2 . . 1 2 . . . 1 2 1 5 5 4 . 2 38 7 17 29 Power 9 | . . . . . . . . . . . . . . . . 1 . . . 3 1 2 2 Propulsion 10 | . . . . 1 . . . 1 . . . . . . . 1 . . . 3 1 . 3 Utility 44 | . . . . . . . 1 1 . . . 1 1 . 5 3 1 . 1 12 . 7 11 Weapon 55 | . . . 2 1 . . . . . . . . 1 1 . . 3 . 1 20 5 8 13 Highest Loss Streak 16 | . . . 1 2 . . 1 1 . . . 1 1 1 2 3 3 . 1 16 2 3 12 Average Slot Usage (%) 85 | . 87 79 77 81 89 98 99 98 92 99 99 42 86 88 88 86 81 74 98 75 89 90 65 Engine 4 | . 12 10 8 8 8 7 7 7 7 7 12 5 11 5 5 3 5 5 5 . . . . Core 1 | . . . . . . . . . . . . . . 5 5 5 5 2 . 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 3 7 7 6 Treads 9 | . 25 20 16 8 11 14 14 13 14 14 12 5 9 11 10 8 10 10 10 4 5 8 4 Device 12 | . . . . . . 9 12 7 7 7 6 5 8 16 19 17 9 12 16 17 25 21 13 Storage 12 | . 13 20 24 25 25 21 21 21 21 21 18 7 8 11 10 10 10 12 14 9 8 8 3 Processor 11 | . . . 1 8 8 12 14 14 14 14 15 5 . . 10 16 15 15 15 21 13 12 11 Hackware 3 | . . . 3 8 8 4 . 5 . . . . 7 5 5 5 5 7 8 . . . . Protection 5 | . 11 . . . 2 7 7 7 7 13 7 2 11 11 3 . 2 5 3 . 6 7 2 Energy Gun 3 | . 25 20 7 . . . . . . . . . . . 2 . . . 6 6 6 4 4 Energy Cannon 2 | . . . . . . . . . . . . . 5 5 2 . . . 1 1 4 8 2 Ballistic Gun 12 | . . 9 14 21 25 21 21 21 21 21 18 7 11 12 11 10 13 . 11 4 9 9 9 Ballistic Cannon 1 | . . . . . . . . . . . 5 2 . . 3 10 6 . . . . . 1 Naked Turns 51 | . . . . . . . . . . . . 37 14 . . . . . . . . . . Heaviest Build 161 | 20 57 60 81 81 85 93 89 96 96 103 135 131 125 125 126 123 121 136 158 160 155 161 151 Greatest Support 80 | 40 40 43 43 43 40 40 40 60 60 60 60 60 50 50 50 57 47 47 47 80 80 80 80 Greatest Overweight (x) 43 | . 1 1 1 4 4 2 2 4 1 1 2 2 3 2 2 33 2 2 3 35 43 2 32 Average Overweight (x) 1 | . . 1 1 3 2 2 2 1 1 1 1 . 1 2 2 2 2 2 2 1 1 1 1 Largest Inventory Capacity 40 | 8 18 18 24 24 24 24 24 24 24 24 26 26 20 20 20 20 20 20 40 32 12 12 20 Average Capacity 18 | 6 11 18 23 24 24 24 24 24 24 24 25 13 15 20 20 20 20 20 20 16 12 12 12 Most Carried 26 | 2 4 8 17 23 24 24 24 24 24 24 26 26 20 20 20 20 20 20 22 24 12 12 14 Average Carried 16 | 1 2 7 13 21 22 23 24 24 24 24 25 13 10 19 19 18 18 19 19 13 10 11 11 Final Capacity 26 | 8 18 18 24 24 24 24 24 24 24 24 26 4 20 20 20 20 20 20 24 12 12 12 12 Final Carried 26 | 2 4 8 17 23 21 24 24 24 24 24 26 4 20 20 19 18 20 19 22 12 12 12 10 Class Distribution -------------------- 22% | Scavenger-Executioner 15% | Scavenger-Gunner 12% | Hacker-Gunner 12% | Hacker-Mutant 8% | Hacker-Tank 7% | Scavenger-Tank 7% | Hacker-Skirmisher 4% | Hauler-Gunner 4% | Hauler-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hacker-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Hauler-Gunner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 10388 | 280 10 38 286 233 311 499 164 283 . 104 496 . 793 84 1080 123 633 . 288 995 1086 1212 1390 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23441 | 125 140 212 716 447 251 602 325 352 . 145 543 . 1487 210 1955 119 658 . 334 3529 3002 4927 3362 Parts 1132 | 6 4 10 46 24 15 38 18 24 . 9 38 . 78 14 91 5 30 . 11 176 128 191 176 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 8 | 1 . . . . . . . . . . . . 2 1 3 . . . . . . . 1 Parts Field Recycled 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Retrieved Matter 40 | . . . . . . . . . . . . . . . . . . . 40 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 289 | . 2 1 11 11 5 13 6 4 . 2 10 . 21 3 21 3 12 . 4 40 31 51 38 Melee 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Guns 197 | . 2 1 10 11 5 12 6 4 . 2 8 . 9 2 14 1 12 . 3 20 19 27 29 Cannons 62 | . . . . . . . . . . . 2 . 9 . 7 2 . . . 5 9 21 7 AOE 11 | . . . . . . 1 . . . . . . 2 . . . . . . 6 2 . . Classes Destroyed 19 | 3 2 1 5 2 . 1 . 1 . . . . . . 1 . . . . . 1 1 1 Worker 17 | 1 . . 1 . . 1 . . . . . . 1 . 3 . . . . . 1 3 6 Builder 14 | . . . 1 . . . . . . . . . 3 . 2 . . . . 1 . 4 3 Tunneler 2 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recycler 15 | 1 . 2 1 . . . . . . . . . 2 . 1 . . . . 1 1 1 5 Operator 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Watcher 24 | . 1 . 1 . . . . . . . . . 1 . 2 . . . . 8 3 2 6 Swarmer 46 | . . . 2 3 . 3 2 . . . 3 . 5 . . . 6 . . 3 4 . 15 Grunt 108 | . 2 . 3 1 3 4 3 2 . 1 3 . 6 . 9 . 2 . 2 18 15 32 2 Brawler 12 | . . . 1 2 1 . 1 . . 1 . . 1 . 1 . . . . 1 2 . 1 Duelist 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Sentry 31 | . . 1 4 3 1 2 . 1 . . 1 . 4 1 1 1 . . . 4 2 3 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hunter 32 | . . . 1 . . . . . . . 1 . 1 . 4 . 4 . 2 2 2 8 7 Programmer 47 | . . . . . . 3 . . . . 1 . 4 2 6 1 . . . 11 4 7 8 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 4 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 19 | 2 3 2 3 10 3 4 2 2 . 2 3 . 6 2 7 1 4 . 2 11 9 19 13 Combat Bots Only 12 | . 2 1 3 10 3 3 2 2 . 2 3 . 3 2 6 1 4 . 2 11 8 12 11 Max Kills in Single Turn 3 | 1 1 1 2 2 1 2 1 1 . 1 1 . 2 1 2 1 1 . 1 2 2 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . 1 . . . . . . 1 . . . . . . 2 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Damage Taken 23409 | . 65 114 543 198 40 271 104 350 . 122 260 83 861 129 1409 908 606 . 169 7695 1258 3878 4346 Core 2620 | . 9 6 45 17 9 34 12 16 . 12 41 56 22 . 274 110 52 . . 1161 63 237 444 Absorbed by Shields 126 | . . . . . . . . . . . . . . . . . . . . . 126 . . Core Remaining (%) 79 | 100 96 98 . . 87 . . . . 89 . . 86 100 . . . . 62 10 . 79 65 Volleys Fired 770 | 5 7 6 51 26 10 27 14 19 . 7 16 2 61 7 49 14 20 . 9 162 69 94 95 Largest 6 | 2 2 3 3 3 3 3 3 3 . 3 4 4 4 3 4 4 4 . 4 4 6 6 6 Hottest 479 | 80 80 103 103 101 81 81 81 83 . 83 139 139 185 138 240 184 182 . 271 300 378 479 398 Shots Fired 2571 | 10 14 15 113 69 30 78 42 57 . 21 64 8 139 21 181 56 71 . 35 344 309 435 459 Gun 1987 | 10 14 15 113 69 30 78 42 57 . 21 48 6 84 14 117 28 50 . 31 298 234 279 349 Cannon 553 | . . . . . . . . . . . 16 2 53 7 64 28 21 . 4 25 72 152 109 Launcher 26 | . . . . . . . . . . . . . 2 . . . . . . 16 3 4 1 Special 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Kinetic 1606 | . . 3 63 66 30 78 42 57 . 21 64 8 84 14 139 56 71 . 23 113 150 232 292 Thermal 385 | . . . . . . . . . . . . . 34 . 19 . . . 4 50 48 135 95 Explosive 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . Electromagnetic 576 | 10 14 12 50 3 . . . . . . . . 19 7 23 . . . 8 179 111 68 72 Robot Hit Streak 77 | 7 18 35 39 40 20 36 30 39 . 23 34 36 41 44 45 33 25 . 12 39 45 77 61 Robot Miss Streak 3 | . . . 3 1 2 3 3 1 . 3 2 . 1 1 2 1 1 . 2 3 2 3 2 Penetration Max 2 | . . . . 1 . . 1 . . . . . 1 . 2 . 1 . . 2 1 2 1 Secondary Targets 31 | . . . 3 4 2 1 2 . . . . . . . . . 1 . . 4 . 2 12 Max Gunslinging Chain 2 | . . . 1 1 1 1 1 . . . . . . . . . 1 . . 1 . 1 2 Shots Hit Robots 1916 | 7 11 14 89 52 26 63 36 43 . 17 45 8 106 19 111 52 50 . 27 286 220 290 344 Core Hits 939 | 4 5 7 33 18 14 40 22 25 . 10 39 2 51 7 58 11 23 . 11 150 111 162 136 Critical Hits 244 | . . . 1 1 . 3 . 1 . . . . 10 3 33 13 17 . 6 31 33 55 37 Critical Kills 87 | . . . 1 . . 1 . . . . . . 5 1 14 2 10 . 3 11 11 19 9 Critical Parts Destroyed 118 | . . . . . . 2 . . . . . . 4 1 17 5 6 . 3 16 19 31 14 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49585 | 141 158 202 1546 920 447 1418 814 966 . 336 922 272 2613 277 3090 1387 789 . 388 7438 5278 10634 9549 Guns 30731 | 94 158 202 1468 920 447 1229 814 966 . 336 700 166 931 169 1551 412 566 . 268 5137 3004 5143 6050 Cannons 15427 | . . . . . . . . . . . 222 106 1373 107 1462 975 223 . 120 785 1695 5096 3263 Explosions 3075 | 47 . . 60 . . 189 . . . . . . 248 . 50 . . . . 1314 579 355 233 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 291 | . . . 18 . . . . . . . . . 61 1 27 . . . . 141 . 40 3 Kinetic 25400 | . . 49 854 892 447 1229 814 966 . 336 922 272 931 169 1776 1387 789 . 144 2324 1600 4178 5321 Thermal 11399 | 47 . . 60 . . . . . . . . . 971 . 669 . . . 76 1389 1260 4556 2371 Explosive 931 | . . . . . . 189 . . . . . . 248 . . . . . . . 297 . 197 Electromagnetic 11564 | 94 158 153 614 28 . . . . . . . . 402 107 618 . . . 168 3584 2121 1860 1657 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . . 1 1 1 1 . . 1 1 2 5 5 5 5 53 3 9 5 Average Corruption 7 | . . . . . . . 1 1 1 1 . . 1 1 1 4 5 5 5 38 2 6 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 426 | . . . . . . . 1 2 1 3 . . . 1 5 22 15 5 21 205 25 67 53 Message Errors 72 | . . . . . . . . 1 . 1 . . . . 4 8 3 1 2 24 8 7 13 Matter Fused 48 | . . . . . . . . . . . . . . . . 1 4 3 6 13 3 4 14 Heat Flow Errors 37 | . . . . . . . . . . . . . . . . 4 4 . 4 14 1 6 4 Energy Discharges 22 | . . . . . . . 1 . 1 1 . . . 1 . 1 . . 2 3 2 7 3 Parts Rejected 5 | . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . Data Loss (minor) 25 | . . . . . . . . . . 1 . . . . . 4 . 1 3 6 2 4 4 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . Misfires 7 | . . . . . . . . . . . . . . . . . . . 1 5 . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 19 | . . . . . . . . . . . . . . . . . . . . 19 . . . Targeting Errors 154 | . . . . . . . . 1 . . . . . . . 2 2 . 3 98 7 28 13 Weapon Failures 33 | . . . . . . . . . . . . . . . 1 . 1 . . 21 2 6 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 381 | 7 . . . . . . . . . . . . 30 . 30 . . . . 117 57 131 9 Projectiles 239 | . . . . . . . . . . . . . 28 . 30 . . . . 41 . 131 9 Explosions 140 | 7 . . . . . . . . . . . . . . . . . . . 76 57 . . Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . . 7 . 1 . 5 . 1 . . 1 . . 1 Impact 3 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . Kinetic 12 | . . . . . . . . . . . 7 . . . 3 . 1 . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . . . . . . . . . 1 . . . . 41 42 8 58 Shots 9 | . . . . . . . . . . . . . . . 1 . . . . 2 3 2 1 Rammed 33 | . . . 4 . . . . . . . . . 2 1 2 . . . . 17 . 6 1 Targets Rammed 36 | . . . 4 . . . . . . . . . 2 1 2 . . . . 20 . 6 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Highest Temperature 670 | 108 207 45 99 72 81 435 186 193 . 185 375 159 491 304 670 224 353 . 273 255 200 488 403 Average Temperature 118 | 48 104 23 27 25 29 70 65 72 . 78 130 83 161 140 215 94 113 . 120 77 96 127 91 Received Heat Transfer 3176 | . 54 78 288 45 27 63 63 165 . 27 48 . 243 9 282 135 9 . 18 822 197 594 9 Effects 52 | . 1 . . . . 1 . . . . 1 . 23 1 22 . 1 . . . . . 2 Shutdowns 17 | . . . . . . . . . . . 1 . 5 . 9 . 1 . . . . . 1 Energy Bleed 4 | . 1 . . . . . . . . . . . . 1 2 . . . . . . . . Interference 18 | . . . . . . . . . . . . . 15 . 3 . . . . . . . . Matter Decay 6 | . . . . . . 1 . . . . . . 2 . 3 . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . 1 . . . . . . . . . 1 1 . . . . 1 7 2 3 4 Combat Hostiles 16 | . . . 1 . . . . . . . . . 1 1 . . . . 1 6 1 3 2 Parts Fried 80 | . . . 2 . . . . . . . . . 1 . 3 . . . . 33 12 9 20 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . . . . . . . . 5 . . . . . . 6 1 3 5 Heat Transferred 11097 | 50 . . 50 . . . . . . . . . 1450 . 400 . . . 111 1795 1202 3712 2327 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | 1 . . 1 . . . . . . . . . . . . . . . . 5 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Peak Influence 967 | 15 118 90 239 370 277 201 . . . . 198 42 239 112 340 . . . . 480 716 967 829 Initial 435 | . 7 35 9 . 132 91 . . . . 25 22 22 25 5 . . . . . 65 95 435 Average 205 | 5 46 38 106 260 204 79 . . . . 74 26 66 35 104 . . . . 224 375 363 390 Maximum Alert Level 3 | . . . 1 1 1 1 . . . . . . 1 . 1 . . . . 2 3 3 3 Low Security (%) 62 | 100 100 100 80 40 32 93 . . . . 100 100 93 100 81 . . . . 50 18 47 27 Level 1 18 | . . . 19 59 67 6 . . . . . . 6 . 18 . . . . 26 33 8 23 Level 2 15 | . . . . . . . . . . . . . . . . . . . . 23 44 25 35 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . 2 18 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 2 . 1 3 . . . . 2 . 6 3 5 . . . . 8 5 12 5 Investigation 8 | . . . . . . 1 . . . . . . . 1 1 . . . . 1 1 2 1 Extermination 26 | . . . . . . 2 . . . . 1 . 4 1 3 . . . . 5 3 3 4 Reinforcement 15 | . . . 2 . 1 . . . . . 1 . 2 1 1 . . . . 2 . 5 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . 3 1 3 4 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 429 | . 5 7 22 12 6 13 6 7 . 4 12 6 24 5 25 3 15 . 4 71 46 75 61 Peak Tracking Total 12 | . 2 3 6 5 2 3 2 3 . 2 3 6 3 2 5 1 4 . 2 10 8 12 6 Tactical Retreats 28 | . 1 . 1 . . 1 . 2 . . . . . . . . 4 . . 5 6 4 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 30 | . 1 . . 8 . 1 . . . . 3 . 5 1 . . . . . 3 1 4 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 35 | . . . 1 1 . 2 . . . . . . 4 . 13 . . . . 3 3 4 4 Max in Single Turn 3 | . . . 1 1 . 2 . . . . . . 1 . 3 . . . . 1 1 1 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 56 | . 3 4 5 . . 4 . . 4 . 5 . 4 2 2 . . 4 . 5 6 2 6 Terminals 31 | . 3 3 4 . . 1 . . . . 5 . 3 2 1 . . . . 2 3 2 2 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Repair Stations 5 | . . . . . . 2 . . . . . . . . 1 . . . . 1 . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Total Hacks 164 | . 12 13 17 . . 14 . . 24 . 9 . 10 4 6 . . 17 . 10 15 5 8 Successful 114 | . 8 11 11 . . 9 . . 24 . 3 . 7 2 3 . . 17 . 6 6 1 6 Failed 50 | . 4 2 6 . . 5 . . . . 6 . 3 2 3 . . . . 4 9 4 2 Catastrophic 11 | . 1 . . . . 1 . . . . 1 . . 1 1 . . . . 2 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 9 9 11 . . 2 . . . . 6 . 5 4 1 . . . . 2 3 4 1 Terminals 82 | . 12 11 16 . . 2 . . . . 9 . 7 4 2 . . . . 5 7 5 2 Fabricators 9 | . . . . . . . . . . . . . 3 . . . . . . 1 2 . 3 Repair Stations 17 | . . . . . . 9 . . . . . . . . 4 . . . . 3 . . 1 Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Scanalyzers 8 | . . 2 . . . 3 . . . . . . . . . . . . . . 3 . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Terminal Hacks 69 | . 4 4 6 . . . . . 24 . 2 . 3 2 1 . . 17 . 2 1 1 2 Record 17 | . . . . . . . . . 11 . . . . . . . . 5 . . . 1 . Part Schematic 11 | . 1 1 . . . . . . 3 . 1 . . 1 . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 1 . . . . . . . . . . . . 1 . . . . 1 . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 3 . . . . . . 1 2 . 2 Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Build 5 | . . . . . . . . . . . . . 2 . . . . . . 1 1 . 1 Repair Station Hacks 11 | . . . . . . 8 . . . . . . . . 2 . . . . 1 . . . Scan Component 6 | . . . . . . 4 . . . . . . . . 1 . . . . 1 . . . Repair 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . 2 . . . 1 . . . . . . . . . . . . . . 2 . . Insert Component 3 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Analyze 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Unauthorized Hacks 16 | . 4 5 4 . . . . . . . 1 . 1 . . . . . . 1 . . . Terminals 16 | . 4 5 4 . . . . . . . 1 . 1 . . . . . . 1 . . . Track 5 | . 2 1 1 . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 2 3 . . . . . . . 1 . 1 . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 3 3 . . 3 . . . . 5 . 4 2 2 . . . . 4 6 2 3 Full Trace Events 8 | . 1 . . . . 1 . . . . . . . 1 1 . . . . 1 1 1 1 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 2 . . . . . . 3 . 1 . . 1 . . . 4 . . 1 . . Parts Built 6 | . . . . . . . . . . . . . 2 . . . . . . 2 1 . 1 Matter 869 | . . . . . . . . . . . . . 204 . . . . . . 278 285 . 102 Time 189 | . . . . . . . . . . . . . 50 . . . . . . 46 76 . 17 Total Part Build Rating 26 | . . . . . . . . . . . . . 2 . . . . . . 18 5 . 1 Parts Repaired 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . Time 181 | . . . . . . 153 . . . . . . . . 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Scanalyzed 3 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 6 | . . 1 . . . . . . . 1 . . . . . . . . . 1 3 . . Largest Group 1 | . . 1 1 . . . . . . 1 1 . . . . . . . . 1 1 . . Highest-Rated Group 94 | . . 10 10 . . . . . . 94 94 . . . . . . . . 64 58 . . Highest-Rated Ally 94 | . . 10 10 . . . . . . 94 94 . . . . . . . . 64 58 . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 34 | . . . . . . . . . . 7 11 . . . . . . . . 3 13 . . Total Damage 1007 | . . . . . . . . . . 179 322 . . . . . . . . 192 314 . . Kills 5 | . . . . . . . . . . 2 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 1 . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 19944 | 114 264 304 805 480 383 1338 539 584 137 750 960 65 1880 527 1220 772 663 340 839 1713 1638 1179 2450 Spaces Moved 8360 | 58 135 156 321 168 158 534 234 281 77 337 449 83 799 243 422 334 285 157 373 534 709 508 1005 Core 112 | 5 . . . . . . . . . . . 73 26 . . 2 . . . 2 1 . 3 Treads 8094 | 53 135 156 321 168 158 534 234 281 77 337 449 10 619 243 422 332 285 157 373 532 708 508 1002 Legs 154 | . . . . . . . . . . . . . 154 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 200 200 200 180 180 180 180 50 50 200 200 200 205 205 205 145 155 155 155 Average Speed 190 | 150 174 180 180 225 219 200 200 183 180 180 194 68 185 200 200 214 205 205 211 193 182 156 194 Slowest Speed 2200 | 160 180 180 180 240 240 200 200 240 180 180 200 200 220 200 200 1700 205 205 225 1800 2200 175 1650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 5 33 21 38 48 15 15 45 44 68 56 13 66 21 8 16 48 46 62 62 19 17 53 22 Regions Visited 23 Branch Regions 9 Pre-discovered Areas 7 | . . . . . . . . . 1 1 . . . . . 1 1 3 . . . . . Known Exits Taken 20 | 1 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . 1 2 . 4 . . . . . 2 1 . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 272 | 2 . . 2 . 1 . 1 . . . . . 30 . 24 . 20 . 1 83 14 40 54 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 118 | . . . . . 1 . 1 . . . . . 2 . 24 . 20 . 1 2 11 40 16 AOE 154 | 2 . . 2 . . . . . . . . . 28 . . . . . . 81 3 . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total 10813 | 71 149 166 445 220 181 758 279 319 76 468 507 86 1071 273 701 356 316 175 404 913 933 713 1233 Wait 1070 | . 5 . 55 3 . 162 31 9 . 122 21 . 149 9 193 . 2 . 5 114 63 55 72 Move 8338 | 57 134 155 321 167 157 533 233 280 76 336 449 82 798 242 421 333 284 156 372 533 708 507 1004 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 1 . 3 5 6 3 10 . 1 . . 3 . 17 3 2 1 5 2 2 10 13 9 7 Fast Attach 172 | 7 1 1 5 . 1 7 1 1 . 2 3 1 22 3 11 . . 9 6 31 15 15 30 Attach 54 | . . . . 1 2 . . . . . 1 . 4 . 1 3 4 1 . 16 10 4 7 Detach 7 | . 1 . . . . . . . . . 1 . . . 1 . . . 2 2 . . . Swap 80 | 1 1 1 4 1 2 7 . 4 . . 6 . 6 1 11 3 1 . 3 6 9 6 7 Drop 126 | . . . . . 6 12 . 5 . 1 7 1 8 5 10 2 . 7 5 10 20 17 10 Fire 770 | 5 7 6 51 26 10 27 14 19 . 7 16 2 61 7 49 14 20 . 9 162 69 94 95 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . . . 4 . . . . . . . . . 2 1 2 . . . . 18 . 6 1 Escape Stasis 22 | . . . . 16 . . . . . . . . 4 2 . . . . . . . . . Rewire 34 | . . . . . . . . . . . . . . . . . . . . 8 26 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Weapon x1 243 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered exit to Mines (range 12) 305 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Identified exit to Materials 343 | -10/Materials | Discovered exit to Materials (range 16) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | Identified exit to Materials 658 | -9/Materials | Discovered exit to Materials (range 14) 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Accompanied by 1 ally 683 | -8/Materials | Evolved 2 slots: Utility x2 706 | -8/Materials | Build established: Hacker-Gunner 1047 | -8/Materials | Identified exit to Factory 1047 | -8/Materials | Discovered exit to Factory (range 5) 1485 | -8/Materials | Identified exit to Garrison 1488 | -8/Materials | Entered Garrison 1523 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Garrison Relay disabled 1696 | -8/Garrison | Triggered checkpoint 1763 | -8/Garrison | Destroyed 10 combat bots 1777 | -8/Garrison | Triggered checkpoint 1901 | -8/Garrison | Identified exit to Materials 1901 | -8/Garrison | Discovered exit to Materials (range 17) 1958 | -8/Garrison | Installed Relay Interface Framework 1968 | -8/Garrison | Entered Materials 2005 | -8/Materials | Build established: Hacker-Skirmisher 2335 | -8/Materials | Discovered exit to Factory (range 5) 2351 | -8/Materials | Entered Factory 2351 | -7/Factory | Evolved 2 slots: Utility x2 2590 | -7/Factory | Repaired Lgt. Armor Plating 2635 | -7/Factory | Repaired Gauss Rifle 2869 | -7/Factory | Repaired Imp. Ion Engine 2921 | -7/Factory | Repaired Imp. Assault Rifle 2996 | -7/Factory | Identified exit to Factory 2996 | -7/Factory | Discovered exit to Factory (range 18) 3666 | -7/Factory | Identified exit to Lower Caves 3666 | -7/Factory | Discovered exit to Lower Caves (range 10) 3689 | -7/Factory | Entered Lower Caves 3703 | -7/Lower Caves | Build established: Hauler-Skirmisher 4216 | -7/Lower Caves | Identified exit to Lower Caves 4216 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 4228 | -7/Lower Caves | Entered another Lower Caves area 4278 | -7/Lower Caves | Discovered exit to Factory (range 7) 4292 | -7/Lower Caves | Spotted B-75 Beast 4312 | -7/Lower Caves | Destroyed B-75 Beast 4447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4489 | -7/Lower Caves | Build established: Hacker-Tank 4662 | -7/Lower Caves | Learned Factory stockpile data 4796 | -7/Lower Caves | Identified exit to Data Miner 4796 | -7/Lower Caves | Discovered exit to Data Miner (range 11) 4812 | -7/Lower Caves | Entered Data Miner 4812 | -7/Data Miner | Identified exit to Proximity Caves 4812 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4847 | -7/Data Miner | Met Data Miner 4881 | -7/Data Miner | Learned location of Section 7 (-3) 4881 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4908 | -7/Data Miner | Received God Mode back door access code from Data Miner 4949 | -7/Data Miner | Entered Proximity Caves 5001 | -6/Proximity Caves | Build established: Scavenger-Tank 5117 | -6/Proximity Caves | Escorted by Enhanced Grunt 5208 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5688 | -6/Proximity Caves | Discovered exit to Factory (range 6) 5699 | -6/Proximity Caves | Entered Factory 5699 | -6/Factory | Accompanied by 1 ally 5699 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6234 | -6/Factory | Build established: Hauler-Gunner 6659 | -6/Factory | Sucked down chute 6659 | -6/Factory | Entered Waste 6675 | -6/Waste | Spotted C-40 Crusher 6685 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6686 | -6/Waste | Released all parts (13) 6686 | -6/Waste | Spotted C-40 Crusher 6701 | -6/Waste | Spotted C-40 Crusher 6706 | -6/Waste | Spotted C-40 Crusher 6712 | -6/Waste | Spotted C-40 Crusher 6715 | -6/Waste | Spotted C-40 Crusher 6717 | -6/Waste | Identified exit to Factory 6717 | -6/Waste | Discovered exit to Factory (range 16) 6724 | -6/Waste | Entered Factory 7005 | -6/Factory | Identified exit to Factory 7005 | -6/Factory | Discovered exit to Factory (range 13) 7291 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7317 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7557 | -6/Factory | Build established: Hacker-Mutant 8604 | -6/Factory | Entered another Factory area 8604 | -5/Factory | Evolved 2 slots: Utility x2 8731 | -5/Factory | Build established: Hacker-Tank 9061 | -5/Factory | Identified exit to Factory 9061 | -5/Factory | Discovered exit to Factory (range 5) 9131 | -5/Factory | Entered another Factory area 9131 | -4/Factory | Evolved 2 slots: Utility x2 9132 | -4/Factory | Identified exit to Extension 9719 | -4/Factory | Repaired Hyp. Coil Gun 9740 | -4/Factory | Build established: Hacker-Gunner 10178 | -4/Factory | Build established: Scavenger-Gunner 10341 | -4/Factory | Identified exit to Upper Caves 10341 | -4/Factory | Discovered exit to Upper Caves (range 6) 10351 | -4/Factory | Entered Upper Caves 10455 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10621 | -4/Upper Caves | Spotted B-86 Titan 10763 | -4/Upper Caves | Destroyed B-86 Titan 10764 | -4/Upper Caves | Lost 3 parts (1n2u) 11056 | -4/Upper Caves | Learned location of Armory (-3) 11095 | -4/Upper Caves | Identified exit to Upper Caves 11095 | -4/Upper Caves | Discovered exit to Upper Caves (range 15) 11123 | -4/Upper Caves | Entered another Upper Caves area 11145 | -4/Upper Caves | Encountered a Warlord checkpoint 11363 | -4/Upper Caves | Lost 3 parts (1u2w) 11766 | -4/Upper Caves | Identified exit to Zhirov 11766 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 11786 | -4/Upper Caves | Entered Zhirov 11786 | -4/Zhirov | Identified exit to Proximity Caves 11786 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 11825 | -4/Zhirov | Met Zhirov 11870 | -4/Zhirov | Found Alien Artifact 11870 | -4/Zhirov | Identified Integrated Dissipator 11870 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11895 | -4/Zhirov | Found Alien Artifact 12039 | -4/Zhirov | Learned location of Testing (-2) 12039 | -4/Zhirov | Learned location of Quarantine (-3) 12039 | -4/Zhirov | Learned location of Command (-1) 12057 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12103 | -4/Zhirov | Build established: Hacker-Mutant 12126 | -4/Zhirov | Entered Proximity Caves 12414 | -3/Proximity Caves | Build established: Hacker-Gunner 12932 | -3/Proximity Caves | Identified exit to Research 12932 | -3/Proximity Caves | Discovered exit to Research (range 14) 12965 | -3/Proximity Caves | Entered Research 12965 | -3/Research | Evolved 2 slots: Utility x2 13324 | -3/Research | Spotted B-86 Titan 13473 | -3/Research | Lost 16 parts (1p1n7u7w) 13490 | -3/Research | Destroyed 11 combat bots 13541 | -3/Research | Fabricated Biometal Heavy Treads (x2) 13557 | -3/Research | System corruption reached 10% 13641 | -3/Research | Core integrity fell below 50% 13657 | -3/Research | System corruption reached 30% 13658 | -3/Research | Lost 9 parts (1p1n2u5w) 13846 | -3/Research | Lost 4 parts (4w) 14007 | -3/Research | Core integrity fell below 20% 14077 | -3/Research | Lost 6 parts (1n2u3w) 14424 | -3/Research | Build established: Scavenger-Gunner 14552 | -3/Research | Identified exit to Research 14552 | -3/Research | Discovered exit to Research (range 15) 14678 | -3/Research | Entered another Research area 14678 | -2/Research | Evolved 2 slots: Weapon x2 14845 | -2/Research | Incoming investigation squad redirected 14966 | -2/Research | Found Gamma Bomb Array 14969 | -2/Research | Found Fusion Bomb Launcher 14995 | -2/Research | Build established: Scavenger-Executioner 15076 | -2/Research | Fabricated Lgt. Regenerative Plating? 15158 | -2/Research | Spotted B-90 Cyclops 15177 | -2/Research | Local fabrication network quarantined 15178 | -2/Research | First assault squad dispatched 15189 | -2/Research | Destroyed 8 combat bots 15206 | -2/Research | Incoming assault squad redirected 15208 | -2/Research | Destroyed B-90 Cyclops 15920 | -2/Research | Found Fusion Bomb Launcher 16272 | -2/Research | Found Imp. Powered Armor 16282 | -2/Research | Identified exit to Testing 16282 | -2/Research | Discovered exit to Testing (range 15) 16316 | -2/Research | Entered Testing 16589 | -2/Testing | Spotted PH-ZCKGS370RZ 16600 | -2/Testing | Destroyed PH-ZCKGS370RZ 16719 | -2/Testing | Found Portable AFG 16856 | -2/Testing | Scanned by Researcher 16923 | -2/Testing | Lost 3 parts (2u1w) 16924 | -2/Testing | Destroyed 10 combat bots 17066 | -2/Testing | First assault squad dispatched 17150 | -2/Testing | Lost 3 parts (2u1w) 17191 | -2/Testing | Destroyed 12 combat bots 17193 | -2/Testing | Lost 3 parts (1p2w) 17236 | -2/Testing | Found Prototype Energy Cannon 17236 | -2/Testing | Identified Null Cannon 17321 | -2/Testing | Destroyed 7 combat bots 17346 | -2/Testing | Lost 3 parts (1p1u1w) 17479 | -2/Testing | Identified exit to Access 17479 | -2/Testing | Discovered exit to Access (range 11) 17495 | -2/Testing | Entered Access 17495 | -1/Access | Evolved 2 slots: Utility x2 17650 | -1/Access | Build established: Scavenger-Gunner 17975 | -1/Access | Build established: Scavenger-Executioner 17996 | -1/Access | Destroyed 11 combat bots 18308 | -1/Access | Fabricated Hcp. Storage Unit (x1) 18312 | -1/Access | Incoming investigation squad redirected 18382 | -1/Access | Spotted B-99 Colossus 18393 | -1/Access | Spotted B-99 Colossus 18402 | -1/Access | Identified exit to Command 18402 | -1/Access | Discovered exit to Command (range 4) 18451 | -1/Access | Identified Transdimensional Reconstructor 18451 | -1/Access | Warped through subspace 18473 | -1/Access | Lost 12 parts (1p1n6u4w) 18967 | -1/Access | Lost 3 parts (1u2w) 19217 | -1/Access | Found Prototype Launcher 19217 | -1/Access | Identified Com. Tesla Bomb Launcher 19301 | -1/Access | Identified exit to Surface 19437 | -1/Access | Found Prototype Device 19437 | -1/Access | Identified Exp. Thermal Shield 19553 | -1/Access | Lost 3 parts (3w) 19761 | -1/Access | Spotted B-99 Colossus 19806 | -1/Access | Destroyed B-99 Colossus 19833 | -1/Access | Lost 4 parts (2u2w) 19945 | *** | Escaped! Last Messages --------------- 19805_ Slug penetrates Wall. 19806_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 19806_ B-99 Colossus suffers critical hit. 19806_ B-99 Colossus destroyed. 19806_ K-01 Serf collects debris. 19841_ W-44 Eye distress signal alerts nearby ally. 19841_ W-44 Eye suffers critical hit. 19841_ Destroyed Antigrav System. 19841_ W-44 Eye knocked back. 19841_ Slug penetrates W-44 Eye. 19841_ W-44 Eye suffers critical hit. 19841_ W-44 Eye destroyed. 19855_ Acquired 1 matter. 19863_ System corrupted: Matter fused (-7). 19895_ ALERT: Rogue bot located, Q-Series report to Access Zone 4F. 19922_ OEPOWX,QJ&:J%3Q%HL|M 19929_ Connecting with Terminal... >>Open Sealed Barrier opened. 19935_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????# "" #?????????????????????? | | ?????????# "" #?????????????????????? | | ?????????# """""" # #?????????????????????? | | ?????????# """""" # #?????????????????????? | | ?????????# "" # #?????????????????????? | | ?????????# "" #^^^^ ????????????????????? | | ?????????# + ???????????????????? | | ?????????# # *% ?????????????????? | | ?????????# # ! ????????????????? | | ?????????###+########## #####???????????????? | | ???????????# #????????? ???????????????????? | | ???????????# #????????? #??????????????????? | | ???????????# #????????? #??????????????????? | | ???????????# #????????? #??????????????????? | | ???????????# #????????? ? ???????????????????? | | ???#???????# #????????? ???????????????????????? | | #### ###### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #?????#""""""""""#??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????+ #?????# "" #??????????????????? | | ??????????# #?????# "@ #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????+ #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #????## ##?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????##"" ##?????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ########### #?????#T #??????????????????? | | #?????#"" #??????????????????? | | #?????#"" #??????????????????? | | #######"" #??????????????????? | | ???????????? | | ???????????? | | +##########+##########################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 100 Energy Generation 57 Energy Capacity 1400 Matter Stores 350 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Corruption Prevention 12 Armor Coverage 750 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 6 Offensive Hacking 34 Defensive Hacking 10 Relay Coupler Types 97 Relay Coupler Value 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Shotgun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Proton Cannon | -6/Factory | Hacked Lrn. Proton Cannon | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Heavy Siege Treads | -2/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Biometal Heavy Treads | x2 | -3/Research | Preloaded Lgt. Regenerative Plating | x1 | -2/Research Hcp. Storage Unit | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed EnergyGaussUnit Manual? 0 Play Time 02:19:36 Cumulative 179.0 hours Start 2020.12.23 @ 10:29:07 End 2020.12.23 @ 14:32:01 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 142 Rogue 39 Adventurer 52 Explorer 51 Win Type 0 Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00f2086f-283d-471d-9f56-68ca66a34f94