Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 23:51:34 Player: Ayre223 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1495) 1495 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5145 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Experimental Sensor Array Improved Signal Interpreter Kinecellerator Heavy Laser Minigun Precision Assault Rifle Faulty Precision Assault Rifle Precision Assault Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer Kinecellerator > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Experimental Sensor Array Improved Signal Interpreter Heavy Laser Minigun Enhanced Autogun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon Gauss Cannon [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . 1 . 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 40 | 6 1 . 12 1 9 5 6 Power 7 | 1 . . 1 . 2 2 1 Engine 5 | 1 . . 1 . 1 1 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 2 . 3 1 . Treads 4 | 2 . . 2 . . . . Leg 4 | . . . . . 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 . 2 1 3 . 2 Device 5 | . 1 . . 1 2 . 1 Storage 2 | 1 . . 1 . . . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . . 7 . 1 2 3 Energy Gun 6 | 2 . . 4 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 6 | . . . 2 . 1 1 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 20 | . . . 1 . . 3 16 Power 4 | . . . . . . 1 3 Propulsion 4 | . . . . . . 2 2 Utility 5 | . . . . . . . 5 Weapon 7 | . . . 1 . . . 6 Highest Loss Streak 10 | . . . 1 . . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 93 100 94 99 97 79 56 Engine 8 | . 14 14 11 11 7 5 5 Core 1 | . . . . . 1 3 2 Treads 14 | . 28 28 29 33 16 . . Leg 6 | . . . . . 10 16 4 Device 14 | . 8 14 11 21 18 15 11 Storage 9 | . 14 14 11 11 9 7 6 Processor 3 | . . . . . 7 7 4 Protection 1 | . . . 9 . . . . Energy Gun 6 | . 28 28 11 . . . . Energy Cannon 4 | . . . 5 11 9 6 . Ballistic Gun 8 | . . . 5 11 18 9 12 Ballistic Cannon 2 | . . . . . . 6 5 Peak Build Rating 38 | 6 7 7 19 19 34 35 38 Average Rating 22 | 4 6 7 14 18 28 32 28 On Entrance 15 | . 6 7 7 19 19 34 33 Naked Turns . | . . . . . . . . Heaviest Build 50 | 12 13 13 40 40 41 49 50 Greatest Support 63 | 40 40 40 63 63 63 40 20 Greatest Overweight (x) 14 | . . . . . 1 4 14 Average Overweight (x) . | . . . . . . 1 6 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 Most Carried 15 | 2 1 1 14 14 15 15 14 Average Carried 9 | . . . 8 12 12 14 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 14 | . . 1 14 12 11 14 10 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Skirmisher 11% | Gunner 9% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1216 | 260 . 10 119 34 322 186 285 Remotely . | . . . . . . . . Salvage Created 1574 | . . 29 299 187 521 220 318 Parts 83 | . . 3 16 8 39 6 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 36 | . . 2 6 4 12 5 7 Guns 19 | . . 2 6 2 5 . 4 Cannons 16 | . . . . 2 7 4 3 Classes Destroyed 8 | . . 1 3 . 1 1 2 Worker 2 | . . . . . 1 1 . Swarmer 6 | . . 2 . . 4 . . Grunt 14 | . . . 2 3 5 4 . Brawler 3 | . . . . . . . 3 Duelist 2 | . . . 1 1 . . . Sentry 7 | . . . 3 . 3 . 1 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 1 1 Best Kill Streak 7 | . . 2 2 2 7 4 2 Combat Bots Only 5 | . . 2 2 2 5 4 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 307 | . . 10 40 6 41 28 182 Missed 84 | . . 2 13 1 10 7 51 Damage Taken 3888 | . . 66 438 98 398 709 2179 Core 1208 | . . 17 26 . 113 198 854 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 93 . 93 79 71 . Volleys Fired 105 | . . 4 18 6 29 14 34 Largest 3 | . . 2 2 2 3 3 3 Hottest 133 | . . 80 112 85 110 133 98 Shots Fired 272 | . . 8 36 12 87 43 86 Gun 186 | . . 8 35 6 58 14 65 Cannon 86 | . . . 1 6 29 29 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 180 | . . . 1 6 58 29 86 Thermal 92 | . . 8 35 6 29 14 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . . 3 11 11 8 9 6 Robot Miss Streak 4 | . . 3 1 1 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 173 | . . 4 30 9 45 26 59 Core Hits 66 | . . 2 12 5 21 8 18 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 3 | . . . 1 . . 1 1 Burn 1 | . . . 1 . . . . Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3412 | . . 52 414 195 884 650 1217 Guns 1976 | . . 52 392 82 470 138 842 Cannons 1436 | . . . 22 113 414 512 375 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2214 | . . . 19 82 470 426 1217 Thermal 1198 | . . 52 395 113 414 224 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . . 4 19 Average Corruption 12 | . . . . . . 2 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . . . 5 34 Message Errors 5 | . . . . . . . 5 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . 1 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 6 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 3 | . . . . . . 1 2 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . . . 13 Projectiles 13 | . . . . . . . 13 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 5 3 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 4 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 292 | . . 72 292 119 186 159 268 Average Temperature 80 | . . 38 113 53 56 89 78 Received Heat Transfer 498 | . . . 108 18 198 126 48 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . 1 3 . . 1 . Heat Transferred 2301 | . . 125 992 185 666 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 229 | . . 80 220 105 229 125 139 Initial 103 | . . . . 15 . 103 51 Average 54 | . . 7 111 66 65 54 59 Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 95 | 100 100 100 71 100 90 100 100 Level 1 4 | . . . 28 . 9 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 1 1 1 2 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . 1 . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 8 | . . 1 6 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 2 5 12 5 15 7 14 Peak Tracking Total 6 | . 2 4 4 3 6 4 4 Tactical Retreats 4 | . . 2 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 8 | . . . 2 1 2 3 . Terminals 7 | . . . 2 . 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . 3 1 3 9 . Successful 11 | . . . 3 1 1 6 . Failed 5 | . . . . . 2 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . . . 3 . 3 9 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 3 1 1 6 . Record 3 | . . . . . . 3 . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . Disarm Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4847 | 73 66 885 568 400 661 1195 999 Spaces Moved 2281 | 41 41 546 294 231 367 569 192 Core 70 | 3 . . . . . . 67 Treads 1378 | 38 41 546 294 231 228 . . Legs 833 | . . . . . 139 569 125 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 260 Average Speed 189 | 151 160 160 160 160 152 191 434 Slowest Speed 750 | 160 160 160 160 160 190 400 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 16 89 40 49 27 19 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . . 4 2 6 Melee . | . . . . . . . . Projectile 12 | . . . . . 4 2 6 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2633 | 52 42 550 353 253 429 650 304 Wait 148 | . . . 8 11 8 51 70 Move 2274 | 40 40 545 293 230 366 568 192 Hop . | . . . . . . . . Pick Up 47 | 6 1 1 19 2 8 8 2 Fast Attach 3 | . . . . . 1 2 . Attach 21 | 6 1 . 3 1 2 2 6 Detach . | . . . . . . . . Swap 16 | . . . 9 . 6 1 . Drop 19 | . . . 3 3 9 4 . Fire 105 | . . 4 18 6 29 14 34 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 140 | -10/Materials | Entered Mines 141 | -10/Mines | Learned location of Storage (-9) 171 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 177 | -10/Mines | Found Prototype Device 237 | -10/Mines | Assembled infested the area 242 | -10/Mines | Assisted by a Guerilla fighting off Assembled 314 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of Zion (-6) 985 | -10/Mines | Learned Materials terminal intel 1013 | -10/Mines | Discovered new exit (range 8) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -9/Materials | Identified exit to Storage 1027 | -9/Materials | Loaded intel: 11 terminal locations 1565 | -9/Materials | Discovered new exit (range 16) 1593 | -9/Materials | Entered Mines 1709 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1919 | -9/Mines | Met a Derelict shopkeep closing up shop 1981 | -9/Mines | Discovered new exit (range 6) 1993 | -9/Mines | Entered Materials 1993 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2282 | -8/Materials | Build established: Skirmisher 2618 | -8/Materials | Discovered new exit (range 11) 2629 | -8/Materials | Identified exit to Factory 2654 | -8/Materials | Entered Factory 2654 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2709 | -7/Factory | Build established: Scavenger-Skirmisher 3117 | -7/Factory | Discovered new exit (range 5) 3127 | -7/Factory | Identified exit to Factory 3849 | -7/Factory | Entered another Factory area 3849 | -6/Factory | Evolved 2 slots: Utility x2 4175 | -6/Factory | Build established: Scavenger-Gunner 4252 | -6/Factory | System corruption reached 10% 4306 | -6/Factory | Lost 10 parts (2p1n4u3w) 4579 | -6/Factory | Build established: Gunner 4831 | -6/Factory | Core integrity fell below 50% 4843 | -6/Factory | Core integrity fell below 20% 4848 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf cleans the Repair Station. System corrupted: IFF burst signal emitted. U-05 Engineer lays Concrete. K-01 Serf cleans the Repair Station. System corrupted: Kinecellerator fused. System corrupted: Matter fused (-9). ALERT: Cargo convoy en route, clear transfer corridor. System corrupted: Heat flow error (+270). System corrupted: Heat flow error (+297). System corrupted: Component data lost. System corrupted: Matter fused (-7). System corrupted: Energy discharge (-60). Enh. Autogun destroyed. Kinecellerator destroyed. Adv. Assault Cannon destroyed. Enh. Autogun destroyed. System corrupted: Matter fused (-10). Imp. Ion Engine destroyed. 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"" # =# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed HeatMultitargetingProcessor Manual? 0 Play Time 00:32:56 Cumulative 7.7 hours Start 2024.11.30 @ 22:59:21 End 2024.11.30 @ 23:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e7faf41-a0f1-4903-b7af-7c0d4477bb58