Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 18:54:34 Player: Shiba Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (372) 372 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2467 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 66/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Targeting Computer High-powered Tractor Beam Heavy EM Shotgun Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating System Shield Tractor Beam > --- WEAPON ----------- Hammer Heavy Flail > --- INVENTORY -------- Targeting Computer High-powered Tractor Beam Heavy EM Shotgun Heavy Particle Cannon [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 29 | 6 7 3 10 3 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 1 2 . Treads . | . . . . . Leg 6 | . 4 1 1 . Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 2 5 . Device 2 | . . 1 1 . Storage 2 | 1 . . 1 . Processor 2 | . 1 1 . . Hackware 1 | . . . 1 . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 8 | 2 1 . 2 3 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . 2 2 7 Power 2 | . . 1 . 1 Propulsion 2 | . . . 1 1 Utility 5 | . . 1 1 3 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . 1 2 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 80 | . 99 78 50 47 Engine 10 | . 14 6 5 3 Leg 17 | . 25 27 2 . Wheel 2 | . 2 . 5 4 Device 2 | . . 9 5 8 Storage 10 | . 14 . 8 . Processor 6 | . 9 18 . . Hackware 1 | . . . 3 9 Protection 4 | . 4 . 6 5 Energy Gun 1 | . 3 . . . Ballistic Gun 15 | . 24 18 . . Impact Weapon 4 | . . . 12 13 Naked Turns 24 | . . 21 . 3 Heaviest Build 17 | 12 15 8 17 12 Greatest Support 32 | 32 32 30 16 16 Greatest Overweight (x) 3 | . . . 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 6 8 5 7 5 Most Carried 8 | 6 8 7 4 5 Average Carried 5 | 2 7 4 1 5 Final Capacity 8 | 8 8 5 8 5 Final Carried 8 | 6 8 5 4 5 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 609 | 63 258 . 224 64 Remotely 156 | . . . 92 64 Salvage Created 520 | . 258 . 224 38 Parts 33 | . 21 . 11 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 12 | . 7 . 3 2 Guns 7 | . 7 . . . Cannons 1 | . . . . 1 Classes Destroyed 5 | . 3 . 2 . Recycler 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 5 | . 3 . . 2 Grunt 4 | . 4 . . . Sentry 3 | . . . 3 . Best Kill Streak 4 | . 4 . 2 1 Combat Bots Only 4 | . 4 . 1 1 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 257 | . 50 50 58 99 Missed 83 | . 22 20 17 24 Damage Taken 2052 | . 329 287 586 850 Core 781 | . 129 101 184 367 Absorbed by Shields 12 | . . . . 12 Core Remaining (%) 74 | 100 48 74 . . Volleys Fired 29 | . 25 . . 4 Largest 2 | . 2 . . 2 Hottest 125 | . 70 . . 125 Shots Fired 55 | . 50 . . 5 Gun 51 | . 50 . . 1 Cannon 4 | . . . . 4 Launcher . | . . . . . Special . | . . . . . Kinetic 48 | . 48 . . . Thermal 6 | . 2 . . 4 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 9 | . 6 . . 9 Robot Miss Streak 3 | . 3 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 61 | . 31 . 24 6 Core Hits 18 | . 15 . 1 2 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 4 | . . . 3 1 Smash 4 | . . . 3 1 Melee Attacks 33 | . . . 29 4 Impact 33 | . . . 29 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1233 | . 413 . 595 225 Guns 413 | . 413 . . . Cannons 100 | . . . . 100 Explosions . | . . . . . Melee 682 | . . . 595 87 Ramming 38 | . . . . 38 Kinetic 389 | . 389 . . . Thermal 124 | . 24 . . 100 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 682 | . . . 595 87 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 143 | . . . 77 66 Projectiles . | . . . . . Explosions . | . . . . . Melee 143 | . . . 77 66 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . . 17 Shots . | . . . . . Rammed 11 | . . . . 11 Targets Rammed 11 | . . . . 11 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 118 | . 36 . . 118 Average Temperature 35 | . 11 . . 57 Received Heat Transfer 781 | . 198 75 243 265 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 7 | . . . 5 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 162 | . 74 . . 88 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 198 | . 198 98 160 174 Initial 104 | . . 73 40 104 Average 88 | . 84 79 101 134 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 19 13 3 10 Peak Tracking Total 14 | . 5 14 2 8 Tactical Retreats 7 | . 4 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 7 | . 4 . 3 . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 12 | . 9 . 3 . Successful 5 | . 4 . 1 . Failed 7 | . 5 . 2 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 10 | . 8 . 2 . Terminals 11 | . 9 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1286 | 63 681 112 321 109 Spaces Moved 896 | 50 481 112 187 66 Core 66 | 3 . 43 3 17 Treads . | . . . . . Legs 559 | . 435 69 55 . Wheels 271 | 47 46 . 129 49 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 50 100 100 Average Speed 112 | 97 118 93 114 109 Slowest Speed 200 | 100 120 120 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 75 17 23 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1061 | 61 547 120 242 91 Wait 33 | . 15 1 14 3 Move 892 | 49 480 111 186 66 Hop . | . . . . . Pick Up 21 | 6 10 2 3 . Fast Attach 13 | 6 1 . 6 . Attach 7 | . 1 2 4 . Detach 1 | . . . . 1 Swap 9 | . 5 1 . 3 Drop 13 | . 10 3 . . Fire 29 | . 25 . . 4 Melee 33 | . . . 29 4 Ram 10 | . . . . 10 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 9) 468 | -10/Materials | Discovered new exit (range 17) 646 | -10/Materials | Discovered new exit (range 18) 727 | -10/Materials | Core integrity fell below 50% 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -9/Materials | Released all parts (7) 849 | -9/Materials | Discovered new exit (range 16) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -8/Materials | Identified exit to Garrison 1174 | -8/Materials | Discovered new exit (range 3) 1178 | -8/Materials | Entered Garrison 1196 | -8/Garrison | Triggered checkpoint 1252 | -8/Garrison | Core integrity fell below 50% 1265 | -8/Garrison | Garrison Relay disabled 1277 | -8/Garrison | Core integrity fell below 20% 1287 | -8/Garrison | Core destroyed Last Messages --------------- relay unit. 01265_ Relay Coupler [Heavy] tumbles out of relay unit. 01265_ Relay Coupler [NC] tumbles out of relay unit. 01267_ Critical hit (Burn: +37). 01268_ S-10 Pest destroyed. 01269_ Acquired 10 matter. 01271_ Critical hit (Burn: +37). 01271_ Tractor Beam destroyed. 01274_ Hvy. Particle Cannon destroyed. 01274_ Critical hit (Burn: +37). 01277_ Hvy. Flail destroyed. 01277_ Critical hit (Burn: +37). 01277_ Slammed into Y-45 Defender. 01278_ Destabilizing: System corrupted (+2). 01279_ Slammed into Y-45 Defender. 01284_ System Shield destroyed. 01284_ System corrupted by crushing effect (+1). 01285_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????# Y #?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#Y###????????????????????? | | ????????????????????????#+#"#????????????????????? | | ????????????????????????#[ "#????????????????????? | | ????????????????????????#!!"#????????????????????? | | ????????????????????????#*!=#????????????????????? | | ????????????????????????#%#"#????????????????????? | | ????????????????????????#=###????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????# ########???????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ######+#???????????????? | | ??????????????????????### #??????????????????????? | | ??????#####?????????????# #??????????????????????? | | ??????# #???????####### ####???????????????????? | | ??????# ######### + #???????????????? | | ??????# ###### ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Use The Force Challenges ------------ None Game ------ Seed LayeredHypercooledShotgun Manual? 0 Play Time 00:15:42 Cumulative 10.2 hours Start 2024.05.21 @ 18:39:27 End 2024.05.21 @ 18:54:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab326661-f064-4b8b-bac3-48d7cfa9490e