Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 21:31:22

Player: Yanche

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (562)      562
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1797

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (106)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Rocket Launcher
>       --- INVENTORY (6) ----
        Nuclear Core
        Terrain Scan Processor
        Supersonic Drone Bay
        Particle Gun
        Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Ion Cannon
                Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Particle Gun
                Particle Gun
                Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 6   9   8   1   1   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   1   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   5   5   .   1   
    Energy Gun             3    | .   2   1   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   2   2   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   2   1   .   2   
  Highest Loss Streak      6    | .   1   1   .   6   
Average Slot Usage (%)     98   | .   95  99  100 90  
  Engine                   13   | .   14  14  14  9   
  Wheel                    27   | .   28  27  28  23  
  Storage                  27   | .   25  28  28  28  
  Energy Gun               6    | .   7   3   14  9   
  Energy Cannon            4    | .   .   10  .   .   
  Ballistic Gun            6    | .   19  .   .   .   
  Ballistic Cannon         9    | .   .   13  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 12  16  24  21  21  
  Greatest Support         32   | 32  32  32  26  26  
  Greatest Overweight (x)  1    | .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 2   6   6   6   6   
  Average Carried          5    | .   4   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 2   6   6   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           764  | 251 236 277 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            693  | .   360 277 .   56  
  Parts                    34   | .   20  14  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   7   8   .   9   
  Guns                     8    | .   7   1   .   .   
  Cannons                  7    | .   .   6   .   1   
  AOE                      9    | .   .   1   .   8   
Classes Destroyed          5    | .   3   1   .   1   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   
  Grunt                    15   | .   7   8   .   .   
  Assembled                9    | .   .   .   .   9   
Best Kill Streak           9    | .   4   3   .   9   
  Combat Bots Only         9    | .   3   3   .   9   
Max Kills in Single Turn   7    | .   1   2   .   7   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 6    | .   .   1   .   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1040 | .   362 312 .   366 
  Core                     267  | .   90  67  .   110 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              65   | .   33  27  .   5   
  Largest                  2    | .   2   2   .   2   
  Hottest                  109  | .   60  109 .   109 
Shots Fired                129  | .   66  54  .   9   
  Gun                      74   | .   66  6   .   2   
  Cannon                   51   | .   .   47  .   4   
  Launcher                 4    | .   .   1   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  76   | .   45  27  .   4   
  Thermal                  44   | .   16  26  .   2   
  Explosive                4    | .   .   1   .   3   
  Electromagnetic          5    | .   5   .   .   .   
  Robot Hit Streak         9    | .   9   5   .   6   
  Robot Miss Streak        3    | .   3   3   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           79   | .   44  30  .   5   
  Core Hits                48   | .   21  12  .   15  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1965 | .   482 787 .   696 
  Guns                     571  | .   482 60  .   29  
  Cannons                  680  | .   .   652 .   28  
  Explosions               714  | .   .   75  .   639 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  759  | .   332 399 .   28  
  Thermal                  455  | .   113 313 .   29  
  Explosive                714  | .   .   75  .   639 
  Electromagnetic          37   | .   37  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            45   | .   .   16  .   29  
  Projectiles              16   | .   .   16  .   .   
  Explosions               29   | .   .   .   .   29  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 5    | .   .   5   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  5    | .   .   5   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      77   | .   .   .   .   77  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        540  | .   109 540 .   131 
  Average Temperature      145  | .   29  196 .   91  
  Received Heat Transfer   412  | .   201 171 .   40  
  Effects                  10   | .   .   10  .   .   
    Shutdowns              2    | .   .   2   .   .   
    Short Circuit          1    | .   .   1   .   .   
    Damage (minor)         1    | .   .   1   .   .   
    Damage (major)         6    | .   .   6   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         879  | .   250 555 .   74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             242  | .   149 242 .   .   
  Initial                  57   | .   .   57  .   .   
  Average                  89   | .   56  124 .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         91   | 100 100 84  .   100 
  Level 1                  8    | .   .   15  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   13  9   .   16  
  Peak Tracking Total      17   | .   3   3   .   17  
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   1   .   .   
  Successful               5    | .   4   1   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   4   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1245 | 40  396 555 221 33  
Spaces Moved               1023 | 30  245 483 243 22  
  Core                     1    | 1   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1022 | 29  245 483 243 22  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 90  90  90  
  Average Speed            93   | 98  100 91  90  90  
  Slowest Speed            110  | 100 100 110 90  90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 4   41  79  61  8   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          43   | .   .   19  .   24  
  Melee                    .    | .   .   .   .   .   
  Projectile               13   | .   .   11  .   2   
  AOE                      30   | .   .   8   .   22  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1188 | 37  333 544 246 28  
  Wait                     50   | .   33  17  .   .   
  Move                     1019 | 29  244 482 242 22  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 2   8   4   1   .   
  Fast Attach              12   | 6   3   3   .   .   
  Attach                   7    | .   3   3   .   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     6    | .   3   2   1   .   
  Drop                     13   | .   5   6   2   .   
  Fire                     65   | .   33  27  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
   41 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 6)
  437 | -10/Materials | Entered Mines
  455 | -10/Mines     | Met a Derelict shopkeep closing up shop
  638 | -10/Mines     | Found a hidden stash of uninstalled traps
  703 | -10/Mines     | Excavation squad dispatched
  703 | -10/Mines     | A large section of the Mines collapsed
  753 | -10/Mines     | Learned location of Zion (-7)
  761 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  790 | -10/Mines     | Discovered new exit (range 6)
  903 | -10/Mines     | Core integrity fell below 50%
  969 | -10/Mines     | Discovered new exit (range 4)
  988 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  989 | -10/Mines     | Discovered new exit (range 5)
  992 | -10/Mines     | Entered Exiles
 1004 | -10/Exiles    | Discovered new exit (range 15)
 1015 | -10/Exiles    | Met 8R-AWN
 1028 | -10/Exiles    | Met EX-HEX
 1056 | -10/Exiles    | Met EX-BIN
 1065 | -10/Exiles    | Aligned with FarCom system
 1066 | -10/Exiles    | Given EX-Vault access code
 1090 | -10/Exiles    | Opened EX-Vault
 1093 | -10/Exiles    | Found Prototype Device
 1113 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1128 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1205 | -10/Exiles    | Discovered new exit (range 11)
 1213 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1213 | -10/Exiles    | Entered Mines
 1214 | -9/Mines      | Assembled infested the area
 1215 | -9/Mines      | Identified exit to Materials
 1219 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1242 | -9/Mines      | Core integrity fell below 20%
 1246 | -9/Mines      | Destroyed self with Rocket Launcher

 Last Messages 
---------------
as-99448 destroyed.
Destroyed Asb. F-torch.
as-54101 destroyed.
Destroyed Asb. Hover Unit.
as-41671 destroyed.
as-84101 destroyed.
Hcp. Matter Pod destroyed.
Destroyed Hcp. Matter Pod.
as-37436 destroyed.
[Achievement: Quick And Dirty]
as-28828 destroyed.
as-05798 destroyed.
as-65036 destroyed.
as-26058 destroyed.
Assault Cannon destroyed.
System corrupted by crushing effect (+1).
Destroyed Asb. Hover Unit.
as-98326 destroyed.
Wheel destroyed.
Destroyed Wheel.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????         ##########?????????????????????? |
|     ?????  %=           a %###???????????????????? |
|     ?????          ######aa  ###?????????????????? |
|     ????????????????????#@     #?????????????????? |
|     ???????????????????#     %   #####???????????? |
|     ???????????????????#             #####???????? |
|     ???????????????????###    a   # ^        ????? |
|     ??????????????????????    %     ^#?### ??????? |
|     ??????????????????????         # #???????????? |
|     ??????????????????????### a    # #???????????? |
|     ????????????????????????#  %]  ^ #???????????? |
|     ???????????????????????##       ;#???????????? |
|     ??????????????#    #####        ##???????????? |
|     ?????????????#                 ##????????????? |
|     ?????????????#     ## #    #####?????????????? |
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|     ???????????????????????####??????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              DeliveryImpulseMediator
  Manual?         0
Play Time         00:15:26
  Cumulative      54.7 hours
  Start           2022.03.13 @ 21:16:55
  End             2022.03.13 @ 21:31:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           36
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebcc72bd-ad59-48d9-9d31-4394052c5969