Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 18:12:53

Player: Trevbot911

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (706)      706
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 1806

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             0/400
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (2750) Ox54
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Huge Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Flail
     Heavy Hammer
>          --- INVENTORY (25) ---
           Aluminum Leg
           Flight Unit
           Flight Unit
           Flight Unit
           Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
    Medium Matter Pod (100)
           Weight Redist. System
           Weight Redist. System
           Terrain Scanner
           Seismic Detector
    Medium Armor Plating
           Tractor Beam
           EM Pulse Gun
     Small Laser
  Improved Light Cannon
           Welding Torch
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Huge Storage Unit
           Targeting Computer
>          --- WEAPON -----------
    Medium Laser
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Heat Sink
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
    Medium Matter Pod
    Medium Matter Pod
           Weight Redist. System
           Terrain Scanner
           Seismic Detector
    Medium Armor Plating
           Tractor Beam
           EM Pulse Gun
     Small Laser
  Improved Light Cannon
           Welding Torch
           Plasma Cutter
     Heavy Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 5   26  12  
  Power                    6    | 1   3   2   
    Engine                 6    | 1   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               21   | 2   13  6   
    Treads                 5    | .   2   3   
    Leg                    7    | .   5   2   
    Wheel                  6    | 2   4   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 1   8   3   
    Energy Gun             2    | .   2   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   8   9   
  Power                    4    | .   2   2   
  Propulsion               9    | .   4   5   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      7    | .   7   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   94  97  
  Engine                   12   | .   13  10  
  Treads                   8    | .   .   21  
  Leg                      10   | .   11  9   
  Wheel                    8    | .   13  .   
  Flight                   1    | .   2   .   
  Storage                  25   | .   27  22  
  Processor                3    | .   .   10  
  Energy Gun               10   | .   11  10  
  Energy Cannon            4    | .   2   9   
  Ballistic Gun            2    | .   3   .   
  Special Weapon           4    | .   6   .   
Peak Build Rating          12   | 5   9   12  
  Average Rating           9    | 3   8   11  
  On Entrance              4    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             170  | 9   169 170 
  Greatest Support         60   | 20  40  60  
  Greatest Overweight (x)  54   | .   20  54  
  Average Overweight (x)   6    | .   8   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         24   | 7   24  25  
  Most Carried             25   | 7   25  25  
  Average Carried          21   | 4   20  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 7   25  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           608  | 230 289 89  
  Remotely                 .    | .   .   .   
Salvage Created            663  | .   519 144 
  Parts                    53   | .   51  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  26   | .   22  4   
  Guns                     6    | .   6   .   
  Cannons                  4    | .   2   2   
  AOE                      14   | .   14  .   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   9   1   
  Grunt                    16   | .   13  3   
Best Kill Streak           16   | .   16  2   
  Combat Bots Only         14   | .   14  2   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        279  | .    115  164  
  Missed                   81   | .    37   44   
Damage Taken               2276 | .    868  1408 
  Core                     571  | .    165  406  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   40   | .    40   .    
Core Remaining (%)         67   | 100  34   .    
Volleys Fired              64   | .    41   23   
  Largest                  2    | .    2    2    
  Hottest                  110  | .    70   110  
Shots Fired                95   | .    49   46   
  Gun                      47   | .    24   23   
  Cannon                   34   | .    11   23   
  Launcher                 14   | .    14   .    
  Special                  .    | .    .    .    
  Kinetic                  13   | .    13   .    
  Thermal                  68   | .    22   46   
  Explosive                14   | .    14   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    7    9    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           65   | .    32   33   
  Core Hits                42   | .    35   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         5    | .    1    4    
    Burn                   4    | .    1    3    
    Smash                  1    | .    .    1    
Melee Attacks              1    | .    .    1    
  Impact                   1    | .    .    1    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1798 | .    1266 532  
  Guns                     383  | .    185  198  
  Cannons                  384  | .    70   314  
  Explosions               999  | .    999  .    
  Melee                    20   | .    .    20   
  Ramming                  12   | .    12   .    
  Kinetic                  85   | .    85   .    
  Thermal                  682  | .    170  512  
  Explosive                999  | .    999  .    
  Electromagnetic          .    | .    .    .    
  Impact                   20   | .    .    20   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            39   | .    19   20   
  Projectiles              .    | .    .    .    
  Explosions               19   | .    19   .    
  Melee                    20   | .    .    20   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      48   | .    48   .    
  Shots                    3    | .    3    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        480  | .    202  480  
  Average Temperature      128  | .    71   169  
  Received Heat Transfer   981  | .    375  606  
  Effects                  8    | .    .    8    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Interference           3    | .    .    3    
    Short Circuit          1    | .    .    1    
    Damage (minor)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       1    | .    .    1    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             9    | .    4    5    
  Heat Transferred         1998 | .    518  1480 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             428  | .   428 65  
  Initial                  20   | .   .   20  
  Average                  89   | .   135 16  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         81   | 100 69  100 
  Level 1                  18   | .   30  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   4   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   40  11  
  Peak Tracking Total      10   | .   10  6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   19  11  
  Successful               22   | .   14  8   
  Failed                   8    | .   5   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   .   4   
  Terminals                19   | .   8   11  
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   7   8   
  Record                   9    | .   2   7   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              2    | .   1   1   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          117  | .   117 .   
  Retrieved Matter         285  | .   285 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3330 | 51   2038 1241 
Spaces Moved               890  | 46   578  266  
  Core                     9    | 8    .    1    
  Treads                   191  | .    2    189  
  Legs                     189  | .    114  75   
  Wheels                   488  | 38   450  .    
  Hover                    .    | .    .    .    
  Flight                   13   | .    12   1    
  Fastest Speed            50   | 50   80   320  
  Average Speed            342  | 74   322  431  
  Slowest Speed            3330 | 80   1637 3330 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 3    76   29   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          30   | .    30   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      30   | .    30   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1092 | 62  710 320 
  Wait                     20   | .   17  3   
  Move                     888  | 45  577 266 
  Hop                      .    | .   .   .   
  Pick Up                  58   | 12  38  8   
  Fast Attach              1    | .   .   1   
  Attach                   23   | 5   12  6   
  Detach                   2    | .   2   .   
  Swap                     19   | .   14  5   
  Drop                     15   | .   8   7   
  Fire                     64   | .   41  23  
  Melee                    1    | .   .   1   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 12)
  483 | -10/Materials | Core integrity fell below 50%
  522 | -10/Materials | Destroyed 14 combat bots
  525 | -10/Materials | Lost 7 parts (1p4n2w)
  989 | -10/Materials | Discovered new exit (range 4)
 1144 | -10/Materials | Repaired Lgt. Assault Rifle?
 1783 | -10/Materials | Discovered new exit (range 14)
 2033 | -10/Materials | Identified exit to Mines
 2090 | -10/Materials | Entered another Materials area
 2090 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3283 | -9/Materials  | Core integrity fell below 50%
 3305 | -9/Materials  | Lost 6 parts (1p3n2w)
 3309 | -9/Materials  | Core integrity fell below 20%
 3331 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03273_ K-01 Serf collects debris. <x2>
03274_ Lgt. Treads destroyed.
03276_ K-01 Serf collects debris. <x3>
03280_ Pressure Siphon comes online.
03282_ K-01 Serf collects debris. <x3>
03285_ K-01 Serf cleans the Pressure Siphon.
03287_ K-01 Serf collects debris. <x2>
03295_ K-01 Serf cleans the Pressure Siphon.
  <x2>
03303_ Acquired Lgt. Ion Engine.
03306_ K-01 Serf cleans the Pressure Siphon.
  <x3>
03316_ Flight Unit destroyed.
03316_ K-01 Serf cleans the Pressure Siphon.
03322_ Lgt. Ion Engine destroyed.
03322_ K-01 Serf destroyed.
03324_ K-01 Serf collects debris.
03327_ K-01 Serf cleans the Pressure Siphon.
03328_ Aluminum Leg destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Part-time Mechanic
Power Corrupts
Tank

 Challenges 
------------
None

 Game 
------
Seed              TiamatCouplerPropulsion
  Manual?         0
Play Time         00:54:59
  Cumulative      2.1 hours
  Start           2025.03.10 @ 12:45:40
  End             2025.03.16 @ 18:12:53
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 6c25e860-0804-4edf-9265-9497e9f6d7fc