Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.27 @ 19:34:43 Player: hello Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (786) 786 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2761 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scan Processor Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Advanced Weight Redist. System Seismic Analyzer Beam Cannon Light Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Seismic Analyzer Beam Cannon Light Assault Rifle Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 39 | 7 1 9 18 4 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 2 4 1 Treads . | . . . . . Leg 9 | 2 . 2 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 1 3 1 Device . | . . . . . Storage 3 | 1 . 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 20 | 3 1 6 8 2 Energy Gun 3 | . . 2 1 . Energy Cannon . | . . . . . Ballistic Gun 9 | 3 . 2 4 . Ballistic Cannon 2 | . . . . 2 Launcher 4 | . 1 1 2 . Special Weapon 2 | . . 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 3 | . . . 3 . Power 2 | . . . 2 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 . Average Slot Usage (%) 90 | . 85 88 92 88 Engine 9 | . 14 11 7 9 Leg 40 | . 28 44 43 36 Storage 14 | . 14 11 16 9 Protection 2 | . . . 2 9 Energy Gun 2 | . . 3 3 . Ballistic Gun 12 | . 19 15 12 1 Ballistic Cannon 1 | . . . . 15 Launcher 1 | . 8 2 . . Special Weapon 2 | . . 1 4 . Naked Turns . | . . . . . Heaviest Build 38 | 13 14 26 32 38 Greatest Support 43 | 20 20 43 43 43 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 9 | 5 6 9 10 10 Most Carried 10 | 6 6 8 10 10 Average Carried 7 | 2 3 5 9 9 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | 2 6 8 10 10 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1017 | 190 65 88 674 . Remotely . | . . . . . Salvage Created 724 | 14 82 122 506 . Parts 45 | 2 6 9 28 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 4 4 13 . Guns 9 | . . 1 8 . AOE 11 | . 4 3 4 . Classes Destroyed 7 | 1 2 . 4 . Worker 5 | . . . 5 . Builder 2 | . . . 2 . Tunneler 3 | 1 . . 2 . Swarmer 2 | . 2 . . . Grunt 16 | . 2 4 10 . Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Best Kill Streak 5 | 1 4 3 5 . Combat Bots Only 4 | . 4 3 3 . Max Kills in Single Turn 3 | 1 2 2 3 . Gunslinging . | . . . . . Exploded 2 | . 2 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 880 | . 124 150 606 . Core 172 | . 45 34 93 . Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 82 . 68 . Volleys Fired 113 | 3 12 16 81 1 Largest 2 | 2 1 2 2 2 Hottest 100 | 40 30 100 100 88 Shots Fired 151 | 6 12 27 104 2 Gun 120 | 6 7 22 85 . Cannon 2 | . . . . 2 Launcher 15 | . 5 2 8 . Special 14 | . . 3 11 . Kinetic 96 | 6 7 22 59 2 Thermal 40 | . . 3 37 . Explosive 15 | . 5 2 8 . Electromagnetic . | . . . . . Robot Hit Streak 9 | 2 3 5 9 1 Robot Miss Streak 6 | 2 2 3 6 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 85 | 3 7 16 58 1 Core Hits 49 | 1 8 8 32 . Critical Hits 3 | . . 1 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2171 | 33 367 308 1440 23 Guns 1104 | 33 45 176 850 . Cannons 23 | . . . . 23 Explosions 1044 | . 322 132 590 . Melee . | . . . . . Ramming . | . . . . . Kinetic 874 | 33 45 176 597 23 Thermal 253 | . . . 253 . Explosive 1044 | . 322 132 590 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Effects 19 | . . . 19 . Message Errors 4 | . . . 4 . Matter Fused 3 | . . . 3 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 4 | . . . 4 . Data Loss (minor) 1 | . . . 1 . Targeting Errors 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 36 | . 7 . 29 . Projectiles . | . . . . . Explosions 36 | . 7 . 29 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 54 | . 45 . 9 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 5 16 261 18 Average Temperature 51 | . 4 7 58 12 Received Heat Transfer 294 | . 24 78 192 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 555 | . . . 555 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 251 | 5 153 197 251 97 Initial 79 | . 3 64 76 79 Average 124 | 1 74 135 161 89 Maximum Alert Level 1 | . . . 1 . Low Security (%) 83 | 100 100 100 68 100 Level 1 16 | . . . 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 5 9 15 1 Peak Tracking Total 5 | . 3 5 4 1 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . 3 . . . Max in Single Turn 3 | . 3 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . . 3 . 1 Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 13 | . . 7 . 6 Successful 11 | . . 5 . 6 Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 8 | . . 2 . 6 Garrison Access . | . . . . . Terminal Hacks 3 | . . 3 . . Robot Analysis 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . 2 . 6 Insert Component 4 | . . 1 . 3 Analyze 4 | . . 1 . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 . 3 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 1 . 3 Part Schematics Acquired 4 | . . 1 . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1172 | 124 116 210 612 110 Spaces Moved 605 | 82 71 117 255 80 Core 18 | 18 . . . . Treads . | . . . . . Legs 587 | 64 71 117 255 80 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 113 120 120 120 122 Slowest Speed 150 | 120 120 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 22 9 64 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 6 | . . 3 3 . Terrain Destroyed 130 | . 60 12 58 . Melee . | . . . . . Projectile 8 | . . 3 5 . AOE 122 | . 60 9 53 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 868 | 107 89 150 433 89 Wait 78 | 8 2 5 63 . Move 601 | 81 70 116 254 80 Hop . | . . . . . Pick Up 25 | 7 4 3 10 1 Fast Attach 6 | 1 . 1 1 3 Attach 13 | 6 . 2 5 . Detach 2 | 1 . 1 . . Swap 20 | . 1 6 12 1 Drop 10 | . . . 7 3 Fire 113 | 3 12 16 81 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 373 | -9/Materials | Discovered new exit (range 15) 451 | -9/Materials | Entered Mines 465 | -9/Mines | Learned location of 1 exit from Proximity Caves 572 | -9/Mines | Excavation squad dispatched 572 | -9/Mines | A large section of the Mines collapsed 822 | -9/Mines | Excavation squad dispatched 841 | -9/Mines | Discovered new exit (range 13) 974 | -9/Mines | Learned location of 1 exit from Materials 1063 | -9/Mines | Entered Materials 1063 | -8/Materials | Evolved 2 slots: Utility x2 1064 | -8/Materials | Identified exit to Factory 1173 | -8/Materials | Self-destructed Last Messages --------------- 01168_ Connecting with Scanalyzer... >>Insert(Adv. Weight Redist. System) Scanning Adv. Weight Redist. System... Ready to analyze. >>Scanalyze Scanning: Adv. Weight Redist. System... Schematic downloaded. 01168_ Connecting with Scanalyzer... >>Insert(Seismic Analyzer) Scanning Seismic Analyzer... Ready to analyze. >>Scanalyze Scanning: Seismic Analyzer... Schematic downloaded. >>Insert(Beam Cannon) Scanning Beam Cannon... Ready to analyze. >>Scanalyze Scanning: Beam Cannon... Schematic downloaded. 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Medium Laser | -9/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Seismic Analyzer | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonAntimissileVibroblade Manual? 0 Play Time 00:29:39 Cumulative 18.3 hours Start 2022.01.24 @ 23:04:54 End 2022.01.27 @ 19:34:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 163d9e08-f95f-40f4-88dd-0090a28f67cd