Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 00:42:07 Player: tatata Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2956) 2956 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 8205 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Friendly Fire -181 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 88/100 System Corruption 3% Temperature Cool (538) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Phasing AFG > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Heat Shielding Improved Heat Sink Microactuators EM Shotgun Heavy Laser Gatling Laser Heavy Assault Rifle Proton Missile Launcher Rocket Launcher Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 2 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 111 | 6 4 9 23 24 6 3 9 4 15 8 Power 13 | 1 . 1 4 1 2 . 2 . 1 1 Engine 10 | 1 . 1 3 1 1 . 2 . 1 . Core 3 | . . . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 5 9 10 . 1 4 2 3 1 Treads 4 | . . . 1 2 . . . 1 . . Leg 36 | 2 3 5 8 8 . 1 4 1 3 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 1 2 7 3 1 1 2 4 2 Device 15 | . . . . 4 2 1 . 2 4 2 Storage 3 | 1 1 . . 1 . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 2 2 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 2 8 6 1 1 2 . 7 4 Energy Gun 14 | 1 . 2 4 1 . 1 . . 3 2 Energy Cannon 2 | . . . . 1 . . . . . 1 Ballistic Gun 12 | 1 . . 3 4 1 . 2 . 1 . Ballistic Cannon 2 | . . . 1 . . . . . . 1 Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 . . Parts Lost 86 | . 1 4 19 13 3 3 10 . 24 9 Power 13 | . . 1 4 1 1 . 2 . 3 1 Propulsion 26 | . 1 1 6 6 . 1 5 . 5 1 Utility 17 | . . . 1 3 1 1 1 . 7 3 Weapon 30 | . . 2 8 3 1 1 2 . 9 4 Highest Loss Streak 12 | . 1 4 8 7 3 3 8 . 12 9 Average Slot Usage (%) 87 | . 84 90 92 89 94 97 91 95 76 25 Engine 9 | . 14 10 6 8 9 7 10 15 7 . Core 2 | . . . 4 . 1 7 1 . . 2 Treads 1 | . . . 1 6 . . . 2 . . Leg 27 | . 27 43 37 21 30 30 28 23 20 5 Device 12 | . . . . 15 25 21 16 15 16 10 Storage 8 | . 14 11 11 9 7 7 7 7 6 . Processor 3 | . . . . . 3 7 7 7 4 . Protection 5 | . . 4 10 9 . . 3 7 4 . Energy Gun 3 | . 14 14 7 2 . 4 1 . . 4 Ballistic Gun 11 | . 14 6 8 12 15 9 13 15 11 . Naked Turns 13 | . . . . . . . . . 5 8 Heaviest Build 68 | 13 25 26 33 37 43 42 49 68 57 20 Greatest Support 65 | 20 20 40 40 40 40 40 50 50 65 18 Greatest Overweight (x) 13 | 2 2 . 1 12 1 1 1 1 13 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 4 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 2 Average Carried 8 | 3 9 8 9 9 9 9 8 9 6 1 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 10 10 10 10 10 10 10 10 . . Class Distribution -------------------- 80% | Scavenger-Mutant 15% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 2314 | 195 79 108 458 505 106 114 281 34 434 . Remotely . | . . . . . . . . . . . Salvage Created 3584 | . 95 253 752 955 106 159 372 . 686 206 Parts 186 | . 9 14 51 55 9 5 14 . 23 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 11 12 1 18 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 74 | . 4 5 20 22 2 3 7 . 7 4 Guns 60 | . 4 5 13 17 2 3 7 . 7 2 Cannons 14 | . . . 7 5 . . . . . 2 Classes Destroyed 10 | . 3 2 . 2 1 . . . 1 1 Builder 1 | . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 12 | . 3 . 3 6 . . . . . . Grunt 40 | . 1 3 10 11 . 3 5 . 4 3 Brawler 4 | . . . . 1 . . 1 . 2 . Duelist 1 | . . 1 . . . . . . . . Sentry 15 | . . 1 7 4 1 . 1 . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 4 2 7 5 1 2 3 . 4 4 Combat Bots Only 7 | . 3 2 7 5 1 2 3 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 10335 | . 342 579 1894 2094 412 440 827 . 2211 1536 Core 2205 | . 114 80 211 339 80 35 42 . 454 850 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 46 | 100 54 . 27 38 . . . . 12 . Volleys Fired 300 | . 16 23 88 73 12 12 26 . 39 11 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 223 | . 60 90 90 91 46 46 79 . 72 223 Shots Fired 555 | . 32 32 152 142 24 22 52 1 77 21 Gun 482 | . 32 32 124 124 24 22 52 1 62 9 Cannon 58 | . . . 28 18 . . . . . 12 Launcher 15 | . . . . . . . . . 15 . Special . | . . . . . . . . . . . Kinetic 402 | . 16 18 107 107 24 22 43 1 58 6 Thermal 98 | . . 4 35 35 . . 9 . . 15 Explosive 11 | . . . . . . . . . 11 . Electromagnetic 44 | . 16 10 10 . . . . . 8 . Robot Hit Streak 16 | . 7 8 16 10 11 9 16 . 14 4 Robot Miss Streak 5 | . 2 2 2 4 2 1 3 . 5 4 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 12 | . 1 1 . 6 . 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . 1 . Shots Hit Robots 410 | . 22 23 109 96 19 19 48 . 63 11 Core Hits 207 | . 6 10 37 40 7 6 26 . 54 21 Critical Hits 3 | . . . . 2 1 . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6818 | . 299 321 1140 1587 228 249 859 . 1698 437 Guns 5280 | . 251 321 805 1302 228 249 859 . 1134 131 Cannons 906 | . . . 335 285 . . . . . 286 Explosions 605 | . 48 . . . . . . . 557 . Melee . | . . . . . . . . . . . Ramming 27 | . . . . . . . . . 7 20 Kinetic 4664 | . 82 185 768 1095 228 249 745 . 1119 193 Thermal 1176 | . 48 24 274 492 . . 114 . . 224 Explosive 460 | . . . . . . . . . 460 . Electromagnetic 491 | . 169 112 98 . . . . . 112 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 10 10 14 3 Average Corruption 9 | . . . . . . . 9 10 9 1 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . . . . . 33 6 3 1 Message Errors 8 | . . . . . . . 5 1 1 1 Matter Fused 8 | . . . . . . . 6 1 1 . Heat Flow Errors 4 | . . . . . . . 3 1 . . Energy Discharges 4 | . . . . . . . 3 1 . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 5 . . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 2 | . . . . . . . 1 1 . . Misdirections 5 | . . . . . . . 5 . . . Targeting Errors 3 | . . . . . . . 3 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . 4 . 13 . . . . . . . Projectiles 13 | . . . 13 . . . . . . . Explosions 4 | . 4 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . 1 . . . . . . 4 Impact . | . . . . . . . . . . . Kinetic 5 | . . . 1 . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . 30 8 Shots 3 | . . . . . . . . . 3 . Rammed 8 | . . . . . . . . . 2 6 Targets Rammed 8 | . . . . . . . . . 2 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 773 | . 36 48 237 474 . 15 228 172 130 773 Average Temperature 128 | . 23 20 63 192 . 7 101 88 45 441 Received Heat Transfer 3321 | . 66 180 741 954 . 234 345 . 447 354 Effects 21 | . . . . 9 . . . . . 12 Shutdowns 4 | . . . . 3 . . . . . 1 Energy Bleed 2 | . . . . 1 . . . . . 1 Interference 5 | . . . . 5 . . . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 2497 | . 100 74 695 1036 . . 296 . . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 444 | . 211 129 444 385 145 . . . . 90 Initial 115 | . . 4 53 114 115 . . . . . Average 169 | . 74 52 250 221 106 . . . . 6 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . Low Security (%) 62 | 100 99 100 39 39 100 . . . . 100 Level 1 31 | . . . 47 60 . . . . . . Level 2 5 | . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 1 11 2 3 . . . . 2 Investigation 4 | . . . 2 1 . . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 8 | . 1 1 3 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 . 4 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 14 8 52 29 6 6 9 1 16 17 Peak Tracking Total 9 | . 4 4 8 7 3 4 4 1 4 9 Tactical Retreats 25 | . 2 2 12 . . 2 2 . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 2 | . 1 . . 1 . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 22 | . 2 . 10 4 2 1 . 1 1 1 Terminals 18 | . 2 . 9 4 2 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 55 | . 6 . 20 10 5 1 . 8 1 4 Successful 34 | . 5 . 10 5 4 1 . 8 1 . Failed 21 | . 1 . 10 5 1 . . . . 4 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 4 . 10 7 3 . . . 1 11 Terminals 40 | . 6 . 18 10 5 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 2 . . . . . . 4 Terminal Hacks 24 | . 3 . 5 3 3 1 . 8 1 . Record 1 | . . . . . . . . . 1 . Part Schematic 8 | . . . . . . . . 8 . . Open Door 3 | . . . 2 . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 5 2 1 . . . . . Terminals 10 | . 2 . 5 2 1 . . . . . Botnet 10 | . 2 . 5 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . . 5 4 2 . . . . 1 Full Trace Events 4 | . . . 2 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 17 | . . . 10 . . . . 4 . 3 Largest Group 10 | . . . 10 6 . . . 4 1 1 Highest-Rated Group 149 | . . . 88 56 . . . 149 37 35 Highest-Rated Ally 39 | . . . 16 16 . . . 39 37 35 Zionite Dispatches 2 | . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 63 | . . . 36 24 . . . 1 1 1 Total Damage 926 | . . . 364 228 . . . 283 48 3 Kills 12 | . . . 7 4 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches 7 | . . . . . . 2 . . 2 3 Drone Recoveries 6 | . . . . . . . 2 . 2 2 Zionite Intel Received 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 8742 | 72 427 255 1647 822 338 1246 805 1499 1195 436 Spaces Moved 5028 | 46 228 133 625 378 210 793 514 977 778 346 Core 112 | 13 . . . 1 . . . . 54 44 Treads 123 | . . . 40 83 . . . . . . Legs 4793 | 33 228 133 585 294 210 793 514 977 724 302 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 126 50 50 Average Speed 139 | 125 148 120 135 142 134 149 132 148 135 112 Slowest Speed 700 | 150 180 120 180 650 150 150 150 150 700 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 46 13 89 41 8 91 82 90 89 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 . . . 1 3 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 3 2 1 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 47 | . 2 . . . . . . . 43 2 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 45 | . 2 . . . . . . . 43 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 6236 | 57 286 196 1285 519 244 829 586 1022 839 373 Wait 686 | . 27 24 507 24 10 21 33 36 4 . Move 5018 | 45 227 132 624 377 209 792 513 976 777 346 Hop . | . . . . . . . . . . . Pick Up 65 | 6 6 6 22 10 5 1 5 2 . 2 Fast Attach 58 | 6 4 3 7 16 2 2 4 3 5 6 Attach 51 | . . 6 15 7 4 1 5 1 10 2 Detach 1 | . 1 . . . . . . . . . Swap 2 | . . . 1 1 . . . . . . Drop 37 | . 5 2 11 11 2 . . 4 2 . Fire 300 | . 16 23 88 73 12 12 26 . 39 11 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . 2 6 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x2 606 | -9/Materials | Discovered new exit (range 6) 680 | -9/Materials | Lost 4 parts (1p1n2w) 755 | -9/Materials | Entered Storage 850 | -9/Storage | Lost 3 parts (1n2w) 855 | -9/Storage | Garrison activated, responded to threat 889 | -9/Storage | Destroyed 7 combat bots 931 | -9/Storage | Lost 3 parts (1p1n1w) 965 | -9/Storage | Learned location of Armory (-3) 1170 | -9/Storage | Build established: Scavenger-Mutant 1327 | -9/Storage | Garrison activated, responded to threat 1551 | -9/Storage | Core integrity fell below 50% 1596 | -9/Storage | Lost 8 parts (2p4n2w) 1854 | -9/Storage | Found Prototype Protection 1856 | -9/Storage | Identified Lgt. Regenerative Plating 2044 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2334 | -9/Storage | Build established: Commander-Mutant 2387 | -9/Storage | Discovered new exit (range 11) 2402 | -9/Storage | Entered Materials 2402 | -8/Materials | Accompanied by 6 allies 2402 | -8/Materials | Evolved 2 slots: Utility x2 2720 | -8/Materials | Build established: Scavenger-Mutant 2729 | -8/Materials | Lost 7 parts (4n1u2w) 3036 | -8/Materials | Core integrity fell below 50% 3160 | -8/Materials | Discovered new exit (range 5) 3224 | -8/Materials | Entered Factory 3224 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3383 | -7/Factory | Lost 3 parts (1p1u1w) 3477 | -7/Factory | Discovered new exit (range 15) 3562 | -7/Factory | Entered Lower Caves 3961 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4397 | -7/Lower Caves | Learned Factory terminal intel 4601 | -7/Lower Caves | Discovered new exit (range 14) 4674 | -7/Lower Caves | Learned Factory trap positions 4808 | -7/Lower Caves | Entered another Lower Caves area 4808 | -7/Lower Caves | Accompanied by 2 allies 4986 | -7/Lower Caves | System corruption reached 10% 5027 | -7/Lower Caves | Lost 8 parts (2p3n1u2w) 5429 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5597 | -7/Lower Caves | Discovered new exit (range 12) 5613 | -7/Lower Caves | Entered Zion 5768 | -7/Zion | System corruption cleaned by Quarantine Array 6436 | -7/Zion | Found Prototype Device 6438 | -7/Zion | Identified Phasing AFG 6679 | -7/Zion | Imprinted 6681 | -7/Zion | Declared Zion's savior 6780 | -7/Zion | Given the Hacking Drone Bay 6811 | -7/Zion | Found Prototype Device 6811 | -7/Zion | Identified Hacking Drone Bay 7073 | -7/Zion | Discovered new exit (range 11) 7112 | -7/Zion | Entered Proximity Caves 7112 | -6/Proximity Caves | Accompanied by 1 ally 7251 | -6/Proximity Caves | Spotted B-75 Beast 7296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7368 | -6/Proximity Caves | Learned location of 1 exit from Factory 7918 | -6/Proximity Caves | Core integrity fell below 50% 7945 | -6/Proximity Caves | Lost 12 parts (1p3n3u5w) 8286 | -6/Proximity Caves | Core integrity fell below 20% 8304 | -6/Proximity Caves | Discovered new exit (range 7) 8307 | -6/Proximity Caves | Entered Factory 8307 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8308 | -6/Factory | Identified exit to Factory 8309 | -6/Factory | Loaded intel: 90 trap records 8310 | -6/Factory | Loaded intel: 20 terminal locations 8314 | -6/Factory | Lost 9 parts (1p1n3u4w) 8518 | -6/Factory | Build established: Mutant 8614 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8653 | -6/Factory | Zion Hacker squad teleported in 8692 | -6/Factory | Zion Recon squad teleported in 8736 | -6/Factory | Core integrity fell below 50% 8742 | -6/Factory | Core integrity fell below 20% 8743 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08729_ Hacking Drone system terminally corrupted. 08730_ Hvy. Flak Cannon destroyed. 08730_ R-10 Processor collects Hvy. Laser. 08730_ Knocked back. 08732_ Fission Core permanently disabled. 08732_ Overheating: Short circuit. 08733_ Overheating: Broken Fission Core damaged (-5). 08733_ Broken Fission Core destroyed. 08733_ System corrupted by crushing effect (+1). 08734_ Acquired Hvy. Laser. 08734_ R-10 Processor collects Adv. Heat Sink. 08736_ Overheating: Core damaged (-102). 08736_ Hvy. Laser destroyed. 08737_ Slammed into B-48 Gladiator. 08740_ Overheating: Energy bleed (-18). 08740_ Slammed into B-48 Gladiator. 08740_ Knocked back. 08741_ Overheating: Matter decay (-34). 08742_ Overheating: Core damaged (-136). 08742_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????T???? | | ??????????????????????#??????????????????????????? | | ??????????????????????#????????????#?????????????? | | ???? ??????????? ????????#??????????? ???????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????????#??????????????????????????????????? | | ????##???#??????????????????????????????#????????? | | ??????????#??????????????????????????????????????? | | ??????#????#???#?????????????#???????????????????? | | ??????#???#?? ?????? ????#######?????????????????? | | ????#????????"???????????# #??????????????????? | | ?????????????????????????#"" #??????????????????? | | ??????#####???"??? ??????# #??????????????????? | | ???????? #??????????????# #??????????????????? | | ######+## #??????? ?????## #??????????????????? | | # ##+############;g% #??????????????????? | | # R @g[! #???#??????????????? | | " b# = #? ????????????????? | | " % #g####????????? ??? ????? | | " % ?? ??????? ???????? | | " "#+##+############### ?????????????????? | | " ## ?? ???#???????????????????????#???? | | " ## ""??? #?????????????+???????????????? | | % "# "?????#??????????????? ?????????????? | | = ! ## "?"?????????????????????????????????? | | * ## ??????????#????????????????????????? | | " #####??####?#???#?????"????????????????? | | """ ##????? ??????????????????????????? | | #???? ?????????????????########## | | #? ? !??????????????? # | | #??? ! #???????????# """ """ # | | #??? #???????????# """ """ # | | #?? #???????????# """ """ # | | #+#### #?? #???????????# # | | ## #? #?????#?????# """ """ # | | ## #? #?#?????????# """ """ # | | "" ## # #???????????# """ """ # | | ## # #???????????# # | | "" ## + #???????????# # | | ## ###########??????????????# # | | ## # #?????##???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 300 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Challenges ------------ None Game ------ Seed MassScatterMagmablaster Manual? 0 Play Time 01:19:30 Cumulative 53.3 hours Start 2021.10.12 @ 23:08:23 End 2021.10.13 @ 00:42:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 62 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b468950-4166-4a21-89df-7e9ade5ef50d