Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 20:29:32 Player: perambulator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (3719) 3719 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 8774 Bonus ------- High Alert Combat Kills 245 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (5) ------- Great Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Modified TNC 0b10 Alert Chip Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Gauss Rifle Gauss Rifle Great Axe > --- INVENTORY -------- Lightning Gun Lightning Gun Advanced Beam Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Flak Cannon Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion . | . . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . Weapon 3 | . . 1 . . . 2 . . . Parts Attached 114 | 6 14 17 3 3 . 35 31 5 . Power 16 | 1 2 2 1 . . 4 6 . . Engine 9 | 1 1 2 . . . 3 2 . . Core 7 | . 1 . 1 . . 1 4 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 5 3 . . . 4 5 2 . Treads 9 | 2 2 . . . . 3 1 1 . Leg 12 | . 3 3 . . . 1 4 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 4 . 2 . 1 6 2 . Device 8 | . 2 2 . . . . 3 1 . Storage 3 | 1 1 . . . . 1 . . . Processor 4 | . . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 58 | 2 4 8 2 1 . 26 14 1 . Energy Gun 15 | . 2 3 . . . 5 5 . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 28 | 2 1 2 2 1 . 16 4 . . Ballistic Cannon 3 | . 1 1 . . . . 1 . . Launcher 3 | . . 1 . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . Slashing Weapon 3 | . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . Unidentified Prototypes 7 | . . 1 . 3 . 3 . . . Parts Lost 35 | . 1 1 . . . 8 19 4 2 Power 8 | . . 1 . . . . 6 1 . Propulsion 6 | . 1 . . . . 2 3 . . Utility 5 | . . . . . . . 3 1 1 Weapon 16 | . . . . . . 6 7 2 1 Highest Loss Streak 9 | . 1 1 . . . 3 9 3 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 91 | . 92 97 100 97 88 94 90 61 51 Engine 4 | . 9 6 8 . . 5 2 . . Core 5 | . 4 3 2 11 11 3 9 1 . Treads 6 | . 15 . . . . 12 5 4 3 Leg 11 | . 6 21 22 22 22 5 6 6 7 Device 7 | . 12 11 11 8 . . 3 15 11 Storage 9 | . 14 11 11 11 11 8 7 7 6 Processor 7 | . . 3 . 4 22 18 11 6 7 Protection 4 | . . 6 11 8 . . 5 . . Energy Gun 6 | . 4 11 . . . 10 12 . . Energy Cannon 1 | . . . . . . . 3 1 . Ballistic Gun 13 | . 17 4 22 19 11 17 10 7 6 Ballistic Cannon 1 | . 5 3 . . . . . . . Impact Weapon 4 | . . 11 11 11 11 4 . . . Slashing Weapon 2 | . . . . . . 3 7 7 7 Peak Build Rating 52 | 6 12 21 21 41 41 46 52 34 27 Average Rating 27 | 4 8 18 20 25 41 36 42 27 22 On Entrance 24 | . 6 12 20 21 41 41 43 34 27 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 13 22 36 32 38 28 35 52 34 22 Greatest Support 43 | 40 40 43 34 43 34 42 40 28 28 Greatest Overweight (x) 8 | . 4 2 . 1 . 7 8 1 5 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 10 10 9 Most Carried 10 | 1 9 9 10 10 10 10 9 4 . Average Carried 6 | . 6 7 9 9 9 7 5 . . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 9 10 9 10 10 4 . . Class Distribution -------------------- 52% | Mutant 11% | Tank 10% | Scavenger-Assassin 8% | Scavenger-Mutant 8% | Assassin 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Scavenger-Assassin | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Matter Collected 2718 | 244 371 258 58 . 30 694 860 203 . Remotely . | . . . . . . . . . . Salvage Created 4678 | . 601 672 223 . 241 1850 909 182 . Parts 218 | . 30 35 8 . 8 93 36 8 . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 6 | . . 2 . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 96 | . 11 17 4 . 6 33 22 3 . Guns 77 | . 7 14 4 . 5 24 20 3 . Cannons 8 | . 4 3 . . . . 1 . . AOE 9 | . . . . . . 9 . . . Classes Destroyed 15 | . 4 4 1 . . 3 3 . . Worker 9 | . 1 3 1 . . 1 3 . . Builder 8 | . . 1 . . . 7 . . . Tunneler 3 | . . . 2 . . 1 . . . Hauler 1 | . . . . . . 1 . . . Recycler 8 | . 1 2 1 . 1 2 1 . . Watcher 7 | . 2 . . . . 5 . . . Swarmer 20 | . . 10 3 . 3 4 . . . Grunt 49 | . 11 3 1 . 2 21 9 2 . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 . . 1 . . 1 . Sentry 10 | . . 3 . . . 6 1 . . Demolisher 1 | . . . . . . . 1 . . Programmer 4 | . . . . . . . 4 . . Heavy 1 | . . . . . . 1 . . . Assembled 7 | . . . . . . . 7 . . Best Kill Streak 8 | . 3 3 4 . 3 8 5 3 . Combat Bots Only 6 | . 3 3 3 . 3 6 5 3 . Max Kills in Single Turn 4 | . 1 2 1 . 2 4 2 1 . Gunslinging 1 | . . 1 . . . . 1 . . Exploded 3 | . . . . . . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 692 | . 83 111 28 . 14 145 247 37 27 Missed 204 | . 31 44 9 . 5 36 62 7 10 Damage Taken 7229 | . 656 758 136 . 98 1928 2903 474 276 Core 1285 | . 69 153 37 . . 326 492 74 134 Absorbed by Shields 134 | . . . . . . . 89 45 . Ignored by Resistances 109 | . . 75 34 . . . . . . Regen/Repaired (Parts) 520 | . . 137 . . . 226 157 . . Core Remaining (%) 66 | 100 72 . . . 52 40 . . . Volleys Fired 310 | . 62 56 14 . . 71 72 21 14 Largest 4 | . 2 2 2 . . 4 4 2 1 Hottest 250 | . 112 112 40 . . 167 250 105 25 Shots Fired 746 | . 124 101 28 . 18 242 191 28 14 Gun 644 | . 106 80 28 . 18 217 159 22 14 Cannon 77 | . 18 21 . . . . 32 6 . Launcher 25 | . . . . . . 25 . . . Special . | . . . . . . . . . . Kinetic 494 | . 106 29 28 . 18 197 80 22 14 Thermal 190 | . 18 72 . . . 12 82 6 . Explosive 25 | . . . . . . 25 . . . Electromagnetic 37 | . . . . . . 8 29 . . Robot Hit Streak 22 | . 8 7 3 . 15 22 8 6 3 Robot Miss Streak 6 | . 3 4 6 . 2 5 6 5 2 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . . 3 . . . 5 5 . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . Autonomous 68 | . . . . . 18 50 . . . Shots Hit Robots 455 | . 76 52 17 . 17 153 114 17 9 Core Hits 231 | . 36 25 9 . 6 94 53 6 2 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 7 | . . 2 1 . . 1 3 . . Critical Strikes 19 | . 3 8 1 . . 1 6 . . Burn 8 | . 1 6 . . . . 1 . . Meltdown 1 | . . . . . . . 1 . . Destroy 4 | . . . . . . . 4 . . Blast 2 | . 2 . . . . . . . . Smash 4 | . . 2 1 . . 1 . . . Melee Attacks 31 | . . 5 5 . 3 10 5 1 2 Impact 22 | . . 5 5 . 3 9 . . . Slashing 9 | . . . . . . 1 5 1 2 Piercing . | . . . . . . . . . . Sneak Attacks 22 | . . 5 4 . 3 8 2 . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10559 | . 958 1156 410 . 645 4335 2531 336 188 Guns 6359 | . 683 560 103 . 382 2452 1794 231 154 Cannons 1031 | . 246 155 . . . . 526 104 . Explosions 1434 | . . . . . . 1398 36 . . Melee 1705 | . . 441 307 . 263 485 175 . 34 Ramming 30 | . 29 . . . . . . 1 . Kinetic 4980 | . 741 177 103 . 382 2181 1011 231 154 Thermal 2386 | . 188 538 . . . 430 1126 104 . Explosive 1128 | . . . . . . 1128 . . . Electromagnetic 330 | . . . . . . 111 219 . . Impact 1420 | . . 441 307 . 263 409 . . . Slashing 285 | . . . . . . 76 175 . 34 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 8 Average Corruption 7 | . . . . . . . 6 8 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . . . 17 23 4 Message Errors 10 | . . . . . . . 2 7 1 Matter Fused 13 | . . . . . . . 6 5 2 Heat Flow Errors 6 | . . . . . . . 2 4 . Energy Discharges 3 | . . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 3 3 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 886 | . . 287 147 . 56 336 60 . . Projectiles . | . . . . . . . . . . Explosions 57 | . . . . . . 57 . . . Melee 829 | . . 287 147 . 56 279 60 . . Knockbacks 18 | . 4 2 1 . 3 2 6 . . Impact 9 | . 1 2 1 . 3 2 . . . Kinetic 9 | . 3 . . . . . 6 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 253 | . . . . . . 253 . . . Shots 6 | . . . . . . 6 . . . Rammed 7 | . 6 . . . . . . 1 . Targets Rammed 8 | . 7 . . . . . . 1 . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 779 | . 532 408 21 . . 584 779 185 . Average Temperature 160 | . 117 136 7 . . 125 224 49 . Received Heat Transfer 2874 | . 360 159 18 . 27 900 1059 189 162 Effects 68 | . 9 7 . . . 5 47 . . Shutdowns 17 | . 1 1 . . . 1 14 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 16 | . 3 5 . . . . 8 . . Matter Decay 7 | . . . . . . 2 5 . . Short Circuit 8 | . 1 1 . . . . 6 . . Damage (minor) 9 | . 2 . . . . 2 5 . . Damage (major) 8 | . 2 . . . . . 6 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 9 | . . 3 2 . 2 2 . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 16 | . . 4 7 . 2 3 . . . Impact Corruptions 25 | . . 10 6 . 3 6 . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 14 | . 4 1 . . . . 9 . . Heat Transferred 5360 | . 555 1813 . . . 546 2246 200 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 3 1 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Peak Influence 760 | . 117 355 199 . 124 760 260 . . Initial 254 | . . 29 124 . . 48 254 . . Average 200 | . 70 184 116 . 65 536 96 . . Maximum Alert Level 3 | . . 1 . . . 3 1 . . Low Security (%) 65 | 100 100 44 100 . 100 8 79 . . Level 1 16 | . . 55 . . . 7 20 . . Level 2 17 | . . . . . . 80 . . . Level 3 . | . . . . . . 3 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 1 . . . 3 6 . . Investigation 2 | . 1 . . . . 1 . . . Extermination 4 | . . . . . . . 4 . . Reinforcement 5 | . 1 1 . . . 2 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Distress Signals 9 | . 3 1 . . . 5 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 23 24 4 . 4 39 36 5 4 Peak Tracking Total 9 | . 4 5 3 . 3 5 9 3 3 Tactical Retreats 3 | . . 1 . . . . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . . . . . 5 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . . 3 . . . 5 . . . Max in Single Turn 2 | . . 1 . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Machines Accessed 16 | . 6 2 . 3 . 2 3 . . Terminals 8 | . 5 1 . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 76 | . 20 8 . 33 . 5 10 . . Successful 60 | . 11 3 . 33 . 5 8 . . Failed 16 | . 9 5 . . . . 2 . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 26 | . 16 3 . . . . 7 . . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . 5 . . . 4 3 . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 49 | . 9 1 . 33 . . 6 . . Record 33 | . . . . 32 . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . Locate Traps 3 | . 2 . . . . . 1 . . Disarm Traps 1 | . . . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . Investigation Status 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . 4 2 . . Scan Component 4 | . . 1 . . . 2 1 . . Repair 4 | . . 1 . . . 2 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 2 . . . 2 3 . . Full Trace Events 5 | . 4 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 1 . . Time 132 | . . 38 . . . 64 30 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Turns Passed 8610 | 74 1323 1144 735 1062 137 1449 1936 663 87 Spaces Moved 4494 | 45 662 505 522 804 99 739 711 366 41 Core 28 | 6 1 . . . . 1 19 . 1 Treads 1737 | 39 498 . . . . 527 379 272 22 Legs 2729 | . 163 505 522 804 99 211 313 94 18 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 130 120 160 120 Average Speed 165 | 145 165 183 130 130 130 154 234 167 145 Slowest Speed 450 | 160 260 270 130 200 130 400 450 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 91 37 90 93 30 60 15 55 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . 1 . Known Exits Taken 3 | . . 1 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 229 | . . . . . 17 208 3 1 . Melee . | . . . . . . . . . . Projectile 48 | . . . . . 17 30 . 1 . AOE 181 | . . . . . . 178 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Total 5092 | 51 772 616 547 815 102 899 840 393 57 Wait 22 | . . 10 . . . 8 4 . . Move 4485 | 44 661 504 521 803 98 738 710 365 41 Hop . | . . . . . . . . . . Pick Up 51 | 1 13 10 1 3 1 15 7 . . Fast Attach 56 | 6 8 9 1 . . 15 16 1 . Attach 37 | . . 6 . 2 . 13 12 4 . Detach 7 | . 1 1 . 1 . 4 . . . Swap 21 | . 6 2 2 1 . 7 3 . . Drop 62 | . 12 13 3 5 . 18 11 . . Fire 310 | . 62 56 14 . . 71 72 21 14 Melee 31 | . . 5 5 . 3 10 5 1 2 Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 7 | . 6 . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . 2 . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 261 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 5) 1343 | -10/Materials | Discovered new exit (range 15) 1393 | -10/Materials | Build established: Scavenger-Mutant 1398 | -10/Materials | Entered another Materials area 1398 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1795 | -9/Materials | Identified exit to Mines 2147 | -9/Materials | Build established: Mutant 2250 | -9/Materials | Repaired Titanium Leg 2542 | -9/Materials | Entered Mines 2586 | -9/Mines | Met a Derelict bent on vengeance 2740 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3032 | -9/Mines | Identified exit to Exiles 3171 | -9/Mines | Discovered new exit (range 7) 3268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3277 | -9/Mines | Entered Exiles 3326 | -9/Exiles | Met 8R-AWN 3355 | -9/Exiles | Met EX-HEX 3458 | -9/Exiles | Met EX-DEC 3488 | -9/Exiles | Visited The Gauntlet 3768 | -9/Exiles | Discovered new exit (range 12) 3853 | -9/Exiles | Learned location of Zion (-6) 3970 | -9/Exiles | Met EX-BIN 4000 | -9/Exiles | Aligned with FarCom system 4002 | -9/Exiles | Given EX-Vault access code 4061 | -9/Exiles | Opened EX-Vault 4069 | -9/Exiles | Found Prototype Ballistic Gun 4079 | -9/Exiles | Identified AWS/Gauss 4088 | -9/Exiles | Found Prototype Processor 4101 | -9/Exiles | Found Prototype Processor 4103 | -9/Exiles | Identified Modified TNC 4106 | -9/Exiles | Identified 0b10 Alert Chip 4173 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4339 | -9/Exiles | Stole three prototypes: Modified TNC, AWS/Gauss, 0b10 Alert Chip 4339 | -9/Exiles | Entered Mines 4461 | -8/Mines | Discovered new exit (range 8) 4476 | -8/Mines | Entered Materials 4476 | -8/Materials | Evolved 2 slots: Weapon x2 4489 | -8/Materials | Identified exit to Garrison 4647 | -8/Materials | Build established: Assassin 4690 | -8/Materials | AWS/Gauss suddenly broke down 5294 | -8/Materials | Discovered new exit (range 13) 5328 | -8/Materials | Core integrity fell below 50% 5368 | -8/Materials | Lost 3 parts (1n2w) 5389 | -8/Materials | Repaired Lgt. Deuterium Engine 5415 | -8/Materials | Repaired Med. Storage Unit 5782 | -8/Materials | Build established: Scavenger-Assassin 5844 | -8/Materials | Discovered new exit (range 15) 5925 | -8/Materials | Entered Factory 5925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5927 | -7/Factory | FarCom data flow suspended 6213 | -7/Factory | Build established: Tank 6536 | -7/Factory | Identified exit to DSF 6717 | -7/Factory | Lost 3 parts (1p1n1w) 6797 | -7/Factory | Core integrity fell below 50% 6820 | -7/Factory | Lost 9 parts (2p1n1u5w) 7232 | -7/Factory | Build established: Scavenger-Tank 7401 | -7/Factory | Lost 4 parts (2p1n1u) 7761 | -7/Factory | Repaired Enh. Autogun 7809 | -7/Factory | Garrison activated, responded to threat 7832 | -7/Factory | Discovered new exit (range 8) 7861 | -7/Factory | Entered Lower Caves 7861 | -7/Lower Caves | Spotted 6O-I42(f) 7861 | -7/Lower Caves | Spotted GV-SRP(f) 7862 | -7/Lower Caves | Gatling Laser stolen by Master Thief 7863 | -7/Lower Caves | Encountered a Master Thief 7863 | -7/Lower Caves | Encountered a Master Thief 7864 | -7/Lower Caves | Med. Treads stolen by Master Thief 7949 | -7/Lower Caves | Encountered a Warlord checkpoint 8021 | -7/Lower Caves | Core integrity fell below 20% 8053 | -7/Lower Caves | Lost 3 parts (1p2w) 8165 | -7/Lower Caves | Build established: Mutant 8447 | -7/Lower Caves | Learned Factory stockpile data 8511 | -7/Lower Caves | Discovered new exit (range 5) 8519 | -7/Lower Caves | Identified exit to Lower Caves 8524 | -7/Lower Caves | Entered another Lower Caves area 8611 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 40 matter. System corrupted: Energy discharge (-38). System corrupted: Heat flow error (+233). System corrupted: Heat flow error (+144). Acquired derelict log, extracted data. Data stored: Factory stockpile data. R PL&8 JLVHOVT8S|9|P7H EXIT=FOUND EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE System corrupted: Matter fused (-10). FZ9 PTMIWFC1NIFB=BFLFES Med. Treads ripped off. System corrupted: Imp. Shield Generator rejected. System corrupted: Matter fused (-8). Critical hit (Burn: +37). Enh. Autogun destroyed. Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????##### ##?????????????????? | | ??????????????????????## #?????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# #??????????????????? | | ????????????????####### #??????????????????? | | ????????????????#"""""## ##?????????????????? | | ????????????????#"" ""## ##????????????????? | | ????????????????#"" ""## ##???????????????? | | ????????????????##" "## ##??????????????? | | ???????????????###"!"# #### ??????? | | ??????????????## "" "" ??????? | | ??????????????# #????????? | | ??????????????# ### #????????? | | ?????????????## ## #?????????????? | | ???????####### @#?# #?????????????? | | ??????## gg ##?? ##?????????????? | | ????? g #?## ##??????????????? | | ????? ## #???????????????? | | ??????### #???????????????? | | ????????## #### #???????????????? | | ?????????#????#### #???????????????? | | ?????????????????## #???????????????? | | ??????????????????## ##???????????????? | | ???????????????????## ##????????????????? | | ????????????????????# ???????????????? | | ????????????????????# ?????????????? | | ????????????????????# ##### ????????????? | | ????????????????????## #?????????????????? | | ?????????????????????## ## #?????????????????? | | ??????????????????????# #? #?????????????????? | | ?????????????????????? #? #?????????????????? | | ??????????????????????# #? ?????????????????? | | ?????????????????????? ?? ????????????????? | | ??????????????????????## ?? ?????????????????? | | ???????????????????????? ?? ????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Librarian Troublemaker Challenges ------------ None Game ------ Seed ThermalAntigravPlatform Manual? 0 Play Time 01:17:54 Cumulative 3.7 hours Start 2025.02.05 @ 22:46:40 End 2025.02.06 @ 20:29:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: a9dd8f2c-a095-4154-86d5-44dde873b9f0