Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 21:46:37

Player: darki

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (41)      205
Value Destroyed (1288)     1288
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (753)                753
              TOTAL SCORE: 6646

 Bonus
-------
Follower Combat Kills      153
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (5) ------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
           Actuator Array
>          --- WEAPON (3) -------
           Chainsword
           Longsword +1
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
           Component Analysis Suite
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
           Actuator Array
>          --- WEAPON -----------
           Chainsword
           Chainsword
           Longsword +1
>          --- INVENTORY --------
  Advanced Terrain Scan Processor
           Component Analysis Suite
           Recalibrator
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Utility Shielding
Weapon                     Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Smartbomb Launcher
  Impact Weapon            Maul
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             75   | .   9   7   2   4   7   3   12  24  .   .   7   
  Power                    9    | .   1   1   1   .   1   .   3   2   .   .   .   
    Engine                 5    | .   1   1   1   .   .   .   2   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   3   2   .   .   2   .   7   5   .   .   6   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    17   | .   3   2   .   .   2   .   6   .   .   .   4   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   1   1   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | .   3   1   .   4   1   3   .   11  .   .   1   
    Device                 9    | .   1   1   .   1   .   1   .   5   .   .   .   
    Storage                6    | .   2   .   .   2   .   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   1   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   2   3   1   .   3   .   2   6   .   .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   2   2   .   .   2   .   .   2   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   1   .   .   4   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   .   .   
Parts Lost                 25   | .   4   3   .   .   1   .   9   1   .   .   7   
  Power                    4    | .   1   1   .   .   1   .   1   .   .   .   .   
  Propulsion               14   | .   2   2   .   .   .   .   5   .   .   .   5   
  Utility                  4    | .   1   .   .   .   .   .   2   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Highest Loss Streak      8    | .   3   2   .   .   1   .   8   1   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     88   | .   99  92  100 100 94  87  23  76  100 100 92  
  Engine                   7    | .   14  13  14  14  1   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   7   7   1   6   7   7   7   
  Treads                   1    | .   .   .   .   .   .   .   .   6   .   .   .   
  Leg                      18   | .   27  28  28  28  33  30  8   .   .   .   11  
  Wheel                    3    | .   .   .   .   .   .   .   .   9   23  23  10  
  Device                   10   | .   13  10  14  2   .   3   2   12  15  15  15  
  Storage                  8    | .   14  17  14  14  9   7   2   .   .   .   .   
  Processor                4    | .   .   .   .   11  15  15  3   3   15  15  15  
  Protection               4    | .   .   .   .   .   .   .   .   13  7   7   .   
  Energy Gun               2    | .   8   7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   8   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            11   | .   12  13  18  14  15  7   1   9   .   .   .   
  Slashing Weapon          8    | .   .   .   9   14  11  15  2   11  23  23  23  
Naked Turns                159  | .   .   .   .   .   .   .   141 18  .   .   .   
Heaviest Build             61   | 13  61  61  50  50  54  55  56  35  30  30  30  
  Greatest Support         62   | 20  26  26  26  26  62  62  62  30  30  30  50  
  Greatest Overweight (x)  2    | .   2   2   1   1   1   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  25  20  25  20  5   5   5   5   
  Average Capacity         12   | .   10  20  20  20  20  20  9   5   5   5   5   
  Most Carried             20   | .   10  11  15  20  20  20  20  5   5   5   5   
  Average Carried          9    | .   7   8   13  19  19  19  9   4   5   5   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 6   6   9   15  20  20  20  5   5   5   5   3   

 Class Distribution 
--------------------
 83% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Matter Collected           947  | 181 82  65  .   51  74  .   .   439 .   .   55  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1546 | .   82  75  .   .   397 .   .   603 .   .   389 
  Parts                    71   | .   2   4   .   .   18  .   .   39  .   .   8   
Haulers Intercepted        2    | .   .   .   .   .   1   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   .   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Combat Hostiles Destroyed  31   | .   4   4   .   .   7   .   .   12  .   .   4   
  Melee                    20   | .   2   .   .   .   6   .   .   8   .   .   4   
  Guns                     3    | .   .   3   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          10   | .   2   .   .   .   3   .   .   5   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  10   | .   2   3   .   .   .   .   .   5   .   .   .   
  Grunt                    14   | .   2   1   .   .   4   .   .   4   .   .   3   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | .   2   3   .   .   5   .   .   7   .   .   2   
  Combat Bots Only         6    | .   2   3   .   .   5   .   .   6   .   .   2   
Max Kills in Single Turn   2    | .   1   1   .   .   1   .   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   1   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Damage Taken               3570 | .    858  177  .    .    445  .    555  783  .    .    752  
  Core                     1034 | .    204  29   .    .    98   .    375  197  .    .    131  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  14   | .    .    .    .    .    .    .    .    14   .    .    .    
Core Remaining (%)         62   | 100  .    .    .    6    82   .    .    .    .    .    .    
Volleys Fired              12   | .    .    8    .    .    .    .    4    .    .    .    .    
  Largest                  1    | .    .    1    .    .    .    .    1    .    .    .    .    
  Hottest                  50   | .    .    50   .    .    .    .    46   .    .    .    .    
Shots Fired                12   | .    .    8    .    .    .    .    4    .    .    .    .    
  Gun                      8    | .    .    8    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8    | .    .    8    .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           91   | .    11   7    .    .    18   .    .    37   .    .    18   
  Core Hits                39   | .    1    3    .    .    7    .    1    20   .    .    7    
  Critical Kills           3    | .    1    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 6    | .    2    1    .    .    .    .    .    3    .    .    .    
  Critical Strikes         12   | .    3    1    .    .    .    .    .    6    .    .    2    
    Smash                  9    | .    3    1    .    .    .    .    .    5    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    1    .    .    2    
Melee Attacks              132  | .    21   3    1    .    23   .    .    66   .    .    18   
  Impact                   61   | .    21   3    .    .    4    .    .    33   .    .    .    
  Slashing                 71   | .    .    .    1    .    19   .    .    33   .    .    18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    1    .    .    12   .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        17   | .    3    1    .    .    2    .    .    8    .    .    3    
Damage Inflicted           6015 | .    457  170  .    .    879  .    1174 2400 .    .    935  
  Guns                     51   | .    .    51   .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1333 | .    .    .    .    .    .    .    1174 159  .    .    .    
  Melee                    4631 | .    457  119  .    .    879  .    .    2241 .    .    935  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  51   | .    .    51   .    .    .    .    .    .    .    .    .    
  Explosive                1174 | .    .    .    .    .    .    .    1174 .    .    .    .    
  Electromagnetic          159  | .    .    .    .    .    .    .    .    159  .    .    .    
  Impact                   1661 | .    457  119  .    .    84   .    .    1001 .    .    .    
  Slashing                 2970 | .    .    .    .    .    795  .    .    1240 .    .    935  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            908  | .    112  47   .    .    22   .    26   527  .    .    174  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    .    .    .    26   .    .    .    .    
  Melee                    882  | .    112  47   .    .    22   .    .    527  .    .    174  
Knockbacks                 7    | .    .    2    .    .    .    .    .    5    .    .    .    
  Impact                   7    | .    .    2    .    .    .    .    .    5    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    .    .    21   78   .    .    .    
  Shots                    3    | .    .    .    .    .    .    .    1    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        15   | .    .    15   .    .    .    .    .    .    .    .    9    
  Average Temperature      13   | .    .    14   .    .    .    .    .    .    .    .    9    
  Received Heat Transfer   864  | .    264  33   .    .    234  .    .    72   .    .    261  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    2    1    .    .    .    .    .    9    .    .    .    
  Impact Corruptions       18   | .    5    1    .    .    1    .    .    11   .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    148  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Peak Influence             360  | .   70  70  .   46  200 24  30  360 .   .   .   
  Initial                  24   | .   .   24  .   .   14  24  8   3   .   .   .   
  Average                  46   | .   6   28  .   37  98  24  9   73  .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   1   .   .   .   
  Low Security (%)         96   | .   100 100 .   100 89  100 100 93  .   .   .   
  Level 1                  3    | .   .   .   .   .   10  .   .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   .   .   .   4   .   .   .   
  Investigation            2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Distress Signals           4    | .   .   1   .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   7   5   .   .   13  .   5   22  .   .   11  
  Peak Tracking Total      7    | .   5   3   .   .   5   .   4   7   .   .   5   
  Tactical Retreats        6    | .   .   .   .   .   1   .   .   3   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   4   4   4   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Machines Disabled          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Machines Accessed          14   | .   2   1   1   .   3   1   .   2   .   4   .   
  Terminals                8    | .   2   1   .   .   3   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   4   2   1   .   9   1   .   2   .   31  .   
  Successful               43   | .   2   2   1   .   5   1   .   1   .   31  .   
  Failed                   7    | .   2   .   .   .   4   .   .   1   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   1   .   6   .   .   1   .   .   .   
  Terminals                17   | .   4   2   .   .   9   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   2   2   1   .   5   .   .   1   .   31  .   
  Record                   15   | .   1   1   .   .   1   .   .   1   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   1   .   .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Total Allies               4    | .   .   3   .   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   3   1   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   40  40  40  16  .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   16  16  16  16  .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   6   .   7   8   .   .   .   .   .   22  
  Total Damage             744  | .   .   91  .   66  72  .   .   .   .   .   515 
  Kills                    8    | .   .   1   .   3   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Turns Passed               6678 | .    915  1335 849  388  447  139  224  1916 66   74   325  
Spaces Moved               3420 | 1    192  603  440  196  293  108  296  856  83   93   259  
  Core                     282  | .    .    .    .    .    .    .    247  35   .    .    .    
  Treads                   364  | .    .    .    .    .    .    .    .    364  .    .    .    
  Legs                     2071 | 1    192  603  440  196  293  108  39   .    .    .    199  
  Wheels                   693  | .    .    .    .    .    .    .    .    457  83   93   60   
  Hover                    10   | .    .    .    .    .    .    .    10   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  190  190  190  120  120  50   50   80   80   80   
  Average Speed            142  | 120  163  204  190  190  127  120  60   116  80   80   111  
  Slowest Speed            260  | 120  260  260  190  190  190  120  190  160  80   80   190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    27   94   91   42   22   4    83   25   16   72   40   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    .    .    .    1    .    .    
Spaces Dug                 9    | .    1    .    1    .    1    .    .    6    .    .    .    
Terrain Destroyed          55   | .    1    .    1    .    1    .    46   6    .    .    .    
  Melee                    9    | .    1    .    1    .    1    .    .    6    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      46   | .    .    .    .    .    .    .    46   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Total                      5097 | .    756  689  452  214  347  119  343  1718 82   92   285  
  Wait                     1400 | .    526  63   4    5    13   .    15   774  .    .    .    
  Move                     3410 | .    191  602  439  195  292  108  295  855  82   92   259  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | .    6    5    4    6    8    4    2    6    .    .    1    
  Fast Attach              43   | .    4    2    2    2    5    1    4    19   .    .    4    
  Attach                   23   | .    3    3    .    .    2    .    8    4    .    .    3    
  Detach                   6    | .    .    1    1    .    .    .    3    1    .    .    .    
  Swap                     9    | .    2    2    .    2    .    2    .    1    .    .    .    
  Drop                     51   | .    6    1    1    4    8    4    12   12   .    .    3    
  Fire                     12   | .    .    8    .    .    .    .    4    .    .    .    .    
  Melee                    100  | .    18   2    1    .    19   .    .    45   .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  614 | -10/Materials      | Identified exit to Mines
  839 | -10/Materials      | Core integrity fell below 50%
  859 | -10/Materials      | Core integrity fell below 20%
  869 | -10/Materials      | Lost 3 parts (1p2n)
  916 | -10/Materials      | Entered Mines
 1200 | -10/Mines          | Learned Materials stockpile data
 1200 | -10/Mines          | Discovered new exit (range 9)
 1247 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1252 | -10/Mines          | Found Prototype Device
 1252 | -10/Mines          | Identified Exp. Sensor Array
 1441 | -10/Mines          | Found a hidden stash of uninstalled traps
 1624 | -10/Mines          | Assembled infested the area
 1920 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 2175 | -10/Mines          | Discovered new exit (range 13)
 2231 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2232 | -10/Mines          | Discovered new exit (range 5)
 2251 | -10/Mines          | Entered Exiles
 2251 | -10/Exiles         | Accompanied by 3 allies
 2313 | -10/Exiles         | Discovered new exit (range 14)
 2342 | -10/Exiles         | Met 8R-AWN
 2368 | -10/Exiles         | Met EX-HEX
 2429 | -10/Exiles         | Met EX-BIN
 2452 | -10/Exiles         | Aligned with FarCom system
 2454 | -10/Exiles         | Given EX-Vault access code
 2500 | -10/Exiles         | Opened EX-Vault
 2515 | -10/Exiles         | Found Longsword +1
 2560 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 2694 | -10/Exiles         | Met EX-DEC
 2737 | -10/Exiles         | Visited The Gauntlet
 3069 | -10/Exiles         | Discovered new exit (range 10)
 3100 | -10/Exiles         | Left Exiles lab with Longsword +1
 3100 | -10/Exiles         | Entered Mines
 3100 | -9/Mines           | Accompanied by 3 allies
 3407 | -9/Mines           | Discovered new exit (range 6)
 3488 | -9/Mines           | Entered Materials
 3488 | -8/Materials       | Accompanied by 1 ally
 3488 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3914 | -8/Materials       | Discovered new exit (range 3)
 3935 | -8/Materials       | Entered Factory
 3935 | -7/Factory         | Evolved 2 slots: Utility x2
 3936 | -7/Factory         | Identified exit to Storage
 4074 | -7/Factory         | Sucked down chute
 4074 | -7/Factory         | Entered Waste
 4113 | -7/Waste           | Found Prototype Launcher
 4113 | -7/Waste           | Identified Mni. Smartbomb Launcher
 4119 | -7/Waste           | Spotted C-40 Crusher
 4120 | -7/Waste           | Spotted C-40 Crusher
 4128 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4131 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4134 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4137 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4139 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4144 | -7/Waste           | Spotted C-40 Crusher
 4145 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4148 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4169 | -7/Waste           | Spotted C-40 Crusher
 4179 | -7/Waste           | Lost 8 parts (1p4n2u1w)
 4181 | -7/Waste           | Spotted C-40 Crusher
 4182 | -7/Waste           | Spotted C-40 Crusher
 4227 | -7/Waste           | Discovered new exit (range 11)
 4283 | -7/Waste           | Core integrity fell below 50%
 4298 | -7/Waste           | Entered Factory
 5738 | -7/Factory         | Build established: Scavenger-Mutant
 5976 | -7/Factory         | Cargo convoy interrupted
 6106 | -7/Factory         | Core integrity fell below 20%
 6198 | -7/Factory         | Discovered new exit (range 7)
 6214 | -7/Factory         | Entered Lower Caves
 6274 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6280 | -7/Lower Caves     | Entered Data Miner
 6280 | -7/Data Miner      | Discovered new exit (range 6)
 6296 | -7/Data Miner      | Met Data Miner
 6316 | -7/Data Miner      | Learned location of Section 7 (-2)
 6316 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6329 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6354 | -7/Data Miner      | Entered Proximity Caves
 6404 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6559 | -6/Proximity Caves | Learned 4 Factory zone layouts
 6679 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06649_ Chainsword follow-up attack on G-67 Veteran.
06651_ G-67 Veteran Plasma Rifle severed.
06651_ Chainsword follow-up attack on G-67 Veteran.
06652_ Destroyed Field Laser.
06652_ G-67 Veteran destroyed.
06653_ Carbon-fiber Leg destroyed.
06655_ Critical hit (Burn: +37).
06656_ Acquired Flexi-carbon Leg.
06657_ Acquired 25 matter.
06659_ Gravmag System destroyed.
06660_ Wheel destroyed.
06661_ Acquired 10 matter. <x2>
06663_ G-50 Soldier destroyed.
06665_ Adv. Heat Sink fries itself beyond repair.
06666_ Acquired Carbon-fiber Leg.
06667_ Gravmag System destroyed.
06668_ Lgt. Angular Momentum Engine fries itself beyond repair.
06669_ Adv. Heat Sink fries itself beyond repair.
06670_ Chainsword destroyed.
06673_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
| ##         ##????????????????????????????????????? |
| ?#  ### ####?????????????????????????????????????? |
| ?#  #???#????????????????????????????????????????? |
| ?#  #??#####?????????????????????????????????????? |
| ?#  #??#   #?????????????????????????????????????? |
| ?#  ####   #?????????????????????????????????????? |
| ##   ##   ##?????????????????????????????????????? |
| #        ##??????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
| ##       ##??????????????????????????????????????? |
| ?##       ##?????????????????????????????????????? |
| ??#        #?????????????????????????????????????? |
| ??##  #    #?????????????????????????????????????? |
| ####  ##   ##????????????????????????????????????? |
|       ###   #????????????????????????????????????? |
|       #?#   #????????????????????????????????????? |
| #######?#  ##????????????????????????????????????? |
| #???????#  #?#####?####??????????????????????????? |
|  #??????#  ###   ###  ##?????????????????????????? |
|     #####  #           #?????????????????????????? |
|               g g      ######????????????????????? |
| ##            g             ## #?????????????????? |
| ?##                 #  l @     #?????????????????? |
| ??##           % %######### ####?????????????????? |
| ???##          [ ##??????????????????????????????? |
| ????#     %    ###???????????????????????????????? |
| ???#          ##?????????????????????????????????? |
| ?             #??????????????????????????????????? |
|          ###  #??????????????????????????????????? |
| #       #??#  #??????????????????????????????????? |
| ##     #???    ??????????????????????????????????? |
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| ??## #????   ##??????????????????????????????????? |
| ???##????   ##???????????????????????????????????? |
| ?????????  #?????????????????????????????????????? |
| ????????#  ??????????????????????????????????????? |
| ????????## ??????????????????????????????????????? |
| ?????????#???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             12
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
      Adv. Terrain Scanner | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
  Adv. Transmission Jammer | -7/Data Miner | Free

 Robot Schematics 
------------------
        C-17 Slicer | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelPhasingKit
  Manual?         0
Play Time         00:47:10
  Cumulative      80.6 hours
  Start           2022.05.26 @ 13:53:26
  End             2022.05.26 @ 21:46:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 242272a9-a196-4728-9a8c-783722b6d470