Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 08:36:23 // Winter2021/Sauler

Player: Demo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (1045)     1045
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (739)                739
              TOTAL SCORE: 5239

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    39
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     107/300
Energy                     95/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Power Maul
>          --- INVENTORY (5) ----
  Advanced Heat Sink
     Heavy Ion Cannon
           Magnetic Acceleration Cannon
           Missile Launcher
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Heavy Ion Cannon
           Missile Launcher
           Missile Launcher
           Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             66   | 4   1   14  23  .   15  9   
  Power                    9    | .   .   3   3   .   3   .   
    Engine                 8    | .   .   3   3   .   2   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   7   10  .   5   1   
    Treads                 6    | 2   .   .   .   .   4   .   
    Leg                    8    | .   .   .   7   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   1   .   .   1   
    Flight                 9    | .   .   7   2   .   .   .   
  Utility                  14   | .   1   2   3   .   6   2   
    Device                 5    | .   1   1   2   .   1   .   
    Storage                2    | .   .   1   1   .   .   .   
    Processor              6    | .   .   .   .   .   4   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   7   .   1   6   
    Energy Gun             3    | 2   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   2   
    Slashing Weapon        5    | .   .   2   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 31   | .   .   5   9   .   7   10  
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               20   | .   .   4   7   .   4   5   
  Utility                  5    | .   .   .   2   .   1   2   
  Weapon                   4    | .   .   .   .   .   1   3   
  Highest Loss Streak      7    | .   .   4   6   .   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   56  88  84  61  67  63  
  Engine                   5    | .   .   7   9   7   2   .   
  Treads                   6    | .   28  .   .   .   2   14  
  Leg                      7    | .   .   .   15  23  17  .   
  Flight                   17   | .   .   41  19  .   .   .   
  Device                   12   | .   12  18  18  7   5   .   
  Storage                  1    | .   .   .   3   7   6   .   
  Processor                6    | .   .   .   .   .   14  31  
  Energy Gun               2    | .   14  2   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   14  
  Slashing Weapon          11   | .   .   17  17  15  11  .   
Peak Build Rating          48   | 4   4   14  21  17  29  48  
  Average Rating           16   | 3   3   11  17  17  20  34  
  On Entrance              12   | .   4   4   13  17  17  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 3   3   13  19  19  24  32  
  Greatest Support         88   | 3   3   16  59  36  48  88  
  Greatest Overweight (x)  3    | .   .   1   1   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  5   
  Average Capacity         6    | 5   5   5   6   10  9   5   
  Most Carried             10   | 5   5   5   10  10  10  5   
  Average Carried          5    | 2   4   4   6   10  8   4   
  Final Capacity           10   | 5   5   5   10  10  5   5   
  Final Carried            10   | 5   5   5   10  10  5   5   

 Class Distribution 
--------------------
 73% | Mutant
 13% | Scavenger-Mutant
 13% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac 
Matter Collected           795  | 163 .   197 231 .   42  162 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1033 | .   .   265 479 .   42  247 
  Parts                    67   | .   .   21  33  .   4   9   
Haulers Intercepted        3    | .   .   1   2   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  25   | .   .   4   12  .   1   8   
  Melee                    11   | .   .   4   6   .   1   .   
  Cannons                  3    | .   .   .   .   .   .   3   
  AOE                      11   | .   .   .   6   .   .   5   
Classes Destroyed          10   | .   .   5   4   .   1   .   
  Worker                   3    | .   .   2   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   1   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   
  Swarmer                  6    | .   .   .   6   .   .   .   
  Grunt                    15   | .   .   3   4   .   .   8   
  Duelist                  2    | .   .   .   2   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   .   4   7   .   1   5   
  Combat Bots Only         5    | .   .   4   5   .   1   5   
Max Kills in Single Turn   5    | .   .   1   3   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   .   .   5   
  Melee                    1    | .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        361  | .    2    33   58   .    118  150  
  Missed                   131  | .    1    10   19   .    62   39   
Damage Taken               4429 | .    14   305  633  .    1015 2462 
  Core                     1577 | .    .    95   118  .    509  855  
  Absorbed by Shields      7    | .    .    .    .    .    7    .    
  Redirected to Shielding  5    | .    .    .    .    .    5    .    
Core Remaining (%)         76   | 100  100  76   78   .    27   .    
Volleys Fired              28   | .    .    11   4    .    .    13   
  Largest                  4    | .    .    1    1    .    .    4    
  Hottest                  212  | .    .    50   36   .    .    212  
Shots Fired                55   | .    .    11   4    .    .    40   
  Gun                      11   | .    .    11   .    .    .    .    
  Cannon                   40   | .    .    .    .    .    .    40   
  Launcher                 4    | .    .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    .    .    .    .    .    40   
  Thermal                  11   | .    .    11   .    .    .    .    
  Explosive                4    | .    .    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    .    3    2    .    .    14   
  Robot Miss Streak        2    | .    .    2    1    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    .    28   26   .    6    34   
  Core Hits                52   | .    .    9    21   .    1    21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    3    5    .    1    1    
    Burn                   1    | .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
    Sever                  8    | .    .    2    5    .    1    .    
Melee Attacks              80   | .    .    36   36   .    6    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Slashing                 78   | .    .    36   36   .    6    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    3    5    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    4    2    .    .    .    
Damage Inflicted           4085 | .    .    882  1181 .    189  1833 
  Guns                     85   | .    .    85   .    .    .    .    
  Cannons                  1037 | .    .    .    .    .    .    1037 
  Explosions               1072 | .    .    .    307  .    .    765  
  Melee                    1844 | .    .    797  858  .    189  .    
  Ramming                  47   | .    .    .    16   .    .    31   
  Kinetic                  1037 | .    .    .    .    .    .    1037 
  Thermal                  85   | .    .    85   .    .    .    .    
  Explosive                1072 | .    .    .    307  .    .    765  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1844 | .    .    797  858  .    189  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    4    .    .    7    
  Average Corruption       3    | .    .    .    3    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    7    .    .    1    
    Message Errors         1    | .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    
    Energy Discharges      2    | .    .    .    1    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            266  | .    .    77   76   .    .    113  
  Projectiles              22   | .    .    .    .    .    .    22   
  Explosions               112  | .    .    .    21   .    .    91   
  Melee                    132  | .    .    77   55   .    .    .    
Knockbacks                 20   | .    .    .    .    .    .    20   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    .    15   
  Secondary                5    | .    .    .    .    .    .    5    
Self-Inflicted Damage      149  | .    .    .    16   .    .    133  
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        607  | .    .    22   227  .    .    607  
  Average Temperature      187  | .    .    12   104  .    .    242  
  Received Heat Transfer   1391 | .    9    114  234  .    .    1034 
  Effects                  2    | .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         333  | .    .    333  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             585  | .   90  318 585 264 199 166 
  Initial                  259  | .   .   37  133 259 184 77  
  Average                  174  | .   37  137 355 259 178 45  
Maximum Alert Level        2    | .   .   1   2   1   .   .   
  Low Security (%)         70   | 100 100 74  24  .   100 100 
  Level 1                  17   | .   .   25  33  100 .   .   
  Level 2                  11   | .   .   .   41  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   2   4   .   1   5   
  Investigation            6    | .   .   1   2   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   6   13  27  .   6   21  
  Peak Tracking Total      10   | .   5   6   7   .   4   10  
  Tactical Retreats        8    | .   2   1   4   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          15   | .   3   3   5   1   .   3   
  Terminals                11   | .   2   3   4   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                44   | .   5   7   21  2   .   9   
  Successful               13   | .   3   2   5   1   .   2   
  Failed                   31   | .   2   5   16  1   .   7   
    Catastrophic           6    | .   1   1   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   31   | .   4   4   21  .   .   2   
  Terminals                35   | .   4   7   19  2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          3    | .   1   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             6    | .   1   2   .   1   .   2   
  Record                   1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   5   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   
    Assimilate             3    | .   .   .   3   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   3   5   1   .   3   
  Full Trace Events        7    | .   .   2   2   .   .   3   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac 
Turns Passed               1273 | 31  174 337 362 16  157 196 
Spaces Moved               1438 | 40  305 483 364 14  94  138 
  Core                     568  | 40  305 86  .   .   29  108 
  Treads                   27   | .   .   .   .   .   .   27  
  Legs                     167  | .   .   .   88  14  65  .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   7   .   .   3   
  Flight                   666  | .   .   397 269 .   .   .   
  Fastest Speed            31   | 50  50  31  31  120 50  50  
  Average Speed            55   | 50  50  37  62  120 106 68  
  Slowest Speed            200  | 50  50  114 120 120 200 145 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   2   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   51  55  42  .   86  5   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 23   | .   .   5   17  .   .   1   
Terrain Destroyed          69   | .   .   5   30  .   .   34  
  Melee                    10   | .   .   5   4   .   .   1   
  Projectile               3    | .   .   .   .   .   .   3   
  AOE                      56   | .   .   .   26  .   .   30  
Terrain Rammed             3    | .   .   .   1   .   .   2   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total                      1760 | 48  328 582 443 13  141 205 
  Wait                     80   | .   12  30  1   .   7   30  
  Move                     1428 | 39  304 478 363 13  93  138 
  Hop                      2    | .   .   2   .   .   .   .   
  Pick Up                  35   | 5   5   9   9   .   4   3   
  Fast Attach              45   | 4   1   10  15  .   10  5   
  Attach                   14   | .   .   4   2   .   4   4   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     7    | .   .   .   6   .   1   .   
  Drop                     42   | .   6   10  12  .   11  3   
  Fire                     28   | .   .   11  4   .   .   13  
  Melee                    66   | .   .   28  30  .   6   2   
  Ram                      5    | .   .   .   1   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   2   
  Escape Stasis            5    | .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   32 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 16)
  206 | -10/Materials | Entered another Materials area
  206 | -9/Materials  | Evolved 2 slots: Propulsion x2
  334 | -9/Materials  | Build established: Mutant
  511 | -9/Materials  | Lost 4 parts (1p3n)
  535 | -9/Materials  | Discovered new exit (range 6)
  543 | -9/Materials  | Entered another Materials area
  543 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  783 | -8/Materials  | Lost 6 parts (4n2u)
  898 | -8/Materials  | Discovered new exit (range 4)
  905 | -8/Materials  | Entered Factory
  905 | -7/Factory    | Evolved 2 slots: Utility x2
  920 | -7/Factory    | Identified exit to DSF
  921 | -7/Factory    | Entered DSF
  984 | -7/DSF        | Additional patrols routed to DSF
 1050 | -7/DSF        | Core integrity fell below 50%
 1061 | -7/DSF        | Discovered new exit (range 14)
 1069 | -7/DSF        | Lost 5 parts (3n1u1w)
 1078 | -7/DSF        | Identified exit to Factory
 1078 | -7/DSF        | Entered Factory
 1078 | -6/Factory    | Evolved 2 slots: Weapon x2
 1142 | -6/Factory    | Garrison activated, responded to threat
 1231 | -6/Factory    | Lost 7 parts (4n3w)
 1234 | -6/Factory    | Core integrity fell below 50%
 1256 | -6/Factory    | Core integrity fell below 20%
 1274 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01252_ Destroyed Gravmag Array.
01252_ Adv. Signal Interpreter destroyed.
01252_ Destroyed Adv. Signal Interpreter.
01252_ G-50 Soldier destroyed. <x4>
01252_ G-67 Veteran destroyed.
01252_ Destroyed Adv. Heat Sink.
01252_ Repair Station disabled.
01252_ Backup Power I tumbles out of repair
  station. <x2>
01252_ Backup Laser I tumbles out of repair
  station.
01253_ Acquired 43 matter.
01255_ Acquired Adv. Heat Sink.
01256_ Acquired 49 matter.
01258_ Critical hit (Burn: +37).
01258_ G-50 Soldier destroyed.
01259_ The unstable cave ceiling collapses.
01260_ G-50 Soldier suffers critical hit (Burn).
01260_ G-50 Soldier destroyed.
01264_ System corrupted: Energy discharge (-35).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?#        #     ###+#######+#####+???????????????? |
| #####/#####     #     ???????????????????????????? |
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|  #              #         ???????????????????????? |
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|   ### "    !   """???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         28
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcHypercooledProtomatter
  Manual?         0
Play Time         00:21:00
  Cumulative      109.7 hours
  Start           2025.01.02 @ 08:15:37
  End             2025.01.02 @ 08:36:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1184c654-321f-41fd-90cd-90af47c7e2bd