Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 08:36:23 // Winter2021/Sauler Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1045) 1045 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 5239 Bonus ------- Pacifist 200 High Alert Combat Kills 39 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 95/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Ion Cannon Magnetic Acceleration Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Cannon Missile Launcher Missile Launcher Power Maul [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Scythe Energy Gun Medium Laser Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 3 | . . . 1 2 . . Weapon 2 | . . . . . . 2 Parts Attached 66 | 4 1 14 23 . 15 9 Power 9 | . . 3 3 . 3 . Engine 8 | . . 3 3 . 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 25 | 2 . 7 10 . 5 1 Treads 6 | 2 . . . . 4 . Leg 8 | . . . 7 . 1 . Wheel . | . . . . . . . Hover 2 | . . . 1 . . 1 Flight 9 | . . 7 2 . . . Utility 14 | . 1 2 3 . 6 2 Device 5 | . 1 1 2 . 1 . Storage 2 | . . 1 1 . . . Processor 6 | . . . . . 4 2 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 18 | 2 . 2 7 . 1 6 Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 4 | . . . . . . 4 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 5 | . . 2 3 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 31 | . . 5 9 . 7 10 Power 2 | . . 1 . . 1 . Propulsion 20 | . . 4 7 . 4 5 Utility 5 | . . . 2 . 1 2 Weapon 4 | . . . . . 1 3 Highest Loss Streak 7 | . . 4 6 . 5 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 56 88 84 61 67 63 Engine 5 | . . 7 9 7 2 . Treads 6 | . 28 . . . 2 14 Leg 7 | . . . 15 23 17 . Flight 17 | . . 41 19 . . . Device 12 | . 12 18 18 7 5 . Storage 1 | . . . 3 7 6 . Processor 6 | . . . . . 14 31 Energy Gun 2 | . 14 2 . . . . Ballistic Cannon 2 | . . . . . . 14 Slashing Weapon 11 | . . 17 17 15 11 . Peak Build Rating 48 | 4 4 14 21 17 29 48 Average Rating 16 | 3 3 11 17 17 20 34 On Entrance 12 | . 4 4 13 17 17 29 Naked Turns . | . . . . . . . Heaviest Build 32 | 3 3 13 19 19 24 32 Greatest Support 88 | 3 3 16 59 36 48 88 Greatest Overweight (x) 3 | . . 1 1 . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 5 Average Capacity 6 | 5 5 5 6 10 9 5 Most Carried 10 | 5 5 5 10 10 10 5 Average Carried 5 | 2 4 4 6 10 8 4 Final Capacity 10 | 5 5 5 10 10 5 5 Final Carried 10 | 5 5 5 10 10 5 5 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 795 | 163 . 197 231 . 42 162 Remotely . | . . . . . . . Salvage Created 1033 | . . 265 479 . 42 247 Parts 67 | . . 21 33 . 4 9 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 25 | . . 4 12 . 1 8 Melee 11 | . . 4 6 . 1 . Cannons 3 | . . . . . . 3 AOE 11 | . . . 6 . . 5 Classes Destroyed 10 | . . 5 4 . 1 . Worker 3 | . . 2 1 . . . Builder 1 | . . . 1 . . . Hauler 3 | . . 1 2 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . 2 . . . . Swarmer 6 | . . . 6 . . . Grunt 15 | . . 3 4 . . 8 Duelist 2 | . . . 2 . . . Sentry 1 | . . 1 . . . . Specialist 1 | . . . . . 1 . Best Kill Streak 7 | . . 4 7 . 1 5 Combat Bots Only 5 | . . 4 5 . 1 5 Max Kills in Single Turn 5 | . . 1 3 . 1 5 Gunslinging . | . . . . . . . Exploded 5 | . . . 3 . . 5 Melee 1 | . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 361 | . 2 33 58 . 118 150 Missed 131 | . 1 10 19 . 62 39 Damage Taken 4429 | . 14 305 633 . 1015 2462 Core 1577 | . . 95 118 . 509 855 Absorbed by Shields 7 | . . . . . 7 . Redirected to Shielding 5 | . . . . . 5 . Core Remaining (%) 76 | 100 100 76 78 . 27 . Volleys Fired 28 | . . 11 4 . . 13 Largest 4 | . . 1 1 . . 4 Hottest 212 | . . 50 36 . . 212 Shots Fired 55 | . . 11 4 . . 40 Gun 11 | . . 11 . . . . Cannon 40 | . . . . . . 40 Launcher 4 | . . . 4 . . . Special . | . . . . . . . Kinetic 40 | . . . . . . 40 Thermal 11 | . . 11 . . . . Explosive 4 | . . . 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . . 3 2 . . 14 Robot Miss Streak 2 | . . 2 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 94 | . . 28 26 . 6 34 Core Hits 52 | . . 9 21 . 1 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 3 5 . 1 1 Burn 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Sever 8 | . . 2 5 . 1 . Melee Attacks 80 | . . 36 36 . 6 2 Impact 2 | . . . . . . 2 Slashing 78 | . . 36 36 . 6 . Piercing . | . . . . . . . Sneak Attacks 8 | . . 3 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . 4 2 . . . Damage Inflicted 4085 | . . 882 1181 . 189 1833 Guns 85 | . . 85 . . . . Cannons 1037 | . . . . . . 1037 Explosions 1072 | . . . 307 . . 765 Melee 1844 | . . 797 858 . 189 . Ramming 47 | . . . 16 . . 31 Kinetic 1037 | . . . . . . 1037 Thermal 85 | . . 85 . . . . Explosive 1072 | . . . 307 . . 765 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1844 | . . 797 858 . 189 . Piercing . | . . . . . . . Highest Corruption 7 | . . . 4 . . 7 Average Corruption 3 | . . . 3 . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 7 . . 1 Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 266 | . . 77 76 . . 113 Projectiles 22 | . . . . . . 22 Explosions 112 | . . . 21 . . 91 Melee 132 | . . 77 55 . . . Knockbacks 20 | . . . . . . 20 Impact . | . . . . . . . Kinetic 15 | . . . . . . 15 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 149 | . . . 16 . . 133 Shots 1 | . . . . . . 1 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 607 | . . 22 227 . . 607 Average Temperature 187 | . . 12 104 . . 242 Received Heat Transfer 1391 | . 9 114 234 . . 1034 Effects 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 333 | . . 333 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 585 | . 90 318 585 264 199 166 Initial 259 | . . 37 133 259 184 77 Average 174 | . 37 137 355 259 178 45 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 70 | 100 100 74 24 . 100 100 Level 1 17 | . . 25 33 100 . . Level 2 11 | . . . 41 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 4 . 1 5 Investigation 6 | . . 1 2 . . 3 Extermination . | . . . . . . . Reinforcement 5 | . 1 1 2 . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 6 13 27 . 6 21 Peak Tracking Total 10 | . 5 6 7 . 4 10 Tactical Retreats 8 | . 2 1 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 15 | . 3 3 5 1 . 3 Terminals 11 | . 2 3 4 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 44 | . 5 7 21 2 . 9 Successful 13 | . 3 2 5 1 . 2 Failed 31 | . 2 5 16 1 . 7 Catastrophic 6 | . 1 1 2 . . 2 Database Lockouts . | . . . . . . . Manual 31 | . 4 4 21 . . 2 Terminals 35 | . 4 7 19 2 . 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 6 | . 1 2 . 1 . 2 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . . Terminals 5 | . 1 . 4 . . . Assimilate 3 | . . . 3 . . . Detonate 1 | . 1 . . . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Recyclers 1 | . 1 . . . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 3 5 1 . 3 Full Trace Events 7 | . . 2 2 . . 3 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1273 | 31 174 337 362 16 157 196 Spaces Moved 1438 | 40 305 483 364 14 94 138 Core 568 | 40 305 86 . . 29 108 Treads 27 | . . . . . . 27 Legs 167 | . . . 88 14 65 . Wheels . | . . . . . . . Hover 10 | . . . 7 . . 3 Flight 666 | . . 397 269 . . . Fastest Speed 31 | 50 50 31 31 120 50 50 Average Speed 55 | 50 50 37 62 120 106 68 Slowest Speed 200 | 50 50 114 120 120 200 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 51 55 42 . 86 5 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . 5 17 . . 1 Terrain Destroyed 69 | . . 5 30 . . 34 Melee 10 | . . 5 4 . . 1 Projectile 3 | . . . . . . 3 AOE 56 | . . . 26 . . 30 Terrain Rammed 3 | . . . 1 . . 2 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1760 | 48 328 582 443 13 141 205 Wait 80 | . 12 30 1 . 7 30 Move 1428 | 39 304 478 363 13 93 138 Hop 2 | . . 2 . . . . Pick Up 35 | 5 5 9 9 . 4 3 Fast Attach 45 | 4 1 10 15 . 10 5 Attach 14 | . . 4 2 . 4 4 Detach 1 | . . . . . . 1 Swap 7 | . . . 6 . 1 . Drop 42 | . 6 10 12 . 11 3 Fire 28 | . . 11 4 . . 13 Melee 66 | . . 28 30 . 6 2 Ram 5 | . . . 1 . . 4 Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x2 334 | -9/Materials | Build established: Mutant 511 | -9/Materials | Lost 4 parts (1p3n) 535 | -9/Materials | Discovered new exit (range 6) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -8/Materials | Lost 6 parts (4n2u) 898 | -8/Materials | Discovered new exit (range 4) 905 | -8/Materials | Entered Factory 905 | -7/Factory | Evolved 2 slots: Utility x2 920 | -7/Factory | Identified exit to DSF 921 | -7/Factory | Entered DSF 984 | -7/DSF | Additional patrols routed to DSF 1050 | -7/DSF | Core integrity fell below 50% 1061 | -7/DSF | Discovered new exit (range 14) 1069 | -7/DSF | Lost 5 parts (3n1u1w) 1078 | -7/DSF | Identified exit to Factory 1078 | -7/DSF | Entered Factory 1078 | -6/Factory | Evolved 2 slots: Weapon x2 1142 | -6/Factory | Garrison activated, responded to threat 1231 | -6/Factory | Lost 7 parts (4n3w) 1234 | -6/Factory | Core integrity fell below 50% 1256 | -6/Factory | Core integrity fell below 20% 1274 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01252_ Destroyed Gravmag Array. 01252_ Adv. Signal Interpreter destroyed. 01252_ Destroyed Adv. Signal Interpreter. 01252_ G-50 Soldier destroyed. 01252_ G-67 Veteran destroyed. 01252_ Destroyed Adv. Heat Sink. 01252_ Repair Station disabled. 01252_ Backup Power I tumbles out of repair station. 01252_ Backup Laser I tumbles out of repair station. 01253_ Acquired 43 matter. 01255_ Acquired Adv. Heat Sink. 01256_ Acquired 49 matter. 01258_ Critical hit (Burn: +37). 01258_ G-50 Soldier destroyed. 01259_ The unstable cave ceiling collapses. 01260_ G-50 Soldier suffers critical hit (Burn). 01260_ G-50 Soldier destroyed. 01264_ System corrupted: Energy discharge (-35). 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"""???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 28 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcHypercooledProtomatter Manual? 0 Play Time 00:21:00 Cumulative 109.7 hours Start 2025.01.02 @ 08:15:37 End 2025.01.02 @ 08:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1184c654-321f-41fd-90cd-90af47c7e2bd