Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 19:03:19 Player: ptdel Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (2177) 2177 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 4496 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 240/240 System Corruption 1% Temperature Warning (378) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy EM Shotgun Axe > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Armored Treads Armored Treads Flight Unit Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Reaction Control System Reaction Control System Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Armored Treads Armored Treads Flight Unit Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Reaction Control System Reaction Control System High-powered Shotgun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Advanced Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 55 | 7 4 7 37 Power 11 | 1 . . 10 Engine 7 | 1 . . 6 Core 4 | . . . 4 Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 9 | 2 . 2 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 4 9 Device 2 | . . 1 1 Storage 5 | 1 2 2 . Processor 6 | . . . 6 Hackware 1 | . . . 1 Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 18 | 3 1 1 13 Energy Gun 4 | 1 . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 2 1 1 6 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 4 | . . . 4 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 6 | . . . 6 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 96 100 99 Engine 9 | . 14 11 7 Core 5 | . . . 10 Treads 21 | . 28 22 17 Device 1 | . . 7 . Storage 15 | . 23 25 9 Processor 19 | . . . 33 Protection 2 | . 1 11 . Energy Gun 1 | . . . 2 Ballistic Gun 16 | . 28 22 10 Ballistic Cannon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 51 | 10 45 51 43 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 3 15 15 15 Average Carried 13 | 1 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 14 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1505 | 213 139 238 915 Remotely 52 | . . . 52 Salvage Created 2446 | . 172 474 1800 Parts 170 | . 22 32 116 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 60 | . 10 12 38 Guns 51 | . 10 12 29 Cannons 6 | . . . 6 AOE 2 | . . . 2 Classes Destroyed 11 | . 2 1 8 Worker 3 | . . . 3 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Watcher 5 | . . . 5 Swarmer 21 | . 9 3 9 Grunt 19 | . 1 5 13 Brawler 1 | . . . 1 Sentry 13 | . . 4 9 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 6 | . 4 3 6 Combat Bots Only 6 | . 4 3 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3930 | . 276 545 3109 Core 746 | . 74 108 564 Absorbed by Shields . | . . . . Redirected to Shielding 6 | . . 6 . Regen/Repaired (Parts) 24 | . . . 24 Core Remaining (%) 81 | 100 70 73 . Volleys Fired 201 | . 21 39 141 Largest 2 | . 2 2 2 Hottest 128 | . 40 40 128 Shots Fired 379 | . 42 78 259 Gun 343 | . 42 78 223 Cannon 36 | . . . 36 Launcher . | . . . . Special . | . . . . Kinetic 333 | . 42 78 213 Thermal 1 | . . . 1 Explosive . | . . . . Electromagnetic 45 | . . . 45 Robot Hit Streak 78 | . 7 12 78 Robot Miss Streak 5 | . 4 2 5 Penetration Max . | . . . . Secondary Targets 5 | . . . 5 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 311 | . 22 60 229 Core Hits 148 | . 16 29 103 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 6 | . . . 6 Destroy 3 | . . . 3 Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4510 | . 177 494 3839 Guns 3503 | . 177 492 2834 Cannons 659 | . . . 659 Explosions 336 | . . . 336 Melee . | . . . . Ramming 12 | . . 2 10 Kinetic 3206 | . 177 492 2537 Thermal 361 | . . . 361 Explosive . | . . . . Electromagnetic 931 | . . . 931 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . . . 22 Message Errors 6 | . . . 6 Matter Fused 6 | . . . 6 Heat Flow Errors 1 | . . . 1 Energy Discharges 5 | . . . 5 Data Loss (minor) 3 | . . . 3 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 101 | . . . 101 Projectiles 46 | . . . 46 Explosions 55 | . . . 55 Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 165 | . . . 165 Shots 3 | . . . 3 Rammed 5 | . . 2 3 Targets Rammed 5 | . . 2 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 366 | . 12 24 366 Average Temperature 83 | . 8 6 90 Received Heat Transfer 1203 | . 42 189 972 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 10 | . . . 10 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 450 | . . . 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 726 | . 209 191 726 Initial 26 | . . 8 26 Average 219 | . 76 73 328 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 55 | 100 96 100 23 Level 1 24 | . 3 . 41 Level 2 20 | . . . 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 2 7 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 1 1 5 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 3 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 111 | . 22 20 69 Peak Tracking Total 6 | . 5 4 6 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 25 | . 7 7 11 Terminals 19 | . 6 6 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 3 | . . 1 2 Garrison Access 1 | . . . 1 Total Hacks 100 | . 27 30 43 Successful 69 | . 15 20 34 Failed 31 | . 12 10 9 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 70 | . 25 21 24 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units . | . . . . Scanalyzers 24 | . . 9 15 Garrison Access 1 | . . . 1 Terminal Hacks 43 | . 14 12 17 Record 13 | . 6 2 5 Robot Analysis 2 | . 1 1 . Prototype ID Bank 5 | . 1 2 2 Branch Access Points 2 | . 1 . 1 Emergency Access Points 3 | . 1 1 1 Alert Level 1 | . . 1 . Unreport Threat 2 | . . 1 1 Locate Traps 3 | . 2 . 1 Dispatch Records 2 | . 1 . 1 Maintenance Status 2 | . . 1 1 Surveillance Status 1 | . . . 1 Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 2 | . . . 2 Registered Components 1 | . . . 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 . 2 Scan Component 2 | . 1 . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 22 | . . 8 14 Insert Component 12 | . . 5 7 Analyze 10 | . . 3 7 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 23 | . 7 7 9 Full Trace Events 4 | . 1 1 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 10 | . . 3 7 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 10 | . . 3 7 Part Schematics Acquired 10 | . . 3 7 Parts Damaged 2 | . . . 2 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6336 | 97 1549 1056 3634 Spaces Moved 2786 | 59 689 451 1587 Core 11 | 11 . . . Treads 2775 | 48 689 451 1587 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 170 165 Average Speed 187 | 139 209 189 179 Slowest Speed 330 | 160 240 250 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 5 98 45 97 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 16 | . . . 16 Melee . | . . . . Projectile 5 | . . . 5 AOE 11 | . . . 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3577 | 73 765 595 2144 Wait 378 | . 34 67 277 Move 2783 | 58 688 450 1587 Hop . | . . . . Pick Up 97 | 8 16 16 57 Fast Attach . | . . . . Attach 27 | 6 2 3 16 Detach . | . . . . Swap 28 | 1 2 4 21 Drop 58 | . 2 14 42 Fire 201 | . 21 39 141 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . 2 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 14) 953 | -10/Materials | Discovered new exit (range 9) 1299 | -10/Materials | Discovered new exit (range 6) 1321 | -10/Materials | Discovered new exit (range 13) 1463 | -10/Materials | Identified exit to Mines 1647 | -10/Materials | Entered another Materials area 1647 | -9/Materials | Evolved 2 slots: Utility x2 2034 | -9/Materials | Discovered new exit (range 6) 2290 | -9/Materials | Discovered new exit (range 11) 2633 | -9/Materials | Discovered new exit (range 16) 2703 | -9/Materials | Entered another Materials area 2703 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3795 | -8/Materials | Build established: Scavenger-Mutant 3842 | -8/Materials | Lost 3 parts (2p1w) 4104 | -8/Materials | Build established: Mutant 4269 | -8/Materials | Discovered new exit (range 14) 4481 | -8/Materials | Discovered new exit (range 4) 4823 | -8/Materials | Repaired Lgt. Nuclear Core 5677 | -8/Materials | Core integrity fell below 50% 6210 | -8/Materials | Discovered new exit (range 14) 6303 | -8/Materials | First assault squad dispatched 6305 | -8/Materials | Core integrity fell below 20% 6337 | -8/Materials | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- 06316_ U-05 Engineer lays Concrete. 06319_ Acquired 10 matter. 06319_ U-05 Engineer lays Concrete. 06320_ Power failure, Nuclear Core shutdown. 06320_ U-05 Engineer lays Concrete. 06321_ WT1PCWEN=SVK>CJROPRK6FUNV,B> ,K 06321_ Arm. Treads destroyed. 06321_ U-05 Engineer lays Concrete. 06329_ G-47 Trooper destroyed. 06329_ Door malfunctions. 06329_ U-05 Engineer lays Concrete. 06333_ U-05 Engineer builds a Wall. 06337_ C-30 ARC bursts open, deploying its payload. 06337_ G-50 Soldier unfolds itself. 06337_ G-47 Trooper unfolds itself. 06337_ U-05 Engineer lays Concrete. 06337_ Chain reaction triggered in Lgt. Nuclear Core. 06337_ G-47 Trooper destroyed. 06337_ Nuclear Core destroyed. 06337_ Destroyed Nuclear Core. 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""" # = #????# # | | """ !### #?####+# | | """ #?# ###### #?# | | #?# #????# #?# """ | | #########?# ### ##### #????# #?# G" | | ??????????###### ##?# #???# #????# #?#! """ | | ???????????????# #??#!!!!!!#???# #????# #?# | | ???????????#####+##?#!!!!!!#???# #???## ### | | ???????????# #?########???# #???# ###+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 380 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticLongswordPlating Manual? 0 Play Time 00:56:44 Cumulative 77.4 hours Start 2022.04.29 @ 17:03:34 End 2022.04.29 @ 19:03:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 74 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f21449-309c-430b-a6aa-dc37bef4e452