Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 17:42:59 Player: Symyn Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2636) 2636 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 5699 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 91/100 System Corruption 9% Temperature Cool (565) Movement Walking (240) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit 0b10 Alert Chip > --- WEAPON (2) ------- Particle Gun Gauss Cannon > --- INVENTORY (20) --- Aluminum Leg Improved Heat Sink High-capacity Battery (400) Compact Matter Pod (150) Modified TNC Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Improved Trap Extractor Drone Bay (2/2) EM Shotgun Shock Rifle Plasma Cannon Heavy Assault Rifle Advanced EMP Blaster Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter 0b10 Alert Chip > --- WEAPON ----------- Beamcaster Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg High-capacity Storage Unit High-capacity Battery Compact Matter Pod Modified TNC Improved Trap Extractor Shock Rifle Particle Gun Plasma Cannon Assault Rifle Datajack [Rating: 37] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 59 | 7 3 9 3 2 12 23 Power 8 | 1 . 2 . . 2 3 Engine 5 | 1 . 2 . . 1 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 19 | 3 . 3 . . 3 10 Treads . | . . . . . . . Leg 19 | 3 . 3 . . 3 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 . 2 . 4 . Device 1 | . . . . . 1 . Storage 5 | 1 1 . 1 . 2 . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 23 | 2 1 4 1 2 3 10 Energy Gun 8 | 1 . 2 1 . 1 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 1 1 1 . 1 . 2 Ballistic Cannon 3 | . . . . 1 1 1 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 21 | . 1 2 . . 3 15 Power 4 | . . . . . 1 3 Propulsion 8 | . . . . . 1 7 Utility 1 | . . . . . . 1 Weapon 8 | . 1 2 . . 1 4 Highest Loss Streak 8 | . 1 2 . . 2 8 Average Slot Usage (%) 97 | . 87 100 99 100 93 96 Engine 9 | . 14 14 14 14 3 3 Core 2 | . . . . . 5 5 Leg 30 | . 28 28 28 28 33 33 Device 1 | . . . . . 8 . Storage 14 | . 14 14 14 14 13 18 Processor 8 | . . . 1 14 13 17 Protection 6 | . 3 14 12 . . . Energy Gun 8 | . 4 9 13 7 2 4 Ballistic Gun 9 | . 23 16 14 7 . 4 Ballistic Cannon 3 | . . . . 12 9 4 Naked Turns . | . . . . . . . Heaviest Build 83 | 12 25 31 47 49 81 83 Greatest Support 57 | 20 20 20 20 20 57 57 Greatest Overweight (x) 8 | 1 1 1 2 2 1 8 Average Overweight (x) 1 | . . 1 1 2 . 1 Largest Inventory Capacity 20 | 6 10 10 12 12 20 20 Average Capacity 13 | 5 8 10 11 12 12 20 Most Carried 20 | 2 4 10 11 12 15 20 Average Carried 11 | 1 2 8 9 10 11 18 Final Capacity 20 | 6 10 10 12 12 20 20 Final Carried 17 | 1 3 10 10 12 15 17 Class Distribution -------------------- 55% | Scavenger-Mutant 29% | Mutant 15% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 1581 | 250 72 212 . 135 254 658 Remotely . | . . . . . . . Salvage Created 2612 | . 72 295 . 91 254 1900 Parts 148 | . 8 23 . 14 8 95 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 74 | . 5 10 . 8 9 42 Guns 45 | . 5 10 . 5 3 22 Cannons 27 | . . . . 3 6 18 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 1 2 . . 2 6 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Watcher 3 | . . . . . 2 1 Swarmer 24 | . 5 5 . 8 . 6 Grunt 30 | . . 4 . . 8 18 Brawler 4 | . . . . . . 4 Duelist 3 | . . . . . 1 2 Sentry 12 | . . 1 . . . 11 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 3 3 . 4 2 5 Combat Bots Only 5 | . 3 3 . 4 2 5 Max Kills in Single Turn 2 | . 1 2 . 2 1 2 Gunslinging 1 | . . 1 . . . 1 Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 3985 | . 232 514 . 218 614 2407 Core 789 | . 42 103 . 42 114 488 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . . . 25 . . Volleys Fired 204 | . 16 33 . 15 27 113 Largest 2 | . 2 2 . 2 2 2 Hottest 144 | . 60 76 . 100 144 128 Shots Fired 378 | . 30 65 . 30 53 200 Gun 209 | . 30 65 . 15 7 92 Cannon 146 | . . . . 15 27 104 Launcher 4 | . . . . . . 4 Special 19 | . . . . . 19 . Kinetic 220 | . 22 51 . 15 27 105 Thermal 154 | . 8 14 . 15 26 91 Explosive . | . . . . . . . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 52 | . 7 25 . 7 19 52 Robot Miss Streak 4 | . 4 2 . 1 1 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 2 . . . 3 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 300 | . 18 55 . 20 44 163 Core Hits 122 | . 7 18 . 8 22 67 Critical Hits 4 | . 1 . . . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5987 | . 153 604 . 362 889 3979 Guns 2654 | . 153 604 . 188 145 1564 Cannons 2902 | . . . . 174 501 2227 Explosions 145 | . . . . . . 145 Melee . | . . . . . . . Ramming 43 | . . . . . . 43 Kinetic 3277 | . 120 458 . 174 501 2024 Thermal 2522 | . 33 146 . 188 388 1767 Explosive . | . . . . . . . Electromagnetic 145 | . . . . . . 145 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 2 9 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Effects 26 | . . . . . 6 20 Message Errors 6 | . . . . . . 6 Heat Flow Errors 7 | . . . . . 2 5 Energy Discharges 4 | . . . . . 2 2 Data Loss (minor) 3 | . . . . . 2 1 Targeting Errors 4 | . . . . . . 4 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . . 3 63 Projectiles 66 | . . . . . 3 63 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . . . 2 4 11 Impact . | . . . . . . . Kinetic 16 | . . . . 2 4 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 19 | . . . . . . 19 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 8 | . . . . . . 8 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 565 | . . 144 . 450 332 565 Average Temperature 124 | . . 34 . 184 69 144 Received Heat Transfer 1644 | . . 303 . . 207 1134 Effects 24 | . . . . 2 1 21 Shutdowns 4 | . . . . 1 . 3 Energy Bleed 5 | . . . . . 1 4 Interference 7 | . . . . 1 . 6 Matter Decay 4 | . . . . . . 4 Short Circuit 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 . 3 Heat Transferred 6244 | . 75 370 . 481 1779 3539 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 445 | . 120 138 . 189 81 445 Average Influence 96 | . 75 39 . 51 55 186 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 84 | 100 100 100 . 100 100 56 Level 1 14 | . . . . . . 41 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . . 1 9 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 3 | . . . . . . 3 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 3 | . . . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 9 12 . 8 12 58 Peak Tracking Total 9 | . 4 3 . 4 3 9 Tactical Retreats 6 | . 3 . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 4 | . . . . 1 . 3 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 19 | . 3 2 4 . 2 8 Terminals 10 | . 3 1 . . . 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 76 | . 7 3 48 . 3 15 Successful 69 | . 5 2 48 . 2 12 Failed 7 | . 2 1 . . 1 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 5 . 1 1 Terminals 19 | . 7 2 . . . 10 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . . 5 Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 63 | . 5 2 48 . . 8 Record 53 | . 3 . 48 . . 2 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 4 | . . 1 . . . 3 Locate Traps 2 | . . . . . . 2 Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 . . 2 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 64 | . . . . . . 64 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 3 | . . 1 . . . 2 Largest Group 2 | . . 1 . . . 2 Highest-Rated Group 62 | . . 31 . . . 62 Highest-Rated Ally 31 | . . 31 . . . 31 Total Orders . | . . . . . . . Ally Attacks 22 | . . 2 . . . 20 Total Damage 324 | . . 20 . . . 304 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 7956 | 56 269 1381 2293 880 1110 1967 Spaces Moved 3779 | 41 137 632 1279 459 451 780 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 3768 | 30 137 632 1279 459 451 780 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 180 122 150 Average Speed 162 | 103 138 150 177 180 138 158 Slowest Speed 360 | 150 150 150 180 180 152 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 59 | 3 26 97 94 77 36 84 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 . 1 Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . . 2 1 28 Melee . | . . . . . . . Projectile 31 | . . . . 2 1 28 AOE . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 5211 | 54 187 1005 1302 483 872 1308 Wait 1065 | . 26 308 10 4 365 352 Move 3773 | 40 136 631 1278 458 450 780 Hop . | . . . . . . . Pick Up 70 | 7 5 16 5 3 13 21 Fast Attach 4 | . . . . . 1 3 Attach 27 | 6 2 2 1 . 6 10 Detach . | . . . . . . . Swap 28 | 1 1 7 2 2 5 10 Drop 32 | . 1 8 6 1 5 11 Fire 204 | . 16 33 . 15 27 113 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . . . . . 8 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 342 | -10/Mines | Met a Derelict bent on vengeance 546 | -10/Mines | Identified exit to Exiles 549 | -10/Mines | Received a Mining Laser from a helpful Derelict 553 | -10/Mines | Discovered new exit (range 4) 596 | -10/Mines | Core integrity fell below 50% 697 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 789 | -10/Mines | Discovered new exit (range 5) 805 | -10/Mines | Learned Materials stockpile data 882 | -10/Mines | Excavation squad dispatched 882 | -10/Mines | A large section of the Mines collapsed 1633 | -10/Mines | Build established: Scavenger-Mutant 1701 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1707 | -10/Mines | Entered Exiles 1743 | -10/Exiles | Met 8R-AWN 1773 | -10/Exiles | Met EX-HEX 1883 | -10/Exiles | Met EX-DEC 1934 | -10/Exiles | Learned location of Zion (-7) 2065 | -10/Exiles | Visited The Gauntlet 2323 | -10/Exiles | Met EX-BIN 2536 | -10/Exiles | Aligned with FarCom system 2537 | -10/Exiles | Given EX-Vault access code 3090 | -10/Exiles | Discovered new exit (range 14) 3569 | -10/Exiles | Discovered new exit (range 12) 3760 | -10/Exiles | Opened EX-Vault 3770 | -10/Exiles | Found Prototype Processor 3771 | -10/Exiles | Identified 0b10 Alert Chip 3774 | -10/Exiles | Found Prototype Processor 3817 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4000 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Modified TNC 4000 | -10/Exiles | Entered Mines 4099 | -9/Mines | Learned location of Storage (-8) 4333 | -9/Mines | Discovered new exit (range 15) 4420 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4788 | -9/Mines | Build established: Mutant 4880 | -9/Mines | Entered Materials 4880 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5339 | -8/Materials | Crushed by falling debris 5385 | -8/Materials | Discovered new exit (range 3) 5411 | -8/Materials | Identified exit to Factory 5765 | -8/Materials | Discovered exit to Factory (range 4) 5859 | -8/Materials | Discovered new exit (range 6) 5883 | -8/Materials | Identified exit to Storage 5990 | -8/Materials | Entered Storage 6039 | -8/Storage | Repaired Aluminum Leg 6220 | -8/Storage | Build established: Hauler-Mutant 6775 | -8/Storage | Core integrity fell below 50% 6815 | -8/Storage | Lost 3 parts (2n1w) 7157 | -8/Storage | Learned location of Armory (-3) 7346 | -8/Storage | Build established: Scavenger-Mutant 7575 | -8/Storage | Garrison activated, responded to threat 7797 | -8/Storage | Repaired Carbon-fiber Leg 7854 | -8/Storage | Met a pair of Derelict thieves 7938 | -8/Storage | Core integrity fell below 20% 7958 | -8/Storage | Core destroyed Last Messages --------------- Recycling unit begins recycling process. Slug penetrates B-36 Bruiser. Recycling unit begins matter transfer process. Aluminum Leg destroyed. System corrupted by crushing effect (+1). R-06 Scavenger collects Prototype Energy Gun. R-06 Scavenger inserts Prototype Energy Gun into recycling unit. B-36 Bruiser destroyed. Overheating: System interference. 0b10 Alert Chip temporarily disabled. Power failure, Lgt. Nuclear Core shutdown. R-06 Scavenger collects Imp. Aluminum Leg. R-06 Scavenger collects Beamcaster. Overheating: Core damaged (-60). R-06 Scavenger collects Lgt. Armor Plating. G-50 Soldier destroyed. Overheating: Energy bleed (-33). Lgt. Nuclear Core destroyed. G-47 Trooper knocked back. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ???????????????# ]!#??# """ """ ##??????????????#/ | | ???????????????## ###?# T#????????????? | | ???????????????# T#?# ##????????????# "" | | ???????????????##+##### #?????????????# "" | | ????????????????# ####+######?????????????" 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