Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 17:42:59

Player: Symyn

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2636)     2636
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 5699

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      37
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     91/100
System Corruption          9%
Temperature                Cool (565)
Movement                   Walking (240) Ox4
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                0b10 Alert Chip
>               --- WEAPON (2) -------
                Particle Gun
                Gauss Cannon
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Heat Sink
  High-capacity Battery (400)
        Compact Matter Pod (150)
                Modified TNC
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
       Improved Trap Extractor
                Drone Bay (2/2)
                EM Shotgun
                Shock Rifle
                Plasma Cannon
          Heavy Assault Rifle
       Advanced EMP Blaster
       Improved Datajack
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                0b10 Alert Chip
>               --- WEAPON -----------
                Beamcaster
                Gauss Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
                Aluminum Leg
  High-capacity Storage Unit
  High-capacity Battery
        Compact Matter Pod
                Modified TNC
       Improved Trap Extractor
                Shock Rifle
                Particle Gun
                Plasma Cannon
                Assault Rifle
                Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Flamer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | 7   3   9   3   2   12  23  
  Power                    8    | 1   .   2   .   .   2   3   
    Engine                 5    | 1   .   2   .   .   1   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 3   .   3   .   .   3   10  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    19   | 3   .   3   .   .   3   10  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   2   .   4   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                5    | 1   1   .   1   .   2   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   4   1   2   3   10  
    Energy Gun             8    | 1   .   2   1   .   1   3   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          6    | 1   1   1   .   1   .   2   
    Ballistic Cannon       3    | .   .   .   .   1   1   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   
Parts Lost                 21   | .   1   2   .   .   3   15  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               8    | .   .   .   .   .   1   7   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   8    | .   1   2   .   .   1   4   
  Highest Loss Streak      8    | .   1   2   .   .   2   8   
Average Slot Usage (%)     97   | .   87  100 99  100 93  96  
  Engine                   9    | .   14  14  14  14  3   3   
  Core                     2    | .   .   .   .   .   5   5   
  Leg                      30   | .   28  28  28  28  33  33  
  Device                   1    | .   .   .   .   .   8   .   
  Storage                  14   | .   14  14  14  14  13  18  
  Processor                8    | .   .   .   1   14  13  17  
  Protection               6    | .   3   14  12  .   .   .   
  Energy Gun               8    | .   4   9   13  7   2   4   
  Ballistic Gun            9    | .   23  16  14  7   .   4   
  Ballistic Cannon         3    | .   .   .   .   12  9   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             83   | 12  25  31  47  49  81  83  
  Greatest Support         57   | 20  20  20  20  20  57  57  
  Greatest Overweight (x)  8    | 1   1   1   2   2   1   8   
  Average Overweight (x)   1    | .   .   1   1   2   .   1   
Largest Inventory Capacity 20   | 6   10  10  12  12  20  20  
  Average Capacity         13   | 5   8   10  11  12  12  20  
  Most Carried             20   | 2   4   10  11  12  15  20  
  Average Carried          11   | 1   2   8   9   10  11  18  
  Final Capacity           20   | 6   10  10  12  12  20  20  
  Final Carried            17   | 1   3   10  10  12  15  17  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 29% | Mutant
 15% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1581 | 250  72   212  .    135  254  658  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2612 | .    72   295  .    91   254  1900 
  Parts                    148  | .    8    23   .    14   8    95   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  74   | .   5   10  .   8   9   42  
  Guns                     45   | .   5   10  .   5   3   22  
  Cannons                  27   | .   .   .   .   3   6   18  
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          11   | .   1   2   .   .   2   6   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   2   1   
  Swarmer                  24   | .   5   5   .   8   .   6   
  Grunt                    30   | .   .   4   .   .   8   18  
  Brawler                  4    | .   .   .   .   .   .   4   
  Duelist                  3    | .   .   .   .   .   1   2   
  Sentry                   12   | .   .   1   .   .   .   11  
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   3   .   4   2   5   
  Combat Bots Only         5    | .   3   3   .   4   2   5   
Max Kills in Single Turn   2    | .   1   2   .   2   1   2   
  Gunslinging              1    | .   .   1   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3985 | .    232  514  .    218  614  2407 
  Core                     789  | .    42   103  .    42   114  488  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    25   .    .    
Volleys Fired              204  | .    16   33   .    15   27   113  
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  144  | .    60   76   .    100  144  128  
Shots Fired                378  | .    30   65   .    30   53   200  
  Gun                      209  | .    30   65   .    15   7    92   
  Cannon                   146  | .    .    .    .    15   27   104  
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  19   | .    .    .    .    .    19   .    
  Kinetic                  220  | .    22   51   .    15   27   105  
  Thermal                  154  | .    8    14   .    15   26   91   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         52   | .    7    25   .    7    19   52   
  Robot Miss Streak        4    | .    4    2    .    1    1    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    2    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           300  | .    18   55   .    20   44   163  
  Core Hits                122  | .    7    18   .    8    22   67   
  Critical Hits            4    | .    1    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5987 | .    153  604  .    362  889  3979 
  Guns                     2654 | .    153  604  .    188  145  1564 
  Cannons                  2902 | .    .    .    .    174  501  2227 
  Explosions               145  | .    .    .    .    .    .    145  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  43   | .    .    .    .    .    .    43   
  Kinetic                  3277 | .    120  458  .    174  501  2024 
  Thermal                  2522 | .    33   146  .    188  388  1767 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          145  | .    .    .    .    .    .    145  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    2    9    
  Average Corruption       2    | .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    6    20   
    Message Errors         6    | .    .    .    .    .    .    6    
    Heat Flow Errors       7    | .    .    .    .    .    2    5    
    Energy Discharges      4    | .    .    .    .    .    2    2    
    Data Loss (minor)      3    | .    .    .    .    .    2    1    
    Targeting Errors       4    | .    .    .    .    .    .    4    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            66   | .    .    .    .    .    3    63   
  Projectiles              66   | .    .    .    .    .    3    63   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    2    4    11   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    2    4    10   
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      19   | .    .    .    .    .    .    19   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             8    | .    .    .    .    .    .    8    
  Kicked                   7    | .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        565  | .    .    144  .    450  332  565  
  Average Temperature      124  | .    .    34   .    184  69   144  
  Received Heat Transfer   1644 | .    .    303  .    .    207  1134 
  Effects                  24   | .    .    .    .    2    1    21   
    Shutdowns              4    | .    .    .    .    1    .    3    
    Energy Bleed           5    | .    .    .    .    .    1    4    
    Interference           7    | .    .    .    .    1    .    6    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    .    3    
  Heat Transferred         6244 | .    75   370  .    481  1779 3539 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Peak Influence             445  | .   120 138 .   189 81  445 
  Average Influence        96   | .   75  39  .   51  55  186 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         84   | 100 100 100 .   100 100 56  
  Level 1                  14   | .   .   .   .   .   .   41  
  Level 2                  .    | .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   1   9   
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   3   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   9   12  .   8   12  58  
  Peak Tracking Total      9    | .   4   3   .   4   3   9   
  Tactical Retreats        6    | .   3   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          4    | .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          19   | .   3   2   4   .   2   8   
  Terminals                10   | .   3   1   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                76   | .   7   3   48  .   3   15  
  Successful               69   | .   5   2   48  .   2   12  
  Failed                   7    | .   2   1   .   .   1   3   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   5   .   1   1   
  Terminals                19   | .   7   2   .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   5   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             63   | .   5   2   48  .   .   8   
  Record                   53   | .   3   .   48  .   .   2   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   3   
  Locate Traps             2    | .   .   .   .   .   .   2   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   1   .   .   2   2   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   
  Time                     64   | .   .   .   .   .   .   64  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Sto 
Total Allies               3    | .   .   1   .   .   .   2   
  Largest Group            2    | .   .   1   .   .   .   2   
  Highest-Rated Group      62   | .   .   31  .   .   .   62  
  Highest-Rated Ally       31   | .   .   31  .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   2   .   .   .   20  
  Total Damage             324  | .   .   20  .   .   .   304 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               7956 | 56   269  1381 2293 880  1110 1967 
Spaces Moved               3779 | 41   137  632  1279 459  451  780  
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3768 | 30   137  632  1279 459  451  780  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  180  122  150  
  Average Speed            162  | 103  138  150  177  180  138  158  
  Slowest Speed            360  | 150  150  150  180  180  152  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       59   | 3    26   97   94   77   36   84   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    1    1    .    1    
  Known Exits Taken        2    | .    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    .    2    1    28   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    2    1    28   
  AOE                      .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Total                      5211 | 54   187  1005 1302 483  872  1308 
  Wait                     1065 | .    26   308  10   4    365  352  
  Move                     3773 | 40   136  631  1278 458  450  780  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 7    5    16   5    3    13   21   
  Fast Attach              4    | .    .    .    .    .    1    3    
  Attach                   27   | 6    2    2    1    .    6    10   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     28   | 1    1    7    2    2    5    10   
  Drop                     32   | .    1    8    6    1    5    11   
  Fire                     204  | .    16   33   .    15   27   113  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    .    8    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   36 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Entered Mines
  342 | -10/Mines     | Met a Derelict bent on vengeance
  546 | -10/Mines     | Identified exit to Exiles
  549 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  553 | -10/Mines     | Discovered new exit (range 4)
  596 | -10/Mines     | Core integrity fell below 50%
  697 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  789 | -10/Mines     | Discovered new exit (range 5)
  805 | -10/Mines     | Learned Materials stockpile data
  882 | -10/Mines     | Excavation squad dispatched
  882 | -10/Mines     | A large section of the Mines collapsed
 1633 | -10/Mines     | Build established: Scavenger-Mutant
 1701 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1707 | -10/Mines     | Entered Exiles
 1743 | -10/Exiles    | Met 8R-AWN
 1773 | -10/Exiles    | Met EX-HEX
 1883 | -10/Exiles    | Met EX-DEC
 1934 | -10/Exiles    | Learned location of Zion (-7)
 2065 | -10/Exiles    | Visited The Gauntlet
 2323 | -10/Exiles    | Met EX-BIN
 2536 | -10/Exiles    | Aligned with FarCom system
 2537 | -10/Exiles    | Given EX-Vault access code
 3090 | -10/Exiles    | Discovered new exit (range 14)
 3569 | -10/Exiles    | Discovered new exit (range 12)
 3760 | -10/Exiles    | Opened EX-Vault
 3770 | -10/Exiles    | Found Prototype Processor
 3771 | -10/Exiles    | Identified 0b10 Alert Chip
 3774 | -10/Exiles    | Found Prototype Processor
 3817 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4000 | -10/Exiles    | Stole two prototypes: 0b10 Alert Chip, Modified TNC
 4000 | -10/Exiles    | Entered Mines
 4099 | -9/Mines      | Learned location of Storage (-8)
 4333 | -9/Mines      | Discovered new exit (range 15)
 4420 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4788 | -9/Mines      | Build established: Mutant
 4880 | -9/Mines      | Entered Materials
 4880 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 5339 | -8/Materials  | Crushed by falling debris
 5385 | -8/Materials  | Discovered new exit (range 3)
 5411 | -8/Materials  | Identified exit to Factory
 5765 | -8/Materials  | Discovered exit to Factory (range 4)
 5859 | -8/Materials  | Discovered new exit (range 6)
 5883 | -8/Materials  | Identified exit to Storage
 5990 | -8/Materials  | Entered Storage
 6039 | -8/Storage    | Repaired Aluminum Leg
 6220 | -8/Storage    | Build established: Hauler-Mutant
 6775 | -8/Storage    | Core integrity fell below 50%
 6815 | -8/Storage    | Lost 3 parts (2n1w)
 7157 | -8/Storage    | Learned location of Armory (-3)
 7346 | -8/Storage    | Build established: Scavenger-Mutant
 7575 | -8/Storage    | Garrison activated, responded to threat
 7797 | -8/Storage    | Repaired Carbon-fiber Leg
 7854 | -8/Storage    | Met a pair of Derelict thieves
 7938 | -8/Storage    | Core integrity fell below 20%
 7958 | -8/Storage    | Core destroyed

 Last Messages 
---------------
Recycling unit begins recycling process.
Slug penetrates B-36 Bruiser.
Recycling unit begins matter transfer process.
Aluminum Leg destroyed.
System corrupted by crushing effect (+1).
R-06 Scavenger collects Prototype Energy Gun.
R-06 Scavenger inserts Prototype Energy Gun into recycling unit.
B-36 Bruiser destroyed.
Overheating: System interference.
0b10 Alert Chip temporarily disabled. <x2>
Power failure, Lgt. Nuclear Core shutdown.
R-06 Scavenger collects Imp. Aluminum Leg.
R-06 Scavenger collects Beamcaster.
Overheating: Core damaged (-60).
R-06 Scavenger collects Lgt. Armor Plating.
G-50 Soldier destroyed.
Overheating: Energy bleed (-33).
Lgt. Nuclear Core destroyed.
G-47 Trooper knocked back.
Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              377
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionReactionBiocell
  Manual?         0
Play Time         01:11:27
  Cumulative      9.8 hours
  Start           2020.07.12 @ 16:28:01
  End             2020.07.12 @ 17:42:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           3
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f82ea768-1eee-4c7c-acf8-f3b7c8afe03b