Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.25 @ 11:55:52

Player: GamerShanksi

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (3278)     3278
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6228

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     208/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Drone Bay (2/2)
>          --- WEAPON (3) -------
           Lightning Gun
           Pulse Rifle
           Great Maul
>          --- INVENTORY (15) ---
           Drone Bay (2/2)
           Drone Bay (2/2)
  Improved Lightning Gun
  Improved EM Pulse Cannon
           Minigun
           Flak Gun

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
                Targeting Computer
                Weapon Cycler
       Improved Power Shielding
       Hardened Medium Armor Plating
>               --- WEAPON -----------
         Cooled Plasma Cannon
                Minigun
                Minigun
>               --- INVENTORY --------
                Weapon Cycler
     Long-range Tractor Beam
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
       Improved EM Pulse Cannon
         Cooled Plasma Cannon
         Cooled Plasma Cannon
                Minigun
                Minigun
                Grenade Launcher
       Improved Grenade Launcher
                Great Maul
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              7    | .   1   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  4    | .   1   1   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             85   | 7   5   10  12  11  40  
  Power                    11   | 1   1   1   1   2   5   
    Engine                 6    | 1   1   1   1   1   1   
    Core                   5    | .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   2   4   3   1   9   
    Treads                 3    | .   .   .   .   .   3   
    Leg                    13   | 2   2   4   3   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  24   | 2   2   2   3   4   11  
    Device                 15   | 1   1   1   1   2   9   
    Storage                3    | .   .   .   1   2   .   
    Processor              2    | 1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   .   3   5   4   15  
    Energy Gun             11   | 1   .   3   1   1   5   
    Energy Cannon          6    | .   .   .   1   .   5   
    Ballistic Gun          9    | 1   .   .   3   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          4    | .   .   .   .   .   4   
    System Corruption      15   | .   .   .   .   .   15  
Parts Lost                 30   | .   .   1   1   .   28  
  Power                    7    | .   .   .   1   .   6   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   8    | .   .   1   .   .   7   
  Highest Loss Streak      9    | .   .   1   1   .   9   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     75   | .   89  91  98  92  59  
  Engine                   5    | .   11  10  7   7   2   
  Core                     3    | .   .   .   .   3   5   
  Leg                      13   | .   23  27  25  20  3   
  Flight                   1    | .   .   .   .   .   2   
  Device                   12   | .   12  9   15  12  12  
  Storage                  5    | .   .   .   2   11  8   
  Processor                7    | .   16  20  13  7   1   
  Protection               3    | .   .   6   8   7   1   
  Energy Gun               6    | .   11  18  2   .   4   
  Energy Cannon            3    | .   .   .   .   .   6   
  Ballistic Gun            9    | .   11  .   21  19  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             64   | 7   7   11  39  60  64  
  Greatest Support         51   | 20  20  30  49  49  51  
  Greatest Overweight (x)  14   | .   1   2   .   1   14  
  Average Overweight (x)   1    | .   .   .   .   .   4   
Largest Inventory Capacity 15   | 5   5   5   10  15  15  
  Average Capacity         11   | 5   5   5   6   14  15  
  Most Carried             15   | 2   4   5   5   12  15  
  Average Carried          6    | .   1   4   4   7   9   
  Final Capacity           15   | 5   5   5   10  15  15  
  Final Carried            12   | .   2   5   5   12  6   

 Class Distribution 
--------------------
 48% | Hacker-Gunner
 37% | Hacker-Mutant
 10% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2238 | 201  116  120  465  63   1273 
  Remotely                 146  | .    .    .    .    .    146  
Salvage Created            3258 | .    221  625  566  71   1775 
  Parts                    178  | .    17   26   35   8    92   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  67   | .   6   13  12  2   34  
  Guns                     49   | .   6   13  12  1   17  
  Cannons                  10   | .   .   .   .   .   10  
  AOE                      7    | .   .   .   .   1   6   
Classes Destroyed          13   | .   3   3   4   1   2   
  Worker                   5    | .   .   1   1   .   3   
  Builder                  5    | .   .   .   1   .   4   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   1   .   3   1   1   
  Swarmer                  7    | .   2   .   .   .   5   
  Grunt                    33   | .   4   7   7   1   14  
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   20   | .   .   5   4   .   11  
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           11   | .   2   4   5   1   11  
  Combat Bots Only         9    | .   2   3   5   1   9   
Max Kills in Single Turn   2    | .   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               4458 | .    59   514  312  315  3258 
  Core                     827  | .    7    99   18   9    694  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  4    | .    .    4    .    .    .    
  Regen/Repaired (Parts)   128  | .    6    122  .    .    .    
Core Remaining (%)         92   | 100  97   75   96   .    .    
Volleys Fired              177  | .    17   46   24   10   80   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  129  | .    70   96   84   81   129  
Shots Fired                409  | .    34   81   72   28   194  
  Gun                      335  | .    34   81   72   28   120  
  Cannon                   63   | .    .    .    .    .    63   
  Launcher                 11   | .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  211  | .    17   .    72   28   94   
  Thermal                  182  | .    17   81   .    .    84   
  Explosive                11   | .    .    .    .    .    11   
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         51   | .    11   26   51   10   32   
  Robot Miss Streak        10   | .    3    1    10   3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    3    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           330  | .    24   73   60   19   154  
  Core Hits                227  | .    13   27   93   15   79   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    .    .    1    
    Burn                   3    | .    1    2    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7117 | .    248  846  1400 541  4082 
  Guns                     4591 | .    248  846  1400 474  1623 
  Cannons                  1660 | .    .    .    .    .    1660 
  Explosions               859  | .    .    .    .    67   792  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  3226 | .    86   .    1400 474  1266 
  Thermal                  2981 | .    162  846  .    .    1973 
  Explosive                859  | .    .    .    .    67   792  
  Electromagnetic          44   | .    .    .    .    .    44   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    1    .    22   
  Average Corruption       14   | .    .    .    1    .    15   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  129  | .    .    .    .    .    129  
    Message Errors         25   | .    .    .    .    .    25   
    Matter Fused           35   | .    .    .    .    .    35   
    Heat Flow Errors       16   | .    .    .    .    .    16   
    Energy Discharges      15   | .    .    .    .    .    15   
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      17   | .    .    .    .    .    17   
    Data Loss (major)      6    | .    .    .    .    .    6    
    Misfires               4    | .    .    .    .    .    4    
    Alerts                 3    | .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            120  | .    .    .    .    27   93   
  Projectiles              42   | .    .    .    .    .    42   
  Explosions               78   | .    .    .    .    27   51   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    .    .    113  27   
  Shots                    5    | .    .    .    .    3    2    
  Rammed                   12   | .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        567  | .    99   22   37   136  567  
  Average Temperature      88   | .    32   6    14   45   119  
  Received Heat Transfer   2040 | .    45   285  252  9    1449 
  Effects                  18   | .    .    .    .    .    18   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             18   | .    .    6    .    .    12   
  Heat Transferred         5929 | .    555  2208 .    .    3166 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             381  | .   90  381 241 197 286 
  Initial                  71   | .   .   21  47  71  7   
  Average                  85   | .   41  169 150 65  68  
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         86   | 100 100 71  67  100 87  
  Level 1                  13   | .   .   28  32  .   12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   .   1   10  
  Investigation            2    | .   .   1   .   .   1   
  Extermination            6    | .   .   .   .   1   5   
  Reinforcement            2    | .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           5    | .   .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   10  19  16  7   47  
  Peak Tracking Total      11   | .   3   5   3   2   11  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            12   | .   3   .   1   2   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          10   | .   .   .   .   8   2   
  Max in Single Turn       4    | .   .   .   .   4   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          8    | .   2   1   1   .   4   
  Terminals                5    | .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   4   8   1   .   4   
  Successful               15   | .   4   8   1   .   2   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   3   8   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   .   2   
  Open Door                2    | .   .   .   .   .   2   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   3   8   .   .   .   
  Scan Component           8    | .   2   6   .   .   .   
  Repair                   3    | .   1   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   1   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   
  Time                     90   | .   26  64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5980 | 58   750  735  640  751  3046 
Spaces Moved               2371 | 42   560  358  396  407  608  
  Core                     177  | 10   17   34   .    .    116  
  Treads                   99   | .    .    .    .    .    99   
  Legs                     1884 | 32   543  324  396  407  182  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    109  | .    .    .    .    .    109  
  Flight                   102  | .    .    .    .    .    102  
  Fastest Speed            50   | 50   100  100  120  126  130  
  Average Speed            198  | 103  119  119  124  165  394  
  Slowest Speed            915  | 120  120  150  126  200  915  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       43   | 3    81   38   46   13   80   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          93   | .    .    .    .    29   64   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    11   
  AOE                      82   | .    .    .    .    29   53   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      3328 | 56   611  583  501  468  1109 
  Wait                     576  | 1    22   157  51   22   323  
  Move                     2366 | 41   559  357  395  406  608  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  78   | 7    7    11   7    16   30   
  Fast Attach              11   | .    .    3    8    .    .    
  Attach                   68   | 7    5    7    4    9    36   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     6    | .    .    .    .    2    4    
  Drop                     34   | .    1    2    12   3    16   
  Fire                     177  | .    17   46   24   10   80   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 14)
   59 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Evolved 1 slot: Utility x1
  165 | -10/Materials | Repaired Aluminum Leg
  249 | -10/Materials | Identified exit to Mines
  249 | -10/Materials | Discovered exit to Mines (range 16)
  304 | -10/Materials | Build established: Hacker-Mutant
  467 | -10/Materials | Identified exit to Materials
  467 | -10/Materials | Discovered exit to Materials (range 11)
  727 | -10/Materials | Discovered exit to Materials (range 18)
  809 | -10/Materials | Entered another Materials area
  809 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  809 | -9/Materials  | Identified exit to Mines
  809 | -9/Materials  | Discovered exit to Mines (range 8)
 1029 | -9/Materials  | Discovered exit to Mines (range 16)
 1159 | -9/Materials  | Build established: Scavenger-Mutant
 1208 | -9/Materials  | Repaired Aluminum Leg
 1249 | -9/Materials  | Repaired Imp. Heat Sink
 1538 | -9/Materials  | Identified exit to Materials
 1538 | -9/Materials  | Discovered exit to Materials (range 5)
 1544 | -9/Materials  | Entered another Materials area
 1544 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1927 | -8/Materials  | Build established: Hacker-Gunner
 2168 | -8/Materials  | Identified exit to Factory
 2168 | -8/Materials  | Discovered exit to Factory (range 14)
 2184 | -8/Materials  | Entered Factory
 2184 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2239 | -7/Factory    | Identified exit to Storage
 2239 | -7/Factory    | Discovered exit to Storage (range 7)
 2935 | -7/Factory    | Entered Storage
 3147 | -7/Storage    | System corruption reached 10%
 3477 | -7/Storage    | Destroyed 9 combat bots
 3526 | -7/Storage    | Lost 9 parts (2p2n4u1w)
 4732 | -7/Storage    | Lost 4 parts (1p1n1u1w)
 4752 | -7/Storage    | Core integrity fell below 50%
 4782 | -7/Storage    | Lost 4 parts (2u2w)
 5001 | -7/Storage    | Build established: Hacker-Mutant
 5236 | -7/Storage    | Garrison activated, responded to threat
 5287 | -7/Storage    | Lost 5 parts (1p1n1u2w)
 5432 | -7/Storage    | Crushed by falling debris
 5432 | -7/Storage    | Core integrity fell below 20%
 5981 | -7/Storage    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05764_ Identified Drone Bay.
05767_ System corrupted: Matter fused (-7).
05769_ ALERT: Rogue bot located, Programmers report to Storage Zone 4N.
05771_ Acquired Drone Bay. <x2>
05786_ System corrupted: Heat flow error (+154).
05806_ System corrupted: Matter fused (-8).
05827_ P-60 Hacker destroyed.
05831_ System corrupted: Component data lost.
05837_ R-06 Scavenger collects Unknown Hover Unit.
05841_ R-06 Scavenger collects Imp. Heat Sink.
05846_ System corrupted: Matter fused (-9).
05867_ >XGNH|KSYCPSS0DUDKZB=I1HIQBGNVJ W DMS
05878_ Acquired 44 matter.
05884_ System corrupted: Matter fused (-9).
05902_ System corrupted: Component data lost.
05927_ System corrupted: Matter fused (-5).
05935_ ALERT: Rogue bot located, Programmers report to Storage Zone 2U.
05946_ System corrupted: Substantial component data lost.
05948_ Door malfunctions.
05965_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| #?##????????????????????????????????????           |
|    ####?????????????????????????????????           |
| """"  ##????????????????????????????????           |
| "R""   ##???????????????????????????????           |
| " "     #???????????????????#####???????           |
|         ####??????###########   #???????           |
|          " #??????#       [##   #???????           |
|        """ #??????#]       ##   #???????           |
|          G#####???#        ##   #???????           |
|       %""" !  #???#        ##   #???????           |
|          " !  #???#!  /   =##   #???????           |
|        # ##!  #???#        ##   #???????           |
|        ####!  #???#        ##   #???????           |
|   #    ##### ##???#        ##   #???????           |
|    #####?#T   #???#        ##   ##??????           |
|  ###########/######+##+#####     #??????           |
|                          @    T  #??????           |
|                              ""  #??????           |
| ^[                               #??????           |
| [[   ###### ################     #??????           |
| [=   #????# #??????????????#######??????           |
|      #????# #???????????????????????????           |
|      #????# ############????????????????           |
|      #????#    += !!   #????????????????           |
|      +????#    #  !   ##????????????????           |
| #    #????#    # *    ##????????????????           |
| #    #????#    +   !  T#????????????????           |
| #    ###+##    #  "T" ##????????????????           |
| #              #      #?????????????????           |
| #              ##+#####?????????????????           |
| #     ##+#####    #?????????????????????           |
| # ####???????#    #?????????????????????           |
| # ???????????#    #??######?????????????           |
| # #??????????#    #??# ][]#?????????????           |
| # #??????????#!   ####   ]#?????????????           |
| # #??????????#!!     +   ]#?????????????           |
| # #??????????#%###+########?????????????           |
| # #??????#####+### T#???????????????????           |
| # #??????#  %   ##"##???????????????????           |
| # ##?????# !  /!##??????????????????????           |
|    #######    / ##??????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          23
Energy Capacity            325
Matter Stores              368
Matter Capacity            500
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpSmallPit
  Manual?         0
Play Time         01:11:40
  Cumulative      31.7 hours
  Start           2022.03.23 @ 10:44:04
  End             2022.03.25 @ 11:55:52
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          39
  Rogue           24
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7206d780-b2ca-4eba-9c63-9b713e426f95