Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.29 @ 00:07:19 Player: Daniexpert Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (198) 990 Value Destroyed (6799) 6799 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2365) 2365 TOTAL SCORE: 18354 Bonus ------- High Alert Combat Kills 1423 Follower Combat Kills 209 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -167 Cogmind --------- Core Integrity 269/1300 Matter 290/300 Energy 89/100 System Corruption 10% Temperature Cool (0) Movement Rolling (90) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Wheel Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Terrain Scan Processor Improved Targeting Computer Improved Core Analyzer > --- WEAPON (2) ------- Nanosword CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Gravmag Array Advanced Cooling System Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Antigrav System Antigrav System Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Reaction Control System Heavy Reflective Plating Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- KE Penetrator CR-A16's Behemoth Slayer > --- INVENTORY -------- Centrium Wheel Gravmag Array Antigrav System Linear Gravjet Linear Gravjet Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet Advanced Terrain Scanner Improved System Backup Module Electrolaser Long-range Proton Cannon KE Penetrator Hypervelocity Coil Gun Mini Smartbomb Launcher [Rating: 122] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Utility 10 | . . . . . 3 2 . . . . . . 2 . . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 258 | 8 11 5 . 2 35 20 . 3 1 2 . . 6 6 . . 3 78 30 48 Power 22 | 1 1 1 . 1 3 2 . 1 . . . . . . . . . 5 3 4 Engine 8 | 1 1 1 . 1 2 . . . . . . . . . . . . 1 . 1 Core 12 | . . . . . 1 2 . 1 . . . . . . . . . 4 2 2 Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 60 | 2 4 . . . 15 4 . 1 . . . . . . . . . 20 7 7 Treads 12 | 2 2 . . . 6 . . . . . . . . . . . . 2 . . Leg 4 | . 2 . . . 2 . . . . . . . . . . . . . . . Wheel 7 | . . . . . 6 . . . . . . . . . . . . . . 1 Hover 30 | . . . . . . . . . . . . . . . . . . 17 7 6 Flight 7 | . . . . . 1 4 . 1 . . . . . . . . . 1 . . Utility 101 | 2 2 . . . 8 10 . 1 1 2 . . 6 3 . . 1 33 16 16 Device 44 | . . . . . 1 4 . . 1 1 . . 3 3 . . 1 13 6 11 Storage 13 | 2 2 . . . 1 1 . . . . . . . . . . . 5 1 1 Processor 16 | . . . . . 1 1 . . . . . . . . . . . 7 4 3 Hackware 8 | . . . . . 1 4 . . . . . . 2 . . . . 1 . . Protection 20 | . . . . . 4 . . 1 . 1 . . 1 . . . . 7 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 3 4 4 . 1 9 4 . . . . . . . 3 . . 2 20 4 21 Energy Gun 15 | 2 4 . . 1 4 . . . . . . . . . . . . 1 1 2 Energy Cannon 7 | . . . . . 2 . . . . . . . . . . . . 2 1 2 Ballistic Gun 21 | 1 . . . . . . . . . . . . . . . . . 12 2 6 Ballistic Cannon 5 | . . 3 . . 2 . . . . . . . . . . . . . . . Launcher 12 | . . . . . 1 . . . . . . . . 3 . . 1 2 . 5 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . 1 . . . . . . . . . . . . . 1 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . 1 3 . 5 Special Melee Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 . . . . . . . . . . . . 3 1 4 Parts Lost 84 | . 4 . . . 12 . . . . . . . 1 . . . 1 17 18 31 Power 8 | . 1 . . . 1 . . . . . . . . . . . . 1 1 4 Propulsion 22 | . 1 . . . 4 . . . . . . . . . . . . 3 5 9 Utility 36 | . . . . . 3 . . . . . . . 1 . . . 1 11 9 11 Weapon 18 | . 2 . . . 4 . . . . . . . . . . . . 2 3 7 Highest Loss Streak 13 | . 4 . . . 7 . . . . . . . 1 . . . 1 2 9 13 Average Slot Usage (%) 93 | . 99 99 100 100 95 92 92 92 92 92 92 92 89 93 93 93 88 93 89 79 Engine 4 | . 13 14 14 14 8 . . . . . . . . . . . . . . . Core 4 | . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 9 9 5 Treads 8 | . 21 28 28 28 16 . . . . . . . . . . . . . . . Wheel 1 | . . . . . 8 . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 18 23 19 Flight 8 | . . . . . . 21 23 23 23 23 23 23 20 20 20 20 20 3 . . Device 7 | . . . . . 8 7 7 7 7 7 7 7 12 12 13 13 11 10 10 14 Storage 14 | . 28 28 28 28 18 7 7 7 7 7 7 7 6 6 6 6 6 12 9 8 Processor 5 | . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 9 16 17 Hackware 11 | . . . . . . 28 30 30 30 30 30 30 29 26 26 26 22 10 . . Protection 3 | . . . . . 14 . . . . . . . . 6 6 6 6 4 6 1 Energy Gun 4 | . 20 10 . 9 8 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 7 . . . . . . . . . . . . . . . . 6 8 3 Ballistic Cannon 3 | . . 16 14 14 7 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 14 4 . 6 7 7 7 7 7 7 6 6 6 6 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 16 49 57 52 53 83 62 18 18 17 18 17 17 21 25 21 21 25 79 92 92 Greatest Support 99 | 40 40 40 40 40 40 18 18 21 21 21 21 21 21 21 21 21 25 88 99 88 Greatest Overweight (x) 16 | 2 16 1 1 1 6 6 . . . . . . . 1 . . 1 3 1 3 Average Overweight (x) . | . 1 1 1 1 4 . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 8 16 16 16 16 18 22 8 8 8 8 8 8 8 8 8 8 8 32 16 20 Average Capacity 13 | 6 15 16 16 16 17 8 8 8 8 8 8 8 8 8 8 8 8 16 15 15 Most Carried 19 | 5 16 16 16 16 18 18 8 8 8 8 8 8 8 8 8 8 8 19 16 16 Average Carried 12 | 3 10 15 16 16 16 8 7 7 8 8 8 7 7 6 8 8 7 14 13 14 Final Capacity 18 | 8 16 16 16 16 18 8 8 8 8 8 8 8 8 8 8 8 8 16 16 4 Final Carried 18 | 5 16 16 16 16 18 8 8 8 8 8 8 8 6 8 8 8 7 16 15 4 Class Distribution -------------------- 36% | Mutant 28% | Hacker-Sprinter 23% | Messiah-Mutant 6% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 5253 | 301 138 79 43 65 849 124 . 74 . 24 . 53 24 311 . . 70 1628 716 754 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8696 | 203 419 80 . 172 1487 289 . 74 . . . . 24 121 . . 128 3523 958 1218 Parts 446 | 11 34 2 . 25 79 15 . 5 . . . . 5 10 . . 11 149 49 51 Haulers Intercepted 9 | . 1 . . . 1 2 . 1 . . . . . . . . . 2 . 2 Recyclers Shooed 8 | 2 . . . 1 . . . . . . . . . . . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . 8 . . 10 . . . Prevented 6 | . . . . . . . . . . . . . . . . . 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 116 | . 11 3 . 6 30 . . . . . . . . 10 . . 2 27 15 12 Melee 4 | . . . . . . . . . . . . . . . . . . . . 4 Guns 57 | . 11 . . 4 5 . . . . . . . . . . . . 23 12 2 Cannons 34 | . . 3 . 2 25 . . . . . . . . . . . . . 2 2 AOE 18 | . . . . . . . . . . . . . . 10 . . 1 3 1 3 Classes Destroyed 14 | 3 4 . . 1 4 . . . . . . . . . . . 2 . . . Worker 21 | 2 2 . . 1 1 . . . . . . . . . . . . 12 2 1 Builder 12 | . . . . 1 2 . . . . . . . . . . . . 6 1 2 Tunneler 5 | 3 . . . 1 . . . . . . . . . . . . . . 1 . Hauler 9 | . 1 . . . 1 2 . 1 . . . . . . . . . 2 . 2 Recycler 16 | 1 2 . . 1 1 1 . . . . . . . . . . . 9 . 1 Operator 2 | . . . . . 2 . . . . . . . . . . . . . . . Watcher 16 | . 3 . . . 3 3 . 1 . . . . 1 . . . . 4 . 1 Swarmer 26 | . 9 . . 6 . . . . . . . . . 7 . . . 1 3 . Grunt 49 | . 2 3 . . 22 . . . . . . . . 3 . . . 14 3 2 Brawler 4 | . . . . . 2 . . . . . . . . . . . . 2 . . Sentry 12 | . . . . . 4 . . . . . . . . . . . . 2 3 3 Hunter 8 | . . . . . 2 . . . . . . . . . . . . 2 2 2 Programmer 14 | . . . . . . . . . . . . . . . . . 1 5 4 4 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 22 | 4 4 2 . 5 6 2 . 1 . . . . 1 4 . . 1 22 4 5 Combat Bots Only 6 | . 3 2 . 3 4 . . . . . . . . 4 . . 1 6 3 4 Max Kills in Single Turn 4 | 1 2 1 . 2 1 1 . 1 . . . . 1 4 . . 1 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . 4 . . 1 1 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Damage Taken 14117 | . 444 132 . 55 2396 . . . . 152 . . 69 93 54 . 170 3613 3075 3864 Core 2152 | . 15 26 . . 297 . . . . 47 . . 43 . 18 . 64 327 284 1031 Absorbed by Shields 238 | . . . . . . . . . . . . . . . . . . . . 238 Core Remaining (%) 78 | 100 . . . 83 46 . . . . . . 93 . . . . 85 67 75 . Volleys Fired 445 | 25 39 14 . 9 120 4 . . . . . . . 11 . . 2 109 72 40 Largest 2 | 2 2 2 . 2 2 2 . . . . . . . 1 . . 1 2 2 2 Hottest 155 | 90 110 110 . 107 133 133 . . . . . . . 80 . . 80 111 143 155 Shots Fired 813 | 50 72 26 . 18 218 7 . . . . . . . 11 . . 2 200 145 64 Gun 604 | 50 72 11 . 9 92 3 . . . . . . . . . . . 193 125 49 Cannon 179 | . . 15 . 9 125 3 . . . . . . . . . . . 1 20 6 Launcher 29 | . . . . . 1 . . . . . . . . 11 . . 2 6 . 9 Special 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic 528 | 21 32 15 . 9 101 . . . . . . . . . . . . 193 114 43 Thermal 224 | 29 33 8 . 9 108 6 . . . . . . . . . . . . 20 11 Explosive 27 | . . . . . 1 . . . . . . . . 11 . . 2 6 . 7 Electromagnetic 33 | . 7 3 . . 8 . . . . . . . . . . . . 1 11 3 Robot Hit Streak 37 | 5 11 14 . 9 16 4 . . . . . . . 5 . . . 37 17 17 Robot Miss Streak 8 | 2 8 4 . 1 4 1 . . . . . . . . . . . 4 3 3 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . 2 1 2 Secondary Targets 6 | . . . . . 1 . . . . . . . . . . . . 2 2 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . 1 1 1 Shots Hit Robots 614 | 32 49 18 . 11 154 15 . 2 . . . . 2 1 . . 2 155 103 70 Core Hits 374 | 8 46 7 . 10 70 7 . 2 . . . . 1 12 . . 2 110 59 40 Critical Hits 61 | . . . . . 8 . . . . . . . . . . . . 21 20 12 Critical Kills 23 | . . . . . 3 . . . . . . . . . . . . 9 3 8 Critical Parts Destroyed 33 | . . . . . 5 . . . . . . . . . . . . 10 14 4 Melee Attacks 274 | . . 2 . . . 47 . 54 7 23 . 7 25 . 18 . 8 51 . 32 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 192 | . . 2 . . . 45 . 54 7 23 . 7 25 . 18 . 6 . . 5 Piercing 80 | . . . . . . . . . . . . . . . . . 2 51 . 27 Sneak Attacks 17 | . . . . . . 5 . 1 . . . . . . . . . 10 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 21419 | 347 538 198 . 294 3825 537 . 134 . . . . 75 1298 . . 164 8117 2563 3329 Guns 9755 | 347 462 90 . 140 1273 28 . . . . . . . . . . . 4865 1740 810 Cannons 3377 | . . 108 . 154 2251 41 . . . . . . . . . . . 7 543 273 Explosions 4410 | . 74 . . . 301 . . . . . . . . 1298 . . 112 1243 280 1102 Melee 3803 | . . . . . . 468 . 134 . . . . 75 . . . 52 1930 . 1144 Ramming 74 | . 2 . . . . . . . . . . . . . . . . 72 . . Kinetic 9517 | 87 103 108 . 154 1889 . . . . . . . . . . . . 4865 1599 712 Thermal 4030 | 260 340 51 . 140 1594 69 . . . . . . . . . . . 417 810 349 Explosive 3565 | . . . . . 261 . . . . . . . . 1298 . . 112 826 . 1068 Electromagnetic 430 | . 93 39 . . 81 . . . . . . . . . . . . 7 154 56 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 913 | . . . . . . 468 . 134 . . . . 75 . . . . . . 236 Piercing 2890 | . . . . . . . . . . . . . . . . . 52 1930 . 908 Highest Corruption 22 | . 2 2 2 2 5 . . . . . . . . . . . . 22 6 10 Average Corruption 5 | . 2 2 2 2 5 . . . . . . . . . . . . 16 4 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . 2 . Effects 124 | . 1 7 4 6 5 . . . . . . . . . . . . 88 7 6 Message Errors 21 | . . 2 2 . 2 . . . . . . . . . . . . 14 1 . Matter Fused 11 | . . . . . . . . . . . . . . . . . . 10 . 1 Heat Flow Errors 12 | . . 2 2 2 . . . . . . . . . . . . . 4 1 1 Energy Discharges 10 | . 1 1 . 1 . . . . . . . . . . . . . 6 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . . 1 . 3 2 . . . . . . . . . . . . 7 3 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 4 . . Misfires 3 | . . . . . . . . . . . . . . . . . . 2 1 . Misdirections 11 | . . . . . . . . . . . . . . . . . . 11 . . Targeting Errors 25 | . . 1 . . 1 . . . . . . . . . . . . 21 1 1 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . 9 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 985 | . 42 . . 12 85 8 . . . . . . 13 59 . . . 465 113 188 Projectiles 91 | . . . . 12 52 . . . . . . . . . . . . . 27 . Explosions 474 | . 42 . . . 33 . . . . . . . . 59 . . . 101 86 153 Melee 420 | . . . . . . 8 . . . . . . 13 . . . . 364 . 35 Knockbacks 23 | . . . . 1 22 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . 1 18 . . . . . . . . . . . . . . . Secondary 4 | . . . . . 4 . . . . . . . . . . . . . . . Self-Inflicted Damage 680 | . 99 . . . 91 . . . . . . . . 25 . . . 177 255 33 Shots 13 | . 1 . . . 2 . . . . . . . . 1 . . . 3 4 2 Rammed 3 | . . . . . . . . . . . . . . . . . . 3 . . Targets Rammed 4 | . 1 . . . . . . . . . . . . . . . . 3 . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | 172 188 233 248 202 265 27 . . . . . . . 155 . . 60 252 431 193 Average Temperature 72 | 68 61 83 110 60 72 14 . . . . . . . 64 . . 25 55 126 63 Received Heat Transfer 2142 | . 63 78 . . 1044 . . . . . . . . . 18 . 24 513 225 177 Effects 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6252 | 741 529 60 . 296 3158 148 . . . . . . . . . . . 350 600 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Peak Influence 1306 | 30 240 74 . 150 504 318 19 128 . . . . 416 . . . . 1306 1159 785 Average Influence 248 | 13 101 33 . 39 174 94 13 55 . . . . 117 . . . . 417 844 665 Maximum Alert Level 4 | . 1 . . . 2 1 . . . . . . 2 . . . . 4 4 3 Low Security (%) 68 | 100 90 100 . 100 66 72 100 100 . . . . 83 . . . . 58 . . Level 1 8 | . 9 . . . 23 27 . . . . . . . . . . . 4 . . Level 2 8 | . . . . . 10 . . . . . . . 16 . . . . 3 16 70 Level 3 13 | . . . . . . . . . . . . . . . . . . 27 81 29 Level 4 1 | . . . . . . . . . . . . . . . . . . 5 2 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 1 . . 7 3 . 1 . . . . 4 . . . . 13 8 3 Investigation 10 | . . 1 . . 3 2 . . . . . . 3 . . . . 1 . . Extermination 9 | . . . . . . 1 . 1 . . . . 1 . . . . 3 2 1 Reinforcement 14 | . . . . . 4 . . . . . . . . . . . . 6 2 2 Assault 7 | . . . . . . . . . . . . . . . . . . 3 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 2 . . . . . . . . . . . . 4 1 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 13 | . 1 . . . 5 1 . . . . . . . . . . . 2 1 3 Communications Jammed 37 | . . . . . . . . . . . . . . . . . . 11 26 . Distress Signals 37 | . . . . . . . . . . . . . . . . . . 11 26 . Times Spotted 276 | . 22 5 . 6 59 12 6 10 1 4 . . 9 3 9 . 4 66 25 35 Peak Tracking Total 11 | . 4 2 . 3 10 6 6 4 1 4 . . 2 4 10 . 2 9 7 11 Tactical Retreats 40 | . 2 2 . . 11 1 . 1 1 1 . . 2 . 4 . . 9 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 9 | . 2 . . . 1 1 . . . . . . . . . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 44 | . 2 1 . . 3 . . . . . . . . . . . . 24 14 . Max in Single Turn 5 | . 2 1 . . 1 . . . . . . . . . . . . 5 5 . Garrison Access 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 74 | . 7 2 1 . 7 13 . 16 . . 4 . 13 . . 1 . 7 3 . Terminals 37 | . 6 1 . . 4 9 . 7 . . . . 10 . . . . . . . Fabricators 7 | . . . . . . 2 . 2 . . . . 1 . . . . 1 1 . Repair Stations 8 | . . . . . 1 . . 3 . . . . 1 . . . . 2 1 . Recycling Units 9 | . 1 . . . 1 1 . 1 . . . . 1 . . . . 3 1 . Scanalyzers 3 | . . . . . 1 . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Total Hacks 250 | . 27 4 4 . 22 55 . 48 . . 24 . 39 . . 3 . 20 4 . Successful 182 | . 16 2 4 . 15 47 . 33 . . 24 . 22 . . 3 . 15 1 . Failed 66 | . 11 2 . . 7 7 . 15 . . . . 16 . . . . 5 3 . Catastrophic 9 | . . 1 . . . 1 . 2 . . . . 3 . . . . 2 . . Database Lockouts 3 | . . . . . . 1 . . . . . . 2 . . . . . . . Manual 115 | . 19 3 . . 6 28 . 18 . . . . 20 . . 1 . 17 3 . Terminals 133 | . 25 3 . . 11 38 . 24 . . . . 32 . . . . . . . Fabricators 25 | . . . . . . 10 . 6 . . . . 3 . . . . 5 1 . Repair Stations 28 | . . . . . 5 . . 8 . . . . 3 . . . . 10 2 . Recycling Units 20 | . 2 . . . 4 6 . 2 . . . . 1 . . . . 4 1 . Scanalyzers 8 | . . . . . 2 . . 6 . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 2 . . . . . . . . . 1 . . Terminal Hacks 91 | . 8 2 4 . 2 25 . 10 . . 24 . 13 . . 3 . . . . Record 15 | . . . 4 . . . . . . . 11 . . . . . . . . . Part Schematic 18 | . . 1 . . . 3 . 1 . . 5 . 5 . . 3 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 4 . . . 1 3 . . . . 3 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Locate Traps 10 | . . . . . 1 5 . 2 . . . . 2 . . . . . . . Security Status 2 | . . . . . . 2 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Recall Extermination 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . 6 . 4 . . . . 2 . . . . 3 . . Load Schematic 7 | . . . . . . 3 . 2 . . . . 1 . . . . 1 . . Build 8 | . . . . . . 3 . 2 . . . . 1 . . . . 2 . . Repair Station Hacks 20 | . . . . . 4 . . 7 . . . . 2 . . . . 7 . . Scan Component 11 | . . . . . 2 . . 4 . . . . 1 . . . . 4 . . Repair 8 | . . . . . 2 . . 2 . . . . 1 . . . . 3 . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 14 | . 2 . . . 2 5 . . . . . . 1 . . . . 3 1 . Report Inventory 9 | . 1 . . . 1 2 . . . . . . 1 . . . . 3 1 . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . 5 . . . . . . . . . . . . Insert Component 3 | . . . . . 1 . . 2 . . . . . . . . . . . . Analyze 4 | . . . . . 1 . . 3 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Seal Access 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Unauthorized Hacks 32 | . 6 . . . 5 10 . 6 . . . . 4 . . . . 1 . . Terminals 26 | . 6 . . . 4 8 . 5 . . . . 3 . . . . . . . Track 8 | . 2 . . . 1 2 . 2 . . . . 1 . . . . . . . Assimilate 6 | . . . . . . 3 . 1 . . . . 2 . . . . . . . Botnet 10 | . 4 . . . 2 3 . 1 . . . . . . . . . . . . Operators 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . 1 . . . . 1 . . . . 1 . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . Siphon 4 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 7 1 . . 5 10 . 15 . . . . 12 . . . . 6 2 . Full Trace Events 6 | . 2 . . . 1 1 . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 1 . . 1 3 . 3 . . 5 . 5 . . 3 . . . . Parts Built 12 | . . . . . . 5 . 2 . . . . 1 . . . . 4 . . Matter 1481 | . . . . . . 403 . 556 . . . . 238 . . . . 284 . . Time 548 | . . . . . . 106 . 168 . . . . 84 . . . . 190 . . Total Part Build Rating 56 | . . . . . . 18 . 12 . . . . 6 . . . . 20 . . Parts Repaired 8 | . . . . . 2 . . 2 . . . . 1 . . . . 3 . . Time 238 | . . . . . 52 . . 82 . . . . 22 . . . . 82 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 2 . . . 6 17 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 2 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . . . . . . . . . . find_chute 3 | . . . . . . 3 . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 14 | . . . . . . 3 . 1 . . . . 2 . . 4 . 3 1 . Largest Group 4 | . . . . . . 1 . 1 . . . . 1 . . 4 4 2 1 . Highest-Rated Group 153 | . . . . . . 26 . 10 . . . . 26 . . 153 153 62 33 . Highest-Rated Ally 39 | . . . . . . 26 . 10 . . . . 26 . . 39 39 35 33 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 3 1 . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 11 | . . . . . . 4 . . . . . . . . . . . 4 3 . STAY 3 | . . . . . . 2 . . . . . . . . . . . 1 . . ROAM 3 | . . . . . . 2 . . . . . . . . . . . 1 . . TUNNEL 3 | . . . . . . . . . . . . . . . . . . 2 1 . COLLECT 2 | . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 15 | . . . . . . . . . . . . . . . . . 10 5 . . Total Damage 1532 | . . . . . . . . . . . . . . . . . 220 1312 . . Kills 7 | . . . . . . . . . . . . . . . . . 2 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 2 . . . . 1 . . . . 1 . 2 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 2 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 13302 | 240 1238 915 454 567 1613 1184 72 902 96 164 24 152 596 234 291 537 330 2256 785 652 Spaces Moved 14781 | 99 582 471 253 295 754 1927 182 1774 253 324 82 451 1166 414 598 1064 526 2455 559 552 Core 13 | 12 1 . . . . . . . . . . . . . . . . . . . Treads 1549 | 87 438 471 253 295 3 . . . . . . . . . . . . 2 . . Legs 143 | . 143 . . . . . . . . . . . . . . . . . . . Wheels 842 | . . . . . 751 39 . . . . . . . . . . . . . 52 Hover 2716 | . . . . . . . . . . . . . . . . . . 1657 559 500 Flight 9518 | . . . . . . 1888 182 1774 253 324 82 451 1166 414 598 1064 526 796 . . Fastest Speed 26 | 50 160 180 180 180 110 29 29 29 29 29 29 29 29 29 29 29 26 26 46 42 Average Speed 59 | 153 180 180 180 180 142 32 29 29 29 29 29 29 29 29 29 29 28 55 62 61 Slowest Speed 850 | 160 850 180 180 180 205 140 29 29 29 29 29 29 29 102 29 29 99 245 125 120 Overloaded Moves 48 | . . . . . . . . . . . . . . . . . 48 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 9 2 6 . . . . 1 . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 6 92 91 61 70 58 36 85 40 46 49 70 61 27 52 68 90 62 44 14 13 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 1 1 . . . . . 1 . . . . 1 . . . . Known Exits Taken 11 | . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 20 | . . 2 . 1 . . . . . . . 4 . 6 2 3 2 . . . Spaces Dug 208 | . . 5 . . . 34 . 50 7 23 . 7 22 . 18 . 6 31 . 5 Terrain Destroyed 872 | . 18 6 . 1 28 34 . 50 7 23 . 7 22 181 18 . 27 265 105 80 Melee 205 | . . 2 . . . 34 . 50 7 23 . 7 22 . 18 . 6 31 . 5 Projectile 122 | . . 4 . 1 17 . . . . . . . . . . . . 93 7 . AOE 545 | . 18 . . . 11 . . . . . . . . 181 . . 21 141 98 75 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 18063 | 138 700 515 252 313 1083 2417 199 2077 263 357 81 461 1383 513 687 1292 689 3056 845 742 Wait 2025 | . 48 7 . 7 122 390 16 241 3 9 . . 185 76 72 227 147 278 149 48 Move 14722 | 98 581 470 252 294 753 1909 178 1762 252 323 81 450 1163 413 597 1063 525 2448 558 552 Hop 19 | . . . . . . 9 1 5 . . . . 1 . . . . 3 . . Pick Up 131 | 6 15 7 . . 22 11 2 6 . . . 2 1 1 . 1 1 34 15 7 Fast Attach 104 | 7 2 2 . 1 18 6 . . . . . . 3 1 . . . 29 13 22 Attach 81 | . 3 . . . 9 10 . 1 . . . . 2 4 . . 2 25 12 13 Detach 46 | . . . . . 4 6 . . . . . . 1 5 . . 1 17 4 8 Swap 73 | 1 6 3 . 1 8 4 . 2 1 2 . . 1 1 . . 1 24 5 13 Drop 130 | 1 5 10 . 1 27 21 2 6 . . . 2 1 1 . 1 2 35 7 8 Fire 445 | 25 39 14 . 9 120 4 . . . . . . . 11 . . 2 109 72 40 Melee 273 | . . 2 . . . 47 . 54 7 23 . 7 25 . 18 . 8 51 . 31 Ram 3 | . . . . . . . . . . . . . . . . . . 3 . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . . . . 10 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: [*Res] / Ext) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 16) 241 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 13) 836 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Lost 4 parts (1p1n2w) 1020 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 5) 1430 | -10/Materials | Discovered new exit (range 15) 1479 | -10/Materials | Entered Mines 1485 | -10/Mines | Met a Derelict bent on vengeance 1639 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1639 | -10/Mines | Discovered new exit (range 5) 1793 | -10/Mines | Discovered new exit (range 16) 1935 | -10/Mines | Learned Materials stockpile data 1964 | -10/Mines | Identified exit to Materials 2124 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2181 | -10/Mines | Met a Derelict shopkeep closing up shop 2394 | -10/Mines | Entered Exiles 2438 | -10/Exiles | Met 8R-AWN 2466 | -10/Exiles | Met EX-HEX 2538 | -10/Exiles | Met EX-DEC 2547 | -10/Exiles | Learned location of Zion (-6) 2582 | -10/Exiles | Met EX-BIN 2783 | -10/Exiles | Discovered new exit (range 14) 2848 | -10/Exiles | Entered Mines 3036 | -9/Mines | Discovered new exit (range 12) 3076 | -9/Mines | Learned location of Recycling (-9) 3112 | -9/Mines | Discovered new exit (range 12) 3148 | -9/Mines | Learned Materials security intel 3415 | -9/Mines | Entered Materials 3415 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3606 | -8/Materials | Repaired Lgt. Treads 3636 | -8/Materials | Repaired Lgt. Treads 4319 | -8/Materials | Discovered new exit (range 15) 4644 | -8/Materials | Discovered new exit (range 4) 4857 | -8/Materials | Core integrity fell below 50% 4890 | -8/Materials | Lost 7 parts (1p2n1u3w) 5027 | -8/Materials | Identified exit to Factory 5028 | -8/Materials | Entered Factory 5028 | -7/Factory | Evolved 2 slots: Utility x2 5375 | -7/Factory | Central database locked down 5380 | -7/Factory | Identified exit to Lower Caves 5406 | -7/Factory | Build established: Hacker-Sprinter 5605 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5701 | -7/Factory | Fabricated Adv. Signal Interpreter? 5702 | -7/Factory | Discovered new exit (range 5) 5713 | -7/Factory | Identified exit to Factory 5899 | -7/Factory | Fabricated Mic. Nuclear Core? 6199 | -7/Factory | Discovered exit to Factory (range 16) 6212 | -7/Factory | Manually triggered Chute Trap 6212 | -7/Factory | Sucked down chute 6212 | -7/Factory | Entered Waste 6227 | -7/Waste | Spotted C-40 Crusher 6229 | -7/Waste | Spotted C-40 Crusher 6237 | -7/Waste | Spotted C-40 Crusher 6241 | -7/Waste | Spotted C-40 Crusher 6241 | -7/Waste | Spotted C-40 Crusher 6271 | -7/Waste | Spotted C-40 Crusher 6281 | -7/Waste | Discovered new exit (range 11) 6284 | -7/Waste | Identified exit to Factory 6284 | -7/Waste | Entered Factory 6460 | -7/Factory | Repaired Broken Cld. Nuclear Pulse Thruster 6536 | -7/Factory | Repaired Broken Mic. Fission Core 6656 | -7/Factory | Fabricated Cld. Nuclear Pulse Thruster? 6686 | -7/Factory | Discovered exit to Factory (range 11) 6788 | -7/Factory | Fabricated Cld. Nuclear Pulse Thruster? 7063 | -7/Factory | Discovered exit to Factory (range 13) 7186 | -7/Factory | Entered Lower Caves 7229 | -7/Lower Caves | Identified exit to Lower Caves 7282 | -7/Lower Caves | Entered another Lower Caves area 7433 | -7/Lower Caves | Discovered new exit (range 4) 7445 | -7/Lower Caves | Identified exit to Data Miner 7446 | -7/Lower Caves | Entered Data Miner 7446 | -7/Data Miner | Discovered new exit (range 6) 7452 | -7/Data Miner | Met Data Miner 7458 | -7/Data Miner | Learned location of Section 7 (-2) 7458 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7463 | -7/Data Miner | Received God Mode back door access code from Data Miner 7470 | -7/Data Miner | Identified exit to Proximity Caves 7470 | -7/Data Miner | Entered Proximity Caves 7499 | -6/Proximity Caves | Spotted B-75 Beast 7596 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7622 | -6/Proximity Caves | Entered Factory 7622 | -6/Factory | Evolved 2 slots: Utility x2 7654 | -6/Factory | Repaired Lrn. Sensor Array 7758 | -6/Factory | Identified exit to Lower Caves 7996 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 8068 | -6/Factory | Central database locked down 8122 | -6/Factory | Local fabrication network quarantined 8218 | -6/Factory | Entered Lower Caves 8426 | -6/Lower Caves | Discovered new exit (range 16) 8430 | -6/Lower Caves | Identified exit to Lower Caves 8452 | -6/Lower Caves | Entered another Lower Caves area 8727 | -6/Lower Caves | Discovered new exit (range 12) 8728 | -6/Lower Caves | Encountered a Warlord checkpoint 8742 | -6/Lower Caves | Identified exit to Zion 8743 | -6/Lower Caves | Entered Zion 8768 | -6/Zion | Discovered new exit (range 15) 8799 | -6/Zion | Identified exit to Deep Caves 8819 | -6/Zion | Given the Hacking Drone Bay 8881 | -6/Zion | Found CR-A16's Pointy Stick 8913 | -6/Zion | Received a visual enhancement algorithm 8982 | -6/Zion | Imprinted 8984 | -6/Zion | Declared Zion's savior 9280 | -6/Zion | Identified exit to Proximity Caves 9280 | -6/Zion | Entered Proximity Caves 9280 | -5/Proximity Caves | Accompanied by 4 allies 9282 | -5/Proximity Caves | Build established: Messiah-Sprinter 9408 | -5/Proximity Caves | Spotted B-75 Beast 9409 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9413 | -5/Proximity Caves | Destroyed B-75 Beast 9561 | -5/Proximity Caves | Learned Factory emergency access door positions 9568 | -5/Proximity Caves | Discovered new exit (range 7) 9578 | -5/Proximity Caves | Identified exit to Factory 9610 | -5/Proximity Caves | Entered Factory 9610 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9663 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9740 | -5/Factory | Fabricated Cmb. Airjet? 9854 | -5/Factory | Fabricated Cmb. Airjet? 10112 | -5/Factory | Repaired Mic. Fission Core 10132 | -5/Factory | Repaired Imp. Light Armor Plating 10137 | -5/Factory | Build established: Messiah-Scout 10180 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10181 | -5/Factory | Zion Defense Resupply teleported in 10237 | -5/Factory | Zion Heavy Resupply teleported in 10301 | -5/Factory | Zion Demo squad teleported in 10512 | -5/Factory | Build established: Messiah-Mutant 10967 | -5/Factory | Spotted B-75 Beast 11044 | -5/Factory | System corruption reached 10% 11059 | -5/Factory | Terminal network hard line cut 11147 | -5/Factory | Destroyed B-75 Beast 11410 | -5/Factory | First assault squad dispatched 11428 | -5/Factory | Incoming assault squad redirected 11623 | -5/Factory | Discovered new exit (range 13) 11649 | -5/Factory | Repaired Broken Cmb. Airjet? 11672 | -5/Factory | Found Prototype Processor 11740 | -5/Factory | Incoming assault squad redirected 11866 | -5/Factory | Entered another Factory area 11866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11867 | -4/Factory | Identified exit to Extension 12408 | -4/Factory | First assault squad dispatched 12429 | -4/Factory | Incoming assault squad redirected 12526 | -4/Factory | Lost 9 parts (1p2n5u1w) 12584 | -4/Factory | Zion Hover Resupply teleported in 12633 | -4/Factory | Discovered new exit (range 6) 12651 | -4/Factory | Entered Research 12651 | -3/Research | Evolved 2 slots: Utility x2 12667 | -3/Research | Lost 3 parts (1n1u1w) 12817 | -3/Research | Spotted B-86 Titan 12866 | -3/Research | Destroyed B-86 Titan 12872 | -3/Research | Found Unknown Protection 12872 | -3/Research | Identified Hvy. Reflective Plating 12948 | -3/Research | Found Prototype Device 12948 | -3/Research | Identified Exp. Thermal Shield 13021 | -3/Research | Lost 13 parts (1p3n5u4w) 13024 | -3/Research | Found Gamma Bomb Array 13026 | -3/Research | Found Gamma Bomb Array 13184 | -3/Research | Lost 9 parts (1p4n2u2w) 13195 | -3/Research | Found Prototype Slashing Weapon 13195 | -3/Research | Identified Nanosword 13264 | -3/Research | Core integrity fell below 50% 13300 | -3/Research | System corruption reached 10% 13303 | -3/Research | Self-destructed Last Messages --------------- 13294_ P-80 Master resets U-05 Engineer, system corruption cleaned. 13299_ U-05 Engineer builds a Door. 13299_ Triggered Tesla Bomb Trap. 13299_ A bubble of electromagnetic force engulfs the area. 13299_ Tesla Bomb Trap short circuited. 13299_ Door malfunctions. 13299_ Tesla Bomb Trap short circuited. 13299_ K-01 Serf destroyed. 13299_ A bubble of electromagnetic force engulfs the area. 13299_ Tesla Bomb Trap short circuited. 13299_ A bubble of electromagnetic force engulfs the area. 13299_ Door malfunctions. 13299_ K-01 Serf destroyed. 13299_ Tesla Bomb Trap short circuited. 13299_ A bubble of electromagnetic force engulfs the area. 13299_ Tesla Bomb Trap short circuited. 13299_ Hcp. Storage Unit destroyed. 13299_ A bubble of electromagnetic force engulfs the area. 13301_ Acquired CR-A16's Behemoth Slayer. 13301_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ss ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# s #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????##??# k ????????????????????? | | ??????????????????? ?# ????????????????????? | | ???????????????????? ?# #?###????????????????? | | ????????????????????? #% # ?????????????????? | | ?????????????????????? # # ??????????????????? | | ??????????????????????? / ???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# @! #????????????????????? | | ???????????????????????#[! #????????????????????? | | ?????????###############]= #????????????????????? | | ?????????# #u #????????????????????? | | ?????????# s #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????###/########### #????????????????????? | | +########??# #?????????# #????????????????????? | | #??#=#?????????# +????????????????????? | | #??#=#?????????# #????????????????????? | | #??#]#?????????# #????????????????????? | | #?## #?????????# #????????????????????? | | ### #?????????##+###????????????????????? | | / #???????????????????????????????????? | | ### #???????????????????????????????????? | | #?# #???????????????????????????????????? | | #?# #######?????????????????????????????? | | #?# # #?????????????????????????????? | | #?# # #?????????????????????????????? | | #?# # #?????????????????????????????? | | #/#######?# # #?????????????????????????????? | | ########! # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 37 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 74 Targeting Accuracy 12 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Cld. Nuclear Pulse Thruster | -7/Factory | Scanalyzed Mic. Fission Core | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Factory | Hacked Lance | -6/Factory | Hacked Hacking Suite | -6/Factory | Hacked Imp. Utility Shielding | -6/Factory | Hacked Imp. Focal Shield | -6/Factory | Hacked Hvy. Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Mic. Nuclear Core | x2 | -7/Factory Cld. Nuclear Pulse Thruster | x1 | -7/Factory Cld. Nuclear Pulse Thruster | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Cmb. Airjet | x2 | -5/Factory Cmb. Airjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedBiometalSheargun Manual? 0 Play Time 04:39:30 Cumulative 169.0 hours Start 2020.08.28 @ 17:18:02 End 2020.08.29 @ 00:07:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0 Lore% 60 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d65d4b4-b0cc-4544-a764-4a09b32c6a2e