Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 04:08:02 Player: NQH Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1381) 1381 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3266 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 42/350 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cesium-ion Thruster Large Storage Unit Large Matter Pod (150) Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Datajack Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Battery Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Titanium Leg Large Storage Unit High-capacity Battery Large Matter Pod Improved Signal Interpreter Improved Light Armor Plating Shield Generator Light EM Pulse Cannon Grenade Launcher Mini Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 58 | 8 8 22 20 Power 7 | 1 1 3 2 Engine 5 | 1 . 3 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 16 | 2 1 7 6 Treads . | . . . . Leg 10 | 2 1 5 2 Wheel 4 | . . 2 2 Hover . | . . . . Flight 2 | . . . 2 Utility 15 | 2 3 5 5 Device 2 | . . . 2 Storage 6 | 2 1 2 1 Processor 4 | . 1 3 . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 20 | 3 3 7 7 Energy Gun 3 | 2 1 . . Energy Cannon 7 | . . 2 5 Ballistic Gun 7 | 1 1 5 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 4 | . 3 1 . System Corruption 21 | . 12 9 . Parts Lost 22 | . . 3 19 Power 4 | . . 1 3 Propulsion 7 | . . 1 6 Utility 3 | . . 1 2 Weapon 8 | . . . 8 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 8 | . 5 7 12 Power . | . . . . Propulsion . | . . . . Utility 4 | . 3 2 6 Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups 18 | . 3 5 10 Power . | . . . . Propulsion . | . . . . Utility 9 | . 3 1 5 Weapon 8 | . . 4 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 86 | . 98 89 75 Engine 6 | . 4 9 6 Core 3 | . 9 1 1 Leg 18 | . 27 12 14 Wheel 4 | . . 8 4 Storage 16 | . 15 18 16 Processor 10 | . . 16 12 Protection 4 | . 10 . 2 Energy Gun 1 | . 4 . . Energy Cannon 9 | . . 14 12 Ballistic Gun 6 | . 17 6 . Special Melee Weapon 2 | . 5 . . Peak Build Rating 27 | 7 9 21 27 Average Rating 13 | 5 8 13 19 On Entrance 9 | . 6 9 21 Naked Turns . | . . . . Heaviest Build 46 | 17 16 39 46 Greatest Support 51 | 20 20 34 51 Greatest Overweight (x) 10 | . 4 9 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 8 15 Most Carried 15 | 2 8 11 15 Average Carried 8 | . 5 7 12 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 1 5 11 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1386 | 280 431 350 325 Remotely . | . . . . Salvage Created 2022 | 74 493 487 968 Parts 110 | 4 39 24 43 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 6 6 19 Guns 6 | . 3 3 . Cannons 9 | . . 1 8 AOE 14 | . 3 . 11 Classes Destroyed 12 | 1 5 3 3 Worker 8 | . 6 . 2 Builder 4 | . 2 . 2 Hauler 1 | . . . 1 Recycler 6 | 1 2 2 1 Mechanic 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 4 | . 3 . 1 Grunt 20 | . 3 3 14 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Specialist 1 | . . . 1 Best Kill Streak 8 | 1 8 3 6 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 3 | 1 3 1 3 Gunslinging . | . . . . Exploded 3 | . 2 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 245 | . 42 54 149 Missed 68 | . 12 15 41 Hits 177 | . 30 39 108 Projectile 177 | . 30 39 108 Critical Strikes 8 | . 1 . 7 Damage Taken 3148 | 34 322 506 2286 Core 740 | 34 52 96 558 Absorbed by Shields 22 | . . . 22 Core Remaining (%) 75 | 86 65 76 . Volleys Fired 119 | 9 41 31 38 Largest 2 | 2 2 2 2 Hottest 112 | 80 80 112 112 Shots Fired 232 | 18 84 63 67 Gun 142 | 18 84 40 . Cannon 75 | . . 23 52 Launcher 15 | . . . 15 Special . | . . . . Kinetic 100 | . 60 40 . Thermal . | . . . . Explosive 15 | . . . 15 Electromagnetic 117 | 18 24 23 52 Robot Hit Streak 12 | 3 11 10 12 Robot Miss Streak 3 | 3 2 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 171 | 7 59 51 54 Core Hits 93 | 1 32 12 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Corrupt 3 | . . . 3 Melee Attacks 5 | . . 4 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 4 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3705 | 144 685 653 2223 Guns 911 | 104 514 293 . Cannons 1297 | . . 360 937 Explosions 1497 | 40 171 . 1286 Melee . | . . . . Ramming . | . . . . Kinetic 618 | . 325 293 . Thermal 410 | 40 171 . 199 Explosive 1087 | . . . 1087 Electromagnetic 1590 | 104 189 360 937 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . 12 9 . Average Corruption 9 | . 10 9 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 39 | . 25 14 . Message Errors 12 | . 9 3 . Matter Fused 11 | . 4 7 . Heat Flow Errors 2 | . 2 . . Energy Discharges 3 | . 2 1 . Data Loss (minor) 1 | . 1 . . Data Loss (major) 5 | . 4 1 . Misfires 4 | . 3 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 36 | . . 25 11 Projectiles 29 | . . 25 4 Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 272 | 34 35 . 203 Shots 11 | 1 1 . 9 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 426 | 174 277 153 426 Average Temperature 86 | 92 88 39 102 Received Heat Transfer 1060 | . 90 207 763 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Interference 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . 2 1 Combat Hostiles 2 | . . 2 . Parts Fried 10 | . 1 5 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | 50 200 . 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 2 . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 172 | 5 158 40 172 Initial . | . . . . Average 38 | . 61 8 47 Influence Increases 1117 | 5 253 172 687 Destroy 0b10 Robot/C 620 | . 120 120 380 Destroy 0b10 Robot/NC 110 | 5 55 20 30 Destroy Leader 134 | . 30 32 72 Trap Triggered on 0b10 10 | . 10 . . Successful Hack 12 | . . . 12 Disable Machine 45 | . 30 . 15 Destroy Structure 66 | . 8 . 58 Lose Combat Pursuer 120 | . . . 120 Influence Decreases 1077 | 5 253 172 647 Time Decay 737 | 5 253 162 317 Lost Part 190 | . . 10 180 Purge Threat 150 | . . . 150 Squads Dispatched 5 | . 1 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 12 11 40 Peak Tracking Total 9 | . 5 3 9 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts 54 | . 54 . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed 1 | . 1 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 1 4 10 Successful 10 | . 1 3 6 Failed 5 | . . 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 11 | . 1 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 1 . 6 Record 1 | . . . 1 Alert Level 2 | . 1 . 1 Unreport Threat 2 | . . . 2 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 11 | . . 11 . Retrieved Matter 11 | . . 11 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 2 1 Non-combat 3 | . . 2 1 Combat . | . . . . Robot Hacks Applied 4 | . . 3 1 no_distress 3 | . . 2 1 find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 518 | . . 174 344 Optics 518 | . . 174 344 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2639 | 147 759 718 1015 Spaces Moved 1412 | 93 304 450 565 Core 64 | 6 4 2 52 Treads . | . . . . Legs 893 | 87 300 202 304 Wheels 455 | . . 246 209 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 100 Average Speed 129 | 115 145 123 127 Slowest Speed 550 | 120 250 500 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 43 33 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 69 | 3 7 . 59 Melee . | . . . . Projectile . | . . . . AOE 69 | 3 7 . 59 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2015 | 112 553 558 792 Wait 251 | . 118 . 133 Move 1409 | 92 303 449 565 Hop . | . . . . Pick Up 36 | . 9 16 11 Fast Attach 41 | 8 8 15 10 Attach 23 | . 3 5 15 Detach 24 | 2 5 7 10 Swap 18 | . 3 9 6 Drop 35 | 1 9 22 3 Fire 119 | 9 41 31 38 Melee 5 | . . 4 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 54 | . 54 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 414 | -10/Materials | System corruption reached 10% 836 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Identified exit to Materials 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Discovered new exit (range 9) 1427 | -9/Materials | Discovered new exit (range 12) 1438 | -9/Materials | Identified exit to Mines 1582 | -9/Materials | Discovered new exit (range 12) 1623 | -9/Materials | Identified exit to Materials 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2057 | -8/Materials | Lost 3 parts (1u2w) 2125 | -8/Materials | Discovered new exit (range 11) 2169 | -8/Materials | Core integrity fell below 50% 2213 | -8/Materials | Core integrity fell below 20% 2241 | -8/Materials | Lost 9 parts (2p4n1u2w) 2640 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02607_ Destroyed Wheel. 02607_ U-05 Engineer lays Concrete. 02608_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02608_ U-05 Engineer lays Concrete. 02608_ K-01 Serf collects debris. 02609_ Penetrated by Slug. 02609_ Lgt. EM Pulse Cannon destroyed. 02609_ U-05 Engineer lays Concrete. 02609_ U-05 Engineer builds a Wall. 02610_ U-05 Engineer lays Concrete. 02614_ U-05 Engineer builds a Wall. 02615_ U-05 Engineer lays Concrete. 02630_ Critical hit (Burn: +37). 02632_ Penetrated by Slug. 02634_ Com. Wheel destroyed. 02635_ Lgt. EM Pulse Cannon destroyed. 02638_ Com. Wheel destroyed. 02638_ Critical hit (Burn: +37). 02639_ Lgt. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #????????????????? ??????????????????????????? | | #????????????????? #?????????????????????????? | | ###????????????????? #?????????????????????????? | | ??????????????????## ##?????????#??? ?????????? | | ########+#????????# #?????????# ?????????? | | ??????? #?????????? 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