Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 14:26:53 Player: RB21 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2549) 2549 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 5300 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 153/160 System Corruption 28% Temperature Cool (66) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Medium Laser Minigun Flak Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Matter Pod Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Flak Gun Missile Launcher > --- INVENTORY -------- Nuclear Core Medium Laser Heavy Ion Cannon Assault Rifle Heavy Assault Rifle Minigun Flak Cannon Grenade Launcher Rocket Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 78 | 6 14 13 22 23 Power 11 | 1 3 3 2 2 Engine 5 | 1 1 2 . 1 Core 6 | . 2 1 2 1 Reactor . | . . . . . Propulsion 13 | 2 2 1 4 4 Treads 1 | . . . 1 . Leg 11 | 2 2 1 3 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 2 5 3 Device 3 | . . 1 1 1 Storage 5 | 1 3 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 40 | 2 6 7 11 14 Energy Gun 7 | 1 . 2 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 19 | 1 5 3 5 5 Ballistic Cannon 2 | . . . 1 1 Launcher 11 | . 1 2 4 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . . 1 2 System Corruption 18 | . . . 6 12 Parts Lost 27 | . 5 1 8 13 Power 3 | . 1 . 1 1 Propulsion 9 | . 2 . 3 4 Utility 6 | . . . 2 4 Weapon 9 | . 2 1 2 4 Highest Loss Streak 5 | . 5 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 97 95 90 71 Engine 4 | . 8 1 3 3 Core 5 | . 5 8 4 2 Leg 18 | . 25 22 19 7 Device 4 | . . 9 4 3 Storage 21 | . 27 31 18 13 Processor 4 | . . . 8 7 Protection 6 | . . . 12 7 Energy Gun 2 | . 2 4 2 2 Ballistic Gun 14 | . 25 17 10 10 Ballistic Cannon 1 | . . . 2 . Launcher 1 | . . . 1 3 Peak Build Rating 28 | 6 10 16 23 28 Average Rating 16 | 4 8 12 20 21 On Entrance 9 | . 6 9 15 19 Naked Turns . | . . . . . Heaviest Build 42 | 13 23 31 42 39 Greatest Support 33 | 20 20 23 33 20 Greatest Overweight (x) 12 | . 7 1 4 12 Average Overweight (x) 1 | . 1 . 1 3 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 9 Most Carried 10 | 2 10 10 10 10 Average Carried 9 | . 8 9 9 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 2 9 10 10 5 Class Distribution -------------------- 61% | Mutant 26% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1995 | 260 487 378 597 273 Remotely . | . . . . . Salvage Created 2228 | . 436 472 751 569 Parts 126 | . 27 32 31 36 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 13 12 21 16 Guns 33 | . 11 9 7 6 Cannons 8 | . . . 7 1 AOE 21 | . 2 3 7 9 Classes Destroyed 11 | . 5 3 1 2 Worker 7 | . 1 1 1 4 Builder 3 | . 1 . 1 1 Mechanic 1 | . . 1 . . Watcher 5 | . 2 2 1 . Swarmer 17 | . 6 4 4 3 Grunt 31 | . 7 2 13 9 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 9 | . . 5 3 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 7 | . 7 7 5 7 Combat Bots Only 5 | . 4 5 4 5 Max Kills in Single Turn 4 | . 4 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 432 | . 92 86 121 133 Missed 119 | . 21 30 27 41 Damage Taken 4690 | . 742 569 1377 2002 Core 1101 | . 78 90 212 721 Absorbed by Shields 219 | . . 219 . . Regen/Repaired (Parts) 16 | . . 16 . . Core Remaining (%) 76 | 100 68 77 61 . Volleys Fired 172 | . 46 43 53 30 Largest 3 | . 2 2 2 3 Hottest 134 | . 50 79 94 134 Shots Fired 336 | . 86 85 93 72 Gun 271 | . 84 81 59 47 Cannon 34 | . . . 25 9 Launcher 31 | . 2 4 9 16 Special . | . . . . . Kinetic 252 | . 84 61 60 47 Thermal 43 | . . 20 14 9 Explosive 31 | . 2 4 9 16 Electromagnetic 10 | . . . 10 . Robot Hit Streak 14 | . 9 10 14 9 Robot Miss Streak 7 | . 4 6 6 7 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 222 | . 41 60 71 50 Core Hits 181 | . 26 27 66 62 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 3 . . Burn 2 | . . 2 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5303 | . 715 1058 1822 1708 Guns 2455 | . 528 724 721 482 Cannons 621 | . . . 421 200 Explosions 2200 | . 181 322 675 1022 Melee . | . . . . . Ramming 27 | . 6 12 5 4 Kinetic 2448 | . 528 554 819 547 Thermal 528 | . . 170 223 135 Explosive 2035 | . 181 322 612 920 Electromagnetic 265 | . . . 163 102 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 28 | . . . 6 28 Average Corruption 9 | . . . 6 19 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . . 24 16 Message Errors 11 | . . . 6 5 Matter Fused 12 | . . . 9 3 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 4 | . . . 2 2 Data Loss (minor) 6 | . . . 4 2 Misfires 1 | . . . . 1 Alerts 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 46 | . . . . 46 Projectiles . | . . . . . Explosions 46 | . . . . 46 Melee . | . . . . . Knockbacks 19 | . . . 18 1 Impact . | . . . . . Kinetic 17 | . . . 16 1 Secondary 2 | . . . 2 . Self-Inflicted Damage 158 | . . 20 36 102 Shots 9 | . . 2 2 5 Rammed 2 | . . . . 2 Targets Rammed 10 | . 1 3 3 3 Kicked 8 | . 1 3 3 1 Crushed . | . . . . . Highest Temperature 542 | . 10 48 542 227 Average Temperature 131 | . 2 14 165 65 Received Heat Transfer 1401 | . 270 153 711 267 Effects 14 | . . . 14 . Shutdowns 1 | . . . 1 . Energy Bleed 4 | . . . 4 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1321 | . . 629 507 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 606 | . 277 414 386 606 Initial 117 | . . 117 117 102 Average 236 | . 128 229 240 357 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 39 | 100 63 43 26 39 Level 1 48 | . 36 45 73 10 Level 2 11 | . . 10 . 49 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 3 5 Investigation 3 | . . . 2 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 1 2 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 4 . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 18 17 30 25 Peak Tracking Total 5 | . 5 5 5 5 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 1 . 1 14 Max in Single Turn 3 | . 1 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 4 1 3 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 7 4 10 . Successful 12 | . 4 2 6 . Failed 9 | . 3 2 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 7 | . . 4 3 . Recycling Units 6 | . 2 . 4 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 2 1 . Scan Component 2 | . . 1 1 . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . 1 . 3 . Process 1 | . . . 1 . Report Inventory 3 | . 1 . 2 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter 1 | . . . 1 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4205 | 70 740 844 1767 784 Spaces Moved 1502 | 54 309 342 601 196 Core 77 | 7 5 . . 65 Treads 97 | . . . 32 65 Legs 1314 | 47 304 342 569 52 Wheels 14 | . . . . 14 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 125 Average Speed 228 | 110 186 189 253 321 Slowest Speed 650 | 120 400 190 400 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 25 | 4 41 39 37 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 188 | . 10 27 73 78 Melee . | . . . . . Projectile . | . . . . . AOE 188 | . 10 27 73 78 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1923 | 61 384 450 749 279 Wait 110 | . . 37 58 15 Move 1498 | 53 308 341 600 196 Hop . | . . . . . Pick Up 33 | 2 10 6 8 7 Fast Attach 19 | 6 4 2 5 2 Attach 20 | . 3 2 5 10 Detach 1 | . 1 . . . Swap 39 | . 7 9 12 11 Drop 21 | . 4 7 5 5 Fire 172 | . 46 43 53 30 Melee . | . . . . . Ram 2 | . . . . 2 Kick 8 | . 1 3 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 5) 741 | -10/Materials | Lost 5 parts (1p2n2w) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Repaired Lgt. Nuclear Core 1633 | -9/Materials | Discovered new exit (range 4) 1655 | -9/Materials | Entered another Materials area 1655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2225 | -8/Materials | Discovered new exit (range 3) 2462 | -8/Materials | Lost 3 parts (2n1w) 2947 | -8/Materials | Build established: Scavenger-Mutant 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3710 | -7/Factory | Build established: Scavenger-Tank 3813 | -7/Factory | Lost 3 parts (1n1u1w) 3854 | -7/Factory | System corruption reached 10% 3863 | -7/Factory | Crushed by falling debris 3894 | -7/Factory | Lost 3 parts (2n1u) 4066 | -7/Factory | Core integrity fell below 50% 4094 | -7/Factory | Core integrity fell below 20% 4115 | -7/Factory | Lost 4 parts (1p1u2w) 4206 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Shock Rifle. W-25 Informer sends out distress signal. R-06 Scavenger collects Imp. Heat Sink. Knocked back. Penetrated by Slug. Knocked back. R-06 Scavenger collects Particle Gun. Acquired 4 matter. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Med. Storage Unit destroyed. Critical hit (Blast). Knocked back. R-06 Scavenger collects Aluminum Leg. Hvy. Laser destroyed. Knocked back. U-05 Engineer builds a Wall. Penetrated by Slug. 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"# ??????? | | ?????????????????????????????? T? ##???????? | | ?????????????????????????????????? ? ?????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 465 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorNeutrinoInsulator Manual? 0 Play Time 00:26:17 Cumulative 12.2 hours Start 2024.11.07 @ 02:36:05 End 2024.11.07 @ 14:26:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 168b08ad-94d6-46ff-a185-5427217015be