Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 02:56:44 Player: tatata Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (2091) 2091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 6772 Bonus ------- Follower Combat Kills 66 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Long-range Sensor Array Targeting Computer Targeting Computer > --- WEAPON ----------- High-powered Shotgun Flak Gun > --- INVENTORY -------- Fission Core Fission Core Light Fission Core Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . 1 . . . Utility 5 | . . 1 . 1 1 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 81 | 6 5 12 4 21 10 9 9 . 5 Power 12 | 1 1 1 . 2 2 . 4 . 1 Engine 9 | 1 1 1 . 2 2 . 1 . 1 Core 3 | . . . . . . . 3 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 3 1 7 3 4 1 . . Treads 3 | . . 1 . 1 1 . . . . Leg 18 | 2 . 2 1 6 2 4 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 2 1 5 3 4 . . 3 Device 11 | . 1 1 . 3 2 3 . . 1 Storage 3 | 1 1 . . . . . . . 1 Processor 3 | . . . . . 1 1 . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . 1 1 2 . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 2 6 2 7 2 1 4 . 1 Energy Gun 10 | 1 1 4 1 2 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 1 1 . 3 1 1 4 . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . Parts Lost 57 | . 3 4 2 11 2 8 13 . 14 Power 10 | . 1 . . 2 . . 4 . 3 Propulsion 15 | . . 2 1 3 . 4 5 . . Utility 16 | . . . 1 3 1 3 . . 8 Weapon 16 | . 2 2 . 3 1 1 4 . 3 Highest Loss Streak 14 | . 3 2 2 5 1 4 10 . 14 Average Slot Usage (%) 87 | . 96 95 98 93 99 98 76 66 41 Engine 8 | . 13 11 11 8 15 13 3 . . Core 3 | . . . . . . . 9 13 6 Treads 2 | . . 2 11 7 5 . . . . Leg 20 | . 28 28 22 27 24 32 10 . . Device 15 | . 13 10 9 9 17 20 20 20 11 Storage 8 | . 14 11 11 9 7 6 6 6 5 Processor 6 | . . . . . 6 11 13 13 9 Protection 4 | . . 10 10 12 5 . . . . Energy Gun 5 | . 14 17 10 7 6 . . . . Ballistic Gun 10 | . 12 2 11 8 8 12 12 13 6 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 13 24 31 33 36 40 41 46 43 43 Greatest Support 85 | 20 20 30 20 57 57 78 85 3 3 Greatest Overweight (x) 14 | 4 1 3 3 1 . . 14 14 14 Average Overweight (x) 1 | . . . 2 . . . 2 14 9 Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 10 10 16 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 Most Carried 10 | 6 7 10 10 10 10 10 10 5 5 Average Carried 7 | 3 5 8 9 9 9 9 5 5 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 6 10 9 10 10 10 5 5 . Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 1725 | 225 144 190 . 350 177 291 332 16 . Remotely . | . . . . . . . . . . Salvage Created 2589 | . 323 467 . 616 240 465 478 . . Parts 140 | . 15 34 . 37 17 17 20 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 50 | . 7 12 . 10 4 6 11 . . Guns 48 | . 6 12 . 9 4 6 11 . . Cannons 1 | . . . . 1 . . . . . Classes Destroyed 9 | . 3 1 . 2 1 2 . . . Worker 1 | . . . . 1 . . . . . Recycler 4 | . 1 . . 2 . 1 . . . Swarmer 11 | . 1 4 . . . 1 5 . . Grunt 19 | . 6 3 . 3 2 . 5 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . 5 . 6 1 1 1 . . Hunter 2 | . . . . 1 . 1 . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 6 | . 2 6 . 5 2 3 4 . . Combat Bots Only 6 | . 2 6 . 2 2 3 4 . . Max Kills in Single Turn 2 | . 1 2 . 1 1 2 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 7360 | . 428 658 343 1092 620 952 1476 . 1791 Core 1972 | . 63 119 152 115 68 138 302 . 1015 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 74 . 32 79 90 . . 48 . Volleys Fired 210 | . 34 34 3 46 22 29 39 . 3 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 123 | . 100 106 123 123 78 51 53 . 53 Shots Fired 407 | . 64 63 6 90 44 58 77 . 5 Gun 393 | . 64 63 3 81 44 58 77 . 3 Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special 12 | . . . 3 9 . . . . . Kinetic 262 | . 28 16 3 49 28 58 77 . 3 Thermal 127 | . 36 47 3 41 . . . . . Explosive 2 | . . . . . . . . . 2 Electromagnetic 16 | . . . . . 16 . . . . Robot Hit Streak 18 | . 13 12 . 14 17 15 18 . 2 Robot Miss Streak 8 | . 2 2 . 1 2 7 8 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . Shots Hit Robots 307 | . 49 47 . 70 35 44 59 . 3 Core Hits 151 | . 15 21 . 27 12 38 36 . 2 Critical Hits 2 | . . 1 . . . . 1 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4620 | . 561 782 . 1049 398 856 867 . 107 Guns 4324 | . 561 737 . 905 398 856 867 . . Cannons . | . . . . . . . . . . Explosions 152 | . . 45 . . . . . . 107 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2822 | . 186 110 . 481 322 856 867 . . Thermal 1570 | . 375 627 . 568 . . . . . Explosive 107 | . . . . . . . . . 107 Electromagnetic 121 | . . 45 . . 76 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 5 13 . . 3 3 3 15 Average Corruption 3 | . . 4 5 . . 2 3 3 7 Corruption Purged . | . . . . . . . . . . Effects 58 | . . 8 17 . . 6 19 7 1 Message Errors 24 | . . 3 9 . . 2 8 2 . Matter Fused 13 | . . 2 2 . . 2 5 2 . Heat Flow Errors 4 | . . 1 1 . . . 2 . . Energy Discharges 8 | . . . 4 . . 1 1 1 1 Data Loss (minor) 7 | . . . 1 . . 1 3 2 . Data Loss (major) 1 | . . 1 . . . . . . . Targeting Errors 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . 5 . . . . . . 10 Projectiles . | . . . . . . . . . . Explosions 15 | . . 5 . . . . . . 10 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 145 | . . 65 . . . . . . 80 Shots 4 | . . 2 . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 215 | . 36 89 165 127 4 . 215 . . Average Temperature 39 | . 17 26 74 42 4 . 109 . . Received Heat Transfer 1359 | . 207 159 . 378 210 66 339 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 10 | . 5 2 . 3 . . . . . Heat Transferred 3963 | . 1110 1480 . 1373 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 292 | . 195 263 99 292 137 88 . . 4 Initial 132 | . . 18 99 . 132 58 . . . Average 89 | . 70 142 80 123 102 58 . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 93 | 100 100 80 100 79 100 100 . . 100 Level 1 6 | . . 19 . 20 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 1 . 1 3 2 . . . Investigation 4 | . 2 1 . . . 1 . . . Extermination 3 | . . . . . 2 1 . . . Reinforcement 2 | . . . . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 7 | . 2 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 13 16 . 27 7 6 11 . 2 Peak Tracking Total 7 | . 4 6 . 7 4 3 4 . 2 Tactical Retreats 6 | . 1 . . 5 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . 2 1 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 21 | . . . . 21 . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 3 | . . 3 . . . . . . . Max in Single Turn 3 | . . 3 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 17 | . 7 2 . 2 2 3 1 . . Terminals 15 | . 7 2 . 2 1 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 36 | . 17 5 . 4 3 6 1 . . Successful 24 | . 10 4 . 4 2 3 1 . . Failed 12 | . 7 1 . . 1 3 . . . Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 11 4 . 3 2 3 1 . . Terminals 33 | . 17 5 . 4 2 4 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Terminal Hacks 11 | . 4 2 . 2 1 1 1 . . Record 1 | . . . . . . . 1 . . Terminal Index 5 | . 1 1 . 1 1 1 . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 11 | . 6 2 . 2 . 1 . . . Terminals 11 | . 6 2 . 2 . 1 . . . Botnet 11 | . 6 2 . 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 . . 1 1 3 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . Total Damage 62 | . . . . 62 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 5593 | 75 555 536 492 692 678 591 1381 353 240 Spaces Moved 2477 | 42 291 225 226 277 480 374 472 48 42 Core 187 | 15 . . . . . . 82 48 42 Treads 24 | . . 2 . 22 . . . . . Legs 2266 | 27 291 223 226 255 480 374 390 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 122 122 120 120 750 300 Average Speed 175 | 139 122 139 198 143 122 121 244 750 539 Slowest Speed 750 | 250 150 210 210 180 123 122 750 750 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 29 | 4 60 28 50 31 18 14 71 12 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 2 . . . 4 1 . Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 8 | . . . 3 1 2 . . . 2 Melee . | . . . . . . . . . . Projectile 6 | . . . 3 1 2 . . . . AOE 2 | . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 3289 | 55 426 387 257 461 525 451 630 47 50 Wait 433 | 2 89 95 23 79 2 35 108 . . Move 2468 | 41 290 224 225 276 479 373 471 47 42 Hop . | . . . . . . . . . . Pick Up 48 | 6 4 14 1 10 6 4 3 . . Fast Attach 35 | 6 3 4 . 11 4 6 1 . . Attach 38 | . 1 7 2 7 5 3 8 . 5 Detach 2 | . . 1 . 1 . . . . . Swap 8 | . 1 1 2 3 1 . . . . Drop 26 | . 4 7 1 7 6 1 . . . Fire 210 | . 34 34 3 46 22 29 39 . 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 21 | . . . . 21 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Lost 3 parts (1p2w) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1117 | -9/Materials | Discovered new exit (range 10) 1167 | -9/Materials | Entered Mines 1336 | -9/Mines | Build established: Scavenger-Mutant 1500 | -9/Mines | Discovered new exit (range 13) 1555 | -9/Mines | Received a Mining Laser from a helpful Derelict 1600 | -9/Mines | Crushed by falling debris 1600 | -9/Mines | Core integrity fell below 50% 1600 | -9/Mines | System corruption reached 10% 1659 | -9/Mines | Entered Materials 1659 | -8/Materials | Accompanied by 1 ally 1659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -8/Materials | Lost 5 parts (1p2u2w) 2291 | -8/Materials | Discovered new exit (range 15) 2341 | -8/Materials | Lost 3 parts (2n1w) 2351 | -8/Materials | Entered Factory 2351 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2971 | -7/Factory | Discovered new exit (range 16) 3029 | -7/Factory | Entered another Factory area 3029 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3193 | -6/Factory | Lost 4 parts (1n2u1w) 3573 | -6/Factory | Discovered new exit (range 15) 3620 | -6/Factory | Entered Lower Caves 3822 | -6/Lower Caves | Learned 4 Factory zone layouts 3936 | -6/Lower Caves | Spotted B-75 Beast 3943 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4084 | -6/Lower Caves | Lost 10 parts (3p4n3w) 4185 | -6/Lower Caves | Learned location of Zion (-6) 4362 | -6/Lower Caves | Core integrity fell below 50% 4940 | -6/Lower Caves | Discovered new exit (range 5) 5001 | -6/Lower Caves | Entered another Lower Caves area 5039 | -6/Lower Caves | Discovered new exit (range 16) 5354 | -6/Lower Caves | Entered Factory 5354 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5543 | -5/Factory | Core integrity fell below 50% 5557 | -5/Factory | System corruption reached 10% 5571 | -5/Factory | Spotted B-75 Beast 5584 | -5/Factory | Core integrity fell below 20% 5594 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05494_ Hvy. Assault Rifle destroyed. 05497_ Grenade Launcher destroyed. 05503_ Fission Core destroyed. 05506_ Lgt. Deuterium Engine destroyed. 05506_ Imp. Heat Sink destroyed. 05510_ U-05 Engineer lays Concrete. 05512_ Armor Integrity Analyzer destroyed. 05513_ U-05 Engineer lays Concrete. 05515_ Lrn. Sensor Array destroyed. 05516_ U-05 Engineer lays Concrete. 05521_ U-05 Engineer builds a Wall. 05526_ U-05 Engineer lays Concrete. 05527_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05534_ Targeting Computer destroyed. 05546_ Construction Platform disabled. 05550_ Targeting Computer destroyed. 05558_ System corrupted: Energy discharge (-30). 05564_ Lrg. Storage Unit destroyed. 05581_ Mak. System Restoration Module destroyed. 05589_ Matter Pump disabled. 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""" """ # ## # ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthCloakingScanner Manual? 0 Play Time 00:56:59 Cumulative 53.8 hours Start 2021.10.13 @ 01:59:07 End 2021.10.13 @ 02:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 63 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75f8b11f-a553-43d2-af06-7fcb3f97c24a