Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 18:51:25 // Winter2019/RPGLIKE Player: badjay Result: Destroyed by S7 Guard with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (32) 6400 Robots Destroyed (772) 3860 Value Destroyed (35615) 35615 Prototype IDs (80) 1600 Alien Tech Used (3) 600 Bonus (28323) 28323 TOTAL SCORE: 79898 Bonus ------- Triggered High Security 2000 Triggered Max Security 2000 High Alert Combat Kills 18180 Follower Combat Kills 1424 Entered Garrisons 600 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -2081 Cogmind --------- Core Integrity 0/600 Matter 44/300 Energy 400/420 System Corruption 1% Temperature Cool (0) Movement Flying (25) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION (3) --- Experimental Cesium-ion Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Cooling System Long-range Terrain Scanner Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Maneuvering Thrusters Improved Phase Shifter Experimental Shield Generator Advanced System Shield Dynamic Insulation System > --- WEAPON (4) ------- Heavy Tesla Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hardcell Cannon > --- INVENTORY (3) ---- Improved System Restoration Module Gamma Rifle Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Long-range Terrain Scanner Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Maneuvering Thrusters Reaction Control System Improved Phase Shifter EM Disruption Field Experimental Shield Generator Advanced System Shield > --- WEAPON ----------- Heavy Tesla Rifle Gamma Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved System Restoration Module Neutron Missile Launcher [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Armor Integrity Analyzer Device Advanced Terrain Scanner Processor Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Core Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Long-range Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon AWS/Autocannon Launcher EMP Blaster Special Weapon Field Lobotomy Kit Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Slots Evolved 18 | 1 1 1 . . 2 . 2 1 1 . 4 . . . . . . 1 1 . . . . . 1 . . . . 1 . 1 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . . . . 1 . 1 . 4 . . . . . . 1 1 . . . . . 1 . . . . 1 . 1 Weapon 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 261 | . 13 1 2 . 2 . 11 2 5 2 34 1 . . 1 1 . 10 1 9 11 1 21 5 . 4 4 21 5 48 16 30 Power 15 | . 3 . 1 . . . 1 1 . . . 1 . . 1 . . 1 . . . . . 1 . 1 . 4 . . . . Engine 4 | . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . 1 . . . . . 1 1 . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . . . . Propulsion 29 | . 1 . . . . . 4 . . 2 6 . . . . . . 5 . . . . 1 . . . . 4 . 6 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . 1 . . . . . 4 . . 2 6 . . . . . . 5 . . . . 1 . . . . 4 . 6 . . Utility 115 | . 2 . 1 . . . 2 . 1 . 16 . . . . 1 . 2 1 9 8 . 10 . . 3 . 9 1 20 6 23 Device 93 | . . . . . . . . . 1 . 13 . . . . 1 . 1 1 9 3 . 7 . . 2 . 8 . 19 6 22 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 19 | . 1 . 1 . . . 2 . . . 3 . . . . . . 1 . . 4 . 3 . . . . 1 1 1 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | . 7 1 . . 2 . 4 1 4 . 12 . . . . . . 2 . . 3 1 10 4 . . 4 4 4 22 10 7 Energy Gun 30 | . . . . . . . 1 . 2 . 5 . . . . . . . . . . . 1 . . . . 1 2 12 4 2 Energy Cannon 10 | . . 1 . . . . 3 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 Ballistic Gun 26 | . . . . . . . . . . . 5 . . . . . . 2 . . 2 . 5 2 . . 2 2 . 3 2 1 Ballistic Cannon 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Launcher 29 | . 6 . . . . . . . . . 1 . . . . . . . . . 1 1 3 2 . . 2 1 2 6 3 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 . 2 . 1 . . . 3 . . . . . . 2 . 2 6 . 3 . . 3 . 6 . 13 3 2 Parts Lost 7 | . . . . . . . . 1 . 2 3 . . . . . . . . . 1 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 93 | . 81 86 94 100 83 55 66 70 81 93 98 100 100 100 100 100 100 100 100 95 100 100 99 100 99 98 100 99 100 99 99 98 Engine 1 | . 4 . 4 14 13 11 4 . . . . . 5 5 5 5 5 3 . . . . . . . . . . . . . . Core 7 | . 10 14 9 . . . 5 13 15 15 11 10 5 5 5 5 5 7 10 10 10 10 10 8 5 5 5 . 5 4 4 4 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 9 5 4 4 4 Flight 16 | . 17 14 14 14 13 11 23 21 15 16 17 17 17 17 17 17 17 16 15 15 15 15 15 15 15 15 15 15 15 14 14 13 Device 17 | . . . . . . . . . 2 7 20 23 23 23 23 23 23 25 27 26 25 26 25 26 25 25 25 24 20 22 23 26 Processor 21 | . 4 14 22 28 26 22 22 25 24 23 22 23 23 23 23 23 23 22 21 21 21 21 20 21 20 20 20 20 24 23 23 22 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 8 10 10 10 9 9 5 Energy Gun 6 | . . . . . . . . . 6 7 11 11 11 11 11 11 11 11 10 10 10 10 5 5 5 5 5 5 4 7 8 7 Energy Cannon 4 | . . 9 14 14 8 . . 7 14 23 6 . . . . . . . . . . . 4 5 5 5 5 5 5 1 . . Ballistic Gun 6 | . . . . . . . . . . . 4 11 11 11 11 11 11 11 10 10 10 5 7 8 10 10 9 9 10 8 8 8 Launcher 4 | . 42 33 28 28 17 . . . . . . . . . . . . . . . . 5 2 1 . . 1 . . . . . Naked Turns 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | . 17 19 22 22 68 68 72 65 35 35 41 33 32 32 32 33 33 40 41 58 52 55 64 64 64 64 67 70 63 68 68 69 Greatest Support 84 | 3 15 20 25 25 40 40 58 58 50 60 65 65 65 61 61 61 61 65 71 71 65 65 71 71 67 67 71 82 82 78 84 84 Greatest Overweight (x) 2 | . 1 1 . . 2 1 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Average Capacity 1 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Most Carried 3 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Average Carried 1 | . . . . . . . . . 1 1 . 1 1 1 1 1 1 1 2 2 2 2 1 2 2 2 2 2 3 2 2 2 Final Capacity 3 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Final Carried 3 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 Class Distribution -------------------- 26% | Scout 18% | Sprinter 16% | Hacker-Scout 14% | Gunner 10% | Mutant 6% | Bomber Dominant Class ---------------- Bomber | -10/Materials Bomber | -10/Mines Mutant | -9/Materials Bomber | -9/Mines Bomber | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Mutant | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Garrison Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Extension Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Scout | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Matter Collected 11616 | 160 414 184 52 . . 20 110 20 50 20 503 74 24 . 26 . 50 286 . 2268 104 124 1255 276 60 50 181 1574 886 1922 545 378 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 39238 | . 1128 272 538 . . 12 764 981 516 1285 3416 1015 1330 . 280 98 868 3156 . 1756 . 651 4533 930 322 225 784 4301 2305 5962 991 819 Parts 2084 | . 58 17 31 . . 1 50 66 37 79 162 60 64 . 26 2 51 164 3 63 . 28 225 52 10 3 37 247 149 280 96 23 Haulers Intercepted 33 | . 2 . 3 . . . 3 . 1 . 5 . . . . . . 5 . 1 . . 4 . . . . 6 . 3 . . Recyclers Shooed 8 | . 1 1 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 175 | . . . . . . . . . . . . 25 29 . 22 . . . . 35 . 12 . 31 6 . 15 . . . . . Prevented 166 | . . . . . . . . . . . . 34 36 . 14 . . . . 27 . 15 . 18 4 3 15 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Combat Hostiles Destroyed 602 | . 17 21 8 . . 2 32 22 8 35 46 23 24 . 6 1 18 39 1 22 . 11 63 19 4 . 8 44 37 56 21 14 Guns 278 | . . . . . . . . . 1 3 20 18 21 . 5 1 12 27 . 20 . 1 35 8 2 . 2 21 24 42 14 1 Cannons 146 | . . 4 5 . . 2 32 20 6 31 12 . . . . . . . . . . . 11 3 2 . 1 7 9 1 . . AOE 107 | . 14 17 2 . . . . . . . 4 4 2 . . . 2 6 . 1 . 9 6 5 . . 3 8 2 6 4 12 Classes Destroyed 24 | . 7 1 1 . . . 1 1 2 . 2 . . . . . . 1 1 . . . 3 . . . 1 . . 1 1 1 Worker 19 | . 2 . . . . . 3 . 1 . 1 . . . . . . . . . . . . . . . . 6 . 5 1 . Builder 28 | . 5 . . . . . . . . . 4 . . . . . . 1 . . . . 5 . . . . 2 4 4 3 . Tunneler 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hauler 33 | . 2 . 3 . . . 3 . 1 . 5 . . . . . . 5 . 1 . . 4 . . . . 6 . 3 . . Recycler 16 | . 4 . . . . . . . 1 . 4 . . . . . . . . . . . 3 . . . . 2 . 2 . . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 8 | . . . . . . . 1 . . . 1 . . . . . . 2 . . . . 1 . . . . 3 . . . . Watcher 46 | . 3 . 1 . . . 5 . 1 . 7 . . . . . . 7 . . . . 4 . . . . 5 3 7 2 1 Swarmer 111 | . 6 6 4 . . 2 16 . . 9 4 1 8 . 3 . 6 6 . 1 . 6 8 5 . . . 4 7 5 4 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 1 Grunt 281 | . 11 3 1 . . . 8 16 3 14 21 14 11 . 1 1 8 18 . 12 . 2 39 11 3 . 4 14 20 31 7 8 Brawler 17 | . . . . . . . . . . . 2 1 2 . . . . 3 . 3 . . . . . . . . 2 1 2 1 Duelist 22 | . . . . . . . . . 1 1 3 2 2 . . . 2 2 . 3 . . 2 . . . . 1 . 2 . 1 Protector 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 67 | . . . 3 . . . 8 4 3 6 6 1 1 . . . 3 7 . 1 . 1 4 1 1 . 1 5 2 8 . 1 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 44 | . . . . . . . . 2 . 3 4 3 . . 1 . . 2 . 2 . 2 7 . . . . 8 2 6 2 . Programmer 34 | . . . . . . . . . 1 2 4 1 1 . 1 . 1 1 . . . . 2 2 . . 2 12 2 1 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 16 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Thug 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Best Kill Streak 18 | . 8 6 5 . . 2 7 5 3 8 10 7 7 . 3 1 3 8 1 11 . 5 16 6 3 . 4 9 6 17 18 13 Combat Bots Only 12 | . 5 6 4 . . 2 6 5 3 8 7 7 7 . 3 1 3 6 1 11 . 5 9 6 3 . 4 7 6 12 11 12 Max Kills in Single Turn 9 | . 3 4 3 . . 1 2 1 2 2 2 1 2 . 1 1 2 2 1 2 . 3 2 2 1 . 2 3 3 5 3 9 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Exploded 5 | . 2 4 2 . . . . . . . 1 1 1 . . . 1 2 . 1 . 3 2 1 . . 2 3 1 4 2 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Damage Taken 16217 | . 671 212 183 . . 79 486 815 364 1496 1453 776 785 . 205 70 1060 1564 18 1024 . 77 405 353 18 . 229 1085 659 527 1238 365 Core 13003 | . 548 179 148 . . 63 384 696 295 1195 1141 630 626 . 158 54 833 1245 14 828 . 62 317 293 14 . 181 872 528 410 993 296 Absorbed by Shields 3995 | . . . . . . . . . . . 408 293 295 . 75 29 394 587 7 164 . 81 284 127 7 . 83 394 . 193 444 130 Redirected to Core 10841 | . 375 108 115 . . 53 346 423 211 1023 991 481 545 . 158 43 759 1043 14 715 . 44 276 217 14 . 164 755 453 395 874 246 Core Remaining (%) 96 | 100 . 100 . . . 89 . 94 . . . . . . 96 . . . . . . 100 . . . . 90 . 100 . . . Volleys Fired 1770 | . 27 23 25 . . . 10 67 30 74 184 85 88 . 28 6 102 195 8 76 . 19 181 42 10 5 31 163 77 146 48 20 Largest 4 | . 3 3 3 . . . 1 1 4 4 4 2 2 . 2 2 2 4 2 4 . 3 4 4 4 2 4 4 4 4 4 4 Hottest 269 | . 99 129 129 . . . 69 69 229 229 269 110 110 . 110 110 110 166 110 166 . 153 219 212 212 146 212 222 222 229 211 211 Shots Fired 4058 | . 61 56 33 . . 7 101 70 50 246 361 170 176 . 56 12 204 423 16 208 . 50 358 92 22 10 56 398 241 430 102 49 Gun 3013 | . . . . . . . . . 9 41 275 170 176 . 56 12 204 423 16 208 . 38 253 59 17 5 33 310 168 401 95 44 Cannon 870 | . . 16 25 . . 7 101 70 41 205 86 . . . . . . . . . . . 90 25 5 5 20 86 65 22 . 1 Launcher 175 | . 61 40 8 . . . . . . . . . . . . . . . . . . 12 15 8 . . 3 2 8 7 7 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1306 | . . . . . . 7 91 3 . . 22 16 6 . 4 . 10 49 . 56 . . 190 32 12 . 24 272 154 283 52 23 Thermal 243 | . . . . . . . . . 27 178 38 . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 4 Electromagnetic 2497 | . 61 56 33 . . . 10 67 23 68 301 154 170 . 52 12 194 374 16 152 . 50 168 60 10 10 32 126 87 146 43 22 Robot Hit Streak 77 | . 12 14 16 . . 18 73 47 13 34 58 77 53 . 61 6 67 46 26 69 . 14 55 31 27 37 39 38 36 49 39 19 Robot Miss Streak 4 | . 2 3 1 . . 3 1 2 1 2 2 2 2 . 2 1 2 2 2 2 . 1 4 1 . . 2 2 2 3 2 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 3 2 2 2 . Secondary Targets 37 | . . . . . . . . . . . 2 3 5 . 1 . . 7 . 13 . . . 1 . . 1 1 . 1 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 1 . 1 . . 1 . 1 . . . 1 . . 1 1 . 1 1 . Autonomous 102 | . . . . . . 7 91 4 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 3297 | . 42 34 28 . . 4 98 61 35 137 312 150 155 . 46 9 156 379 13 167 . 35 303 78 21 10 41 346 182 335 83 37 Core Hits 1787 | . 39 35 13 . . 2 40 27 18 54 142 72 82 . 20 5 73 179 3 90 . 31 170 43 11 12 21 177 108 203 66 51 Critical Hits 474 | . . . . . . . 4 6 . 12 8 2 2 . . . . 3 . 4 . . 74 16 5 . 6 90 81 128 27 6 Critical Kills 177 | . . . . . . . 2 4 . 6 3 . . . . . . . . 1 . . 33 6 2 . 2 30 26 49 12 1 Critical Parts Destroyed 255 | . . . . . . . 2 2 . 6 5 1 2 . . . . 1 . 1 . . 38 10 2 . 3 54 47 65 12 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75174 | . 1945 1339 800 . . 351 7042 2084 853 3549 6632 2093 1944 . 712 136 2227 5623 124 2590 . 934 5954 1709 272 314 1106 6104 3182 6390 2988 6177 Guns 30469 | . . . . . . . . . 138 374 3628 1841 1707 . 514 85 1835 4726 124 2260 . 314 1861 531 129 42 214 2596 1397 4218 1449 486 Cannons 24257 | . . 200 490 . . 351 6972 1962 715 3144 2345 . . . . . . . . . . . 2403 583 143 99 448 2496 1455 451 . . Explosions 20417 | . 1945 1139 310 . . . 70 122 . . 659 252 237 . 198 51 392 897 . 330 . 620 1690 595 . 173 444 1012 330 1721 1539 5691 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . Kinetic 16559 | . . . . . . 351 6727 245 . . 411 341 144 . 50 . 101 796 . 963 . . 1101 206 73 . 119 1764 1027 1701 336 103 Thermal 9372 | . 44 95 33 . . . 70 122 364 2179 1798 252 237 . 198 51 392 897 . 330 . 33 807 187 . 173 187 816 31 76 . . Explosive 8257 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1027 1539 5691 Electromagnetic 40955 | . 1901 1244 767 . . . 245 1717 489 1339 4423 1500 1563 . 464 85 1734 3930 124 1297 . 901 4046 1316 199 141 800 3524 2124 3586 1113 383 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 3 3 . . . . . . . 5 7 . . . . . . . . . . . . . . . . 1 1 2 5 1 Average Corruption 2 | . 2 3 . . . . . . . 1 4 . . . . . . . . . . . . . . . . 1 1 1 4 1 Corruption Purged 10 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 1 2 . . Effects 59 | . 2 6 . . . . . . . 1 37 . . . . . . . . . . . . . . . . 4 . 1 8 . Message Errors 7 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . Matter Fused 11 | . . 2 . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 5 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . 1 1 . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Targeting Errors 17 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . 3 . . 3 . Weapon Failures 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Overload Shots 21 | . . . . . . . . . . 2 19 . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2695 | . 49 90 9 . . 67 1356 . . 45 105 20 . . 1 . . 30 . . . . 213 21 26 53 . 63 20 96 99 332 Projectiles 1716 | . . 11 6 . . 67 1356 . . 45 100 . . . . . . . . . . . 45 16 26 . . 24 20 . . . Explosions 979 | . 49 79 3 . . . . . . . 5 20 . . 1 . . 30 . . . . 168 5 . 53 . 39 . 96 99 332 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . 2 18 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . 2 18 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 540 | . 47 4 3 . . . . . . 15 . . . . 25 . 97 162 . 41 . 2 13 . . . . 81 50 . . . Shots 23 | . 5 1 1 . . . . . . . . . . . 1 . 2 3 . 1 . 1 2 . . . . 2 4 . . . Rammed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 60 119 221 . . . 152 576 108 162 197 18 9 . 7 6 15 89 10 121 . 51 227 118 153 7 86 104 109 178 58 77 Average Temperature 49 | . 19 44 62 . . . 59 194 38 48 22 6 3 . 3 3 4 12 6 35 . 29 46 49 55 4 17 17 25 49 58 42 Received Heat Transfer 3709 | . 216 15 45 . . . 99 297 102 450 403 276 192 . 12 20 322 399 . 285 . . 65 93 6 . 18 78 75 78 151 12 Effects 23 | . . . . . . . . 22 . . . . . . . . . . . . . . 1 . . . . . . . . . Shutdowns 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . . . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . Interference 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 84 | . 3 . 1 . . . . 4 1 . 10 1 1 . 1 . 4 8 1 1 . 1 16 3 . . 2 12 3 7 3 1 Combat Hostiles 70 | . 3 . 1 . . . . 2 1 . 10 1 1 . 1 . 4 6 1 1 . 1 11 3 . . 2 8 2 7 3 1 Parts Fried 394 | . 16 2 7 . . . 1 9 6 5 51 12 11 . 3 . 9 46 1 9 . 6 49 12 1 2 5 46 17 46 18 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . . 1 . . . . . 3 7 5 . . . . . 1 1 . . . 1 2 . . . . . . . . . Heat Transferred 10680 | . 100 150 50 . . . 50 74 657 3753 1984 250 250 . 200 50 400 700 . 300 . 50 550 150 . 112 100 600 50 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 84 | . 7 7 2 . . . 1 2 . . 10 4 4 . 3 1 4 12 . 4 . 1 3 4 . 1 2 7 1 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Peak Influence 2539 | . 405 371 493 192 . 43 716 1302 1052 2016 2457 . . . . 212 1208 1844 . . . . 2515 . . . . 1112 655 2056 2539 2154 Average Influence 956 | . 206 311 342 192 . 22 503 874 865 1441 1746 . . . . 193 665 1036 . . . . 1198 . . . . 511 419 1403 2240 1754 Maximum Alert Level 5 | . 2 1 2 . . . 3 4 3 5 5 . . . . 1 4 5 . . . . 5 . . . . 4 2 5 5 5 Low Security (%) 8 | 100 25 14 9 100 . 100 7 . . . . . . . . 60 10 . . . . . 2 . . . . 30 6 . . . Level 1 14 | . 71 85 60 . . . 13 . . . . . . . . 40 15 . . . . . 7 . . . . 16 27 6 . . Level 2 22 | . 3 . 29 . . . 75 36 4 . . . . . . . 28 34 . . . . 16 . . . . 14 66 9 . . Level 3 16 | . . . . . . . 2 38 95 22 . . . . . . 35 21 . . . . 27 . . . . 39 . 4 . . Level 4 16 | . . . . . . . . 24 . 44 36 . . . . . 9 29 . . . . 15 . . . . . . 40 . . Level 5 10 | . . . . . . . . . . 6 55 . . . . . . 14 . . . . . . . . . . . 26 . . High Security 6 | . . . . . . . . . . 26 8 . . . . . . . . . . . 30 . . . . . . 12 . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 99 Squads Dispatched 146 | . 2 1 1 . . . 2 . . 8 17 . 1 . . 1 . 21 . 1 . . 28 . . . . 16 2 17 22 6 Investigation 25 | . 2 1 . . . . . . . . 3 . . . . . . 6 . . . . 5 . . . . 6 . 2 . . Extermination 6 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . Reinforcement 24 | . . . 1 . . . 1 . . . 4 . . . . 1 . 4 . . . . 3 . . . . 3 1 5 1 . Assault 72 | . . . . . . . . . . 8 7 . 1 . . . . 3 . 1 . . 16 . . . . 1 1 7 21 6 Garrison 19 | . . . . . . . 1 . . . 1 . . . . . . 7 . . . . 3 . . . . 4 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 3 1 . Haulers Reinforced 8 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Distress Signals 18 | . 1 . 3 . . . 3 . . . 1 . . . . . . 3 . . . . 1 . . . . 1 2 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 988 | . 38 30 12 . . 4 31 27 9 63 79 32 37 . 12 3 33 72 1 27 . 16 105 28 4 . 8 69 41 73 99 35 Peak Tracking Total 35 | . 6 9 4 . . 4 5 8 3 19 11 7 10 . 4 2 6 4 1 11 . 5 26 8 1 . 4 7 6 6 35 24 Tactical Retreats 105 | . 8 5 2 . . 1 4 3 . 3 11 4 3 . . . 5 6 . 3 . 2 12 5 . . 1 8 4 6 8 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Traps Triggered 40 | . 9 . . . . . 1 6 . 8 2 . . . . . 4 1 . . . . 5 1 . . . 1 2 . . . Indirectly 6 | . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . 1 . . . . . . . . 1 2 . 1 . 6 . . . . . . . . 3 2 . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Machines Disabled 79 | . 3 1 2 . . . 1 4 3 7 4 . 2 . . . 6 6 . 1 . . 13 3 . 2 . 2 5 3 10 1 Max in Single Turn 4 | . 1 1 1 . . . 1 1 2 1 3 . 2 . . . 2 2 . 1 . . 4 1 . 2 . 1 3 1 3 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Relay 12 | . . . . . . . . 4 . 4 . . . . . . 4 . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Machines Accessed 119 | . 6 1 4 . 1 . 7 . 3 . 5 . . 2 . 2 . 21 1 1 . . 13 1 . 3 . 24 13 11 . . Terminals 78 | . 6 . 4 . . . 5 . 2 . 4 . . . . 1 . 13 . . . . 6 1 . . . 17 13 6 . . Fabricators 7 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 13 | . . . . . . . 1 . . . 1 . . . . . . 3 . . . . 3 . . . . 3 . 2 . . Garrison Access 10 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . 2 . . . . 2 . 2 . . Total Hacks 368 | . 17 1 9 . 1 . 19 . 7 . 12 . . 19 . 3 . 56 1 1 . . 33 2 . 12 . 88 55 32 . . Successful 209 | . 7 1 4 . 1 . 10 . 3 . 7 . . 19 . 1 . 33 1 1 . . 17 1 . 12 . 50 24 17 . . Failed 158 | . 10 . 5 . . . 9 . 4 . 5 . . . . 2 . 23 . . . . 16 1 . . . 37 31 15 . . Catastrophic 35 | . 2 . 2 . . . . . 1 . 1 . . . . 1 . 3 . . . . 6 1 . . . 8 7 3 . . Database Lockouts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Manual 205 | . 12 . 4 . 3 . 9 . 2 . 6 . . . . 1 . 34 . . . . 27 2 . . . 57 32 16 . . Terminals 251 | . 17 . 9 . . . 16 . 5 . 10 . . . . 1 . 31 . . . . 15 2 . . . 69 55 21 . . Fabricators 28 | . . . . . . . . . . . . . . . . . . 17 . . . . 7 . . . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Scanalyzers 19 | . . . . . . . 2 . . . 2 . . . . . . 4 . . . . 4 . . . . 3 . 4 . . Garrison Access 29 | . . . . . . . 1 . 2 . . . . . . 2 . 4 . . . . 7 . . . . 10 . 3 . . Terminal Hacks 125 | . 4 1 2 . 1 . 5 . 2 . 4 . . 19 . . . 10 1 1 . . 1 1 . 12 . 33 20 8 . . Record 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Part Schematic 18 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . 4 . 4 . . . . Robot Schematic 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 2 1 . . . Robot Analysis 8 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . 1 1 . . . Prototype ID Bank 12 | . 1 . . . . . 1 . . . . . . 3 . . . . . . . . . . . 4 . 2 1 . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 1 . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 8 | . 1 . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . 1 . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 19 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 9 4 2 . . Unreport Threat 18 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 5 5 4 . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Registered Components 6 | . 1 . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . . . 7 . . . . 4 . . . . . . 1 . . Load Schematic 7 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . 1 . . Build 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . 2 . . Unlock Access 4 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 172 | . 8 . 6 . . . 8 . 2 . 8 . . . . 1 . 32 . . . . 34 . . . . 47 10 16 . . Terminals 33 | . 3 . 2 . . . 2 . . . 2 . . . . . . 6 . . . . 3 . . . . 8 4 3 . . Assimilate 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . Botnet 24 | . 3 . 2 . . . 2 . . . 2 . . . . . . 3 . . . . 3 . . . . 3 3 3 . . Disrupt 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . 1 . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Monitor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 12 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 3 . 2 . . Extract 12 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 3 . 2 . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 . . . . Restock 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . Reprogram 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . Data Cores Recovered 5 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 91 | . 6 . 3 . . . 6 . 2 . 4 . . . . 2 . 18 . . . . 10 1 . . . 19 12 8 . . Full Trace Events 5 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 2 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . . . . . . 1 . . . 3 . . 10 . . . 11 . . . . 15 . . 4 . 18 . 9 . . Parts Built 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Matter 1206 | . . . . . . . . . . . . . . . . . . 603 . . . . 603 . . . . . . . . . Time 490 | . . . . . . . . . . . . . . . . . . 245 . . . . 245 . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . . 11 . . . . 11 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . . . 8 . 4 . . . . . . 6 . . . . . 2 . . . . 2 . . . . Machine Destruction 18 | . . . . . . . . 8 . 4 . . . . . . 6 . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Robots Rewired 43 | . . . . . . . . . . . 2 2 4 . 1 1 3 3 . . . 1 2 1 . . 1 2 20 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Total Allies 70 | . . . . . . . . . . . 2 2 4 . 2 1 3 6 . 1 . 1 6 1 . . 1 9 21 3 . 7 Largest Group 17 | . . . . . . . . . . . 1 1 2 2 4 1 1 3 . 1 1 2 6 1 . . 1 4 16 17 . 7 Highest-Rated Group 738 | . . . . . . . . . . . 32 16 46 46 172 32 32 36 . 99 98 127 263 49 . . 47 188 687 738 . 101 Highest-Rated Ally 99 | . . . . . . . . . . . 32 16 30 30 94 32 32 32 . 99 98 98 98 49 . . 47 49 49 49 . 15 Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 1 GOTO 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 286 | . . . . . . . . . . . 2 6 6 . 26 . 28 15 . 4 . 6 43 3 . . . 16 15 91 . 25 Total Damage 7915 | . . . . . . . . . . . 37 83 90 . 710 . 960 213 . 412 . 74 1374 97 . . . 616 395 2256 . 598 Kills 49 | . . . . . . . . . . . 2 . 1 . 6 . 7 . . 1 . 1 5 1 . . . 2 5 16 . 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Robot Analysis Total 8 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . 1 1 . . . Derelict Logs Recovered 17 | . . . . . . . . . . . . 2 3 . 1 . . . 1 2 1 3 . 2 . . 2 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Turns Passed 17949 | 22 993 337 215 49 363 96 1168 703 330 883 1529 561 604 32 307 85 759 1597 117 911 280 364 1211 295 119 61 248 1209 889 1048 377 187 Spaces Moved 29742 | 45 985 498 311 43 679 81 941 1001 541 1313 2443 845 961 83 649 108 1112 2874 368 1485 581 915 2208 584 401 157 698 2485 1311 1999 711 326 Core 154 | 45 50 . . . . . . 4 . . . . . . . . . 1 . . . . 52 . . . . . 2 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29588 | . 935 498 311 43 679 81 941 997 541 1313 2443 845 961 83 649 108 1112 2873 368 1485 581 915 2156 584 401 157 698 2485 1309 1999 711 326 Fastest Speed 21 | 50 40 40 40 40 40 120 114 34 40 34 24 24 24 30 30 30 30 25 21 21 25 25 21 21 22 22 21 21 21 22 21 21 Average Speed 33 | 50 74 41 40 40 52 120 115 44 40 38 32 29 29 30 30 30 30 28 24 24 25 25 25 21 22 22 21 23 25 24 24 24 Slowest Speed 200 | 50 120 120 40 40 200 120 120 114 40 40 37 30 30 30 30 30 30 50 25 25 25 25 100 22 22 22 22 112 115 32 25 25 Overloaded Moves 589 | . . . . . . . . . . . 10 5 5 . . . . . 20 20 . . 155 39 . . 22 139 12 71 87 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 151 | . 4 2 2 . . . . . 14 . 21 . 2 . . 1 2 27 2 8 . 2 14 . 1 . . 21 8 14 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 3 97 73 28 16 93 16 69 84 17 92 45 80 84 64 80 4 93 64 54 93 74 96 49 70 64 60 90 59 96 40 67 17 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 6 | . . . . . . . . . . . . 1 1 . . . . . 1 1 1 . . . . . 1 . . . . . Known Exits Taken 13 | . 1 . 1 . . . 1 . 1 . 1 1 . . . 1 . 1 . . . 1 . 1 . . 1 1 . 1 . . Unknown Exits Taken 16 | 1 . 1 . 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 . 1 . 1 1 . . 1 . 1 . Scrap Searched 30 | . . 2 . . . . . . . . . 4 2 . 2 . . . 1 6 2 2 . 2 3 . 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 723 | . 15 25 3 . . 3 10 4 . . 38 11 12 . 13 4 104 38 . 16 . 2 73 22 . . 24 49 9 45 82 121 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 12 | . . . . . . 3 8 . . . 1 . . . . . . . . . . . . . . . . . . . . . AOE 711 | . 15 25 3 . . . 2 4 . . 37 11 12 . 13 4 104 38 . 16 . 2 73 22 . . 24 49 9 45 82 121 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Total 34732 | 44 1177 579 368 74 684 80 1009 1190 596 1524 2849 1020 1137 89 717 150 1375 3326 378 1880 714 1012 2607 686 415 174 753 2838 1732 2313 839 403 Wait 1767 | . 123 44 21 32 . . 15 63 15 52 85 38 12 7 14 27 101 156 2 287 111 43 102 28 2 5 9 101 181 60 30 1 Move 29417 | 44 976 493 306 42 678 80 940 999 514 1309 2401 844 957 82 648 105 1105 2820 363 1471 580 910 2181 583 398 156 697 2443 1295 1973 698 326 Hop 135 | . 4 2 2 . . . . . 12 . 20 . 1 . . 1 2 25 2 5 . 2 12 . 1 . . 20 7 11 6 . Pick Up 11 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 3 . 2 Fast Attach 195 | . 12 1 2 . 2 . 6 1 5 2 28 1 . . 1 . . 9 1 9 12 . 14 1 . 5 . 17 . 34 9 23 Attach 8 | . . . . . . . 4 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Detach 8 | . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . 1 2 . Swap 63 | . 1 . . . . . 1 . . . 6 . . . . 1 . 1 . . . 1 7 4 . . 4 4 5 13 8 7 Drop 173 | . 4 1 1 . 4 . 5 1 1 . 20 1 . . 1 1 . 8 . 8 11 . 16 1 . 3 . 18 . 38 7 23 Fire 1770 | . 27 23 25 . . . 10 67 30 74 184 85 88 . 28 6 102 195 8 76 . 19 181 42 10 5 31 163 77 146 48 20 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 136 | . . . . . . . . 11 . 42 . . . . . . 8 7 . . . . 54 . . . . . 14 . . . Rewire 289 | . . . . . . . . 7 . . 22 8 43 . 10 9 14 23 . . . 5 15 3 . . 3 8 119 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 759 | . 30 15 11 . . . 23 39 19 44 80 43 36 . 15 . 43 81 2 24 . 32 24 24 4 . 9 63 34 33 31 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Gar) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / *Ext x2) -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research (discovered 5 exits: [*Res x2] / *Arm / *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Upgraded with Weapon slot (x1) 23 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 10) 74 | -10/Materials | Discovered new exit (range 5) 111 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 390 | -10/Materials | Reached level 2 397 | -10/Materials | Upgraded with Weapon slot (x1) 719 | -10/Materials | Discovered new exit (range 5) 756 | -10/Materials | Build established: Bomber 893 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Identified exit to Mines 1016 | -10/Materials | Entered Mines 1043 | -10/Mines | Reached level 3 1047 | -10/Mines | Upgraded with Utility slot (x1) 1126 | -10/Mines | Discovered new exit (range 13) 1131 | -10/Mines | Met a Derelict shopkeep closing up shop 1178 | -10/Mines | Assembled infested the area 1183 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1353 | -10/Mines | Entered Materials 1355 | -9/Materials | Reached level 4 1415 | -9/Materials | Reached level 5 1504 | -9/Materials | Identified exit to Mines 1504 | -9/Materials | Identified exit to Storage 1518 | -9/Materials | Met 8R-AWN 1568 | -9/Materials | Entered Mines 1569 | -9/Mines | Followed 8R-AWN into the Mines 1612 | -9/Mines | Discovered new exit (range 5) 1617 | -9/Mines | Entered Exiles 1619 | -9/Exiles | Reached level 6 1623 | -9/Exiles | Discovered new exit (range 15) 1632 | -9/Exiles | Welcomed by 8R-AWN 1638 | -9/Exiles | Met EX-HEX 1660 | -9/Exiles | Met EX-DEC 1668 | -9/Exiles | Visited The Gauntlet 1731 | -9/Exiles | Met EX-BIN 1788 | -9/Exiles | Discovered new exit (range 14) 1836 | -9/Exiles | Aligned with FarCom system 1836 | -9/Exiles | Given EX-Vault access code 1846 | -9/Exiles | Opened EX-Vault 1849 | -9/Exiles | Found Prototype Special Weapon 1849 | -9/Exiles | Identified Field Lobotomy Kit 1852 | -9/Exiles | Found Prototype Ballistic Cannon 1852 | -9/Exiles | Identified AWS/Autocannon 1867 | -9/Exiles | Upgraded with Propulsion slot (x2) 1884 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1980 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1980 | -9/Exiles | Entered Mines 2018 | -8/Mines | Discovered new exit (range 3) 2076 | -8/Mines | Entered Materials 2078 | -8/Materials | Reached level 7 2117 | -8/Materials | Reached level 8 2158 | -8/Materials | Build established: Gunner 2246 | -8/Materials | Discovered new exit (range 4) 2336 | -8/Materials | Reached level 9 2511 | -8/Materials | Upgraded with Weapon slot (x1) 2687 | -8/Materials | Garrison activated, responded to threat 2757 | -8/Materials | Upgraded with Utility slot (x1) 2934 | -8/Materials | Reached level 10 2934 | -8/Materials | Identified exit to Factory 3243 | -8/Materials | Identified exit to Garrison 3244 | -8/Materials | Entered Garrison 3246 | -8/Garrison | Reached level 11 3300 | -8/Garrison | Triggered checkpoint 3431 | -8/Garrison | Discovered exit to Factory (range 14) 3436 | -8/Garrison | Triggered checkpoint 3484 | -8/Garrison | Triggered checkpoint 3500 | -8/Garrison | Upgraded with Power slot (x1) 3509 | -8/Garrison | Garrison Relay disabled 3647 | -8/Garrison | Triggered checkpoint 3647 | -8/Garrison | Reached level 12 3654 | -8/Garrison | Build established: Mutant 3726 | -8/Garrison | Discovered exit to Factory (range 13) 3744 | -8/Garrison | Triggered checkpoint 3774 | -8/Garrison | Garrison Relay disabled 3794 | -8/Garrison | Triggered checkpoint 3810 | -8/Garrison | Discovered exit to Factory (range 13) 3831 | -8/Garrison | Garrison Relay disabled 3832 | -8/Garrison | Triggered checkpoint 3864 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3880 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Triggered checkpoint 3911 | -8/Garrison | Garrison Relay disabled 3947 | -8/Garrison | Entered Factory 3949 | -7/Factory | Reached level 13 4045 | -7/Factory | Reached level 14 4075 | -7/Factory | Discovered new exit (range 15) 4156 | -7/Factory | Upgraded with Utility slot (x1) 4277 | -7/Factory | Identified exit to Garrison 4277 | -7/Factory | Entered Garrison 4289 | -7/Garrison | Triggered checkpoint 4324 | -7/Garrison | Garrison Relay disabled 4350 | -7/Garrison | Build established: Gunner 4371 | -7/Garrison | Reached level 15 4371 | -7/Garrison | Triggered checkpoint 4382 | -7/Garrison | Triggered checkpoint 4546 | -7/Garrison | Discovered new exit (range 13) 4566 | -7/Garrison | Triggered checkpoint 4588 | -7/Garrison | Garrison Relay disabled 4609 | -7/Garrison | Triggered checkpoint 4649 | -7/Garrison | Triggered checkpoint 4706 | -7/Garrison | Triggered checkpoint 4707 | -7/Garrison | Discovered new exit (range 14) 4793 | -7/Garrison | Garrison Relay disabled 4793 | -7/Garrison | Reached level 16 4845 | -7/Garrison | Discovered new exit (range 13) 4860 | -7/Garrison | Triggered checkpoint 4868 | -7/Garrison | Garrison Relay disabled 4894 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4924 | -7/Garrison | High security lockdown imminent 5003 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5004 | -7/Garrison | High security lockdown engaged 5050 | -7/Garrison | Core integrity fell below 50% 5075 | -7/Garrison | Destroyed 8 combat bots 5160 | -7/Garrison | Entered Factory 5179 | -7/Factory | Identified exit to Lower Caves 5430 | -7/Factory | Upgraded with Utility slot (x2) 5437 | -7/Factory | Upgraded with Utility slot (x1) 5481 | -7/Factory | Upgraded with Utility slot (x1) 5560 | -7/Factory | First assault squad dispatched 5599 | -7/Factory | Discovered new exit (range 14) 5693 | -7/Factory | Reached level 17 5792 | -7/Factory | Destroyed 7 combat bots 6544 | -7/Factory | Build established: Scout 6559 | -7/Factory | High security lockdown imminent 6639 | -7/Factory | High security lockdown engaged 6642 | -7/Factory | Garrison activated, responded to threat 6689 | -7/Factory | Entered Lower Caves 6759 | -7/Lower Caves | Reached level 18 6799 | -7/Lower Caves | Learned location of Zion (-6) 6873 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6955 | -7/Lower Caves | Identified exit to Lower Caves 6986 | -7/Lower Caves | Build established: Sprinter 7077 | -7/Lower Caves | Destroyed 7 combat bots 7250 | -7/Lower Caves | Entered another Lower Caves area 7250 | -7/Lower Caves | Accompanied by 1 ally 7257 | -7/Lower Caves | Learned 8 Factory zone layouts 7310 | -7/Lower Caves | Discovered new exit (range 5) 7366 | -7/Lower Caves | Learned location of 1 exit from Factory 7556 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7641 | -7/Lower Caves | Destroyed 7 combat bots 7802 | -7/Lower Caves | Discovered new exit (range 8) 7854 | -7/Lower Caves | Entered Data Miner 7854 | -7/Data Miner | Accompanied by 2 allies 7854 | -7/Data Miner | Discovered new exit (range 6) 7860 | -7/Data Miner | Met Data Miner 7873 | -7/Data Miner | Received God Mode back door access code from Data Miner 7886 | -7/Data Miner | Entered Proximity Caves 7886 | -6/Proximity Caves | Accompanied by 2 allies 7888 | -6/Proximity Caves | Reached level 19 7913 | -6/Proximity Caves | Spotted B-75 Beast 7923 | -6/Proximity Caves | Escorted by Enhanced Grunt 8007 | -6/Proximity Caves | Learned Factory emergency access door positions 8154 | -6/Proximity Caves | Discovered new exit (range 14) 8193 | -6/Proximity Caves | Entered Factory 8194 | -6/Factory | Identified exit to Factory 8249 | -6/Factory | Identified exit to Garrison 8278 | -6/Factory | Entered Garrison 8278 | -6/Garrison | Accompanied by 1 ally 8288 | -6/Garrison | Triggered checkpoint 8358 | -6/Garrison | Garrison Relay disabled 8358 | -6/Garrison | Reached level 20 8482 | -6/Garrison | Build established: Scout 8484 | -6/Garrison | Triggered checkpoint 8492 | -6/Garrison | Triggered checkpoint 8612 | -6/Garrison | Discovered new exit (range 19) 8716 | -6/Garrison | Triggered checkpoint 8718 | -6/Garrison | Garrison Relay disabled 8746 | -6/Garrison | Triggered checkpoint 8752 | -6/Garrison | Garrison Relay disabled 8762 | -6/Garrison | Discovered new exit (range 10) 8777 | -6/Garrison | Triggered checkpoint 8859 | -6/Garrison | Discovered new exit (range 14) 8862 | -6/Garrison | Triggered checkpoint 8932 | -6/Garrison | Garrison Relay disabled 8967 | -6/Garrison | Phase Generator disabled 8975 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9003 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9037 | -6/Garrison | Entered Factory 9194 | -6/Factory | Discovered exit to Factory (range 15) 9232 | -6/Factory | Identified exit to Lower Caves 9265 | -6/Factory | Garrison activated, responded to threat 9353 | -6/Factory | Incoming assault squad redirected 9376 | -6/Factory | Identified exit to Garrison 9387 | -6/Factory | First assault squad dispatched 9431 | -6/Factory | Garrison activated, responded to threat 9438 | -6/Factory | Spotted B-75 Beast 9583 | -6/Factory | Upgraded with Utility slot (x1) 9622 | -6/Factory | Reached level 21 9723 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 9760 | -6/Factory | Incoming investigation squad redirected 9806 | -6/Factory | Discovered exit to Factory (range 10) 9832 | -6/Factory | Incoming investigation squad redirected 9926 | -6/Factory | Local fabrication network quarantined 9935 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 10212 | -6/Factory | Incoming investigation squad redirected 10229 | -6/Factory | Discovered exit to Factory (range 16) 10249 | -6/Factory | Incoming investigation squad redirected 10410 | -6/Factory | Garrison activated, responded to threat 10570 | -6/Factory | Incoming assault squad redirected 10634 | -6/Factory | Entered Lower Caves 10720 | -6/Lower Caves | Discovered new exit (range 18) 10736 | -6/Lower Caves | Upgraded with Utility slot (x1) 10751 | -6/Lower Caves | Entered another Lower Caves area 10763 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10805 | -6/Lower Caves | Discovered exit to Factory (range 13) 10866 | -6/Lower Caves | Destroyed 11 combat bots 10929 | -6/Lower Caves | Build established: Sprinter 10980 | -6/Lower Caves | Found Prototype Device 10980 | -6/Lower Caves | Identified Heart of Steel 11053 | -6/Lower Caves | Core integrity fell below 50% 11069 | -6/Lower Caves | Core integrity fell below 20% 11235 | -6/Lower Caves | Spotted B-75 Beast 11306 | -6/Lower Caves | Heart of Steel transformed into Warbot 11629 | -6/Lower Caves | Discovered new exit (range 6) 11662 | -6/Lower Caves | Entered Zion 11662 | -6/Zion | Accompanied by 1 ally 11674 | -6/Zion | Discovered new exit (range 13) 11675 | -6/Zion | Found Prototype Processor 11675 | -6/Zion | Identified Exp. Core Analyzer 11676 | -6/Zion | Found Prototype Hackware 11676 | -6/Zion | Identified Exp. Hacking Suite 11679 | -6/Zion | Found Prototype Processor 11679 | -6/Zion | Identified Exp. Armor Integrity Analyzer 11681 | -6/Zion | Found Prototype Processor 11681 | -6/Zion | Identified Exp. Terrain Scan Processor 11686 | -6/Zion | Found Prototype Processor 11686 | -6/Zion | Identified Exp. Signal Interpreter 11703 | -6/Zion | Found Prototype Launcher 11703 | -6/Zion | Identified Gui. Missile Launcher 11732 | -6/Zion | Learned Factory emergency access door positions 11736 | -6/Zion | Learned Factory recycling unit intel 11745 | -6/Zion | Learned location of Armory (-3) 11748 | -6/Zion | Given A8's code to call for help 11777 | -6/Zion | Rebuked by Imprinter 11942 | -6/Zion | Entered Proximity Caves 11942 | -5/Proximity Caves | Accompanied by 1 ally 11944 | -5/Proximity Caves | Reached level 22 11948 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12162 | -5/Proximity Caves | Spotted B-75 Beast 12171 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12221 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12222 | -5/Proximity Caves | Learned Factory garrison access intel 12241 | -5/Proximity Caves | Learned Factory terminal intel 12306 | -5/Proximity Caves | Entered Factory 12306 | -5/Factory | Accompanied by 2 allies 12308 | -5/Factory | Loaded intel: 19 terminal locations 12309 | -5/Factory | Loaded intel: 6 recycling unit locations 12310 | -5/Factory | Loaded intel: 4 garrison access locations 12331 | -5/Factory | Reached level 23 12534 | -5/Factory | Discovered new exit (range 18) 12606 | -5/Factory | First assault squad dispatched 12621 | -5/Factory | Incoming assault squad redirected 12674 | -5/Factory | Assembled infested ambush trap array 12690 | -5/Factory | Garrison activated, responded to threat 12709 | -5/Factory | Discovered new exit (range 19) 12715 | -5/Factory | Identified exit to Factory 12734 | -5/Factory | Build established: Scout 12917 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 13061 | -5/Factory | Reached level 24 13130 | -5/Factory | Fabricated Cold Fusion Reactor? 13152 | -5/Factory | High security lockdown imminent 13189 | -5/Factory | Destroyed 9 combat bots 13232 | -5/Factory | High security lockdown engaged 13405 | -5/Factory | Discovered new exit (range 19) 13451 | -5/Factory | Destroyed 9 combat bots 13494 | -5/Factory | Discovered new exit (range 11) 13517 | -5/Factory | Entered Upper Caves 13518 | -5/Upper Caves | Identified exit to Upper Caves 13524 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13660 | -5/Upper Caves | Learned Factory terminal intel 13807 | -5/Upper Caves | Spotted B-75 Beast 13812 | -5/Upper Caves | Entered another Upper Caves area 13818 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13838 | -5/Upper Caves | Reached level 25 13912 | -5/Upper Caves | Discovered new exit (range 14) 13926 | -5/Upper Caves | Upgraded with Utility slot (x1) 13931 | -5/Upper Caves | Entered Zhirov 13931 | -5/Zhirov | Discovered new exit (range 3) 13935 | -5/Zhirov | Met Zhirov 13942 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13946 | -5/Zhirov | Found Alien Artifact 13946 | -5/Zhirov | Identified Integrated Dissipator 13946 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13992 | -5/Zhirov | Entered Proximity Caves 13995 | -4/Proximity Caves | Spotted B-86 Titan 14003 | -4/Proximity Caves | Learned location of Quarantine (-3) 14056 | -4/Proximity Caves | Destroyed B-86 Titan 14205 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14211 | -4/Proximity Caves | Discovered exit to Factory (range 15) 14220 | -4/Proximity Caves | Learned Research stockpile data 14240 | -4/Proximity Caves | Entered Factory 14240 | -4/Factory | Accompanied by 1 ally 14241 | -4/Factory | Identified exit to Upper Caves 14241 | -4/Factory | Identified exit to Extension 14242 | -4/Factory | Loaded intel: 22 terminal locations 14243 | -4/Factory | Build established: Hacker-Scout 14391 | -4/Factory | Spotted B-86 Titan 14418 | -4/Factory | Reached level 26 14563 | -4/Factory | Discovered new exit (range 20) 14601 | -4/Factory | Central database locked down 14616 | -4/Factory | Incoming investigation squad redirected 14817 | -4/Factory | Found Prototype Processor 14817 | -4/Factory | Identified Exp. Melee Analysis Suite 14832 | -4/Factory | Destroyed 7 combat bots 14866 | -4/Factory | Garrison activated, responded to threat 14979 | -4/Factory | Destroyed 7 combat bots 15067 | -4/Factory | Discovered new exit (range 20) 15240 | -4/Factory | First assault squad dispatched 15263 | -4/Factory | Incoming assault squad redirected 15312 | -4/Factory | Discovered new exit (range 12) 15362 | -4/Factory | Reached level 27 15410 | -4/Factory | Incoming investigation squad redirected 15449 | -4/Factory | Entered Extension 15449 | -4/Extension | Accompanied by 1 ally 15635 | -4/Extension | Rescued a captive Derelict 15705 | -4/Extension | Spotted B-86 Titan 15727 | -4/Extension | Destroyed B-86 Titan 15750 | -4/Extension | Energy Cycler disabled 15751 | -4/Extension | Rescued a captive Derelict 15752 | -4/Extension | Rescued a captive Derelict 15752 | -4/Extension | Rescued a captive Derelict 15753 | -4/Extension | Rescued a captive Derelict 15753 | -4/Extension | Rescued a captive Derelict 15930 | -4/Extension | Spotted B-86 Titan 15939 | -4/Extension | Discovered new exit (range 20) 15949 | -4/Extension | First assault squad dispatched 15958 | -4/Extension | Destroyed B-86 Titan 15968 | -4/Extension | Incoming assault squad redirected 16070 | -4/Extension | Incoming assault squad redirected 16179 | -4/Extension | Discovered new exit (range 10) 16179 | -4/Extension | Discovered new exit (range 6) 16249 | -4/Extension | Disrupted transfer network 16338 | -4/Extension | Entered Research 16338 | -3/Research | Accompanied by 14 allies 16340 | -3/Research | Reached level 28 16340 | -3/Research | Upgraded with Utility slot (x1) 16442 | -3/Research | Incoming investigation squad redirected 16461 | -3/Research | Build established: Commander-Scout 16478 | -3/Research | Incoming investigation squad redirected 16501 | -3/Research | Reached level 29 16556 | -3/Research | Identified exit to Armory 16556 | -3/Research | Identified exit to Quarantine 16588 | -3/Research | First assault squad dispatched 16610 | -3/Research | Destroyed 12 combat bots 16638 | -3/Research | Found Prototype Device 16638 | -3/Research | Identified Exp. Thermal Shield 16652 | -3/Research | Found Prototype Launcher 16652 | -3/Research | Identified Hellfire Missile Launcher 16790 | -3/Research | Reached level 30 16952 | -3/Research | Discovered new exit (range 11) 17084 | -3/Research | Destroyed 10 combat bots 17094 | -3/Research | Discovered new exit (range 15) 17103 | -3/Research | Incoming assault squad redirected 17126 | -3/Research | Incoming assault squad redirected 17134 | -3/Research | Build established: Hacker-Scout 17210 | -3/Research | Destroyed 8 combat bots 17252 | -3/Research | High security lockdown imminent 17267 | -3/Research | Spotted B-90 Cyclops 17332 | -3/Research | High security lockdown engaged 17345 | -3/Research | Destroyed B-90 Cyclops 17386 | -3/Research | Entered Quarantine 17387 | -3/Quarantine | Maximum security lockdown engaged 17436 | -3/Quarantine | Met incapacitated Sigix Warrior 17436 | -3/Quarantine | Lockdown squad dispatched 17480 | -3/Quarantine | Spotted Lightning 17482 | -3/Quarantine | Spotted Lightning 17483 | -3/Quarantine | Spotted Lightning 17483 | -3/Quarantine | Reached level 31 17540 | -3/Quarantine | Destroyed Lightning 17545 | -3/Quarantine | Core integrity fell below 50% 17545 | -3/Quarantine | Destroyed Lightning 17550 | -3/Quarantine | Destroyed Lightning 17590 | -3/Quarantine | Spotted Executioner 17620 | -3/Quarantine | Core integrity fell below 20% 17638 | -3/Quarantine | Destroyed 11 combat bots 17664 | -3/Quarantine | Found Prototype Device 17664 | -3/Quarantine | Identified EM Disruption Field 17736 | -3/Quarantine | Found Alien Artifact 17736 | -3/Quarantine | Identified Core Reset Matrix 17736 | -3/Quarantine | Used Core Reset Matrix 17740 | -3/Quarantine | Sensed 3 artifacts in vicinity 17746 | -3/Quarantine | Spotted Fortress 17762 | -3/Quarantine | Discovered new exit (range 6) 17763 | -3/Quarantine | Entered Section 7 17764 | -3/Section 7 | Maximum security lockdown engaged 17764 | -3/Section 7 | Sensed 21 artifacts in vicinity 17797 | -3/Section 7 | Found Prototype Device 17797 | -3/Section 7 | Identified Exp. Shield Generator 17807 | -3/Section 7 | Spotted S7 Guard 17834 | -3/Section 7 | Spotted B-86 Titan 17874 | -3/Section 7 | Emitted hypermatrix ping 17879 | -3/Section 7 | Assembled emerged from beneath the floor 17892 | -3/Section 7 | Upgraded with Utility slot (x1) 17918 | -3/Section 7 | Spotted Striker 17920 | -3/Section 7 | Spotted Striker 17940 | -3/Section 7 | Found Core Membrane 17940 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 17947 | -3/Section 7 | Destroyed 12 combat bots 17948 | -3/Section 7 | Destroyed Striker 17950 | -3/Section 7 | Destroyed by S7 Guard with Hardcell Cannon Last Messages --------------- 17924_ Destroyed Unknown Reactor. 17924_ G-67 Veteran destroyed. 17925_ The unstable cave ceiling collapses. 17926_ B-74 Champion destroyed. 17926_ Destroyed Unknown Hover Unit. 17926_ Destroyed Unknown Protection. 17926_ G-67 Veteran destroyed. 17926_ G-73 Enforcer destroyed. 17927_ Knocked back. 17928_ The unstable cave ceiling collapses. 17937_ Suspension Chamber breached. 17939_ Dropped Lrn. Terrain Scanner. 17940_ Acquired Core Membrane. 17940_ Core Membrane installed, core corruption filter active. 17942_ Knocked back. 17948_ Striker system terminally corrupted. 17948_ Unknown Device fried. 17948_ S7 Guard springs to life. 17948_ Acquired 49 matter. 17949_ Acquired Lrn. Terrain Scanner. Map ----- +----------------------------------------------------+ | ????#???? ? ?###?? #############???# # ??#???? | | ???????"?"??"? ### ? ? ??? ? ? ? ##??? | | ????? ???"?""" ?##+#?#?#?######?+##?###? ?#??## | | ??#?? ??"""""?? # ###? ? ##? ##??? | | ??? ?? ?? ? # ? ### ### ??#?""? | | ?##?? ?? ? + #?#?""" """ ### #"?"" | | ???###?##?##?#### ### ?""T"""?#####?##" ? | | ?##?##?#######################################?" | | ?##########?###########################?####?# ? | | ##########################?#########??######## | | ##?#?? ############################ | | #####? "" # | | ####? "" + | | #? # """" # | | # ###?? ""!" # !!| | | # ??# """" #### !| ################ | | # ###? #??# !| ################ | | #####?###+######+#+####### ##############?# | | # ###### ####### | | ?# ^ # # | | # ^ =! # # " | | # """ !] K! # # " | | # """ ]] ######+##########l # # " | | # """ ### ####### # # | | """""" # """ ### ####### # # | | " # """ ! ### "@ Y ####### g + # | | " """ + ###"" "" #######p g# ### | | " "!" # ###"""""" ####### # ### | | " """ # ###"""""""####### g # ### | | " #### ### #################### # ## | | """""" ?### ### #################### b# ## | | ##?# ### #################### ####### | | ? #### ### #### """ """ ####### Cg | | ?### ### #### """ """ ####### ibC | | #### ### #### """ """ ####### | | ?? #### ### ##?# ######" | | ############+### #### ###############"#"# | | #?### ## #### #### ###### | | ##### ?"""""" # ## #### ###### | | ?#### """"""" # ## #### ###### | | ##?## """"""" # ###+########### """ """ ###### | | ##### + # """ """ ###### | | #?### """ """ # # """ """ # " | | ##### """S""" # + # " | | #?#?? + # """ # | | #############?##+######+######## # """ # | | ?#?###?##?###### ? # # """ "" # """ | | ?#?####?####??##"" ? ?? #?# """ # " " | | #####???########"" ""??""? # # """ T" # """ | | #???#???#?##???#"T """"?"? # # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 80 Energy Generation 63 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 24 Terrain Scan Density 610 Power Amplification 20 EM Shielding 2 Resistance: EM 50 Core Shielding 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 87 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 90 Salvage Targeting 3 Offensive Hacking 16 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Cold Fusion Reactor | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Membrane Achievements -------------- Sniper Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Qua Sec Levels Raised 30 | . 1 1 2 . 1 . 4 2 2 2 1 1 . . 1 . 1 1 . . . 1 2 . 1 . . 2 . 3 1 . XP Earned 48973 | 3000 2279 1675 2930 500 350 700 6020 2769 2851 3094 2084 624 550 105 1071 548 1216 1431 82 514 105 956 2982 460 143 73 666 2377 1200 3942 1132 544 XP Spent 46660 | 2700 1400 1600 1300 . 3100 . 3850 1460 1100 . 10400 . . . . . . 3100 2900 . . . 2500 . 3200 . . 750 . 3500 . 3800 Upgrades 59 | 5 4 3 2 . 5 . 5 9 1 . 13 . . . . . . 2 1 . . . 5 . 1 . . 1 . 1 . 1 Power Slot 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . . 1 . . . . 1 . 1 . 4 . . . . . . 1 1 . . . . . 1 . . . . 1 . 1 Weapon Slot 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 4 | . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Mass Support 9 | . 2 1 1 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Sight Range 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Terrain Scan Density 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | 4 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 13369 | . 245 248 116 . . . 210 679 225 813 881 581 352 . 120 . 458 940 16 323 . 193 1601 412 67 96 272 1099 1218 1288 794 122 Integrity Restored 15189 | . 626 261 180 . . . 466 765 399 914 1686 905 776 . 243 . 952 1639 46 520 . 668 302 470 70 . 164 1257 663 527 690 . Core 12401 | . 543 184 148 . . . 447 661 330 782 1463 721 626 . 136 . 820 1302 46 346 . 544 224 346 54 . 126 927 528 410 687 . Parts 2788 | . 83 77 32 . . . 19 104 69 132 223 184 150 . 107 . 132 337 . 174 . 124 78 124 16 . 38 330 135 117 3 . Protomatter Decayed 8824 | . 2 165 67 . . . 53 394 61 504 295 208 129 . 128 . 152 354 . 112 83 . 1421 276 42 . 214 670 1480 1526 488 . Game ------ Seed LaserPulseClaws Manual? 0 Play Time 06:08:51 Cumulative 117.5 hours Start 2019.12.26 @ 23:48:02 End 2019.12.27 @ 18:51:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0 Lore% 55 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fe52409-8f4f-4620-b117-bdd1803188b7