Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.02 @ 20:54:45 Player: Buffy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (8465) 8465 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6310) 6310 TOTAL SCORE: 22410 Bonus ------- High Alert Combat Kills 2901 Follower Combat Kills 2231 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -122 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Advanced Energy Well (800) Experimental Matter Compressor (500) Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Core Analyzer Improved Weapon Shielding Zionite Weapon Casing > --- WEAPON ----------- Improved Arc Projector Plasma Rifle Zionite Laser-M Zionite Phaser-M Gauss Rifle Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Reinforced Antimatter Reactor Light Particle Reactor Zionite Composite Leg II Zionite Composite Leg II Advanced Heat Sink Experimental Matter Compressor Experimental Matter Compressor Advanced Signal Interpreter Improved Heavy Armor Plating Improved Dynamic Insulation System Mobile Refinery Mk. CCLXVII Experimental Field Recycling Unit Zionite Laser-M Coil Gun Shock Bomb Launcher Phasing Sabre [Rating: 142] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Core Analyzer Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Zionite Laser-M Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 . . . 6 . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 1 1 . . . . Utility 5 | . . . 1 . . . 3 . . . . . 1 . Weapon 5 | . . . . . . . 2 . 1 1 . . 1 . Parts Attached 216 | 6 7 10 10 6 4 1 28 16 21 28 2 . 49 28 Power 9 | 1 . 1 . . . . 2 . 1 1 . . 2 1 Engine 4 | 1 . 1 . . . . 2 . . . . . . . Core 3 | . . . . . . . . . 1 1 . . 1 . Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 45 | 2 2 3 3 1 . 1 8 4 6 2 . . 9 4 Treads 22 | . . 2 . . . . 4 4 1 . . . 7 4 Leg 23 | 2 2 1 3 1 . 1 4 . 5 2 . . 2 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 66 | 1 3 . 3 3 3 . 7 2 5 12 1 . 20 6 Device 29 | . . . 1 1 1 . 2 1 4 6 1 . 11 1 Storage 12 | 1 3 . . . . . 1 1 . 2 . . 3 1 Processor 4 | . . . . 1 . . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 21 | . . . 2 1 2 . 3 . 1 3 . . 5 4 Artifact . | . . . . . . . . . . . . . . . Weapon 96 | 2 2 6 4 2 1 . 11 10 9 13 1 . 18 17 Energy Gun 20 | 1 . 1 . . . . 3 . . . . . 6 9 Energy Cannon 6 | . 1 3 . . . . 1 . 1 . . . . . Ballistic Gun 37 | 1 1 . 3 1 1 . 1 1 6 10 1 . 5 6 Ballistic Cannon 10 | . . . . . . . 3 4 . . . . 2 1 Launcher 12 | . . 2 . 1 . . 3 2 1 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 3 1 2 . . 3 1 Piercing Weapon 1 | . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 1 . . . 2 . . . 10 1 Parts Lost 77 | . 2 5 . . . . 7 5 2 7 . . 18 31 Power 4 | . . 1 . . . . . . . . . . 1 2 Propulsion 18 | . 1 2 . . . . . 3 . . . . 6 6 Utility 17 | . . . . . . . 4 . 2 4 . . 1 6 Weapon 38 | . 1 2 . . . . 3 2 . 3 . . 10 17 Highest Loss Streak 18 | . 1 5 . . . . 2 4 2 3 . . 6 18 Average Slot Usage (%) 94 | . 99 98 99 100 96 100 92 97 99 96 97 100 91 66 Engine 5 | . 14 14 11 11 11 11 6 6 1 . . . . . Core 1 | . . . . . . . . . 3 5 5 5 2 . Treads 6 | . . 17 7 . . . 15 25 3 . . . 9 12 Leg 21 | . 28 9 25 33 33 33 8 . 25 30 31 31 14 . Device 5 | . . . . . . . 8 4 7 8 12 15 12 4 Storage 16 | . 27 28 22 22 22 22 13 19 17 10 10 10 9 9 Processor 2 | . . . . . 1 . 1 6 2 5 5 5 6 3 Protection 5 | . . . 10 11 6 11 10 6 5 3 . . 2 5 Energy Gun 1 | . 5 . . . . . 5 . . . . . 5 4 Energy Cannon 1 | . 8 10 . . . . 2 1 1 . . . . . Ballistic Gun 19 | . 14 14 18 21 21 22 8 11 20 30 31 31 16 16 Ballistic Cannon 2 | . . . . . . . 7 11 5 . . . 3 2 Naked Turns 68 | . . . . . . . . . . . . . . 68 Heaviest Build 145 | 10 40 43 52 52 52 52 109 119 127 117 110 110 132 145 Greatest Support 190 | 20 20 40 40 36 36 36 100 108 108 96 96 96 190 190 Greatest Overweight (x) 5 | . 1 2 2 1 1 1 2 1 5 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . 1 1 . 1 1 . . Largest Inventory Capacity 24 | 6 16 16 16 16 16 16 24 24 24 24 20 20 20 20 Average Capacity 18 | 5 15 16 16 16 16 16 18 23 24 19 20 20 20 18 Most Carried 24 | 4 16 16 16 16 16 16 18 24 24 21 16 16 20 20 Average Carried 15 | 2 12 12 13 15 15 15 14 20 23 16 16 16 13 13 Final Capacity 24 | 6 16 16 16 16 16 16 18 24 24 20 20 20 20 4 Final Carried 24 | 4 16 12 16 16 16 16 16 24 22 16 16 16 19 4 Class Distribution -------------------- 39% | Mutant 26% | Scavenger-Executioner 19% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Matter Collected 7547 | 266 593 85 176 54 68 55 846 486 398 1207 215 46 1403 1649 Remotely 429 | . . . . . . . . . . 429 . . . . Salvage Created 9508 | 80 439 194 164 104 . 68 928 759 306 1394 394 52 1994 2632 Parts 411 | . 20 11 14 6 . 3 38 26 18 82 14 5 105 69 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 1 . . . . . 2 . Parts Field Recycled 9 | . . . . . . . . . . . . . 9 . Retrieved Matter 38 | . . . . . . . . . . . . . 38 . Parts Self-Destructed 28 | . . . . . . 9 . . . . 14 5 . . Prevented 4 | . . . . . . 4 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 150 | . 13 7 6 2 . 1 17 11 4 24 5 1 27 32 Melee 2 | . . . 1 . . . . . . . . . 1 . Guns 93 | . 10 2 5 1 . 1 2 5 3 19 5 1 12 27 Cannons 22 | . 3 . . . . . 5 4 1 . . . 5 4 AOE 30 | . . 5 . 1 . . 9 2 . 5 . . 7 1 Classes Destroyed 15 | 1 3 1 1 . . . 2 . 1 2 2 . . 2 Worker 13 | . . . . . . . . . . 2 . . 3 8 Builder 14 | . . 1 . . . . 1 . 2 2 . . 4 4 Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . . 1 Recycler 4 | 1 . 1 . . . . 1 . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . 1 . . . 2 . Swarmer 44 | . 6 5 4 . . . 7 3 . 8 . . 8 3 Grunt 54 | . 7 2 . 2 . 1 5 5 2 3 2 . 10 15 Brawler 3 | . . . . . . . . . . . 1 . . 2 Duelist 3 | . . . . . . . . . . . 1 . . 2 Researcher 3 | . . . . . . . . . . . . . . 3 Sentry 13 | . . . 2 . . . 1 3 . 5 1 . . 1 Hunter 17 | . . . . . . . 4 . 2 . . . 3 8 Programmer 16 | . . . . . . . . . . 8 . 1 6 1 Best Kill Streak 31 | 1 6 4 4 2 . 1 5 5 3 5 5 1 11 31 Combat Bots Only 10 | . 6 3 4 2 . 1 4 5 2 4 5 1 5 10 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 2 2 1 2 2 1 3 3 Gunslinging 1 | . . . . . . . . . . 1 . . . 1 Exploded 2 | . . 2 . 1 . . 2 2 . 2 . . 2 1 Melee 1 | . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Damage Taken 17355 | . 517 385 188 140 . 190 1587 967 695 2167 236 . 3292 6991 Core 1835 | . 59 53 . . . . 194 79 59 75 . . 184 1132 Absorbed by Shields 50 | . . . . . . . . 50 . . . . . . Reduced by Siege Mode 100 | . . . . . . . . . . . . . . 100 Core Remaining (%) 84 | 100 . 55 . . . 100 . 67 94 . . 93 . . Volleys Fired 342 | 2 37 17 19 6 . 5 38 24 20 43 7 1 59 64 Largest 7 | 2 2 2 2 2 . 2 4 4 5 6 6 6 7 7 Hottest 332 | 60 80 80 80 46 . 46 186 186 227 187 190 190 332 319 Shots Fired 1324 | 4 74 30 32 7 . 10 106 81 80 234 41 7 236 382 Gun 1049 | 4 57 17 23 2 . 10 49 36 72 231 41 7 164 336 Cannon 228 | . 17 9 9 . . . 43 42 7 . . . 55 46 Launcher 47 | . . 4 . 5 . . 14 3 1 3 . . 17 . Special . | . . . . . . . . . . . . . . . Kinetic 1106 | 2 37 13 23 2 . 10 64 72 75 231 41 7 198 331 Thermal 110 | 2 37 13 9 . . . 8 . . . . . 15 26 Explosive 4 | . . 4 . . . . . . . . . . . . Electromagnetic 89 | . . . . 5 . . 34 9 5 3 . . 23 10 Phasic 15 | . . . . . . . . . . . . . . 15 Robot Hit Streak 39 | 4 8 9 9 3 . 4 9 10 10 11 9 6 13 39 Robot Miss Streak 6 | . 5 3 3 1 . 2 4 3 3 6 2 . 5 3 Penetration Max 2 | . . . . . . . . . 1 1 1 . 1 2 Secondary Targets 12 | . . . . . . . 1 . . 5 1 . . 5 Max Gunslinging Chain 2 | . . . . . . . 1 . . 1 1 . . 2 Shots Hit Robots 803 | 4 47 18 21 5 . 6 67 68 47 109 26 5 122 258 Core Hits 473 | 2 20 11 9 4 . 3 53 44 16 62 16 2 89 142 Critical Hits 30 | . . . . . . . . . 2 8 1 . 4 15 Critical Kills 11 | . . . . . . . . . . 2 1 . 2 6 Critical Parts Destroyed 16 | . . . . . . . . . 2 6 . . 2 6 Melee Attacks 43 | . . . 4 . . . . 12 3 2 . . 20 2 Impact . | . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . 12 3 2 . . 20 2 Piercing 4 | . . . 4 . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22199 | 52 551 551 231 226 . 105 1595 2239 1017 2953 539 140 4654 7346 Guns 14051 | 52 372 91 138 34 . 105 442 457 663 2473 539 140 2255 6290 Cannons 3255 | . 179 88 68 . . . 487 646 202 . . . 660 925 Explosions 3763 | . . 372 . 192 . . 666 155 152 468 . . 1658 100 Melee 1087 | . . . 25 . . . . 981 . . . . 81 . Ramming 43 | . . . . . . . . . . 12 . . . 31 Kinetic 14406 | 29 199 56 138 34 . 105 511 985 707 2473 539 140 2586 5904 Thermal 2290 | 23 352 123 68 . . . 109 . 66 233 . . 558 758 Explosive 372 | . . 372 . . . . . . . . . . . . Electromagnetic 3431 | . . . . 192 . . 975 273 244 235 . . 1429 83 Impact . | . . . . . . . . . . . . . . . Slashing 1062 | . . . . . . . . 981 . . . . 81 . Piercing 25 | . . . 25 . . . . . . . . . . . Phasic 570 | . . . . . . . . . . . . . . 570 Highest Corruption 14 | . . . . . . . . 1 . 6 6 6 4 14 Average Corruption 4 | . . . . . . . . 1 . 4 6 6 3 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . 14 26 6 17 36 Message Errors 9 | . . . . . . . . . . . 3 . 1 5 Matter Fused 17 | . . . . . . . . . . 2 3 3 4 5 Heat Flow Errors 13 | . . . . . . . . . . 2 5 1 2 3 Energy Discharges 8 | . . . . . . . . . . . 4 . 1 3 Parts Rejected 3 | . . . . . . . . . . 1 . . 2 . Data Loss (minor) 8 | . . . . . . . . . . 4 2 1 . 1 Data Loss (major) 5 | . . . . . . . . . . 2 2 . . 1 Misfires 2 | . . . . . . . . . . . 1 1 . . Targeting Errors 27 | . . . . . . . . . . 2 4 . 6 15 Weapon Failures 7 | . . . . . . . . . . 1 2 . 1 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 354 | . . 26 . 6 . . . 188 27 22 . . 68 17 Projectiles 111 | . . . . . . . . 23 27 . . . 47 14 Explosions 75 | . . 26 . 6 . . . . . 22 . . 21 . Melee 168 | . . . . . . . . 165 . . . . . 3 Knockbacks 37 | . . . . . . . 9 11 . . . . 7 10 Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . 9 10 . . . . 7 9 Secondary 2 | . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 206 | . . . . 15 . . 7 18 11 . . . 104 51 Shots 12 | . . . . 1 . . 1 2 1 . . . 6 1 Rammed 7 | . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . . 1 . . . 7 Kicked 1 | . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 410 | . 194 219 264 42 . 21 166 410 282 194 183 60 194 364 Average Temperature 89 | . 54 110 129 18 . 9 59 150 89 80 61 39 87 94 Received Heat Transfer 2322 | . 162 195 18 75 . 27 108 240 117 192 42 . 354 792 Effects 7 | . . . 3 . . . . 3 1 . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . Energy Bleed 2 | . . . 1 . . . . . 1 . . . . . Interference 2 | . . . 2 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . 3 Total Turns 48 | . . . . . . . . . . . . . . 48 Longest Duration 31 | . . . . . . . . . . . . . . 31 Robots Corrupted 3 | . . . . . . . 1 . . . . . 2 . Combat Hostiles 3 | . . . . . . . 1 . . . . . 2 . Parts Fried 22 | . . . . 2 . . 7 2 2 . . . 7 2 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 1 1 . . . . . . . 2 . . 1 . Heat Transferred 3401 | 50 770 260 148 . . . 198 . . 300 . . 761 914 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 1 . 1 3 . . 5 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Peak Influence 1648 | 5 258 193 222 71 . . 315 720 826 1175 . . 1148 1648 Initial 645 | . 3 33 74 21 . . . 163 378 321 . . 319 645 Average 489 | 1 152 112 123 66 . . 138 495 484 822 . . 653 1202 Maximum Alert Level 5 | . 1 . 1 . . . 1 3 3 4 . . 4 5 Low Security (%) 29 | 100 63 100 92 100 . . 60 10 . . . . . . Level 1 22 | . 36 . 7 . . . 39 21 46 7 . . 20 . Level 2 22 | . . . . . . . . 62 39 26 . . 36 9 Level 3 19 | . . . . . . . . 5 14 55 . . 39 31 Level 4 6 | . . . . . . . . . . 10 . . 3 55 Level 5 . | . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . . . . . 9 . 3 6 . . 9 19 Investigation 8 | . 1 . . . . . 2 . 1 2 . . 1 1 Extermination 8 | . . . . . . . 1 . 1 2 . . 3 1 Reinforcement 21 | . 1 . . . . . 3 . 1 1 . . 4 11 Assault 3 | . . . . . . . . . . 1 . . 1 1 Garrison 8 | . . . . . . . 3 . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 2 . 1 . . . 3 2 Haulers Reinforced 3 | . . . . . . . 1 . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Distress Signals 10 | . 3 . 1 . . . 1 . . 1 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 296 | . 26 9 8 2 . 6 26 22 21 36 5 1 57 77 Peak Tracking Total 17 | . 5 3 4 2 . 4 5 6 5 8 5 1 10 17 Tactical Retreats 24 | . 2 1 . . . . 1 3 1 3 . . 3 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Traps Triggered 14 | . . . . . . . 3 4 1 5 . . . 1 Indirectly 2 | . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Machines Disabled 21 | . 1 1 . . . . . 1 4 9 1 . 1 3 Max in Single Turn 4 | . 1 1 . . . . . 1 1 4 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Machines Accessed 12 | . 4 . 5 . . . 2 . . . . . 1 . Terminals 8 | . 4 . 4 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 37 | . 9 . 22 . . . 5 . . . . . 1 . Successful 19 | . 1 . 14 . . . 4 . . . . . . . Failed 18 | . 8 . 8 . . . 1 . . . . . 1 . Catastrophic 2 | . . . . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 8 . 11 . . . 1 . 6 3 . . 11 3 Terminals 26 | . 9 . 17 . . . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 5 . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Terminal Hacks 4 | . . . 4 . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 1 . 5 . . . 1 . . . . . . . Terminals 6 | . 1 . 5 . . . . . . . . . . . Track 3 | . 1 . 2 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 . 4 . . . 2 . . . . . 1 . Full Trace Events 3 | . 2 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Matter 124 | . . . . . . . 124 . . . . . . . Time 62 | . . . . . . . 62 . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Total Allies 22 | . . . 1 . 4 . . 3 4 . 1 . 9 . Largest Group 7 | . . . 1 1 5 5 5 3 4 . 1 1 7 5 Highest-Rated Group 603 | . . . 10 9 162 162 162 123 153 . 47 47 603 480 Highest-Rated Ally 103 | . . . 10 9 39 39 39 41 42 . 47 47 103 96 Zionite Dispatches 6 | . . . . . . . . . 2 . . . 4 . Heavy 1 | . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 2 . . . 3 . STAY 3 | . . . . . . . . . 1 . . . 2 . DROP 2 | . . . . . . . . . 1 . . . 1 . Ally Attacks 235 | . . . . . . 34 29 40 39 . . . 72 21 Total Damage 10143 | . . . . . . 1188 600 1616 1946 . . . 3921 872 Kills 60 | . . . . . . 5 7 10 18 . . . 14 6 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Turns Passed 10539 | 59 928 164 589 147 1425 735 974 815 863 994 743 140 1292 671 Spaces Moved 5538 | 36 516 57 311 83 916 447 469 352 441 516 464 91 553 286 Core 134 | 7 . . . . . . . . . . . . . 127 Treads 1339 | . . 43 81 . . . 272 352 51 . . . 381 159 Legs 4065 | 29 516 14 230 83 916 447 197 . 390 516 464 91 172 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 180 150 120 150 150 150 50 Average Speed 153 | 106 149 173 157 150 150 150 170 181 153 142 150 150 164 115 Slowest Speed 260 | 120 150 200 180 150 150 150 186 185 260 150 150 150 180 220 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 73 19 29 35 86 59 15 47 12 16 59 13 12 33 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 1 . . . . 3 . . . Spaces Dug 31 | . . . 2 . . . . . 3 9 . . 15 2 Terrain Destroyed 354 | . . 24 2 . . . 5 1 14 123 1 . 92 92 Melee 24 | . . . 2 . . . . . 3 2 . . 15 2 Projectile 99 | . . . . . . . 2 1 4 28 1 . 33 30 AOE 231 | . . 24 . . . . 3 . 7 93 . . 44 60 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp Res Qua Total 6753 | 50 604 92 380 97 970 504 571 458 576 653 489 92 780 437 Wait 292 | 2 19 8 13 . 39 46 5 . 59 40 . 1 29 31 Move 5521 | 35 515 56 310 82 915 446 469 347 440 515 463 90 552 286 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | 5 19 1 13 1 4 3 18 13 11 7 . . 32 8 Fast Attach 59 | 5 . . 2 . 3 . 7 2 11 5 1 . 18 5 Attach 93 | 1 3 5 4 . 1 1 15 6 5 13 . . 21 18 Detach 24 | . . . 2 . 1 . . 1 1 6 . . 11 2 Swap 64 | . 4 5 4 6 . . 6 8 5 10 1 . 10 5 Drop 105 | . 7 . 9 2 7 3 13 . 21 11 . . 28 4 Fire 342 | 2 37 17 19 6 . 5 38 24 20 43 7 1 59 64 Melee 43 | . . . 4 . . . . 12 3 2 . . 20 2 Ram 5 | . . . . . . . . . . . . . . 5 Kick 1 | . . . . . . . . . . 1 . . . . Crush 2 | . . . . . . . . . . . . . . 2 Escape Stasis 7 | . . . . . . . . 2 . . . . . 5 Rewire 60 | . . . . . . . . 43 . . 17 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 11) 212 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 3) 731 | -10/Materials | Discovered new exit (range 11) 988 | -10/Materials | Entered Mines 1076 | -10/Mines | Lost 5 parts (1p2n2w) 1090 | -10/Mines | Learned location of Recycling (-7) 1110 | -10/Mines | Discovered new exit (range 11) 1115 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1152 | -10/Mines | Entered Materials 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1441 | -9/Materials | Discovered new exit (range 7) 1565 | -9/Materials | Discovered new exit (range 3) 1741 | -9/Materials | Entered Mines 1741 | -9/Mines | Accompanied by 1 ally 1850 | -9/Mines | Learned Materials terminal intel 1869 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Identified exit to Zion 1888 | -9/Mines | Entered Zion 1888 | -7/Zion | Accompanied by 1 ally 2092 | -7/Zion | Discovered new exit (range 13) 2199 | -7/Zion | Identified exit to Deep Caves 2210 | -7/Zion | Learned 4 Factory zone layouts 2385 | -7/Zion | Learned location of Warlord (-4) 2434 | -7/Zion | Found Prototype Device 2434 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2543 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2576 | -7/Zion | Learned location of Armory (-4) 2591 | -7/Zion | Learned Factory emergency access door positions 3016 | -7/Zion | Imprinted 3019 | -7/Zion | Declared Zion's savior 3313 | -7/Zion | Entered Proximity Caves 3313 | -6/Proximity Caves | Accompanied by 5 allies 3313 | -6/Proximity Caves | Spotted B-75 Beast 3330 | -6/Proximity Caves | Allies destroyed B-75 Beast 3642 | -6/Proximity Caves | Learned location of 1 exit from Factory 4023 | -6/Proximity Caves | Discovered new exit (range 13) 4048 | -6/Proximity Caves | Entered Factory 4048 | -6/Factory | Accompanied by 5 allies 4048 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4049 | -6/Factory | Identified exit to Factory 4501 | -6/Factory | Garrison activated, responded to threat 4664 | -6/Factory | Build established: Scavenger-Tank 4734 | -6/Factory | Fabricated Imp. Signal Interpreter? 4779 | -6/Factory | Discovered new exit (range 8) 4802 | -6/Factory | Identified exit to Lower Caves 5022 | -6/Factory | Identified exit to Garrison 5022 | -6/Factory | Entered Garrison 5102 | -6/Garrison | Spotted B-75 Beast 5250 | -6/Garrison | Spotted B-75 Beast 5263 | -6/Garrison | Triggered checkpoint 5274 | -6/Garrison | Triggered checkpoint 5288 | -6/Garrison | Triggered checkpoint 5313 | -6/Garrison | Allies destroyed B-75 Beast 5317 | -6/Garrison | Lost 4 parts (2n2w) 5448 | -6/Garrison | Discovered exit to Factory (range 10) 5475 | -6/Garrison | Attempted to install RIF, but system incompatible 5484 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5624 | -6/Garrison | Discovered exit to Factory (range 9) 5644 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5692 | -6/Garrison | Triggered checkpoint 5778 | -6/Garrison | Triggered checkpoint 5812 | -6/Garrison | Discovered exit to Factory (range 15) 5837 | -6/Garrison | Entered Factory 5837 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6174 | -5/Factory | Zion Kinetic Resupply teleported in 6227 | -5/Factory | Build established: Hauler-Tank 6338 | -5/Factory | Zion Hacker squad teleported in 6591 | -5/Factory | Build established: Scavenger-Tank 6689 | -5/Factory | Discovered new exit (range 9) 6700 | -5/Factory | Entered another Factory area 6700 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7148 | -4/Factory | Lost 3 parts (2u1w) 7444 | -4/Factory | Build established: Scavenger-Executioner 7450 | -4/Factory | First assault squad dispatched 7690 | -4/Factory | Discovered new exit (range 4) 7694 | -4/Factory | Entered Upper Caves 8062 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8255 | -4/Upper Caves | Spotted B-86 Titan 8428 | -4/Upper Caves | Discovered new exit (range 7) 8437 | -4/Upper Caves | Entered another Upper Caves area 8437 | -4/Upper Caves | Accompanied by 1 ally 8565 | -4/Upper Caves | Discovered new exit (range 6) 8577 | -4/Upper Caves | Entered Research 8577 | -3/Research | Accompanied by 1 ally 8577 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8747 | -3/Research | Spotted B-86 Titan 8929 | -3/Research | Lost 6 parts (2n4w) 9220 | -3/Research | Lost 5 parts (1n4w) 9296 | -3/Research | Zion Heavy squad teleported in 9458 | -3/Research | Zion Resource Resupply teleported in 9506 | -3/Research | Found Prototype Protection 9506 | -3/Research | Identified Zio. Weapon Casing 9606 | -3/Research | Lost 3 parts (2n1u) 9608 | -3/Research | Zion Light squad teleported in 9666 | -3/Research | Zion Light squad teleported in 9792 | -3/Research | Discovered new exit (range 15) 9792 | -3/Research | Spotted B-90 Cyclops 9797 | -3/Research | Allies destroyed B-90 Cyclops 9827 | -3/Research | First assault squad dispatched 9840 | -3/Research | Found Zio. Weapon Casing 9869 | -3/Research | Entered Quarantine 9869 | -3/Quarantine | Accompanied by 5 allies 9948 | -3/Quarantine | Garrison activated, responded to threat 10099 | -3/Quarantine | Scanned by Researcher 10119 | -3/Quarantine | First assault squad dispatched 10225 | -3/Quarantine | Destroyed 10 combat bots 10317 | -3/Quarantine | Lost 12 parts (1p1n3u7w) 10318 | -3/Quarantine | Destroyed 9 combat bots 10344 | -3/Quarantine | Garrison activated, responded to threat 10463 | -3/Quarantine | System corruption reached 10% 10466 | -3/Quarantine | Core integrity fell below 50% 10472 | -3/Quarantine | Released all parts (7) 10502 | -3/Quarantine | Lost 18 parts (1p5n2u10w) 10530 | -3/Quarantine | Core integrity fell below 20% 10540 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10472_ Released Exp. Matter Compressor. 10472_ Released Imp. Heavy Treads. 10472_ Released Phasing Sabre. 10473_ Slug penetrates H-77 Assassin. 10473_ Slug penetrates Wall. 10474_ R-10 Processor collects Lgt. Ion Engine. 10482_ Detecting system override signal. 10484_ Triggered Blade Trap. 10484_ Massive razor-sharp blades shoot up from within the floor. 10486_ C-55 Analyst destroyed. 10487_ K-01 Serf collects debris. 10491_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q016. 10492_ C-55 Analyst calibrates the Subatomic Condenser. 10499_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q010. 10516_ >7,LCLFP%|UUW=%KOOJB4,=YG2,&MR# 10519_ Detecting system override signal. 10535_ Slammed into P-80 Master. 10539_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????####+####? | | ???????????????????????????############## #? | | ???????????????????????????# # #? | | ???????????????????????????# # #? | | ???????????????????????????# # #? | | ???????????????????????##### """ # ####? | | ???????????????????????# # """ # #?? | | ???????????????????????# # """ # # | | ????????????????????????#p##""" # + | | ????????????????????????#p##""" """ + # | | ????????????????????????#p##"S """ # #?? | | ????????????????????????#@##""" """ # #???? | | ????????????????????????#p## "" # #???? | | ????????????????????????# ## # #???? | | ????????????????????????# ##+#######+#### #???? | | ????????????????????????# #???# #???? | | ???????????????????????# #???# #???? | | #??????????????????????# ##### #???? | | #??????????????????????# #???? | | ##?????????????????????########## ########???? | | # ??????????????????????????????# #??????????? | | # ??????????????????????????????# #??????????? | | # ??????????????????????????????# #??????????? | | # "????????????????????????????# #??????????? | | + """???????????????????????????# #??????????? | | # ""????????????????????????????# #??????"???? | | # ""????????????????????????????# #???? """#?? | | =# ????????????????????????????# #?? #?? | | %##/############?????????????????# #"" #?? | | %#**! =#?????????????????# + #?? | | =# =! #?????????????????# ########???? | | =+ =% =#????############## #??????????? | | =#%!= #????# # #??????????? | | %#!!! #????# # #??????????? | | *#!! #????# # #??????????? | | !!##############????# """ """ # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 44 Energy Capacity 900 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 2000 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 50 Core Analysis 10 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Executioner Turtlemind Challenges ------------ None Game ------ Seed SpikedDerelictCycler Manual? 0 Play Time 03:21:00 Cumulative 142.5 hours Start 2021.01.01 @ 21:42:14 End 2021.01.02 @ 20:54:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 1 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d2d6fc7-cfa2-4a91-8616-05d8b4239a7e