Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.06 @ 11:02:16 Player: Exp. Geonium Core Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2252) 2252 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 4979 Bonus ------- High Alert Combat Kills 282 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Targeting Computer > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Advanced Beam Rifle Faulty Advanced Beam Cannon Advanced Beam Cannon Faulty Advanced Beam Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Titanium Leg > --- UTILITY ---------- Improved Targeting Computer Core Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility . | . . . . . . Weapon 2 | . . 1 . 1 . Parts Attached 45 | . 2 19 . 23 1 Power 4 | . . 2 . 1 1 Engine 3 | . . 2 . . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | . . 8 . 8 . Treads 15 | . . 8 . 7 . Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 1 1 . 2 . Device . | . . . . . . Storage . | . . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 21 | . 1 8 . 12 . Energy Gun 5 | . . 2 . 3 . Energy Cannon 4 | . . . . 4 . Ballistic Gun 7 | . . 5 . 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 25 | . . 2 . 19 4 Power 2 | . . . . 2 . Propulsion 11 | . . . . 8 3 Utility 4 | . . 1 . 2 1 Weapon 8 | . . 1 . 7 . Highest Loss Streak 7 | . . 1 . 7 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 94 96 100 73 72 Engine 7 | . 14 11 11 3 6 Treads 20 | . . 25 33 19 11 Leg 6 | . 28 6 . 4 7 Storage 8 | . 14 11 11 5 . Processor 5 | . . 4 11 5 9 Protection 4 | . 8 5 . 3 8 Energy Gun 8 | . 16 6 . 8 22 Energy Cannon 2 | . . . . 4 . Ballistic Gun 16 | . . 23 33 11 6 Launcher 2 | . 11 1 . 2 . Naked Turns . | . . . . . . Heaviest Build 28 | 13 18 23 22 28 18 Greatest Support 80 | 20 20 60 60 80 40 Greatest Overweight (x) 3 | . . 1 . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 5 Average Capacity 7 | . 8 8 8 6 5 Most Carried 8 | . 8 8 8 8 5 Average Carried 6 | . 7 7 8 6 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 5 5 Class Distribution -------------------- 40% | Gunner 36% | Mutant 19% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1345 | 200 36 337 72 584 116 Remotely . | . . . . . . Salvage Created 2391 | . 48 1031 72 1099 141 Parts 126 | . 6 62 2 48 8 Haulers Intercepted 6 | . . 4 . 2 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 54 | . 4 17 . 30 3 Melee 1 | . . . . 1 . Guns 29 | . . 16 . 10 3 Cannons 2 | . . . . 2 . AOE 21 | . 4 . . 17 . Classes Destroyed 10 | . 2 7 . 1 . Worker 2 | . . 1 . 1 . Builder 1 | . . 1 . . . Tunneler 2 | . . 2 . . . Hauler 6 | . . 4 . 2 . Recycler 4 | . . 3 1 . . Swarmer 7 | . 3 4 . . . Grunt 31 | . 1 8 . 20 2 Brawler 1 | . . . . 1 . Duelist 4 | . . 1 . 3 . Sentry 11 | . . 4 . 6 1 Best Kill Streak 9 | . 3 9 1 7 3 Combat Bots Only 7 | . 3 6 . 7 3 Max Kills in Single Turn 4 | . 2 3 1 4 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . 2 . . 3 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 3661 | . 72 882 . 2125 582 Core 688 | . . 137 . 348 203 Absorbed by Shields 45 | . . . . . 45 Redirected to Shielding 28 | . . . . 2 26 Core Remaining (%) 88 | 100 100 . 65 . . Volleys Fired 137 | . 3 56 . 61 17 Largest 4 | . 1 3 . 4 2 Hottest 208 | . 30 110 . 208 86 Shots Fired 286 | . 3 146 . 117 20 Gun 241 | . . 143 . 78 20 Cannon 17 | . . . . 17 . Launcher 28 | . 3 3 . 22 . Special . | . . . . . . Kinetic 204 | . . 121 . 66 17 Thermal 37 | . . 22 . 12 3 Explosive 28 | . 3 3 . 22 . Electromagnetic 17 | . . . . 17 . Robot Hit Streak 16 | . 2 16 . 11 15 Robot Miss Streak 4 | . . 4 . 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 191 | . 2 91 . 80 18 Core Hits 141 | . 6 45 . 84 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 2 . 1 2 Burn 3 | . . 1 . 1 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5410 | . 155 1529 4 3415 307 Guns 2378 | . . 1125 . 946 307 Cannons 283 | . . . . 283 . Explosions 2684 | . 151 363 . 2170 . Melee . | . . . . . . Ramming 65 | . 4 41 4 16 . Kinetic 1959 | . . 926 . 766 267 Thermal 478 | . . 199 . 239 40 Explosive 2625 | . 151 363 . 2111 . Electromagnetic 283 | . . . . 283 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 . . 8 8 Average Corruption 7 | . 1 . . 7 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 15 4 Message Errors 2 | . . . . 1 1 Matter Fused 7 | . . . . 6 1 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . 15 . Projectiles . | . . . . . . Explosions 15 | . . . . 15 . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 319 | . 21 45 . 253 . Shots 13 | . 2 2 . 9 . Rammed 12 | . . 5 . 7 . Targets Rammed 17 | . 1 7 1 8 . Kicked 2 | . 1 1 . . . Crushed 3 | . . 1 1 1 . Highest Temperature 334 | . . 276 . 334 314 Average Temperature 104 | . . 68 . 123 168 Received Heat Transfer 1602 | . 12 318 . 1008 264 Effects 6 | . . 1 . 4 1 Energy Bleed 3 | . . 1 . 1 1 Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 1224 | . . 619 . 457 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 713 | . 157 590 220 713 327 Initial 245 | . . 66 215 85 245 Average 334 | . 92 341 217 417 278 Maximum Alert Level 3 | . . 2 1 3 1 Low Security (%) 23 | . 100 25 . 18 . Level 1 40 | . . 31 100 27 100 Level 2 35 | . . 43 . 53 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 . 3 1 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 1 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 6 | . 1 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 6 29 2 37 10 Peak Tracking Total 8 | . 5 7 2 8 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 7 | . 1 3 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 2 | . . 1 . 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 3 3 . 1 2 Terminals 9 | . 3 3 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 7 8 . 2 2 Successful 3 | . . 1 . . 2 Failed 16 | . 7 7 . 2 . Catastrophic 7 | . 2 4 . 1 . Database Lockouts . | . . . . . . Manual 17 | . 7 8 . 2 . Terminals 19 | . 7 8 . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 . . 2 Open Door 2 | . . . . . 2 Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 3 . 1 1 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1937 | . 154 573 242 830 138 Spaces Moved 970 | 1 119 244 151 370 85 Core 64 | . . . . 22 42 Treads 659 | . . 149 151 316 43 Legs 247 | 1 119 95 . 32 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 160 130 50 Average Speed 146 | 120 120 145 160 159 105 Slowest Speed 240 | 120 120 240 160 200 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 34 39 45 50 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 42 | . 7 23 . 12 . Terrain Destroyed 184 | . 19 23 . 142 . Melee . | . . . . . . Projectile . | . . . . . . AOE 184 | . 19 23 . 142 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1252 | . 126 351 151 502 122 Wait 39 | . . 11 . 22 6 Move 965 | . 118 243 150 369 85 Hop . | . . . . . . Pick Up 20 | . 2 6 . 12 . Fast Attach 26 | . 1 12 . 12 1 Attach 14 | . . 3 . 11 . Detach 1 | . . . . . 1 Swap 6 | . 1 4 . 1 . Drop 19 | . . 9 . 6 4 Fire 137 | . 3 56 . 61 17 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush 15 | . . 6 1 8 . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 8) 140 | -10/Materials | Discovered new exit (range 14) 155 | -10/Materials | Entered another Materials area 155 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 655 | -9/Materials | Identified exit to Mines 728 | -9/Materials | Entered Mines 752 | -9/Mines | Build established: Gunner 903 | -9/Mines | Learned Materials terminal intel 956 | -9/Mines | Discovered new exit (range 10) 970 | -9/Mines | Entered Materials 970 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 971 | -8/Materials | Loaded intel: 12 terminal locations 1149 | -8/Materials | Lost 7 parts (5n2w) 1313 | -8/Materials | Core integrity fell below 50% 1341 | -8/Materials | Destroyed 7 combat bots 1353 | -8/Materials | Lost 7 parts (1p2n1u3w) 1554 | -8/Materials | Lost 3 parts (1n1u1w) 1770 | -8/Materials | First assault squad dispatched 1776 | -8/Materials | Discovered new exit (range 15) 1800 | -8/Materials | Entered Storage 1926 | -8/Storage | Core integrity fell below 20% 1938 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01911_ Titanium Leg destroyed. 01916_ System corrupted: Heat flow error (+121). 01922_ Acquired 16 matter. 01922_ Lgt. Treads destroyed. 01922_ Critical hit (Burn: +37). 01923_ Triggered Stasis Trap. 01923_ A bubble of rippling energy engulfs the area. 01923_ Field strength at 94. 01924_ Field strength at 84. 01925_ Field strength at 78. 01926_ Field strength at 62. 01927_ Field strength at 56. 01927_ Core Shielding destroyed. 01928_ Field strength at 42. 01929_ Field strength at 36. 01930_ Field strength at 30. 01931_ Field strength at 24. 01931_ K-01 Serf collects debris. 01932_ Stasis field depleted. 01935_ K-01 Serf collects debris. 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T#???????? | | ????????????????????????# ^""" [=#]* ##???????? | | ?????????#####??????????# """ [#####????????? | | ?????????#***#??????????# """ ""#??????????? | | ?????????# **#??????????# T"#??????????? | | ????????## #??????????# ""#??????????? | | ????????#T #??????????#!! ###??????????? | | ???????####+#############!! #????????????? | | ???????# #????????????? | | ???????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastFireArmor Manual? 0 Play Time 00:17:06 Cumulative 323.1 hours Start 2022.09.06 @ 10:44:55 End 2022.09.06 @ 11:02:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61e8971b-9829-48f1-befd-939355372393