Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.20 @ 10:32:24 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (132) 660 Value Destroyed (5091) 5091 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1072) 1072 TOTAL SCORE: 12883 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 40 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -279 Cogmind --------- Core Integrity 998/1150 Matter 500/500 Energy 360/360 System Corruption 1% Temperature Cool (0) Movement Treading (210) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Heavy Siege Treads > --- UTILITY (11) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Focal Shield Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Gauss Rifle Heavy Battle Rifle KE Penetrator > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Medium Treads Heavy Treads Dimensional Node Initializer Electrolaser Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Heavy Siege Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Core Analyzer Improved Medium Armor Plating Improved Focal Shield Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Hypervelocity Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Medium Treads Heavy Treads High-capacity Matter Pod Dimensional Node Initializer Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Battle Rifle KE Penetrator KE Penetrator Shock Bomb Launcher Grenade Launcher Phasing Sabre [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 13 | . 1 . . . 4 2 . . . 4 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 9 | . . . . . 3 . . . . 4 . . . . 2 Weapon 1 | . 1 . . . . . . . . . . . . . . Parts Attached 118 | 8 12 7 1 1 20 11 . 2 3 20 9 3 2 5 14 Power 15 | 1 2 1 . . 2 1 . . 1 1 3 1 . 1 1 Engine 11 | 1 2 1 . . 1 1 . . 1 1 2 1 . . . Core 1 | . . . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . . 1 1 Propulsion 20 | 2 2 2 . 1 2 2 . 1 1 2 . . . . 5 Treads 20 | 2 2 2 . 1 2 2 . 1 1 2 . . . . 5 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 37 | 2 2 . 1 . 7 4 . . 1 8 4 1 . 4 3 Device 10 | . . . . . 2 1 . . . 3 2 . . 2 . Storage 5 | 1 2 . 1 . . . . . . . . . . . 1 Processor 4 | . . . . . 1 . . . . 2 . . . 1 . Hackware 4 | . . . . . 1 . . . . 1 . . . . 2 Protection 14 | 1 . . . . 3 3 . . 1 2 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 3 6 4 . . 9 4 . 1 . 9 2 1 2 . 5 Energy Gun 4 | . 3 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 29 | 3 2 2 . . 6 4 . 1 . 4 1 1 1 . 4 Ballistic Cannon 6 | . . 1 . . 1 . . . . 3 . . . . 1 Launcher 4 | . . . . . 2 . . . . 2 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . Parts Lost 27 | . . 7 . . . . . . 1 2 3 . . 5 9 Power 5 | . . 1 . . . . . . 1 1 1 . . . 1 Propulsion 5 | . . 2 . . . . . . . . . . . 1 2 Utility 8 | . . 1 . . . . . . . . 1 . . 4 2 Weapon 9 | . . 3 . . . . . . . 1 1 . . . 4 Highest Loss Streak 8 | . . 7 . . . . . . 1 1 2 . . 3 8 Average Slot Usage (%) 90 | . 100 94 95 100 96 93 100 100 96 88 83 83 83 67 73 Engine 7 | . 12 11 12 12 . 2 7 7 10 10 5 5 5 5 5 Core 1 | . . . . . 7 7 7 7 . . . . . . . Reactor 1 | . . . . . . . . . . . 3 5 5 5 4 Treads 18 | . 25 25 25 25 24 26 28 28 28 12 11 11 11 6 10 Device 5 | . . . . . 2 1 . . . 10 10 11 11 10 13 Storage 12 | . 12 12 20 25 16 14 14 14 14 11 11 11 11 11 10 Processor 3 | . . . . . 5 7 7 7 7 10 2 . . 1 2 Hackware 6 | . . . . . 5 7 7 7 7 9 11 11 11 5 7 Protection 7 | . 12 7 . . 7 6 7 7 7 6 9 11 11 4 2 Energy Gun 3 | . 13 26 12 12 2 . . . . . . . . . . Ballistic Gun 14 | . 22 5 12 12 10 17 21 21 21 9 11 15 15 16 10 Ballistic Cannon 2 | . . 3 12 12 9 1 . . . 3 3 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 131 | 16 44 48 80 80 103 96 96 96 100 121 131 129 125 124 123 Greatest Support 140 | 40 40 40 40 43 63 83 83 91 91 140 140 70 70 70 116 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . 1 1 . . . 1 1 1 . Largest Inventory Capacity 20 | 8 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 12 17 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 12 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 8 10 9 9 19 20 20 20 19 19 17 19 20 20 18 Final Capacity 20 | 8 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 9 9 10 20 20 20 20 20 20 19 20 20 20 14 Class Distribution -------------------- 57% | Hacker-Tank 15% | Hacker-Skirmisher 12% | Hacker-Mutant 7% | Hacker-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Gunner | -10/Exiles Hacker-Gunner | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 4832 | 304 254 214 40 17 686 189 77 20 236 781 748 236 38 332 660 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6259 | 128 538 274 . 17 990 98 137 . 462 979 564 311 . 558 1203 Parts 296 | 4 31 10 . 1 54 12 4 . 19 48 25 18 . 24 46 Haulers Intercepted 5 | . 2 . . . 1 . . . . 2 . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 105 | . 7 13 . 1 14 2 3 . 9 11 12 7 . 13 13 Guns 75 | . 7 11 . 1 5 2 3 . 9 2 8 7 . 13 7 Cannons 21 | . . 1 . . 7 . . . . 3 4 . . . 6 AOE 7 | . . . . . 2 . . . . 5 . . . . . Classes Destroyed 17 | 2 4 2 . . 4 1 1 . . . . 1 . . 2 Worker 3 | . . . . . . . . . . . . . . . 3 Builder 4 | . . . . . 2 . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 5 | . 2 . . . 1 . . . . 2 . . . . . Recycler 6 | 1 1 . . . 1 . . . . 1 . . . . 2 Operator 4 | . . . . . 3 . . . . 1 . . . . . Watcher 11 | . 3 . . . 4 . . . . 4 . . . . . Swarmer 27 | . 2 2 . 1 . . . . 3 4 3 4 . 8 . Grunt 42 | . 5 2 . . 8 . 2 . 5 . 9 . . 4 7 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 9 | . . . . . 4 1 . . 1 2 . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 7 | . . . . . 2 . . . . 3 . . . . 2 Programmer 8 | . . . . . . 1 . . . 2 . 2 . . 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . Assembled 8 | . . 8 . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | 1 4 3 . 1 5 1 3 . 4 6 5 4 . 4 14 Combat Bots Only 5 | . 2 3 . 1 3 1 3 . 4 5 5 4 . 4 5 Max Kills in Single Turn 4 | 1 1 1 . 1 2 1 1 . 2 4 1 2 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . 2 . . . . 4 . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 5658 | . 208 786 . 28 383 135 78 . 444 563 657 430 48 711 1187 Core 540 | . 31 81 . 8 38 12 . . 22 28 70 24 . 74 152 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 52 93 . . . 95 . . . . 80 . Volleys Fired 343 | 4 50 33 . 1 42 5 7 . 24 64 31 18 1 26 37 Largest 3 | 2 3 3 . 3 3 3 3 . 3 3 3 3 2 3 3 Hottest 165 | 40 120 120 . 117 129 116 78 . 83 165 132 91 58 86 127 Shots Fired 873 | 8 82 93 . 3 125 15 21 . 72 124 87 54 2 78 109 Gun 699 | 8 77 80 . 2 77 10 21 . 72 83 60 54 2 78 75 Cannon 148 | . . 13 . 1 48 3 . . . 22 27 . . . 34 Launcher 21 | . . . . . . 2 . . . 19 . . . . . Special 5 | . 5 . . . . . . . . . . . . . . Kinetic 759 | 8 74 34 . 2 100 13 21 . 72 105 87 54 2 78 109 Thermal 5 | . 5 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 109 | . 3 59 . 1 25 2 . . . 19 . . . . . Robot Hit Streak 50 | 5 18 23 . 5 34 21 33 . 19 25 33 22 . 43 50 Robot Miss Streak 3 | 1 1 2 . . 3 1 1 . 2 2 3 1 . 2 2 Penetration Max 2 | . . . . . 2 . . . . 1 . 1 . . 1 Secondary Targets 10 | . 1 . . . . . . . 2 . . . . 6 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . 1 1 Shots Hit Robots 669 | 6 61 68 . 1 95 12 19 . 53 78 65 43 . 72 96 Core Hits 263 | 3 25 25 . 1 42 5 11 . 24 32 22 13 . 22 38 Critical Hits 77 | . 1 3 . . 19 . 1 . . 15 13 . . 2 23 Critical Kills 28 | . . 1 . . 6 . . . . 6 5 . . 1 9 Critical Parts Destroyed 47 | . 1 2 . . 12 . 1 . . 9 8 . . 1 13 Melee Attacks 11 | . . . . . . . . . . . 1 . 10 . . Impact . | . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 1 . 10 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13284 | 94 615 763 . 10 2088 197 378 . 880 1906 1432 1085 . 1537 2299 Guns 9698 | 94 615 692 . 10 888 92 378 . 880 784 1041 1085 . 1533 1606 Cannons 2172 | . . 63 . . 720 68 . . . 266 391 . . . 664 Explosions 1348 | . . . . . 455 37 . . . 856 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 66 | . . 8 . . 25 . . . . . . . . 4 29 Kinetic 11009 | 94 577 227 . . 1323 160 378 . 880 1050 1432 1085 . 1533 2270 Thermal 379 | . . . . . 334 . . . . 45 . . . . . Explosive 121 | . . . . . 121 . . . . . . . . . . Electromagnetic 1709 | . 38 528 . 10 285 37 . . . 811 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 . 1 1 1 1 . 1 Average Corruption 1 | . . . . . 1 1 2 2 . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 27 | . . . . . 6 4 . . . 6 6 3 . . 2 Message Errors 9 | . . . . . 2 2 . . . 3 1 . . . 1 Heat Flow Errors 2 | . . . . . 1 1 . . . . . . . . . Energy Discharges 5 | . . . . . 1 . . . . 2 . 2 . . . Data Loss (minor) 6 | . . . . . 1 . . . . 1 2 1 . . 1 Targeting Errors 5 | . . . . . 1 1 . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 105 | . . . . . 82 . . . . 23 . . . . . Projectiles 2 | . . . . . 2 . . . . . . . . . . Explosions 103 | . . . . . 80 . . . . 23 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 24 | . . 2 . . 7 . . . . 4 6 . . . 5 Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 20 | . . 2 . . 4 . . . . 4 6 . . . 4 Secondary 3 | . . . . . 2 . . . . . . . . . 1 Self-Inflicted Damage 137 | . . . . . 117 20 . . . . . . . . . Shots 5 | . . . . . 3 2 . . . . . . . . . Rammed 6 | . . 1 . . 1 . . . . . . . . 1 3 Targets Rammed 7 | . . 1 . . 2 . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 722 | . 60 420 . 57 502 249 318 . 290 405 722 8 . 9 90 Average Temperature 146 | . 15 159 . 33 163 79 161 . 140 117 332 6 . 7 27 Received Heat Transfer 1738 | . 168 133 . . 162 54 27 . 192 45 387 84 36 147 303 Effects 38 | . . 2 . . 3 . . . . 4 29 . . . . Shutdowns 7 | . . 1 . . 2 . . . . . 4 . . . . Energy Bleed 6 | . . . . . . . . . . 1 5 . . . . Interference 6 | . . . . . . . . . . 3 3 . . . . Matter Decay 2 | . . . . . 1 . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . Damage (minor) 4 | . . 1 . . . . . . . . 3 . . . . Damage (major) 11 | . . . . . . . . . . . 11 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . 2 . . . . . Combat Hostiles 2 | . . 1 . . . . . . . 1 . . . . . Parts Fried 10 | . 1 1 . . . . . . . 8 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . 400 . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 3 . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 409 | 10 133 100 . 51 409 92 . . . 221 . . . . 371 Initial 33 | . 4 . . . 13 7 . . . . . . . . 33 Average 59 | 3 42 36 . 2 105 30 . . . 37 . . . . 166 Maximum Alert Level 2 | . . . . . 2 . . . . 1 . . . . 1 Low Security (%) 94 | 100 100 100 . 100 87 100 . . . 93 . . . . 73 Level 1 5 | . . . . . 12 . . . . 6 . . . . 26 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 2 . . . 5 . . . . 2 Investigation 5 | . 1 . . . 2 1 . . . . . . . . 1 Extermination 4 | . . . . . . 1 . . . 2 . . . . 1 Reinforcement 5 | . . . . . 2 . . . . 3 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 5 | . 1 . . . 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 167 | . 11 31 . 2 27 3 3 . 10 20 13 7 11 13 16 Peak Tracking Total 20 | . 5 20 . 2 4 1 3 . 4 4 5 5 16 4 7 Tactical Retreats 7 | . . 1 . . 1 . . . 1 . 2 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 6 | . 1 . . . 2 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 5 | . . . . . 2 . . . . 1 1 . . . 1 Max in Single Turn 2 | . . . . . 2 . . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 33 | . 8 1 . . 5 3 . . . 7 2 . 4 . 3 Terminals 22 | . 8 1 . . 4 2 . . . 4 . . . . 3 Fabricators 3 | . . . . . . 1 . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 103 | . 37 2 . . 21 10 . . . 16 2 . 6 . 9 Successful 70 | . 25 1 . . 12 7 . . . 14 2 . 6 . 3 Failed 33 | . 12 1 . . 9 3 . . . 2 . . . . 6 Catastrophic 3 | . 1 . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 59 | . 27 . . . 12 7 . . . 6 . . . . 7 Terminals 81 | . 37 2 . . 16 7 . . . 10 . . . . 9 Fabricators 7 | . . . . . . 3 . . . 4 . . . . . Repair Stations 5 | . . . . . 5 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 20 1 . . 6 3 . . . 7 2 . 6 . 1 Record 6 | . . . . . . . . . . . 1 . 5 . . Part Schematic 8 | . 4 . . . . 3 . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . 1 . . Branch Access Points 6 | . 2 . . . 1 . . . . 2 . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . Unreport Threat 4 | . 3 . . . 1 . . . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . 4 . . . . . Load Schematic 3 | . . . . . . 1 . . . 2 . . . . . Build 3 | . . . . . . 1 . . . 2 . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . . 3 2 . . . 1 . . . . 2 Terminals 12 | . 5 . . . 3 1 . . . 1 . . . . 2 Track 5 | . 2 . . . 1 1 . . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 6 | . 3 . . . 1 . . . . . . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 26 | . 8 1 . . 5 3 . . . 6 . . . . 3 Full Trace Events 7 | . 2 . . . 3 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 4 . . . . 3 . . . 2 . . . . . Parts Built 5 | . . . . . . 1 . . . 4 . . . . . Matter 526 | . . . . . . 146 . . . 380 . . . . . Time 189 | . . . . . . 36 . . . 153 . . . . . Total Part Build Rating 23 | . . . . . . 3 . . . 20 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 3 | . . . . 2 1 . . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 10 | . . . . 2 8 . . . . . . . . . . Total Damage 147 | . . . . 22 125 . . . . . . . . . . Kills 2 | . . . . 1 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 13542 | 116 1379 744 430 230 1364 627 151 1345 771 1451 1928 754 1059 764 429 Spaces Moved 6119 | 58 732 339 238 124 572 312 74 736 375 535 555 385 570 373 141 Core 4 | 4 . . . . . . . . . . . . . . . Treads 6115 | 54 732 339 238 124 572 312 74 736 375 535 555 385 570 373 141 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 162 182 182 162 160 160 180 180 180 166 Average Speed 176 | 152 164 179 180 180 183 181 182 182 176 162 176 180 180 180 186 Slowest Speed 210 | 160 180 180 180 180 200 183 182 182 182 182 180 180 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 93 50 61 47 51 9 10 78 62 17 64 63 65 55 4 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . 1 . . 1 . 2 . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 5 3 . 1 . . 2 . Spaces Dug 11 | . 4 . . . . . . . . 1 . . 6 . . Terrain Destroyed 97 | . 5 10 . . 58 . . . 1 10 5 2 6 . . Melee 6 | . . . . . . . . . . . . . 6 . . Projectile 48 | . 5 10 . . 22 . . . 1 3 5 2 . . . AOE 43 | . . . . . 36 . . . . 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 8209 | 74 840 401 240 128 802 362 80 746 452 1027 1435 408 585 408 221 Wait 1495 | . 26 19 . 3 127 30 . 3 48 382 827 . 3 3 24 Move 6104 | 57 731 338 237 123 571 311 73 735 374 534 554 384 569 372 141 Hop . | . . . . . . . . . . . . . . . . Pick Up 59 | 5 11 2 1 . 17 2 . 2 1 10 6 1 . . 1 Fast Attach 44 | 7 1 1 1 . 10 6 . . 1 4 2 1 . 4 6 Attach 26 | . 1 6 . . 2 . . . 1 5 4 . . . 7 Detach 8 | . . 1 . . 4 . . . . 3 . . . . . Swap 48 | 1 10 . . 1 8 5 . 2 1 11 3 2 2 1 1 Drop 64 | . 10 . 1 . 19 3 . 4 2 14 7 2 . 1 1 Fire 343 | 4 50 33 . 1 42 5 7 . 24 64 31 18 1 26 37 Melee 11 | . . . . . . . . . . . 1 . 10 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . 1 . . 2 . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Weapon x1 309 | -10/Materials | Build established: Hacker-Tank 429 | -10/Materials | Identified exit to Materials 429 | -10/Materials | Discovered exit to Materials (range 5) 635 | -10/Materials | Discovered exit to Materials (range 9) 759 | -10/Materials | Identified exit to Mines 1133 | -10/Materials | Discovered exit to Materials (range 8) 1496 | -10/Materials | Entered Mines 1575 | -10/Mines | Met a Derelict bent on vengeance 1876 | -10/Mines | Assembled infested the area 1881 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1981 | -10/Mines | Lost 7 parts (1p2n1u3w) 2233 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2233 | -10/Mines | Identified exit to Exiles 2233 | -10/Mines | Discovered exit to Exiles (range 5) 2240 | -10/Mines | Entered Exiles 2245 | -10/Exiles | Build established: Hacker-Gunner 2285 | -10/Exiles | Met 8R-AWN 2314 | -10/Exiles | Met EX-HEX 2452 | -10/Exiles | Met EX-BIN 2554 | -10/Exiles | Met EX-DEC 2654 | -10/Exiles | Identified exit to Mines 2654 | -10/Exiles | Discovered exit to Mines (range 10) 2670 | -10/Exiles | Entered Mines 2877 | -9/Mines | Identified exit to Materials 2877 | -9/Mines | Discovered exit to Materials (range 6) 2900 | -9/Mines | Entered Materials 2900 | -8/Materials | Accompanied by 2 allies 2900 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2905 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3219 | -8/Materials | Build established: Hacker-Tank 3340 | -8/Materials | Identified exit to Factory 3340 | -8/Materials | Discovered exit to Factory (range 9) 3575 | -8/Materials | Repaired Lgt. Armor Plating 4235 | -8/Materials | Discovered exit to Factory (range 15) 4264 | -8/Materials | Entered Factory 4264 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4350 | -7/Factory | Identified exit to Lower Caves 4350 | -7/Factory | Discovered exit to Lower Caves (range 2) 4539 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4891 | -7/Factory | Entered Lower Caves 4892 | -7/Lower Caves | Encountered a Warlord checkpoint 5021 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5040 | -7/Lower Caves | Identified exit to Zion 5042 | -7/Lower Caves | Entered Zion 5067 | -6/Zion | Given A8's code to call for help 5109 | -6/Zion | System corruption cleaned by Quarantine Array 5352 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5383 | -6/Zion | Learned Factory interactive machine intel 5498 | -6/Zion | Learned Factory recycling unit intel 5652 | -6/Zion | Learned location of Quarantine (-2) 6365 | -6/Zion | Identified exit to Proximity Caves 6365 | -6/Zion | Discovered exit to Proximity Caves (range 13) 6387 | -6/Zion | Entered Proximity Caves 6447 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6948 | -5/Proximity Caves | Learned 8 Factory zone layouts 6992 | -5/Proximity Caves | Identified exit to Factory 6992 | -5/Proximity Caves | Discovered exit to Factory (range 16) 7158 | -5/Proximity Caves | Entered Factory 7158 | -5/Factory | Evolved 4 slots: Utility x4 7159 | -5/Factory | Identified exit to Upper Caves 7161 | -5/Factory | Loaded intel: 45 interactive machine locations 7162 | -5/Factory | Loaded intel: 6 recycling unit locations 7730 | -5/Factory | Fabricated Hyp. Mass Driver (x2) 7759 | -5/Factory | Build established: Hacker-Skirmisher 7842 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 8609 | -5/Factory | Entered Upper Caves 8645 | -5/Upper Caves | Learned Factory interactive machine intel 9296 | -5/Upper Caves | Build established: Hacker-Tank 10393 | -5/Upper Caves | Found Alien Artifact 10526 | -5/Upper Caves | Identified exit to Upper Caves 10526 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 10537 | -5/Upper Caves | Entered another Upper Caves area 10545 | -5/Upper Caves | Identified exit to Factory 10545 | -5/Upper Caves | Discovered exit to Factory (range 8) 10555 | -5/Upper Caves | Learned location of 1 exit from Factory 10572 | -5/Upper Caves | Spotted B-75 Beast 10647 | -5/Upper Caves | Destroyed B-75 Beast 11275 | -5/Upper Caves | Identified exit to Warlord 11275 | -5/Upper Caves | Discovered exit to Warlord (range 8) 11291 | -5/Upper Caves | Entered Warlord 11356 | -5/Warlord | System corruption cleaned by Quarantine Array 11674 | -5/Warlord | Learned Armory garrison access intel 11675 | -5/Warlord | Learned 4 Command zone layouts 11677 | -5/Warlord | Learned Testing emergency access door positions 11698 | -5/Warlord | Build established: Hacker-Mutant 12207 | -5/Warlord | Met Warlord 12232 | -5/Warlord | Warlord's base attacked by MAIN.C 12301 | -5/Warlord | Opened side exit 12337 | -5/Warlord | Identified exit to Proximity Caves 12337 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 12350 | -5/Warlord | Entered Proximity Caves 12436 | -4/Proximity Caves | Lost 3 parts (3u) 12500 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12830 | -4/Proximity Caves | Build established: Scavenger-Tank 13084 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13114 | -4/Proximity Caves | Entered Factory 13114 | -4/Factory | Evolved 2 slots: Utility x2 13115 | -4/Factory | Identified exit to Armory 13116 | -4/Factory | Loaded intel: 45 interactive machine locations 13511 | -4/Factory | Lost 8 parts (1p2n1u4w) 13543 | -4/Factory | Identified exit to Upper Caves 13543 | -4/Factory | Self-destructed Last Messages --------------- 13493_ Acquired 79 matter. 13495_ K-01 Serf collects debris. 13498_ Acquired Lgt. Antimatter Reactor. 13498_ K-01 Serf collects debris. 13505_ Slammed into K-01 Serf. 13506_ Acquired 52 matter. 13506_ R-10 Processor collects Flexi-carbon Leg. 13507_ Acquired 74 matter. 13508_ K-01 Serf collects debris. 13510_ Acquired 63 matter. 13514_ Acquired Electrolaser. 13523_ Acquired 51 matter. 13537_ K-01 Serf collects debris. 13543_ Connecting with Terminal... >>Access(Branch) Found 3 branch access points: (19,193) Upper Caves (40,64) Upper Caves (109,87) Armory Map updated. 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Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Adv. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Hyp. Mass Driver | -5/Factory | Hacked Shock Bomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Hyp. Mass Driver | x2 | -5/Factory Adv. Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonGyrokineticMinigun Manual? 0 Play Time 01:52:10 Cumulative 160.8 hours Start 2020.12.20 @ 08:01:05 End 2020.12.20 @ 10:32:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 135 Rogue 39 Adventurer 52 Explorer 44 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5fac51c-c0ba-4231-a239-8c5d16f72205