Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.28 @ 20:34:12 Player: Eddbot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1660) 1660 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 6238 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 237 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 249/250 System Corruption 16% Temperature Cool (48) Movement Rolling (140) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Seismic Detector > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (20) --- Ion Engine Ion Engine Neutrino Core Improved Assault Rifle Improved Light Cannon Advanced Assault Cannon Improved Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Heart of Steel > --- WEAPON ----------- Advanced Assault Cannon Improved Datajack > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Neutrino Core Light Treads Wheel Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating Improved EM Shotgun Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Heavy Rocket Launcher Mining Laser Plasma Cutter Heavy Mace CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . 2 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 70 | 7 2 . 5 32 4 3 2 3 12 Power 7 | 1 . . 1 2 . 1 . . 2 Engine 7 | 1 . . 1 2 . 1 . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 . . 10 2 1 . . 2 Treads 9 | . . . . 5 2 1 . . 1 Leg 6 | 2 2 . . 2 . . . . . Wheel 2 | . . . . 1 . . . . 1 Hover . | . . . . . . . . . . Flight 2 | . . . . 2 . . . . . Utility 18 | 2 . . 2 6 1 1 1 3 2 Device 7 | 1 . . . 2 . 1 1 1 1 Storage 2 | 1 . . . 1 . . . . . Processor 5 | . . . 2 . 1 . . 2 . Hackware . | . . . . . . . . . . Protection 4 | . . . . 3 . . . . 1 Artifact . | . . . . . . . . . . Weapon 26 | 2 . . 2 14 1 . 1 . 6 Energy Gun 3 | . . . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 . . 1 3 . . . . 2 Ballistic Cannon 5 | . . . . 4 1 . . . . Launcher 3 | . . . . 1 . . . . 2 Special Weapon 5 | . . . 1 4 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 5 | . . . . 4 . . 1 . . Parts Lost 26 | . . . . 9 . . . . 17 Power 4 | . . . . 1 . . . . 3 Propulsion 7 | . . . . 2 . . . . 5 Utility 8 | . . . . 4 . . . . 4 Weapon 7 | . . . . 2 . . . . 5 Highest Loss Streak 11 | . . . . 4 . . . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 100 96 100 99 95 96 82 Engine 12 | . 14 14 11 10 9 15 15 15 13 Treads 22 | . . . . 17 36 30 30 30 21 Leg 3 | . 28 28 22 4 . . . . . Device 9 | . 14 14 11 10 14 14 12 7 5 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 10 | . . . 22 4 3 7 7 19 16 Protection 6 | . . . . 15 9 7 5 . . Energy Gun 3 | . . . . 8 9 7 . . . Ballistic Gun 4 | . 28 28 21 6 . . . . 2 Ballistic Cannon 5 | . . . . 5 9 7 7 7 4 Special Melee Weapon 2 | . . . . . . . 7 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 15 15 15 17 68 70 76 74 72 66 Greatest Support 89 | 20 20 20 20 43 89 86 86 86 86 Greatest Overweight (x) 12 | 4 . . . 12 1 . . . 6 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 17 20 20 20 20 20 Most Carried 20 | 6 8 8 8 20 20 20 20 20 20 Average Carried 14 | 3 7 8 7 12 19 17 17 17 16 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 5 8 8 8 19 20 18 18 18 9 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Matter Collected 1789 | 380 66 . . 805 118 . 40 54 326 Remotely . | . . . . . . . . . . Salvage Created 2283 | 167 116 . 50 1275 305 . . . 370 Parts 156 | 10 11 . 3 92 29 . . . 11 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 21 Prevented 5 | . . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 43 | . 2 . 1 27 6 . . . 7 Melee 1 | . . . . . . . . . 1 Guns 26 | . 2 . 1 17 5 . . . 1 Cannons 8 | . . . . 7 1 . . . . AOE 8 | . . . . 3 . . . . 5 Classes Destroyed 12 | 2 3 . 1 4 . . . . 2 Worker 4 | . . . . 3 1 . . . . Builder 3 | . 1 . . 2 . . . . . Tunneler 6 | 5 . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 4 | 1 . . . 2 1 . . . . Operator 1 | . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . 2 1 . . . . Swarmer 11 | . . . . 7 4 . . . . Grunt 17 | . 2 . . 12 . . . . 3 Brawler 2 | . . . . . . . . . 2 Sentry 12 | . . . 1 8 2 . . . 1 Best Kill Streak 8 | 2 3 . 1 8 7 . . . 7 Combat Bots Only 7 | . 2 . 1 5 5 . . . 7 Max Kills in Single Turn 3 | 1 1 . 1 3 1 . . . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Damage Taken 4546 | . 90 . 157 1405 362 103 . . 2429 Core 965 | . 12 . 18 230 . . . . 705 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 147 | . . . . 118 . . . 29 . Core Remaining (%) 83 | 100 . 95 . 38 100 . . . . Volleys Fired 166 | 22 9 . 3 95 20 . . . 17 Largest 2 | 2 2 . 2 2 2 . . . 2 Hottest 100 | 40 40 . 100 100 93 . . . 76 Shots Fired 278 | 44 18 . 4 152 40 . . . 20 Gun 186 | 44 18 . 3 94 20 . . . 7 Cannon 75 | . . . . 48 20 . . . 7 Launcher 7 | . . . . 1 . . . . 6 Special 10 | . . . 1 9 . . . . . Kinetic 204 | 44 18 . 3 105 20 . . . 14 Thermal 10 | . . . 1 9 . . . . . Explosive 5 | . . . . 1 . . . . 4 Electromagnetic 59 | . . . . 37 20 . . . 2 Robot Hit Streak 12 | 6 5 . 2 12 6 . . . 5 Robot Miss Streak 7 | 4 1 . 1 3 7 . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 172 | 25 11 . 2 96 21 . 2 . 15 Core Hits 114 | 7 7 . 2 57 13 . . . 28 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . 3 1 . . . . Blast 4 | . . . . 3 1 . . . . Melee Attacks 3 | . . . . . . . 2 . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3808 | 306 139 . 22 1930 444 . . . 967 Guns 1796 | 306 139 . 22 1007 221 . . . 101 Cannons 941 | . . . . 629 212 . . . 100 Explosions 1021 | . . . . 290 . . . . 731 Melee 35 | . . . . . . . . . 35 Ramming 15 | . . . . 4 11 . . . . Kinetic 2038 | 306 139 . 22 1158 212 . . . 201 Thermal 151 | . . . . 151 . . . . . Explosive 555 | . . . . 139 . . . . 416 Electromagnetic 1014 | . . . . 478 221 . . . 315 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 35 | . . . . . . . . . 35 Highest Corruption 16 | . . . . 8 . . . . 16 Average Corruption 8 | . . . . 8 . . . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . 47 . . . . 10 Message Errors 16 | . . . . 14 . . . . 2 Matter Fused 13 | . . . . 11 . . . . 2 Heat Flow Errors 2 | . . . . 1 . . . . 1 Energy Discharges 6 | . . . . 6 . . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . 9 . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 2 | . . . . 1 . . . . 1 Alerts 4 | . . . . 3 . . . . 1 Weapon Failures 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . 8 Projectiles . | . . . . . . . . . . Explosions 8 | . . . . . . . . . 8 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 2 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . . . 22 . . . . 182 Shots 8 | . . . . 2 . . . . 6 Rammed 3 | . . . . 1 1 . . . 1 Targets Rammed 3 | . . . . 1 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 425 | 6 . . 12 198 425 . . . 175 Average Temperature 136 | 6 . . 7 67 222 . . . 32 Received Heat Transfer 951 | . 48 . 54 420 63 24 . . 342 Effects 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 150 | . . . . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Peak Influence 412 | 30 81 31 77 412 358 177 . . . Initial 162 | . 19 31 11 32 160 162 . . . Average 189 | 13 57 31 21 255 199 162 . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 52 | 100 100 100 100 26 56 100 . . . Level 1 44 | . . . . 68 43 . . . . Level 2 3 | . . . . 5 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 8 . . . . 1 Investigation 2 | . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 3 . . . . . Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Distress Signals 5 | . . . . 3 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 4 . 3 33 8 1 . . 29 Peak Tracking Total 9 | . 3 . 4 4 3 1 . . 9 Tactical Retreats 4 | . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Machines Disabled 3 | . . . . 3 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Machines Accessed 13 | . 1 . 1 10 . . 1 . . Terminals 10 | . 1 . 1 8 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 3 . 3 25 . . 1 . . Successful 17 | . 3 . 3 10 . . 1 . . Failed 15 | . . . . 15 . . . . . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 1 . . . 2 . Terminals 26 | . 3 . 3 20 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 . 3 8 . . 1 . . Record 6 | . 3 . 1 2 . . . . . Robot Schematic 2 | . . . . 2 . . . . . Open Door 3 | . . . . 2 . . 1 . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 1 6 . . . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 157 | . . . . . . . . 157 157 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . 65 Total Damage 815 | . . . . . . . . . 815 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Turns Passed 4800 | 228 278 37 109 1561 263 179 324 1416 405 Spaces Moved 2424 | 104 197 30 71 540 111 109 192 864 206 Core 16 | 16 . . . . . . . . . Treads 1846 | . . . . 415 111 109 192 864 155 Legs 508 | 88 197 30 71 122 . . . . . Wheels 53 | . . . . 2 . . . . 51 Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 160 160 140 Average Speed 166 | 124 120 120 120 215 164 160 160 160 162 Slowest Speed 900 | 250 120 120 120 900 240 160 160 160 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 32 | 5 31 11 10 91 16 5 25 89 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . . 3 . Spaces Dug 2 | . . . 1 1 . . . . . Terrain Destroyed 65 | . . . 1 23 10 . . . 31 Melee . | . . . . . . . . . . Projectile 13 | . . . 1 1 10 . . . 1 AOE 52 | . . . . 22 . . . . 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Zio Pro Total 2879 | 158 222 31 87 760 151 115 209 898 248 Wait 141 | 14 6 2 7 56 12 . 9 28 7 Move 2413 | 103 196 29 70 539 110 108 189 863 206 Hop 1 | . . . . . . . 1 . . Pick Up 58 | 12 5 . 2 26 3 2 2 3 3 Fast Attach 2 | . . . . 1 1 . . . . Attach 38 | 7 . . 2 9 2 3 1 3 11 Detach . | . . . . . . . . . . Swap 30 | . 2 . 3 22 1 . 1 . 1 Drop 20 | . 4 . . 7 1 2 4 1 1 Fire 166 | 22 9 . 3 95 20 . . . 17 Melee 3 | . . . . . . . 2 . 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . Escape Stasis 4 | . . . . 4 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 229 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Entered Mines 533 | -10/Mines | Discovered new exit (range 13) 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Discovered new exit (range 18) 653 | -9/Materials | Entered Storage 842 | -9/Storage | Lost 3 parts (1p1u1w) 928 | -9/Storage | Garrison activated, responded to threat 959 | -9/Storage | Crushed by falling debris 990 | -9/Storage | Lost 4 parts (2n2u) 1503 | -9/Storage | Core integrity fell below 50% 1521 | -9/Storage | Garrison activated, responded to threat 2069 | -9/Storage | Repaired Imp. Light Cannon 2127 | -9/Storage | Discovered new exit (range 16) 2214 | -9/Storage | Entered Materials 2214 | -8/Materials | Evolved 2 slots: Propulsion x2 2461 | -8/Materials | Discovered new exit (range 8) 2474 | -8/Materials | Identified exit to Factory 2477 | -8/Materials | Entered Factory 2477 | -7/Factory | Accompanied by 2 allies 2477 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2645 | -7/Factory | Discovered new exit (range 8) 2648 | -7/Factory | Discovered new exit (range 16) 2655 | -7/Factory | Identified exit to Lower Caves 2656 | -7/Factory | Entered Lower Caves 2656 | -7/Lower Caves | Accompanied by 2 allies 2814 | -7/Lower Caves | Learned Factory interactive machine intel 2871 | -7/Lower Caves | Found Prototype Device 2894 | -7/Lower Caves | Identified Heart of Steel 2973 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2978 | -7/Lower Caves | Identified exit to Zion 2980 | -7/Lower Caves | Entered Zion 3034 | -6/Zion | Discovered new exit (range 11) 3169 | -6/Zion | Received a hallucinogenic algorithm 3211 | -6/Zion | Found CR-A16's Pointy Stick 3308 | -6/Zion | Learned Factory stockpile data 3701 | -6/Zion | Imprinted 3703 | -6/Zion | Declared Zion's savior 4013 | -6/Zion | Given A8's code to call for help 4376 | -6/Zion | Identified exit to Proximity Caves 4396 | -6/Zion | Entered Proximity Caves 4396 | -5/Proximity Caves | Accompanied by 4 allies 4488 | -5/Proximity Caves | Spotter reported a threat 4527 | -5/Proximity Caves | Spotter reported a threat 4541 | -5/Proximity Caves | Spotter reported a threat 4586 | -5/Proximity Caves | Spotter reported a threat 4611 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4678 | -5/Proximity Caves | System corruption reached 10% 4689 | -5/Proximity Caves | Spotter reported a threat 4697 | -5/Proximity Caves | Core integrity fell below 50% 4728 | -5/Proximity Caves | Destroyed 7 combat bots 4731 | -5/Proximity Caves | Lost 11 parts (2p3n2u4w) 4790 | -5/Proximity Caves | Core integrity fell below 20% 4801 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04722_ Adv. Heat Sink fries itself beyond repair. 04722_ M-28 Smith repairs G-50 Soldier. 04722_ Acquired 56 matter. 04724_ M-28 Smith repairs Adv. Heat Sink. 04726_ M-28 Smith repairs Lgt. Angular Momentum Engine. 04728_ M-28 Smith repairs Hvy. Laser. 04730_ M-28 Smith repairs Carbon-fiber Leg. 04730_ Acquired 60 matter. 04738_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 04750_ System corrupted: IFF burst signal emitted. 04773_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 04773_ System corrupted: Hvy. Assault Rifle misfires. 04787_ Lgt. Armor Plating destroyed. 04788_ Lgt. Angular Momentum Engine destroyed. 04789_ System corrupted: Matter fused (-10). 04789_ Critical hit (Burn: +37). 04796_ Lgt. Treads destroyed. 04801_ Hvy. Assault Rifle destroyed. 04801_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????#????????????????????????????????????????????? | | ?#????#??????????????????????????????????????????? | | ???????????????#######???????????????????????????? | | #?############## ##??????????????????????????? | | ??# ##?????????????????????????? | | ### ######### #?????????????????????????? | | "%" #???????# ## #?????????????????????????? | | #####??#????## ##### #?????##???? ?????????????? | | ?????????##??# ##???# #???? #### ????????????? | | ??????? ?? ## #????# #???? ?????????????? | | ????? ????? ##???# #??? ???????????????? | | ???????????## #??# #?? #????????????????? | | ????????????# ??# #? #?????????????????? | | ## ????????# ?# ## #??????????????????? | | ?## ???????## ## # #??????????????????? | | ??#?????#### #??????????????????? | | ??##????# g##??????????????????? | | ??#????# #####gg#???????????????????? | | ????????# ## # ####????????????????? | | #???????## ### #????????????????? | | ##???????# ???# #????????????????? | | ?????# ????# ##???????????????? | | ?????? ??????## #???????????????? | | ???????#????????##### #???????????????? | | ?????????????????????## ##???????????????? | | ???????????????????????#@ #????????????????? | | ???????????????????????# #????????????????? | | ??????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ??????????????????????? #????????????????? | | ?????????????????????? #####????????????????? | | ?????????????????????? #????????????????????? | | ????????????????????? ##????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????## ?????????????????????? | | ?????????????????????#### ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Tesla Rifle | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedChainShielding Manual? 0 Play Time 00:56:36 Cumulative 36.1 hours Start 2023.09.27 @ 12:24:09 End 2023.09.28 @ 20:34:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69501107-ba10-4e6b-a770-94978063e8d2