Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 22:36:35 Player: ChromeKnight Result: Destroyed by as-02104 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (1863) 1863 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1410) 1410 TOTAL SCORE: 8603 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 97 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 86/100 System Corruption 0% Temperature Cool (6) Movement Core (350) Ox6 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (10) --- Zionite Light DM Reactor Experimental Heat Sink Zionite Metafield Generator Phasing AFG Heavy Particle Gun Zionite Laser-S Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Zionite Biocell Zionite Biocell Zionite Metafield Generator Zionite Weapon Casing Zionite Light Carapace Phasing AFG > --- WEAPON ----------- Zionite Laser-S AWS/Gauss > --- INVENTORY -------- Zionite Light DM Reactor Zionite Glidesys I Makeshift Armor Plating Medium Reactive Plating Heavy Particle Gun Heavy Particle Gun Zionite Phaser-S Mini Grenade Launcher [Rating: 103] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . . 2 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 137 | 7 4 7 . 6 18 26 4 3 . 14 48 Power 22 | 1 . 2 . 1 5 5 . . . 2 6 Engine 6 | 1 . 1 . 1 2 1 . . . . . Core 6 | . . 1 . . 3 2 . . . . . Reactor 10 | . . . . . . 2 . . . 2 6 Propulsion 21 | 2 . 2 . 1 1 3 4 . . . 8 Treads . | . . . . . . . . . . . . Leg 9 | 2 . 2 . 1 1 . 2 . . . 1 Wheel 5 | . . . . . . 3 2 . . . . Hover 7 | . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . Utility 55 | 1 3 1 . . 6 13 . 2 . 5 24 Device 28 | . 1 1 . . 6 10 . 1 . 1 8 Storage 4 | 1 1 . . . . . . . . . 2 Processor 1 | . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 22 | . . . . . . 3 . 1 . 4 14 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 1 2 . 4 6 5 . 1 . 7 10 Energy Gun 24 | 2 . . . . 4 5 . 1 . 6 6 Energy Cannon 4 | . 1 . . 1 2 . . . . . . Ballistic Gun 7 | 1 . 2 . 2 . . . . . . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 2 | . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . . . . 13 Parts Lost 44 | . . 1 . 5 4 7 . . 1 . 26 Power 8 | . . . . 1 2 . . . . . 5 Propulsion 11 | . . . . 2 . 3 . . 1 . 5 Utility 14 | . . . . . 1 2 . . . . 11 Weapon 11 | . . 1 . 2 1 2 . . . . 5 Highest Loss Streak 11 | . . 1 . 3 1 4 . . 1 . 11 Average Slot Usage (%) 86 | . 97 99 100 91 89 96 85 91 89 71 81 Engine 4 | . 14 8 14 13 3 5 . . . . . Core 2 | . . 5 . . 13 3 . . . . . Reactor 5 | . . . . . . 3 13 13 13 6 12 Leg 9 | . 28 28 28 24 11 8 . . . . . Wheel 3 | . . . . . . 5 12 13 9 6 1 Device 19 | . 7 14 14 14 26 30 20 20 20 20 16 Storage 9 | . 14 14 14 14 9 7 6 6 6 6 13 Protection 9 | . . . . . . 5 13 18 20 17 16 Energy Gun 9 | . 2 . . . 5 22 20 20 20 10 8 Energy Cannon 3 | . 11 5 . 3 20 . . . . . . Ballistic Gun 5 | . 14 22 28 20 . . . . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 12 27 27 22 27 41 76 76 93 93 95 95 Greatest Support 44 | 20 20 25 25 28 23 32 32 32 32 16 44 Greatest Overweight (x) 14 | 3 1 1 . 2 3 14 4 2 5 5 8 Average Overweight (x) 2 | 1 . . . . 2 1 2 2 3 3 2 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 5 9 9 10 9 9 10 10 10 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Scavenger-Tank 15% | Scavenger-Skirmisher 9% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 1759 | 137 185 109 . 114 189 309 50 44 9 65 548 Remotely . | . . . . . . . . . . . . Salvage Created 2930 | . 230 241 . 207 794 773 103 . 69 . 513 Parts 160 | . 12 26 . 17 41 34 2 . 1 . 27 Haulers Intercepted 7 | . 2 . . . 2 2 1 . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 57 | . 3 9 . 6 14 10 . . 1 . 14 Guns 34 | . . 5 . 4 6 10 . . 1 . 8 Cannons 17 | . 3 4 . 2 8 . . . . . . AOE 6 | . . . . . . . . . . . 6 Classes Destroyed 14 | . 2 3 . 1 4 1 . . 1 . 2 Worker 6 | . . 2 . . 2 2 . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 2 | . . . . . 1 1 . . . . . Hauler 7 | . 2 . . . 2 2 1 . . . . Recycler 7 | . . 1 . 1 3 2 . . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 22 | . . 9 . 4 9 . . . . . . Grunt 8 | . 3 . . 1 1 3 . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 7 | . . . . . 4 3 . . . . . Programmer 4 | . . . . . . 4 . . . . . Z-Light 10 | . . . . . . . . . . . 10 Assembled 3 | . . . . . . . . . . . 3 Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 3 4 . 3 6 3 1 . 1 . 6 Combat Bots Only 6 | . 2 3 . 2 6 2 . . 1 . 6 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Damage Taken 6961 | . 89 291 . 487 619 784 47 64 50 . 4530 Core 1128 | . 11 59 . 44 77 65 . . . . 872 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 54 86 90 . . . . . Volleys Fired 230 | . 26 28 . 41 53 35 4 1 4 . 38 Largest 3 | . 2 2 . 2 3 3 3 3 3 . 3 Hottest 240 | . 88 88 . 88 204 240 165 185 185 . 217 Shots Fired 562 | . 50 53 . 59 152 97 12 3 12 . 124 Gun 386 | . 29 28 . 49 42 97 12 3 12 . 114 Cannon 166 | . 21 25 . 10 110 . . . . . . Launcher 10 | . . . . . . . . . . . 10 Special . | . . . . . . . . . . . . Kinetic 179 | . 26 28 . 57 . . . . . . 68 Thermal 373 | . 24 25 . 2 152 97 12 3 12 . 46 Explosive 10 | . . . . . . . . . . . 10 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 13 4 . 8 8 16 4 . 7 . 13 Robot Miss Streak 6 | . 4 6 . 5 5 3 3 . 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Autonomous 68 | . . . . . . . . . . . 68 Shots Hit Robots 347 | . 33 21 . 41 84 69 6 . 7 . 86 Core Hits 156 | . 10 15 . 15 27 39 5 . 4 . 41 Critical Hits 4 | . . . . 1 2 . . . . . 1 Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 Melee Attacks 92 | . . . . . . . . . . 92 . Impact 92 | . . . . . . . . . . 92 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7507 | . 451 392 . 381 1446 1401 174 . 141 . 3121 Guns 4749 | . 123 82 . 277 522 1398 153 . 141 . 2053 Cannons 1661 | . 328 310 . 104 919 . . . . . . Explosions 1068 | . . . . . . . . . . . 1068 Melee . | . . . . . . . . . . . . Ramming 29 | . . . . . 5 3 21 . . . . Kinetic 2130 | . 123 82 . 339 . . . . . . 1586 Thermal 4280 | . 328 310 . 42 1441 1398 153 . 141 . 467 Explosive 1068 | . . . . . . . . . . . 1068 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 3 3 3 3 . Average Corruption 3 | . . . . . . 3 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . Effects 38 | . . . . . . 22 . 5 5 6 . Message Errors 12 | . . . . . . 7 . 2 2 1 . Matter Fused 11 | . . . . . . 6 . 2 1 2 . Energy Discharges 5 | . . . . . . 1 . 1 . 3 . Data Loss (minor) 5 | . . . . . . 3 . . 2 . . Targeting Errors 4 | . . . . . . 4 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 77 | . . 2 . . 35 . . . . . 40 Projectiles 37 | . . 2 . . 35 . . . . . . Explosions 40 | . . . . . . . . . . . 40 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . . 2 1 9 . . . 157 Shots 4 | . . . . . . . . . . . 4 Rammed 6 | . . . . . 1 1 4 . . . . Targets Rammed 6 | . . . . . 1 1 4 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 501 | . 101 48 . 20 353 43 12 45 130 . 501 Average Temperature 81 | . 42 21 . 15 84 11 8 30 65 . 132 Received Heat Transfer 1479 | . 51 . . 72 63 150 18 12 40 . 1073 Effects 13 | . . . . . 3 . . . . . 10 Shutdowns 1 | . . . . . . . . . . . 1 Interference 7 | . . . . . 2 . . . . . 5 Matter Decay 2 | . . . . . 1 . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . . . . 6 6 . . . . . Heat Transferred 7620 | . 592 555 . 74 2701 2684 296 . 259 . 459 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 502 | . 144 130 . 145 353 502 298 . . . . Initial 245 | . . . . . . 160 245 . . . . Average 106 | . 56 70 . 30 126 160 265 . . . . Maximum Alert Level 2 | . . . . . 1 2 1 . . . . Low Security (%) 85 | 100 100 100 . 100 75 82 . . . . . Level 1 10 | . . . . . 24 2 100 . . . . Level 2 4 | . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 1 9 2 . . . . Investigation 1 | . . . . . . . 1 . . . . Extermination 6 | . . . . . . 5 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 4 | . 1 . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 12 10 . 9 26 11 7 1 1 . 16 Peak Tracking Total 6 | . 4 3 . 4 4 3 6 1 1 . 6 Tactical Retreats 8 | . 1 . . 1 5 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . . . . . 2 1 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 6 | . 1 . . . . . . . 1 3 1 Max in Single Turn 1 | . 1 . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 7 | . 1 . 1 . 1 2 2 . . . . Terminals 3 | . 1 . . . 1 . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 12 | . 2 . 1 . 2 3 4 . . . . Successful 5 | . . . 1 . 1 2 1 . . . . Failed 7 | . 2 . . . 1 1 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . . 1 . . . . Terminals 5 | . 2 . . . 2 . 1 . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 3 | . . . 1 . 1 . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 1 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . Matter 424 | . . . . . . 424 . . . . . Time 89 | . . . . . . 89 . . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 4 | . . 1 . . . . . . 3 . . Largest Group 3 | . . 1 . . . . . . 3 3 3 Highest-Rated Group 75 | . . 31 . . . . . . 75 75 75 Highest-Rated Ally 31 | . . 31 . . . . . . 25 25 25 Total Orders 1 | . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . 1 Ally Attacks 26 | . . 9 . . . . . . . . 17 Total Damage 575 | . . 165 . . . . . . . . 410 Kills 3 | . . 2 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 10837 | 73 403 1162 313 954 1055 1513 259 479 395 2830 1401 Spaces Moved 6407 | 43 210 821 260 646 386 704 165 393 275 1873 631 Core 26 | 21 . . . . . 1 . . . . 4 Treads . | . . . . . . . . . . . . Legs 2753 | 22 210 821 260 646 386 401 7 . . . . Wheels 3181 | . . . . . . 302 158 393 275 1873 180 Hover 447 | . . . . . . . . . . . 447 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 100 120 120 120 110 56 Average Speed 140 | 146 149 129 120 131 189 142 123 120 132 138 161 Slowest Speed 750 | 200 150 150 120 180 210 750 240 120 150 150 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 42 96 62 87 31 22 9 58 42 82 76 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . 1 . . . . . 1 . Known Exits Taken 2 | . . . . 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 23 | . . 1 . 3 . . . 14 1 4 . Spaces Dug 4 | . . . . . . . . . . 4 . Terrain Destroyed 69 | . . . . . . . . . . 4 65 Melee 4 | . . . . . . . . . . 4 . Projectile 30 | . . . . . . . . . . . 30 AOE 35 | . . . . . . . . . . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 7730 | 50 255 878 262 698 591 1133 210 398 297 2003 955 Wait 719 | . 2 14 . 2 108 337 30 . 5 10 211 Move 6396 | 42 209 820 259 645 385 703 164 392 274 1872 631 Hop . | . . . . . . . . . . . . Pick Up 39 | . 10 2 1 1 12 9 . . . 2 2 Fast Attach 79 | 7 4 3 . 5 8 15 4 2 . 7 24 Attach 20 | . . . . . 6 3 . . . 1 10 Detach 8 | 1 . . . . 1 . . . . . 6 Swap 38 | . . 4 . 1 4 8 . 1 . 6 14 Drop 89 | . 4 7 2 3 13 22 4 2 . 13 19 Fire 230 | . 26 28 . 41 53 35 4 1 4 . 38 Melee 92 | . . . . . . . . . . 92 . Ram 5 | . . . . . . 1 4 . . . . Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . . . . . 14 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 11) 477 | -10/Materials | Entered Mines 480 | -10/Mines | Received a Mining Laser from a helpful Derelict 581 | -10/Mines | Discovered new exit (range 7) 675 | -10/Mines | Discovered new exit (range 10) 1099 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1099 | -10/Mines | Discovered new exit (range 5) 1255 | -10/Mines | Build established: Scavenger-Mutant 1437 | -10/Mines | Learned location of Zion (-6) 1639 | -10/Mines | Entered Exiles 1667 | -10/Exiles | Met 8R-AWN 1680 | -10/Exiles | Discovered new exit (range 14) 1735 | -10/Exiles | Met EX-HEX 1768 | -10/Exiles | Met EX-BIN 1782 | -10/Exiles | Aligned with FarCom system 1783 | -10/Exiles | Given EX-Vault access code 1818 | -10/Exiles | Opened EX-Vault 1827 | -10/Exiles | Found AWS/Gauss 1854 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1896 | -10/Exiles | Met EX-DEC 1941 | -10/Exiles | Discovered new exit (range 10) 1952 | -10/Exiles | Left Exiles lab with AWS/Gauss 1952 | -10/Exiles | Entered Mines 2196 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2439 | -9/Mines | Lost 3 parts (1p1n1w) 2774 | -9/Mines | Learned location of Storage (-7) 2810 | -9/Mines | Identified exit to Materials 2906 | -9/Mines | Entered Materials 2906 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3341 | -8/Materials | Build established: Skirmisher 3852 | -8/Materials | Discovered new exit (range 12) 3961 | -8/Materials | Entered Factory 3961 | -7/Factory | Evolved 2 slots: Utility x2 4097 | -7/Factory | Build established: Scavenger-Skirmisher 4308 | -7/Factory | Garrison activated, responded to threat 4433 | -7/Factory | Fabricated Coil Gun (x2) 4877 | -7/Factory | Lost 4 parts (2n2w) 5141 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 5159 | -7/Factory | Garrison activated, responded to threat 5248 | -7/Factory | Local fabrication network quarantined 5439 | -7/Factory | Discovered new exit (range 10) 5474 | -7/Factory | Entered another Factory area 5474 | -6/Factory | Evolved 2 slots: Utility x2 5581 | -6/Factory | Identified exit to Lower Caves 5733 | -6/Factory | Entered Lower Caves 5740 | -6/Lower Caves | Build established: Scavenger-Tank 5905 | -6/Lower Caves | Learned 12 Factory zone layouts 6179 | -6/Lower Caves | Spotted B-75 Beast 6203 | -6/Lower Caves | Discovered new exit (range 8) 6212 | -6/Lower Caves | Entered another Lower Caves area 6408 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6582 | -6/Lower Caves | Discovered new exit (range 9) 6607 | -6/Lower Caves | Entered Zion 6607 | -6/Zion | Accompanied by 3 allies 6774 | -6/Zion | Received a visual enhancement algorithm 6781 | -6/Zion | Discovered new exit (range 10) 6855 | -6/Zion | System corruption cleaned by Quarantine Array 6874 | -6/Zion | Learned location of Armory (-3) 7443 | -6/Zion | Found Prototype Device 8177 | -6/Zion | Build established: Scavenger-Mutant 9205 | -6/Zion | Discovered new exit (range 5) 9206 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9437 | -6/Zion | Entered Deep Caves 9437 | -6/Deep Caves | Accompanied by 3 allies 9517 | -6/Deep Caves | Build established: Scavenger-Tank 9713 | -6/Deep Caves | Attacked by Z-Imprinter 9774 | -6/Deep Caves | Destroyed Z-Imprinter 9802 | -6/Deep Caves | Lost 11 parts (2p1n5u3w) 9810 | -6/Deep Caves | Found Prototype Device 9810 | -6/Deep Caves | Identified Zio. Metafield Generator 9823 | -6/Deep Caves | Found Prototype Protection 9823 | -6/Deep Caves | Identified Zio. Weapon Casing 9858 | -6/Deep Caves | Identified Phasing AFG 10036 | -6/Deep Caves | Build established: Scavenger-Mutant 10184 | -6/Deep Caves | Found Zio. Weapon Casing 10190 | -6/Deep Caves | Found Zio. Weapon Casing 10263 | -6/Deep Caves | Core integrity fell below 50% 10282 | -6/Deep Caves | Z-Facility disabled 10315 | -6/Deep Caves | Lost 4 parts (1p2n1u) 10330 | -6/Deep Caves | Found Prototype Protection 10330 | -6/Deep Caves | Identified Zio. Heavy Carapace 10378 | -6/Deep Caves | Found Zio. Weapon Casing 10554 | -6/Deep Caves | Build established: Scavenger-Tank 10810 | -6/Deep Caves | Spotted as-02104 10819 | -6/Deep Caves | Core integrity fell below 20% 10838 | -6/Deep Caves | Destroyed by as-02104 with Assembled Focal Cannon Last Messages --------------- 10811_ as-02104: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10812_ Zio. Weapon Casing destroyed. 10815_ Zio. Glidesys I destroyed. 10815_ Zio. Heavy Carapace destroyed. 10817_ Slug penetrates as-02104. 10817_ Slug penetrates Wall. 10818_ Zio. Light Carapace destroyed. 10818_ Zio. Laser-M destroyed. 10820_ Slug penetrates as-02104. 10820_ as-02104 suffers critical hit. 10820_ Destroyed Prototype Leg. 10821_ as-02104 GOLEM Unit beginning Prototype Leg integration. 10821_ Slug penetrates as-02104. 10821_ Zio. Light DM Reactor destroyed. 10821_ Imp. Heat Sink destroyed. 10824_ Slug penetrates as-02104. 10825_ Zio. Biocell destroyed. 10825_ Slug penetrates as-02104. 10831_ AWS/Gauss destroyed. 10834_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ?? ??????????????????????????????? ??????? | | ?? ?????????????????????????????? ??????? | | ? ?????????????????????????????? ??????? | | ? ?????????????????????????????# ??????? | | ?????????????????????????????# ??????? | | ????????????????????????????# #??????? | | ???###??????????????????????# #??????? | | ??# #??????????????????????# #??????? | | ### ###????????????????????# #??????? | | # ?????????????????????# #??????? | | ##??????????#????????### #??????# | | ###???????# #??????## ####??## | | #??????? ??????# #### | | ###??????? ??????# | | *=##???????# #??????# | | =*= #???????# #??????## | | *=== #???????# #???????# ### # | | = #???????# #???##### #?# ## | | =*#???????# #???# ##?## ### | | ? * [ #???????# #???# ##??###?# | | ? #???????# #???# ####???# | | ?? #???????# #???# #???# | | ?? ##??????# #???# #???# | | ?? #????### #???## #???# | | ?? #????#;# #????## ####???# | | ?? #????#@ ####??## #??????# | | ??? ######;G ##### #??????# | | ??? #??????# | | ??? ##??????# | | ??? ####### ##????#### | | ??? =######;# #?????? #?????# | | ??? =[#????### #????? #?????# | | ??? ##?????# ??? #?????# # | | ???? # # ???????# ? #?????# | | ???? #### ## ## #???????## ## ######?????# | | ?????????# ?# ?##?????????##;##?###;??????????#### | | ?????????#??#???????????????? ?????? ????????????? | | ?????????????????????????????#???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 49 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedShadeDiverter Manual? 0 Play Time 01:02:09 Cumulative 200.3 hours Start 2021.05.10 @ 20:28:18 End 2021.05.10 @ 22:36:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 231 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f942d55-da78-45d8-ae21-ffd47f0cb45c