Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 16:44:38 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3177) 3177 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 8094 Bonus ------- High Alert Combat Kills 750 Follower Combat Kills 77 Cogmind --------- Core Integrity 256/850 Matter 139/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Large Storage Unit Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Ion Engine Reinforced Deuterium Engine Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Advanced Signal Interpreter Terrain Scanner Terrain Scan Processor Medium Reflective Plating > --- WEAPON ----------- Improved Medium Laser Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Reinforced Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Rocket Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 . . . . 3 Weapon 1 | . . . . 1 . . . Parts Attached 96 | . 4 15 4 25 28 . 20 Power 7 | . . 1 . 2 1 . 3 Engine 6 | . . 1 . 2 1 . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 28 | . 1 3 2 9 8 . 5 Treads 2 | . . 1 . . . . 1 Leg 23 | . 1 2 2 7 7 . 4 Wheel 2 | . . . . 2 . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 19 | . . 6 . 2 5 . 6 Device 10 | . . 3 . 2 2 . 3 Storage 5 | . . 3 . . 2 . . Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 42 | . 3 5 2 12 14 . 6 Energy Gun 21 | . 2 1 . 9 6 . 3 Energy Cannon 12 | . . 4 2 . 6 . . Ballistic Gun 3 | . . . . 1 . . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . 1 . . 1 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 . 3 4 . . Parts Lost 41 | . . 1 3 7 8 . 22 Power 3 | . . . . . 1 . 2 Propulsion 13 | . . 1 1 1 4 . 6 Utility 6 | . . . . . 1 . 5 Weapon 19 | . . . 2 6 2 . 9 Highest Loss Streak 13 | . . 1 3 3 4 . 13 Average Slot Usage (%) 92 | . 85 92 98 95 98 100 75 Engine 9 | . 14 11 11 9 8 9 6 Leg 22 | . 28 21 22 18 26 27 12 Wheel 1 | . . . . 7 . . . Device 14 | . . 16 22 18 16 9 8 Storage 17 | . 14 20 22 18 18 18 13 Processor 2 | . . . . . 1 9 11 Energy Gun 10 | . 28 4 . 15 5 27 9 Energy Cannon 11 | . . 17 20 5 20 . . Naked Turns . | . . . . . . . . Heaviest Build 72 | 12 13 49 49 54 54 50 72 Greatest Support 53 | 20 20 20 23 51 53 48 51 Greatest Overweight (x) 4 | . . 2 2 4 1 1 3 Average Overweight (x) 1 | . . 1 2 1 . 1 1 Largest Inventory Capacity 16 | . 6 16 16 16 16 16 16 Average Capacity 14 | . 6 12 16 16 16 16 16 Most Carried 16 | . 6 16 16 16 16 10 10 Average Carried 12 | . 5 12 14 15 15 10 9 Final Capacity 16 | 6 6 16 16 16 16 16 16 Final Carried 16 | 6 6 16 14 16 10 10 7 Class Distribution -------------------- 28% | Scavenger-Mutant 24% | Mutant 18% | Scavenger-Gunner 14% | Gunner 9% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Matter Collected 1194 | 200 20 185 25 319 310 . 135 Remotely . | . . . . . . . . Salvage Created 3823 | . 153 824 242 914 1021 . 669 Parts 206 | . 9 46 8 57 45 . 41 Haulers Intercepted 6 | . 1 1 . 2 2 . . Recyclers Shooed 3 | . 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 77 | . 5 16 5 19 20 . 12 Guns 30 | . 2 3 . 12 5 . 8 Cannons 31 | . . 13 5 3 10 . . AOE 14 | . 3 . . 4 4 . 3 Classes Destroyed 12 | . 3 3 . 4 . . 2 Worker 2 | . . . . 1 . . 1 Builder 3 | . . . . 1 . . 2 Hauler 6 | . 1 1 . 2 2 . . Recycler 3 | . . . . 3 . . . Watcher 3 | . . 1 . 1 1 . . Swarmer 16 | . 3 . . 6 4 . 3 Grunt 36 | . 2 11 2 8 9 . 4 Brawler 2 | . . 1 1 . . . . Sentry 17 | . . 4 2 4 7 . . Hunter 3 | . . . . 1 . . 2 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 4 5 5 7 8 . 5 Combat Bots Only 8 | . 3 5 5 6 8 . 3 Max Kills in Single Turn 4 | . 2 1 1 2 2 . 4 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 2 . . 2 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Damage Taken 6187 | . 138 607 234 1118 1473 . 2617 Core 1122 | . 27 77 49 186 189 . 594 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 89 . 68 . . 31 . Volleys Fired 256 | . 20 42 9 57 68 . 60 Largest 3 | . 2 2 2 3 3 . 3 Hottest 204 | . 100 136 136 204 204 . 149 Shots Fired 543 | . 37 78 17 127 173 . 111 Gun 312 | . 35 30 . 86 52 . 109 Cannon 220 | . . 48 17 37 118 . . Launcher 11 | . 2 . . 4 3 . 2 Special . | . . . . . . . . Kinetic 64 | . . . . 14 1 . 49 Thermal 396 | . 35 72 17 84 152 . 36 Explosive 9 | . 2 . . 4 3 . . Electromagnetic 74 | . . 6 . 25 17 . 26 Robot Hit Streak 17 | . 15 17 9 16 14 . 9 Robot Miss Streak 5 | . 2 2 2 4 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 2 . 2 Max Gunslinging Chain 2 | . . . . 1 2 . 1 Shots Hit Robots 367 | . 29 58 13 77 117 . 73 Core Hits 163 | . 10 25 5 48 40 . 35 Critical Hits 18 | . . 2 2 2 12 . . Critical Kills 5 | . . 2 . . 3 . . Critical Parts Destroyed 11 | . . . 2 1 8 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8067 | . 449 951 286 1931 2765 . 1685 Guns 3731 | . 306 296 . 987 730 . 1412 Cannons 3021 | . . 655 286 380 1700 . . Explosions 1279 | . 143 . . 564 299 . 273 Melee . | . . . . . . . . Ramming 36 | . . . . . 36 . . Kinetic 807 | . . . . 216 . . 591 Thermal 5250 | . 306 845 286 905 2244 . 664 Explosive 879 | . 143 . . 544 192 . . Electromagnetic 1095 | . . 106 . 266 293 . 430 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . . 6 61 . . Projectiles 67 | . . . . 6 61 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 37 | . . . . 30 7 . . Shots 2 | . . . . 2 . . . Rammed 3 | . . . . . 3 . . Targets Rammed 6 | . . . . . 6 . . Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 397 | . 264 333 55 225 397 . 322 Average Temperature 94 | . 115 89 28 71 88 . 125 Received Heat Transfer 2073 | . 24 243 102 387 702 . 615 Effects 10 | . . 4 . 1 4 . 1 Energy Bleed 1 | . . . . 1 . . . Interference 8 | . . 4 . . 3 . 1 Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 21 | . 1 5 2 3 8 . 2 Heat Transferred 10084 | . 830 1739 518 1702 4022 . 1273 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 2 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Peak Influence 1278 | . 117 358 249 549 762 410 1278 Initial 1072 | . . 49 139 96 220 255 1072 Average 446 | . 45 204 210 351 583 325 1158 Maximum Alert Level 4 | . . 1 1 2 3 2 4 Low Security (%) 20 | . 100 39 32 15 . . . Level 1 35 | . . 60 68 33 15 91 . Level 2 29 | . . . . 50 73 8 . Level 3 6 | . . . . . 11 . 30 Level 4 8 | . . . . . . . 69 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . . 3 . 4 Investigation 2 | . . 1 . . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . . 1 . 2 Assault 2 | . . . . . 1 . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Distress Signals 6 | . 1 1 . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 7 23 5 27 34 7 18 Peak Tracking Total 9 | . 5 6 3 9 5 2 6 Tactical Retreats 7 | . . . 1 . 6 . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Traps Triggered 5 | . 1 2 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Machines Disabled 10 | . . . 1 5 1 1 2 Max in Single Turn 3 | . . . 1 3 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Machines Accessed 9 | . . . . 2 3 3 1 Terminals 9 | . . . . 2 3 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . . . 7 6 10 2 Successful 10 | . . . . 2 3 4 1 Failed 15 | . . . . 5 3 6 1 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 12 | . . . . 5 4 1 2 Terminals 25 | . . . . 7 6 10 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . . 1 2 3 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . 1 1 1 1 Terminals 4 | . . . . 1 1 1 1 Botnet 4 | . . . . 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . 1 2 3 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Total Allies 12 | . . . 2 . 10 . . Largest Group 10 | . . . 2 2 10 9 . Highest-Rated Group 173 | . . . 45 45 173 157 . Highest-Rated Ally 31 | . . . 31 31 29 29 . Total Orders . | . . . . . . . . Ally Attacks 68 | . . . . 2 12 54 . Total Damage 609 | . . . . 21 171 417 . Kills 17 | . . . . 1 3 13 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Turns Passed 3327 | . 226 737 175 648 862 275 404 Spaces Moved 1584 | 1 136 349 81 323 381 184 129 Core . | . . . . . . . . Treads 26 | . . 4 . . . . 22 Legs 1381 | 1 136 345 81 146 381 184 107 Wheels 177 | . . . . 177 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 120 120 180 100 120 150 120 Average Speed 149 | 120 120 164 180 129 150 150 165 Slowest Speed 210 | 120 120 180 180 156 160 150 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 32 36 29 37 55 43 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 67 | . 13 . . 6 47 . 1 Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 64 | . 13 . . 3 47 . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Total 2059 | . 165 436 93 445 525 183 212 Wait 44 | . . 9 . 9 26 . . Move 1577 | . 135 348 80 322 380 183 129 Hop . | . . . . . . . . Pick Up 26 | . 2 12 . 10 1 . 1 Fast Attach 43 | . . 7 . 13 10 . 13 Attach 21 | . . 1 3 3 9 . 5 Detach 6 | . . . . 3 3 . . Swap 32 | . 4 7 1 9 9 . 2 Drop 45 | . 4 10 . 19 12 . . Fire 256 | . 20 42 9 57 68 . 60 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . . . . 6 . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 212 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x2 334 | -9/Materials | Build established: Mutant 693 | -9/Materials | Build established: Scavenger-Mutant 760 | -9/Materials | Discovered new exit (range 5) 937 | -9/Materials | Discovered new exit (range 15) 964 | -9/Materials | Entered Mines 970 | -9/Mines | Learned location of 1 exit from Materials 1075 | -9/Mines | Lost 3 parts (1n2w) 1117 | -9/Mines | Discovered new exit (range 7) 1139 | -9/Mines | Entered Materials 1139 | -8/Materials | Accompanied by 2 allies 1139 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1140 | -8/Materials | Identified exit to Factory 1144 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1477 | -8/Materials | Lost 3 parts (3w) 1571 | -8/Materials | Discovered new exit (range 16) 1787 | -8/Materials | Entered Storage 1885 | -8/Storage | Core integrity fell below 50% 1941 | -8/Storage | Destroyed 8 combat bots 2587 | -8/Storage | First assault squad dispatched 2603 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2631 | -8/Storage | Lost 4 parts (1p1n2w) 2636 | -8/Storage | Used back door to open Recycling access 2636 | -8/Storage | Discovered new exit (range 5) 2649 | -8/Storage | Entered Recycling 2649 | -8/Recycling | Accompanied by 9 allies 2725 | -8/Recycling | Spotter reported a threat 2735 | -8/Recycling | Spotter reported a threat 2748 | -8/Recycling | Spotter reported a threat 2761 | -8/Recycling | Spotter reported a threat 2779 | -8/Recycling | Spotter reported a threat 2789 | -8/Recycling | Spotter reported a threat 2803 | -8/Recycling | Spotter reported a threat 2815 | -8/Recycling | Spotter reported a threat 2815 | -8/Recycling | Spotter reported a threat 2822 | -8/Recycling | Spotter reported a threat 2866 | -8/Recycling | Spotter reported a threat 2870 | -8/Recycling | Spotter reported a threat 2876 | -8/Recycling | Spotter reported a threat 2892 | -8/Recycling | Discovered new exit (range 16) 2908 | -8/Recycling | Spotter reported a threat 2908 | -8/Recycling | Spotter reported a threat 2918 | -8/Recycling | Build established: Commander-Gunner 2919 | -8/Recycling | Spotter reported a threat 2924 | -8/Recycling | Entered Factory 2924 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2988 | -6/Factory | Spotted B-75 Beast 3070 | -6/Factory | Destroyed B-75 Beast 3100 | -6/Factory | Lost 7 parts (2n2u3w) 3274 | -6/Factory | First assault squad dispatched 3302 | -6/Factory | Core integrity fell below 50% 3328 | -6/Factory | Self-destructed Last Messages --------------- 03279_ Penetrated by Slug. 03280_ Imp. Medium Treads destroyed. 03282_ Acquired Hvy. Laser. 03286_ Hvy. Machine Gun destroyed. 03287_ U-05 Engineer lays Concrete. 03289_ Penetrated by Slug. 03292_ Slug penetrates Wall. 03296_ Rnf. Deuterium Engine destroyed. 03296_ Penetrated by Slug. 03296_ Shock Rifle destroyed. 03296_ Penetrated by Slug. 03297_ G-50 Soldier misfires. 03299_ Hvy. Laser destroyed. 03301_ Imp. Heat Sink destroyed. 03303_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03308_ Imp. Carbon-fiber Leg destroyed. 03310_ Slug penetrates Wall. 03310_ Imp. Carbon-fiber Leg destroyed. 03322_ U-05 Engineer lays Concrete. 03323_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????????#### #?????????????????????? | | ????????????????????=! #?????????????????????? | | ????????????????????=!R #?????????????????????? | | ??????????????????? =! ?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? !! #?????????????????????? | | ???????????????????!! #?????????????????????? | | ?????????????????? !! #?????????????????????? | | ????????????????#? #?????????????????????? | | ????????????????# """ #??##+#???????????????? | | ????????????????# """"" #? ???????????????? | | ????????????????# """""@ #?"""""???????????????? | | ????????????????# # """""???????????????? | | ????????????????# """ # """""???????????????? | | ????????????????# """""w + """""???????????????? | | ????????????????# u""""" # #???????????? | | ????????????????+ p # #???????????? | | ????????????????# #? #???????????? | | ????????????????### ####?###########?????????? | | ??????????????????# #???? #???????? | | ??????????????????# #?### #???????? | | ??????????????????# g#???# #?#?????? | | ??????????????????# #???# #???????? | | ??????????????????# #???# ##??????? | | ??????????????????# #?#?# #????#### | | ??????????????????# #??## ##?#?# | | ????????????????#?# #?### ##???# | | ????????????????#?# ##?## #?#??# " | | ????????????????#?# #??#? ?###?# " | | ????????????? ????# ###?? ##"#?# " | | ??????????????????# ##?#? ? # ### | | ????????????####### !=###########+######% # | | ?????? |%!*[%! ^ % | | ?????? *! = !==%! | | ?????? !% !%= % " | | ??????? |% =% =%% ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantEnergyProtection Manual? 0 Play Time 00:36:12 Cumulative 26.8 hours Start 2021.06.23 @ 11:25:13 End 2021.06.23 @ 16:44:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fce069c4-4189-4277-b1d1-8b876a0a5e5e