Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 18:27:36

Player: Sherlockkat

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (375)     1875
Value Destroyed (18935)    18935
Prototype IDs (60)         1200
Alien Tech Used (2)        400
Bonus (11966)              11966
              TOTAL SCORE: 45476

 Bonus
-------
High Alert Combat Kills    1592
Follower Combat Kills      1636
Awakened Behemoth Slayer   1000
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2014
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -1176

 Cogmind 
---------
Core Integrity             1206/1600
Matter                     281/300
Energy                     181/190
System Corruption          6%
Temperature                Cool (6)
Movement                   Walking (113)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Light Quantum Reactor
>              --- PROPULSION (6) ---
               Biometal Leg
               Biometal Leg
               Centrium Leg
>              --- UTILITY (13) -----
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
               AEGIS Remote Shield
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Vortex Lance
>              --- INVENTORY (15) ---
               Zero-point Reactor
               Biometal Leg
      Advanced Heat Sink
               YI-UF0's Bottomless Matter Pit (1319)
  Experimental Weapon Cycler
       Layered Light Armor Plating
       Layered Light Armor Plating
               Proton Burst Cannon
      Enhanced Nova Cannon
               KE Penetrator
               Linear Accelerator
               Power Sword

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION -------
         Spiked Medium Treads
        Armored Medium Treads
       Improved Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Cooling System
                Huge Storage Unit
   Experimental Target Analyzer
   Experimental Core Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
       Hardened Light Armor Plating
                Centrium Light Armor Plating
       Advanced EM Disruption Field
       Improved System Guard
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Linear Accelerator
        Compact Linear Accelerator
>               --- INVENTORY --------
       Improved Quantum Reactor
                Zero-point Reactor
                Biometal Medium Treads
   Experimental Biometal Medium Treads
       Advanced Coolant Injector
       Advanced Energy Well
                YI-UF0's Bottomless Matter Pit
   Experimental Core Analyzer
                Particle Accelerator
                AEGIS Remote Shield
                Assault Drone Bay
                Transdimensional Reconstructor
          Heavy Proton Cannon
          Heavy Proton Cannon
          Heavy Proton Cannon
  Hypervelocity Railgun
                Helical Railgun
                Hardcell Cannon
                Hardcell Cannon
                Linear Accelerator
                Linear Accelerator
                Rocket Array
                Power Sword
                Vortex Lance
[Rating: 196]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             372  | 6   8   8   2   19  22  3   .   .   .   14  6   9   2   6   7   .   8   2   .   11  .   23  5   5   7   1   30  22  1   24  43  39  39  
  Power                    38   | 1   1   1   .   2   1   .   .   .   .   3   .   3   .   .   .   .   .   .   .   1   .   1   .   1   .   .   3   2   .   6   4   3   5   
    Engine                 9    | 1   1   .   .   2   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   2   .   6   4   3   5   
  Propulsion               60   | 2   1   2   .   8   5   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   7   .   1   1   .   3   4   .   3   4   9   6   
    Treads                 35   | .   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   7   .   1   1   .   3   4   .   3   4   4   .   
    Leg                    14   | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   
    Wheel                  11   | 2   1   2   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  122  | 1   4   3   .   4   6   .   .   .   .   6   .   1   .   .   6   .   8   .   .   6   .   6   3   1   3   .   13  11  .   11  8   7   14  
    Device                 60   | .   2   2   .   2   1   .   .   .   .   4   .   .   .   .   .   .   3   .   .   4   .   4   1   1   1   .   7   7   .   6   6   2   7   
    Storage                11   | 1   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   1   1   .   
    Processor              26   | .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   5   .   1   .   .   .   .   1   .   .   1   .   1   3   .   3   1   3   3   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Protection             21   | .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   3   .   .   1   .   .   1   .   1   .   3   1   .   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | 2   2   2   2   5   10  3   .   .   .   4   3   5   2   6   1   .   .   2   .   4   .   9   2   2   3   1   11  5   1   4   27  20  14  
    Energy Gun             20   | 1   1   .   .   2   6   1   .   .   .   2   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Energy Cannon          29   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   1   1   2   10  7   1   
    Ballistic Gun          22   | 1   1   1   1   1   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   9   
    Ballistic Cannon       49   | .   .   .   .   1   .   .   .   .   .   .   1   3   1   4   1   .   .   2   .   2   .   4   2   .   .   .   5   .   .   1   12  10  .   
    Launcher               11   | .   .   .   1   .   2   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   2   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   4   1   3   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   1   .   .   3   .   .   .   .   1   .   2   .   .   2   .   2   .   .   5   .   1   .   .   2   .   4   6   .   3   9   .   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
    System Corruption      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   6   10  8   .   
Parts Lost                 102  | .   .   1   2   9   5   2   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   6   4   .   .   .   16  1   .   3   8   22  17  
  Power                    15   | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   4   2   
  Propulsion               27   | .   .   1   1   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   3   6   5   
  Utility                  34   | .   .   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   6   1   .   1   4   5   4   
  Weapon                   26   | .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   4   .   .   1   .   7   6   
  Highest Loss Streak      13   | .   .   1   1   7   4   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   4   .   .   .   6   1   .   2   3   13  9   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Average Slot Usage (%)     84   | .   99  97  92  83  92  82  84  84  84  85  86  85  86  86  85  86  86  88  88  71  88  81  79  78  77  78  74  78  85  87  88  71  95  
  Engine                   3    | .   14  1   .   3   7   7   7   7   7   12  6   5   6   6   6   6   5   5   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   12  14  1   .   .   .   .   .   .   6   6   6   6   6   6   5   5   5   1   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   9   10  10  12  13  14  12  12  9   11  
  Treads                   10   | .   .   .   .   23  2   .   .   .   .   .   7   13  13  13  13  13  11  11  11  11  11  14  15  15  15  15  13  18  19  17  16  11  .   
  Leg                      2    | .   .   .   .   6   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   22  
  Wheel                    3    | .   27  25  23  .   12  15  15  15  15  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   13  13  10  9   11  7   7   7   7   12  13  13  13  13  13  13  11  11  11  10  11  13  14  10  10  10  11  11  14  21  19  4   9   
  Storage                  6    | .   14  14  14  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   7   10  5   5   4   4   4   4   4   4   4   
  Processor                12   | .   .   .   .   8   7   7   7   7   7   6   6   12  13  13  13  13  16  17  17  17  17  15  12  10  14  15  9   12  14  14  14  23  23  
  Protection               5    | .   .   .   .   2   8   15  15  15  15  13  13  6   6   6   5   6   8   11  11  11  11  4   2   5   4   5   4   3   4   3   7   .   5   
  Energy Gun               4    | .   13  3   .   6   11  13  15  15  15  12  13  12  6   6   6   6   5   5   5   .   5   2   .   .   .   .   .   2   .   .   .   .   .   
  Energy Cannon            2    | .   .   10  10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   3   3   3   .   .   5   3   3   .   
  Ballistic Gun            2    | .   14  14  14  8   5   7   7   7   7   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   10  
  Ballistic Cannon         6    | .   .   .   .   .   3   .   .   .   .   .   1   6   13  12  13  13  11  11  11  .   11  9   10  10  10  10  8   4   4   4   7   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             191  | 11  29  31  31  39  71  73  73  73  73  91  96  99  90  92  93  93  94  93  93  97  97  100 127 134 123 124 188 158 158 191 191 171 116 
  Greatest Support         210  | 32  32  26  20  80  56  56  56  56  56  56  140 140 140 140 140 140 140 140 140 140 140 210 210 210 210 210 210 200 195 195 210 178 164 
  Greatest Overweight (x)  10   | 2   1   1   3   8   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  .   
  Average Overweight (x)   .    | .   .   1   1   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  15  
  Average Capacity         19   | 7   13  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  25  25  25  22  15  
  Most Carried             25   | 4   15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  25  25  25  25  25  25  15  
  Average Carried          19   | 2   10  14  14  11  14  19  20  20  19  19  19  19  19  19  19  20  19  20  20  19  20  19  19  19  19  19  21  22  25  24  24  20  14  
  Final Capacity           25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  15  15  
  Final Carried            25   | 4   15  15  15  15  19  20  20  20  20  18  20  19  20  20  20  20  20  20  20  20  20  20  20  20  19  19  16  25  25  24  24  11  12  

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 29% | Gunner
 10% | Mutant
  8% | Scavenger-Mutant
  8% | Tank
  4% | Scavenger-Tank
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -7/Data Miner
             Tank | -6/Proximity Caves
             Tank | -6/Factory
   Scavenger-Tank | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
           Gunner | -4/Factory
           Gunner | -4/Upper Caves
           Gunner | -4/Upper Caves
           Gunner | -4/Warlord
           Gunner | -3/Proximity Caves
    Hacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Armory
 Scavenger-Gunner | -3/Lab
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -2/Testing
 Scavenger-Gunner | -2/Section 7
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Matter Collected           15180 | 220  258  519  379  824  691  261  93   .    18   262  52   180  251  337  26   290  184  107  112  186  330  920  640  193  247  166  1698 1093 .    322  810  1335 2176 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18149 | .    493  528  257  872  876  211  8    .    7    571  .    410  324  166  .    313  198  81   100  455  481  1770 481  151  412  472  1927 330  .    489  1243 1359 3164 
  Parts                    838   | .    34   38   17   38   38   11   1    .    3    23   .    14   10   3    .    14   13   6    3    3    15   75   14   2    17   19   95   20   .    20   73   51   168  
Haulers Intercepted        10    | .    1    .    .    2    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           13    | .    1    1    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109   | .    .    .    8    .    .    7    .    .    3    .    .    .    13   5    2    14   .    6    3    2    14   .    16   2    .    14   .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    .    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Combat Hostiles Destroyed  305  | .   10  3   3   12  12  5   .   .   1   15  .   3   10  5   .   6   5   4   2   .   8   35  8   4   15  10  38  8   .   9   18  19  37  
  Guns                     102  | .   10  3   1   10  7   5   .   .   1   11  .   .   .   .   .   2   3   2   .   .   3   2   .   .   .   .   .   4   .   .   .   2   36  
  Cannons                  144  | .   .   .   .   2   .   .   .   .   .   .   .   2   7   2   .   4   2   2   2   .   5   29  8   4   3   9   26  4   .   3   15  14  1   
  AOE                      47   | .   .   .   2   .   3   .   .   .   .   4   .   .   3   3   .   .   .   .   .   .   .   4   .   .   12  1   11  .   .   3   .   1   .   
Classes Destroyed          28   | .   6   1   1   3   2   2   .   .   1   .   .   .   .   1   .   1   2   .   .   .   1   .   .   .   3   .   1   1   .   1   .   .   1   
  Worker                   18   | .   1   4   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   
  Builder                  6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   
  Tunneler                 5    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   2   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Recycler                 12   | .   1   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Drone                    5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   1   1   2   
  Swarmer                  68   | .   3   .   .   3   3   4   .   .   .   6   .   .   3   .   .   .   4   4   .   .   .   4   1   .   .   1   8   4   .   3   .   .   17  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    98   | .   7   3   .   6   7   .   .   .   .   2   .   2   7   2   .   5   .   .   1   .   4   13  2   .   2   6   12  .   .   1   3   7   6   
  Brawler                  9    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   .   2   .   .   .   .   .   4   .   .   .   1   .   .   1   .   1   .   1   4   1   .   .   1   2   .   .   .   .   2   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   .   6   .   .   2   2   2   5   
  Programmer               56   | .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   10  1   2   3   .   7   3   .   .   12  8   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   5   3   2   5   5   4   .   .   1   4   .   2   3   3   .   3   4   4   1   .   4   7   6   2   7   6   11  4   .   4   3   7   7   
  Combat Bots Only         7    | .   2   2   2   4   3   4   .   .   1   4   .   2   3   3   .   3   4   4   1   .   4   6   6   2   7   6   7   4   .   4   3   6   5   
Max Kills in Single Turn   5    | .   2   1   1   1   3   1   1   .   1   4   .   1   3   2   .   1   1   1   1   .   2   3   1   1   5   2   3   2   .   3   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   1   .   2   .   .   .   .   4   .   .   3   2   .   .   .   .   .   .   .   2   .   .   4   1   3   .   .   3   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Hostile Shots Fired        2160  | .    22   14   21   95   78   27   .    .    .    140  .    43   61   36   .    25   34   13   8    .    24   183  58   34   19   36   253  61   .    73   173  250  379  
  Missed                   605   | .    3    4    6    20   16   8    .    .    .    47   .    11   17   21   .    7    8    5    4    .    9    55   11   6    3    4    72   19   .    37   40   78   94   
Damage Taken               26854 | .    209  127  412  1216 962  228  .    .    .    883  .    750  835  214  .    398  436  117  131  .    259  2078 868  313  350  469  2854 910  .    1291 2618 3966 3960 
  Core                     2693  | .    97   30   102  192  120  .    .    .    .    92   .    114  35   16   .    34   21   .    21   .    33   172  70   14   75   13   129  59   .    101  179  580  394  
  Absorbed by Shields      4724  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    319  127  185  126  175  1444 .    .    .    .    .    2348 
  Reduced by Siege Mode    572   | .    .    .    .    .    .    .    .    .    .    .    .    20   49   .    .    24   .    4    4    .    9    108  121  42   .    43   88   23   .    .    18   19   .    
  Ignored by Resistances   877   | .    .    .    .    .    .    49   .    .    .    125  .    .    .    .    .    .    15   .    9    .    38   105  .    .    .    .    .    .    .    18   518  .    .    
  Regen/Repaired (Parts)   2520  | .    .    .    .    .    .    .    .    .    .    .    190  351  524  143  .    325  252  42   88   .    139  425  .    .    41   .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    8    65   .    .    .    .    82   .    .    .    .    .    .    65   .    .    .    .    92   .    .    .    .    70   .    .    85   .    .    36   75   
Volleys Fired              816   | 2    44   45   19   60   41   21   1    .    3    39   .    14   22   12   .    14   16   4    7    .    15   69   17   12   11   13   88   22   .    25   29   55   96   
  Largest                  3     | 2    2    2    2    2    3    3    2    .    3    3    .    3    3    3    .    3    3    3    3    .    3    3    3    3    3    3    3    2    .    3    3    3    3    
  Hottest                  256   | 60   60   80   85   100  166  149  86   .    149  149  .    199  181  181  .    190  190  190  190  .    190  218  202  197  109  190  208  103  .    227  256  255  228  
Shots Fired                2018  | 4    82   90   36   120  93   49   4    .    9    113  .    42   65   30   .    41   48   12   21   .    45   194  47   28   24   36   220  42   .    54   70   135  264  
  Gun                      973   | 4    82   60   17   109  89   49   4    .    9    112  .    28   21   9    .    13   16   4    7    .    15   33   .    .    .    .    4    22   .    1    .    11   254  
  Cannon                   1015  | .    .    30   17   11   2    .    .    .    .    .    .    14   43   17   .    28   32   8    14   .    30   159  47   28   16   35   210  20   .    52   70   122  10   
  Launcher                 16    | .    .    .    2    .    2    .    .    .    .    1    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    2    .    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    8    1    3    .    .    .    .    .    .    
  Kinetic                  1291  | 2    44   45   17   56   26   16   2    .    3    36   .    14   43   17   .    28   32   8    14   .    30   128  37   23   16   24   176  41   .    9    47   96   261  
  Thermal                  543   | 2    38   45   17   64   65   33   2    .    6    76   .    28   21   9    .    13   16   4    7    .    15   64   .    .    .    .    .    1    .    .    4    10   3    
  Explosive                30    | .    .    .    2    .    2    .    .    .    .    1    .    .    1    4    .    .    .    .    .    .    .    2    .    .    8    1    6    .    .    1    .    2    .    
  Electromagnetic          154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   5    .    11   38   .    .    44   19   27   .    
  Robot Hit Streak         24    | 2    8    8    11   9    6    16   3    .    5    12   .    12   19   24   .    12   5    11   12   .    7    15   24   14   18   21   24   5    .    5    10   17   15   
  Robot Miss Streak        10    | 2    3    7    2    3    10   5    1    .    4    5    .    1    4    3    .    2    4    .    3    .    4    3    2    1    1    1    5    8    .    5    3    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    1    .    .    .    1    1    .    .    .    1    2    
  Secondary Targets        11    | .    1    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           1294  | 2    50   54   29   81   58   38   3    .    3    78   .    34   47   21   .    28   22   6    15   8    20   121  28   24   14   26   135  19   .    32   49   90   159  
  Core Hits                762   | .    24   26   12   38   35   16   2    .    1    40   .    13   19   22   .    14   11   4    5    4    12   70   15   7    38   22   105  9    .    17   22   60   99   
  Critical Kills           72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    6    10   .    .    .    .    11   .    .    .    .    .    41   
  Critical Parts Destroyed 58    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    1    .    1    5    .    .    .    .    7    .    .    .    .    2    37   
  Critical Strikes         270   | .    .    .    .    3    2    6    .    .    .    5    .    4    7    2    .    9    8    2    6    .    11   37   1    5    9    3    34   5    .    4    10   16   81   
    Burn                   40    | .    .    .    .    3    2    5    .    .    .    5    .    3    4    1    .    3    3    2    2    .    3    4    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                134   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    2    .    4    .    7    15   .    .    .    .    18   .    .    .    .    2    80   
    Blast                  75    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    1    3    .    .    .    1    16   1    4    4    2    13   5    .    1    8    10   1    
    Corrupt                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    3    2    4    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    .    .    .    .    .    .    .    .    
Melee Attacks              34    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    .    1    .    .    .    .    .    3    .    .    10   1    10   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    10   1    5    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40368 | 22   610  736  552  1247 1389 710  49   .    63   1819 .    753  1308 880  .    636  427  130  286  486  492  4327 1035 823  3244 998  5930 890  .    1415 2566 4327 2218 
  Guns                     10344 | 22   610  422  176  1126 1107 710  49   .    63   1578 .    472  274  108  .    183  144  72   54   .    126  406  .    .    .    .    101  361  .    37   .    263  1880 
  Cannons                  21392 | .    .    314  244  121  39   .    .    .    .    .    .    281  867  220  .    453  219  58   232  .    366  3225 1035 823  333  839  3996 529  .    1123 2226 3610 239  
  Explosions               7323  | .    .    .    132  .    243  .    .    .    .    241  .    .    167  552  .    .    64   .    .    .    .    606  .    .    2634 117  1759 .    .    255  .    454  99   
  Melee                    826   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    486  .    .    .    .    .    .    .    .    .    .    340  .    .    
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20935 | 11   344  346  176  703  302  220  9    .    27   587  .    281  867  220  .    453  219  58   232  .    366  2571 742  635  333  457  3275 890  .    251  1529 2801 2030 
  Thermal                  7149  | 11   266  390  244  544  844  490  40   .    36   991  .    472  274  108  .    183  144  72   54   .    126  1060 .    .    .    .    271  .    .    .    145  295  89   
  Explosive                6988  | .    .    .    132  .    243  .    .    .    .    241  .    .    167  552  .    .    .    .    .    .    .    606  .    .    2634 117  1488 .    .    255  .    454  99   
  Electromagnetic          3987  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    293  188  .    382  822  .    .    909  552  777  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 813   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    277  42   74   .    .    .    340  .    .    
  Piercing                 486   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    486  .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    2    2    2    2    2    2    .    .    .    1    1    5    .    .    .    1    1    1    8    15   16   16   1    17   34   34   .    10   32   6    
  Average Corruption       7     | .    .    .    .    2    1    2    2    2    2    .    .    .    1    1    3    .    .    .    1    1    1    5    11   15   4    1    7    24   34   .    8    13   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       133   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    73   .    20   .    
  Effects                  336   | .    .    .    .    3    4    5    4    .    2    .    .    .    5    4    2    .    .    .    2    5    6    30   75   18   4    1    23   55   1    .    22   46   19   
    Message Errors         90    | .    .    .    .    2    1    1    .    .    1    .    .    .    3    .    1    .    .    .    1    1    2    7    21   3    1    1    6    11   .    .    6    14   7    
    Matter Fused           83    | .    .    .    .    .    1    3    1    .    1    .    .    .    2    2    .    .    .    .    1    2    3    3    20   5    1    .    3    12   .    .    6    13   4    
    Heat Flow Errors       24    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    2    4    .    .    .    2    3    
    Energy Discharges      47    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    1    1    4    9    5    1    .    1    12   .    .    5    4    1    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Data Loss (minor)      35    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    6    7    .    .    .    2    5    1    .    4    4    2    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    2    .    .    2    2    .    .    .    1    .    
    Misfires               12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    1    2    .    .    .    3    .    
    Alerts                 11    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    2    2    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    4    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            484   | .    .    .    .    .    .    .    .    .    .    .    .    2    32   .    .    .    8    .    .    82   .    44   6    22   15   .    100  17   .    63   62   31   .    
  Projectiles              320   | .    .    .    .    .    .    .    .    .    .    .    .    2    32   .    .    .    7    .    .    .    .    44   6    22   .    .    60   17   .    63   40   27   .    
  Explosions               60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    15   .    40   .    .    .    .    4    .    
  Melee                    104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    22   .    .    
Knockbacks                 134   | .    .    .    .    .    2    .    .    .    .    .    .    2    15   3    .    2    .    .    1    .    3    22   8    4    .    4    27   3    .    .    11   26   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  125   | .    .    .    .    .    2    .    .    .    .    .    .    2    15   3    .    2    .    .    1    .    3    18   8    4    .    4    25   2    .    .    11   24   1    
  Secondary                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    1    .    .    .    2    .    
Self-Inflicted Damage      352   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    115  .    .    22   .    .    .    .    .    .    .    .    .    207  .    .    .    .    .    .    
  Shots                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    .    .    .    256  376  204  .    .    102  271  .    198  197  194  .    197  199  184  183  .    199  198  199  198  185  196  276  192  .    201  504  199  327  
  Average Temperature      93    | .    .    .    .    62   112  62   .    .    45   116  .    91   120  88   .    109  115  82   93   .    84   73   95   99   69   97   100  85   .    71   90   103  94   
  Received Heat Transfer   3655  | .    84   75   9    585  342  .    .    .    .    162  .    319  177  24   .    81   63   .    27   .    90   315  139  .    27   147  165  108  .    .    306  297  113  
  Effects                  18    | .    .    .    .    3    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    9    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           14    | .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          38    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    2    .    1    2    .    4    4    3    2    .    1    7    2    .    .    5    1    .    
  Total Turns              593   | .    .    .    .    .    .    .    .    .    .    .    .    17   48   .    .    47   .    9    19   .    26   88   81   32   .    30   107  24   .    .    46   19   .    
  Longest Duration         41    | .    .    .    .    .    .    .    .    .    .    .    .    17   19   .    .    34   .    9    10   .    15   41   35   16   .    30   30   20   .    .    15   19   .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    3    2    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    3    2    .    
  Parts Fried              28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    3    .    .    5    5    9    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             33    | .    .    .    .    4    4    3    .    .    .    7    .    4    1    .    .    2    1    .    1    .    2    2    .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         17614 | 25   600  841  518  1739 1767 1295 74   .    74   2257 .    1190 1150 400  .    800  700  400  350  .    650  2190 .    .    .    .    150  .    .    .    111  259  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Peak Influence             1018 | .    295  215  .    271  258  .    .    .    .    660  121  1018 .    .    .    .    234  .    .    .    .    890  .    .    .    .    863  470  .    246  276  340  997  
  Initial                  452  | .    .    64   .    .    82   .    .    .    .    452  121  84   .    .    .    .    25   .    .    .    .    300  .    .    .    .    150  452  .    .    54   85   123  
  Average                  292  | .    164  78   .    133  112  .    .    .    .    406  121  516  .    .    .    .    155  .    .    .    .    659  .    .    .    .    359  342  .    76   150  192  374  
Maximum Alert Level        3    | .    1    1    .    1    1    .    .    .    .    2    .    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    3    2    .    1    1    1    3    
  Low Security (%)         48   | 100  67   94   .    75   89   .    .    .    .    14   100  23   .    .    .    .    65   .    .    .    .    .    .    .    .    .    35   12   .    79   77   47   33   
  Level 1                  25   | .    32   5    .    24   10   .    .    .    .    29   .    7    .    .    .    .    34   .    .    .    .    6    .    .    .    .    41   51   .    20   22   52   32   
  Level 2                  17   | .    .    .    .    .    .    .    .    .    .    56   .    40   .    .    .    .    .    .    .    .    .    57   .    .    .    .    6    36   .    .    .    .    23   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    35   .    .    .    .    15   .    .    .    .    .    10   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    1    .    .    2    3    .    .    .    .    6    .    8    .    .    .    .    2    .    .    .    .    11   .    .    .    .    8    2    .    .    4    4    7    
  Investigation            4    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            19   | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    2    .    .    3    2    2    
  Reinforcement            18   | .    1    .    .    1    2    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    .    .    .    1    2    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
  Garrison                 12   | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Distress Signals           27   | .   4   .   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   .   2   .   .   3   .   2   2   .   2   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Times Spotted              485  | .   18  7   6   30  15  7   .   .   3   20  .   23  14  7   .   7   8   4   2   .   8   48  11  4   28  10  46  18  .   34  24  27  56  
  Peak Tracking Total      14   | .   4   2   2   7   4   3   .   .   2   6   .   5   4   3   .   5   4   4   1   .   4   7   6   2   14  5   5   6   .   8   5   5   7   
  Tactical Retreats        25   | .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   2   1   .   .   2   .   11  

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Traps Triggered            9    | .   1   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   12  .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Machines Disabled          35   | .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   3   1   .   .   .   5   1   .   .   6   3   7   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   1   2   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Machines Accessed          23   | .   .   .   .   1   2   .   .   3   .   1   .   .   .   .   .   .   1   .   1   4   .   1   1   .   1   .   2   .   .   .   1   .   4   
  Terminals                8    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                80   | .   .   .   .   4   5   .   .   24  .   2   .   .   .   .   .   .   3   .   1   17  .   2   1   .   1   .   6   .   .   .   5   .   9   
  Successful               58   | .   .   .   .   2   2   .   .   24  .   1   .   .   .   .   .   .   .   .   1   17  .   2   1   .   1   .   1   .   .   .   3   .   3   
  Failed                   22   | .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   6   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   
  Terminals                20   | .   .   .   .   4   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   6   
  Fabricators              4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   
Terminal Hacks             51   | .   .   .   .   2   2   .   .   24  .   1   .   .   .   .   .   .   .   .   1   17  .   .   1   .   1   .   .   .   .   .   .   .   2   
  Record                   17   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Total Allies               33   | .    .    3    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    4    .    .    1    .    .    
  Largest Group            20   | .    .    3    2    .    .    .    .    .    .    .    20   20   3    3    3    3    2    2    2    2    2    3    2    2    .    .    .    4    .    .    1    .    .    
  Highest-Rated Group      724  | .    .    40   24   .    .    .    .    .    .    .    724  724  101  100  100  95   49   49   49   49   49   138  96   96   .    .    .    188  .    .    159  .    .    
  Highest-Rated Ally       159  | .    .    16   16   .    .    .    .    .    .    .    50   50   46   46   46   46   25   25   25   25   25   46   49   49   .    .    .    47   .    .    159  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               302  | .    .    10   16   .    .    .    .    .    .    .    .    126  23   14   2    7    .    .    .    .    .    18   16   2    .    .    .    23   .    .    8    37   .    
  Total Damage             9949 | .    .    125  214  .    .    .    .    .    .    .    .    5548 671  332  78   224  .    .    .    .    .    419  523  43   .    .    .    561  .    .    575  636  .    
  Kills                    55   | .    .    2    2    .    .    .    .    .    .    .    .    34   4    2    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    .    2    1    .    
Allies Corrupted           7    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   1   2   .   1   .   .   .   3   .   .   2   .   1   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Turns Passed               24694 | 66   629  868  320  677  988  326  267  95   294  714  334  1225 547  384  1176 578  387  425  618  509  625  1391 2010 400  986  459  1594 1093 17   849  1242 1098 1503 
Spaces Moved               13504 | 49   444  698  255  242  653  222  229  83   243  450  230  711  265  189  716  306  190  246  358  286  333  634  890  211  537  252  745  579  10   444  607  402  795  
  Core                     15    | 10   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Treads                   9153  | .    .    .    .    185  .    .    .    .    .    .    118  711  265  189  716  306  190  246  358  286  333  634  890  211  537  252  745  579  10   444  607  341  .    
  Legs                     874   | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   795  
  Wheels                   3462  | 39   444  698  255  34   653  222  229  83   243  450  112  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  95   95   115  93   115  115  115  115  115  115  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  162  162  146  120  113  
  Average Speed            146   | 97   100  97   100  176  116  115  115  115  115  115  138  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  161  162  163  165  208  118  
  Slowest Speed            550   | 150  115  115  125  450  130  115  115  115  115  115  240  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  162  162  165  250  550  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 3    77   91   16   30   16   40   46   69   46   17   92   24   60   43   66   43   5    49   59   60   48   18   82   35   61   46   16   44   6    13   60   12   17   
  Regions Visited          33
    Branch Regions         22
  Pre-discovered Areas     7     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    1    .    1    1    1    1    1    .    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             30    | .    .    2    3    .    .    1    6    .    1    .    .    .    1    2    1    1    .    1    2    .    4    .    2    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 21    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    2    3    .    .    6    1    5    
Terrain Destroyed          554   | .    .    .    12   .    6    .    .    .    .    13   .    .    40   64   .    4    17   6    7    .    18   56   18   7    40   19   96   31   .    3    18   45   34   
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    4    1    5    
  Projectile               259   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   4    .    4    17   6    7    .    18   41   18   7    7    10   30   28   .    3    14   28   4    
  AOE                      276   | .    .    .    12   .    6    .    .    .    .    12   .    .    27   60   .    .    .    .    .    .    .    14   .    .    33   9    66   .    .    .    .    16   21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  
Total                      16668 | 60   546  800  283  372  802  251  231  82   251  558  250  772  337  242  755  363  237  269  388  327  394  859  1439 249  645  280  960  692  10   517  776  535  1136 
  Wait                     1503  | .    34   36   1    42   52   .    .    .    2    39   .    18   48   28   4    44   17   16   24   3    43   111  506  15   76   15   79   22   .    .    45   25   158  
  Move                     13471 | 48   443  697  254  241  652  221  228  82   242  450  229  710  264  188  715  305  189  245  357  285  332  633  889  210  536  251  744  578  9    443  606  401  794  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | 4    12   3    3    8    15   5    1    .    2    7    5    6    1    4    13   .    3    1    .    4    2    8    3    2    4    .    9    14   .    8    11   4    18   
  Fast Attach              161   | 6    4    5    .    9    10   .    .    .    .    5    3    3    .    .    3    .    3    .    .    10   .    10   2    2    4    .    9    16   .    9    12   17   19   
  Attach                   88    | .    .    .    .    8    4    3    .    .    .    5    1    1    .    .    2    .    3    .    .    1    .    6    2    .    2    .    14   2    .    9    9    10   6    
  Detach                   40    | .    .    1    .    .    3    .    .    .    .    1    .    2    .    .    3    .    .    .    .    2    .    .    .    .    2    .    6    5    .    8    4    2    1    
  Swap                     126   | .    4    3    2    2    8    .    .    .    .    5    2    5    2    6    2    .    2    2    .    1    .    7    1    3    1    1    7    4    1    6    22   13   14   
  Drop                     207   | .    5    10   4    2    17   1    1    .    2    6    10   13   .    4    13   .    4    1    .    13   2    13   2    5    6    .    4    13   .    9    20   7    20   
  Fire                     816   | 2    44   45   19   60   41   21   1    .    3    39   .    14   22   12   .    14   16   4    7    .    15   69   17   12   11   13   88   22   .    25   29   55   96   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    .    1    .    .    .    .    .    3    .    .    10   1    10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    3    .    .    13   .    .    8    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Upp] / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Armory
-3/Lab
-2/Research
-2/Testing (discovered 2 exits: *Acc / [*Sec])
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 13)
    67 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   434 | -10/Materials      | Discovered new exit (range 10)
   681 | -10/Materials      | Discovered new exit (range 15)
   696 | -10/Materials      | Entered Mines
   770 | -10/Mines          | Core integrity fell below 50%
   858 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   905 | -10/Mines          | Learned location of 1 exit from Materials
  1029 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1126 | -10/Mines          | Build established: Scavenger-Mutant
  1211 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1259 | -10/Mines          | Murdered YI-UF0
  1259 | -10/Mines          | Destroyed YI-UF0
  1268 | -10/Mines          | Found Prototype Storage
  1268 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1543 | -10/Mines          | Discovered new exit (range 7)
  1564 | -10/Mines          | Entered Subcaves
  1564 | -10/Subcaves       | Accompanied by 2 allies
  1654 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1711 | -10/Subcaves       | Disturbed a concealed Subdweller
  1862 | -10/Subcaves       | Discovered new exit (range 8)
  1880 | -10/Subcaves       | Disturbed a concealed Subdweller
  1881 | -10/Subcaves       | Core integrity fell below 20%
  1884 | -10/Subcaves       | Entered Materials
  1884 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1885 | -8/Materials       | Identified exit to Storage
  2123 | -8/Materials       | Build established: Mutant
  2328 | -8/Materials       | Lost 7 parts (1p4n1u1w)
  2538 | -8/Materials       | Discovered new exit (range 4)
  2561 | -8/Materials       | Entered Factory
  2561 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2706 | -7/Factory         | Identified exit to Lower Caves
  2912 | -7/Factory         | Build established: Scavenger-Tank
  3067 | -7/Factory         | Found Prototype Launcher
  3067 | -7/Factory         | Identified Rocket Array
  3122 | -7/Factory         | Found Rocket Array
  3138 | -7/Factory         | Lost 4 parts (1n2u1w)
  3549 | -7/Factory         | Entered Lower Caves
  3577 | -7/Lower Caves     | Build established: Tank
  3858 | -7/Lower Caves     | Discovered new exit (range 15)
  3875 | -7/Lower Caves     | Entered another Lower Caves area
  3884 | -7/Lower Caves     | Learned Factory interactive machine intel
  4011 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4013 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4128 | -7/Lower Caves     | Discovered new exit (range 13)
  4142 | -7/Lower Caves     | Entered Data Miner
  4142 | -7/Data Miner      | Discovered new exit (range 6)
  4164 | -7/Data Miner      | Met Data Miner
  4195 | -7/Data Miner      | Learned location of Section 7 (-2)
  4195 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4205 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4237 | -7/Data Miner      | Entered Proximity Caves
  4273 | -6/Proximity Caves | Spotted B-75 Beast
  4338 | -6/Proximity Caves | Spotter reported a threat
  4340 | -6/Proximity Caves | Spotter reported a threat
  4399 | -6/Proximity Caves | Spotter reported a threat
  4405 | -6/Proximity Caves | Learned Factory garrison access intel
  4519 | -6/Proximity Caves | Discovered new exit (range 9)
  4531 | -6/Proximity Caves | Entered Factory
  4531 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4533 | -6/Factory         | Loaded intel: 52 interactive machine locations
  4534 | -6/Factory         | Loaded intel: 4 garrison access locations
  4881 | -6/Factory         | Search patrols dispatched
  4972 | -6/Factory         | Garrison activated, responded to threat
  5245 | -6/Factory         | Sucked down chute
  5245 | -6/Factory         | Entered Waste
  5246 | -6/Waste           | Joined by Warlord forces that had cleared the area
  5385 | -6/Waste           | Discovered new exit (range 12)
  5579 | -6/Waste           | Entered Factory
  5579 | -6/Factory         | Accompanied by 20 allies
  5629 | -6/Factory         | Spotted B-75 Beast
  5661 | -6/Factory         | Lost 4 allies
  5702 | -6/Factory         | Build established: Scavenger-Tank
  5711 | -6/Factory         | Discovered new exit (range 14)
  5739 | -6/Factory         | Identified exit to Factory
  5893 | -6/Factory         | Lost 4 allies
  6000 | -6/Factory         | Lost 4 allies
  6025 | -6/Factory         | Build established: Scavenger-Gunner
  6290 | -6/Factory         | Discovered exit to Factory (range 14)
  6549 | -6/Factory         | Lost 3 allies
  6629 | -6/Factory         | First assault squad dispatched
  6644 | -6/Factory         | Garrison activated, responded to threat
  6762 | -6/Factory         | Discovered new exit (range 10)
  6798 | -6/Factory         | Identified exit to Lower Caves
  6804 | -6/Factory         | Entered Lower Caves
  6804 | -6/Lower Caves     | Accompanied by 3 allies
  6939 | -6/Lower Caves     | Identified exit to Lower Caves
  7171 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7301 | -6/Lower Caves     | Learned Factory trap positions
  7330 | -6/Lower Caves     | Learned Factory garrison access intel
  7351 | -6/Lower Caves     | Entered another Lower Caves area
  7351 | -6/Lower Caves     | Accompanied by 3 allies
  7402 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7432 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  7704 | -6/Lower Caves     | Discovered new exit (range 16)
  7727 | -6/Lower Caves     | Identified exit to Zion
  7735 | -6/Lower Caves     | Entered Zion
  7735 | -6/Zion            | Accompanied by 3 allies
  7801 | -6/Zion            | System corruption cleaned by Quarantine Array
  7854 | -6/Zion            | Discovered new exit (range 16)
  7897 | -6/Zion            | Found Prototype Processor
  7900 | -6/Zion            | Found Prototype Processor
  7900 | -6/Zion            | Identified Exp. Melee Analysis Suite
  7902 | -6/Zion            | Identified Exp. Target Analyzer
  7918 | -6/Zion            | Found Faulty Exp. Target Analyzer
  7921 | -6/Zion            | Found Prototype Hackware
  7978 | -6/Zion            | System corruption cleaned by Quarantine Array
  8061 | -6/Zion            | Learned location of Armory (-3)
  8082 | -6/Zion            | Found Rocket Array
  8422 | -6/Zion            | Found CR-A16's Pointy Stick
  8709 | -6/Zion            | Found Prototype Special Weapon
  8712 | -6/Zion            | Found Prototype Special Weapon
  8716 | -6/Zion            | Found Prototype Special Weapon
  8719 | -6/Zion            | Found Prototype Special Weapon
  8911 | -6/Zion            | Entered Proximity Caves
  8911 | -5/Proximity Caves | Accompanied by 3 allies
  8915 | -5/Proximity Caves | Learned Factory interactive machine intel
  9147 | -5/Proximity Caves | Spotted B-75 Beast
  9163 | -5/Proximity Caves | Destroyed B-75 Beast
  9445 | -5/Proximity Caves | Discovered exit to Factory (range 3)
  9456 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9489 | -5/Proximity Caves | Entered Factory
  9489 | -5/Factory         | Accompanied by 2 allies
  9489 | -5/Factory         | Evolved 2 slots: Utility x2
  9489 | -5/Factory         | Identified Exp. Hacking Suite
  9490 | -5/Factory         | Identified exit to Extension
  9491 | -5/Factory         | Loaded intel: 99 trap records
  9492 | -5/Factory         | Loaded intel: 54 interactive machine locations
  9493 | -5/Factory         | Loaded intel: 4 garrison access locations
  9750 | -5/Factory         | Discovered new exit (range 9)
  9876 | -5/Factory         | Entered Upper Caves
  9876 | -5/Upper Caves     | Accompanied by 2 allies
 10119 | -5/Upper Caves     | Build established: Gunner
 10137 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10284 | -5/Upper Caves     | Discovered new exit (range 7)
 10301 | -5/Upper Caves     | Entered another Upper Caves area
 10301 | -5/Upper Caves     | Accompanied by 2 allies
 10375 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10468 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10696 | -5/Upper Caves     | Spotted B-75 Beast
 10903 | -5/Upper Caves     | Discovered new exit (range 7)
 10919 | -5/Upper Caves     | Entered Zhirov
 10919 | -5/Zhirov          | Accompanied by 2 allies
 10919 | -5/Zhirov          | Discovered new exit (range 3)
 10959 | -5/Zhirov          | Met Zhirov
 11013 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 11230 | -5/Zhirov          | Learned location of Quarantine (-3)
 11230 | -5/Zhirov          | Learned location of Testing (-2)
 11230 | -5/Zhirov          | Learned location of Command (-1)
 11238 | -5/Zhirov          | Build established: Mutant
 11244 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11324 | -5/Zhirov          | Found Alien Artifact
 11324 | -5/Zhirov          | Identified Integrated Reactor
 11324 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11348 | -5/Zhirov          | Found Alien Artifact
 11428 | -5/Zhirov          | Entered Proximity Caves
 11428 | -4/Proximity Caves | Accompanied by 2 allies
 11431 | -4/Proximity Caves | Spotter reported a threat
 11684 | -4/Proximity Caves | Spotter reported a threat
 11708 | -4/Proximity Caves | Spotted B-86 Titan
 11722 | -4/Proximity Caves | Build established: Gunner
 11850 | -4/Proximity Caves | Learned Research emergency access door positions
 11860 | -4/Proximity Caves | Learned Research trap positions
 12020 | -4/Proximity Caves | Discovered new exit (range 15)
 12053 | -4/Proximity Caves | Entered Factory
 12053 | -4/Factory         | Accompanied by 1 ally
 12053 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12054 | -4/Factory         | Identified exit to Upper Caves
 12147 | -4/Factory         | Garrison activated, responded to threat
 12261 | -4/Factory         | Garrison activated, responded to threat
 12495 | -4/Factory         | Identified RU-N14's Throwing Claymores (x4)
 12528 | -4/Factory         | Lost 3 parts (1u2w)
 12902 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 12984 | -4/Factory         | Lost 3 allies
 13099 | -4/Factory         | Fabricated Assault Drone Bay (x1)
 13287 | -4/Factory         | Discovered new exit (range 8)
 13444 | -4/Factory         | Entered Upper Caves
 14299 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 14324 | -4/Upper Caves     | System corruption reached 10%
 14354 | -4/Upper Caves     | Lost 4 parts (3u1w)
 14403 | -4/Upper Caves     | Learned Research security intel
 15299 | -4/Upper Caves     | Learned Research terminal intel
 15435 | -4/Upper Caves     | Discovered new exit (range 12)
 15454 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15454 | -4/Upper Caves     | Entered another Upper Caves area
 15454 | -4/Upper Caves     | Accompanied by 2 allies
 15830 | -4/Upper Caves     | Discovered new exit (range 15)
 15854 | -4/Upper Caves     | Entered Warlord
 15909 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15996 | -4/Warlord         | Met Warlord
 16017 | -4/Warlord         | Opened Warlord's prototype stash
 16021 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16022 | -4/Warlord         | Found Prototype Device
 16022 | -4/Warlord         | Identified Thermal Barrier
 16025 | -4/Warlord         | Found Prototype Processor
 16025 | -4/Warlord         | Identified Exp. Core Analyzer
 16219 | -4/Warlord         | Found Prototype Piercing Weapon
 16371 | -4/Warlord         | Warlord forces counterattacked
 16390 | -4/Warlord         | Found Prototype Hackware
 16470 | -4/Warlord         | Spotted Striker
 16511 | -4/Warlord         | Lost 4 allies
 16564 | -4/Warlord         | Spotted Executioner
 16566 | -4/Warlord         | Spotted Executioner
 16569 | -4/Warlord         | Destroyed Executioner
 16571 | -4/Warlord         | Destroyed Executioner
 16592 | -4/Warlord         | Destroyed 7 combat bots
 16696 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 16702 | -4/Warlord         | Spotted Executioner
 16715 | -4/Warlord         | Destroyed Executioner
 16731 | -4/Warlord         | Spotted Executioner
 16756 | -4/Warlord         | Lost 4 allies
 16821 | -4/Warlord         | Discovered new exit (range 14)
 16821 | -4/Warlord         | Spotted Striker
 16821 | -4/Warlord         | Spotted Executioner
 16840 | -4/Warlord         | Entered Proximity Caves
 16868 | -3/Proximity Caves | Lost 10 allies
 17011 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17081 | -3/Proximity Caves | Spotter reported a threat
 17285 | -3/Proximity Caves | Discovered new exit (range 9)
 17299 | -3/Proximity Caves | Entered Research
 17299 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 17299 | -3/Research        | Identified System Mapper
 17300 | -3/Research        | Loaded intel: 74 trap records
 17303 | -3/Research        | Loaded intel: 23 terminal locations
 17464 | -3/Research        | Discovered new exit (range 13)
 17584 | -3/Research        | Build established: Hacker-Gunner
 17630 | -3/Research        | Found Prototype Device
 17630 | -3/Research        | Identified Adv. EM Disruption Field
 17635 | -3/Research        | Found Adv. EM Disruption Field
 17699 | -3/Research        | Found Prototype Slashing Weapon
 18486 | -3/Research        | System corruption reached 10%
 18519 | -3/Research        | Lost 3 parts (3u)
 18549 | -3/Research        | First assault squad dispatched
 18679 | -3/Research        | Lost 6 parts (2p2n1u1w)
 18682 | -3/Research        | Destroyed 7 combat bots
 18829 | -3/Research        | Incoming assault squad redirected
 18893 | -3/Research        | Entered Armory
 18894 | -3/Armory          | Met VL-GR5, who suggested a friendly competition
 18986 | -3/Armory          | Build established: Mutant
 19267 | -3/Armory          | Found Prototype Device
 19267 | -3/Armory          | Identified Exp. Thermal Defense Suite
 19369 | -3/Armory          | VL-GR5 left a parting gift on exiting Armory
 19510 | -3/Armory          | Found Exp. Target Analyzer
 19519 | -3/Armory          | Found Prototype Processor
 19519 | -3/Armory          | Identified Exp. Melee Analysis Suite
 19527 | -3/Armory          | Found Prototype Device
 19527 | -3/Armory          | Identified Adv. Kinecellerator
 19707 | -3/Armory          | System corruption reached 30%
 19815 | -3/Armory          | Build established: Scavenger-Gunner
 19820 | -3/Armory          | Lost 4 allies
 19923 | -3/Armory          | Identified Vortex Lance
 19948 | -3/Armory          | Discovered new exit (range 4)
 19952 | -3/Armory          | Identified exit to Lab
 19986 | -3/Armory          | Entered Lab
 19986 | -3/Lab             | Discovered new exit (range 9)
 19998 | -3/Lab             | Identified exit to Research
 20003 | -3/Lab             | Entered Research
 20003 | -2/Research        | Warlord forces began assault on 0b10
 20003 | -2/Research        | Evolved 2 slots: Utility x2
 20107 | -2/Research        | Found Prototype Processor
 20107 | -2/Research        | Identified Spectral Analyzer
 20113 | -2/Research        | Research machine network offline
 20260 | -2/Research        | Borebot progress halted
 20351 | -2/Research        | Spotted Striker
 20411 | -2/Research        | Lost 4 allies
 20447 | -2/Research        | Spotted Striker
 20462 | -2/Research        | Destroyed Striker
 20462 | -2/Research        | Spotted Striker
 20480 | -2/Research        | Spotted Striker
 20539 | -2/Research        | Lost 15 allies
 20543 | -2/Research        | Met up with Warlord
 20583 | -2/Research        | Spotted Striker
 20591 | -2/Research        | Destroyed Striker
 20605 | -2/Research        | Spotted Striker
 20612 | -2/Research        | Spotted Executioner
 20617 | -2/Research        | Spotted Executioner
 20623 | -2/Research        | Spotted Executioner
 20631 | -2/Research        | Destroyed Executioner
 20681 | -2/Research        | Found Exp. Core Analyzer
 20760 | -2/Research        | Spotted Striker
 20795 | -2/Research        | Borebot progress halted
 20834 | -2/Research        | Discovered new exit (range 9)
 20850 | -2/Research        | Identified exit to Testing
 20852 | -2/Research        | Entered Testing
 20936 | -2/Testing         | Lost 3 allies
 20953 | -2/Testing         | Found Prototype Device
 20953 | -2/Testing         | Identified AEGIS Remote Shield
 21097 | -2/Testing         | Spotted PY-JXCPMM4XW3
 21110 | -2/Testing         | Rewired PY-JXCPMM4XW3
 21295 | -2/Testing         | Spotted Striker
 21300 | -2/Testing         | Spotted Striker
 21406 | -2/Testing         | Found Prototype Reactor
 21406 | -2/Testing         | Identified Zero-point Reactor
 21411 | -2/Testing         | Found Zero-point Reactor
 21416 | -2/Testing         | Found Prototype Device
 21416 | -2/Testing         | Identified Exp. Weapon Cycler
 21677 | -2/Testing         | Discovered new exit (range 10)
 21860 | -2/Testing         | Identified Transdimensional Reconstructor
 21883 | -2/Testing         | System corruption reached 10%
 21943 | -2/Testing         | Spotted Fortress
 21989 | -2/Testing         | Lost 3 parts (1p1n1u)
 22083 | -2/Testing         | Discovered new exit (range 6)
 22094 | -2/Testing         | Entered Section 7
 22434 | -2/Section 7       | Discovered new exit (range 16)
 22817 | -2/Section 7       | Lost 3 parts (2n1w)
 22843 | -2/Section 7       | Warped through subspace
 23051 | -2/Section 7       | Core integrity fell below 50%
 23081 | -2/Section 7       | Lost 13 parts (3p2n3u5w)
 23109 | -2/Section 7       | System corruption reached 30%
 23192 | -2/Section 7       | Entered Access
 23192 | -1/Access          | Evolved 2 slots: Utility x2
 23398 | -1/Access          | Build established: Scavenger-Mutant
 23408 | -1/Access          | Crushed by falling debris
 23428 | -1/Access          | Found Prototype Device
 23428 | -1/Access          | Identified Exp. Actuator Array
 23685 | -1/Access          | Identified exit to Surface
 23736 | -1/Access          | Build established: Scavenger-Gunner
 24400 | -1/Access          | Lost 3 parts (1u2w)
 24630 | -1/Access          | Spotted B-99 Colossus
 24661 | -1/Access          | Spotted B-99 Colossus
 24692 | -1/Access          | First assault squad dispatched
 24695 | ***                | Escaped!

 Last Messages 
---------------
24680_ Acquired 8 matter.
24683_ Slug penetrates Sealed Heavy Doors. <x2>
24683_ Penetrated by Slug.
24683_ Biometal Leg destroyed.
24683_ Slug penetrates Sealed Heavy Doors. <x2>
24683_ KE Penetrator destroyed.
24683_ Adv. Targeting Computer destroyed.
24683_ Slug penetrates Sealed Heavy Doors. <x2>
24683_ Penetrated by Slug.
24683_ Slug penetrates Sealed Heavy Doors. <x3>
24683_ Penetrated by Slug.
24686_ Slug penetrates Sealed Heavy Doors. <x7>
24686_ Myomer Leg destroyed.
24687_ Slug penetrates Sealed Heavy Doors. <x3>
24687_ Penetrated by Slug. <x2>
24687_ Slug penetrates Sealed Heavy Doors. <x3>
24687_ Penetrated by Slug. <x3>
24689_ Main Access Shell breached.
24692_ ALERT: Significant disruption in Zone 3U,
  assault force dispatched.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????????#       |
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| ????????????????????????????###??#########?#       |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          110
Energy Capacity            910
Matter Stores              300
Matter Capacity            1800
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Corruption Containment     12
Corruption Block           20
Armor Coverage             1400
Resistance: KI             20
Resistance: TH             10
Resistance: EX             50
Resistance: EM             50
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             12
Target Analysis            10
Core Analysis              12
Recoil Reduction           6
Kinecelleration            50
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
               Force Field | -7/Data Miner | Free
       Adv. Thermal Shield | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              RelayPhasingBoregun
  Manual?         0
Play Time         03:32:14
  Cumulative      429.1 hours
  Start           2024.06.01 @ 18:16:35
  End             2024.06.02 @ 18:27:36
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          483
  Rogue           483
  Adventurer      0
  Explorer        0
Win Type          0
  Total           36
  Types           24/3/8/1/0/0/0/0/0
Lore%             73
Gallery%          83
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2715213-bd00-4001-8414-468c0beeb7ad