Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 04:39:00 Player: Abkaal Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (202) 1010 Value Destroyed (7154) 7154 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2832) 2832 TOTAL SCORE: 15436 Bonus ------- High Alert Combat Kills 1139 Follower Combat Kills 1329 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 500/500 System Corruption 3% Temperature Critical (692) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Zionite Heavy DM Reactor > --- PROPULSION (4) --- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON (4) ------- Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Enhanced Nuclear Core Fission Core Energy Well (350) Core Analyzer Armor Integrity Analyzer Recoil Stabilizer Improved Core Shielding Improved Power Shielding Improved Weapon Shielding Zionite Weapon Casing Heavy Armor Plating Zionite Heavy Carapace Improved Hardlight Generator Improved Shield Generator Remote Shield Recalibrator Advanced Assault Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher GAL Module Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Light Treads Energy Well Core Analyzer Armor Integrity Analyzer Recoil Stabilizer Improved Core Shielding Improved Power Shielding Improved Weapon Shielding Zionite Weapon Casing Heavy Armor Plating Zionite Heavy Carapace Improved Hardlight Generator Improved Shield Generator Remote Shield Recalibrator Advanced Assault Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher GAL Module [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Hacking Drone Bay Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . Utility 3 | . . . 2 . . . . . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 198 | 7 14 1 25 55 32 14 . 4 3 43 Power 23 | 1 2 1 5 5 2 2 . . . 5 Engine 16 | 1 2 . 5 4 . 2 . . . 2 Core 6 | . . 1 . 1 2 . . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 55 | 2 2 . 2 27 9 5 . . 1 7 Treads 32 | . . . . 10 9 5 . . 1 7 Leg 16 | . . . . 16 . . . . . . Wheel 7 | 2 2 . 2 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 66 | 2 4 . 9 9 10 4 . 2 2 24 Device 27 | 1 1 . 2 5 3 . . 1 1 13 Storage 5 | 1 2 . . . . . . . . 2 Processor 5 | . . . 2 . 2 . . . . 1 Hackware 2 | . . . . 2 . . . . . . Protection 27 | . 1 . 5 2 5 4 . 1 1 8 Artifact . | . . . . . . . . . . . Weapon 54 | 2 6 . 9 14 11 3 . 2 . 7 Energy Gun 15 | 1 1 . 2 7 2 . . 1 . 1 Energy Cannon 5 | . . . 2 . 1 1 . . . 1 Ballistic Gun 13 | 1 3 . 5 3 . . . . . 1 Ballistic Cannon 12 | . 2 . . 1 3 1 . 1 . 4 Launcher 8 | . . . . 3 5 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 3 . . 1 . 3 Parts Lost 55 | . 2 . 5 21 7 11 . . 1 8 Power 3 | . . . . . 1 2 . . . . Propulsion 22 | . . . 1 12 3 3 . . 1 2 Utility 15 | . 2 . 3 2 1 4 . . . 3 Weapon 15 | . . . 1 7 2 2 . . . 3 Highest Loss Streak 9 | . 1 . 3 6 3 9 . . 1 3 To Critical Strikes 2 | . . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 94 100 94 96 98 95 92 92 91 92 Engine 6 | . 14 1 9 8 1 1 7 7 7 10 Core 2 | . . 12 1 . 5 5 . . . 2 Treads 20 | . . . . 11 28 29 30 30 29 25 Leg 3 | . . . . 20 . . . . . . Wheel 4 | . 28 28 19 2 . . . . . . Device 4 | . 7 14 6 5 . . . 5 6 8 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 Processor 3 | . . . 9 1 6 5 . . . 2 Hackware 5 | . . . . 16 8 5 . . . . Protection 6 | . 2 . 14 2 6 8 15 9 7 7 Energy Gun 7 | . 11 14 6 8 7 13 7 7 7 5 Energy Cannon 4 | . . . 1 2 5 . 7 7 7 6 Ballistic Gun 3 | . 13 14 13 3 . . . . . . Ballistic Cannon 7 | . 2 . . 3 8 8 15 14 15 12 Launcher 2 | . . . . . 7 5 . . . . Peak Build Rating 72 | 9 12 15 21 46 58 55 48 56 56 72 Average Rating 44 | 4 10 14 19 36 54 50 47 53 54 59 On Entrance 31 | . 9 12 15 20 41 55 47 48 55 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 156 | 14 94 95 99 99 116 139 139 139 136 156 Greatest Support 112 | 20 20 20 26 112 106 106 88 88 88 100 Greatest Overweight (x) 32 | 1 4 4 9 32 2 1 1 1 2 2 Average Overweight (x) 1 | . 2 4 4 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 5 17 24 24 24 24 23 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 21 25 25 24 24 Class Distribution -------------------- 31% | Gunner 21% | Tank 20% | Mutant 11% | Hacker-Mutant 6% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 5164 | 196 483 112 619 1056 1178 299 71 46 84 1020 Remotely . | . . . . . . . . . . . Salvage Created 8280 | 36 376 . 1123 2132 3313 266 52 . 20 962 Parts 421 | 6 16 . 86 105 159 8 4 . 2 35 Haulers Intercepted 16 | . . . 2 6 6 . . . . 2 Recyclers Shooed 7 | . 1 . . 2 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 5 20 . 6 . Prevented 5 | . . . . . . 3 . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 154 | . 7 . 30 38 55 8 1 . 1 14 Guns 61 | . 5 . 28 14 12 . . . . 2 Cannons 71 | . 1 . 2 15 36 3 1 . 1 12 AOE 22 | . 1 . . 9 7 5 . . . . Classes Destroyed 17 | 1 4 . 4 3 3 1 . . . 1 Worker 4 | . 1 . . 1 2 . . . . . Builder 4 | . . . . . 3 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . Hauler 16 | . . . 2 6 6 . . . . 2 Recycler 7 | . 1 . . 1 4 . . . . 1 Operator 6 | . . . 2 3 1 . . . . . Watcher 18 | . 2 . 2 4 7 . . . . 3 Swarmer 21 | . . . 14 3 2 . . . 1 1 Grunt 82 | . 7 . 11 22 34 3 1 . . 4 Brawler 4 | . . . . . 3 . . . . 1 Duelist 4 | . . . . 1 2 1 . . . . Sentry 17 | . . . 5 9 2 . . . . 1 Hunter 8 | . . . . 2 3 . . . . 3 Programmer 13 | . . . . . 9 . . . . 4 Heavy 1 | . . . . 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . 1 Savage 3 | . . . . . . 3 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 6 | 2 2 . 6 5 6 4 1 . 1 2 Combat Bots Only 5 | . 1 . 5 5 5 4 1 . 1 2 Max Kills in Single Turn 4 | 1 1 . 2 2 4 3 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 1 . . 2 3 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 935 | . 39 . 136 259 234 41 21 . 9 196 Missed 265 | . 8 . 36 75 74 8 7 . 4 53 Damage Taken 11815 | . 508 48 925 3200 2512 1275 180 . 125 3042 Core 1850 | . 61 24 147 424 213 61 24 . 26 870 Absorbed by Shields 499 | . . . 98 . . . . . . 401 Redirected to Shielding 302 | . . . 76 . . 124 . . . 102 Regen/Repaired (Parts) 879 | . . . 74 154 442 . . . . 209 Core Remaining (%) 60 | 100 . 66 63 22 . . . . 53 . Volleys Fired 552 | 2 54 . 83 178 141 23 4 . 4 63 Largest 4 | 2 2 . 2 2 3 4 4 . 4 4 Hottest 225 | 60 68 . 113 126 199 207 176 . 176 225 Shots Fired 1278 | 3 97 . 156 319 402 42 14 . 15 230 Gun 656 | 3 71 . 150 212 138 18 3 . 3 58 Cannon 605 | . 26 . 6 97 261 20 11 . 12 172 Launcher 17 | . . . . 10 3 4 . . . . Special . | . . . . . . . . . . . Kinetic 568 | 1 78 . 100 108 138 20 7 . 8 108 Thermal 571 | 2 9 . 6 145 261 18 7 . 7 116 Explosive 17 | . . . . 10 3 4 . . . . Electromagnetic 122 | . 10 . 50 56 . . . . . 6 Robot Hit Streak 18 | 2 6 . 16 9 14 8 2 . 2 18 Robot Miss Streak 9 | . 7 . 6 7 6 3 8 . 9 6 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 3 | . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 785 | 2 56 . 112 197 245 25 3 . 4 141 Core Hits 370 | 2 20 . 59 93 127 16 2 . 1 50 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . . . Critical Strikes 30 | . 1 . . 4 14 2 . . . 9 Burn 11 | . . . . 2 3 1 . . . 5 Meltdown 1 | . . . . . 1 . . . . . Destroy 2 | . 1 . . 1 . . . . . . Blast 15 | . . . . . 10 1 . . . 4 Corrupt 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19561 | 34 831 . 1792 4525 7159 1281 119 . 148 3672 Guns 7801 | 34 580 . 1650 2383 2036 319 20 . 20 759 Cannons 9509 | . 209 . 87 1436 4309 397 99 . 128 2844 Explosions 2217 | . 42 . 41 706 794 565 . . . 69 Melee . | . . . . . . . . . . . Ramming 34 | . . . 14 . 20 . . . . . Kinetic 7486 | 12 606 . 1044 1327 2045 397 99 . 128 1828 Thermal 8386 | 22 86 . 128 1801 4300 319 20 . 20 1690 Explosive 1958 | . . . . 653 671 565 . . . 69 Electromagnetic 1697 | . 139 . 606 744 123 . . . . 85 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . 5 . 7 24 24 24 . 3 Average Corruption 5 | . . . 2 . 2 11 24 24 . 1 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 147 | . . . 22 . 33 35 26 10 . 21 Message Errors 35 | . . . 5 . 7 9 6 2 . 6 Matter Fused 28 | . . . 6 . 6 5 3 3 . 5 Heat Flow Errors 21 | . . . 3 . 6 5 2 1 . 4 Energy Discharges 17 | . . . . . 4 5 4 2 . 2 Parts Rejected 2 | . . . . . . 1 . . . 1 Data Loss (minor) 20 | . . . 2 . 7 6 4 . . 1 Data Loss (major) 12 | . . . 5 . 1 1 3 2 . . Misfires 3 | . . . . . 1 1 . . . 1 Alerts 4 | . . . 1 . . 1 1 . . 1 Misdirections 2 | . . . . . . . 2 . . . Weapon Failures 3 | . . . . . 1 1 1 . . . Overload Shots 18 | . . . . . 7 11 . . . . Effects 3 | . . . . . 2 1 . . . . Energy Bleed 3 | . . . . . 2 1 . . . . Overflow Damage 347 | . 35 . 7 53 123 96 . . . 33 Projectiles 229 | . 35 . 7 31 123 . . . . 33 Explosions 118 | . . . . 22 . 96 . . . . Melee . | . . . . . . . . . . . Knockbacks 40 | . 4 . . . 19 . 1 . 1 15 Impact . | . . . . . . . . . . . Kinetic 36 | . 4 . . . 16 . 1 . 1 14 Secondary 4 | . . . . . 3 . . . . 1 Self-Inflicted Damage 468 | . 51 . 6 50 95 132 . . . 134 Shots 10 | . 1 . . 1 4 2 . . . 2 Rammed 7 | . . . 2 . 4 . . . . 1 Targets Rammed 7 | . . . 2 . 4 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 910 | . 135 . 234 456 378 464 489 265 317 910 Average Temperature 129 | . 34 . 44 103 88 192 164 135 136 232 Received Heat Transfer 3201 | . 294 . 205 1377 771 74 42 . 12 426 Effects 65 | . . . . 5 1 9 2 . . 48 Shutdowns 13 | . . . . . 1 2 1 . . 9 Energy Bleed 7 | . . . . 2 . 4 . . . 1 Interference 18 | . . . . 2 . 1 1 . . 14 Matter Decay 7 | . . . . 1 . . . . . 6 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 2 . . . 1 Damage (major) 10 | . . . . . . . . . . 10 Damage (core) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . 1 9 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 27 | . . . . 5 12 . . . . 10 Heat Transferred 14583 | 50 100 . 198 3689 6707 583 37 . 37 3182 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 1527 | 10 225 . 548 342 1527 . . . . 574 Initial 150 | . 6 . . 150 130 . . . . 56 Average 341 | 2 58 . 312 178 530 . . . . 430 Maximum Alert Level 4 | . 1 . 2 1 4 . . . . 2 Low Security (%) 46 | 100 97 100 22 60 45 . . . . 5 Level 1 21 | . 2 . 48 39 5 . . . . 27 Level 2 18 | . . . 28 . 9 . . . . 67 Level 3 7 | . . . . . 20 . . . . . Level 4 6 | . . . . . 18 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 48 | . 1 . 7 7 23 . . . . 10 Investigation 19 | . 1 . 6 2 8 . . . . 2 Extermination 16 | . . . . . 11 . . . . 5 Reinforcement 10 | . . . 1 5 1 . . . . 3 Assault 3 | . . . . . 3 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 . 4 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 265 | . 17 . 48 61 74 8 9 . 8 40 Peak Tracking Total 7 | . 4 . 7 5 6 4 4 . 3 5 Tactical Retreats 6 | . 1 . 1 1 3 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 1 3 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 27 | . 1 . 2 5 6 . . . . 13 Max in Single Turn 5 | . 1 . 1 2 5 . . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 53 | . 8 1 8 13 15 . 2 1 1 4 Terminals 25 | . 5 . 5 8 6 . . . 1 . Fabricators 4 | . . . . . 2 . . . . 2 Repair Stations 8 | . 1 . 1 2 2 . . . . 2 Recycling Units 6 | . 2 . 1 1 2 . . . . . Scanalyzers 6 | . . . 1 2 3 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 173 | . 23 1 26 52 47 . 4 8 1 11 Successful 110 | . 12 1 17 33 31 . 4 8 1 3 Failed 60 | . 10 . 8 18 16 . . . . 8 Catastrophic 11 | . 4 . 2 2 1 . . . . 2 Database Lockouts 3 | . 1 . 1 1 . . . . . . Manual 66 | . 14 . 9 26 10 . . . . 7 Terminals 83 | . 16 . 13 35 18 . . . 1 . Fabricators 10 | . . . . . 3 . . . . 7 Repair Stations 26 | . 2 . 5 6 9 . . . . 4 Recycling Units 14 | . 5 . 3 2 4 . . . . . Scanalyzers 27 | . . . 5 9 13 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . 6 1 5 15 9 . 4 8 1 . Record 6 | . . . . . 2 . 3 . 1 . Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 1 | . . . . . 1 . . . . . Robot Analysis 7 | . 2 . 1 2 2 . . . . . Prototype ID Bank 5 | . 1 . . 3 1 . . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Alert Level 7 | . 2 . 2 2 1 . . . . . Unreport Threat 4 | . . . 1 3 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 3 . . . . 1 Load Schematic 2 | . . . . . 1 . . . . 1 Build 2 | . . . . . 2 . . . . . Repair Station Hacks 18 | . . . 4 6 6 . . . . 2 Scan Component 9 | . . . 2 3 3 . . . . 1 Repair 9 | . . . 2 3 3 . . . . 1 Recycling Unit Hacks 9 | . 2 . 2 2 3 . . . . . Report Inventory 6 | . 2 . 1 1 2 . . . . . Retrieve Components 3 | . . . 1 1 1 . . . . . Scanalyzer 24 | . . . 5 9 10 . . . . . Insert Component 11 | . . . 2 4 5 . . . . . Analyze 13 | . . . 3 5 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 4 . 1 1 . . . . . . Terminals 4 | . 2 . 1 1 . . . . . . Botnet 4 | . 2 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 47 | . 6 . 8 13 15 . . . 1 4 Full Trace Events 21 | . 3 . 5 3 8 . . . . 2 Feedback Events 2 | . . . 1 . 1 . . . . . Corruption 2 | . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . 3 . . Robots Built 4 | . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . . Part Schematics Acquired 32 | . . . 2 4 4 . . 22 . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 9 | . . . 2 3 3 . . . . 1 Time 345 | . . . 58 139 110 . . . . 38 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . . . 5 10 4 . . . . . Parts Scanalyzed 10 | . . . 2 4 4 . . . . . Part Schematics Acquired 10 | . . . 2 4 4 . . . . . Parts Damaged 2 | . . . . 1 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 22 | . . 3 . . 4 . 3 4 . 8 Largest Group 5 | . . 3 3 . 4 . 3 4 4 5 Highest-Rated Group 305 | . . 40 40 . 48 . 93 152 152 305 Highest-Rated Ally 96 | . . 16 16 . 12 . 31 39 39 96 Zionite Dispatches 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 197 | . . . 38 . 47 . 35 . 20 57 Total Damage 4900 | . . . 410 . 540 . 528 . 610 2812 Kills 53 | . . . 9 . 7 . 7 . 7 23 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 7 | . 2 . 1 2 2 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 21153 | 70 1343 721 1617 3689 5558 1051 510 2014 1788 2792 Spaces Moved 8800 | 55 958 504 739 1407 1989 409 203 825 728 983 Core 5 | 3 . . . 2 . . . . . . Treads 5654 | . . . . 517 1989 409 203 825 728 983 Legs 502 | . . . . 502 . . . . . . Wheels 2639 | 52 958 504 739 386 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 135 160 236 236 242 242 242 240 Average Speed 205 | 80 113 140 150 193 240 237 242 242 242 242 Slowest Speed 1650 | 95 140 140 215 1650 312 243 242 242 323 323 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 3 73 97 65 94 42 55 32 86 85 23 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 10 | . . 1 . . . 4 2 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 255 | . 2 . 1 81 62 45 4 . 6 54 Melee . | . . . . . . . . . . . Projectile 99 | . . . . 8 41 10 4 . 6 30 AOE 156 | . 2 . 1 73 21 35 . . . 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 10866 | 74 1125 525 1100 2068 2467 452 213 845 743 1254 Wait 891 | . 50 8 196 316 225 . 1 7 3 85 Move 8790 | 54 957 503 738 1406 1988 408 202 824 727 983 Hop . | . . . . . . . . . . . Pick Up 198 | 10 29 6 24 57 32 4 5 3 1 27 Fast Attach 86 | 6 5 . 9 18 12 4 . 4 1 27 Attach 62 | 1 1 . 7 22 11 9 . . 2 9 Detach 22 | . 1 . 2 5 8 2 . . 2 2 Swap 50 | . 8 1 9 15 9 1 . . . 7 Drop 207 | 1 20 7 30 51 37 1 1 7 2 50 Fire 552 | 2 54 . 83 178 141 23 4 . 4 63 Melee . | . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . . . 4 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 15) 519 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Central database locked down 811 | -10/Materials | Discovered new exit (range 5) 1019 | -10/Materials | Discovered new exit (range 9) 1414 | -10/Materials | Entered Mines 1454 | -10/Mines | Discovered new exit (range 14) 1497 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1648 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1791 | -10/Mines | Learned 2 Materials zone layouts 1819 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1822 | -10/Mines | Found Prototype Device 2103 | -10/Mines | Discovered new exit (range 8) 2135 | -10/Mines | Entered Materials 2135 | -9/Materials | Accompanied by 3 allies 2135 | -9/Materials | Evolved 2 slots: Utility x2 2688 | -9/Materials | Lost 3 parts (2u1w) 2714 | -9/Materials | Discovered new exit (range 16) 2810 | -9/Materials | Repaired Weapon Shielding 2844 | -9/Materials | Repaired Shotgun 2878 | -9/Materials | Central database locked down 3039 | -9/Materials | Discovered new exit (range 16) 3666 | -9/Materials | Discovered new exit (range 16) 3752 | -9/Materials | Entered another Materials area 3752 | -8/Materials | Evolved 2 slots: Propulsion x2 3798 | -8/Materials | Identified Exp. Sensor Array 4076 | -8/Materials | Lost 3 parts (1n1u1w) 4524 | -8/Materials | Build established: Hacker-Mutant 5039 | -8/Materials | Discovered new exit (range 11) 5285 | -8/Materials | Lost 3 parts (2n1w) 5711 | -8/Materials | Build established: Scavenger-Mutant 5775 | -8/Materials | Repaired Broken Rocket Launcher 6034 | -8/Materials | Lost 3 parts (1n2w) 6124 | -8/Materials | Discovered new exit (range 7) 6144 | -8/Materials | Core integrity fell below 50% 6209 | -8/Materials | Lost 6 parts (4n2w) 6581 | -8/Materials | Build established: Hacker-Mutant 6629 | -8/Materials | Central database locked down 7104 | -8/Materials | Repaired Med. Treads 7167 | -8/Materials | Repaired Hvy. Ion Engine 7233 | -8/Materials | Discovered new exit (range 3) 7441 | -8/Materials | Entered Factory 7441 | -7/Factory | Evolved 2 slots: Weapon x2 7748 | -7/Factory | Build established: Hacker-Tank 8181 | -7/Factory | Repaired Med. Treads 8231 | -7/Factory | Repaired Med. Treads 8458 | -7/Factory | Build established: Gunner 9963 | -7/Factory | Discovered new exit (range 14) 10516 | -7/Factory | Fabricated S-27 Virus? 11040 | -7/Factory | P-60 Hacker assimilated allied Virus 4d 11260 | -7/Factory | Discovered new exit (range 12) 11298 | -7/Factory | Discovered new exit (range 15) 12241 | -7/Factory | First assault squad dispatched 12263 | -7/Factory | Fabricated Med. Treads (x2) 12357 | -7/Factory | Repaired Med. Treads 12410 | -7/Factory | Identified exit to Storage 12410 | -7/Factory | Identified exit to Lower Caves 12894 | -7/Factory | Lost 3 parts (1p1u1w) 12999 | -7/Factory | Entered Lower Caves 13760 | -7/Lower Caves | Discovered new exit (range 15) 13779 | -7/Lower Caves | Attacked by a faux Warlord 13784 | -7/Lower Caves | System corruption reached 10% 13854 | -7/Lower Caves | Lost 9 parts (2p2n3u2w) 14050 | -7/Lower Caves | Entered another Lower Caves area 14225 | -7/Lower Caves | Build established: Tank 14289 | -7/Lower Caves | A Commander dispatched an escort 14292 | -7/Lower Caves | Learned Extension trap positions 14292 | -7/Lower Caves | Learned Armory emergency access door positions 14292 | -7/Lower Caves | Learned Factory stockpile data 14371 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14521 | -7/Lower Caves | Discovered new exit (range 15) 14560 | -7/Lower Caves | Entered Zion 14560 | -7/Zion | Accompanied by 3 allies 14561 | -7/Zion | Commander's escort returned to base 14561 | -7/Zion | Commander's escort returned to base 14561 | -7/Zion | Commander's escort returned to base 14684 | -7/Zion | Discovered new exit (range 10) 14773 | -7/Zion | System corruption cleaned by Quarantine Array 14853 | -7/Zion | Learned location of Armory (-3) 14952 | -7/Zion | Found GAL Module 15106 | -7/Zion | Learned location of Data Miner (-6) 15130 | -7/Zion | Given the Hacking Drone Bay 15130 | -7/Zion | Found Prototype Device 15130 | -7/Zion | Identified Hacking Drone Bay 15176 | -7/Zion | Given A8's code to call for help 15353 | -7/Zion | Learned Factory emergency access door positions 15721 | -7/Zion | Met Imprinter 15769 | -7/Zion | Imprinted 15771 | -7/Zion | Declared Zion's savior 16574 | -7/Zion | Entered Proximity Caves 16574 | -6/Proximity Caves | Accompanied by 4 allies 16610 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16957 | -6/Proximity Caves | Identified exit to Factory 18362 | -6/Proximity Caves | Entered Factory 18362 | -6/Factory | Accompanied by 3 allies 18362 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18363 | -6/Factory | Identified exit to Lower Caves 18389 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18390 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18455 | -6/Factory | Lost 3 allies 18669 | -6/Factory | Build established: Scavenger-Tank 19029 | -6/Factory | Zion Heavy squad teleported in 19097 | -6/Factory | Core integrity fell below 50% 19118 | -6/Factory | Found Prototype Protection 19122 | -6/Factory | Found Prototype Protection 19359 | -6/Factory | Zion Fire squad teleported in 19542 | -6/Factory | P-60 Hacker assimilated allied M0-X22(i) 19841 | -6/Factory | Terminal network hard line cut 19883 | -6/Factory | Discovered exit to Lower Caves (range 6) 20111 | -6/Factory | Build established: Gunner 20846 | -6/Factory | Repaired Arm. Treads 21100 | -6/Factory | Spotted B-75 Beast 21147 | -6/Factory | Core integrity fell below 20% 21155 | -6/Factory | Core destroyed Last Messages --------------- 21145_ Overheating: Huge Storage Unit damaged (-94). 21145_ Overheating: Imp. Medium Treads damaged (-54). 21146_ Overheating: Matter decay (-8). 21146_ U-05 Engineer builds a Wall. 21147_ Overheating: Core damaged (-85). 21149_ Overheating: System interference. 21149_ Gauss Cannon temporarily disabled. 21149_ Ion Cannon temporarily disabled. 21150_ U-05 Engineer builds a Wall. 21151_ Overheating: System interference. 21151_ Gauss Cannon temporarily disabled. 21151_ Arm. Treads blasted off. 21152_ Overheating: Matter decay (-15). 21153_ Overheating: Huge Storage Unit damaged (-67). 21154_ Acquired 9 matter. 21154_ U-05 Engineer builds a Wall. 21155_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | + = # #?# | | ######### ########## !# #?# " | | #% # #????????###### ### "R | | # # #???????????# # "" | | # = + #???????????# ##+### | | # """ # #???????????# # | | # """"" # ########## #???????????# | | # """"" # #????????# #???????????# ""# | | ######### #????????? ????????????# ""# | | ######### #????????? ????????????# T"# | | #?????????+???########### === ""# | | ####?????????????# """"" # === ""# | | #????????????????# ""T"" # == # | | #????????????????# + # | | #????????????????# === # # | | #######+#######????????????# === # # | | ?# #????????????# === [ # # | | ?# #????????????#! # "" "" # | | ?# #????????????# # "" "" # | | ?# !#????????######+;####### """ """ # | | ?# #????????# # """ """ # | | ?# #????????# # """ """ # | | ?# #????????# # # | | ?# #????????# # "" ""?? # | | ?# ## """ ## % % # "" ""???? | | ?# ! ## ;; @= u # """ "????? | | ?# ##! ########;%;;;BB# """ "????? | | ?# ##??????# """ "????? | | ?######+############ ![% ?? | | ??????# #?????# !# !%| | | ??????# #?????# / #? #"#######+## | | ??????# ####### #? ?#???????????###"! ###### | | ????### + !!# ??????????????????? #????? | | #####"# # !!#? ?????????????????????##????? | | ! ]]]# ###### ????????????????????????? | | ] # ???????=???????????????? | | " ]] # #????????????????????????????? | | " |%[# #????????????????????????????? | | " """ + #????????????????????????????? | | %G" ###############????????????????????????????? | | [""" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 750 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Point Defense System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Novice Programmer Overkill Challenges ------------ None Game ------ Seed ShadeBiometalCapacitor Manual? 0 Play Time 03:11:40 Cumulative 47.0 hours Start 2024.08.26 @ 01:20:47 End 2024.08.26 @ 04:39:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e233170f-300a-4f33-9343-970837317ac1