Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 15:43:33 Player: Suspectator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2271) 2271 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 5124 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Signal Interpreter Improved Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Signal Interpreter Particle Gun Improved Datajack Heavy Mace [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 99 | 7 6 15 56 15 Power 22 | 2 1 4 12 3 Engine 15 | 2 . 3 9 1 Core 7 | . 1 1 3 2 Reactor . | . . . . . Propulsion 31 | 2 2 8 16 3 Treads 17 | . . . 16 1 Leg 14 | 2 2 8 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 . 7 5 Device . | . . . . . Storage 4 | 1 1 . 2 . Processor 5 | . . . 1 4 Hackware 1 | . . . . 1 Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 32 | 2 2 3 21 4 Energy Gun 10 | 1 . 1 7 1 Energy Cannon 4 | . . . 4 . Ballistic Gun 9 | 1 2 2 4 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 6 | . . . 6 . System Corruption 41 | . . . 41 . Parts Lost 39 | . . 3 20 16 Power 9 | . . 2 3 4 Propulsion 14 | . . . 9 5 Utility 6 | . . . 3 3 Weapon 10 | . . 1 5 4 Highest Loss Streak 13 | . . 1 10 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 97 98 92 76 Engine 12 | . 8 5 15 12 Core 2 | . 5 4 1 . Treads 14 | . . . 26 9 Leg 17 | . 28 43 5 4 Storage 16 | . 25 22 14 6 Processor 5 | . . . 6 21 Protection 2 | . . . 5 . Energy Gun 5 | . . 1 8 11 Energy Cannon 1 | . . . 2 . Ballistic Gun 11 | . 27 20 3 . Naked Turns . | . . . . . Heaviest Build 49 | 13 18 23 49 41 Greatest Support 85 | 20 20 46 85 40 Greatest Overweight (x) 11 | 4 . . 11 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 7 8 8 14 13 Most Carried 15 | 1 8 8 15 13 Average Carried 9 | . 7 7 11 7 Final Capacity 15 | 8 8 8 15 5 Final Carried 13 | 1 8 8 13 . Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2011 | 240 298 433 962 78 Remotely . | . . . . . Salvage Created 2578 | . 273 433 1506 366 Parts 173 | . 20 36 106 11 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 5 9 33 4 Melee 3 | . . . 3 . Guns 33 | . 5 9 15 4 Cannons 3 | . . . 3 . AOE 11 | . . . 11 . Classes Destroyed 12 | . 3 3 6 . Worker 1 | . 1 . . . Hauler 2 | . . . 2 . Recycler 3 | . . . 1 2 Operator 1 | . . . 1 . Watcher 6 | . 2 2 2 . Swarmer 7 | . . 1 6 . Grunt 27 | . 5 3 15 4 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 12 | . . 4 8 . Hunter 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 5 | . 4 2 5 4 Combat Bots Only 5 | . 3 2 5 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 601 | . 64 66 290 181 Missed 159 | . 20 17 75 47 Damage Taken 7145 | . 588 772 3661 2124 Core 1493 | . 152 110 525 706 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 50 . Core Remaining (%) 53 | 100 39 72 4 . Volleys Fired 192 | . 30 38 106 18 Largest 2 | . 2 2 2 2 Hottest 136 | . 40 83 136 122 Shots Fired 331 | . 60 73 163 35 Gun 291 | . 60 73 123 35 Cannon 26 | . . . 26 . Launcher 14 | . . . 14 . Special . | . . . . . Kinetic 162 | . 60 69 33 . Thermal 106 | . . 4 67 35 Explosive 14 | . . . 14 . Electromagnetic 49 | . . . 49 . Robot Hit Streak 27 | . 8 9 12 27 Robot Miss Streak 6 | . 4 6 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 256 | . 38 48 130 40 Core Hits 120 | . 15 19 71 15 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 7 | . 1 . . 6 Burn 5 | . . . . 5 Destroy 1 | . 1 . . . Smash 1 | . . . . 1 Melee Attacks 29 | . . . 13 16 Impact 9 | . . . . 9 Slashing 13 | . . . 13 . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5221 | . 500 649 3303 769 Guns 3204 | . 500 649 1566 489 Cannons 351 | . . . 351 . Explosions 1187 | . . . 1187 . Melee 460 | . . . 199 261 Ramming 19 | . . . . 19 Kinetic 1526 | . 500 600 426 . Thermal 1494 | . . 49 956 489 Explosive 1106 | . . . 1106 . Electromagnetic 616 | . . . 616 . Impact 261 | . . . . 261 Slashing 199 | . . . 199 . Piercing . | . . . . . Highest Corruption 41 | . . . 41 2 Average Corruption 3 | . . . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . 24 1 Message Errors 4 | . . . 4 . Matter Fused 5 | . . . 4 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Misdirections 3 | . . . 3 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 130 | . . . 43 87 Projectiles . | . . . . . Explosions 29 | . . . 29 . Melee 101 | . . . 14 87 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 211 | . . . 203 8 Shots 7 | . . . 7 . Rammed 8 | . . . . 8 Targets Rammed 8 | . . . . 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 567 | . 12 72 567 462 Average Temperature 130 | . 4 21 137 169 Received Heat Transfer 2790 | . 327 285 1377 801 Effects 29 | . . . 23 6 Shutdowns 7 | . . . 6 1 Energy Bleed 2 | . . . . 2 Interference 10 | . . . 7 3 Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 5 | . . . 5 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 3430 | . . 111 1876 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 699 | . 130 256 699 365 Initial 275 | . . 27 70 275 Average 278 | . 44 127 428 313 Maximum Alert Level 3 | . . 1 3 1 Low Security (%) 49 | 100 100 78 27 . Level 1 18 | . . 21 8 100 Level 2 31 | . . . 64 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 6 1 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 8 16 48 14 Peak Tracking Total 9 | . 4 4 6 9 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 6 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 2 2 . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 11 | . . 5 6 . Successful 6 | . . 2 4 . Failed 5 | . . 3 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 5 . . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2831 | 63 505 569 1407 287 Spaces Moved 1381 | 43 313 327 614 84 Core 19 | 15 . . 2 2 Treads 523 | . . . 474 49 Legs 839 | 28 313 327 138 33 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 140 | 123 120 120 155 194 Slowest Speed 600 | 250 120 120 600 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 62 35 70 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . 34 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 32 | . . . 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1913 | 50 387 436 885 155 Wait 98 | . 15 32 41 10 Move 1377 | 42 312 326 613 84 Hop . | . . . . . Pick Up 49 | 1 13 10 24 1 Fast Attach 29 | 5 2 4 16 2 Attach 31 | 1 . 4 15 11 Detach 12 | . 1 . 9 2 Swap 39 | 1 4 7 25 2 Drop 49 | . 10 15 23 1 Fire 192 | . 30 38 106 18 Melee 29 | . . . 13 16 Ram 8 | . . . . 8 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 3) 516 | -10/Materials | Core integrity fell below 50% 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x2 858 | -9/Materials | Build established: Scavenger-Mutant 931 | -9/Materials | Discovered new exit (range 18) 1058 | -9/Materials | Discovered new exit (range 15) 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2285 | -8/Materials | Core integrity fell below 50% 2293 | -8/Materials | Build established: Mutant 2431 | -8/Materials | Discovered new exit (range 15) 2482 | -8/Materials | Core integrity fell below 20% 2487 | -8/Materials | System corruption reached 10% 2503 | -8/Materials | System corruption reached 30% 2516 | -8/Materials | Lost 10 parts (2p3n1u4w) 2545 | -8/Materials | Entered Factory 2545 | -7/Factory | Evolved 2 slots: Utility x2 2695 | -7/Factory | Lost 3 parts (1p2n) 2808 | -7/Factory | Core integrity fell below 50% 2828 | -7/Factory | Core integrity fell below 20% 2832 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Particle Gun. S-27 Virus IFF system glitched. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Nuclear Core. Hvy. Mace destroyed. M-28 Smith fits Backup Propulsion III on S-27 Virus. Critical hit (Burn: +37). Prc. Beam Rifle destroyed. Critical hit (Burn: +37). Arm. Treads destroyed. Slammed into G-47 Trooper. Hacking Suite destroyed. Lgt. Nuclear Core destroyed. G-47 Trooper suffers critical hit (Burn). Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). Slammed into G-47 Trooper. System corrupted: Matter fused (-9). Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ????????###???????????######## | | ???????????????#^ ???#?? ???????????# %%%! | | ???????????????# ??# ???????????# ### | | ???????????????# ??# ???????????# % #?? | | ???????????????# ?# """ """ ?????????# !#?? | | ???????????????# ?# """ """??????????# #?? | | ???????????????# ?# """ ""???????????# #?? | | ???????????????# ? ????????????# #?? | | ???????????????# ?? ?????????????# #?? | | ???????????????# ####+###############% ### | | ???????????????# g | | ????????? # gs | | ????????? ss @ u | | ??????????? # mg | | ???????????????# s | | ???????????????# """"""" | | ???????????????# r""""""" | | ???????????????# """"""" #######+############ | | ???????????????# """"""" #???? ???????????? | | ???????????????# #???? ????????????? | | ???????????????#? ???"""""" #???? ?????????????? | | ??????????????????????"""""" #??????????????????? | | ???????????????????????""""" #??????????????????? | | ????????????????????????"""" #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????"" ???????????????????? | | ???????????????????????????" ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed CoordinationDiametricDriver Manual? 0 Play Time 00:41:43 Cumulative 10.2 hours Start 2024.05.19 @ 15:02:08 End 2024.05.19 @ 15:43:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c7496718-d17c-4f39-9c80-6cc0d292397e