Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.24 @ 20:24:07 Player: cptwinky Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (771) 3855 Value Destroyed (37385) 37385 Prototype IDs (82) 1640 Alien Tech Used (6) 1200 Bonus (21450) 21450 TOTAL SCORE: 78030 Bonus ------- Triggered High Security 500 High Alert Combat Kills 14679 Follower Combat Kills 1733 Entered Garrisons 1000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 240 Met Warlord at Research 2000 Friendly Fire -602 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 46/100 System Corruption 2% Temperature Cool (11) Movement Hovering (70) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Experimental Core Analyzer Armor Integrity Analyzer System Mapper Advanced Corruption Screen > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Q-thruster Improved Matter Compressor (300) CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer SHELL Armor Advanced Force Field Improved Corruption Screen > --- WEAPON ----------- KE Penetrator Helical Railgun Multirail Hypercooled Linear Accelerator Hypercooled Linear Accelerator Gamma Bomb Array > --- INVENTORY -------- Vortex Chain Reactor Advanced Cooling System Improved Matter Compressor Long-range Terrain Scanner Antimissile System System Mapper System Mapper Ghost Barrier Transdimensional Reconstructor Null Cannon Linear Accelerator Compact Linear Accelerator Hypercooled Linear Accelerator Fusion Bomb Launcher Supercharged Sigix Terminator Sigix Broadsword CR-A16's Behemoth Slayer [Rating: 227] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Improved Quantum Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware System Mapper Protection Powered Armor Weapon KE Penetrator Energy Gun Beamcaster Energy Cannon Null Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypercooled Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 8 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . 2 . 1 . Weapon 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 638 | 2 8 2 14 30 19 10 26 1 22 9 5 21 26 18 11 5 10 19 49 14 13 15 6 3 12 9 9 15 14 26 4 9 6 11 8 45 8 13 39 52 Power 36 | . 1 1 1 1 1 . 2 . 1 1 . 3 2 2 . . 1 . 1 1 . . . . . . . 1 . 1 . . 1 . . 6 . 1 4 3 Engine 16 | . 1 1 1 . . . 1 . 1 1 . 3 2 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Core 8 | . . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 3 . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 3 . 1 4 2 Propulsion 98 | 2 1 1 4 9 4 3 5 1 2 1 1 4 8 2 1 . 1 2 13 . 1 . . . 1 . . . 3 2 . . . 1 2 8 . . 5 10 Treads 76 | 2 1 1 4 7 4 1 5 1 2 1 1 4 1 2 1 . 1 2 13 . 1 . . . 1 . . . 2 2 . . . 1 2 8 . . 3 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | . . . . . . 2 . . . . . . 7 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Flight 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 184 | . 3 . 2 2 2 2 4 . 3 2 3 5 5 6 3 . . 11 13 6 6 3 3 1 7 1 3 2 4 8 2 4 2 3 5 17 5 6 10 20 Device 107 | . 1 . . 1 1 . 2 . 3 1 1 3 1 2 . . . 8 3 4 6 2 2 . 4 . 3 2 2 7 1 2 . 2 3 10 3 3 8 16 Storage 7 | . 1 . . . . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . 1 . Processor 16 | . . . . . . . 1 . . . 1 . 1 . . . . 1 1 . . . 1 . . 1 . . . . . 1 . . 1 1 2 1 1 2 Hackware 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . 1 Protection 48 | . 1 . 2 1 1 2 1 . . 1 1 2 2 3 3 . . 1 8 2 . . . 1 . . . . 2 . 1 1 1 1 1 6 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 320 | . 3 . 7 18 12 5 15 . 16 5 1 9 11 8 7 5 8 6 22 7 6 12 3 2 4 8 6 12 7 15 2 5 3 7 1 14 3 6 20 19 Energy Gun 52 | . 1 . 2 1 . . . . 5 . . 1 2 4 2 3 4 1 5 2 2 6 . 1 . 2 2 3 1 . . . . . 1 1 . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 2 Ballistic Gun 133 | . 1 . 3 16 5 4 10 . 6 4 . 5 7 1 1 1 . 4 9 4 2 2 2 . 2 3 2 4 5 13 1 3 1 . . 3 2 1 5 1 Ballistic Cannon 39 | . 1 . 1 1 3 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 4 . 7 . 3 8 8 Launcher 50 | . . . . . 2 1 3 . 3 1 1 1 2 . 2 . 3 . 5 . 2 3 . 1 . 1 1 . . . . 1 1 3 . 2 1 1 3 6 Special Weapon 3 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 2 . 2 . 2 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon 17 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 2 1 . 2 1 2 1 1 1 . . 1 . . 2 . Special Melee Weapon 5 | . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 3 2 . . . . . . . 1 . . . . . . 3 1 . . . . . . . 4 . . . . 4 . . 8 1 2 1 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Lost 136 | . 1 2 1 . 11 1 6 . 5 2 1 6 9 9 5 . 2 4 16 2 . 1 . . . . . . . . 1 . . 2 . 13 . 1 9 26 Power 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Propulsion 28 | . . 1 . . 3 . 2 . . . . . 2 1 1 . . . 4 . . . . . . . . . . . . . . . . 3 . 1 1 9 Utility 35 | . 1 . 1 . 2 1 1 . . . . 2 1 3 . . . . 7 1 . . . . . . . . . . 1 . . 2 . 3 . . 3 6 Weapon 68 | . . . . . 6 . 3 . 5 2 1 4 6 5 4 . 2 4 5 1 . 1 . . . . . . . . . . . . . 6 . . 5 8 Highest Loss Streak 11 | . 1 1 1 . 5 1 6 . 2 1 1 3 2 5 3 . 1 2 6 1 . 1 . . . . . . . . 1 . . 1 . 8 . 1 4 11 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 98 100 100 99 95 90 96 100 98 98 90 90 95 81 88 56 79 84 87 84 85 85 86 86 87 88 87 86 77 81 87 88 88 89 86 85 91 84 81 74 Engine 3 | . 14 14 11 4 . . 5 9 9 9 7 7 7 7 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 6 10 9 3 . . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 2 . . 3 4 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 7 10 9 4 4 7 11 8 Treads 16 | . 27 28 22 21 21 9 17 18 18 18 23 22 15 6 15 15 15 18 21 13 13 13 13 13 11 11 11 11 11 14 15 15 15 15 15 18 17 16 13 13 Device 7 | . 7 14 5 4 6 . 8 9 9 4 . 3 6 6 7 7 7 6 5 5 5 5 6 6 10 11 10 11 6 4 8 11 7 9 9 5 8 7 9 7 Storage 6 | . 14 14 11 11 11 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 6 | . . . . . . . . . . . 7 1 . . . . . 6 6 6 6 6 6 6 5 10 11 11 11 10 10 9 10 10 14 15 21 15 14 12 Protection 4 | . 5 . 5 6 3 9 . . . 4 7 8 6 6 7 7 7 5 5 5 6 6 6 6 5 5 5 5 5 5 5 3 7 5 4 3 4 4 4 3 Energy Gun 7 | . 8 . 3 3 . . . . 21 9 . . 2 12 29 3 18 8 4 13 19 22 21 19 17 16 12 5 3 . . . . . 1 . . . . . Ballistic Gun 23 | . 7 14 36 40 33 37 48 54 29 40 35 35 40 13 9 . 7 22 24 22 19 17 18 20 16 16 21 25 18 27 31 30 29 26 21 9 7 7 10 11 Ballistic Cannon 3 | . 11 14 3 . 5 7 . . . . . . . . . . . . 2 . . . . . . . . 1 5 1 . . . 4 4 14 17 16 12 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 14 50 50 57 77 76 83 84 66 76 85 78 83 96 93 88 80 85 93 101 103 108 107 100 99 104 104 110 131 141 157 137 138 138 141 142 163 165 187 211 202 Greatest Support 200 | 40 40 40 40 40 40 40 46 46 49 49 71 90 90 98 105 105 105 125 150 150 150 150 150 150 150 135 135 135 135 158 158 158 158 158 200 200 195 195 200 200 Greatest Overweight (x) 46 | . 1 1 1 3 1 6 6 1 1 1 1 1 8 7 . . . 1 1 . . . . . . . . . 2 1 . . . 46 1 1 . 1 1 3 Average Overweight (x) . | . . 1 1 1 1 5 2 1 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 11 19 19 19 18 19 19 19 19 19 19 18 19 18 19 19 19 17 18 19 19 20 19 20 17 19 19 19 19 19 19 19 19 19 19 19 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 18 19 20 20 20 20 20 18 20 19 20 20 19 19 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 19 3 Class Distribution -------------------- 47% | Scavenger-Executioner 9% | Derelict-Executioner 7% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Executioner 4% | Tank 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Gunner | -9/Garrison Executioner | -8/Materials Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Mutant | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Scavenger-Executioner | -6/Factory Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Derelict-Executioner | -5/Proximity Caves Derelict-Executioner | -5/Factory Derelict-Executioner | -5/Upper Caves Derelict-Executioner | -5/Upper Caves Commander-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 27608 | 188 488 88 251 874 465 561 514 260 534 641 86 909 1976 336 422 . 280 574 1951 733 407 405 60 135 139 279 263 182 331 1140 681 355 240 1078 402 1937 138 570 2800 3935 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Salvage Created 37933 | . 688 88 660 1367 475 667 604 260 1116 985 107 1193 1904 209 486 . 227 950 2161 1788 679 891 . 544 139 411 344 205 522 2093 984 665 90 1266 670 1288 23 581 3797 6806 Parts 1718 | . 51 9 35 79 33 38 51 12 50 69 3 59 89 3 18 . 10 34 91 77 22 42 . 14 4 18 12 10 26 110 43 26 1 47 32 61 3 14 173 249 Haulers Intercepted 17 | . 2 . 3 4 . 2 . . . 2 . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Recyclers Shooed 19 | . . . 1 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 9 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 290 | . . . . . . . . . . . . . . 2 8 . 25 . . . 20 30 1 13 . 20 20 . 35 . 44 26 1 45 . . . . . . Prevented 5 | . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 692 | . 17 5 13 24 16 13 27 5 30 19 3 23 35 4 16 . 6 15 37 17 13 21 . 10 . 11 7 1 6 18 15 14 . 24 4 19 . 7 49 148 Melee 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 366 | . 10 2 13 24 8 9 13 5 20 13 1 20 25 4 10 . 1 14 19 17 10 10 . 5 . 6 5 1 4 17 15 10 . 11 4 11 . . 7 22 Cannons 94 | . 7 3 . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . 4 . 8 . 5 25 36 AOE 207 | . . . . . 6 4 13 . 10 6 2 2 10 . 6 . 5 . 16 . 3 11 . 5 . 4 2 . . . . 3 . 9 . . . 2 12 76 Classes Destroyed 28 | . 6 . 1 1 1 2 1 . 2 5 . . . . 1 . . . 1 1 1 . . . . . . 1 . . . . . . . 1 . 1 1 1 Worker 24 | . . . . . . 1 . . . . . . 5 . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . 1 5 7 Builder 16 | . 1 . . . . 1 . . . . . . 2 . . . . . . 3 . . . . . . . . . 4 . . . . . . . . 5 . Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 3 4 . 2 . . . 2 . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Recycler 29 | . 1 . . 1 . . . . . . 1 . 6 . . . . . . 4 . . . . 1 . . . . 3 . . . . 2 . . 1 5 4 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Operator 9 | . . . . . . . . . . 1 . . 2 . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . 2 Watcher 14 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 6 1 Swarmer 147 | . 6 3 3 3 7 . 14 . 7 2 3 5 3 . 10 . 3 . 15 1 4 7 . . . 6 2 . . . 4 6 . 7 . . . . . 26 Cutter 8 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 Grunt 276 | . 11 2 6 8 2 11 8 5 15 8 . 9 17 . . . 3 12 11 11 4 7 . 9 . 2 3 . 3 3 5 5 . 14 . 1 . 1 20 60 Brawler 17 | . . . . . . . . . 1 1 . . 2 1 . . . . . . 3 . . . . . . . . . . . . 1 . . . . 3 5 Duelist 21 | . . . . 1 . . . . . 1 . . 1 1 . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . 2 11 Protector 11 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 64 | . . . 4 12 6 1 2 . 5 3 . 1 4 1 . . . 1 4 1 1 . . 1 . 1 1 . 1 4 . 1 . 1 . 3 . . 2 3 Specialist 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Hunter 35 | . . . . . . 1 . . 1 . . 1 2 . . . . . 2 . 1 3 . . . . 1 . . 6 6 . . . 1 . . 2 4 4 Programmer 55 | . . . . . . . . . 1 . . 3 4 . . . . 2 1 . . . . . . . . 2 1 5 . . . . 2 1 . 3 15 15 Heavy 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Behemoth 14 | . . . . . 1 . 1 . . . . 1 . 1 . . . . 2 1 . . . . . 1 . . 1 . . 1 . 1 1 . . . 2 . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Infiltrator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 57 | . 5 3 5 4 4 6 8 3 11 7 4 10 6 3 4 . 3 4 12 10 3 4 . 5 1 5 3 1 3 6 4 5 . 8 3 9 1 4 11 57 Combat Bots Only 50 | . 3 3 5 4 4 5 8 3 11 6 3 10 5 3 4 . 3 4 12 8 3 4 . 5 . 5 3 1 3 4 4 5 . 8 2 9 . 3 8 50 Max Kills in Single Turn 49 | . 1 1 2 2 2 2 5 1 3 2 2 2 5 1 2 . 1 1 4 2 2 2 . 5 1 3 2 1 1 3 2 3 . 4 1 1 1 2 4 49 Gunslinging 1 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 1 1 1 . . . . 1 . . . 1 1 . 1 . . . . . . Exploded 42 | . . . . . 2 2 5 . 3 2 1 1 3 . 2 . 1 . 4 . 2 2 . 5 . 3 2 . . . . 3 . 4 . . . 2 4 42 Melee 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 45078 | . 560 238 397 693 1906 661 1262 227 884 850 296 1301 1874 1342 555 . 533 1402 4361 1144 168 664 . 178 . 388 164 . 496 1201 764 351 . 816 207 4215 44 775 3795 10366 Core 3677 | . 76 18 60 61 180 65 190 31 112 151 17 42 206 80 16 . 39 127 185 107 . 36 . 20 . . . . 12 52 . 17 . 38 11 208 24 . 58 1438 Absorbed by Shields 4486 | . . . . . . . 105 . 71 . . . . . . . . . . . . . . . . . . . 72 77 129 367 . 277 215 717 . . 1053 1403 Reduced by Siege Mode 818 | . . . . . . . . . . . . . . . . . . . 106 . 13 . . 5 . . . . . 75 45 16 . 29 24 310 . 29 132 34 Redirected to Shielding 276 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 . . . . . . Regen/Repaired (Parts) 5146 | . 42 . . . . . . . . . . . 465 . . . . 349 . 88 . . . . . . . 185 . 398 . . . . . . . 391 1420 1808 Core Remaining (%) 64 | 100 . 62 . . 24 . . . . . . . . . . . 42 . . . . . . 44 . . . . 98 . . . . 90 . 83 . 98 . . Volleys Fired 1281 | . 52 14 33 56 40 24 33 13 47 37 3 41 77 26 26 . 17 36 65 38 27 30 . 9 9 11 11 1 7 38 25 12 . 38 19 66 1 28 98 173 Largest 6 | . 2 2 4 4 4 6 6 6 6 6 4 6 6 4 6 . 4 6 6 6 5 6 . 6 6 6 6 5 5 6 6 6 . 6 6 6 2 4 6 6 Hottest 384 | . 75 55 116 125 117 142 137 120 269 269 107 200 193 108 357 . 198 219 245 312 332 384 . 326 326 321 321 266 274 224 205 205 . 238 238 214 20 52 202 269 Shots Fired 4582 | . 104 27 131 224 133 106 109 78 209 173 6 182 368 61 78 . 40 180 242 170 89 89 . 31 14 48 56 5 33 201 117 59 . 147 91 209 2 54 270 446 Gun 3789 | . 78 13 123 224 115 100 101 78 203 168 4 179 363 61 70 . 35 180 211 169 86 83 . 29 14 46 55 4 27 192 117 58 . 122 84 142 . 4 49 202 Cannon 667 | . 26 14 8 . 13 1 . . . . . . . . . . . . 23 . . . . . . . . 1 6 9 . . . 15 7 67 2 49 210 216 Launcher 125 | . . . . . 5 5 8 . 6 5 2 3 5 . 8 . 5 . 8 . 3 6 . 2 . 2 1 . . . . 1 . 10 . . . 1 11 28 Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 3867 | . 78 27 120 199 128 101 101 78 134 141 4 177 337 46 17 . 11 132 201 120 44 34 . 15 11 27 36 4 27 201 117 58 . 137 88 190 2 53 257 414 Thermal 497 | . 26 . 11 25 . . . . 69 27 . 2 26 15 23 . 9 25 30 49 42 49 . 14 3 19 19 1 6 . . . . . . . . . 2 5 Explosive 105 | . . . . . 5 5 8 . 6 5 2 3 5 . 8 . 5 . 8 . 3 6 . 2 . 2 1 . . . . 1 . 10 . . . 1 7 12 Electromagnetic 112 | . . . . . . . . . . . . . . . 30 . 15 23 3 . . . . . . . . . . . . . . . 3 19 . . 4 15 Robot Hit Streak 73 | . 10 5 9 22 20 11 10 21 22 17 4 12 9 11 6 . 12 24 30 11 8 16 . 12 3 9 12 5 7 21 14 17 . 35 27 43 1 18 45 73 Robot Miss Streak 11 | . 3 3 3 4 2 4 3 3 4 4 . 7 11 4 4 . 4 3 4 7 4 3 . 2 2 2 2 . 3 4 8 4 . 2 3 4 1 1 3 4 Penetration Max 3 | . . . . . . . . . . 1 . 1 1 . . . . 1 1 3 . 1 . . . 1 1 . . 1 1 . . 1 1 2 . . 2 2 Secondary Targets 51 | . . . 1 . . 1 1 . 5 2 . 2 3 2 1 . . 4 7 2 3 2 . . . . 1 . . 2 3 4 . 2 . 3 . . . . Max Gunslinging Chain 2 | . . . 1 . . 1 1 . 1 1 . 1 1 1 1 . . 1 1 1 2 1 . . . . 1 . . 1 1 2 . 1 . 1 . . . . Shots Hit Robots 3032 | . 67 16 79 139 98 57 66 55 143 103 3 142 220 51 41 1 27 121 190 91 58 59 . 24 3 25 34 13 20 115 65 37 1 106 72 163 1 23 182 321 Core Hits 1938 | . 34 8 38 60 29 38 46 20 67 55 6 91 148 31 40 . 22 46 99 46 25 35 . 21 2 17 20 3 9 68 35 24 . 62 20 79 1 15 167 411 Critical Kills 53 | . . . . . . . 1 . . 2 . . . . . . . . 2 9 1 2 . . 1 1 2 1 4 9 5 1 . 3 . 4 . . 3 2 Critical Parts Destroyed 66 | . . . . . . . 1 . 2 1 . 1 1 . . . . 1 9 14 2 4 . . . . 2 1 3 2 1 . . 5 3 10 . . 1 2 Critical Strikes 190 | . 1 . . 2 1 . 3 . 4 3 . 5 2 . . . . 7 18 23 4 7 . 2 1 3 4 2 7 11 6 1 . 9 8 20 . 2 15 19 Burn 14 | . . . . 1 . . . . 2 . . 1 1 . . . . 5 . . . 1 . 2 . 1 . . . . . . . . . . . . . . Destroy 134 | . . . . 1 . . 2 . 2 3 . 1 1 . . . . 1 15 23 4 6 . . 1 1 4 2 7 11 6 1 . 9 8 16 . . 4 5 Blast 35 | . 1 . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . 2 11 14 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 125 | . . . . . 5 . 8 . 3 . . 35 . . . 1 1 2 25 . . 4 . . 4 4 . 15 1 8 1 1 1 . . . . . 3 3 Impact 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . 5 . 8 . 3 . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing 61 | . . . . . . . . . . . . . . . . . . . 24 . . 4 . . 4 4 . 10 1 8 1 1 1 . . . . . 3 . Sneak Attacks 12 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 9 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 160557 | . 943 313 765 1803 2172 1569 2074 493 2358 2187 180 3591 5059 1134 1756 . 1102 2641 6696 2566 2057 2381 . 1322 131 1095 886 310 480 2775 1491 1231 . 4543 1906 4535 45 1426 11073 83468 Guns 49573 | . 610 58 676 1799 1439 851 852 493 1700 1789 12 2078 3357 1134 633 . 355 2641 3200 2496 1384 1264 . 497 131 549 660 60 251 2564 1421 839 . 2622 1759 3171 . 121 1698 4409 Cannons 16778 | . 310 140 49 . 290 . . . . . . . . . . . . . 640 . . . . . . . . . 229 172 . . . 232 124 1364 45 1013 5649 6521 Explosions 90170 | . . 100 . . 443 699 1087 . 658 389 165 309 1678 . 1123 . 747 . 1606 . 673 1117 . 825 . 450 226 . . . . 392 . 1689 . . . 187 3593 72014 Melee 3289 | . . . . . . . 130 . . . . 1196 . . . . . . 1249 . . . . . . 96 . 250 . . 70 . . . . . . . . 298 Ramming 747 | . 23 15 40 4 . 19 5 . . 9 3 8 24 . . . . . 1 70 . . . . . . . . . 39 . . . . 23 . . 105 133 226 Kinetic 58217 | . 764 198 622 1669 1729 851 852 493 999 1505 12 2048 3083 756 177 . 110 1860 3191 1784 731 412 . 214 62 328 390 37 409 2736 1421 839 . 2854 1824 4195 45 1134 7347 10536 Thermal 69853 | . 156 100 103 130 . . . . 701 284 . 30 274 378 178 . 100 343 579 712 653 852 . 283 69 221 270 23 71 . . . . . . . . . 50 63293 Explosive 23004 | . . . . . 443 699 1087 . 658 389 165 309 1678 . 1123 . 747 . 1606 . 673 1117 . 825 . 450 226 . . . . 392 . 1689 . . . 187 2771 5770 Electromagnetic 5447 | . . . . . . . . . . . . . . . 278 . 145 438 70 . . . . . . . . . . . . . . . 59 340 . . 772 3345 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1624 | . . . . . . . 130 . . . . 1196 . . . . . . . . . . . . . . . . . . . . . . . . . . . 298 Piercing 1665 | . . . . . . . . . . . . . . . . . . . 1249 . . . . . . 96 . 250 . . 70 . . . . . . . . . Highest Corruption 14 | . . . 2 2 2 . . . 2 2 . . 4 4 4 4 10 2 2 . . . . . . . . . 1 1 . . . . . 14 . 4 3 5 Average Corruption 3 | . . . 2 2 2 . . . 1 2 . . 2 4 4 4 4 1 1 . . . . . . . . . 1 1 . . . . . 10 . 3 2 2 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 5 . . . 7 Corruption Blocked 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 11 Effects 306 | . . . 2 30 22 . . . 20 19 . . 29 26 28 3 14 8 9 . . . . . . . . . . 6 . . . . . 56 . 12 1 21 Message Errors 70 | . . . . 7 3 . . . 7 2 . . 5 5 11 2 3 2 3 . . . . . . . . . . 1 . . . . . 15 . 2 . 2 Matter Fused 78 | . . . 1 10 4 . . . 6 6 . . 7 8 5 1 4 4 1 . . . . . . . . . . . . . . . . 11 . 3 1 6 Heat Flow Errors 35 | . . . . 4 3 . . . 1 2 . . 2 5 4 . . 1 2 . . . . . . . . . . 1 . . . . . 4 . 4 . 2 Energy Discharges 34 | . . . . 4 4 . . . 1 2 . . 1 1 3 . 4 . 1 . . . . . . . . . . 1 . . . . . 8 . 2 . 2 Parts Rejected 5 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 38 | . . . 1 2 3 . . . 1 4 . . 4 3 2 . 3 . 1 . . . . . . . . . . 1 . . . . . 7 . 1 . 5 Data Loss (major) 13 | . . . . 2 1 . . . 1 1 . . 2 . 2 . . . . . . . . . . . . . . 1 . . . . . 2 . . . 1 Misfires 15 | . . . . . 3 . . . 2 . . . 5 2 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Alerts 7 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 3 . . . . Weapon Failures 11 | . . . . . . . . . . 2 . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6941 | . . . . . 7 46 8 . 20 . . . 20 . 100 . 61 . 82 9 3 21 . 24 . 41 17 24 . . . 95 . 14 . . . 178 410 5761 Projectiles 671 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 185 337 Explosions 6087 | . . . . . 7 46 8 . 20 . . . 20 . 100 . 61 . 51 . 3 21 . 24 . 41 17 . . . . 95 . 14 . . . . 207 5352 Melee 183 | . . . . . . . . . . . . . . . . . . . 31 9 . . . . . . . 24 . . . . . . . . . 29 18 72 Knockbacks 102 | . 2 2 . . . . . . . . . . . . . . . . 5 1 . . . . . . . . . 2 . . . . . . . 8 40 42 Impact 8 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 4 Kinetic 88 | . 2 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . 6 38 34 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Self-Inflicted Damage 2264 | . . . . . 35 58 56 . 45 34 27 32 109 . 122 . . . 4 . 1 61 . . . . . . . . . . . 75 . . . . 217 1388 Shots 44 | . . . . . 2 1 3 . 2 1 1 1 4 . 3 . . . 2 . 1 1 . . . . . . . . . . . 1 . . . . 10 11 Rammed 80 | . 9 3 5 2 . 2 1 . . 2 1 3 3 . . . . . 1 6 . . . . . . . . . 4 . . . . 2 . . 2 10 24 Targets Rammed 87 | . 11 3 5 2 . 2 1 . . 2 1 4 4 . . . . . 1 6 . . . . . . . . . 5 . . . . 2 . . 3 11 24 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 2 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Highest Temperature 474 | . 45 6 330 410 202 347 351 336 366 247 45 264 198 387 386 . 81 256 336 474 258 321 . 193 128 174 170 117 256 256 29 5 . . . 150 . 228 154 359 Average Temperature 92 | . 13 3 113 98 73 96 83 140 146 60 24 76 83 107 101 . 28 70 106 159 114 126 . 69 73 67 82 65 117 90 9 3 . . . 38 . 117 57 85 Received Heat Transfer 6712 | . 192 81 189 258 387 288 210 144 351 252 . 246 537 222 . . 174 342 630 325 48 45 . 75 . 33 45 . 53 108 42 37 . 117 4 9 . 18 177 1073 Effects 18 | . . . 3 . . 1 3 . 4 . . . . . 2 . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 12 | . . . 2 . . . 2 . 2 . . . . . 2 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 71 | . . . . . . . . . . . . . . . . . . . 3 . 2 5 . 2 1 . 1 . 1 4 5 4 . 6 3 8 . 4 13 9 Total Turns 1977 | . . . . . . . . . . . . . . . . . . . 130 . 43 167 . 87 2 . 204 . 3 128 98 286 . 120 78 138 . 37 212 244 Longest Duration 204 | . . . . . . . . . . . . . . . . . . . 68 . 34 107 . 74 2 . 204 . 3 76 35 137 . 26 33 83 . 24 49 64 Robots Corrupted 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 14 Combat Hostiles 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 Parts Fried 53 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . 9 39 Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 2 Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . 1 . . . . . 1 . . 1 . . . 1 . . 1 1 2 . 2 1 . 1 . 1 . . . . . . 1 . . 1 . Heat Transferred 14106 | . 350 100 222 370 . . . . 1776 666 . 148 592 800 385 . 222 1054 999 1036 999 1406 . 629 111 444 444 37 111 . . . . . . . . . 100 1105 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 7362 | . 201 141 189 303 538 691 1202 710 1287 794 369 1037 1155 . . . . 501 1488 1216 . . . . 113 . . . . 532 . . . . 156 245 85 386 1618 7362 Initial 1035 | . . 62 4 . 44 261 354 585 351 627 301 268 543 . . . . 303 303 781 . . . . . . . . . . . . . . . 15 30 . 76 1035 Average 594 | . 91 40 56 125 260 399 759 614 783 671 318 690 742 . . . . 300 977 867 . . . . 52 . . . . 221 . . . . 46 80 44 189 671 2487 Maximum Alert Level 5 | . 1 . . 1 2 2 4 3 4 3 1 3 4 . . . . 2 4 4 . . . . . . . . . 2 . . . . . 1 . 1 5 5 Low Security (%) 36 | 100 96 100 100 78 41 . . . . . . . . . . . . 16 . . . . . . 100 . . . . 49 . . . . 100 92 100 39 24 . Level 1 13 | . 3 . . 21 37 58 6 . 25 . 100 12 . . . . . 61 7 . . . . . . . . . . 24 . . . . . 7 . 60 7 . Level 2 17 | . . . . . 20 41 54 85 6 57 . 29 48 . . . . 21 10 . . . . . . . . . . 26 . . . . . . . . 21 . Level 3 19 | . . . . . . . 32 14 58 42 . 57 43 . . . . . 43 90 . . . . . . . . . . . . . . . . . . 27 2 Level 4 7 | . . . . . . . 5 . 9 . . . 7 . . . . . 38 9 . . . . . . . . . . . . . . . . . . 16 31 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 36 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 120 | . 6 . 2 5 . 5 . 3 . 4 2 . 14 . . . 1 6 . 8 . . . . 2 . . . . 6 . . . . 2 . . 3 16 35 Investigation 18 | . 3 . . 1 . 1 . 1 . . . . 3 . . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . . 3 . Extermination 20 | . . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 1 4 4 Reinforcement 28 | . 3 . 2 1 . 3 . 1 . 2 1 . 1 . . . . 1 . 6 . . . . . . . . . 2 . . . . . . . 2 1 2 Assault 46 | . . . . . . . . 1 . 2 . . 3 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 8 29 Garrison 8 | . . . . 3 . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 17 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . 7 5 Construction Impeded 5 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 37 | . 3 . 2 5 . 2 . . . 3 . . . . . . . 1 4 4 . . . . . . . 1 . 2 . . . . 2 . 4 . 1 3 Communications Jammed 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 9 . . . . . . . 23 104 27 Distress Signals 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 8 . . . . . . . 23 101 26 Times Spotted 959 | . 36 8 21 35 17 27 28 8 28 27 6 28 47 4 17 . 21 32 46 21 15 23 . 9 . 18 11 2 13 24 16 14 . 23 8 20 7 16 74 209 Peak Tracking Total 23 | . 6 3 6 7 4 6 5 4 5 6 3 6 5 3 4 . 8 6 8 7 4 4 . 5 5 4 4 1 6 4 5 5 . 5 2 6 6 4 7 23 Tactical Retreats 42 | . 1 1 2 1 1 . . . 1 2 . . 2 . 1 . . 2 2 1 4 1 . . 2 . . . . . . . . . . . 1 . 2 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 44 | . 1 . 1 . 4 1 6 . 8 . . 1 2 . . . . 2 7 . . . . . . . . . . 1 . . . . . 3 . 3 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 9 . . 2 . . 1 . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 62 | . . 1 1 . . 1 1 . . 1 . . 6 . . . 1 . 6 8 . . . . . 1 . . . 5 . . . . . 5 . 9 2 14 Max in Single Turn 9 | . . 1 . . . 1 1 . . 1 . . 4 . . . . . 5 1 . . . . . 1 . . . 2 . . . . . 1 . 2 1 9 Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 129 | . 8 . 8 11 3 4 . 3 1 6 2 2 10 2 1 3 . 7 1 4 . 1 . . 4 . 2 2 1 6 . 1 4 . 3 9 . 4 7 9 Terminals 73 | . 5 . 7 9 3 . . 1 1 3 . 2 4 1 . . . 1 1 2 . 1 . . 2 . 1 . 1 3 . . . . 3 7 . 2 4 9 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 10 | . 1 . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 2 . . . . . 1 . 1 . . Recycling Units 13 | . 2 . 1 1 . 2 . . . 2 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Scanalyzers 7 | . . . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Garrison Access 9 | . . . . 1 . 1 . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . Total Hacks 309 | . 18 . 28 27 6 8 . 6 3 15 2 6 22 2 1 25 . 16 3 14 . 2 . . 11 . 2 2 2 12 . 1 17 . 4 16 . 9 13 16 Successful 167 | . 11 . 13 14 2 3 . 2 . 6 1 2 9 2 1 25 . 8 2 9 . 2 . . 7 . 2 2 2 5 . 1 17 . 2 4 . 2 4 7 Failed 141 | . 6 . 15 13 4 5 . 4 3 9 1 4 13 . . . . 8 1 5 . . . . 4 . . . . 7 . . . . 2 12 . 7 9 9 Catastrophic 28 | . 2 . 2 4 1 1 . 1 1 1 1 . 2 . . . . 1 . . . . . . . . . . . 2 . . . . 1 3 . 1 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 9 . 17 6 . 2 . 4 . 3 . . 9 . . . . 3 2 3 . . . . 2 . . 1 . 5 . . . . 2 6 . . 6 9 Terminals 170 | . 12 . 26 23 6 . . 4 3 7 . 6 8 1 . . . 2 3 9 . 2 . . 4 . 1 . 2 7 . . . . 4 12 . 5 7 16 Fabricators 13 | . . . . . . . . . . . . . 2 . . . . 7 . . . . . . 4 . . . . . . . . . . . . . . . Repair Stations 23 | . 2 . . . . . . . . . . . 8 . . . . 3 . 3 . . . . . . . . . 3 . . . . . 2 . 2 . . Recycling Units 25 | . 4 . 2 3 . 5 . . . 4 1 . 2 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . Scanalyzers 16 | . . . . . . 2 . 1 . 4 . . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . 2 . . . . Garrison Access 14 | . . . . 1 . 1 . 1 . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 5 . Terminal Hacks 100 | . 4 . 9 9 2 . . . . 1 . 2 . 2 1 25 . 2 1 4 . 2 . . 2 . 2 2 2 . . 1 17 . 1 2 . 1 1 5 Record 17 | . . . . . . . . . . . . . . 1 . 6 . . . . . 2 . . . . 1 . 2 . . . 5 . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 1 Prototype ID Bank 12 | . 1 . 1 1 . . . . . . . . . . . 3 . 1 . 1 . . . . . . . . . . . . 4 . . . . . . . Open Door 11 | . . . . 3 . . . . . . . . . 1 1 . . . . . . . . . . . 1 2 . . . 1 . . . 1 . 1 . . Branch Access Points 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Emergency Access Points 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 8 | . 1 . 2 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 4 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . . . . . . . . . . . 6 . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . Scan Component 7 | . 1 . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Repair 7 | . 1 . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 1 . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Retrieve Components 9 | . 2 . 1 1 . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Scanalyzer 10 | . . . . . . 2 . . . 3 . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . Insert Component 7 | . . . . . . 1 . . . 1 . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . Analyze 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 5 | . . . . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 23 | . 3 . 3 3 . . . 1 . 1 . . 1 . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 1 . . 2 2 Terminals 17 | . 1 . 2 2 . . . 1 . 1 . . 1 . . . . . 1 1 . . . . . . . . . 2 . . . . 1 1 . . 1 2 Botnet 15 | . . . 1 2 . . . 1 . 1 . . 1 . . . . . 1 1 . . . . . . . . . 2 . . . . 1 1 . . 1 2 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 99 | . 6 . 7 8 2 3 . 3 1 5 2 2 10 . . . . 6 1 3 . 1 . . 4 . . . . 5 . . . . 3 9 . 3 6 9 Full Trace Events 17 | . . . 1 1 1 1 . 1 1 . . 1 3 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . 2 . Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 . 1 . . Robots Built 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . . . . . . . . 76 . . . . . . 152 . . . . . . . . . . . . . . . Total Robot Build Rating 30 | . . . . . . . . . . . . . . . . . . 15 . . . . . . 15 . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . 1 . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . 4 . . 1 . 5 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Time 333 | . 26 . . . . . . . . . . . 180 . . . . 31 . 62 . . . . . . . . . 34 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 53 | . 18 . 9 3 . . . . . 2 . . 10 . . . . . . . . . . . . . . . . 1 . . . . . . . . 10 . Parts Scanalyzed 4 | . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . parse_system 5 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . 3 . . 1 . Machine Destruction 6 | . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . 2 . . . . . . . . . 2 . 2 . 2 . . . . . . 2 . 3 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 25 | . . 3 . . 2 . . . . . . 2 . . 2 . 3 3 2 . . . . . 3 2 . 3 . . . . . . . . . . . . Largest Group 6 | . . 3 3 . 2 2 . . . . . 2 . . 2 2 5 6 2 2 . . . . 3 4 4 5 4 . . . . . . . . . . . Highest-Rated Group 241 | . . 40 40 . 70 70 . . . . . 175 . . 62 62 208 241 238 238 . . . . 87 136 136 214 168 . . . . . . . . . . . Highest-Rated Ally 119 | . . 16 16 . 39 39 . . . . . 95 . . 31 31 96 96 119 119 . . . . 29 49 49 49 49 . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 289 | . . 14 25 . . 27 . . . . . 18 . . . . 72 11 . 9 . . . . . 49 18 24 22 . . . . . . . . . . . Total Damage 6620 | . . 142 291 . . 485 . . . . . 563 . . . . 2196 173 . 374 . . . . . 739 467 534 656 . . . . . . . . . . . Kills 52 | . . 3 3 . . 6 . . . . . 4 . . . . 16 1 . 1 . . . . . 4 4 4 6 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 9 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 1 Derelict Logs Recovered 24 | . . 3 . . . . . . . . . . . 1 2 . 2 . . . 1 3 2 2 . 2 2 . 2 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 60313 | 3 2292 1666 1241 1876 1248 816 1836 518 1993 1212 259 1573 2416 1299 1383 152 746 1010 1949 629 1831 2434 1764 1076 548 2064 2079 1197 2626 1391 2009 2902 266 3416 514 1503 611 888 2576 2501 Spaces Moved 25943 | 1 822 587 426 616 395 357 577 186 691 371 103 645 1209 700 787 89 402 479 762 273 1022 1331 919 602 277 1116 1100 661 1152 549 1078 884 147 1129 216 691 359 441 908 883 Core 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . 50 Treads 24392 | 1 822 587 426 616 395 27 483 186 691 371 103 645 622 377 787 89 402 479 762 273 1022 1331 919 602 277 1116 1100 661 1152 549 1078 884 147 1069 216 691 359 441 908 726 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1334 | . . . . . . 330 94 . . . . . 587 323 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Flight 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Fastest Speed 40 | 160 160 240 240 240 240 180 180 240 237 237 153 150 110 110 160 160 160 163 160 160 160 160 160 160 160 165 165 165 165 170 170 170 170 163 158 150 160 160 160 40 Average Speed 187 | 160 205 240 240 240 240 184 246 240 238 237 232 194 155 167 160 160 160 164 164 160 160 160 160 160 164 165 165 165 221 171 170 170 170 279 168 156 160 162 218 182 Slowest Speed 2350 | 160 240 240 240 400 240 240 320 240 240 237 233 233 240 240 160 160 165 245 246 160 160 160 160 160 165 165 165 165 330 260 170 170 170 2350 245 250 160 260 260 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 58 | 2 98 99 45 81 46 34 62 24 60 42 5 59 34 74 83 74 52 21 73 13 98 98 85 83 9 99 99 70 99 20 97 97 61 96 6 65 18 61 32 38 Regions Visited 40 Branch Regions 21 Pre-discovered Areas 16 | . 2 . . 1 . . . . . . . . . 1 . 1 . . . . . 1 4 1 . . . . 1 . 1 . 3 . . . . . . . Known Exits Taken 16 | . . . 1 1 . 1 . 1 . . 1 . 1 . . . . 1 . 1 . . . 1 1 1 . . 1 1 . . . . 1 . 1 . 1 . Unknown Exits Taken 19 | 1 1 1 . . . . . . . 1 . . . 1 1 1 1 . . . 1 1 1 . . . 1 1 . . 1 1 1 1 . 1 . 1 . . Scrap Searched 41 | . . 1 . . . . . . . . . . . 3 6 . 1 . . . 7 4 2 1 . 2 2 . 5 . 2 2 . 3 . . . . . . Spaces Dug 150 | . . . . . 6 . 1 . 2 8 . 6 . . . . . 1 26 . . 30 . . 11 13 . 2 . 5 . . . . . 2 . 10 22 5 Terrain Destroyed 3841 | . . 11 . . 25 44 20 . 16 35 13 11 53 . 81 . 44 3 123 25 97 164 . 32 12 29 21 3 6 61 29 40 . 217 2 18 1 41 160 2404 Melee 29 | . . . . . 2 . 1 . 2 . . . . . . . . 1 8 . . 4 . . 4 . . 2 . 5 . . . . . . . . . . Projectile 364 | . . . . . . 1 . . . 1 . 4 1 . . . . 2 15 25 24 10 . 3 8 1 . 1 6 33 28 17 . 16 2 18 1 20 64 63 AOE 3443 | . . 11 . . 23 43 19 . 14 34 13 7 52 . 81 . 44 . 99 . 73 150 . 29 . 28 20 . . 21 . 23 . 201 . . . 21 96 2341 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 34559 | 2 1312 818 580 895 597 462 915 234 939 606 117 794 1573 769 857 99 474 599 1254 363 1156 1569 1218 696 348 1301 1334 751 1211 876 1189 2248 161 1300 311 969 394 568 1282 1418 Wait 5796 | . 389 207 70 148 97 54 246 30 143 177 . 23 227 11 14 . 38 51 300 21 84 184 266 82 39 131 206 39 23 231 81 1334 . 119 61 128 18 72 205 247 Move 25900 | . 821 586 425 615 393 357 575 186 688 370 103 642 1208 699 786 88 401 479 760 272 1021 1330 918 601 276 1115 1099 660 1151 548 1077 883 146 1128 215 690 358 440 907 883 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | . 21 4 5 10 7 6 9 2 7 4 1 10 11 6 3 . . 6 16 3 3 . 14 . 5 2 1 6 4 4 1 4 2 2 2 10 3 3 7 8 Fast Attach 260 | . 4 . 3 7 2 4 8 . 8 4 2 10 16 12 7 4 1 6 21 10 6 5 3 . 1 4 6 6 5 9 . 1 4 1 3 32 5 5 15 20 Attach 103 | . . 2 3 . 9 1 6 . 3 1 3 6 2 4 3 1 2 4 6 1 3 . . . 4 . . . 1 2 2 1 1 3 2 5 2 . 6 14 Detach 49 | . . . 2 . . 1 1 . 3 . 2 5 5 2 2 1 2 1 2 1 1 . . . 2 . . . . 1 . . 1 1 1 4 . 4 1 3 Swap 279 | 2 4 . 8 23 8 5 12 1 11 4 . 5 8 2 1 . 7 9 22 3 4 10 3 3 7 5 3 9 8 15 2 7 2 7 3 10 1 8 19 18 Drop 345 | . 10 2 9 34 1 8 8 2 12 7 2 12 15 7 4 4 1 4 29 8 7 6 14 1 1 5 8 15 11 15 . 5 4 1 3 24 6 5 10 25 Fire 1281 | . 52 14 33 56 40 24 33 13 47 37 3 41 77 26 26 . 17 36 65 38 27 30 . 9 9 11 11 1 7 38 25 12 . 38 19 66 1 28 98 173 Melee 125 | . . . . . 5 . 8 . 3 . . 35 . . . 1 1 2 25 . . 4 . . 4 4 . 15 1 8 1 1 1 . . . . . 3 3 Ram 14 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 73 | . 11 3 5 2 . . 1 . . 2 1 4 4 . . . . . 1 6 . . . . . . . . . 5 . . . . 2 . . 3 11 12 Escape Stasis 31 | . . . . . 6 . 8 . 14 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Rewire 73 | . . . . . 29 . . . . . . 1 . . 11 . 4 . 4 . . . . . . 24 . . . . . . . . . . . . . . Trap 18 | . . . 17 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Central database locked down 228 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 382 | -10/Materials | Repaired Lgt. Treads 578 | -10/Materials | Discovered new exit (range 16) 1072 | -10/Materials | Discovered new exit (range 13) 2014 | -10/Materials | Discovered new exit (range 14) 2296 | -10/Materials | Entered Mines 2491 | -10/Mines | Learned Materials security intel 2553 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2976 | -10/Mines | Learned Materials stockpile data 3043 | -10/Mines | Discovered new exit (range 16) 3123 | -10/Mines | Assembled infested the area 3419 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3662 | -10/Mines | Learned 4 Materials zone layouts 3890 | -10/Mines | Discovered new exit (range 3) 3962 | -10/Mines | Entered Materials 3962 | -9/Materials | Accompanied by 3 allies 3962 | -9/Materials | Evolved 2 slots: Weapon x2 3963 | -9/Materials | Identified exit to Mines 3963 | -9/Materials | Identified exit to Storage 4250 | -9/Materials | Build established: Gunner 4912 | -9/Materials | Build established: Tank 5203 | -9/Materials | Entered Storage 5589 | -9/Storage | Identified exit to Garrison 5721 | -9/Storage | Build established: Gunner 5774 | -9/Storage | Garrison activated, responded to threat 5828 | -9/Storage | Learned location of Armory (-4) 6029 | -9/Storage | Discovered new exit (range 16) 6502 | -9/Storage | Build established: Tank 7079 | -9/Storage | Entered Garrison 7124 | -9/Garrison | Triggered checkpoint 7182 | -9/Garrison | Spotted B-75 Beast 7182 | -9/Garrison | Spotted B-75 Beast 7285 | -9/Garrison | Core integrity fell below 50% 7320 | -9/Garrison | Destroyed B-75 Beast 7340 | -9/Garrison | Lost 5 parts (2n3w) 7504 | -9/Garrison | Triggered checkpoint 7729 | -9/Garrison | Discovered new exit (range 12) 7805 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7986 | -9/Garrison | Discovered new exit (range 12) 7998 | -9/Garrison | Learned Materials security intel 8115 | -9/Garrison | Lost 3 parts (1n1u1w) 8252 | -9/Garrison | Discovered new exit (range 33) 8252 | -9/Garrison | Discovered new exit (range 25) 8252 | -9/Garrison | Discovered new exit (range 61) 8327 | -9/Garrison | Entered Materials 8327 | -8/Materials | Accompanied by 2 allies 8327 | -8/Materials | Evolved 2 slots: Weapon x2 8799 | -8/Materials | Discovered new exit (range 16) 9059 | -8/Materials | Garrison activated, responded to threat 9143 | -8/Materials | Identified exit to Garrison 9143 | -8/Materials | Entered Garrison 9163 | -8/Garrison | Build established: Executioner 9230 | -8/Garrison | Triggered checkpoint 9321 | -8/Garrison | Triggered checkpoint 9504 | -8/Garrison | Triggered checkpoint 9869 | -8/Garrison | Discovered new exit (range 14) 10143 | -8/Garrison | Triggered checkpoint 10275 | -8/Garrison | Triggered checkpoint 10293 | -8/Garrison | Build established: Scavenger-Mutant 10316 | -8/Garrison | Destroyed 8 combat bots 10373 | -8/Garrison | Spotted B-75 Beast 10414 | -8/Garrison | Destroyed B-75 Beast 10442 | -8/Garrison | Lost 6 parts (2n1u3w) 10588 | -8/Garrison | Triggered checkpoint 10595 | -8/Garrison | Discovered new exit (range 15) 10659 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10818 | -8/Garrison | Build established: Scavenger-Executioner 10979 | -8/Garrison | Entered Materials 11288 | -8/Materials | Core integrity fell below 50% 11379 | -8/Materials | First assault squad dispatched 11497 | -8/Materials | Identified exit to Garrison 11497 | -8/Materials | Entered Garrison 11652 | -8/Garrison | Triggered checkpoint 11854 | -8/Garrison | Triggered checkpoint 12104 | -8/Garrison | Triggered checkpoint 12119 | -8/Garrison | Triggered checkpoint 12157 | -8/Garrison | Destroyed 11 combat bots 12284 | -8/Garrison | Triggered checkpoint 12455 | -8/Garrison | Discovered new exit (range 10) 12707 | -8/Garrison | Discovered new exit (range 13) 12752 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12850 | -8/Garrison | Found Powered Armor 12854 | -8/Garrison | Found Powered Armor 12858 | -8/Garrison | Found Powered Armor 12862 | -8/Garrison | Found Powered Armor 13099 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13402 | -8/Garrison | Triggered checkpoint 13469 | -8/Garrison | Discovered new exit (range 8) 13490 | -8/Garrison | Entered Materials 13977 | -8/Materials | Core integrity fell below 20% 14290 | -8/Materials | First assault squad dispatched 14545 | -8/Materials | Discovered new exit (range 15) 14702 | -8/Materials | Entered Factory 14702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14961 | -7/Factory | Identified exit to Garrison 14961 | -7/Factory | Entered Garrison 15258 | -7/Garrison | Spotted B-75 Beast 15272 | -7/Garrison | Destroyed B-75 Beast 15298 | -7/Garrison | Lost 3 parts (1u2w) 15328 | -7/Garrison | Found embedded Infiltrators 15490 | -7/Garrison | Triggered checkpoint 15680 | -7/Garrison | Destroyed 10 combat bots 16024 | -7/Garrison | Triggered checkpoint 16029 | -7/Garrison | Discovered new exit (range 49) 16029 | -7/Garrison | Discovered new exit (range 23) 16029 | -7/Garrison | Discovered new exit (range 60) 16193 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16341 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16488 | -7/Garrison | Triggered checkpoint 16534 | -7/Garrison | Entered Factory 17583 | -7/Factory | Repaired Powered Armor 17642 | -7/Factory | Garrison activated, responded to threat 17734 | -7/Factory | First assault squad dispatched 18390 | -7/Factory | Discovered new exit (range 9) 18612 | -7/Factory | Repaired Imp. Medium Treads? 18743 | -7/Factory | Repaired Broken Imp. Heavy Treads 18950 | -7/Factory | Identified exit to Lower Caves 18950 | -7/Factory | Entered Lower Caves 18957 | -7/Lower Caves | Learned 4 Factory zone layouts 18958 | -7/Lower Caves | Met a Warlord Commander 18959 | -7/Lower Caves | Learned location of Warlord (-5) 18963 | -7/Lower Caves | Found Encrypted Comm Array 19166 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19212 | -7/Lower Caves | Lost 4 parts (4w) 19367 | -7/Lower Caves | Spotted B-75 Beast 19427 | -7/Lower Caves | Destroyed B-75 Beast 19456 | -7/Lower Caves | Lost 5 parts (1n3u1w) 19761 | -7/Lower Caves | Build established: Scavenger-Tank 20156 | -7/Lower Caves | Discovered new exit (range 9) 20249 | -7/Lower Caves | Entered another Lower Caves area 20273 | -7/Lower Caves | Encountered a Warlord checkpoint 20307 | -7/Lower Caves | Discovered new exit (range 10) 20318 | -7/Lower Caves | Learned Factory terminal intel 20476 | -7/Lower Caves | Core integrity fell below 50% 20778 | -7/Lower Caves | Build established: Derelict-Executioner 20932 | -7/Lower Caves | Learned Factory non-interactive machine intel 21136 | -7/Lower Caves | Build established: Derelict-Tank 21185 | -7/Lower Caves | Attacked by a faux Warlord 21194 | -7/Lower Caves | Lost 3 parts (1n2w) 21475 | -7/Lower Caves | Discovered new exit (range 8) 21632 | -7/Lower Caves | Entered Data Miner 21632 | -7/Data Miner | Accompanied by 2 allies 21632 | -7/Data Miner | Discovered new exit (range 6) 21666 | -7/Data Miner | Met Data Miner 21714 | -7/Data Miner | Learned location of Section 7 (-2) 21714 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 21735 | -7/Data Miner | Received God Mode back door access code from Data Miner 21784 | -7/Data Miner | Entered Proximity Caves 21784 | -6/Proximity Caves | Accompanied by 2 allies 21942 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21956 | -6/Proximity Caves | Escorted by Enhanced Grunt 22108 | -6/Proximity Caves | Learned 4 Factory zone layouts 22142 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 22431 | -6/Proximity Caves | Discovered new exit (range 10) 22474 | -6/Proximity Caves | Learned Factory garrison access intel 22477 | -6/Proximity Caves | Build established: Commander-Tank 22530 | -6/Proximity Caves | System corruption reached 10% 22530 | -6/Proximity Caves | Entered Factory 22530 | -6/Factory | Accompanied by 4 allies 22530 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22531 | -6/Factory | Identified exit to Factory 22532 | -6/Factory | Loaded intel: 214 non-interactive machine locations 22533 | -6/Factory | Loaded intel: 26 terminal locations 22534 | -6/Factory | Loaded intel: 4 garrison access locations 22800 | -6/Factory | Fabricated G-50 Soldier? 22937 | -6/Factory | Incoming investigation squad redirected 23242 | -6/Factory | Repaired Imp. Heavy Treads 23455 | -6/Factory | Discovered exit to Factory (range 20) 23485 | -6/Factory | Joined by Warlord Ranger squad 23539 | -6/Factory | Identified exit to Garrison 23540 | -6/Factory | Entered Garrison 23563 | -6/Garrison | Build established: Scavenger-Executioner 23589 | -6/Garrison | Heavy support dispatched to Factory 23726 | -6/Garrison | Lost 5 parts (1n3u1w) 23728 | -6/Garrison | Destroyed 8 combat bots 23730 | -6/Garrison | Triggered checkpoint 23868 | -6/Garrison | Triggered checkpoint 23914 | -6/Garrison | Destroyed 12 combat bots 24048 | -6/Garrison | Spotted B-75 Beast 24060 | -6/Garrison | Destroyed B-75 Beast 24119 | -6/Garrison | Found Fusion Bomb Launcher 24129 | -6/Garrison | Found Gamma Bomb Array 24298 | -6/Garrison | Found Prototype Device 24339 | -6/Garrison | Discovered new exit (range 10) 24556 | -6/Garrison | Triggered checkpoint 24751 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 24977 | -6/Garrison | Spotted B-75 Beast 25034 | -6/Garrison | Destroyed B-75 Beast 25041 | -6/Garrison | Discovered new exit (range 13) 25064 | -6/Garrison | Lost 4 parts (3u1w) 25068 | -6/Garrison | Triggered checkpoint 25143 | -6/Garrison | Spotted Striker 25144 | -6/Garrison | Spotted Striker 25201 | -6/Garrison | Destroyed Striker 25208 | -6/Garrison | Destroyed Striker 25233 | -6/Garrison | Lost 6 parts (2n1u3w) 25374 | -6/Garrison | Rewired Executioner 25378 | -6/Garrison | Rewired Executioner 25489 | -6/Garrison | Entered Factory 25489 | -6/Factory | Accompanied by 2 allies 25517 | -6/Factory | Identified exit to Lower Caves 25627 | -6/Factory | Repaired Dispersion Rifle 25825 | -6/Factory | Identified Active Sensor Suite 25839 | -6/Factory | First assault squad dispatched 25850 | -6/Factory | Spotted B-75 Beast 25895 | -6/Factory | Destroyed B-75 Beast 25941 | -6/Factory | Found Exp. Core Analyzer 26004 | -6/Factory | Incoming assault squad redirected 26028 | -6/Factory | Destroyed 8 combat bots 26118 | -6/Factory | Entered Lower Caves 26151 | -6/Lower Caves | Learned Factory terminal intel 26415 | -6/Lower Caves | Build established: Executioner 26613 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27055 | -6/Lower Caves | Encountered a Warlord checkpoint 27278 | -6/Lower Caves | Discovered new exit (range 16) 27949 | -6/Lower Caves | Entered another Lower Caves area 27957 | -6/Lower Caves | Core integrity fell below 50% 28024 | -6/Lower Caves | Learned Factory stockpile data 28116 | -6/Lower Caves | Discovered exit to Factory (range 6) 28143 | -6/Lower Caves | Learned location of Zion (-6) 28274 | -6/Lower Caves | Build established: Scavenger-Executioner 28408 | -6/Lower Caves | Encountered a Warlord checkpoint 29255 | -6/Lower Caves | Ambushed by wild Derelicts 29538 | -6/Lower Caves | Learned Factory security intel 29782 | -6/Lower Caves | Discovered new exit (range 12) 30383 | -6/Lower Caves | Entered Zion 30405 | -6/Zion | Found Unknown Piercing Weapon 30503 | -6/Zion | Discovered new exit (range 17) 31066 | -6/Zion | Identified CR-A16's Pointy Stick 31081 | -6/Zion | Found Prototype Processor 31084 | -6/Zion | Found Prototype Processor 31089 | -6/Zion | Found Prototype Processor 31097 | -6/Zion | Found Prototype Hackware 31100 | -6/Zion | Found Prototype Processor 31108 | -6/Zion | Identified Exp. Target Analyzer 31109 | -6/Zion | Identified Exp. Terrain Scan Processor 31129 | -6/Zion | Identified Exp. Signal Interpreter (x2) 31134 | -6/Zion | Found Prototype Processor 31169 | -6/Zion | Identified Exp. System Shield 31176 | -6/Zion | Identified Spectral Analyzer 31348 | -6/Zion | Given A8's code to call for help 32147 | -6/Zion | Entered Proximity Caves 32202 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32453 | -5/Proximity Caves | Build established: Derelict-Executioner 32612 | -5/Proximity Caves | Spotted B-75 Beast 33039 | -5/Proximity Caves | Discovered exit to Factory (range 9) 33101 | -5/Proximity Caves | Learned Factory interactive machine intel 33223 | -5/Proximity Caves | Entered Factory 33223 | -5/Factory | Evolved 2 slots: Utility x2 33226 | -5/Factory | Loaded intel: 52 interactive machine locations 33227 | -5/Factory | Loaded intel: 27 terminal locations 33291 | -5/Factory | Incoming investigation squad redirected 33328 | -5/Factory | Identified exit to Upper Caves 33328 | -5/Factory | Identified exit to Extension 33393 | -5/Factory | Fabricated G-50 Soldier? 33487 | -5/Factory | Fabricated Powered Armor (x2) 33771 | -5/Factory | Entered Upper Caves 33771 | -5/Upper Caves | Accompanied by 3 allies 33786 | -5/Upper Caves | Identified exit to Upper Caves 33802 | -5/Upper Caves | Encountered a Warlord checkpoint 33921 | -5/Upper Caves | Spotted B-75 Beast 33939 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 33942 | -5/Upper Caves | Destroyed B-75 Beast 34685 | -5/Upper Caves | Learned Factory trap positions 35231 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 35835 | -5/Upper Caves | Entered another Upper Caves area 35835 | -5/Upper Caves | Accompanied by 4 allies 35887 | -5/Upper Caves | Discovered new exit (range 4) 36188 | -5/Upper Caves | Encountered a Warlord checkpoint 36629 | -5/Upper Caves | Build established: Scavenger-Executioner 36822 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 36925 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 37085 | -5/Upper Caves | Build established: Derelict-Executioner 37767 | -5/Upper Caves | Discovered new exit (range 10) 37914 | -5/Upper Caves | Entered Warlord 37914 | -5/Warlord | Accompanied by 2 allies 38383 | -5/Warlord | Build established: Commander-Executioner 38396 | -5/Warlord | Met Warlord 38421 | -5/Warlord | Warlord's base attacked by MAIN.C 38472 | -5/Warlord | Opened Warlord's prototype stash 38482 | -5/Warlord | Found Prototype Device 38482 | -5/Warlord | Identified Exp. Focal Shield 38493 | -5/Warlord | Found Prototype Reactor 38556 | -5/Warlord | Found System Mapper 38734 | -5/Warlord | Found Prototype Energy Gun 38734 | -5/Warlord | Identified Vortex Shotgun 38743 | -5/Warlord | Found Prototype Energy Gun 38743 | -5/Warlord | Identified Vortex Rail 38748 | -5/Warlord | Found Vortex Rail 38771 | -5/Warlord | Warlord forces counterattacked 38869 | -5/Warlord | Found Prototype Ballistic Cannon 38869 | -5/Warlord | Identified Hvy. Autocannon 38985 | -5/Warlord | Opened side exit 39018 | -5/Warlord | Discovered new exit (range 9) 39052 | -5/Warlord | Spotted Executioner 39054 | -5/Warlord | Destroyed Executioner 39054 | -5/Warlord | Spotted Executioner 39059 | -5/Warlord | Spotted Striker 39060 | -5/Warlord | Allies destroyed Executioner 39064 | -5/Warlord | Allies destroyed Striker 39096 | -5/Warlord | Warlord base infiltrated, sounded retreat 39111 | -5/Warlord | Entered Proximity Caves 39111 | -4/Proximity Caves | Accompanied by 4 allies 39112 | -4/Proximity Caves | Identified exit to Factory 39114 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 39330 | -4/Proximity Caves | Build established: Scavenger-Executioner 39836 | -4/Proximity Caves | Learned location of Quarantine (-3) 39937 | -4/Proximity Caves | Spotted B-86 Titan 39955 | -4/Proximity Caves | Destroyed B-86 Titan 41737 | -4/Proximity Caves | Entered Factory 41737 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 41738 | -4/Factory | Identified exit to Upper Caves 41739 | -4/Factory | Loaded intel: 71 trap records 41908 | -4/Factory | Incoming investigation squad redirected 42002 | -4/Factory | Incoming investigation squad redirected 42443 | -4/Factory | Repaired Arm. Heavy Treads 42582 | -4/Factory | Discovered exit to Upper Caves (range 5) 42926 | -4/Factory | Found Exp. Targeting Computer 43128 | -4/Factory | Entered Upper Caves 44923 | -4/Upper Caves | Discovered new exit (range 9) 45137 | -4/Upper Caves | Entered another Upper Caves area 45189 | -4/Upper Caves | Discovered new exit (range 13) 46531 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 46593 | -4/Upper Caves | Spotted B-86 Titan 47483 | -4/Upper Caves | Discovered new exit (range 14) 47785 | -4/Upper Caves | Destroyed B-86 Titan 47803 | -4/Upper Caves | Learned 8 Research zone layouts 48039 | -4/Upper Caves | Entered Zhirov 48039 | -4/Zhirov | Discovered new exit (range 3) 48070 | -4/Zhirov | Met Zhirov 48109 | -4/Zhirov | Learned location of Testing (-2) 48109 | -4/Zhirov | Learned location of Command (-1) 48119 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 48145 | -4/Zhirov | Found Alien Artifact 48145 | -4/Zhirov | Identified Integrated Dissipator 48145 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 48239 | -4/Zhirov | Found Alien Artifact 48305 | -4/Zhirov | Entered Proximity Caves 48351 | -3/Proximity Caves | Spotted B-86 Titan 48387 | -3/Proximity Caves | Destroyed B-86 Titan 48559 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 49008 | -3/Proximity Caves | Discovered new exit (range 19) 49092 | -3/Proximity Caves | Destroyed 8 combat bots 51721 | -3/Proximity Caves | Entered Research 51721 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 51722 | -3/Research | Identified exit to Quarantine 51796 | -3/Research | Spotted B-86 Titan 51822 | -3/Research | Destroyed B-86 Titan 52235 | -3/Research | Entered Quarantine 52277 | -3/Quarantine | Cryocooling Duct disabled 52292 | -3/Quarantine | Ambient heat levels rising (+20) 52292 | -3/Quarantine | Non-combat units ordered to evacuate 52339 | -3/Quarantine | Cryocooling Duct disabled 52354 | -3/Quarantine | Ambient heat levels rising (+20) 52354 | -3/Quarantine | Combat units ordered to evacuate 52449 | -3/Quarantine | Spotted Alpha 7 52454 | -3/Quarantine | Quarantine Guard activated 52481 | -3/Quarantine | System corruption reached 10% 52525 | -3/Quarantine | Destroyed Alpha 7 52529 | -3/Quarantine | Spotted Quarantine Guard 52534 | -3/Quarantine | Spotted Quarantine Guard 52546 | -3/Quarantine | Destroyed 9 combat bots 52547 | -3/Quarantine | Destroyed Quarantine Guard 52552 | -3/Quarantine | Spotted Quarantine Guard 52552 | -3/Quarantine | Spotted Quarantine Guard 52554 | -3/Quarantine | Destroyed Quarantine Guard 52577 | -3/Quarantine | Lost 5 parts (1u4w) 52617 | -3/Quarantine | Spotted Quarantine Guard 52629 | -3/Quarantine | Spotted Quarantine Guard 52679 | -3/Quarantine | Destroyed Quarantine Guard 52684 | -3/Quarantine | Lost 8 parts (1p3n2u2w) 52690 | -3/Quarantine | Destroyed Quarantine Guard 52824 | -3/Quarantine | Found Prototype Ballistic Gun 52824 | -3/Quarantine | Identified Multirail 52830 | -3/Quarantine | Found Antimissile System 52833 | -3/Quarantine | Found Prototype Device 52833 | -3/Quarantine | Identified Exp. ECM Suite 52860 | -3/Quarantine | Spotted Quarantine Guard 52872 | -3/Quarantine | Destroyed Quarantine Guard 52907 | -3/Quarantine | Found Alien Artifact 52907 | -3/Quarantine | Identified Subatomic Replicator 53146 | -3/Quarantine | Found Alien Artifact 53162 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 53216 | -3/Quarantine | Spotted Quarantine Guard 53226 | -3/Quarantine | Destroyed Quarantine Guard 53276 | -3/Quarantine | Found Alien Slashing Weapon 53307 | -3/Quarantine | Found Alien Launcher 53307 | -3/Quarantine | Identified Sigix Terminator 53313 | -3/Quarantine | Used Subatomic Replicator to create Alien Launcher 53316 | -3/Quarantine | Identified Supercharged Sigix Terminator 53337 | -3/Quarantine | Discovered new exit (range 19) 53337 | -3/Quarantine | Spotted Quarantine Guard 53349 | -3/Quarantine | Destroyed Quarantine Guard 53478 | -3/Quarantine | Spotted Quarantine Guard 53499 | -3/Quarantine | Destroyed Quarantine Guard 53577 | -3/Quarantine | Spotted Quarantine Guard 53583 | -3/Quarantine | Destroyed Quarantine Guard 53738 | -3/Quarantine | Entered Research 53738 | -2/Research | Warlord forces began assault on 0b10 53738 | -2/Research | Evolved 2 slots: Utility x2 53739 | -2/Research | Identified exit to Testing 53763 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 53763 | -2/Research | Distinguished unit "The Professionals" dispatched to help 53848 | -2/Research | Research machine network offline 53865 | -2/Research | Met up with Warlord 54149 | -2/Research | Found Prototype Launcher 54149 | -2/Research | Identified Tesla Bomb Launcher 54288 | -2/Research | Found Exp. Core Analyzer 54329 | -2/Research | Spotted Striker 54332 | -2/Research | Spotted Striker 54349 | -2/Research | Entered Testing 54366 | -2/Testing | Found Ghost Barrier 54420 | -2/Testing | Found Prototype Energy Cannon 54420 | -2/Testing | Identified Null Cannon 54571 | -2/Testing | Found Prototype Protection 54571 | -2/Testing | Identified SHELL Armor 54975 | -2/Testing | Found System Mapper 55193 | -2/Testing | Discovered new exit (range 15) 55237 | -2/Testing | Entered Access 55237 | -1/Access | Evolved 2 slots: Power x1, Utility x1 55258 | -1/Access | Build established: Scavenger-Mutant 55718 | -1/Access | Warped through subspace 55858 | -1/Access | Incoming assault squad redirected 56237 | -1/Access | First assault squad dispatched 56266 | -1/Access | Incoming assault squad redirected 56305 | -1/Access | Spotted B-99 Colossus 56366 | -1/Access | Destroyed B-99 Colossus 56372 | -1/Access | Found Multirail 56593 | -1/Access | Spotted B-99 Colossus 56614 | -1/Access | Incoming investigation squad redirected 56620 | -1/Access | Destroyed B-99 Colossus 56893 | -1/Access | Incoming investigation squad redirected 57002 | -1/Access | Incoming assault squad redirected 57009 | -1/Access | Incoming assault squad redirected 57055 | -1/Access | Build established: Scavenger-Gunner 57224 | -1/Access | Identified exit to Command 57247 | -1/Access | Lost 4 parts (1u3w) 57255 | -1/Access | Incoming assault squad redirected 57429 | -1/Access | Found Antimissile System 57585 | -1/Access | Destroyed 8 combat bots 57813 | -1/Access | Entered Command 58063 | -1/Command | First assault squad dispatched 58218 | -1/Command | Incoming assault squad redirected 58379 | -1/Command | Incoming assault squad redirected 58729 | -1/Command | Identified Vortex Chain Reactor 58973 | -1/Command | Incoming assault squad redirected 59373 | -1/Command | Incoming assault squad redirected 59435 | -1/Command | Destroyed 9 combat bots 59582 | -1/Command | Incoming assault squad redirected 59604 | -1/Command | High security lockdown imminent 59684 | -1/Command | High security lockdown engaged 59744 | -1/Command | Spotted M Guard 59744 | -1/Command | Spotted M Guard 59746 | -1/Command | Spotted Combat Programmer 59746 | -1/Command | Spotted Combat Programmer 59753 | -1/Command | Spotted Striker 59753 | -1/Command | Spotted Striker 59763 | -1/Command | Destroyed Striker 59776 | -1/Command | Destroyed Striker 59802 | -1/Command | Destroyed 14 combat bots 59836 | -1/Command | Lost 5 parts (1u4w) 59852 | -1/Command | Spotted Investigator 59861 | -1/Command | Destroyed Investigator 59911 | -1/Command | Lost 3 parts (1p1n1w) 59929 | -1/Command | Destroyed 17 combat bots 60046 | -1/Command | Fired Supercharged Sigix Terminator 60046 | -1/Command | Destroyed Combat Programmer 60046 | -1/Command | Destroyed Combat Programmer 60048 | -1/Command | Identified Sigix Broadsword 60077 | -1/Command | Lost 5 parts (2n2u1w) 60088 | -1/Command | Destroyed 50 combat bots 60208 | -1/Command | Spotted Striker 60211 | -1/Command | Core integrity fell below 50% 60211 | -1/Command | Spotted Executioner 60244 | -1/Command | Destroyed Striker 60276 | -1/Command | Spotted Executioner 60293 | -1/Command | Spotted Executioner 60293 | -1/Command | Spotted Striker 60305 | -1/Command | Core integrity fell below 20% 60311 | -1/Command | Spotted Executioner 60314 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 60307_ Slammed into Executioner. 60307_ Armor Integrity Analyzer broken. 60307_ Destabilizing: Short circuit. 60309_ M-36 Artificer fits Backup Power VII on G-73 Enforcer. 60309_ C-30 ARC bursts open, deploying its payload. 60309_ Striker unfolds itself. 60309_ P-80 Master unfolds itself. 60309_ Triggered Hellfire Trap. 60309_ An explosion rips through the floor. 60309_ Executioner destroyed. 60309_ Striker destroyed. 60311_ K-01 Serf collects debris. 60312_ The unstable cave ceiling collapses. 60312_ Adv. Corruption Screen intercepted 1% system corruption. 60313_ Triggered Hellfire Trap. 60313_ An explosion rips through the floor. 60313_ Centrium Light Armor Plating destroyed. 60313_ E-15 Imp destroyed. 60313_ P-80 Master destroyed. 60313_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ??###########???????????????????????????########## | | ??# * ###########?????????????????# ## | | ??# # #?????????????????# ## | | ??# """" # #?????????????????# ## | | ??# """" # #?????????????????# ## | | ??# """" # " " #?????????????????# ## | | ??# """" # ""R"" #?????????????????# * ## | | ??# # """"" #???????###+###???###+##### | | ??+ + ! #???????# ##### * ### | | ??#####+##### ! #???????# "T ##"# | | ?????# #???##+########??????## ""* | | ###### #???# #####"#####T"#" %*%= | | "" # #???# %% % %%% %=!###"# | | R"" # #???# ####"["################"# | | "" # #???## ##"[[= %!=#????? # | | # #????# ##"%[= !! #??????^/ ##### | | # #????# " *%|!* #???????# #???? | | # #????# # #!= % #???????## #???? | | # #????# ### != #????#####%p #???? | | ]]]# #???# #####%#!#######%%%#* |! # " | | ]]]# #???# % %%== " % ! ![ "" | | ]]?# #???# ####" ##"###### [m##"## ##### " | | ???# #???##+###?## !%###### # #### #???? | | ?????# #???# #?#"==## # ###??? " | | ###### #???# #?##!## [ = # T#??? " | | #???# #??#[[% @ [ # "#????### | | #???# #??# # /= !*gE #=###??????? | | #+########### #??# # | %!!p m!########## | | # #??# # =%[%!%g #l"#"""""""" | | # #??#!# = % ###%=# """"T"" | | # #??# ## !=%gp"/# | | # ####"####### ####/####%# | | "" """ "##+### # =#??#%#% | | """ """ ### #?# # #??# + !!! | | #############?# ### # #??# # !!! ! | | #??# + # ! #??# # !! | | #??##### ! # ####+########## | | = #??????# # ## #?????? | | #??????######## ## #?????? | | #?????????????############ #?????? | | !] #????????????????????????# #?????? | | #????????????????????????# #?????? | | #????????????????????????# #?????? | | ##???????????????????????########?????? | | "###??????????????????????????????????? | | " ###????????????????????????????????? | | " ####?????????????????????????????? | | """""""""""" ###???????????????????????????? | | " ##??????????????????????????? | | " #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Corruption Block 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Molecular Scythe | -3/Quarantine | Archive Cld. Antigrav System | -2/Testing | Archive Nanosword | -2/Testing | Archive Centrium Medium Armor Plating | -2/Testing | Archive Ragnarok Missile Launcher | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free O-32 Director | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive Y-72 Warden | -3/Quarantine | Archive A-02 Transporter | -3/Quarantine | Archive A-27 Freighter | -2/Testing | Archive Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Preloaded Powered Armor | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Sigix Terminator Supercharged Sigix Terminator Transdimensional Reconstructor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed KineticConstructMultirail Manual? 0 Play Time 04:36:20 Cumulative 1190.8 hours Start 2022.09.23 @ 02:03:02 End 2022.09.24 @ 20:24:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 826 Rogue 822 Adventurer 4 Explorer 0 Win Type - Total 129 Types 99/9/8/5/2/0/1/3/2 Lore% 94 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4489a1c5-c5ba-424e-857b-9276e2790eb1