Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.08 @ 13:00:38 Player: IceNine Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2865) 2865 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 5955 Bonus ------- High Alert Combat Kills 220 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 41/100 System Corruption 6% Temperature Critical (549) Movement Treading (330) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Deuterium Engine Advanced Treads Advanced Weight Redist. System Experimental Sensor Array Improved Targeting Computer Recoil Stabilizer ECM Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Gauss Rifle Improved Datajack Scythe Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Makeshift Sword > --- INVENTORY -------- Deuterium Engine Deuterium Engine Advanced Weight Redist. System Trap Scanner Improved Targeting Computer Recoil Stabilizer ECM Suite Hardlight Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Gauss Rifle Mini Grenade Launcher Improved Datajack Scythe [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 120 | 7 3 11 25 51 23 Power 8 | 1 . 1 2 2 2 Engine 7 | 1 . 1 2 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 36 | 3 . 2 3 23 5 Treads 11 | . . . 1 9 1 Leg 17 | 2 . . . 11 4 Wheel 5 | 1 . 2 2 . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 31 | 1 1 4 10 10 5 Device 24 | . 1 2 8 9 4 Storage 4 | 1 . 2 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 45 | 2 2 4 10 16 11 Energy Gun 7 | 2 . 2 3 . . Energy Cannon 11 | . . . . 7 4 Ballistic Gun 6 | . . . 3 1 2 Ballistic Cannon . | . . . . . . Launcher 10 | . 1 1 1 4 3 Special Weapon 2 | . 1 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . 3 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 15 | . . 2 2 2 9 Power 3 | . . 1 . . 2 Propulsion 7 | . . . . 2 5 Utility 2 | . . . 1 . 1 Weapon 3 | . . 1 1 . 1 Highest Loss Streak 4 | . . 2 2 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 90 97 94 97 96 Engine 7 | . 14 13 11 5 5 Core 2 | . . . . 3 3 Treads 11 | . . . . 14 20 Leg 14 | . 28 27 . 17 12 Wheel 5 | . . . 28 1 . Device 10 | . 5 11 18 9 8 Storage 9 | . 14 14 10 9 9 Processor 5 | . . . . 8 9 Energy Gun 3 | . 24 13 5 . . Energy Cannon 11 | . . . . 15 17 Ballistic Gun 3 | . . . 9 3 1 Launcher 5 | . 1 6 3 5 7 Slashing Weapon 1 | . . . 3 1 . Peak Build Rating 41 | 6 7 16 29 37 41 Average Rating 26 | 5 6 11 23 31 32 On Entrance 15 | . 6 7 16 28 36 Naked Turns . | . . . . . . Heaviest Build 68 | 11 14 49 61 63 68 Greatest Support 86 | 20 20 20 32 86 86 Greatest Overweight (x) 6 | 2 . 2 3 6 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 18 | 7 8 8 19 20 20 Most Carried 20 | 6 8 10 20 20 20 Average Carried 16 | 4 6 7 15 19 19 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 6 8 10 20 20 17 Class Distribution -------------------- 44% | Mutant 38% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 2259 | 270 . 129 487 901 472 Remotely 98 | . . 98 . . . Salvage Created 3087 | 119 . 11 703 1411 843 Parts 188 | 4 . 3 47 81 53 Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 5 | . . . 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 70 | . . 2 15 27 26 Melee 1 | . . . . . 1 Guns 12 | . . . 7 4 1 Cannons 26 | . . . . 9 17 AOE 31 | . . 2 8 14 7 Classes Destroyed 13 | 3 . 1 4 4 1 Worker 4 | 1 . . . 3 . Builder 3 | . . . 2 1 . Tunneler 2 | 1 . . . 1 . Hauler 3 | . . . 2 1 . Recycler 7 | 1 . . 1 5 . Operator 2 | . . . . 2 . Watcher 3 | . . . . 3 . Swarmer 17 | . . 2 4 4 7 Grunt 31 | . . . 8 14 9 Duelist 3 | . . . . 2 1 Sentry 14 | . . . 3 6 5 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 11 | 2 . 2 6 11 6 Combat Bots Only 6 | . . 2 4 6 6 Max Kills in Single Turn 5 | 1 . 2 3 5 3 Gunslinging . | . . . . . . Exploded 4 | . . 2 3 4 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 421 | . 2 16 60 124 219 Missed 133 | . 1 8 18 36 70 Damage Taken 3676 | . 8 348 387 827 2106 Core 749 | . . 45 71 103 530 Absorbed by Shields 172 | . . . 16 76 80 Ignored by Resistances 960 | . 3 16 123 262 556 Regen/Repaired (Parts) 732 | . . . 368 364 . Core Remaining (%) 88 | 100 . 82 82 . . Volleys Fired 193 | 5 5 10 43 71 59 Largest 3 | 2 2 2 2 3 3 Hottest 204 | 80 100 100 95 166 204 Shots Fired 391 | 10 7 12 67 162 133 Gun 152 | 10 4 2 61 59 16 Cannon 182 | . . . . 80 102 Launcher 46 | . . 2 6 23 15 Special 11 | . 3 8 . . . Kinetic 117 | . . . 42 59 16 Thermal 213 | 5 5 10 11 80 102 Explosive 46 | . . 2 6 23 15 Electromagnetic 15 | 5 2 . 8 . . Robot Hit Streak 27 | 3 3 1 13 21 27 Robot Miss Streak 4 | 1 2 3 3 3 4 Penetration Max 1 | . . . . 1 1 Secondary Targets . | . . . . . . Shots Hit Robots 262 | 7 2 1 55 111 86 Core Hits 155 | 4 . 2 32 76 41 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Burn 2 | . . . 2 . . Meltdown 1 | . . . . 1 . Melee Attacks 6 | . . . 1 3 2 Impact . | . . . . . . Slashing 4 | . . . 1 1 2 Piercing . | . . . . . . Sneak Attacks 4 | . . . 1 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7832 | 78 33 96 1253 3475 2897 Guns 1452 | 78 33 . 651 513 177 Cannons 2826 | . . . . 1110 1716 Explosions 3305 | . . 96 525 1754 930 Melee 221 | . . . 77 70 74 Ramming 28 | . . . . 28 . Kinetic 1145 | . . . 455 513 177 Thermal 3137 | 54 11 . 133 1223 1716 Explosive 3156 | . . 96 489 1641 930 Electromagnetic 145 | 24 22 . 99 . . Impact . | . . . . . . Slashing 221 | . . . 77 70 74 Piercing . | . . . . . . Highest Corruption 6 | . . 4 . . 6 Average Corruption 5 | . . 4 . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 11 . . 23 Message Errors 8 | . . 2 . . 6 Matter Fused 10 | . . 6 . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 7 | . . 2 . . 5 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 378 | . . . 78 163 137 Projectiles 48 | . . . . 13 35 Explosions 283 | . . . 31 150 102 Melee 47 | . . . 47 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 3 | . . . . 3 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 653 | 72 40 42 135 443 653 Average Temperature 124 | 33 15 17 33 143 158 Received Heat Transfer 1442 | . 6 . 216 439 781 Effects 16 | . . . . 5 11 Shutdowns 3 | . . . . 1 2 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . 2 4 Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . 1 . Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . 2 3 3 Heat Transferred 5080 | 125 25 . 420 2048 2462 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 963 | 15 96 67 442 457 963 Initial 98 | . 8 31 . 35 98 Average 269 | 2 46 18 175 250 507 Maximum Alert Level 3 | . . . 2 2 3 Low Security (%) 32 | 100 100 100 45 19 6 Level 1 43 | . . . 53 66 26 Level 2 17 | . . . 1 13 44 Level 3 5 | . . . . . 21 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 3 4 . Investigation 4 | . 2 . 1 1 . Extermination . | . . . . . . Reinforcement 5 | . . . 2 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 2 2 22 43 32 Peak Tracking Total 5 | . 3 2 4 5 5 Tactical Retreats 9 | . 1 . 2 1 5 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . 1 . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts 16 | . . . . . 16 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 8 | . . . . 4 4 Reused 4 | . . . . 1 3 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . 1 . . 1 3 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 9 | . . . . 8 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 12 | . 2 . 4 5 1 Terminals 6 | . 2 . 2 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 2 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 5 . 13 21 1 Successful 30 | . 1 . 10 18 1 Failed 10 | . 4 . 3 3 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 5 . 6 3 1 Fabricators . | . . . . . . Repair Stations 17 | . . . 2 15 . Recycling Units 6 | . . . 5 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . 1 . 6 2 1 Record 3 | . . . 3 . . Prototype ID Bank 3 | . . . 2 1 . Emergency Access Points 1 | . . . . . 1 Reprogram Traps 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . . 2 14 . Scan Component 8 | . . . 1 7 . Repair 8 | . . . 1 7 . Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 1 | . . . . 1 . Retrieve Components 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 3 4 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . . . 1 7 . Time 313 | . . . 26 287 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . . . 11 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 5309 | 105 188 505 949 2188 1374 Spaces Moved 2672 | 64 135 368 573 939 593 Core 4 | 4 . . . . . Treads 894 | . . . 4 493 397 Legs 1142 | 58 135 362 . 391 196 Wheels 632 | 2 . 6 569 55 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 95 98 151 Average Speed 145 | 117 120 119 105 168 171 Slowest Speed 540 | 150 120 120 305 540 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 45 | 4 28 81 39 66 55 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . 3 7 . . . Terrain Destroyed 279 | . 3 18 40 145 73 Melee . | . . . . . . Projectile 11 | . 3 8 . . . AOE 268 | . . 10 40 145 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3716 | 81 147 403 857 1402 826 Wait 577 | . . 3 165 291 118 Move 2665 | 63 134 367 572 938 591 Hop . | . . . . . . Pick Up 70 | 5 3 7 33 21 1 Fast Attach 37 | 7 2 1 10 14 3 Attach 18 | . . 4 4 4 6 Detach 9 | 1 . 1 5 . 2 Swap 65 | . 1 6 11 33 14 Drop 45 | . 2 4 13 24 2 Fire 193 | 5 5 10 43 71 59 Melee 6 | . . . 1 3 2 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 2 | . . . . 2 . Escape Stasis 10 | . . . . . 10 Rewire 2 | . . . . . 2 Trap 16 | . . . . . 16 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 6) 294 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 337 | -10/Mines | Crushed by falling debris 522 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 526 | -10/Mines | Found Prototype Device 527 | -10/Mines | Identified Exp. Sensor Array 737 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 763 | -10/Mines | Discovered new exit (range 8) 765 | -10/Mines | Discovered new exit (range 13) 778 | -10/Mines | Learned Materials interactive machine intel 799 | -10/Mines | Entered Materials 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Loaded intel: 18 interactive machine locations 1327 | -9/Materials | Repaired Hcp. Storage Unit 1684 | -9/Materials | Discovered new exit (range 15) 1748 | -9/Materials | Entered another Materials area 1748 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2723 | -8/Materials | Repaired ECM Suite 2744 | -8/Materials | Build established: Gunner 2763 | -8/Materials | Repaired Carbon-fiber Leg 2815 | -8/Materials | Repaired Adv. Beam Cannon 2849 | -8/Materials | Repaired Mni. Grenade Launcher 3316 | -8/Materials | Discovered new exit (range 7) 3630 | -8/Materials | Repaired Adv. Beam Cannon 3670 | -8/Materials | Repaired Adv. Treads 3722 | -8/Materials | Repaired Adv. Beam Cannon 3895 | -8/Materials | Identified exit to Garrison 3936 | -8/Materials | Entered Garrison 3996 | -8/Garrison | Triggered checkpoint 4021 | -8/Garrison | Triggered checkpoint 4334 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Discovered new exit (range 14) 4607 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4629 | -8/Garrison | Core integrity fell below 50% 4665 | -8/Garrison | Lost 4 parts (1p2n1u) 5089 | -8/Garrison | Build established: Scavenger-Gunner 5132 | -8/Garrison | Triggered checkpoint 5272 | -8/Garrison | Spotted B-75 Beast 5290 | -8/Garrison | Core integrity fell below 20% 5311 | -8/Garrison | Core destroyed Last Messages --------------- 05288_ Overheating: Core damaged (-82). 05290_ Overheating: Core damaged (-60). 05290_ Acquired 3 matter. 05294_ Carbon-fiber Leg destroyed. 05294_ Critical hit (Meltdown: +250). 05295_ Overheating: System interference. 05295_ Gauss Rifle temporarily disabled. 05295_ Adv. Beam Cannon temporarily disabled. 05298_ Overheating: System interference. 05298_ Targeting Computer temporarily disabled. 05300_ Power failure, Deuterium Engine shutdown. 05300_ Overheating: System interference. 05300_ Hvy. Particle Cannon temporarily disabled. 05301_ Carbon-fiber Leg destroyed. 05307_ Aluminum Leg destroyed. 05307_ Deuterium Engine destroyed. 05308_ Acquired 2 matter. 05310_ System corrupted: Heat flow error (+120). 05311_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#% "#?????????????????????? | | ???????????????????????#"@"#?????????????????????? | | ???????????????????????#^%%#?????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??#####???????????????? | | ????????????????????????#[#??# #???????????????? | | ????????????????????????# #### ###?????????????? | | ????????????????++????### "#?????????????? | | ??????????????????????#"# #####"##%#?????????????? | | ??????????????????????#" #???# ##"#?????????????? | | ??????????????????????#" #???# ##[#?????????????? | | ??????????????????????#" B#???# ## #?????????????? | | ??????????????????????#"#B#???# ## #?????????????? | | ??????????????????????###="#### ## #?????????????? | | ????????????????????????#[! ## #?????????????? | | ????????????????????????"%"####### #?????????????? | | ?????????????????????###"[######## #######???????? | | ?????????????????? =% ^ #???????? | | ?????????????????? =* #???????? | | ??????????????????????####### ###+#### #???????? | | ????????????????????????????# ????????# #???????? | | ????????????????????????????#?????????# #???????? | | ??????????????????????????????????????+ #???????? | | ??????????????????????????????????????# #???????? | | ???????????????????????????????+??????# =#?#####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed NuclearMassDrivehammer Manual? 0 Play Time 01:24:15 Cumulative 20.2 hours Start 2025.01.08 @ 11:30:40 End 2025.01.08 @ 13:00:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf20284f-363f-4c1b-8181-2cc995aa2c23