Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 19:36:27 Player: f3-rnm Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (380) 1900 Value Destroyed (19516) 19516 Prototype IDs (81) 1620 Alien Tech Used (6) 1200 Bonus (15560) 15560 TOTAL SCORE: 50296 Bonus ------- High Alert Combat Kills 3986 Follower Combat Kills 760 Awakened Behemoth Slayer 1000 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -286 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Potential Cannon Core Stripper CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Centrium Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Wardrone Bay > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Biometal Leg Biometal Leg Heavy Insulated Plating AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Disruptor Cannon Potential Cannon KE Penetrator KE Penetrator Enhanced Gamma Bomb Array Core Stripper CR-A16's Behemoth Slayer [Rating: 218] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Meta Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Slots Evolved 18 | . . . 4 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 10 | . . . 2 2 . . . . . 1 . . . . 2 . . . . 2 . . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 366 | 6 17 7 41 27 2 3 . 42 3 4 6 . . 2 5 6 11 11 15 10 11 5 9 . 23 . 22 27 25 26 Power 31 | 1 1 2 4 2 . . . 2 1 . . . . . . . . 1 . . . . . . 3 . 1 4 4 5 Engine 12 | 1 1 2 3 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 Core 4 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Reactor 15 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 4 3 3 Propulsion 81 | 2 3 3 13 7 . 2 . 8 2 . . . . 1 . . 4 3 8 3 3 1 3 . . . 1 3 5 6 Treads 53 | 2 3 3 4 7 . 2 . 7 2 . . . . . . . 3 1 7 . 3 1 1 . . . . 2 4 1 Leg 24 | . . . 8 . . . . . . . . . . 1 . . . 2 1 3 . . 2 . . . 1 1 1 4 Wheel 4 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 5 1 13 8 2 . . 24 . 2 6 . . 1 3 5 6 6 5 7 5 4 5 . 18 . 15 13 15 3 Device 107 | . 3 1 8 4 1 . . 9 . 2 4 . . . 2 5 3 5 3 6 4 3 4 . 15 . 10 6 8 1 Storage 21 | 1 2 . 1 . . . . 3 . . 2 . . . . . . . . . . . 1 . . . 1 5 4 1 Processor 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Hackware 6 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . 1 . 1 1 Protection 36 | . . . 4 3 1 . . 12 . . . . . 1 1 . 2 . 2 1 1 . . . 2 . 3 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 8 1 11 10 . 1 . 8 . 2 . . . . 2 1 1 1 2 . 3 . 1 . 2 . 5 7 1 12 Energy Gun 13 | . . . 1 7 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 22 | . . . 1 1 . . . 1 . . . . . . 1 1 . . 1 . 1 . . . 1 . 4 2 . 8 Ballistic Gun 15 | 2 4 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Ballistic Cannon 9 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Launcher 12 | . 2 . 2 . . . . 3 . 1 . . . . 1 . . . . . 1 . . . . . . . 1 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Impact Weapon 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 3 3 . . . 7 . . . . . . . . . 6 . 1 1 . 4 . 4 1 12 4 2 . Corrupted Parts 7 | . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 30 | . . . 16 . . . . 10 . . . . . . . . . . . . . . . . . . . . . 4 Parts Lost 160 | . . 6 23 1 . . . 26 1 2 . . . 4 3 6 4 6 4 1 4 . . . 4 . 1 30 22 12 Power 27 | . . 1 4 1 . . . 1 1 1 . . . . . 1 . . 1 . . . . . . . . 6 6 4 Propulsion 34 | . . 3 10 . . . . 8 . . . . . 2 . 1 . 1 . . . . . . . . . . 3 6 Utility 74 | . . 1 6 . . . . 13 . 1 . . . 2 2 3 4 3 2 1 3 . . . 4 . 1 17 10 1 Weapon 25 | . . 1 3 . . . . 4 . . . . . . 1 1 . 2 1 . 1 . . . . . . 7 3 1 Highest Loss Streak 10 | . . 5 5 1 . . . 8 1 2 . . . 2 3 3 3 6 2 1 4 . . . 2 . 1 10 8 7 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 99 99 88 98 99 100 100 88 84 85 85 86 75 79 77 77 79 87 82 83 68 85 74 83 81 77 73 82 59 33 Engine 2 | . 14 13 4 . . . . 1 7 . . . . . . . . . . . . . . . . . . . . 2 Core 1 | . . . 1 5 6 6 6 5 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 5 6 6 6 5 5 5 5 5 5 5 4 5 5 5 8 9 9 8 8 5 Treads 12 | . 27 28 8 30 31 31 31 15 6 13 13 13 13 8 . . 4 9 7 4 7 6 4 5 4 4 2 1 10 2 Leg 8 | . . . 19 . . . . 5 13 13 13 13 13 13 17 13 10 12 12 11 12 10 10 10 9 9 10 12 . 9 Device 19 | . 13 13 21 20 18 18 18 17 15 21 26 26 26 23 21 28 21 14 19 28 17 25 26 26 24 20 19 22 11 . Storage 10 | . 14 14 9 6 6 6 6 10 15 13 13 13 13 13 11 11 11 11 10 10 7 10 10 10 9 9 9 10 8 3 Processor 1 | . . . . 5 6 6 6 5 . . . . . . . . . . . . . . . . . . . . . 3 Hackware 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 . . . . 2 4 5 8 5 1 Protection 6 | . . . 4 9 11 12 12 7 7 4 . . . 2 9 4 9 13 6 7 6 15 15 15 6 4 5 4 2 . Energy Gun 2 | . . . . 14 12 12 12 5 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . 2 6 6 6 8 13 11 12 13 1 11 9 10 8 10 8 10 9 10 . 9 13 9 7 10 8 1 Ballistic Cannon 2 | . 13 28 9 . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Naked Turns 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Heaviest Build 232 | 12 93 93 104 113 113 113 113 126 127 159 161 161 161 162 168 168 168 168 174 176 201 179 151 179 213 202 210 232 178 86 Greatest Support 160 | 40 40 40 82 102 102 108 108 108 60 60 60 60 60 60 80 60 80 110 118 136 136 60 90 60 60 60 90 160 160 110 Greatest Overweight (x) 20 | 1 2 2 10 1 1 1 1 4 2 2 2 2 2 2 2 5 5 2 2 2 3 2 2 2 3 3 3 3 20 6 Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 2 2 2 2 2 2 1 2 1 1 1 1 1 2 1 2 3 3 2 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 Average Capacity 24 | 7 14 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 20 14 Most Carried 25 | 1 21 24 25 25 25 25 25 25 25 25 25 21 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 15 Average Carried 22 | . 11 20 20 24 24 24 24 22 24 24 23 21 21 24 24 24 24 24 24 23 21 24 24 24 24 24 19 23 18 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 5 Final Carried 25 | 1 20 19 25 25 25 25 25 25 25 23 21 21 21 24 24 25 25 25 23 25 24 25 25 25 25 24 25 25 15 5 Class Distribution -------------------- 45% | Golem 18% | Mutant 13% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Hacker-Golem 4% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Mutant | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Armory Alien-Golem | -3/Lab Hacker-Golem | -2/Research Hacker-Golem | -2/Quarantine Generator-Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Matter Collected 7183 | 163 562 368 1394 481 20 30 . 600 211 . 356 7 . 44 55 84 212 110 128 82 213 79 55 41 520 . 80 727 189 372 Remotely 1087 | . . 22 1025 . . . . . . . . . . . . . . . . . . . . . . . . 40 . . Salvage Created 20641 | . 535 147 1064 1681 36 47 . 1679 237 292 425 53 . 731 348 669 581 . 616 851 147 183 129 22 2657 . 80 4752 1789 890 Parts 949 | . 40 22 67 57 1 2 . 46 11 11 12 1 . 30 22 24 25 . 38 40 4 1 3 2 149 . 12 229 55 45 Haulers Intercepted 12 | . 2 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Recyclers Shooed 7 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . 13 . . . 5 . . 11 . 12 1 . 29 . 23 27 . 38 . . 2 3 . . . . . . . Prevented 4 | . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 354 | . 14 8 29 23 . 1 . 51 8 7 4 1 . 12 5 10 8 . 18 11 6 3 . . 39 . 1 64 19 12 Melee 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 33 | . 5 . 6 15 . 1 . 4 . . . . . . . . . . . . . . . . . . . 1 . 1 Cannons 231 | . 4 8 10 5 . . . 5 8 2 4 1 . 12 5 10 7 . 17 11 1 3 . . 37 . 1 57 19 4 AOE 71 | . 5 . 7 . . . . 39 . 5 . . . . . . . . . . 5 . . . . . . 4 . 6 Classes Destroyed 28 | . 5 2 4 3 1 . . 4 . . 1 . . . . . 1 . 1 . . . . 1 3 . . 2 . . Worker 15 | . . . 4 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . 6 1 . Builder 10 | . . . 1 1 . . . . . . . . . . 2 . . . . 2 . . . . . . . 3 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hauler 12 | . 2 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Recycler 7 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Mechanic 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 12 | . 3 . 2 . . . . . . . . . . . . . . . . 2 . . . . 1 . . 4 . . Swarmer 67 | . 3 3 14 . . . . . 7 4 . . . . . . . . 14 . 1 . . . 8 . . 13 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 92 | . 11 2 10 13 . . . . . 2 3 1 . 6 1 3 4 . . 5 3 2 . . 5 . . 10 8 3 Brawler 10 | . . . . 1 . . . . . 1 . . . 1 1 3 1 . . . . . . . . . . . 1 1 Duelist 7 | . . . . . . . . . . . 1 . . . 1 . . . . . 2 . . . 1 . . 1 1 . Sentry 24 | . . 1 4 3 . . . . 1 . . . . . . 1 2 . 1 1 . . . . 5 . . 4 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Hunter 27 | . . . 1 1 . 1 . . . . . . . 1 . . . . 1 2 . . . . 4 . . 11 4 1 Programmer 60 | . . . . 5 . . . . . . . . . 4 2 2 . . . 3 . 1 . . 13 . . 22 2 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembler 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 37 | . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 5 3 6 5 . 1 . 37 4 7 4 1 . 4 5 4 6 . 5 3 6 2 . . 8 . 1 20 4 4 Combat Bots Only 35 | . 4 3 5 4 . 1 . 35 4 7 4 1 . 4 3 4 6 . 5 2 6 2 . . 8 . 1 11 4 4 Max Kills in Single Turn 11 | . 2 1 3 1 1 1 . 11 2 2 1 1 . 1 2 1 1 . 1 2 2 1 . 1 2 . 1 4 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . 1 . 2 . . . . 11 . 2 . . . . . . . . . . 2 . . . . . . 2 . 4 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Hostile Shots Fired 3455 | . 56 88 302 171 . 6 . 177 55 32 26 1 . 106 69 58 100 112 93 166 60 4 . . 404 . 18 561 634 156 Missed 1149 | . 11 20 89 68 . 1 . 43 13 13 7 . . 36 14 14 20 42 18 74 20 1 . . 199 . 5 194 192 55 Damage Taken 41153 | . 380 969 2824 1229 . 85 . 3874 492 487 281 15 . 1058 919 893 1298 1865 1155 1603 904 40 . . 2769 . 286 7410 7355 2962 Core 4885 | . 43 168 358 113 . 16 . 335 41 54 16 . . 142 43 60 155 221 109 81 63 . . . 222 . . 572 581 1492 Absorbed by Shields 1775 | . 143 161 . . . . . . . . 76 4 . 84 . 100 134 . . 36 42 12 . . 557 . . 180 214 32 Reduced by Siege Mode 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 . . Redirected to Shielding 486 | . . . . 58 . . . 401 . . . . . . . . 27 . . . . . . . . . . . . . Ignored by Resistances 3471 | . . . . . . . . . . . . . . . 188 149 215 320 244 375 81 10 . . 250 . 58 1131 450 . Regen/Repaired (Parts) 358 | . 99 . 101 . . . . . . . . . . . . . . 35 . . . . . . . . 80 43 . . Core Remaining (%) 52 | 100 . 15 34 . . . . . 27 . . . . 75 . . . . 41 . . . . 87 . . 77 . 15 . Volleys Fired 1134 | 1 49 62 102 98 3 4 3 73 26 9 20 1 . 44 23 33 24 28 27 59 10 6 . 6 106 3 11 151 132 20 Largest 3 | 2 2 2 2 3 3 3 1 3 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 2 3 3 3 3 3 2 Hottest 233 | 40 70 74 103 180 70 70 90 105 50 50 50 50 . 50 64 115 50 50 55 50 50 50 . 50 170 116 200 225 75 233 Shots Fired 2248 | 2 92 124 179 252 9 12 3 139 56 10 40 2 . 89 41 60 50 50 45 104 14 13 . 13 281 5 26 370 141 26 Gun 493 | 2 63 . 79 226 6 8 . 70 . . . . . . . . . . . . . . . . . . . 28 . 11 Cannon 1708 | . 22 124 90 26 3 4 3 52 56 5 40 2 . 89 39 60 50 50 45 104 10 13 . 13 281 5 26 342 141 13 Launcher 45 | . 7 . 10 . . . . 17 . 5 . . . . 2 . . . . . 2 . . . . . . . . 2 Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kinetic 437 | 2 85 124 141 12 . . . . . . . . . . . . . . . . . . . . 15 1 . 46 . 11 Thermal 1708 | . . . 28 228 9 12 3 80 56 5 40 2 . 89 39 60 50 50 45 104 10 13 . 13 266 4 26 324 141 11 Explosive 31 | . 7 . 10 . . . . 10 . . . . . . . . . . . . 4 . . . . . . . . . Electromagnetic 72 | . . . . 12 . . . 49 . 5 . . . . 2 . . . . . . . . . . . . . . 4 Robot Hit Streak 37 | . 8 12 20 27 8 4 . 22 5 9 13 3 . 15 13 16 8 6 6 13 3 10 . 11 14 . 7 37 27 5 Robot Miss Streak 6 | . 5 3 3 4 . 1 . 3 3 . 3 . . 2 3 2 3 2 2 3 3 . . 1 4 . 2 6 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Secondary Targets 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Shots Hit Robots 1335 | . 55 73 117 175 7 7 . 98 13 8 18 1 . 41 20 46 37 8 24 68 6 8 1 2 168 . 17 207 92 18 Core Hits 699 | . 31 19 53 57 1 2 . 116 6 9 8 1 . 15 12 15 12 2 19 24 16 3 . 1 70 . 9 128 47 23 Critical Kills 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . 7 . . Critical Parts Destroyed 13 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . 4 . . Critical Strikes 39 | . 1 . 6 9 . . . . . . . . . . . . 1 . . . 1 . . . 9 . . 12 . . Burn 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Destroy 21 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 7 . . 11 . . Blast 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 35 | . . . 23 2 . . . . . . . . . . . . 5 . 2 . . . 1 . . . . . . 2 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 25 | . . . 23 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . . 5 . 2 . . . 1 . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59775 | . 1134 1264 3198 3821 151 149 . 5397 584 687 817 59 . 1943 1265 2085 1614 394 1101 3558 1451 304 . 93 7880 . 557 12285 4919 3065 Guns 6271 | . 483 . 894 3292 96 94 . 938 . . . . . . . . . . . . . . . . . . . 297 . 177 Cannons 43498 | . 261 1264 1233 336 55 55 . 1166 584 154 817 59 . 1943 958 2085 1517 394 1101 3558 217 304 . 93 7880 . 557 10563 4904 1440 Explosions 9069 | . 390 . 475 190 . . . 3293 . 533 . . . . 307 . . . . . 1129 . . . . . . 1425 . 1327 Melee 807 | . . . 589 . . . . . . . . . . . . . 97 . . . . . . . . . . . . 121 Ramming 25 | . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . 15 . Kinetic 4938 | . 744 1264 1779 108 . . . . . . . . . . . . . . . . . . . . 172 . . 573 . 298 Thermal 47128 | . . . 348 3494 151 149 . 1721 584 336 817 59 . 1943 1114 2085 1517 394 1101 3558 217 304 . 93 7708 . 557 11557 4904 2417 Explosive 4238 | . 390 . 475 . . . . 2216 . . . . . . . . . . . . 1129 . . . . . . 28 . . Electromagnetic 2655 | . . . . 216 . . . 1460 . 351 . . . . 151 . . . . . . . . . . . . 127 . 350 Impact 589 | . . . 589 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . . . . . . . . . . . . . . . . 105 . . . . . . . . . Piercing 97 | . . . . . . . . . . . . . . . . . 97 . . . . . . . . . . . . . Highest Corruption 34 | . . . 29 3 3 . . 13 13 1 1 1 1 2 . 10 10 5 1 4 4 4 4 4 12 12 19 13 34 16 Average Corruption 7 | . . . 25 1 2 . . 8 13 1 1 1 1 1 . 9 7 5 1 2 4 4 4 4 4 12 12 4 17 9 Corruption Purged 8 | . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Effects 663 | . . . 70 12 . . . 116 61 . 6 4 1 23 . 20 54 . 16 7 30 11 13 33 55 3 26 32 56 14 Message Errors 161 | . . . 16 3 . . . 32 14 . 3 1 1 2 . 5 10 . 1 2 6 4 5 9 10 2 6 9 17 3 Matter Fused 157 | . . . 19 3 . . . 26 16 . . 1 . 7 . 6 13 . 2 2 6 2 4 9 11 1 9 10 9 1 Heat Flow Errors 82 | . . . 5 . . . . 10 9 . 1 1 . 5 . 3 7 . 6 . 5 3 1 4 8 . 4 3 5 2 Energy Discharges 90 | . . . 13 1 . . . 16 9 . 2 . . 2 . 2 5 . 3 1 8 1 1 4 11 . 3 1 4 3 Parts Rejected 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Fused 8 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . 1 1 1 1 Data Loss (minor) 68 | . . . 2 1 . . . 13 4 . . 1 . 6 . 1 11 . 1 1 4 . 2 3 4 . 2 4 7 1 Data Loss (major) 31 | . . . 2 1 . . . 6 4 . . . . . . 1 5 . 1 1 . . . 3 2 . . . 4 1 Misfires 26 | . . . 1 3 . . . 6 4 . . . . 1 . 2 2 . 1 . . 1 . 1 2 . . . 2 . Alerts 13 | . . . . . . . . 4 1 . . . . . . . 1 . 1 . . . . . 2 . . . 4 . Misdirections 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Weapon Failures 18 | . . . 8 . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 3 2 . Overload Shots 22 | . . . . 5 . . 3 . . . . . . . . 12 . . . . . . . . 2 . . . . . Effects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 2775 | . 8 1 213 28 24 . . 120 58 59 45 . . 72 51 55 . . . 299 64 24 . 12 339 . 13 698 226 366 Projectiles 2141 | . . 1 5 28 24 . . 11 58 59 45 . . 72 15 55 . . . 299 12 24 . 12 339 . 13 595 226 248 Explosions 432 | . 8 . 6 . . . . 109 . . . . . . 36 . . . . . 52 . . . . . . 103 . 118 Melee 202 | . . . 202 . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 29 | . 4 16 7 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . 4 16 6 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 629 | . . . 79 . . . . 202 . 139 . . . . 73 . . . . . 61 . . . . . . 28 . 47 Shots 21 | . . . 4 . . . . 8 . 4 . . . . 1 . . . . . 2 . . . . . . 1 . 1 Rammed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 5 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kicked 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 56 . 223 90 . . 44 270 251 . 95 98 . 166 12 197 186 . 208 . 235 195 204 207 217 . 207 125 161 267 Average Temperature 67 | . 20 . 61 21 . . 33 85 100 . 14 38 . 39 6 48 89 . 99 . 108 87 123 99 83 . 107 75 64 124 Received Heat Transfer 5076 | . 189 99 720 444 . . . 835 36 18 133 7 . 315 99 191 374 111 63 248 217 5 . . 147 . . 483 171 171 Effects 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . Longest Duration 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . Robots Corrupted 5 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 9 | . . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Combat Hostiles 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Parts Melted 67 | . . . 1 17 . . . 6 1 . . . . . 1 2 . . 2 1 . 2 . . 19 . . 14 . 1 Heat Transferred 33354 | . . . 629 6749 259 259 . 1658 350 275 450 25 . 1025 675 1462 850 174 674 1800 211 150 . 50 4742 . 334 6823 2525 1205 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Power Chain Reactions 6 | . . . . 2 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Peak Influence 1630 | . 247 . 422 348 . . . . . 171 . . . . 268 . . . . 607 . . . . 811 446 . 1630 1191 1083 Initial 905 | . . . . 130 . . . . . . . . . . 37 . . . . 363 . . . . . 425 . . 905 614 Average 361 | . 114 . 153 220 . . . . . 30 . . . . 103 . . . . 443 . . . . 355 440 . 644 1016 779 Maximum Alert Level 5 | . 1 . 2 1 . . . . . . . . . . 1 . . . . 2 . . . . 3 2 . 5 4 3 Low Security (%) 43 | 100 81 . 52 46 . . . . . 100 . . . . 78 . . . . . . . . . 36 . . 33 . . Level 1 24 | . 18 . 43 53 . . . . . . . . . . 21 . . . . 29 . . . . 18 . . 5 . . Level 2 13 | . . . 3 . . . . . . . . . . . . . . . . 70 . . . . 34 100 . 8 . 35 Level 3 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 33 78 64 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 21 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 5 . 1 7 . . . . . . . . . . 3 . 1 . . 4 . . . . 9 1 . 12 12 6 Investigation 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Extermination 23 | . . . . 5 . . . . . . . . . . 2 . . . . 2 . . . . 5 . . 5 3 1 Reinforcement 19 | . 2 . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . 3 1 . 4 1 2 Assault 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 2 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Distress Signals 15 | . . . 6 . . . . . . . . . . . . . . 3 . 2 . . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 537 | . 22 10 39 31 . 1 . 63 8 7 4 1 . 15 9 13 11 20 21 17 9 4 . . 47 1 1 96 49 38 Peak Tracking Total 37 | . 4 3 7 4 . 1 . 37 3 4 4 1 . 4 5 6 10 9 5 4 8 3 . . 5 1 1 11 6 20 Tactical Retreats 37 | . . . 2 1 . . . 10 . . . . . 4 1 2 2 1 . 2 . . . . 4 . . 6 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Traps Triggered 13 | . 5 . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 2 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . 2 . . . . . . . . . . . . 27 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Disabled 48 | . 4 1 6 5 . . 3 3 . 1 . . . . 2 . 1 . . . 2 . . . 4 1 2 7 6 . Max in Single Turn 3 | . 2 1 2 3 . . 1 1 . 1 . . . . 2 . 1 . . . 1 . . . 1 1 1 1 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Accessed 35 | . 2 1 5 3 . . . . 1 1 . . 4 . . . . . . 2 . 1 5 . 2 . 1 2 5 . Terminals 17 | . 1 . 4 2 . . . . 1 1 . . . . . . . . . 1 . 1 . . 1 . . 2 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 116 | . 5 1 12 3 . . . . 1 2 . . 29 . . . . . . 5 . 1 20 . 4 . 10 11 12 . Successful 84 | . 2 1 7 3 . . . . 1 1 . . 29 . . . . . . 2 . 1 20 . 1 . 10 5 1 . Failed 32 | . 3 . 5 . . . . . . 1 . . . . . . . . . 3 . . . . 3 . . 6 11 . Catastrophic 11 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 20 | . 2 . 6 2 . . . . . . . . . . . . . . . . . . . . . . 1 9 . . Terminals 43 | . 2 . 9 2 . . . . 1 2 . . . . . . . . . 3 . 1 . . 2 . . 11 10 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 3 . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Terminal Hacks 77 | . . 1 5 2 . . . . 1 1 . . 29 . . . . . . 1 . 1 20 . . . 10 5 1 . Record 32 | . . . . . . . . . 1 . . . 11 . . . . . . . . 1 9 . . . 10 . . . Part Schematic 12 | . . . . . . . . . . . . . 9 . . . . . . . . . 3 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Branch Access Points 5 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Alert Level 5 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 4 1 . . . . . 1 . . . . . . . . . 2 . . . . 2 . . 1 5 . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Schematics Acquired 11 | . . . . . . . 3 . . . . . 6 . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 15 . . . . . 9 . . . . . . . . . 3 . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 52 | . 26 . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . 2 . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total Allies 38 | . . . . . . . 8 . . . . . . . . . 2 . . . 5 . . . . 10 . . . 13 Largest Group 10 | . . . . . . . 8 8 . . . . . . . . 2 . . . 5 5 2 2 . 10 . . . 9 Highest-Rated Group 481 | . . . . . . . 170 170 . . . . . . . . 78 . . . 231 231 93 93 . 481 . . . 122 Highest-Rated Ally 58 | . . . . . . . 31 31 . . . . . . . . 49 . . . 47 47 47 47 . 58 . . . 15 Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 5 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Ally Attacks 193 | . . . . . . . . 98 . . . . . . . . 19 . . . 7 16 . . . 15 . . 16 22 Total Damage 5933 | . . . . . . . . 1325 . . . . . . . . 333 . . . 644 471 . . . 363 . . 2438 359 Kills 23 | . . . . . . . . 9 . . . . . . . . 1 . . . 3 1 . . . . . . 9 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . . 1 1 . . . . 2 2 . 1 . 3 1 . 1 . 1 1 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Turns Passed 44286 | 76 1712 2654 2799 2476 1237 681 1691 4604 1768 458 1152 528 172 1751 543 1266 1776 1911 1843 716 1282 667 651 1246 2797 79 2022 1864 1329 535 Spaces Moved 14706 | 44 733 744 820 855 501 278 687 1570 523 184 349 251 82 449 179 403 543 746 356 217 281 286 286 435 955 30 529 600 438 352 Core 76 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 68 Treads 5460 | 37 733 744 193 855 501 278 687 854 . . . . . . . . . . 8 51 . . . . . . . 87 432 . Legs 8965 | . . . 592 . . . . 699 523 184 349 251 82 449 179 403 454 746 348 166 281 286 286 435 955 30 529 513 5 220 Wheels 205 | . . . 35 . . . . 17 . . . . . . . . 89 . . . . . . . . . . . . 64 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 190 236 239 239 242 145 210 210 210 210 210 210 180 210 145 175 176 183 185 210 183 210 240 240 183 135 150 50 Average Speed 222 | 144 200 320 253 238 239 239 242 226 210 210 210 210 210 210 209 218 185 204 199 212 197 210 209 210 240 240 221 194 221 117 Slowest Speed 1050 | 160 320 320 400 239 239 242 242 480 210 210 210 210 210 210 210 300 210 210 245 240 240 210 210 210 240 240 285 240 1050 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Exploration Rate (%) 48 | 5 92 61 62 22 68 54 82 86 75 8 55 45 68 49 6 56 61 56 51 6 49 49 62 51 24 3 96 19 59 16 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 7 | . . 1 . . . . . . . . 1 1 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . . 1 1 1 . . . 1 . . 1 1 . . . . 1 . . 1 . . Unknown Exits Taken 21 | 1 1 1 1 . 1 1 1 1 1 . . . 1 1 1 . 1 1 . . 1 1 1 1 . 1 1 . 1 . Scrap Searched 31 | . . 1 . . 2 2 4 . 4 . 3 1 . 5 . 3 1 . . . 2 3 . . . . . . . . Spaces Dug 160 | . . . 15 8 . . . . 2 1 . . . 10 38 . 2 11 3 3 . 3 . 2 16 2 . 36 8 . Terrain Destroyed 906 | . 27 . 73 46 . . . 48 42 12 16 1 . 48 50 14 12 31 19 26 60 7 . 11 82 4 . 180 24 73 Melee 10 | . . . 7 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Projectile 486 | . . . 6 6 . . . 9 42 1 16 1 . 48 17 14 12 31 18 26 2 7 . 11 82 4 . 106 24 3 AOE 410 | . 27 . 60 38 . . . 39 . 11 . . . . 33 . . . . . 58 . . . . . . 74 . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total 24523 | 51 886 895 1322 1161 538 290 716 2532 1147 245 735 251 83 1194 317 743 1263 1089 1451 373 1003 341 341 757 1248 34 1369 986 728 434 Wait 7595 | . 55 77 279 127 30 . 23 791 581 47 345 . . 682 100 288 632 273 1025 60 652 38 24 315 128 . 757 172 89 5 Move 14674 | 43 732 743 819 854 500 277 686 1569 522 183 348 250 81 448 178 402 542 744 355 216 280 285 285 434 954 29 528 598 437 352 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 253 | 1 24 5 40 21 1 2 2 32 6 . 4 . . 8 4 7 9 7 2 13 4 2 6 1 8 . 15 10 14 5 Fast Attach 133 | 6 8 1 8 5 1 . . 4 . . . . . . 1 . 5 6 6 3 1 3 8 . 14 . 8 17 13 15 Attach 155 | . 3 6 23 6 1 1 . 25 3 1 1 . . 1 2 2 6 4 5 3 9 . 2 . 2 1 14 7 15 12 Detach 36 | . . . 1 . . . . 4 . . 1 . . . . 1 3 . 4 . 6 . . . . . 3 1 4 8 Swap 87 | . 6 . 11 16 . 2 . 13 . 3 5 . . 1 2 4 . 1 4 4 1 2 . . 7 . 2 3 . . Drop 358 | . 9 1 14 27 2 4 2 21 9 2 11 . 2 10 7 6 17 25 21 15 15 5 15 1 29 1 31 26 22 8 Fire 1134 | 1 49 62 102 98 3 4 3 73 26 9 20 1 . 44 23 33 24 28 27 59 10 6 . 6 106 3 11 151 132 20 Melee 35 | . . . 23 2 . . . . . . . . . . . . 5 . 2 . . . 1 . . . . . . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 13 | . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 7 Rewire 45 | . . . . . . . . . . . . . . . . . 20 . . . 25 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / [*Upp] / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 3 exits: [*Acc] / *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 14) 967 | -10/Materials | Discovered new exit (range 7) 1321 | -10/Materials | Discovered new exit (range 16) 1596 | -10/Materials | Repaired Lgt. Treads 1767 | -10/Materials | Discovered new exit (range 8) 1789 | -10/Materials | Entered Subcaves 2162 | -10/Subcaves | Learned 2 Materials zone layouts 2319 | -10/Subcaves | Learned location of Zion (-7) 2319 | -10/Subcaves | Met a Zionite searching for "candidates" 2722 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2776 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3326 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3439 | -10/Subcaves | Core integrity fell below 50% 3468 | -10/Subcaves | Core integrity fell below 20% 3489 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 4113 | -10/Subcaves | Discovered new exit (range 11) 4125 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4296 | -10/Subcaves | Visited 4L-MR0's lab 4327 | -10/Subcaves | Found Meta Core 4443 | -10/Subcaves | Entered Materials 4443 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5486 | -8/Materials | Discovered new exit (range 5) 5927 | -8/Materials | Crushed by falling debris 5927 | -8/Materials | System corruption reached 10% 5958 | -8/Materials | Lost 3 parts (1p1n1u) 6059 | -8/Materials | Discovered new exit (range 6) 6113 | -8/Materials | Repaired Lgt. Cannon 6286 | -8/Materials | Lost 3 parts (2n1w) 6629 | -8/Materials | Lost 4 parts (1p2n1u) 6639 | -8/Materials | Discovered new exit (range 5) 6666 | -8/Materials | Core integrity fell below 50% 6723 | -8/Materials | Lost 5 parts (2n1u2w) 6834 | -8/Materials | Lost 4 parts (1p1n2u) 7226 | -8/Materials | Build established: Scavenger-Mutant 7242 | -8/Materials | Entered Factory 7242 | -7/Factory | Evolved 2 slots: Utility x2 7502 | -7/Factory | Identified exit to Lower Caves 7678 | -7/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 7959 | -7/Factory | Build established: Scavenger-Gunner 9718 | -7/Factory | Entered Lower Caves 10712 | -7/Lower Caves | Learned location of 1 exit from Factory 10826 | -7/Lower Caves | Discovered new exit (range 6) 10955 | -7/Lower Caves | Entered another Lower Caves area 11591 | -7/Lower Caves | Discovered new exit (range 5) 11636 | -7/Lower Caves | Entered Zion 11707 | -7/Zion | Gained Derelict followers 11784 | -7/Zion | Gained Derelict followers 11833 | -7/Zion | Discovered new exit (range 16) 11848 | -7/Zion | Found CR-A16's Pointy Stick 12916 | -7/Zion | Received a hallucinogenic algorithm 13301 | -7/Zion | Discovered new exit (range 4) 13301 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13327 | -7/Zion | Entered Deep Caves 13327 | -7/Deep Caves | Accompanied by 8 allies 13487 | -7/Deep Caves | Z-Facility disabled 13522 | -7/Deep Caves | Attacked by Z-Imprinter 13554 | -7/Deep Caves | Allies destroyed Z-Imprinter 13581 | -7/Deep Caves | Lost 5 allies 13583 | -7/Deep Caves | Lost 5 parts (1n2u2w) 13847 | -7/Deep Caves | Lost 3 allies 13899 | -7/Deep Caves | Build established: Scavenger-Mutant 14340 | -7/Deep Caves | Found Prototype Protection 14392 | -7/Deep Caves | Identified Zio. Heavy Carapace 14540 | -7/Deep Caves | Found Prototype Protection 14835 | -7/Deep Caves | Identified Zio. Weapon Casing 15088 | -7/Deep Caves | Found Zio. Weapon Casing 15409 | -7/Deep Caves | Spotted AG-07736 15444 | -7/Deep Caves | Destroyed AG-07736 15463 | -7/Deep Caves | Found GOLEM Unit 15474 | -7/Deep Caves | Lost 4 parts (3n1u) 15534 | -7/Deep Caves | Spotted AG-38358 15648 | -7/Deep Caves | Destroyed AG-38358 15673 | -7/Deep Caves | Lost 3 parts (3u) 15766 | -7/Deep Caves | Triggered Deep Caves wall 15766 | -7/Deep Caves | Spotted AS-27958 15769 | -7/Deep Caves | Core integrity fell below 50% 15771 | -7/Deep Caves | Destroyed AS-27958 15774 | -7/Deep Caves | Destroyed AS-07124 15809 | -7/Deep Caves | Destroyed 35 combat bots 15810 | -7/Deep Caves | Lost 8 parts (3n4u1w) 15820 | -7/Deep Caves | System corruption reached 10% 15886 | -7/Deep Caves | Found Prototype Device 15886 | -7/Deep Caves | Identified Supersonic Drone Bay 16454 | -7/Deep Caves | Build established: Golem 16457 | -7/Deep Caves | Exposed GOLEM chamber 16462 | -7/Deep Caves | Found GOLEM Unit 16512 | -7/Deep Caves | Found GOLEM Unit 17829 | -7/Deep Caves | Found Unknown Processor 17918 | -7/Deep Caves | Discovered new exit (range 6) 17931 | -7/Deep Caves | Entered Proximity Caves 18290 | -6/Proximity Caves | Spotted B-75 Beast 18975 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19292 | -6/Proximity Caves | Build established: Scavenger-Golem 19308 | -6/Proximity Caves | Discovered new exit (range 7) 19699 | -6/Proximity Caves | Entered Factory 19699 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19700 | -6/Factory | Identified exit to Lower Caves 19934 | -6/Factory | Spotted B-75 Beast 20026 | -6/Factory | Build established: Golem 20073 | -6/Factory | Destroyed 7 combat bots 20157 | -6/Factory | Entered Lower Caves 21070 | -6/Lower Caves | Identified exit to Lower Caves 21309 | -6/Lower Caves | Entered another Lower Caves area 21566 | -6/Lower Caves | Identified exit to Data Miner 21576 | -6/Lower Caves | Spotted B-75 Beast 21837 | -6/Lower Caves | Entered Data Miner 21838 | -6/Data Miner | Discovered new exit (range 6) 21878 | -6/Data Miner | Met Data Miner 21922 | -6/Data Miner | Learned location of Section 7 (-2) 21922 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21950 | -6/Data Miner | Received God Mode back door access code from Data Miner 22009 | -6/Data Miner | Entered Proximity Caves 22142 | -5/Proximity Caves | Spotted B-75 Beast 22339 | -5/Proximity Caves | Learned location of 1 exit from Factory 23186 | -5/Proximity Caves | Discovered new exit (range 10) 23760 | -5/Proximity Caves | Entered Factory 23760 | -5/Factory | Evolved 2 slots: Utility x2 23761 | -5/Factory | Identified exit to Extension 23762 | -5/Factory | Identified exit to Factory 24123 | -5/Factory | Discovered new exit (range 5) 24239 | -5/Factory | Lost 3 parts (2u1w) 24303 | -5/Factory | Entered Upper Caves 24321 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24382 | -5/Upper Caves | Lost 3 parts (2u1w) 24820 | -5/Upper Caves | Learned Factory interactive machine intel 24876 | -5/Upper Caves | Learned 4 Factory zone layouts 24934 | -5/Upper Caves | System corruption reached 10% 24960 | -5/Upper Caves | Lost 3 parts (1p1n1u) 25399 | -5/Upper Caves | Identified exit to Upper Caves 25569 | -5/Upper Caves | Entered another Upper Caves area 25658 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25970 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26025 | -5/Upper Caves | Lost 3 parts (3u) 26534 | -5/Upper Caves | Spotted B-75 Beast 27026 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 27031 | -5/Upper Caves | Destroyed B-75 Beast 27324 | -5/Upper Caves | Discovered new exit (range 5) 27345 | -5/Upper Caves | Entered Warlord 27419 | -5/Warlord | System corruption cleaned by Quarantine Array 27631 | -5/Warlord | Found Prototype Special Weapon 27631 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 28098 | -5/Warlord | Found Prototype Device 28254 | -5/Warlord | Met Warlord 28279 | -5/Warlord | Warlord's base attacked by MAIN.C 28312 | -5/Warlord | Found Prototype Reactor 28312 | -5/Warlord | Identified Vortex Chain Reactor 28321 | -5/Warlord | Found Prototype Device 28321 | -5/Warlord | Identified Exp. Phase Shifter 28331 | -5/Warlord | Found Prototype Device 28331 | -5/Warlord | Identified System Purifier 28377 | -5/Warlord | Build established: Scavenger-Golem 28629 | -5/Warlord | Warlord forces counterattacked 28954 | -5/Warlord | Warlord base infiltrated, sounded retreat 28955 | -5/Warlord | Enhanced Grunt warped into view 28955 | -5/Warlord | Enhanced Grunt warped into view 28955 | -5/Warlord | Enhanced Grunt warped into view 28955 | -5/Warlord | Enhanced Demolisher warped into view 28955 | -5/Warlord | Enhanced Demolisher warped into view 28955 | -5/Warlord | Enhanced Demolisher warped into view 29030 | -5/Warlord | Spotted Executioner 29056 | -5/Warlord | Spotted Executioner 29167 | -5/Warlord | Lost 7 allies 29178 | -5/Warlord | Crushed by falling debris 29190 | -5/Warlord | Spotted B-86 Titan 29193 | -5/Warlord | Spotted Striker 29193 | -5/Warlord | Spotted B-75 Beast 29242 | -5/Warlord | Discovered new exit (range 9) 29256 | -5/Warlord | Entered Proximity Caves 29258 | -4/Proximity Caves | Spotter reported a threat 29259 | -4/Proximity Caves | Spotter reported a threat 29273 | -4/Proximity Caves | Core integrity fell below 50% 29285 | -4/Proximity Caves | Lost 6 parts (1n3u2w) 29310 | -4/Proximity Caves | Build established: Golem 29877 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29961 | -4/Proximity Caves | Spotted B-86 Titan 30295 | -4/Proximity Caves | Destroyed B-86 Titan 30300 | -4/Proximity Caves | Found Hvy. Reflective Plating 30607 | -4/Proximity Caves | Build established: Scavenger-Golem 31099 | -4/Proximity Caves | Entered Factory 31099 | -4/Factory | Evolved 2 slots: Utility x2 31101 | -4/Factory | Loaded intel: 52 interactive machine locations 31318 | -4/Factory | Build established: Golem 31380 | -4/Factory | Search patrols dispatched 31464 | -4/Factory | Identified exit to Upper Caves 31815 | -4/Factory | Entered Upper Caves 31818 | -4/Upper Caves | Encountered a Warlord checkpoint 32024 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 32039 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 32048 | -4/Upper Caves | Identified Wardrone Bay 32069 | -4/Upper Caves | Lost 4 parts (3u1w) 32332 | -4/Upper Caves | Build established: Mutant 33063 | -4/Upper Caves | Discovered new exit (range 12) 33097 | -4/Upper Caves | Entered another Upper Caves area 33097 | -4/Upper Caves | Accompanied by 5 allies 33160 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33215 | -4/Upper Caves | Lost 3 allies 33475 | -4/Upper Caves | Build established: Golem 33550 | -4/Upper Caves | Learned 4 Research zone layouts 33745 | -4/Upper Caves | Discovered new exit (range 10) 33764 | -4/Upper Caves | Entered Zhirov 33764 | -4/Zhirov | Accompanied by 2 allies 33765 | -4/Zhirov | Discovered new exit (range 3) 33803 | -4/Zhirov | Met Zhirov 33860 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33892 | -4/Zhirov | Found Alien Artifact 33892 | -4/Zhirov | Identified Integrated Dissipator 33892 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 34089 | -4/Zhirov | Found Alien Artifact 34266 | -4/Zhirov | Learned location of Quarantine (-2) 34266 | -4/Zhirov | Learned location of Testing (-3) 34266 | -4/Zhirov | Learned location of Command (-1) 34415 | -4/Zhirov | Entered Proximity Caves 34415 | -3/Proximity Caves | Accompanied by 2 allies 35212 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 35427 | -3/Proximity Caves | Discovered new exit (range 8) 35661 | -3/Proximity Caves | Entered Research 35661 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 35662 | -3/Research | Identified exit to Armory 37008 | -3/Research | Found Prototype Hackware 37008 | -3/Research | Identified Exp. Hacking Suite 37159 | -3/Research | Destroyed 8 combat bots 38194 | -3/Research | System corruption reached 10% 38458 | -3/Research | Entered Armory 38481 | -3/Armory | Identified Transdimensional Reconstructor 38481 | -3/Armory | Warped through subspace to slip node 38481 | -3/Armory | Discovered new exit (range 1) 38516 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 38537 | -3/Armory | Entered Lab 38537 | -3/Lab | Discovered new exit (range 10) 38782 | -3/Lab | Unable to decrypt terminal 38782 | -3/Lab | Opened the door to a hidden lab 38783 | -3/Lab | Gained access to the hidden lab's interior 39102 | -3/Lab | Detected by scanners 39111 | -3/Lab | Confronted by A5 39135 | -3/Lab | Destroyed A5 39151 | -3/Lab | Found Alien Artifact 39152 | -3/Lab | Identified Core Reset Matrix 39152 | -3/Lab | Used Core Reset Matrix 39156 | -3/Lab | Sensed 3 artifacts in vicinity 39188 | -3/Lab | Found Integrated Dissipator 39189 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 39237 | -3/Lab | Found Prototype Energy Cannon 39238 | -3/Lab | Identified Potential Cannon 39334 | -3/Lab | Found Potential Cannon 39366 | -3/Lab | Found Prototype Device 39367 | -3/Lab | Identified AEGIS Remote Shield 39450 | -3/Lab | Discovered new exit (range 13) 39478 | -3/Lab | Found Prototype Special Weapon 39483 | -3/Lab | Build established: Alien-Golem 39487 | -3/Lab | Identified Gui. Remote Datajack 39557 | -3/Lab | Found Prototype Protection 39557 | -3/Lab | Identified Med. Regenerative Plating 39834 | -3/Lab | Unable to decrypt terminal 39949 | -3/Lab | Found Transdimensional Reconstructor 40127 | -3/Lab | Found Prototype Hackware 40127 | -3/Lab | Identified Quantum Router 40430 | -3/Lab | Build established: Hacker-Golem 40559 | -3/Lab | Entered Research 40559 | -2/Research | Evolved 2 slots: Power x1, Utility x1 40580 | -2/Research | Identified exit to Quarantine 40705 | -2/Research | Found Unknown Protection 40705 | -2/Research | Identified Hvy. Insulated Plating 40719 | -2/Research | Found Hvy. Insulated Plating 40995 | -2/Research | Discovered new exit (range 6) 41039 | -2/Research | Crushed by falling debris 41309 | -2/Research | First assault squad dispatched 41342 | -2/Research | Destroyed 11 combat bots 41373 | -2/Research | Lost 10 parts (3p4u3w) 41978 | -2/Research | Lost 4 parts (4u) 41997 | -2/Research | Destroyed 7 combat bots 42066 | -2/Research | Cargo convoy interrupted 42141 | -2/Research | Lost 4 parts (1p2u1w) 42152 | -2/Research | Found Prototype Launcher 42221 | -2/Research | Spotted Executioner 42230 | -2/Research | Destroyed Executioner 42346 | -2/Research | System corruption reached 10% 42394 | -2/Research | Spotted B-90 Cyclops 42423 | -2/Research | Entered Quarantine 42424 | -2/Quarantine | Detected hypermatrix surge 42424 | -2/Quarantine | Sensed 14 artifacts in vicinity 42468 | -2/Quarantine | Identified Enh. Gamma Bomb Array 42585 | -2/Quarantine | Found Unknown Device 42585 | -2/Quarantine | Identified Quantum Capacitor 42898 | -2/Quarantine | Found Transdimensional Reconstructor 42906 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 42948 | -2/Quarantine | First assault squad dispatched 43105 | -2/Quarantine | Core integrity fell below 50% 43153 | -2/Quarantine | Lost 6 parts (2p3u1w) 43209 | -2/Quarantine | Found Core Stripper 43315 | -2/Quarantine | Intercept squad dispatched 43326 | -2/Quarantine | Spotted Tracker 43327 | -2/Quarantine | Spotted Tracker 43335 | -2/Quarantine | Spotted Combat Programmer 43337 | -2/Quarantine | Destroyed Tracker 43352 | -2/Quarantine | Spotted Combat Programmer 43357 | -2/Quarantine | Destroyed Combat Programmer 43359 | -2/Quarantine | Found Subatomic Replicator 43361 | -2/Quarantine | Used Subatomic Replicator to replicate Wardrone Bay 43381 | -2/Quarantine | Destroyed Combat Programmer 43394 | -2/Quarantine | Build established: Generator-Mutant 43407 | -2/Quarantine | Allies destroyed Tracker 43428 | -2/Quarantine | Lost 5 parts (2p3u) 43588 | -2/Quarantine | Garrison activated, responded to threat 43592 | -2/Quarantine | Warped through subspace 43640 | -2/Quarantine | Warped through subspace 43680 | -2/Quarantine | Discovered new exit (range 13) 43699 | -2/Quarantine | Build established: Alien-Mutant 43727 | -2/Quarantine | System corruption reached 30% 43749 | -2/Quarantine | Core integrity fell below 20% 43752 | -2/Quarantine | Entered Access 43752 | -1/Access | Evolved 2 slots: Propulsion x2 43776 | -1/Access | Lost 8 parts (2p3n2u1w) 44048 | -1/Access | First assault squad dispatched 44080 | -1/Access | System corruption reached 10% 44113 | -1/Access | Lost 3 parts (1p1n1w) 44145 | -1/Access | Warped through subspace 44260 | -1/Access | Core integrity fell below 50% 44273 | -1/Access | Emitted hypermatrix ping 44274 | -1/Access | Lost 7 parts (2p4n1u) 44277 | -1/Access | Core integrity fell below 20% 44278 | -1/Access | Assembled emerged from beneath the floor 44278 | -1/Access | Garrison activated, responded to threat 44279 | -1/Access | Assembled emerged from beneath the floor 44287 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 44279_ Knocked back. 44279_ as-46214 knocked back. 44279_ as-58132 knocked back. 44279_ as-61302 knocked back. 44279_ as-80196 destroyed. 44279_ as-23643 destroyed. 44280_ Triggered Stasis Trap. 44280_ A bubble of rippling energy engulfs the area. 44280_ Field strength at 94. 44280_ Field strength at 88. 44281_ as-61302 destroyed. 44281_ Field strength at 82. 44282_ Field strength at 76. 44283_ as-46214 destroyed. 44283_ Field strength at 70. 44284_ System corrupted: Component data lost. 44284_ Field strength at 64. 44285_ Field strength at 58. 44286_ as-58132 destroyed. 44286_ Field strength at 35. Map ----- +----------------------------------------------------+ | ??????# !! #????????????????????? | | ??????# ! #????????????????????? | | ??????####+########## #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# +????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ##########???????????? | | ??????????????????### # """G""" ????????? | | ??????????????????+ + """ """ #???????? | | ??????????????????### #???????? | | ????????????????????# g #???????? | | ????????????????????# % = #???????? | | ????????????????????# % #???????? | | ????????????????????# == #???????? | | ????????????????????# % % % == #???????? | | ????????????????????+ = #???????? | | ????????????????????# % #???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# ########### ##???????? | | ????????????????????# ccc #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ???????????????? #????????????????????? | | ??????????????? #????????????????????? | | ?????????????? #????????????????????? | | ?????????????######## #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 93 Energy Capacity 3400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1350 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 30 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Offensive Hacking 26 Defensive Hacking 25 Item Schematics ----------------- Prc. Matter Filter | -2/Quarantine | Archive Exp. Shock Absorption System | -2/Quarantine | Archive Robot Schematics ------------------ G-73 Enforcer | -2/Quarantine | Archive L-61 Swordsman | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- Anyone Home? Max Potential Challenges ------------ None Game ------ Seed LinkedBiomechanicalShifter Manual? 0 Play Time 04:14:56 Cumulative 167.9 hours Start 2024.03.10 @ 20:41:30 End 2024.03.13 @ 19:36:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 138 Adventurer 36 Explorer 0 Win Type - Total 9 Types 2/0/7/0/0/0/0/0/0 Lore% 56 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba2da14f-27ac-4c6c-8806-6eef3b2b48f4