Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.22 @ 16:10:08

Player: JayDee

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1990)     1990
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 4971

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             0/700
Matter                     83/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Treads
           Coolant Injector
  Advanced Weight Redist. System
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
           Lightning Gun
           Gatling Laser
           Flak Gun
           Gauss Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Advanced Treads
  Improved Flight Unit
  Improved Flight Unit
           Coolant Injector
           Coolant Injector
  Advanced Weight Redist. System
  Advanced Weight Redist. System
      Mini Grenade Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Coolant Injector
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             90   | 7   5   17  .   35  26  
  Power                    10   | 1   .   1   .   4   4   
    Engine                 7    | 1   .   1   .   3   2   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   1   3   .   9   10  
    Treads                 8    | .   .   .   .   .   8   
    Leg                    8    | 2   1   3   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   7   2   
  Utility                  25   | 2   3   5   .   12  3   
    Device                 15   | .   2   2   .   9   2   
    Storage                4    | 1   1   .   .   2   .   
    Processor              6    | 1   .   3   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   1   8   .   10  9   
    Energy Gun             8    | 1   .   3   .   1   3   
    Energy Cannon          5    | .   1   .   .   2   2   
    Ballistic Gun          7    | 1   .   2   .   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               9    | .   .   3   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 44   | .   1   14  .   11  18  
  Power                    7    | .   .   2   .   2   3   
  Propulsion               14   | .   .   5   .   3   6   
  Utility                  5    | .   .   2   .   1   2   
  Weapon                   18   | .   1   5   .   5   7   
  Highest Loss Streak      14   | .   1   6   .   5   14  
Average Slot Usage (%)     71   | .   98  84  .   52  74  
  Engine                   6    | .   14  9   .   4   4   
  Core                     1    | .   .   .   .   1   2   
  Treads                   3    | .   .   .   .   .   18  
  Leg                      9    | .   28  17  .   1   .   
  Flight                   9    | .   .   .   .   18  8   
  Device                   12   | .   13  17  .   11  10  
  Storage                  8    | .   14  9   .   5   6   
  Processor                4    | .   .   11  .   .   7   
  Energy Gun               3    | .   7   4   .   1   3   
  Energy Cannon            4    | .   5   3   .   3   5   
  Ballistic Gun            6    | .   14  8   .   3   1   
  Launcher                 1    | .   .   1   .   1   1   
Naked Turns                197  | .   .   39  22  103 33  
Heaviest Build             41   | 13  19  21  .   38  41  
  Greatest Support         88   | 20  20  20  3   40  88  
  Greatest Overweight (x)  9    | 2   4   5   .   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   4   10  10  
  Average Capacity         7    | 5   6   7   4   7   9   
  Most Carried             10   | 2   8   7   4   10  10  
  Average Carried          5    | 1   5   5   4   5   6   
  Final Capacity           10   | 6   8   4   4   10  4   
  Final Carried            10   | 2   8   4   4   10  4   

 Class Distribution 
--------------------
 68% | Mutant
 11% | Scavenger-Mutant
  7% | Sprinter
  6% | Gunner
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           1372 | 242 149 201 .   616 164 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1963 | 44  432 487 .   728 272 
  Parts                    138  | 6   21  43  .   51  17  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  51   | .   8   10  .   25  8   
  Guns                     31   | .   8   9   .   10  4   
  Cannons                  3    | .   .   .   .   2   1   
  AOE                      16   | .   .   1   .   12  3   
Classes Destroyed          13   | 1   3   4   .   3   2   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  6    | .   .   3   .   3   .   
  Tunneler                 3    | 2   .   1   .   .   .   
  Recycler                 2    | .   1   .   .   1   .   
  Operator                 3    | .   .   1   .   1   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  10   | .   .   .   .   10  .   
  Grunt                    25   | .   8   6   .   10  1   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   9    | .   .   3   .   4   2   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   .   3   
Best Kill Streak           7    | 2   6   4   .   7   5   
  Combat Bots Only         7    | .   5   3   .   7   3   
Max Kills in Single Turn   3    | 1   1   3   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               5474 | 1    398  1232 13   1207 2623 
  Core                     1609 | 1    110  383  13   398  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         45   | 99   55   .    1    27   .    
Volleys Fired              160  | 3    25   49   .    62   21   
  Largest                  4    | 2    2    2    .    2    4    
  Hottest                  216  | 60   60   86   .    160  216  
Shots Fired                237  | 6    42   66   .    74   49   
  Gun                      172  | 6    42   59   .    38   27   
  Cannon                   31   | .    .    .    .    17   14   
  Launcher                 34   | .    .    7    .    19   8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  115  | 3    25   43   .    29   15   
  Thermal                  61   | .    1    16   .    26   18   
  Explosive                34   | .    .    7    .    19   8    
  Electromagnetic          27   | 3    16   .    .    .    8    
  Robot Hit Streak         44   | 4    44   11   .    19   31   
  Robot Miss Streak        4    | .    .    2    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           195  | 4    40   48   .    63   40   
  Core Hits                134  | 2    19   29   .    49   35   
  Critical Hits            1    | .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4987 | 56   591  1010 .    2353 977  
  Guns                     2034 | 54   516  647  .    378  439  
  Cannons                  581  | .    .    .    .    385  196  
  Explosions               2350 | .    72   349  .    1587 342  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  22   | 2    3    14   .    3    .    
  Kinetic                  1414 | 14   265  510  .    304  321  
  Thermal                  899  | .    86   137  .    459  217  
  Explosive                2278 | .    .    349  .    1587 342  
  Electromagnetic          374  | 40   237  .    .    .    97   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    9    9    .    4    
  Average Corruption       5    | .    .    8    9    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    1    2    .    3    
    Message Errors         2    | .    .    1    .    .    1    
    Heat Flow Errors       2    | .    .    .    1    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            136  | .    .    1    .    133  2    
  Projectiles              25   | .    .    .    .    23   2    
  Explosions               111  | .    .    1    .    110  .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      298  | 1    60   28   .    103  106  
  Shots                    14   | .    1    2    .    5    6    
  Rammed                   7    | 1    2    3    .    1    .    
Targets Rammed             8    | 1    2    3    .    2    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        199  | .    123  84   125  199  194  
  Average Temperature      70   | .    52   26   111  95   79   
  Received Heat Transfer   1630 | .    243  534  .    333  520  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             5    | .    .    .    .    3    2    
  Heat Transferred         1812 | .    137  346  .    845  484  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             513  | 10  289 317 62  513 413 
  Average Influence        185  | 2   151 154 47  208 243 
Maximum Alert Level        2    | .   1   1   .   2   2   
  Low Security (%)         58   | 100 55  61  100 57  49  
  Level 1                  37   | .   44  38  .   35  45  
  Level 2                  3    | .   .   .   .   6   5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   1   4   .   7   3   
  Investigation            3    | .   1   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            9    | .   .   3   .   4   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   2   .   
Haulers Reinforced         2    | .   .   .   .   .   2   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           3    | .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   11  26  2   41  34  
  Peak Tracking Total      17   | .   6   6   2   7   17  
  Tactical Retreats        9    | .   .   4   .   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            3    | .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          9    | .   3   1   .   3   2   
  Max in Single Turn       3    | .   3   1   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          13   | .   4   2   1   5   1   
  Terminals                9    | .   2   2   1   4   .   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   10  4   6   17  1   
  Successful               21   | .   6   1   2   11  1   
  Failed                   17   | .   4   3   4   6   .   
    Catastrophic           4    | .   1   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   5   3   4   5   .   
  Terminals                29   | .   6   4   6   13  .   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   2   9   .   
  Prototype ID Bank        4    | .   1   1   .   2   .   
  Level Access Points      4    | .   1   .   1   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   2   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         10   | .   3   2   1   4   .   
  Full Trace Events        3    | .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     8    | .   8   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               2425 | 100 440 419 22  972 472 
Spaces Moved               1636 | 65  274 239 43  743 272 
  Core                     476  | 10  1   67  43  290 65  
  Treads                   207  | .   .   .   .   .   207 
  Legs                     544  | 55  273 172 .   44  .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   409  | .   .   .   .   409 .   
  Fastest Speed            27   | 50  120 50  50  27  50  
  Average Speed            99   | 120 120 106 50  78  130 
  Slowest Speed            500  | 150 250 300 50  500 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   4   .   
  Cave-ins Triggered       1    | .   .   1   .   .   .   
Exploration Rate (%)       26   | 5   50  28  16  48  12  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   1   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          263  | .   45  38  .   111 69  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   2   2   
  AOE                      259  | .   45  38  .   109 67  

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  
Total                      2189 | 77   342  337  42   1046 345  
  Wait                     219  | .    24   17   .    178  .    
  Move                     1625 | 65   273  238  42   735  272  
  Hop                      3    | .    .    .    .    3    .    
  Pick Up                  29   | 2    7    7    .    11   2    
  Fast Attach              53   | 7    3    5    .    23   15   
  Attach                   30   | .    .    10   .    9    11   
  Detach                   26   | .    3    4    .    9    10   
  Swap                     7    | .    2    2    .    3    .    
  Drop                     22   | .    3    2    .    11   6    
  Fire                     160  | 3    25   49   .    62   21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      3    | .    .    3    .    .    .    
  Kick                     4    | .    2    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    .    8    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
  101 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Identified exit to Mines
  175 | -10/Materials | Identified exit to Materials
  308 | -10/Materials | Build established: Mutant
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Utility x2
  751 | -9/Materials  | Lost 6 parts (1p1n1u3w)
  852 | -9/Materials  | Discovered new exit (range 11)
  915 | -9/Materials  | Core integrity fell below 50%
  916 | -9/Materials  | Crushed by falling debris
  921 | -9/Materials  | Released all parts (4)
  923 | -9/Materials  | Core integrity fell below 20%
  950 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  957 | -9/Materials  | Discovered new exit (range 6)
  960 | -9/Materials  | Entered Mines
  961 | -9/Mines      | Identified exit to Materials
  979 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  982 | -9/Mines      | Entered Materials
  982 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1013 | -8/Materials  | Identified exit to Factory
 1517 | -8/Materials  | Lost 3 parts (1p1n1w)
 1619 | -8/Materials  | Core integrity fell below 50%
 1787 | -8/Materials  | Garrison activated, responded to threat
 1810 | -8/Materials  | Destroyed 7 combat bots
 1954 | -8/Materials  | Entered Factory
 1954 | -7/Factory    | Evolved 2 slots: Weapon x2
 1973 | -7/Factory    | Lost 5 parts (1p2n2w)
 2195 | -7/Factory    | Lost 3 parts (3w)
 2314 | -7/Factory    | Assembled infested ambush trap array
 2377 | -7/Factory    | Core integrity fell below 50%
 2393 | -7/Factory    | Released all parts (3)
 2399 | -7/Factory    | Core integrity fell below 20%
 2424 | -7/Factory    | Lost 14 parts (3p5n2u4w)
 2426 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02391_ U-05 Engineer lays Concrete. <x2>
02393_ Lgt. Ion Engine destroyed.
02393_ Imp. Flight Unit destroyed.
02393_ U-05 Engineer lays Concrete. <x2>
02393_ Released Coolant Injector.
02393_ Released Lrg. Storage Unit.
02393_ Released Imp. Flight Unit.
02394_ U-05 Engineer lays Concrete.
02396_ The unstable cave ceiling collapses.
02401_ W=CGJ>ASGX|F9ABTVFQ84P
02418_ Acquired 63 matter.
02420_ Connecting with Fabricator...
>>Load(Imp. Flight Unit)
Uploading Imp. Flight Unit schematic...
  Loaded successfully:
    Imp. Flight Unit
    Rating: 2p
    Time: 99
    Matter: 186
  Initiate build sequence.

 Map 
-----
+----------------------------------------------------+
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| ?????#     # ]   """ #####       #???????????????? |
| ?????+     /         #????       #???????????????? |
| ?????#     #         #?????      #???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          260
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               1
Additional Mass Support    18
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              ColdAccelerationKatana
  Manual?         0
Play Time         01:00:01
  Cumulative      18.0 hours
  Start           2020.03.13 @ 22:22:35
  End             2020.03.22 @ 16:10:08
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           3
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f14c496-f205-4d5a-b429-d1d69b77b5f8