Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 16:47:27 Player: souux Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (5029) 5029 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 9974 Bonus ------- High Alert Combat Kills 380 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Angular Momentum Engine Neutrino Core Improved Cryofiber Web Matter Compressor (250) Improved Trap Scanner Advanced Terrain Scanner Core Analyzer Kinecellerator Weapon Cycler Weapon Cycler Stasis Canceller High-powered Tractor Beam Improved Field Recycling Unit (36) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer Improved Heavy Armor Plating Focal Shield > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Advanced Treads Compact Wheel Compact Wheel Compact Wheel Cryofiber Web Advanced Heat Sink Matter Compressor Improved Trap Scanner Core Analyzer Kinecellerator Hardened Heavy Armor Plating Improved Heavy Armor Plating EM Disruption Field High-powered Tractor Beam Improved Field Recycling Unit Plasma Rifle Gauss Rifle Magnetic Acceleration Cannon Missile Launcher Axe [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Armor Integrity Analyzer Device Advanced Sensor Array Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 6 | . . 1 2 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 111 | 8 5 18 8 18 48 6 Power 13 | 1 . 4 1 2 5 . Engine 10 | 1 . 3 . 2 4 . Core 3 | . . 1 1 . 1 . Reactor . | . . . . . . . Propulsion 26 | 4 1 5 1 6 9 . Treads 6 | 1 . . . 3 2 . Leg 1 | 1 . . . . . . Wheel 19 | 2 1 5 1 3 7 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 45 | 1 3 4 5 7 21 4 Device 23 | . 1 2 2 2 12 4 Storage 4 | 1 1 . 1 . 1 . Processor 6 | . 1 . 1 1 3 . Hackware . | . . . . . . . Protection 12 | . . 2 1 4 5 . Artifact . | . . . . . . . Weapon 27 | 2 1 5 1 3 13 2 Energy Gun 8 | 1 . 4 . . 2 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | 1 1 1 1 3 8 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 9 | . . . . . 9 . Parts Lost 41 | . 2 1 . 4 23 11 Power 4 | . . . . 1 2 1 Propulsion 13 | . 1 1 . 2 7 2 Utility 10 | . . . . 1 4 5 Weapon 14 | . 1 . . . 10 3 Highest Loss Streak 10 | . 1 1 . 1 8 10 To Critical Strikes 3 | . . . . . 3 . Average Backups 18 | 5 8 12 13 15 22 14 Power 1 | 1 1 1 1 1 2 1 Propulsion 3 | 3 3 2 3 3 3 . Utility 8 | . 2 4 4 2 11 12 Weapon 4 | 1 . 3 3 7 4 . Tool/Special . | . . . . . . . Unused Backups 37 | . 1 7 2 2 17 8 Power 6 | . . 2 . 1 1 2 Propulsion 8 | . 1 2 . 1 4 . Utility 16 | . . . 2 . 8 6 Weapon 7 | . . 3 . . 4 . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 95 98 99 98 92 59 Engine 6 | . 14 8 . 5 5 3 Treads 11 | . . . . 11 15 . Wheel 7 | . 25 22 18 9 2 7 Device 11 | . 12 6 8 10 12 13 Storage 7 | . 14 11 9 7 6 5 Processor 13 | . . 11 18 15 14 11 Protection 6 | . . 4 9 11 6 3 Energy Gun 7 | . 6 29 27 9 1 3 Ballistic Gun 16 | . 21 2 . 13 23 . Peak Build Rating 69 | 6 8 23 28 46 69 69 Average Rating 49 | 3 7 19 27 39 64 52 On Entrance 22 | . 6 8 23 27 46 50 Naked Turns . | . . . . . . . Heaviest Build 138 | 13 28 36 37 113 138 129 Greatest Support 66 | 26 26 32 32 66 66 44 Greatest Overweight (x) 29 | 2 1 1 1 1 8 29 Average Overweight (x) 1 | . . . 1 . 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 21 | 7 11 15 15 17 25 25 Most Carried 25 | 8 9 15 16 19 25 16 Average Carried 19 | 6 8 12 13 15 23 14 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 19 | 8 8 15 15 19 15 13 Class Distribution -------------------- 32% | Skirmisher 29% | Gunner 12% | Tank 8% | Mutant 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 5010 | 254 132 255 90 904 3261 114 Remotely 1530 | . . . . . 1530 . Salvage Created 7098 | 17 269 1180 442 1742 3286 162 Parts 314 | 3 17 64 23 60 140 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 13 | . . 2 1 3 7 . Parts Field Recycled 5 | . . . . . 5 . Retrieved Matter 184 | . . . . . 184 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 111 | . 6 25 10 21 45 4 Melee 1 | . . . . . . 1 Guns 97 | . 6 24 10 19 36 2 Cannons 8 | . . . . . 8 . AOE 1 | . . . . . 1 . Classes Destroyed 15 | 1 5 3 . 2 4 . Worker 8 | . 1 . . 2 5 . Builder 2 | . . 1 . . 1 . Tunneler 3 | 1 . . . . 2 . Recycler 24 | . . 4 2 11 7 . Operator 2 | . 1 1 . . . . Watcher 3 | . 1 . 2 . . . Swarmer 30 | . 3 9 7 4 4 3 Grunt 43 | . 3 10 1 9 20 . Brawler 3 | . . . . . 3 . Duelist 1 | . . . . . 1 . Sentry 17 | . . 6 2 4 4 1 Specialist 2 | . . . . . 2 . Hunter 4 | . . . . 1 3 . Programmer 10 | . . . . 3 7 . Heavy 1 | . . . . . 1 . Best Kill Streak 9 | 1 3 5 5 9 6 1 Combat Bots Only 6 | . 3 5 4 5 6 1 Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 Gunslinging 1 | . . 1 . . 1 . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 958 | . 45 63 37 148 494 171 Missed 286 | . 12 18 5 63 150 38 Hits 672 | . 33 45 32 85 344 133 Melee 6 | . . . . . 6 . Projectile 666 | . 33 45 32 85 338 133 AOE 1 | . . . . . 1 . Critical Strikes 21 | . . . . 2 14 5 Actively Blocked 5 | . . . . . . 5 Damage Taken 10035 | 38 336 469 289 1002 5837 2064 Core 2014 | . 76 98 86 175 562 1017 Absorbed by Shields . | . . . . . . . Ignored by Resistances 178 | . . . . . 29 149 Regen/Repaired (Parts) 670 | . . 185 . 290 195 . Core Remaining (%) 72 | 100 69 75 84 75 33 . Volleys Fired 350 | 1 42 45 24 67 146 25 Largest 4 | 2 2 3 3 3 4 2 Hottest 208 | 60 60 183 183 183 208 156 Shots Fired 1075 | 2 79 135 72 196 565 26 Gun 1013 | 2 79 135 72 196 504 25 Cannon 62 | . . . . . 61 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 764 | 1 70 . . 142 551 . Thermal 300 | . . 135 72 54 14 25 Explosive . | . . . . . . . Electromagnetic 11 | 1 9 . . . . 1 Robot Hit Streak 25 | 1 11 20 20 25 13 4 Robot Miss Streak 9 | 1 7 3 2 7 9 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 13 | . . 4 2 2 5 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 704 | 1 38 93 55 140 364 13 Core Hits 431 | 1 18 37 19 100 252 4 Critical Kills 8 | . . . . 1 7 . Critical Parts Destroyed 10 | . 1 . . . 9 . Critical Strikes 45 | . 1 9 6 11 17 1 Burn 27 | . . 9 6 10 1 1 Destroy 18 | . 1 . . 1 16 . Melee Attacks 10 | . . . . . . 10 Impact . | . . . . . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13369 | 80 367 1620 932 2440 7518 412 Guns 11883 | 15 367 1620 932 2440 6136 373 Cannons 783 | . . . . . 783 . Explosions 664 | 65 . . . . 599 . Melee 39 | . . . . . . 39 Ramming . | . . . . . . . Kinetic 8678 | . 314 . . 1677 6687 . Thermal 4246 | 65 . 1620 932 763 493 373 Explosive . | . . . . . . . Electromagnetic 406 | 15 53 . . . 338 . Impact . | . . . . . . . Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Highest Corruption 20 | . . . . 3 20 . Average Corruption 6 | . . . . 2 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 145 | . . . . 11 134 . Message Errors 29 | . . . . 3 26 . Matter Fused 29 | . . . . 3 26 . Heat Flow Errors 21 | . . . . 2 19 . Energy Discharges 19 | . . . . 1 18 . Parts Rejected 3 | . . . . 1 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 15 | . . . . . 15 . Data Loss (major) 6 | . . . . 1 5 . Misfires 8 | . . . . . 8 . Alerts 4 | . . . . . 4 . Misdirections 1 | . . . . . 1 . Weapon Failures 9 | . . . . . 9 . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . . . 182 . Projectiles . | . . . . . . . Explosions 182 | . . . . . 182 . Melee . | . . . . . . . Knockbacks 18 | . . . . . 18 . Impact . | . . . . . . . Kinetic 17 | . . . . . 17 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 202 | 38 . . . . 164 . Shots 5 | 1 . . . . 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 459 | 22 20 387 416 421 459 6 Average Temperature 145 | 19 11 159 201 99 155 4 Received Heat Transfer 2028 | . 99 108 36 291 1080 414 Effects 25 | . . 3 3 4 15 . Shutdowns 6 | . . . 2 2 2 . Energy Bleed 6 | . . 2 1 . 3 . Interference 5 | . . . . 1 4 . Matter Decay 3 | . . . . . 3 . Short Circuit 1 | . . . . 1 . . Damage (minor) 4 | . . 1 . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 . 2 . 1 Combat Hostiles 4 | . . 1 . 2 . 1 Parts Melted 30 | . . 15 5 7 2 1 Heat Transferred 10940 | 100 . 4181 2479 2405 825 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . 1 . 1 3 2 Low Security (%) 67 | 100 100 92 100 56 65 . Level 1 16 | . . 7 . 43 11 45 Level 2 7 | . . . . . 9 54 Level 3 8 | . . . . . 13 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1048 | 5 80 253 176 257 1048 483 Initial 483 | . . 22 34 36 91 483 Average 208 | . 30 82 103 127 264 395 Influence Increases 3755 | 5 217 751 293 628 1730 131 Destroy 0b10 Robot/C 2220 | . 120 500 200 420 900 80 Destroy 0b10 Robot/NC 210 | 5 15 30 20 65 75 . Destroy Leader 556 | . 32 130 44 110 220 20 Successful Hack 150 | . 5 23 10 30 82 . Disable Machine 285 | . 15 15 . . 255 . Destroy Structure 109 | . . 8 4 3 78 16 Lose Combat Pursuer 225 | . 30 45 15 . 120 15 Influence Decreases 3473 | 5 163 723 294 521 930 837 Entered New Map 727 | . . 32 48 45 97 505 Time Decay 1944 | 5 153 419 246 446 453 222 Lost Part 390 | . 10 10 . 30 230 110 Purge Threat 412 | . . 262 . . 150 . Squads Dispatched 36 | . 2 3 . 5 24 2 Investigation 8 | . . 2 . 2 4 . Extermination 11 | . . . . 2 8 1 Reinforcement 12 | . 2 1 . 1 7 1 Assault 3 | . . . . . 3 . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 3 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 15 33 13 27 92 8 Peak Tracking Total 5 | . 4 5 4 4 5 5 Tactical Retreats 12 | . 1 3 1 . 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . 1 1 . . 17 . Max in Single Turn 5 | . 1 1 . . 5 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 1 9 1 4 13 1 Terminals 21 | . 1 8 1 3 8 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 . 1 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 79 | . 2 33 2 10 30 2 Successful 45 | . 1 22 2 6 14 . Failed 34 | . 1 11 . 4 16 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 40 | . 1 16 1 5 17 . Terminals 54 | . 2 25 2 5 20 . Fabricators . | . . . . . . . Repair Stations 19 | . . 8 . 5 6 . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 11 | . . 7 1 . 3 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . . 2 . . 1 . Locate Traps 2 | . . . . . 2 . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 7 . 4 3 . Scan Component 8 | . . 4 . 2 2 . Repair 6 | . . 3 . 2 1 . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 17 | . 1 8 1 2 5 . Terminals 17 | . 1 8 1 2 5 . Botnet 17 | . 1 8 1 2 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 21 | . 1 5 . 3 11 1 Full Trace Events 8 | . . 2 . 2 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 3 . 2 1 . Time 276 | . . 180 . 82 14 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 23 | . . . . . 23 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 7347 | . 402 569 160 1530 4349 337 Optics 1691 | . . . . . 1691 . Sensors 3520 | . . . . . 3183 337 Terrain 1639 | . 402 215 . 248 774 . Structural 354 | . . 354 . . . . Traps 3239 | . . . . 1252 1987 . Seismic 749 | . . . 160 589 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 10313 | 85 431 1190 534 1530 6066 477 Spaces Moved 4353 | 56 273 659 313 697 2160 195 Core 27 | 22 . . . . . 5 Treads 1863 | 5 . . . 321 1537 . Legs 5 | 5 . . . . . . Wheels 2458 | 24 273 659 313 376 623 190 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 115 100 130 130 Average Speed 169 | 108 98 109 115 141 215 164 Slowest Speed 1500 | 160 115 115 115 225 385 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 55 58 28 19 58 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 97 | 7 . . . . 82 8 Melee 8 | . . . . . . 8 Projectile 5 | . . . . . 5 . AOE 83 | 7 . . . . 76 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6591 | 75 372 1029 435 1118 3254 308 Wait 1474 | . 44 256 54 294 764 62 Move 4347 | 55 272 658 312 696 2159 195 Hop . | . . . . . . . Pick Up 152 | 11 5 25 22 21 63 5 Fast Attach 13 | 3 1 3 . 2 4 . Attach 57 | 3 2 3 4 7 31 7 Detach . | . . . . . . . Swap 80 | 2 2 19 8 16 31 2 Drop 100 | . 4 20 11 15 48 2 Fire 350 | 1 42 45 24 67 146 25 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 6) 503 | -10/Materials | Discovered new exit (range 9) 512 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1097 | -9/Materials | Discovered new exit (range 6) 1102 | -9/Materials | Identified exit to Mines 1440 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Repaired Prc. Beam Rifle 1620 | -9/Materials | Repaired Prc. Beam Rifle 1681 | -9/Materials | Repaired Prc. Beam Rifle 1706 | -9/Materials | Identified exit to Materials 1707 | -9/Materials | Entered another Materials area 1707 | -8/Materials | Evolved 2 slots: Utility x2 2011 | -8/Materials | Build established: Gunner 2217 | -8/Materials | Discovered new exit (range 16) 2240 | -8/Materials | Identified exit to Factory 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2563 | -7/Factory | Build established: Scavenger-Gunner 3090 | -7/Factory | Build established: Tank 3191 | -7/Factory | Repaired Imp. Medium Armor Plating 3231 | -7/Factory | Repaired Imp. Light Armor Plating 3706 | -7/Factory | Discovered new exit (range 16) 3738 | -7/Factory | Identified exit to Factory 3771 | -7/Factory | Entered another Factory area 3771 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4275 | -6/Factory | Build established: Skirmisher 5099 | -6/Factory | Discovered new exit (range 13) 5236 | -6/Factory | Discovered new exit (range 14) 5308 | -6/Factory | Identified exit to Lower Caves 5630 | -6/Factory | Discovered new exit (range 6) 5932 | -6/Factory | Build established: Gunner 7419 | -6/Factory | Spotted B-75 Beast 7817 | -6/Factory | Build established: Skirmisher 8470 | -6/Factory | Garrison activated, responded to threat 8603 | -6/Factory | Garrison activated, responded to threat 8671 | -6/Factory | First assault squad dispatched 8707 | -6/Factory | Lost 8 parts (4n2u2w) 9017 | -6/Factory | System corruption reached 10% 9096 | -6/Factory | Build established: Gunner 9428 | -6/Factory | Repaired Arm. Huge Wheel 9700 | -6/Factory | Build established: Scavenger-Skirmisher 9707 | -6/Factory | Core integrity fell below 50% 9836 | -6/Factory | Lost 6 parts (2p1n3w) 9837 | -6/Factory | Entered another Factory area 9837 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10053 | -5/Factory | Discovered new exit (range 9) 10068 | -5/Factory | Identified exit to Upper Caves 10123 | -5/Factory | Build established: Scavenger-Mutant 10254 | -5/Factory | Lost 10 parts (1p2n5u2w) 10281 | -5/Factory | Core integrity fell below 50% 10299 | -5/Factory | Core integrity fell below 20% 10314 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10209_ S-27 Virus destroyed. 10211_ R-10 Processor collects Autogun. 10212_ K-01 Serf cleans the Power Conduit. 10218_ Axe destroyed. 10220_ K-01 Serf cleans the Power Conduit. 10223_ Focal Shield destroyed. 10224_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10228_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 10229_ K-01 Serf cleans the Power Conduit. 10234_ K-01 Serf collects debris. 10238_ K-01 Serf cleans the Power Conduit. 10241_ Acquired 27 matter. 10246_ K-01 Serf cleans the Power Conduit. 10257_ Plasma Rifle destroyed. 10261_ K-01 Serf cleans the Power Conduit. 10268_ G-50 Soldier suffers critical hit (Burn). 10272_ K-01 Serf cleans the Power Conduit. 10294_ M-28 Smith repairs G-50 Soldier. 10298_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | """ ###???????????# ##############???????????? | | #?????????????# > + ! ! #???????????? | | !! #?????????????# ##### #???????????? | | !! #?????????????## ##???# """ #???????????? | | !! #?????????##???# #????# """ " #???????????? | | #?????????# ???# #????# """ "" #???????????? | | #?????????? ??? + !"" G #???????????? | | #######?????????? ??######## "" "" #???????????? | | ?????????????????# ?????????# " #???????????? | | ?????????????????# ?????????# #???????????? | | ?????????????????# ##############+########???????? | | ???????#####+##### ? | | ?????? ########### ########???????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ?????? #?????????# #??????????????? | | ??????? ############+#####?????# #??????????????? | | ?????????????# % ! #?????# #??????????????? | | ?????????????# #####?# ??????????????? | | ?????????????# """"""""" + ??^ ??????????????? | | ?????????????# gg#?????###??????????????? | | ?????????????# """""""""m@#??????????????????????? | | ?????????????# % %#??????????????????????? | | ?????????????# """"""""" #??????????????????????? | | ?????????????# s#??????????????????????? | | ???????????????""""""""" #??????????????????????? | | ???????????????? o #??????????????????????? | | ????????????????"""""""" #??????????????????????? | | ???????????????? #??????????????????????? | | ????????????????####+######??????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Prc. Beam Rifle | 18% | -9/Materials Prc. Beam Rifle | 48% | -9/Materials Prc. Beam Rifle | 65% | -9/Materials Imp. Medium Armor Plating | 5% | -7/Factory Imp. Light Armor Plating | 65% | -7/Factory Arm. Huge Wheel | 22% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed DecoyImpactNanoactuators Manual? 0 Play Time 01:56:19 Cumulative 34.1 hours Start 2025.09.29 @ 10:09:03 End 2025.09.30 @ 16:47:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5c2e3fa-74ca-40f9-9536-3582452540a9