Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.02 @ 17:47:12 Player: Amy! Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (204) 1020 Value Destroyed (7441) 7441 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 14112 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 35 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Kinecellerator Improved Medium Armor Plating Layered Medium Armor Plating Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Light Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Core Analyzer Improved Transmission Jammer > --- WEAPON ----------- Gatling Laser Wave Gun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Deuterium Engine Advanced Heat Sink Huge Storage Unit Lightning Gun High-powered Shock Rifle High-powered Shock Rifle Wave Gun Minigun Minigun Enhanced Autogun Flak Gun Flak Gun Heavy Machine Gun Axe [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 5 | . . 1 . 1 . 1 . . 1 1 . . Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 238 | 6 10 25 6 24 19 25 12 . 56 12 13 30 Power 23 | 1 2 2 1 2 1 1 1 . 5 1 3 3 Engine 14 | 1 2 2 1 1 1 1 1 . 3 . . 1 Core 8 | . . . . 1 . . . . 2 1 2 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 53 | 2 . 7 1 7 4 4 1 . 17 2 3 5 Treads 41 | 2 . 7 1 7 4 4 1 . 7 2 3 3 Leg 2 | . . . . . . . . . 2 . . . Wheel 10 | . . . . . . . . . 8 . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 78 | 1 6 7 2 6 2 12 5 . 15 5 1 16 Device 42 | . 3 3 2 2 1 7 2 . 9 4 . 9 Storage 8 | 1 3 2 . . . 1 . . . . . 1 Processor 9 | . . . . 1 . . 1 . 3 1 . 3 Hackware 1 | . . . . . . . . . . . . 1 Protection 18 | . . 2 . 3 1 4 2 . 3 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 84 | 2 2 9 2 9 12 8 5 . 19 4 6 6 Energy Gun 44 | 1 2 9 1 5 3 6 3 . 8 3 1 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 34 | 1 . . 1 4 5 2 2 . 11 . 5 3 Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . 4 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 3 1 . . 1 . . 1 Corrupted Parts 6 | . . . . 1 . . . . . . . 5 System Corruption 21 | . . . . 2 . . . . . . . 19 Parts Lost 88 | . 3 6 5 2 . 9 15 . 17 4 11 16 Power 8 | . 1 . 1 . . . 1 . 2 . 2 1 Propulsion 22 | . . 1 1 . . 2 4 . 5 1 3 5 Utility 21 | . 1 . 1 . . 3 5 . 3 2 1 5 Weapon 37 | . 1 5 2 2 . 4 5 . 7 1 5 5 Highest Loss Streak 10 | . 2 3 4 2 . 3 10 . 5 4 6 3 Average Slot Usage (%) 91 | . 98 98 97 98 100 94 88 61 93 99 56 62 Engine 6 | . 14 11 11 5 9 7 7 7 5 . . 3 Core 1 | . . . . 3 . . . . . 11 5 4 Treads 21 | . 28 32 33 26 27 25 21 7 14 23 11 9 Wheel 1 | . . . . . . . . . 5 . . . Device 13 | . 12 15 21 14 9 14 17 7 10 11 7 18 Storage 7 | . 14 11 11 9 9 7 7 7 6 5 2 . Processor 8 | . . . . 5 9 7 3 7 17 16 15 3 Protection 4 | . . 5 . 7 9 6 6 . 3 4 1 2 Energy Gun 11 | . 14 19 19 12 19 16 7 7 5 9 4 3 Ballistic Gun 10 | . 14 2 1 13 7 5 13 15 19 9 2 6 Naked Turns 45 | . . . . . . . . . . . 17 28 Heaviest Build 85 | 14 30 42 47 51 47 70 75 58 76 85 82 57 Greatest Support 140 | 40 40 60 60 60 60 80 80 23 90 93 140 116 Greatest Overweight (x) 6 | . . . . 1 . 1 2 2 6 . 3 4 Average Overweight (x) . | . . . . . . . . 2 1 . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 20 20 20 20 20 20 15 Average Capacity 17 | 6 14 15 15 15 15 19 20 20 20 20 11 6 Most Carried 20 | 2 7 15 15 15 15 20 20 19 20 20 16 8 Average Carried 15 | 1 4 12 14 13 14 18 16 19 19 19 9 2 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 5 Final Carried 20 | 2 7 13 11 13 15 20 19 19 20 16 4 5 Class Distribution -------------------- 33% | Scavenger-Gunner 29% | Tank 12% | Mutant 11% | Scavenger-Mutant 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Matter Collected 5309 | 197 224 301 20 414 146 505 347 . 1876 417 78 784 Remotely 140 | . . . . . . . . . . . . 140 Salvage Created 10707 | . 311 911 98 784 296 1860 727 . 3426 735 779 780 Parts 451 | . 14 54 7 36 20 86 26 . 137 23 8 40 Haulers Intercepted 9 | . . 2 . 1 . . . . 4 1 . 1 Recyclers Shooed 8 | . . 1 . 2 . . . . 4 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 29 . . . . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 155 | . 7 21 5 6 5 30 16 . 37 15 4 9 Melee 1 | . . . . . . 1 . . . . . . Guns 145 | . 7 21 5 6 5 27 16 . 36 11 4 7 Cannons 5 | . . . . . . . . . . 4 . 1 AOE 1 | . . . . . . 1 . . . . . . Classes Destroyed 18 | . 2 6 . 2 . 3 . . 1 3 1 . Worker 8 | . . 1 . 1 1 . . . 5 . . . Builder 12 | . 1 . . 1 . . . . 8 . . 2 Tunneler 2 | . . . . 1 . . . . 1 . . . Hauler 9 | . . 2 . 1 . . . . 4 1 . 1 Recycler 15 | . . . . 5 . 2 . . 7 . . 1 Operator 1 | . . . . . . . . . . 1 . . Watcher 11 | . . 1 . . 1 1 . . 6 2 . . Swarmer 22 | . . 6 4 . . . 4 . 8 . . . Grunt 56 | . 7 8 1 4 2 13 7 . 10 2 . 2 Brawler 2 | . . . . . . 1 1 . . . . . Duelist 8 | . . 1 . . . 2 3 . 2 . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 28 | . . 6 . 2 3 8 1 . 5 1 . 2 Demolisher 1 | . . . . . . . . . . 1 . . Hunter 6 | . . . . . . 1 . . 3 . . 2 Programmer 19 | . . . . . . 5 . . 8 3 . 3 Compactor 3 | . . . . . . . . . . . 3 . Assembled 9 | . . . . . . . . . . 8 1 . Best Kill Streak 10 | . 2 4 4 8 3 4 6 . 10 6 1 3 Combat Bots Only 6 | . 2 4 4 3 2 4 6 . 4 5 1 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 1 . 2 2 1 1 Gunslinging 1 | . 1 1 1 . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Damage Taken 14888 | . 438 1257 435 496 108 2082 1885 . 2980 1047 1096 3064 Core 1848 | . 82 95 71 28 . 133 144 . 294 87 35 879 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 67 . 58 . 94 . . 60 65 . . . Volleys Fired 500 | . 28 73 7 26 12 71 32 . 123 29 31 68 Largest 4 | . 2 2 2 3 3 3 3 . 4 4 4 3 Hottest 242 | . 85 130 96 143 134 175 163 . 219 242 242 165 Shots Fired 1438 | . 56 146 13 78 34 213 101 . 476 116 69 136 Gun 1374 | . 56 146 13 78 34 213 101 . 476 97 56 104 Cannon 64 | . . . . . . . . . . 19 13 32 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 757 | . 28 25 2 39 12 36 53 . 358 62 40 102 Thermal 577 | . 28 121 9 13 12 143 48 . 114 54 29 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 104 | . . . 2 26 10 34 . . 4 . . 28 Robot Hit Streak 45 | . 7 23 6 11 6 26 15 . 29 22 34 45 Robot Miss Streak 7 | . 3 5 1 3 3 5 7 . 6 5 1 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 Secondary Targets 26 | . 2 6 1 1 . 4 7 . 5 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . 1 . . . Shots Hit Robots 1044 | . 38 102 9 49 22 166 74 . 360 71 64 89 Core Hits 559 | . 16 42 6 23 11 97 55 . 212 42 24 31 Critical Hits 11 | . . . . . 2 . . . 1 1 2 5 Critical Kills 3 | . . . . . 1 . . . . . . 2 Critical Parts Destroyed 6 | . . . . . 1 . . . 1 1 . 3 Melee Attacks 6 | . . . . . 6 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 6 | . . . . . 6 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21240 | . 480 1470 137 920 362 3205 1683 . 7135 1848 1674 2326 Guns 19740 | . 480 1455 137 900 344 3096 1683 . 7081 1552 1365 1647 Cannons 1253 | . . . . . . . . . . 271 309 673 Explosions 67 | . . . . . . 67 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 180 | . . 15 . 20 18 42 . . 54 25 . 6 Kinetic 11663 | . 268 259 11 402 100 518 916 . 5426 897 989 1877 Thermal 8008 | . 212 1196 91 133 117 2193 767 . 1599 926 685 89 Explosive . | . . . . . . . . . . . . . Electromagnetic 1389 | . . . 35 365 127 452 . . 56 . . 354 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 34 | . 3 . . 2 2 3 10 10 4 8 8 34 Average Corruption 6 | . 2 . . 2 2 2 9 10 2 8 8 20 Corruption Purged . | . . . . . . . . . . . . . Effects 195 | . 2 . . 4 2 29 51 . 25 5 10 67 Message Errors 39 | . . . . 2 . 9 6 . 5 4 . 13 Matter Fused 35 | . . . . . . 8 11 . 4 1 2 9 Heat Flow Errors 22 | . . . . . 2 3 10 . 4 . 1 2 Energy Discharges 21 | . 1 . . 1 . 3 6 . 4 . 2 4 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 31 | . 1 . . 1 . 6 5 . 8 . 1 9 Data Loss (major) 5 | . . . . . . . 2 . . . 1 2 Misfires 10 | . . . . . . . 6 . . . . 4 Misdirections 16 | . . . . . . . 4 . . . . 12 Weapon Failures 14 | . . . . . . . 1 . . . 3 10 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . . . . . . . . . . . 85 Projectiles 85 | . . . . . . . . . . . . 85 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 1 . . 2 2 . 6 Impact 3 | . . . . . . 1 . . 2 . . . Kinetic 8 | . . . . . . . . . . 2 . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . 56 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed 23 | . . 7 . 3 1 5 . . 4 2 . 1 Targets Rammed 28 | . . 7 . 5 2 6 . . 5 2 . 1 Kicked . | . . . . . . . . . . . . . Crushed 5 | . . . . 2 1 1 . . 1 . . . Highest Temperature 446 | . 22 243 66 300 283 143 220 . 202 446 403 269 Average Temperature 68 | . 5 78 34 113 59 27 85 . 45 121 108 58 Received Heat Transfer 2419 | . 249 342 . 216 45 480 297 . 393 79 . 318 Effects 8 | . . . . 1 . . . . . . 2 5 Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . . . . . 5 Damage (major) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . 1 1 . . . 3 . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . Parts Melted 34 | . . 6 . . . 19 3 . 4 2 . . Heat Transferred 16417 | . 519 2915 223 333 259 4179 1632 . 3455 1435 1267 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Peak Influence 840 | . 162 309 220 195 231 473 . . 840 476 141 122 Initial 411 | . . 14 120 70 51 34 . . . 411 139 23 Average 230 | . 34 134 206 90 113 264 . . 341 389 78 54 Maximum Alert Level 3 | . . 1 1 . 1 2 . . 3 2 . . Low Security (%) 53 | 100 100 89 20 100 73 31 . . 39 . 100 100 Level 1 26 | . . 10 79 . 26 60 . . 11 52 . . Level 2 15 | . . . . . . 8 . . 33 47 . . Level 3 4 | . . . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 2 2 1 1 . 9 . . 10 3 . 3 Investigation 3 | . . . 1 . . 1 . . 1 . . . Extermination 14 | . . . . . . 4 . . 6 2 . 2 Reinforcement 10 | . 2 2 . 1 . 1 . . 2 1 . 1 Assault 1 | . . . . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Distress Signals 10 | . 1 . . 3 1 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 241 | . 10 31 22 13 6 37 19 . 49 25 7 22 Peak Tracking Total 17 | . 5 4 17 7 3 5 7 . 6 6 3 12 Tactical Retreats 10 | . . . 1 . . 1 1 . 3 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Traps Triggered 13 | . 2 1 . 3 . . 1 . 2 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Machines Disabled 13 | . . 1 . 1 3 2 . . 5 1 . . Max in Single Turn 2 | . . 1 . 1 1 2 . . 1 1 . . Garrison Access 2 | . . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Machines Accessed 37 | . 1 4 1 2 2 11 . . 11 3 . 2 Terminals 32 | . 1 4 . 2 2 8 . . 10 3 . 2 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . Total Hacks 102 | . 5 16 1 5 2 37 . . 27 5 . 4 Successful 53 | . 2 9 1 3 2 21 . . 12 1 . 2 Failed 49 | . 3 7 . 2 . 16 . . 15 4 . 2 Catastrophic 4 | . . . . . . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 65 | . 3 10 . 3 . 21 . . 19 5 . 4 Terminals 94 | . 5 16 . 5 2 32 . . 25 5 . 4 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 4 . . 2 . . . Terminal Hacks 27 | . 1 5 1 2 2 11 . . 5 . . . Record 3 | . . . . . . . . . 3 . . . Part Schematic 2 | . . . . . . 2 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 6 | . . 2 . . . 3 . . 1 . . . Open Door 3 | . . . 1 . 2 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . . . Alert Level 6 | . . 2 . 1 . 2 . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . . 1 . . 1 . . . Unauthorized Hacks 23 | . 1 4 . 1 . 8 . . 6 1 . 2 Terminals 23 | . 1 4 . 1 . 8 . . 6 1 . 2 Assimilate 2 | . . . . . . 2 . . . . . . Botnet 21 | . 1 4 . 1 . 6 . . 6 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 1 4 . 2 1 9 . . 11 3 . 2 Full Trace Events 2 | . . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Matter 234 | . . . . . . 234 . . . . . . Time 117 | . . . . . . 117 . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Total Allies 2 | . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . 2 . . . . . Highest-Rated Group 32 | . . . . . . . 32 . . . . . Highest-Rated Ally 16 | . . . . . . . 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . 14 . . . . . Total Damage 136 | . . . . . . . 136 . . . . . Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Turns Passed 13153 | 72 626 1182 378 642 575 2710 1254 40 3394 1018 299 963 Spaces Moved 6218 | 41 324 537 207 311 288 1069 513 12 1721 525 130 540 Core 143 | 3 . . . . . . . . . . 32 108 Treads 5427 | 38 324 537 207 311 288 1069 513 12 1075 525 98 430 Legs . | . . . . . . . . . . . . . Wheels 648 | . . . . . . . . . 646 . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 167 163 360 108 156 50 50 Average Speed 175 | 151 160 160 160 163 166 223 219 360 166 156 139 137 Slowest Speed 460 | 160 160 160 160 270 170 270 360 360 460 156 460 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 3 41 51 37 18 40 24 60 3 47 12 72 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 4 | . . . 1 . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 42 | . . . . . . 13 . . . 9 2 18 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . . 9 2 18 AOE 13 | . . . . . . 13 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Total 7422 | 48 374 715 242 389 362 1223 567 11 1978 663 192 658 Wait 216 | . 6 43 17 3 2 21 . . 16 82 17 9 Move 6207 | 40 323 536 206 310 287 1068 512 11 1720 525 129 540 Hop . | . . . . . . . . . . . . . Pick Up 104 | 2 5 14 4 8 14 17 6 . 22 5 1 6 Fast Attach 91 | 6 1 3 . 11 1 5 3 . 24 2 8 27 Attach 68 | . 4 7 5 6 1 8 9 . 14 6 5 3 Detach 15 | . 1 2 . 3 1 . 1 . 5 . . 2 Swap 80 | . 5 15 1 7 17 12 . . 18 4 . 1 Drop 102 | . 1 15 2 10 19 15 . . 31 8 1 . Fire 500 | . 28 73 7 26 12 71 32 . 123 29 31 68 Melee 6 | . . . . . 6 . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 28 | . . 7 . 5 2 6 . . 5 2 . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -9/Materials | Lost 3 parts (1n2w) 1220 | -9/Materials | Discovered new exit (range 12) 1597 | -9/Materials | Build established: Scavenger-Mutant 1712 | -9/Materials | Discovered new exit (range 11) 1875 | -9/Materials | Discovered new exit (range 5) 1881 | -9/Materials | Entered Mines 1941 | -9/Mines | Met a Derelict shopkeep closing up shop 2046 | -9/Mines | Discovered new exit (range 5) 2149 | -9/Mines | Assembled infested the area 2219 | -9/Mines | Lost 4 parts (1p1n2w) 2259 | -9/Mines | Entered Materials 2259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2432 | -8/Materials | Discovered new exit (range 8) 2901 | -8/Materials | Entered Storage 3323 | -8/Storage | Build established: Tank 3358 | -8/Storage | Discovered new exit (range 15) 3476 | -8/Storage | Entered Factory 3476 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3719 | -7/Factory | Discovered new exit (range 15) 4035 | -7/Factory | Garrison activated, responded to threat 4195 | -7/Factory | Lost 3 parts (1u2w) 4726 | -7/Factory | Identified exit to Lower Caves 4745 | -7/Factory | Discovered new exit (range 15) 4760 | -7/Factory | Fabricated Adv. Cryofiber Web? 6186 | -7/Factory | Entered Lower Caves 6296 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6324 | -7/Lower Caves | System corruption reached 10% 6379 | -7/Lower Caves | Lost 10 parts (1p2n3u4w) 7254 | -7/Lower Caves | Build established: Gunner 7356 | -7/Lower Caves | Lost 3 parts (1n2u) 7361 | -7/Lower Caves | Learned location of Zion (-7) 7397 | -7/Lower Caves | Discovered new exit (range 10) 7440 | -7/Lower Caves | Entered another Lower Caves area 7469 | -7/Lower Caves | Discovered new exit (range 3) 7480 | -7/Lower Caves | Entered Factory 7480 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8187 | -6/Factory | Build established: Scavenger-Gunner 8778 | -6/Factory | Lost 5 parts (1n1u3w) 8887 | -6/Factory | Lost 4 parts (1n2u1w) 9077 | -6/Factory | Lost 4 parts (1p2n1w) 9930 | -6/Factory | First assault squad dispatched 10861 | -6/Factory | Discovered new exit (range 6) 10871 | -6/Factory | Spotted B-75 Beast 10874 | -6/Factory | Entered another Factory area 10874 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11341 | -5/Factory | Spotted B-75 Beast 11618 | -5/Factory | Assembled infested ambush trap array 11746 | -5/Factory | Crushed by falling debris 11777 | -5/Factory | Lost 4 parts (1n2u1w) 11892 | -5/Factory | Sucked down chute 11892 | -5/Factory | Entered Waste 11921 | -5/Waste | Spotted C-40 Crusher 11936 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11939 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11939 | -5/Waste | Destroyed C-40 Crusher 11982 | -5/Waste | Spotted C-40 Crusher 11999 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12001 | -5/Waste | Destroyed C-40 Crusher 12001 | -5/Waste | Spotted C-40 Crusher 12007 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12016 | -5/Waste | Crushed by Compactor (1 part destroyed) 12019 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12022 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12025 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12031 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12033 | -5/Waste | Destroyed C-40 Crusher 12052 | -5/Waste | Spotted C-40 Crusher 12062 | -5/Waste | Lost 6 parts (1n1u4w) 12064 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12067 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12084 | -5/Waste | Found Damper Plating 12086 | -5/Waste | Spotted C-40 Crusher 12122 | -5/Waste | Lost 3 parts (2p1w) 12165 | -5/Waste | Spotted C-40 Crusher 12174 | -5/Waste | Released all parts (6) 12186 | -5/Waste | Discovered new exit (range 10) 12191 | -5/Waste | Entered Factory 12415 | -5/Factory | System corruption reached 10% 12690 | -5/Factory | Lost 3 parts (1n2w) 12708 | -5/Factory | Build established: Scavenger-Mutant 12823 | -5/Factory | Spotted B-75 Beast 13022 | -5/Factory | Lost 3 parts (1n2u) 13081 | -5/Factory | System corruption reached 30% 13099 | -5/Factory | Released all parts (9) 13102 | -5/Factory | Core integrity fell below 50% 13127 | -5/Factory | Lost 3 parts (2n1u) 13132 | -5/Factory | Core integrity fell below 20% 13154 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13107_ K-01 Serf cleans the Fusion Modulator. 13116_ System corrupted: Substantial component data lost. 13118_ K-01 Serf cleans the Fusion Modulator. 13119_ Acquired Imp. Target Analyzer. 13121_ K-01 Serf cleans the Fusion Modulator. 13128_ Penetrated by Slug. 13128_ K-01 Serf cleans the Pressure Siphon. 13131_ Penetrated by Slug. 13131_ K-01 Serf cleans the Pressure Siphon. 13132_ Slug penetrates K-01 Serf. 13132_ K-01 Serf cleans the Pressure Siphon. 13135_ Penetrated by Slug. 13135_ K-01 Serf cleans the Pressure Siphon. 13139_ Penetrated by Slug. 13139_ K-01 Serf cleans the Pressure Siphon. 13146_ Triggered Segregator Trap. 13146_ Arcs of energy rise from the floor. 13146_ Imp. Target Analyzer blown off. 13146_ Triggered Segregator Trap. 13146_ Arcs of energy rise from the floor. Map ----- +----------------------------------------------------+ | ?????????????" """" # ?????????????# # | | ????????????"" """" # ????????????# # | | ???????? """" """" "F"" #"" ""???????????# # | | ??????? """" #"" "" ?????????# # | | ??????? ! #"Y """ #????????# # | | ??????? #"" """?#???????? ] | | ???????????########## #?" """?????????? | | ???????????# # #? ??????????? T | | ????????????? """ # #?#####???????????? | | ????????????? """ / #?????????????????? ? | | ????????????? """ # #??????????????????##?## | | ???????????# # #??????????????????????? | | ???????????# ?# p #??????????????????????? | | ???????????# " "" ?# #??????????????????????? | | ???????????# "R"" ??# #??????????????????????? | | ???????????? """ ??#u #??????????????????????? | | ??????""" ########## +??????????????????????? | | ??????" + #############??????????? | | ???????????##### # #?????????? | | ????????######## # #?????????? | | ????????# ! +^ """" ! # #?????????? | | ????????# # """" # #?????????? | | ????????# """ # """" # #?????????? | | ????????# """?# # #?????????? | | ????????# """?+ + #?????????? | | ????????# ??# @# #?????????? | | ?????????? ""??###### + #?????????? | | ?????????? "????????####### #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????##############?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 1600 Resistance: EM 90 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 9 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Thermal Generator | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageGreatInsulator Manual? 0 Play Time 02:20:57 Cumulative 50.7 hours Start 2021.04.02 @ 15:18:53 End 2021.04.02 @ 17:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c240077-22f5-42af-aa27-552bb44a5df1