Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 19:38:24

Player: Kate+Gabe4evr

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (42)      210
Value Destroyed (1592)     1592
Prototype IDs (9)          180
Alien Tech Used (2)        400
Bonus (300)                300
              TOTAL SCORE: 9682

 Bonus
-------
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     30/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
           Signal Interpreter
  Improved Weapon Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Heavy Treads
  Advanced ECM Suite
           Great Axe

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Diametric Drive
               Diametric Drive
               Diametric Drive
               Diametric Drive
>              --- UTILITY ----------
  Experimental Cooling System
      Advanced Energy Well
      Advanced Visual Processing Unit
               Signal Interpreter
               Armor Integrity Analyzer
               Transmission Jammer
      Advanced Transmission Jammer
      Advanced ECM Suite
      Advanced ECM Suite
      Improved Thermal Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
      Enhanced Autogun
               Great Axe
[Rating: 115]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Light Armor Plating
  Device                   High-powered Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   1   1   1   .   .   .   .   .   .   .   .   1   1   1   
  Utility                  8    | .   .   1   1   1   2   .   .   1   .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             90   | 5   4   3   17  9   4   1   2   9   .   1   6   .   3   7   19  
  Power                    18   | 1   1   .   5   1   1   .   1   .   .   .   .   .   1   1   6   
    Engine                 4    | 1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   7    | .   1   .   3   1   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               23   | 2   .   1   3   1   .   1   .   3   .   1   3   .   1   3   4   
    Treads                 10   | 2   .   1   3   1   .   1   .   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   .   3   .   1   3   .   1   3   2   
  Utility                  35   | 1   3   1   5   5   2   .   1   3   .   .   3   .   1   3   7   
    Device                 13   | .   .   .   .   2   .   .   .   .   .   .   1   .   1   3   6   
    Storage                9    | 1   1   .   1   2   .   .   .   3   .   .   1   .   .   .   .   
    Processor              3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             9    | .   2   .   4   .   1   .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 1   .   1   4   2   1   .   .   3   .   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   1   4   1   1   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   1   .   .   .   2   .   .   4   .   .   2   1   
Parts Lost                 40   | .   .   .   3   2   .   3   4   5   .   .   .   1   1   4   17  
  Power                    5    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               17   | .   .   .   .   .   .   2   2   2   .   .   .   1   .   2   8   
  Utility                  16   | .   .   .   2   1   .   1   1   2   .   .   .   .   .   2   7   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   .   .   2   1   .   3   4   5   .   .   .   1   1   2   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   84  99  98  96  100 94  71  72  35  39  50  66  67  66  54  
  Engine                   1    | .   2   .   5   .   .   .   .   .   .   .   .   .   5   .   .   
  Core                     5    | .   11  11  3   6   6   6   4   5   5   5   5   5   2   .   .   
  Treads                   24   | .   28  33  36  36  33  30  14  10  .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   6   11  15  20  25  26  25  19  
  Device                   3    | .   .   .   .   5   6   6   6   5   .   .   1   5   6   11  11  
  Storage                  7    | .   14  11  9   7   6   6   6   5   .   .   2   5   5   4   3   
  Processor                12   | .   .   11  9   8   20  20  20  17  17  17  17  17  15  14  12  
  Protection               9    | .   13  11  16  12  13  10  5   4   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  21  17  13  6   6   6   4   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   6   6   6   5   .   .   .   .   .   .   .   
Peak Build Rating          115  | 5   9   12  24  32  38  39  40  68  28  33  67  67  69  101 115 
  Average Rating           34   | 3   7   11  20  28  36  37  38  50  28  31  44  62  68  84  77  
  On Entrance              35   | .   5   9   12  24  32  38  37  40  28  28  33  67  60  66  81  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 10  20  23  61  62  63  63  78  87  6   6   12  12  21  27  50  
  Greatest Support         100  | 40  40  60  80  100 100 100 40  40  10  16  28  28  29  44  70  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  20  25  20  20  20  20  5   5   5   5   5   5   5   
  Average Capacity         14   | 6   9   10  18  20  20  20  20  19  5   5   5   5   5   5   5   
  Most Carried             20   | 4   10  9   20  19  16  18  17  19  5   5   5   5   5   5   5   
  Average Carried          12   | 1   7   8   15  16  15  17  14  17  5   4   4   5   3   5   4   
  Final Capacity           20   | 8   10  10  20  20  20  20  20  5   5   5   5   5   5   5   5   
  Final Carried            19   | 3   10  8   19  17  16  17  14  5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 80% | Mutant
  8% | Sprinter
  4% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -5/Factory
             Sprinter | -5/Upper Caves
             Sprinter | -5/Upper Caves
             Sprinter | -5/Zhirov
             Sprinter | -4/Proximity Caves
 Infiltrator-Sprinter | -4/Factory
                Scout | -3/Research
 Infiltrator-Sprinter | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Matter Collected           1669 | 203 117 142 551 47  .   359 94  146 .   10  .   .   .   .   .   
  Remotely                 599  | .   .   .   .   .   .   359 94  146 .   .   .   .   .   .   .   
Salvage Created            1433 | .   74  236 750 98  .   57  76  142 .   .   .   .   .   .   .   
  Parts                    87   | .   2   15  45  7   .   2   6   10  .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   4   7   .   .   .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Combat Hostiles Destroyed  39   | .   2   8   17  2   .   3   4   3   .   .   .   .   .   .   .   
  Guns                     30   | .   2   8   17  2   .   .   1   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   3   3   2   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   1   3   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   4   4   .   .   2   4   .   .   .   .   .   .   .   .   
  Grunt                    14   | .   2   2   8   1   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   4   1   .   2   4   4   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   2   4   4   1   .   2   4   2   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   1   2   .   .   .   .   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Hostile Shots Fired        509  | .    11   24   83   7    .    37   35   64   2    2    .    12   19   55   158  
  Missed                   180  | .    2    8    25   .    .    9    14   14   2    2    .    7    15   32   50   
Damage Taken               6115 | .    111  184  804  105  .    493  315  939  .    .    .    91   93   483  2497 
  Core                     1944 | .    48   22   33   .    .    79   12   126  .    .    .    37   36   86   1465 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  87   | .    .    .    .    .    .    27   25   .    .    .    .    .    .    .    35   
  Ignored by Resistances   84   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   
Core Remaining (%)         91   | 100  80   94   94   100  .    .    89   .    .    .    .    79   96   93   .    
Volleys Fired              118  | .    10   16   47   7    .    20   9    8    .    .    .    .    .    .    1    
  Largest                  3    | .    1    2    2    2    .    2    2    3    .    .    .    .    .    .    2    
  Hottest                  210  | .    20   43   50   53   .    78   78   210  .    .    .    .    .    .    65   
Shots Fired                232  | .    10   32   95   14   .    40   18   21   .    .    .    .    .    .    2    
  Gun                      186  | .    10   32   95   14   .    20   9    4    .    .    .    .    .    .    2    
  Cannon                   46   | .    .    .    .    .    .    20   9    17   .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  224  | .    10   32   95   14   .    40   18   13   .    .    .    .    .    .    2    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    4    14   18   3    .    3    5    6    .    .    .    .    .    .    1    
  Robot Miss Streak        7    | .    1    2    7    2    .    3    3    5    .    .    .    .    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           147  | .    8    21   68   8    .    20   11   10   .    .    .    .    .    .    1    
  Core Hits                74   | .    5    12   34   4    .    5    4    9    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3274 | .    110  295  1121 171  .    325  294  930  .    .    .    .    .    .    28   
  Guns                     2018 | .    101  295  1093 171  .    129  130  81   .    .    .    .    .    .    18   
  Cannons                  614  | .    .    .    .    .    .    196  164  254  .    .    .    .    .    .    .    
  Explosions               595  | .    .    .    .    .    .    .    .    595  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47   | .    9    .    28   .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  2582 | .    101  295  1093 171  .    325  294  285  .    .    .    .    .    .    18   
  Thermal                  121  | .    .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    
  Explosive                474  | .    .    .    .    .    .    .    .    474  .    .    .    .    .    .    .    
  Electromagnetic          50   | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    4    1    .    .    .    12   12   12   12   12   .    3    .    
  Average Corruption       5    | .    .    .    4    1    .    .    .    2    12   12   12   12   .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    17   2    .    .    .    2    2    2    2    4    .    1    .    
    Message Errors         9    | .    .    .    3    1    .    .    .    1    1    2    1    .    .    .    .    
    Matter Fused           8    | .    .    .    5    1    .    .    .    .    .    .    1    1    .    .    .    
    Heat Flow Errors       5    | .    .    .    2    .    .    .    .    .    1    .    .    2    .    .    .    
    Energy Discharges      4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    .    .    .    .    .    3    100  .    .    .    .    .    .    .    
  Projectiles              33   | .    .    .    .    .    .    .    3    30   .    .    .    .    .    .    .    
  Explosions               70   | .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    2    1    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    2    1    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             9    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471  | .    20   18   271  17   .    .    .    471  160  .    1    256  .    429  359  
  Average Temperature      78   | .    9    7    58   7    .    .    .    164  81   .    1    99   .    177  59   
  Received Heat Transfer   1359 | .    99   39   288  18   .    .    .    18   .    .    .    12   9    .    876  
  Effects                  3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Peak Influence             353  | .   80  221 353 165 19  .   .   290 .   .   .   .   117 265 222 
  Initial                  145  | .   .   5   92  145 19  .   .   44  .   .   .   .   37  60  137 
  Average                  104  | .   27  100 179 114 19  .   .   51  .   .   .   .   49  131 155 
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Low Security (%)         85   | 100 100 73  68  100 100 .   .   98  .   .   .   .   100 81  73  
  Level 1                  14   | .   .   26  31  .   .   .   .   1   .   .   .   .   .   18  26  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   1   .   2   .   .   .   3   .   .   .   .   3   5   2   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            5    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   1   
  Reinforcement            9    | .   1   .   .   .   .   .   .   2   .   .   .   .   3   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Distress Signals           7    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Times Spotted              131  | .   6   8   25  3   .   4   3   5   1   1   .   4   15  29  27  
  Peak Tracking Total      10   | .   2   3   4   2   .   3   3   4   1   1   .   4   7   10  9   
  Tactical Retreats        18   | .   1   .   4   .   .   1   .   .   .   .   .   1   2   5   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Machines Disabled          13   | .   .   .   .   1   .   .   .   12  .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Machines Accessed          8    | .   .   1   .   .   1   1   .   .   .   2   2   .   .   .   1   
  Terminals                3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   .   2   .   .   1   1   .   .   .   7   10  .   .   .   2   
  Successful               18   | .   .   .   .   .   .   1   .   .   .   7   10  .   .   .   .   
  Failed                   5    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Terminals                5    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   .   .   .   1   .   .   .   7   10  .   .   .   .   
  Record                   17   | .   .   .   .   .   .   1   .   .   .   6   10  .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  
Turns Passed               5902 | 67   830  367  1151 552  276  1126 77   330  76   89   54   99   113  358  337  
Spaces Moved               5837 | 38   492  190  539  319  170  656  21   125  342  357  183  460  456  794  695  
  Core                     91   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   
  Treads                   2549 | 35   492  190  539  319  170  656  21   116  .    .    .    .    .    .    11   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3197 | .    .    .    .    .    .    .    .    9    342  357  183  460  456  794  596  
  Fastest Speed            14   | 50   160  160  160  160  160  160  240  22   22   22   19   19   22   14   14   
  Average Speed            84   | 151  160  160  160  160  160  160  240  229  22   23   22   21   22   20   24   
  Slowest Speed            320  | 160  160  160  160  160  160  160  240  320  22   24   24   23   22   101  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45   | .    .    .    .    .    .    .    .    .    .    .    .    1    10   11   23   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       35   | 3    81   22   39   7    4    96   5    7    57   44   63   76   16   31   22   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             11   | .    .    .    .    .    .    3    .    .    2    4    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    .    .    .    5    2    19   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    
  AOE                      19   | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res 
Total                      6568 | 46  523 224 757 349 174 693 31  152 341 361 193 458 457 974 835 
  Wait                     471  | .   9   16  121 5   .   12  .   .   .   .   .   .   7   175 126 
  Move                     5733 | 37  491 189 538 318 169 655 20  124 341 356 182 457 436 771 649 
  Hop                      44   | .   .   .   .   .   .   .   .   .   .   .   .   1   9   11  23  
  Pick Up                  35   | 4   6   .   15  3   .   1   .   2   .   2   1   .   1   .   .   
  Fast Attach              42   | 4   1   1   3   3   .   .   .   4   .   1   7   .   1   7   10  
  Attach                   28   | 1   .   2   4   2   2   1   2   5   .   .   .   .   2   .   7   
  Detach                   14   | .   .   .   2   1   .   .   .   4   .   .   .   .   1   .   6   
  Swap                     23   | .   3   .   10  5   2   .   .   .   .   .   1   .   .   .   2   
  Drop                     36   | .   2   .   13  5   1   .   .   5   .   2   2   .   .   2   4   
  Fire                     118  | .   10  16  47  7   .   20  9   8   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   
  Rewire                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp / Arm)
-3/Research
-2/Research

 History 
---------
 Turn | Location           | Event
   33 | -11/Scrapyard      | Discovered new exit (range 15)
   68 | -11/Scrapyard      | Entered Materials
  276 | -10/Materials      | Discovered new exit (range 7)
  314 | -10/Materials      | Build established: Mutant
  506 | -10/Materials      | Discovered new exit (range 16)
  592 | -10/Materials      | Discovered new exit (range 16)
  898 | -10/Materials      | Entered another Materials area
  898 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1236 | -9/Materials       | Discovered new exit (range 15)
 1264 | -9/Materials       | Identified exit to Materials
 1265 | -9/Materials       | Entered another Materials area
 1265 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2407 | -8/Materials       | Discovered new exit (range 3)
 2414 | -8/Materials       | Identified exit to Factory
 2416 | -8/Materials       | Entered Factory
 2416 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2789 | -7/Factory         | Discovered new exit (range 6)
 2797 | -7/Factory         | Identified exit to Storage
 2938 | -7/Factory         | Discovered new exit (range 15)
 2967 | -7/Factory         | Identified exit to Factory
 2968 | -7/Factory         | Entered another Factory area
 2968 | -6/Factory         | Evolved 2 slots: Utility x2
 3156 | -6/Factory         | Discovered new exit (range 13)
 3176 | -6/Factory         | Identified exit to Lower Caves
 3244 | -6/Factory         | Entered Lower Caves
 3516 | -6/Lower Caves     | Learned Factory emergency access door positions
 3821 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3955 | -6/Lower Caves     | Discovered new exit (range 5)
 3960 | -6/Lower Caves     | Identified exit to Lower Caves
 3965 | -6/Lower Caves     | Lost 3 parts (2n1u)
 4370 | -6/Lower Caves     | Entered another Lower Caves area
 4414 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 4435 | -6/Lower Caves     | Discovered new exit (range 6)
 4445 | -6/Lower Caves     | Identified exit to Factory
 4447 | -6/Lower Caves     | Entered Factory
 4447 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4772 | -5/Factory         | System corruption reached 10%
 4775 | -5/Factory         | Discovered new exit (range 9)
 4776 | -5/Factory         | Identified exit to Upper Caves
 4777 | -5/Factory         | Entered Upper Caves
 4790 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4802 | -5/Upper Caves     | Lost 5 parts (2n2u1w)
 4849 | -5/Upper Caves     | Discovered new exit (range 15)
 4852 | -5/Upper Caves     | Identified exit to Upper Caves
 4853 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4853 | -5/Upper Caves     | Entered another Upper Caves area
 4880 | -5/Upper Caves     | Learned 4 Factory zone layouts
 4886 | -5/Upper Caves     | Learned 8 Factory zone layouts
 4886 | -5/Upper Caves     | Learned Extension trap positions
 4886 | -5/Upper Caves     | Learned Factory garrison access intel
 4929 | -5/Upper Caves     | Discovered new exit (range 15)
 4939 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4941 | -5/Upper Caves     | Identified exit to Zhirov
 4942 | -5/Upper Caves     | Entered Zhirov
 4942 | -5/Zhirov          | Discovered new exit (range 3)
 4947 | -5/Zhirov          | Met Zhirov
 4955 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4958 | -5/Zhirov          | Found Alien Artifact
 4958 | -5/Zhirov          | Identified Transdimensional Reconstructor
 4958 | -5/Zhirov          | Warped through subspace
 4968 | -5/Zhirov          | Found Alien Artifact
 4968 | -5/Zhirov          | Identified Integrated Reactor
 4968 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 4996 | -5/Zhirov          | Identified exit to Proximity Caves
 4996 | -5/Zhirov          | Entered Proximity Caves
 5005 | -4/Proximity Caves | Learned Research stockpile data
 5046 | -4/Proximity Caves | Build established: Sprinter
 5092 | -4/Proximity Caves | Discovered new exit (range 8)
 5093 | -4/Proximity Caves | Identified exit to Factory
 5095 | -4/Proximity Caves | Entered Factory
 5095 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 5096 | -4/Factory         | Identified exit to Armory
 5097 | -4/Factory         | Identified exit to Research
 5098 | -4/Factory         | Loaded intel: 4 garrison access locations
 5123 | -4/Factory         | Spotted B-86 Titan
 5173 | -4/Factory         | Discovered new exit (range 5)
 5174 | -4/Factory         | Identified exit to Upper Caves
 5200 | -4/Factory         | Discovered exit to Research (range 10)
 5208 | -4/Factory         | Entered Research
 5208 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5473 | -3/Research        | Spotted B-86 Titan
 5544 | -3/Research        | Spotted B-86 Titan
 5561 | -3/Research        | Discovered new exit (range 18)
 5566 | -3/Research        | Entered another Research area
 5566 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5712 | -2/Research        | Spotted B-90 Cyclops
 5849 | -2/Research        | Lost 11 parts (1p7n3u)
 5862 | -2/Research        | Spotted B-90 Cyclops
 5877 | -2/Research        | Core integrity fell below 50%
 5886 | -2/Research        | Core integrity fell below 20%
 5894 | -2/Research        | Lost 4 parts (1p3u)
 5903 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
05859_ Critical hit (Burn: +37).
05860_ Adv. Energy Well destroyed.
05863_ Slammed into G-73 Enforcer.
05863_ Imp. Thermal Shield destroyed.
05863_ Critical hit (Burn: +37).
05883_ B-90 Cyclops activates siege mode.
05883_ Slug penetrates Wall. <x2>
05885_ Critical hit (Meltdown: +390).
05887_ Penetrated by Slug.
05888_ Overheating: System interference.
05888_ Adv. Visual Processing Unit temporarily disabled. <x2>
05890_ Acquired Prototype Treads.
05890_ Identified Enh. Armored Medium Treads.
05898_ Dropped Enh. Armored Medium Treads.
05899_ Penetrated by Slug.
05900_ Slammed into G-73 Enforcer.
05900_ Destabilizing: Core damaged (-29).
05901_ Slammed into G-73 Enforcer. <x2>
05903_ Adv. Visual Processing Unit broken.
05903_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          53
Energy Capacity            930
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               4
Jamming Range              16
Armor Coverage             600
Resistance: TH             25
Weapon Shielding           66
Evasion (%)                67
Armor Integrity Analysis   30
Recoil Reduction           5
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              TripodIonGenerator
  Manual?         0
Play Time         01:03:14
  Cumulative      24.5 hours
  Start           2024.10.10 @ 18:35:30
  End             2024.10.10 @ 19:38:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9152fd1f-13e3-4aaf-b33e-ecc5fdb7a8d2