Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 19:38:24 Player: Kate+Gabe4evr Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (42) 210 Value Destroyed (1592) 1592 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (300) 300 TOTAL SCORE: 9682 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 30/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Signal Interpreter Improved Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heavy Treads Advanced ECM Suite Great Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Experimental Cooling System Advanced Energy Well Advanced Visual Processing Unit Signal Interpreter Armor Integrity Analyzer Transmission Jammer Advanced Transmission Jammer Advanced ECM Suite Advanced ECM Suite Improved Thermal Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Enhanced Autogun Great Axe [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cooled Nuclear Pulse Thruster Utility Light Armor Plating Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 1 1 . . . . . . . . 1 1 1 Utility 8 | . . 1 1 1 2 . . 1 . . . . . 1 1 Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 90 | 5 4 3 17 9 4 1 2 9 . 1 6 . 3 7 19 Power 18 | 1 1 . 5 1 1 . 1 . . . . . 1 1 6 Engine 4 | 1 . . 2 . . . . . . . . . 1 . . Core 7 | . 1 . 3 1 1 . 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 1 6 Propulsion 23 | 2 . 1 3 1 . 1 . 3 . 1 3 . 1 3 4 Treads 10 | 2 . 1 3 1 . 1 . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 3 . 1 3 . 1 3 2 Utility 35 | 1 3 1 5 5 2 . 1 3 . . 3 . 1 3 7 Device 13 | . . . . 2 . . . . . . 1 . 1 3 6 Storage 9 | 1 1 . 1 2 . . . 3 . . 1 . . . . Processor 3 | . . 1 . 1 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 9 | . 2 . 4 . 1 . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 14 | 1 . 1 4 2 1 . . 3 . . . . . . 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 3 . . . . . . . Ballistic Gun 10 | 1 . 1 4 1 1 . . . . . . . . . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . . 2 . . 4 . . 2 1 Parts Lost 40 | . . . 3 2 . 3 4 5 . . . 1 1 4 17 Power 5 | . . . 1 . . . 1 . . . . . 1 . 2 Propulsion 17 | . . . . . . 2 2 2 . . . 1 . 2 8 Utility 16 | . . . 2 1 . 1 1 2 . . . . . 2 7 Weapon 2 | . . . . 1 . . . 1 . . . . . . . Highest Loss Streak 11 | . . . 2 1 . 3 4 5 . . . 1 1 2 11 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 85 | . 84 99 98 96 100 94 71 72 35 39 50 66 67 66 54 Engine 1 | . 2 . 5 . . . . . . . . . 5 . . Core 5 | . 11 11 3 6 6 6 4 5 5 5 5 5 2 . . Treads 24 | . 28 33 36 36 33 30 14 10 . . . . . . . Flight 4 | . . . . . . . . 6 11 15 20 25 26 25 19 Device 3 | . . . . 5 6 6 6 5 . . 1 5 6 11 11 Storage 7 | . 14 11 9 7 6 6 6 5 . . 2 5 5 4 3 Processor 12 | . . 11 9 8 20 20 20 17 17 17 17 17 15 14 12 Protection 9 | . 13 11 16 12 13 10 5 4 . . . . . . . Ballistic Gun 9 | . 14 21 17 13 6 6 6 4 . . . . . . . Ballistic Cannon 1 | . . . . . 6 6 6 5 . . . . . . . Peak Build Rating 115 | 5 9 12 24 32 38 39 40 68 28 33 67 67 69 101 115 Average Rating 34 | 3 7 11 20 28 36 37 38 50 28 31 44 62 68 84 77 On Entrance 35 | . 5 9 12 24 32 38 37 40 28 28 33 67 60 66 81 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 87 | 10 20 23 61 62 63 63 78 87 6 6 12 12 21 27 50 Greatest Support 100 | 40 40 60 80 100 100 100 40 40 10 16 28 28 29 44 70 Greatest Overweight (x) 3 | . . . . . . . 1 2 . . . . . 1 3 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 25 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 14 | 6 9 10 18 20 20 20 20 19 5 5 5 5 5 5 5 Most Carried 20 | 4 10 9 20 19 16 18 17 19 5 5 5 5 5 5 5 Average Carried 12 | 1 7 8 15 16 15 17 14 17 5 4 4 5 3 5 4 Final Capacity 20 | 8 10 10 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 19 | 3 10 8 19 17 16 17 14 5 5 5 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 8% | Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Infiltrator-Sprinter | -4/Factory Scout | -3/Research Infiltrator-Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 1669 | 203 117 142 551 47 . 359 94 146 . 10 . . . . . Remotely 599 | . . . . . . 359 94 146 . . . . . . . Salvage Created 1433 | . 74 236 750 98 . 57 76 142 . . . . . . . Parts 87 | . 2 15 45 7 . 2 6 10 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 4 7 . . . . . . . . Prevented 4 | . . . . . . 4 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 39 | . 2 8 17 2 . 3 4 3 . . . . . . . Guns 30 | . 2 8 17 2 . . 1 . . . . . . . . Cannons 8 | . . . . . . 3 3 2 . . . . . . . AOE 1 | . . . . . . . . 1 . . . . . . . Classes Destroyed 7 | . 1 3 2 1 . . . . . . . . . . . Worker 3 | . . . 1 . . . . 2 . . . . . . . Swarmer 14 | . . 4 4 . . 2 4 . . . . . . . . Grunt 14 | . 2 2 8 1 . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . Sentry 5 | . . 1 4 . . . . . . . . . . . . Hunter 3 | . . . 1 . . 1 . 1 . . . . . . . Programmer 2 | . . . . 1 . . . 1 . . . . . . . Best Kill Streak 4 | . 2 4 4 1 . 2 4 4 . . . . . . . Combat Bots Only 4 | . 2 4 4 1 . 2 4 2 . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 . . . . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 509 | . 11 24 83 7 . 37 35 64 2 2 . 12 19 55 158 Missed 180 | . 2 8 25 . . 9 14 14 2 2 . 7 15 32 50 Damage Taken 6115 | . 111 184 804 105 . 493 315 939 . . . 91 93 483 2497 Core 1944 | . 48 22 33 . . 79 12 126 . . . 37 36 86 1465 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 87 | . . . . . . 27 25 . . . . . . . 35 Ignored by Resistances 84 | . . . . . . . . . . . . . . . 84 Core Remaining (%) 91 | 100 80 94 94 100 . . 89 . . . . 79 96 93 . Volleys Fired 118 | . 10 16 47 7 . 20 9 8 . . . . . . 1 Largest 3 | . 1 2 2 2 . 2 2 3 . . . . . . 2 Hottest 210 | . 20 43 50 53 . 78 78 210 . . . . . . 65 Shots Fired 232 | . 10 32 95 14 . 40 18 21 . . . . . . 2 Gun 186 | . 10 32 95 14 . 20 9 4 . . . . . . 2 Cannon 46 | . . . . . . 20 9 17 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 224 | . 10 32 95 14 . 40 18 13 . . . . . . 2 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . 8 . . . . . . . Robot Hit Streak 18 | . 4 14 18 3 . 3 5 6 . . . . . . 1 Robot Miss Streak 7 | . 1 2 7 2 . 3 3 5 . . . . . . 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 147 | . 8 21 68 8 . 20 11 10 . . . . . . 1 Core Hits 74 | . 5 12 34 4 . 5 4 9 . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3274 | . 110 295 1121 171 . 325 294 930 . . . . . . 28 Guns 2018 | . 101 295 1093 171 . 129 130 81 . . . . . . 18 Cannons 614 | . . . . . . 196 164 254 . . . . . . . Explosions 595 | . . . . . . . . 595 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 47 | . 9 . 28 . . . . . . . . . . . 10 Kinetic 2582 | . 101 295 1093 171 . 325 294 285 . . . . . . 18 Thermal 121 | . . . . . . . . 121 . . . . . . . Explosive 474 | . . . . . . . . 474 . . . . . . . Electromagnetic 50 | . . . . . . . . 50 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 4 1 . . . 12 12 12 12 12 . 3 . Average Corruption 5 | . . . 4 1 . . . 2 12 12 12 12 . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 32 | . . . 17 2 . . . 2 2 2 2 4 . 1 . Message Errors 9 | . . . 3 1 . . . 1 1 2 1 . . . . Matter Fused 8 | . . . 5 1 . . . . . . 1 1 . . . Heat Flow Errors 5 | . . . 2 . . . . . 1 . . 2 . . . Energy Discharges 4 | . . . 3 . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . 2 . . . . . . . . . . . . Misfires 2 | . . . 1 . . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 103 | . . . . . . . 3 100 . . . . . . . Projectiles 33 | . . . . . . . 3 30 . . . . . . . Explosions 70 | . . . . . . . . 70 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 2 1 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 2 1 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . . . Rammed 8 | . 1 . 3 . . . . . . . . . . . 4 Targets Rammed 9 | . 1 . 4 . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 471 | . 20 18 271 17 . . . 471 160 . 1 256 . 429 359 Average Temperature 78 | . 9 7 58 7 . . . 164 81 . 1 99 . 177 59 Received Heat Transfer 1359 | . 99 39 288 18 . . . 18 . . . 12 9 . 876 Effects 3 | . . . 1 . . . . . . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 353 | . 80 221 353 165 19 . . 290 . . . . 117 265 222 Initial 145 | . . 5 92 145 19 . . 44 . . . . 37 60 137 Average 104 | . 27 100 179 114 19 . . 51 . . . . 49 131 155 Maximum Alert Level 1 | . . 1 1 . . . . 1 . . . . . 1 1 Low Security (%) 85 | 100 100 73 68 100 100 . . 98 . . . . 100 81 73 Level 1 14 | . . 26 31 . . . . 1 . . . . . 18 26 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 . 2 . . . 3 . . . . 3 5 2 Investigation 3 | . . 1 . . . . . . . . . . . 2 . Extermination 5 | . . . . 2 . . . 1 . . . . . 1 1 Reinforcement 9 | . 1 . . . . . . 2 . . . . 3 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 7 | . 2 . 3 . . . . . . . . . . 1 1 Communications Jammed 5 | . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . 5 Times Spotted 131 | . 6 8 25 3 . 4 3 5 1 1 . 4 15 29 27 Peak Tracking Total 10 | . 2 3 4 2 . 3 3 4 1 1 . 4 7 10 9 Tactical Retreats 18 | . 1 . 4 . . 1 . . . . . 1 2 5 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 8 | . . . . . . . . 1 . . . . . 6 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 13 | . . . . 1 . . . 12 . . . . . . . Max in Single Turn 3 | . . . . 1 . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 8 | . . 1 . . 1 1 . . . 2 2 . . . 1 Terminals 3 | . . 1 . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 23 | . . 2 . . 1 1 . . . 7 10 . . . 2 Successful 18 | . . . . . . 1 . . . 7 10 . . . . Failed 5 | . . 2 . . 1 . . . . . . . . . 2 Catastrophic 1 | . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . 2 . . . . . . . . . . . . 2 Terminals 5 | . . 2 . . . 1 . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 18 | . . . . . . 1 . . . 7 10 . . . . Record 17 | . . . . . . 1 . . . 6 10 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . 1 . . 1 . . . . . . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 5902 | 67 830 367 1151 552 276 1126 77 330 76 89 54 99 113 358 337 Spaces Moved 5837 | 38 492 190 539 319 170 656 21 125 342 357 183 460 456 794 695 Core 91 | 3 . . . . . . . . . . . . . . 88 Treads 2549 | 35 492 190 539 319 170 656 21 116 . . . . . . 11 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3197 | . . . . . . . . 9 342 357 183 460 456 794 596 Fastest Speed 14 | 50 160 160 160 160 160 160 240 22 22 22 19 19 22 14 14 Average Speed 84 | 151 160 160 160 160 160 160 240 229 22 23 22 21 22 20 24 Slowest Speed 320 | 160 160 160 160 160 160 160 240 320 22 24 24 23 22 101 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . . . . . 1 10 11 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 35 | 3 81 22 39 7 4 96 5 7 57 44 63 76 16 31 22 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . 1 . Scrap Searched 11 | . . . . . . 3 . . 2 4 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 26 | . . . . . . 5 2 19 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . 5 2 . . . . . . . . AOE 19 | . . . . . . . . 19 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Total 6568 | 46 523 224 757 349 174 693 31 152 341 361 193 458 457 974 835 Wait 471 | . 9 16 121 5 . 12 . . . . . . 7 175 126 Move 5733 | 37 491 189 538 318 169 655 20 124 341 356 182 457 436 771 649 Hop 44 | . . . . . . . . . . . . 1 9 11 23 Pick Up 35 | 4 6 . 15 3 . 1 . 2 . 2 1 . 1 . . Fast Attach 42 | 4 1 1 3 3 . . . 4 . 1 7 . 1 7 10 Attach 28 | 1 . 2 4 2 2 1 2 5 . . . . 2 . 7 Detach 14 | . . . 2 1 . . . 4 . . . . 1 . 6 Swap 23 | . 3 . 10 5 2 . . . . . 1 . . . 2 Drop 36 | . 2 . 13 5 1 . . 5 . 2 2 . . 2 4 Fire 118 | . 10 16 47 7 . 20 9 8 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 5 | . 1 . 4 . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . 8 3 Rewire 4 | . . . . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Arm) -3/Research -2/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Discovered new exit (range 15) 1264 | -9/Materials | Identified exit to Materials 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2407 | -8/Materials | Discovered new exit (range 3) 2414 | -8/Materials | Identified exit to Factory 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2789 | -7/Factory | Discovered new exit (range 6) 2797 | -7/Factory | Identified exit to Storage 2938 | -7/Factory | Discovered new exit (range 15) 2967 | -7/Factory | Identified exit to Factory 2968 | -7/Factory | Entered another Factory area 2968 | -6/Factory | Evolved 2 slots: Utility x2 3156 | -6/Factory | Discovered new exit (range 13) 3176 | -6/Factory | Identified exit to Lower Caves 3244 | -6/Factory | Entered Lower Caves 3516 | -6/Lower Caves | Learned Factory emergency access door positions 3821 | -6/Lower Caves | Encountered a Warlord checkpoint 3955 | -6/Lower Caves | Discovered new exit (range 5) 3960 | -6/Lower Caves | Identified exit to Lower Caves 3965 | -6/Lower Caves | Lost 3 parts (2n1u) 4370 | -6/Lower Caves | Entered another Lower Caves area 4414 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4435 | -6/Lower Caves | Discovered new exit (range 6) 4445 | -6/Lower Caves | Identified exit to Factory 4447 | -6/Lower Caves | Entered Factory 4447 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4772 | -5/Factory | System corruption reached 10% 4775 | -5/Factory | Discovered new exit (range 9) 4776 | -5/Factory | Identified exit to Upper Caves 4777 | -5/Factory | Entered Upper Caves 4790 | -5/Upper Caves | Encountered a Warlord checkpoint 4802 | -5/Upper Caves | Lost 5 parts (2n2u1w) 4849 | -5/Upper Caves | Discovered new exit (range 15) 4852 | -5/Upper Caves | Identified exit to Upper Caves 4853 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4853 | -5/Upper Caves | Entered another Upper Caves area 4880 | -5/Upper Caves | Learned 4 Factory zone layouts 4886 | -5/Upper Caves | Learned 8 Factory zone layouts 4886 | -5/Upper Caves | Learned Extension trap positions 4886 | -5/Upper Caves | Learned Factory garrison access intel 4929 | -5/Upper Caves | Discovered new exit (range 15) 4939 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4941 | -5/Upper Caves | Identified exit to Zhirov 4942 | -5/Upper Caves | Entered Zhirov 4942 | -5/Zhirov | Discovered new exit (range 3) 4947 | -5/Zhirov | Met Zhirov 4955 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4958 | -5/Zhirov | Found Alien Artifact 4958 | -5/Zhirov | Identified Transdimensional Reconstructor 4958 | -5/Zhirov | Warped through subspace 4968 | -5/Zhirov | Found Alien Artifact 4968 | -5/Zhirov | Identified Integrated Reactor 4968 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4996 | -5/Zhirov | Identified exit to Proximity Caves 4996 | -5/Zhirov | Entered Proximity Caves 5005 | -4/Proximity Caves | Learned Research stockpile data 5046 | -4/Proximity Caves | Build established: Sprinter 5092 | -4/Proximity Caves | Discovered new exit (range 8) 5093 | -4/Proximity Caves | Identified exit to Factory 5095 | -4/Proximity Caves | Entered Factory 5095 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5096 | -4/Factory | Identified exit to Armory 5097 | -4/Factory | Identified exit to Research 5098 | -4/Factory | Loaded intel: 4 garrison access locations 5123 | -4/Factory | Spotted B-86 Titan 5173 | -4/Factory | Discovered new exit (range 5) 5174 | -4/Factory | Identified exit to Upper Caves 5200 | -4/Factory | Discovered exit to Research (range 10) 5208 | -4/Factory | Entered Research 5208 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5473 | -3/Research | Spotted B-86 Titan 5544 | -3/Research | Spotted B-86 Titan 5561 | -3/Research | Discovered new exit (range 18) 5566 | -3/Research | Entered another Research area 5566 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5712 | -2/Research | Spotted B-90 Cyclops 5849 | -2/Research | Lost 11 parts (1p7n3u) 5862 | -2/Research | Spotted B-90 Cyclops 5877 | -2/Research | Core integrity fell below 50% 5886 | -2/Research | Core integrity fell below 20% 5894 | -2/Research | Lost 4 parts (1p3u) 5903 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05859_ Critical hit (Burn: +37). 05860_ Adv. Energy Well destroyed. 05863_ Slammed into G-73 Enforcer. 05863_ Imp. Thermal Shield destroyed. 05863_ Critical hit (Burn: +37). 05883_ B-90 Cyclops activates siege mode. 05883_ Slug penetrates Wall. 05885_ Critical hit (Meltdown: +390). 05887_ Penetrated by Slug. 05888_ Overheating: System interference. 05888_ Adv. Visual Processing Unit temporarily disabled. 05890_ Acquired Prototype Treads. 05890_ Identified Enh. Armored Medium Treads. 05898_ Dropped Enh. Armored Medium Treads. 05899_ Penetrated by Slug. 05900_ Slammed into G-73 Enforcer. 05900_ Destabilizing: Core damaged (-29). 05901_ Slammed into G-73 Enforcer. 05903_ Adv. Visual Processing Unit broken. 05903_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ???????????????????# +????????????? | | ???????????????????# ######????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #+#######??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# # [ #??????????????????? | | ??????????????????## # [ #??????####????????? | | ??????????????????# ##+"########### #????????? | | ??????????????????+ """"""""""" +????????? | | ??????????????????# """"T"""" #????????? | | ??????????????????# #????????? | | ??????????????????# #????????? | | ????????????????### ] #????????? | | ????????????????# #??????### | | ???????########## ! #### # | | ???????#! ! # BB # | | ???????# " BB | | ???????# """" # #;;;/##;# ### / # | | ???????# """" # #= g## #?###+####### # | | ???????# """" + # @ #####?# #????????? | | ???????# """" # ; ####### #????????? | | ???????# """" # ## ! g/ = / #????????? | | ???????# # ## ####### = #????????? | | ???????# + ## #?????# #????????? | | ???????#####################?????# ! #????????? | | ?????????????????????????????????########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 53 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 4 Jamming Range 16 Armor Coverage 600 Resistance: TH 25 Weapon Shielding 66 Evasion (%) 67 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed TripodIonGenerator Manual? 0 Play Time 01:03:14 Cumulative 24.5 hours Start 2024.10.10 @ 18:35:30 End 2024.10.10 @ 19:38:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9152fd1f-13e3-4aaf-b33e-ecc5fdb7a8d2