Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.24 @ 22:00:53 Player: Roxy Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3428) 3428 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 7265 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 298/315 System Corruption 0% Temperature Critical (672) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Core Analyzer > --- WEAPON (3) ------- Improved Medium Laser Improved Spread Laser Heavy Plasma Cannon > --- INVENTORY (15) --- Structural Scanner Advanced Visual Processing Unit Heavy EM Pulse Gun Arc Projector Pulse Rifle Heavy Particle Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Minigun Mace > --- INVENTORY -------- Heavy EM Pulse Gun Heavy EM Pulse Gun Improved Medium Laser Improved Spread Laser Heavy Particle Cannon High-powered Shotgun Rocket Array [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Mace Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Rocket Array Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 86 | 6 4 9 3 21 23 20 Power 16 | 1 1 1 . 6 1 6 Engine 9 | 1 1 1 . 2 . 4 Core 7 | . . . . 4 1 2 Reactor . | . . . . . . . Propulsion 20 | 2 . 4 . 7 3 4 Treads . | . . . . . . . Leg 20 | 2 . 4 . 7 3 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 . . 3 7 3 Device 7 | . . . . 3 2 2 Storage 3 | 1 . . . . 2 . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 35 | 2 2 4 3 5 12 7 Energy Gun 11 | 1 2 1 1 1 2 3 Energy Cannon 5 | . . . . 1 3 1 Ballistic Gun 8 | 1 . 2 . 2 2 1 Ballistic Cannon . | . . . . . . . Launcher 8 | . . . 1 1 4 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . 1 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 49 | . 2 3 2 16 6 20 Power 13 | . 1 . . 5 1 6 Propulsion 15 | . . 2 . 6 2 5 Utility 8 | . . . . 2 2 4 Weapon 13 | . 1 1 2 3 1 5 Highest Loss Streak 11 | . 2 2 2 7 2 11 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 81 | . 92 77 92 78 98 66 Engine 7 | . 14 11 11 5 7 4 Core 6 | . . . . 6 6 11 Leg 22 | . 28 22 38 23 30 12 Device 7 | . . . . 13 14 6 Storage 7 | . 14 11 11 2 6 6 Processor 3 | . 7 11 11 9 . . Protection 3 | . . . . . 6 4 Energy Gun 9 | . 26 12 7 4 7 7 Energy Cannon 1 | . . . . 3 3 1 Ballistic Gun 3 | . . 8 5 . 5 2 Launcher 1 | . . . 1 . . 1 Impact Weapon 2 | . . . . . 4 4 Slashing Weapon 1 | . . 1 5 8 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 11 13 15 15 20 50 59 Greatest Support 65 | 20 20 40 40 45 47 65 Greatest Overweight (x) 15 | . . 1 . 6 1 15 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 11 | 6 8 8 8 5 12 15 Most Carried 10 | 5 6 8 8 8 10 8 Average Carried 6 | 2 4 6 7 5 7 6 Final Capacity 15 | 8 8 8 8 5 15 15 Final Carried 9 | 2 4 8 8 5 9 7 Class Distribution -------------------- 46% | Mutant 37% | Scavenger-Mutant 7% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1263 | 159 136 81 70 278 249 290 Remotely . | . . . . . . . Salvage Created 3898 | . 399 352 231 648 1001 1267 Parts 160 | . 17 23 8 35 31 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 82 | . 11 10 11 15 15 20 Melee 14 | . . 3 5 4 . 2 Guns 30 | . 8 6 4 5 2 5 Cannons 4 | . . . . 2 . 2 AOE 19 | . 3 1 2 4 5 4 Classes Destroyed 15 | . 3 1 2 2 3 4 Worker 3 | . . . . . . 3 Builder 7 | . . . . . 4 3 Tunneler 1 | . . . . . 1 . Recycler 6 | . . . . 1 3 2 Watcher 4 | . 2 . . . 2 . Swarmer 19 | . 6 3 3 2 4 1 Grunt 31 | . 5 5 2 10 5 4 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 13 | . . 2 . 2 5 4 Specialist 6 | . . . . . . 6 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Assembled 5 | . . . 5 . . . Best Kill Streak 10 | . 3 5 3 6 10 6 Combat Bots Only 5 | . 3 5 3 5 4 3 Max Kills in Single Turn 5 | . 2 1 1 1 5 4 Gunslinging . | . . . . . . . Exploded 4 | . 2 1 1 1 4 2 Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 5993 | . 238 423 417 1162 1152 2601 Core 1442 | . 32 108 57 190 156 899 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 87 . 58 65 77 . Volleys Fired 159 | . 29 19 9 50 27 25 Largest 3 | . 2 2 2 2 3 3 Hottest 221 | . 80 80 76 90 150 221 Shots Fired 279 | . 56 38 15 54 62 54 Gun 228 | . 56 38 12 35 52 35 Cannon 32 | . . . . 10 8 14 Launcher 19 | . . . 3 9 2 5 Special . | . . . . . . . Kinetic 49 | . . 12 6 8 23 . Thermal 148 | . 2 19 6 37 37 47 Explosive 19 | . . . 3 9 2 5 Electromagnetic 63 | . 54 7 . . . 2 Robot Hit Streak 21 | . 18 20 8 17 21 17 Robot Miss Streak 4 | . 3 2 3 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 312 | . 42 37 21 54 68 90 Core Hits 179 | . 15 14 14 31 37 68 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 19 | . . . . . 7 12 Critical Strikes 32 | . 1 1 2 5 10 13 Burn 8 | . . 1 1 3 2 1 Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . 1 . . Corrupt 1 | . 1 . . . . . Smash 19 | . . . . . 7 12 Sever 2 | . . . 1 1 . . Melee Attacks 90 | . . 4 13 8 18 47 Impact 65 | . . . . . 18 47 Slashing 25 | . . 4 13 8 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8835 | . 700 579 530 1515 2081 3430 Guns 3040 | . 601 365 79 504 817 674 Cannons 629 | . . . . 204 136 289 Explosions 2457 | . 99 87 88 557 525 1101 Melee 2707 | . . 127 363 250 603 1364 Ramming 2 | . . . . . . 2 Kinetic 699 | . . 74 36 176 413 . Thermal 2674 | . 99 286 43 532 652 1062 Explosive 1994 | . . . 88 557 368 981 Electromagnetic 759 | . 601 92 . . 45 21 Impact 1967 | . . . . . 603 1364 Slashing 740 | . . 127 363 250 . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked 7 | . . . . . . 7 Effects 8 | . . . . . 8 . Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 853 | . 15 . 1 . 321 516 Projectiles . | . . . . . . . Explosions 126 | . 15 . . . 10 101 Melee 727 | . . . 1 . 311 415 Knockbacks 14 | . . . . . 5 9 Impact 12 | . . . . . 5 7 Kinetic . | . . . . . . . Secondary 2 | . . . . . . 2 Self-Inflicted Damage 506 | . . 16 . . 52 438 Shots 19 | . . 1 . . 3 15 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 700 | . 210 233 72 101 316 700 Average Temperature 100 | . 59 85 34 40 87 211 Received Heat Transfer 1965 | . 102 270 18 576 411 588 Effects 7 | . . . . . . 7 Shutdowns 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 19 | . 5 . . . 10 4 Impact Corruptions 31 | . . . . . 11 20 Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 9 | . . 1 . 1 1 6 Heat Transferred 5175 | . 100 670 185 1369 1341 1510 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 512 | . 302 338 267 368 512 326 Initial 159 | . . 39 111 87 65 159 Average 156 | . 117 216 185 183 206 114 Maximum Alert Level 2 | . 1 1 1 1 2 1 Low Security (%) 75 | 100 80 31 88 70 58 90 Level 1 23 | . 19 68 11 29 36 9 Level 2 1 | . . . . . 5 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 1 . 4 1 10 Investigation 2 | . 1 1 . . . . Extermination 3 | . . . . . 1 2 Reinforcement 9 | . . . . 2 . 7 Assault . | . . . . . . . Garrison 3 | . . . . 2 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 5 | . . . 1 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 13 13 13 20 22 27 Peak Tracking Total 8 | . 3 4 4 6 6 8 Tactical Retreats 11 | . 2 2 2 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 1 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 14 | . . . . . 9 5 Max in Single Turn 4 | . . . . . 4 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 6 | . 2 . . 1 2 1 Terminals 4 | . 1 . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 . . 1 3 4 Successful 4 | . 2 . . 1 1 . Failed 7 | . 1 . . . 2 4 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 2 . . . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 3 . . 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 4449 | 47 456 305 313 417 1178 1733 Spaces Moved 1836 | 40 228 119 164 185 600 500 Core 57 | 19 . . . 8 . 30 Treads . | . . . . . . . Legs 1779 | 21 228 119 164 177 600 470 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 154 | 86 120 134 120 129 158 198 Slowest Speed 800 | 120 120 190 120 350 192 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 55 12 25 26 21 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 268 | . 9 3 31 28 55 142 Melee . | . . . . . . . Projectile 4 | . . . . 1 . 3 AOE 264 | . 9 3 31 27 55 139 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 3007 | 51 354 220 247 290 741 1104 Wait 772 | 1 89 60 55 20 54 493 Move 1830 | 39 227 118 163 184 599 500 Hop . | . . . . . . . Pick Up 57 | 5 5 8 3 7 13 16 Fast Attach 18 | 3 . 2 . 10 3 . Attach 45 | 3 3 3 2 9 7 18 Detach . | . . . . . . . Swap 23 | . 1 4 1 2 13 2 Drop 10 | . . 2 1 . 7 . Fire 159 | . 29 19 9 50 27 25 Melee 90 | . . 4 13 8 18 47 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 13) 182 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 11) 502 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x2 799 | -9/Materials | Discovered new exit (range 3) 802 | -9/Materials | Identified exit to Mines 809 | -9/Materials | Entered Mines 823 | -9/Mines | Learned 8 Materials zone layouts 917 | -9/Mines | Assembled infested the area 1114 | -9/Mines | Discovered new exit (range 5) 1120 | -9/Mines | Identified exit to Materials 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1123 | -8/Materials | Identified exit to Factory 1267 | -8/Materials | Lost 7 parts (1p4n1u1w) 1316 | -8/Materials | Lost 3 parts (2p1u) 1397 | -8/Materials | Garrison activated, responded to threat 1477 | -8/Materials | Lost 4 parts (1p2n1w) 1500 | -8/Materials | Discovered exit to Factory (range 7) 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1595 | -7/Factory | Build established: Scavenger-Mutant 1926 | -7/Factory | Build established: Scavenger-Tank 2115 | -7/Factory | Found Prototype Launcher 2116 | -7/Factory | Identified Rocket Array 2119 | -7/Factory | Found Rocket Array 2315 | -7/Factory | Build established: Scavenger-Mutant 2690 | -7/Factory | Discovered new exit (range 14) 2717 | -7/Factory | Entered another Factory area 2717 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3041 | -6/Factory | Lost 5 parts (3n1u1w) 3286 | -6/Factory | Build established: Mutant 3571 | -6/Factory | Cargo convoy interrupted 4011 | -6/Factory | Core integrity fell below 50% 4059 | -6/Factory | Lost 11 parts (4p1n2u4w) 4171 | -6/Factory | Core integrity fell below 20% 4420 | -6/Factory | Discovered new exit (range 16) 4433 | -6/Factory | Garrison activated, responded to threat 4451 | -6/Factory | Core destroyed Last Messages --------------- H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. W-25 Informer distress signal alerts nearby ally. Weapon Cycler destroyed. Knocked back. Acquired 8 matter. H-61 Shepherd heat spikes uncontrollably. Rnf. Deuterium Engine melted. Visual Processing Unit melted. H-61 Shepherd destroyed. Imp. Heat Sink broken. Overheating: Short circuit. Power failure, Lgt. Ion Engine shutdown. Core Analyzer broken. Overheating: Short circuit. S-27 Virus destroyed. Power failure, Imp. Deuterium Engine shutdown. Hvy. Plasma Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ???????????????????????# = #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????"""?? | | ???????????????????????# """" """" ###????? 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