Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.26 @ 15:33:00

Player: puppuppit

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (1227)     1227
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (599)                599
              TOTAL SCORE: 4651

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      412
Aligned with FarCom        300
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Advanced Heat Sink
     Small Storage Unit
           Transport Network Coupler
>          --- WEAPON (2) -------
           Particle Gun
     Heavy Laser
>          --- INVENTORY (8) ----
     Light Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
   Compact Matter Pod (42)
  Improved Signal Interpreter
           System Shield
           Authchip [Storage]

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Transport Network Coupler
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
   Compact Matter Pod
  Improved Signal Interpreter
           System Shield
           Authchip [Storage]
           Deploy-a-Sentry
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 6   14  1   2   1   36  
  Power                    10   | 2   4   .   .   .   4   
    Engine                 9    | 2   4   .   .   .   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   .   .   1   14  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   6   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  11   | .   2   .   .   1   8   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   3   1   1   .   9   
    Device                 4    | .   .   1   .   .   3   
    Storage                3    | .   1   .   .   .   2   
    Processor              2    | .   1   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             4    | .   1   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   5   .   1   .   9   
    Energy Gun             3    | .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   .   3   
    Ballistic Cannon       8    | .   5   .   1   .   2   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   .   16  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   8   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  85  85  85  85  
  Engine                   10   | .   12  14  14  14  6   
  Leg                      3    | .   .   .   .   .   9   
  Wheel                    5    | .   17  .   .   .   .   
  Hover                    18   | .   9   28  28  28  18  
  Device                   5    | .   .   5   7   .   9   
  Storage                  12   | .   10  14  14  14  14  
  Processor                6    | .   13  8   .   .   3   
  Hackware                 3    | .   .   .   6   14  5   
  Protection               2    | .   2   .   .   .   3   
  Ballistic Gun            2    | .   4   .   .   .   3   
  Ballistic Cannon         13   | .   19  14  14  14  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 5   16  13  13  12  25  
  Greatest Support         52   | 26  26  12  12  12  52  
  Greatest Overweight (x)  1    | .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 1   8   8   8   8   8   
  Average Carried          6    | .   5   7   7   7   7   
  Final Capacity           8    | 5   8   8   8   8   8   
  Final Carried            8    | 1   8   8   8   7   7   

 Class Distribution 
--------------------
 78% | Mutant
 17% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           1689 | 257 529 15  73  30  785 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1219 | .   652 .   .   1   566 
  Parts                    100  | .   49  .   .   1   50  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  36   | .   14  .   .   1   21  
  Guns                     5    | .   .   .   .   .   5   
  Cannons                  30   | .   14  .   .   1   15  
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          12   | .   8   .   .   .   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  3    | .   1   .   .   .   2   
  Tunneler                 3    | .   3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   
  Operator                 3    | .   3   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  15   | .   3   .   .   1   11  
  Grunt                    17   | .   11  .   .   .   6   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   6   .   .   1   6   
  Combat Bots Only         5    | .   5   .   .   1   5   
Max Kills in Single Turn   2    | .   2   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2267 | .    303  .    .    30   1934 
  Core                     614  | .    53   .    .    .    561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    24   
Core Remaining (%)         89   | 100  .    .    .    78   .    
Volleys Fired              174  | .    68   .    .    5    101  
  Largest                  2    | .    2    .    .    1    2    
  Hottest                  88   | .    78   .    .    39   88   
Shots Fired                286  | .    111  .    .    5    170  
  Gun                      74   | .    4    .    .    .    70   
  Cannon                   211  | .    107  .    .    5    99   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  265  | .    111  .    .    5    149  
  Thermal                  20   | .    .    .    .    .    20   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         14   | .    6    .    .    1    14   
  Robot Miss Streak        4    | .    4    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           151  | .    57   .    .    2    92   
  Core Hits                78   | .    32   .    .    1    45   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    1    3    
    Burn                   2    | .    .    .    .    .    2    
    Blast                  3    | .    1    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3227 | .    1223 .    .    61   1943 
  Guns                     817  | .    26   .    .    .    791  
  Cannons                  2185 | .    1197 .    .    61   927  
  Explosions               225  | .    .    .    .    .    225  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2740 | .    1223 .    .    61   1456 
  Thermal                  462  | .    .    .    .    .    462  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          25   | .    .    .    .    .    25   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    
  Average Corruption       1    | .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    3    4    3    1    .    
    Message Errors         4    | .    3    .    1    .    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Heat Flow Errors       3    | .    .    1    1    1    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            58   | .    5    .    .    .    53   
  Projectiles              19   | .    5    .    .    .    14   
  Explosions               39   | .    .    .    .    .    39   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 21   | .    11   .    .    1    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  19   | .    9    .    .    1    9    
  Secondary                2    | .    2    .    .    .    .    
Self-Inflicted Damage      167  | .    .    .    .    .    167  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        351  | .    285  241  207  166  351  
  Average Temperature      83   | .    94   126  105  58   73   
  Received Heat Transfer   867  | .    147  .    .    .    720  
  Effects                  2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         927  | .    .    .    .    .    927  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             649  | .   434 169 .   82  649 
  Initial                  169  | .   .   169 .   .   31  
  Average                  267  | .   246 169 .   79  348 
Maximum Alert Level        2    | .   2   .   .   .   2   
  Low Security (%)         42   | 100 34  100 .   100 24  
  Level 1                  30   | .   47  .   .   .   30  
  Level 2                  26   | .   18  .   .   .   45  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   4   .   .   .   9   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   3   .   .   .   5   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           7    | .   1   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   24  .   .   3   49  
  Peak Tracking Total      8    | .   6   .   .   3   8   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          5    | .   2   .   .   .   3   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          15   | .   6   .   5   1   3   
  Terminals                7    | .   5   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                80   | .   20  .   50  3   7   
  Successful               69   | .   13  .   50  2   4   
  Failed                   9    | .   6   .   .   .   3   
    Catastrophic           4    | .   3   .   .   .   1   
  Database Lockouts        2    | .   1   .   .   1   .   
  Manual                   9    | .   6   .   1   2   .   
  Terminals                25   | .   19  .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   3   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             65   | .   12  .   50  2   1   
  Record                   52   | .   3   .   49  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         8    | .   5   .   .   1   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Total Allies               .    | .    .    .    .    .    .    
  Largest Group            .    | .    .    .    .    .    .    
  Highest-Rated Group      .    | .    .    .    .    .    .    
  Highest-Rated Ally       .    | .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               39   | .    .    .    .    3    36   
  Total Damage             1999 | .    .    .    .    152  1847 
  Kills                    13   | .    .    .    .    2    11   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    1    2    

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               2406 | 44  736 240 316 133 937 
Spaces Moved               2215 | 39  666 342 402 215 551 
  Core                     12   | 1   .   .   .   .   11  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     195  | .   .   .   .   .   195 
  Wheels                   417  | 38  379 .   .   .   .   
  Hover                    1591 | .   287 342 402 215 345 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 50  56  56  56  56  48  
  Average Speed            72   | 88  76  68  76  56  70  
  Slowest Speed            190  | 90  90  116 116 56  190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       58   | 3   94  77  89  59  30  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 4    | .   .   .   .   .   4   
Terrain Destroyed          64   | .   5   .   .   .   59  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   5   .   .   .   9   
  AOE                      50   | .   .   .   .   .   50  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      2743 | 46  788 347 413 222 927 
  Wait                     230  | .   14  .   .   .   216 
  Move                     2210 | 38  665 341 401 214 551 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | .   9   2   4   .   8   
  Fast Attach              34   | 6   6   1   .   .   21  
  Attach                   11   | .   1   .   2   .   8   
  Detach                   8    | 1   3   1   2   .   1   
  Swap                     15   | .   7   .   .   1   7   
  Drop                     38   | 1   15  2   4   2   14  
  Fire                     174  | .   68  .   .   5   101 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   45 | -11/Junkyard  | Entered Materials
  269 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Discovered new exit (range 14)
  581 | -10/Materials | Central database locked down
  665 | -10/Materials | Discovered new exit (range 11)
  710 | -10/Materials | Discovered new exit (range 14)
  766 | -10/Materials | Identified exit to Mines
  781 | -10/Materials | Entered Mines
  819 | -10/Mines     | Assembled infested the area
  902 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  916 | -10/Mines     | Learned location of Zion (-7)
  927 | -10/Mines     | Learned 2 Materials zone layouts
  967 | -10/Mines     | Discovered new exit (range 8)
 1015 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1015 | -10/Mines     | Discovered new exit (range 6)
 1021 | -10/Mines     | Entered Exiles
 1037 | -10/Exiles    | Discovered new exit (range 15)
 1050 | -10/Exiles    | Met 8R-AWN
 1069 | -10/Exiles    | Met EX-HEX
 1100 | -10/Exiles    | Met EX-BIN
 1128 | -10/Exiles    | Aligned with FarCom system
 1129 | -10/Exiles    | Given EX-Vault access code
 1176 | -10/Exiles    | Opened EX-Vault
 1183 | -10/Exiles    | Found Deploy-a-Sentry
 1185 | -10/Exiles    | Found Deploy-a-Sentry
 1187 | -10/Exiles    | Found Deploy-a-Sentry
 1199 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1218 | -10/Exiles    | Met EX-DEC
 1240 | -10/Exiles    | Visited The Gauntlet
 1332 | -10/Exiles    | Discovered new exit (range 10)
 1337 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1337 | -10/Exiles    | Entered Mines
 1339 | -9/Mines      | DAS Turret deployed
 1354 | -9/Mines      | Identified exit to Materials
 1354 | -9/Mines      | Central database locked down
 1358 | -9/Mines      | Met a Derelict bent on vengeance
 1470 | -9/Mines      | Entered Materials
 1470 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1595 | -8/Materials  | Repaired Hover Unit
 1682 | -8/Materials  | Garrison activated, responded to threat
 1975 | -8/Materials  | DAS Turret deployed
 1984 | -8/Materials  | Core integrity fell below 50%
 2043 | -8/Materials  | Lost 6 parts (3n1u2w)
 2270 | -8/Materials  | First assault squad dispatched
 2332 | -8/Materials  | Core integrity fell below 20%
 2406 | -8/Materials  | DAS Turret deployed
 2407 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02389_ Hrd. Medium Armor Plating destroyed.
02389_ Critical hit (Burn: +37).
02389_ G-47 Trooper destroyed.
02390_ Acquired 45 matter.
02390_ Aluminum Leg destroyed.
02391_ Imp. Heat Sink destroyed.
02392_ K-01 Serf collects debris.
02392_ Acquired Adv. Heat Sink.
02395_ Acquired Hvy. Laser.
02395_ Particle Gun destroyed.
02396_ K-01 Serf collects debris.
02399_ M-28 Smith repairs Particle Gun.
02400_ K-01 Serf collects debris.
02401_ Acquired Particle Gun.
02403_ Acquired 32 matter.
02403_ K-01 Serf collects debris.
02404_ Dropped Deploy-a-Sentry.
02406_ DAS Turret deployed.
02406_ G-50 Soldier knocked back.
02406_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|   ????????????????????################ """     ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            160
Matter Stores              400
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ScrapDeuteriumDetector
  Manual?         0
Play Time         00:38:27
  Cumulative      7.0 hours
  Start           2023.12.26 @ 14:53:56
  End             2023.12.26 @ 15:33:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          16
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 614294b5-bef6-4044-949e-3757e1ebcd0e