Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.29 @ 20:08:11 Player: Bob Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (4114) 4114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2583) 2583 TOTAL SCORE: 11537 Bonus ------- Unstable Evolution 2500 High Alert Combat Kills 43 Follower Combat Kills 40 Cogmind --------- Core Integrity 812/1000 Matter 108/300 Energy 430/530 System Corruption 4% Temperature Cool (592) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Neutrino Core > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Phase Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Micro Fission Core Advanced Signal Interpreter Hardened Medium Armor Plating Advanced Shield Generator Point Defense System Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Thermal Generator Coolant Injector Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Plasma Cannon Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- Light Fission Core Improved Heat Sink Advanced Signal Interpreter Hardened Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator Point Defense System Disruptor Cannon Assault Cannon Magnetic Acceleration Cannon [Rating: 70] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 1 | . . . 1 . . . . . . Propulsion 5 | . . 2 1 . . . . . 2 Utility 2 | . . . . 1 . . 1 . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 99 | 6 6 12 10 7 10 . 17 13 18 Power 16 | 1 . 2 2 . 1 . 5 1 4 Engine 7 | 1 . 2 2 . 1 . 1 . . Core 9 | . . . . . . . 4 1 4 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 5 4 1 5 . 5 5 2 Treads 6 | . . . . . . . . 4 2 Leg 25 | 2 2 5 4 1 5 . 5 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 1 1 3 1 . 3 4 3 Device 9 | . 1 . 1 1 1 . 1 3 1 Storage 3 | 1 . . . 1 . . . . 1 Processor 2 | . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 34 | 2 3 4 3 3 3 . 4 3 9 Energy Gun 7 | . 3 2 1 . . . . . 1 Energy Cannon 14 | . . . 2 . 3 . . 3 6 Ballistic Gun 4 | 2 . 2 . . . . . . . Ballistic Cannon 8 | . . . . 2 . . 4 . 2 Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . Parts Lost 51 | . . 1 6 3 11 . 11 1 18 Power 9 | . . . 1 1 2 . 3 . 2 Propulsion 21 | . . . 3 2 5 . 4 1 6 Utility 7 | . . . 1 . 1 . 1 . 4 Weapon 14 | . . 1 1 . 3 . 3 . 6 Highest Loss Streak 9 | . . 1 5 1 6 . 9 1 7 Average Slot Usage (%) 79 | . 87 88 83 92 75 61 66 72 78 Engine 6 | . 14 11 9 12 11 . 1 . . Core 3 | . . . . . . . 4 13 10 Treads 4 | . . . . . . . . 1 23 Leg 21 | . 27 33 38 33 24 23 17 13 . Device 6 | . 4 6 7 6 4 7 5 6 10 Storage 7 | . 14 11 9 7 7 7 6 6 5 Processor 3 | . . . . 7 7 7 6 5 . Protection 2 | . . 4 1 . . . 3 6 4 Energy Gun 2 | . 26 12 . . . . . . . Energy Cannon 7 | . . . 9 11 4 15 3 3 16 Ballistic Gun 1 | . 1 9 7 . . . . . . Ballistic Cannon 7 | . . . . 3 12 . 16 14 2 Launcher 1 | . . . . 7 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 13 16 21 31 55 66 45 71 84 85 Greatest Support 164 | 20 20 40 53 63 73 38 88 118 164 Greatest Overweight (x) 5 | . 5 . . 1 4 1 3 2 2 Average Overweight (x) . | . . . . . . 1 . 1 . Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 12 12 12 Average Capacity 9 | 4 6 6 6 6 12 12 12 12 10 Most Carried 11 | 2 6 6 6 6 9 6 11 10 10 Average Carried 6 | . 2 5 4 5 7 5 9 9 6 Final Capacity 12 | 6 6 6 6 12 12 12 12 12 10 Final Carried 9 | . 5 6 4 6 5 6 9 5 6 Class Distribution -------------------- 41% | Scavenger-Mutant 32% | Mutant 12% | Scavenger-Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Matter Collected 2741 | 145 45 369 277 148 425 26 405 513 388 Remotely . | . . . . . . . . . . Salvage Created 3585 | . 45 782 516 221 236 . 317 239 1229 Parts 185 | . 1 48 33 8 7 . 16 16 56 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 87 | . 1 23 10 9 7 . 11 5 21 Guns 32 | . 1 23 8 . . . . . . Cannons 46 | . . . 2 3 5 . 11 5 20 AOE 8 | . . . . 5 2 . . . 1 Classes Destroyed 14 | . 1 4 2 3 1 . 2 . 1 Worker 3 | . . . . 1 . . . . 2 Builder 2 | . . . . 1 . . . . 1 Hauler 1 | . . 1 . . . . . . . Recycler 2 | . . . . . . . . . 2 Operator 3 | . . 1 . . . . . 2 . Watcher 2 | . . . . . . . 1 . 1 Swarmer 19 | . . 10 . 4 . . . 1 4 Grunt 31 | . 1 10 3 3 4 . 4 . 6 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . 2 . 1 . . . . Sentry 15 | . . 3 4 1 1 . 2 2 2 Hunter 7 | . . . . 1 . . 2 . 4 Programmer 8 | . . . . . . . 3 . 5 Behemoth 3 | . . . . . 1 . . 2 . Best Kill Streak 14 | . 1 14 2 7 2 . 3 3 5 Combat Bots Only 14 | . 1 14 2 6 2 . 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 2 2 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . 2 2 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Damage Taken 7158 | . 32 456 935 518 1024 . 1464 450 2279 Core 817 | . 8 81 65 123 137 . 188 27 188 Absorbed by Shields 36 | . . . . . . . . 36 . Core Remaining (%) 83 | 100 96 79 88 . . 62 . 74 . Volleys Fired 290 | . 6 41 46 26 36 . 45 23 67 Largest 4 | . 2 2 2 2 3 . 3 4 4 Hottest 335 | . 112 112 126 126 176 . 141 257 335 Shots Fired 653 | . 12 79 88 47 67 . 102 64 194 Gun 167 | . 12 79 76 . . . . . . Cannon 481 | . . . 12 42 67 . 102 64 194 Launcher 5 | . . . . 5 . . . . . Special . | . . . . . . . . . . Kinetic 393 | . . 42 69 30 50 . 100 50 52 Thermal 185 | . 12 37 7 . 8 . . 14 107 Explosive 5 | . . . . 5 . . . . . Electromagnetic 70 | . . . 12 12 9 . 2 . 35 Robot Hit Streak 34 | . 8 31 30 11 15 . 20 11 34 Robot Miss Streak 4 | . 1 1 2 1 4 . 2 3 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . 5 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 514 | . 10 69 75 34 49 . 85 47 145 Core Hits 197 | . 2 35 26 23 15 . 24 14 58 Critical Hits 12 | . . 1 . . 5 . . 2 4 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 6 | . . 1 . . 1 . . 1 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13890 | . 129 1020 1153 1554 1587 . 2230 1313 4904 Guns 2148 | . 129 1017 1002 . . . . . . Cannons 10575 | . . . 151 832 1400 . 2230 1313 4649 Explosions 1111 | . . . . 722 187 . . . 202 Melee . | . . . . . . . . . . Ramming 56 | . . 3 . . . . . . 53 Kinetic 7586 | . . 548 916 694 1020 . 2176 1042 1190 Thermal 4373 | . 129 469 86 121 408 . . 271 2889 Explosive 527 | . . . . 527 . . . . . Electromagnetic 1348 | . . . 151 212 159 . 54 . 772 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 2 2 2 1 1 4 Average Corruption 1 | . . . . 1 2 2 1 1 2 Corruption Purged . | . . . . . . . . . . Effects 40 | . . . . 3 7 1 2 3 24 Message Errors 11 | . . . . 1 3 1 . 1 5 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 3 | . . . . . 1 . 1 . 1 Data Loss (minor) 5 | . . . . 1 2 . . 1 1 Targeting Errors 14 | . . . . 1 1 . 1 1 10 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 402 | . . . . 98 35 . 74 3 192 Projectiles 340 | . . . . 68 3 . 74 3 192 Explosions 62 | . . . . 30 32 . . . . Melee . | . . . . . . . . . . Knockbacks 48 | . . . . 4 6 . 15 4 19 Impact . | . . . . . . . . . . Kinetic 44 | . . . . 3 6 . 15 3 17 Secondary 4 | . . . . 1 . . . 1 2 Self-Inflicted Damage 48 | . . 1 . 4 . . . . 43 Shots 3 | . . . . 2 . . . . 1 Rammed 9 | . . 1 . . . . . . 8 Targets Rammed 9 | . . 1 . . . . . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 862 | . 196 117 27 126 434 . 273 862 653 Average Temperature 144 | . 108 30 5 48 163 . 79 255 160 Received Heat Transfer 2115 | . 24 150 477 36 399 . 573 114 342 Effects 45 | . . . . . 2 . . 26 17 Shutdowns 14 | . . . . . 1 . . 8 5 Energy Bleed 6 | . . . . . 1 . . 3 2 Interference 12 | . . . . . . . . 5 7 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . 2 1 Damage (major) 9 | . . . . . . . . 7 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 6 | . . . 1 . . . 1 2 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 2 2 . . . . . . 8 Heat Transferred 6448 | . 333 1184 222 100 600 . . 500 3509 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . . . 7 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Peak Influence 493 | . 35 493 410 279 . . 144 100 465 Initial 177 | . . 12 177 93 . . 44 13 42 Average 138 | . 23 228 307 91 . . 78 59 186 Maximum Alert Level 2 | . . 2 2 1 . . . . 2 Low Security (%) 72 | 100 100 46 4 81 . . 100 100 59 Level 1 20 | . . 30 81 18 . . . . 24 Level 2 7 | . . 23 13 . . . . . 15 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 1 4 4 . . 1 1 7 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . 1 . . 1 . 1 Reinforcement 11 | . . 1 1 3 . . . 1 5 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 1 2 Haulers Reinforced 3 | . . . . 1 . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Distress Signals 8 | . . 2 1 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 2 33 14 12 14 . 14 13 45 Peak Tracking Total 8 | . 2 8 4 5 4 . 5 4 7 Tactical Retreats 25 | . . 2 1 1 7 . 1 1 12 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Traps Triggered 4 | . 1 . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Machines Disabled 9 | . . 1 . 5 . . 1 1 1 Max in Single Turn 1 | . . 1 . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Machines Accessed 8 | . . . . 1 . . 1 5 1 Terminals 8 | . . . . 1 . . 1 5 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . . . . 2 . . 1 10 6 Successful 10 | . . . . 1 . . 1 5 3 Failed 9 | . . . . 1 . . . 5 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . . . . 2 . . 1 10 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . . . . 1 . . 1 5 3 Record 1 | . . . . . . . . 1 . Open Door 4 | . . . . . . . 1 3 . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . Security Status 1 | . . . . . . . . . 1 Investigation Status 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . 1 . . . 4 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 2 | . . . . . . . . 2 1 Highest-Rated Group 156 | . . . . . . . . 156 150 Highest-Rated Ally 156 | . . . . . . . . 156 150 Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 . Total Damage 586 | . . . . . . . . 586 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Turns Passed 6351 | 47 281 521 487 1032 1162 72 948 567 1234 Spaces Moved 3381 | 33 202 304 266 605 695 48 394 288 546 Core 9 | 6 3 . . . . . . . . Treads 568 | . . . . . . . . 22 546 Legs 2804 | 27 199 304 266 605 695 48 394 266 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 150 120 150 160 Average Speed 139 | 107 122 120 120 126 145 150 145 153 162 Slowest Speed 300 | 120 300 120 120 153 240 150 210 180 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 28 24 23 25 75 7 10 41 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 4 | . . . . . 3 1 . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 88 | . . . . 37 6 . 6 9 30 Melee . | . . . . . . . . . . Projectile 48 | . . . . 5 5 . 6 9 23 AOE 40 | . . . . 32 1 . . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Fac Total 4436 | 44 224 382 346 828 783 48 679 369 733 Wait 539 | . . 13 12 183 34 . 203 20 74 Move 3372 | 32 201 303 265 604 694 47 393 287 546 Hop . | . . . . . . . . . . Pick Up 84 | 6 9 3 7 5 8 1 19 10 16 Fast Attach 14 | . 2 6 5 . . . . . 1 Attach 67 | 6 4 1 5 3 10 . 15 11 12 Detach 2 | . . . . 1 1 . . . . Swap 18 | . . 5 . 4 . . 2 2 5 Drop 36 | . 2 9 6 2 . . 2 11 4 Fire 290 | . 6 41 46 26 36 . 45 23 67 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 8 | . . . . . . . . . 8 Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x2 767 | -9/Materials | Destroyed 14 combat bots 824 | -9/Materials | Discovered new exit (range 8) 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 864 | -8/Materials | Garrison activated, responded to threat 1066 | -8/Materials | Lost 5 parts (1p3n1w) 1151 | -8/Materials | Build established: Scavenger-Mutant 1318 | -8/Materials | Discovered new exit (range 16) 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2359 | -7/Factory | Discovered new exit (range 7) 2368 | -7/Factory | Identified exit to Lower Caves 2369 | -7/Factory | Entered Lower Caves 2419 | -7/Lower Caves | Build established: Mutant 2442 | -7/Lower Caves | Encountered a Warlord checkpoint 2777 | -7/Lower Caves | Build established: Scavenger-Mutant 3059 | -7/Lower Caves | Spotted B-75 Beast 3122 | -7/Lower Caves | Destroyed B-75 Beast 3150 | -7/Lower Caves | Lost 3 parts (3n) 3179 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3349 | -7/Lower Caves | Lost 6 parts (2p1n3w) 3402 | -7/Lower Caves | Build established: Mutant 3512 | -7/Lower Caves | Discovered new exit (range 7) 3521 | -7/Lower Caves | Identified exit to Lower Caves 3531 | -7/Lower Caves | Entered another Lower Caves area 3557 | -7/Lower Caves | Discovered new exit (range 3) 3561 | -7/Lower Caves | Identified exit to Factory 3603 | -7/Lower Caves | Entered Factory 3603 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3932 | -6/Factory | Lost 9 parts (2p3n1u3w) 4344 | -6/Factory | Build established: Gunner 4539 | -6/Factory | Discovered new exit (range 10) 4549 | -6/Factory | Identified exit to Extension 4551 | -6/Factory | Entered Extension 4639 | -6/Extension | Rescued a captive Derelict 4640 | -6/Extension | Rescued a captive Derelict 4833 | -6/Extension | Rescued A7 5004 | -6/Extension | Spotted B-75 Beast 5019 | -6/Extension | Spotted B-75 Beast 5035 | -6/Extension | Destroyed B-75 Beast 5049 | -6/Extension | Destroyed B-75 Beast 5111 | -6/Extension | Discovered new exit (range 3) 5118 | -6/Extension | Entered Factory 5118 | -5/Factory | Accompanied by 1 ally (A7) 5118 | -5/Factory | Evolved 2 slots: Propulsion x2 5648 | -5/Factory | Build established: Scavenger-Tank 5964 | -5/Factory | Lost 4 parts (2n1u1w) 6161 | -5/Factory | Lost 3 parts (1p1n1w) 6352 | -5/Factory | Self-destructed Last Messages --------------- 06339_ Magnetic Acceleration Cannon permanently disabled. 06339_ Overheating: Short circuit. 06339_ Penetrated by Slug. 06342_ Lyr. Light Armor Plating destroyed. 06342_ Penetrated by Slug. 06342_ Imp. Heat Sink destroyed. 06344_ H-66 Slayer knocked back. 06344_ H-66 Slayer destroyed. 06346_ Power failure, Neutrino Core shutdown. 06346_ Penetrated by Slug. 06346_ Imp. Treads destroyed. 06346_ Slug penetrates Wall. 06346_ G-50 Soldier destroyed. 06346_ Phase Cannon destroyed. 06347_ G-50 Soldier knocked back. 06347_ System corrupted: Phase Cannon targeting data glitched. 06349_ Overheating: Energy bleed (-127). 06349_ Penetrated by Slug. 06350_ Power failure, Neutrino Core shutdown. 06350_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????? ????????????? | | ???????????????? ????????????# | | ???????????????? #????????????# | | ???????????????? #????????????# | | ???????????????? #????????????# | | ???#+##????????# #????????????# | | ???# ???????# #????????????# | | ???# ???????# #????????????# | | ???# ???????# ###??????????# | | ???# ######## # ???????????# | | ???#[ +????????????# | | ???# #????????????# | | ???# """ """ ############## | | ???# """ "T" + | | ???# ""% ############### | | ???# #?????????????? | | ???# #?????????????? | | ######## #?????????????? | | # # ^ ##### ???????? | | # # + "??????? | | # """ # #"# "??????? | | # """ %h%! ##??????????? | | # """ =;!g "#??????????? | | # [ g ##??????????? | | # ; "#??????????? | | # @######## #???????????? | | # != #??????? #???????????? | | # ! #??????? #???????????? | | # +??????? #???????????? | | # #??????? #???????????? | | # #??????? ?????????????? | | # !#??????????????????????? | | ########??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ Unstable Evolution Game ------ Seed SigixShockDriver Manual? 0 Play Time 00:54:08 Cumulative 174.1 hours Start 2021.09.29 @ 18:32:40 End 2021.09.29 @ 20:08:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 266 Rogue 241 Adventurer 25 Explorer 0 Win Type - Total 4 Types 1/1/0/2/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aeade15-f187-4b38-ab80-2a11f9ca4c98