Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:42:56 Player: lazy_engineer Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2402) 2402 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 7415 Bonus ------- Follower Combat Kills 371 Entered DSFs 500 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 100/100 System Corruption 4% Temperature Cool (6) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Power Amplifier Improved Cooling System Improved Cooling System Large Matter Pod (18) Matter Compressor (0) Advanced Weight Redist. System Improved Sensor Array Hardlight Generator Shield Generator Datajack Mining Laser Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Improved Cooling System Large Matter Pod Matter Compressor Advanced Weight Redist. System Improved Sensor Array Matter Filter Matter Filter Light Armor Plating Hardlight Generator Shield Generator Heavy Assault Rifle Heavy Assault Rifle Datajack Mining Laser Heavy Mace [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Shield Generator Device Shield Generator Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . . . . . 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 81 | 7 4 2 11 7 4 16 6 7 17 Power 6 | 1 1 . 2 . . . . . 2 Engine 2 | 1 1 . . . . . . . . Core 4 | . . . 2 . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 23 | 2 1 . 1 3 . 4 4 2 6 Treads 22 | 2 1 . 1 3 . 3 4 2 6 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 24 | 1 1 1 4 2 2 2 2 3 6 Device 11 | . 1 1 1 1 1 . 1 2 3 Storage 3 | 1 . . 1 . . . . 1 . Processor 3 | . . . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 7 | . . . 1 1 1 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 28 | 3 1 1 4 2 2 10 . 2 3 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 1 1 . 3 2 2 5 . 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 1 1 . . 4 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 7 | . . . 7 . . . . . . Parts Lost 30 | . 1 . 3 2 . 1 . . 23 Power 4 | . 1 . 1 . . . . . 2 Propulsion 9 | . . . . 1 . . . . 8 Utility 9 | . . . 1 1 . 1 . . 6 Weapon 8 | . . . 1 . . . . . 7 Highest Loss Streak 20 | . 1 . 2 2 . 1 . . 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 95 99 100 99 97 99 88 Engine 2 | . 13 14 . . . . . . . Core 7 | . . . 10 11 9 9 7 7 5 Treads 23 | . 28 28 22 22 18 17 27 30 24 Device 15 | . 9 14 19 21 9 . 4 13 11 Storage 10 | . 14 14 11 11 9 9 7 7 6 Processor 6 | . . . 8 11 . 8 7 7 6 Protection 3 | . . . 2 . 18 17 9 . 6 Energy Gun 1 | . 8 . . . . . . . . Ballistic Gun 18 | . 18 21 10 18 36 32 30 30 24 Impact Weapon 5 | . . 6 10 2 . 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 123 | 12 14 15 47 39 53 53 41 101 123 Greatest Support 100 | 40 40 40 40 40 40 46 92 92 100 Greatest Overweight (x) 16 | 2 . . 1 1 1 16 . 1 3 Average Overweight (x) . | . . . . . 1 1 . . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 25 25 Average Capacity 14 | 7 8 8 13 15 15 15 15 21 25 Most Carried 23 | 3 8 8 13 15 13 15 14 16 23 Average Carried 10 | 2 5 7 7 14 11 13 13 15 17 Final Capacity 25 | 8 8 8 15 15 15 15 15 25 25 Final Carried 16 | 2 8 8 13 14 11 15 13 16 12 Class Distribution -------------------- 76% | Mutant 10% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Matter Collected 2002 | 235 247 82 124 285 19 603 . 196 211 Remotely . | . . . . . . . . . . Salvage Created 2780 | 102 585 58 506 285 19 776 . 72 377 Parts 148 | 5 46 4 13 9 2 42 . 5 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 62 | . 16 2 15 6 1 14 . 1 7 Melee 6 | . . . 6 . . . . . . Guns 46 | . 16 2 . 6 1 13 . 1 7 Classes Destroyed 14 | 3 4 . 1 1 . 2 . 1 2 Worker 4 | 1 1 1 . . . . . . 1 Builder 3 | . 1 . . . . 2 . . . Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 3 | . 2 . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 14 | . 6 2 3 . 1 . . . 2 Grunt 30 | . 10 . 8 3 . 8 . . 1 Brawler 2 | . . . . 1 . 1 . . . Sentry 9 | . . . 4 2 . 3 . . . Specialist 3 | . . . . . . . . 1 2 Hunter 2 | . . . . . . 2 . . . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | 1 4 2 3 4 1 6 . 1 3 Combat Bots Only 6 | . 3 2 3 4 1 6 . 1 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Hostile Shots Fired 624 | . 74 4 106 26 8 47 . 11 348 Missed 159 | . 14 1 28 9 5 5 . 3 94 Damage Taken 6395 | . 500 42 699 186 25 669 . 195 4079 Core 1156 | . 94 . 65 24 . 17 . 97 859 Absorbed by Shields 477 | . 121 16 269 53 10 . . 8 . Core Remaining (%) 84 | 100 . 62 . 77 . 96 . 86 . Volleys Fired 143 | 1 62 2 4 14 1 33 . 1 25 Largest 4 | 2 2 2 2 2 4 4 . 4 4 Hottest 103 | 70 70 40 40 50 100 100 . 100 103 Shots Fired 397 | 2 124 4 8 31 4 124 . 4 96 Gun 397 | 2 124 4 8 31 4 124 . 4 96 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 356 | 1 84 4 8 31 4 124 . 4 96 Thermal 41 | 1 40 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 1 9 2 2 15 13 16 . 5 11 Robot Miss Streak 6 | 1 6 1 3 1 . 4 . . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 2 1 . . . 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 Shots Hit Robots 321 | 1 71 3 56 26 1 88 . 2 73 Core Hits 111 | 6 32 2 4 10 1 36 . 2 18 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 12 | . . . 10 . . 2 . . . Critical Strikes 16 | . 2 . 11 1 . 2 . . . Burn 2 | . 2 . . . . . . . . Destroy 2 | . . . . 1 . 1 . . . Smash 12 | . . . 11 . . 1 . . . Melee Attacks 102 | . . 6 83 . . 13 . . . Impact 102 | . . 6 83 . . 13 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 1 3 . . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6772 | 49 933 109 2136 447 19 1587 . 45 1447 Guns 4387 | 15 933 39 39 447 19 1404 . 45 1446 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2350 | . . 70 2097 . . 183 . . . Ramming 35 | 34 . . . . . . . . 1 Kinetic 4086 | 15 632 39 39 447 19 1404 . 45 1446 Thermal 301 | . 301 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 2350 | . . 70 2097 . . 183 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 7 7 . . . . 4 Average Corruption 6 | . . . 7 7 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . 42 . . . . 1 Message Errors 10 | . . . . 10 . . . . . Matter Fused 12 | . . . . 12 . . . . . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 8 | . . . . 8 . . . . . Data Loss (minor) 5 | . . . . 5 . . . . . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 4 | . . . . 3 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 718 | . . 30 663 . . 25 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 718 | . . 30 663 . . 25 . . . Knockbacks 9 | . . . 9 . . . . . . Impact 9 | . . . 9 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 16 | 14 . . . . . . . . 2 Targets Rammed 19 | 17 . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed 3 | 3 . . . . . . . . . Highest Temperature 459 | . 198 . 7 211 64 459 . . 14 Average Temperature 87 | . 55 . 7 40 36 134 . . 9 Received Heat Transfer 1096 | . 216 . 310 54 . 261 . 9 246 Effects 3 | . . . . . . 3 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . 1 12 . . 4 . . . Impact Corruptions 25 | . . 1 22 . . 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1036 | . 1036 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Peak Influence 369 | 20 291 144 257 97 87 369 167 298 212 Initial 167 | . 13 84 55 8 37 36 167 116 156 Average 89 | 9 139 119 64 11 50 207 167 208 117 Maximum Alert Level 1 | . 1 . 1 . . 1 . 1 1 Low Security (%) 87 | 100 74 100 94 100 100 43 100 51 99 Level 1 12 | . 25 . 5 . . 56 . 48 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 17 | . 4 . 2 . . 4 . 2 5 Investigation 5 | . 2 . 1 . . 1 . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 8 | . 2 . 1 . . . . 2 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Distress Signals 11 | . 5 1 1 . 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 35 3 24 7 3 18 . 7 28 Peak Tracking Total 11 | . 7 3 6 4 4 4 . 2 11 Tactical Retreats 7 | . 2 . 2 . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Traps Triggered 7 | . 2 . 1 . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Machines Disabled 3 | . . . . 1 . 2 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Machines Accessed 14 | . 4 1 2 . . 5 1 . 1 Terminals 12 | . 3 . 2 . . 5 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 11 1 3 . . 13 1 . 3 Successful 16 | . 5 1 1 . . 6 1 . 2 Failed 16 | . 6 . 2 . . 7 . . 1 Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 8 . 3 . . 10 . . 3 Terminals 27 | . 7 . 3 . . 13 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 1 1 . . . 6 1 . 2 Record 2 | . . . . . . 1 . . 1 Open Door 2 | . . 1 . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . . . . 1 . . 1 Locate Traps 1 | . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Track 1 | . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Monitor 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 . 1 . . 4 1 . 2 Full Trace Events 4 | . 1 . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Total Allies 11 | . . . . 1 . 10 . . . Largest Group 10 | . . . . 1 . 10 10 10 3 Highest-Rated Group 173 | . . . . 31 . 173 173 173 61 Highest-Rated Ally 31 | . . . . 31 . 29 29 29 29 Total Orders . | . . . . . . . . . . Ally Attacks 92 | . . . . 5 . . . 71 16 Total Damage 1150 | . . . . 62 . . . 850 238 Kills 12 | . . . . 1 . . . 9 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Turns Passed 8017 | 207 954 386 3213 1331 104 743 26 310 743 Spaces Moved 2176 | 105 428 216 575 201 41 220 11 133 246 Core 15 | 13 . . . . . 2 . . . Treads 2161 | 92 428 216 575 201 41 218 11 133 246 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 160 160 240 Average Speed 184 | 154 160 160 168 160 240 244 160 210 245 Slowest Speed 850 | 160 160 160 240 240 240 850 160 245 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 6 66 42 35 29 4 41 1 94 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 21 | . . 5 12 . . 4 . . . Terrain Destroyed 21 | . . 5 12 . . 4 . . . Melee 21 | . . 5 12 . . 4 . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Total 5700 | 137 573 243 2667 1187 45 344 17 163 324 Wait 3079 | . 69 11 1976 954 . 43 . 4 22 Move 2168 | 104 427 215 574 200 40 219 11 132 246 Hop . | . . . . . . . . . . Pick Up 70 | 8 9 3 15 6 . 12 . 7 10 Fast Attach 5 | . 1 . . 3 . 1 . . . Attach 36 | 6 2 . 7 1 2 2 2 1 13 Detach 1 | . . . . . . . . . 1 Swap 40 | 1 1 2 4 3 2 13 4 6 4 Drop 31 | . 2 4 4 6 . 8 . 6 1 Fire 143 | 1 62 2 4 14 1 33 . 1 25 Melee 102 | . . 6 83 . . 13 . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 18 | 17 . . . . . . . . 1 Escape Stasis 6 | . . . . . . . . 6 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 208 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Derelicts attacked the area 1162 | -10/Materials | Entered Mines 1175 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1229 | -10/Mines | Learned location of Storage (-8) 1314 | -10/Mines | Assembled infested the area 1319 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1443 | -10/Mines | Discovered new exit (range 6) 1548 | -10/Mines | Entered Materials 1548 | -9/Materials | Evolved 2 slots: Utility x2 2062 | -9/Materials | Discovered new exit (range 14) 4242 | -9/Materials | Discovered new exit (range 15) 4761 | -9/Materials | Entered Mines 5763 | -9/Mines | Received a Mining Laser from a helpful Derelict 5845 | -9/Mines | Discovered new exit (range 14) 6092 | -9/Mines | Entered Materials 6092 | -8/Materials | Evolved 2 slots: Weapon x2 6097 | -8/Materials | Discovered new exit (range 7) 6196 | -8/Materials | Entered Storage 6386 | -8/Storage | Build established: Tank 6465 | -8/Storage | Identified exit to Recycling 6633 | -8/Storage | Garrison activated, responded to threat 6876 | -8/Storage | Discovered new exit (range 16) 6909 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6939 | -8/Storage | Entered Factory 6939 | -7/Factory | Accompanied by 10 allies 6939 | -7/Factory | Evolved 2 slots: Propulsion x2 6965 | -7/Factory | Identified exit to DSF 6965 | -7/Factory | Entered DSF 6965 | -7/DSF | Accompanied by 10 allies 7000 | -7/DSF | Additional patrols routed to DSF 7060 | -7/DSF | Lost 5 allies 7197 | -7/DSF | Sterilization system engaged 7217 | -7/DSF | Ambient heat levels rising (+10) 7232 | -7/DSF | Ambient heat levels rising (+10) 7234 | -7/DSF | Discovered new exit (range 16) 7247 | -7/DSF | Ambient heat levels rising (+10) 7262 | -7/DSF | Ambient heat levels rising (+10) 7275 | -7/DSF | Entered Factory 7275 | -6/Factory | Accompanied by 3 allies 7275 | -6/Factory | Evolved 2 slots: Utility x2 7442 | -6/Factory | Build established: Gunner 7573 | -6/Factory | Identified exit to Lower Caves 7947 | -6/Factory | Lost 3 parts (1p2w) 7960 | -6/Factory | Cargo convoy interrupted 7999 | -6/Factory | Core integrity fell below 50% 8013 | -6/Factory | Core integrity fell below 20% 8018 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08011_ U-05 Engineer lays Concrete. 08012_ K-01 Serf pushes P-60 Hacker. 08012_ Penetrated by Slug. 08012_ U-05 Engineer lays Concrete. 08013_ K-01 Serf pushes P-60 Hacker. 08013_ U-05 Engineer lays Concrete. 08014_ K-01 Serf pushes P-60 Hacker. 08014_ U-05 Engineer builds a Wall. 08014_ K-01 Serf pushes P-60 Hacker. 08015_ U-05 Engineer lays Concrete. 08015_ K-01 Serf pushes P-60 Hacker. 08015_ Penetrated by Slug. 08015_ U-05 Engineer lays Concrete. 08016_ K-01 Serf pushes P-60 Hacker. 08016_ U-05 Engineer lays Concrete. 08016_ U-05 Engineer builds a Wall. 08017_ K-01 Serf pushes P-60 Hacker. 08017_ U-05 Engineer lays Concrete. 08018_ The unstable cave ceiling collapses. 08018_ K-01 Serf pushes P-60 Hacker. Map ----- +----------------------------------------------------+ | ???????????????????# """" """" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """" """ #????????????????? | | ???????????????????# """" """" #????????????????? | | ???????????????????? """" """" %#????????????????? | | ???????????????????# """" """" %#????????????????? | | ???????????????????# #????????????????? | | ???????????#############/#+####### #?????????????? | | ?????????? +?????????????? | | ?????????? ##### #?????????????? | | ?????????? #???????????????????? | | ?????????? #???????????????????? | | ?????????? #?????#?????????????? | | ???????????+#############+######?? #?????????????? | | ??????????????????# #?# ###???????????? | | ??????????????????# k # #???????????? | | ??????????????????# """ """ # ##??????????? | | ??????????????????# """ """ + ???????????? | | ??????????????????# """ """ # #???????????? | | ??????????????????# % # #???????????? | | ??????????????????# """ = ##? ##???????????? | | ??????????????????# """ ##???#????????????? | | ??????????????????# """ mx u##????????????????? | | ??????????????????# xY iu #????????????????? | | ??????????????????# p #????????????????? | | ??????????????????# u @h% ##????????????????? | | ??????????????????##### #/# # #?????????????????? | | ?????????????????????####%# ####?????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????>???????????????????????? | | ?????????????????????????R???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????R???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerDeliveryCompactor Manual? 0 Play Time 01:05:19 Cumulative 25.8 hours Start 2024.04.04 @ 23:39:00 End 2024.04.05 @ 00:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2c414a-40fc-42e0-b463-d0fff720fc18