Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.07 @ 20:22:14 Player: Gallgagger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3995) 3995 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1269) 1269 TOTAL SCORE: 8994 Bonus ------- High Alert Combat Kills 369 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY (4) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 74 | 6 3 7 14 7 17 2 15 3 Power 16 | 1 . . 4 . 6 . 4 1 Engine 6 | 1 . . 2 . 1 . 2 . Core 10 | . . . 2 . 5 . 2 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 3 4 2 5 . 7 2 Treads . | . . . . . . . . . Leg 9 | 2 . . . . 2 . 3 2 Wheel 10 | . . 3 4 2 1 . . . Hover 2 | . . . . . 2 . . . Flight 4 | . . . . . . . 4 . Utility 10 | 1 2 2 2 1 1 1 . . Device 5 | . 1 1 2 . . 1 . . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . 1 . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 2 4 4 5 1 4 . Energy Gun 10 | 1 . 2 3 1 1 . 2 . Energy Cannon 5 | . . . . 2 3 . . . Ballistic Gun 4 | 1 . . . . 1 . 2 . Ballistic Cannon 4 | . 1 . 1 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 48 | . . 1 3 3 19 . 14 8 Power 11 | . . . 1 . 6 . 1 3 Propulsion 14 | . . . . . 6 . 5 3 Utility 7 | . . 1 1 . 2 . 3 . Weapon 16 | . . . 1 3 5 . 5 2 Highest Loss Streak 8 | . . 1 2 2 8 . 6 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 86 | . 92 92 96 91 80 79 63 48 Engine 5 | . 14 11 7 . . . 6 . Core 8 | . . . 10 15 10 15 6 10 Leg 8 | . 28 6 . . 8 15 10 4 Wheel 12 | . . 23 24 23 7 . . . Hover 1 | . . . . . 5 . . . Device 11 | . 13 10 14 15 9 11 6 . Storage 8 | . 14 11 9 7 7 7 5 . Processor 3 | . . . . 7 7 7 7 7 Hackware 2 | . . 10 3 . . . . . Energy Gun 10 | . 1 16 26 19 1 . . . Energy Cannon 3 | . . . . 2 12 7 . . Ballistic Gun 2 | . 7 . . . 2 7 6 1 Ballistic Cannon 3 | . 12 2 . . 2 5 7 2 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 13 21 22 33 39 39 37 41 19 Greatest Support 52 | 20 20 36 40 52 52 30 30 30 Greatest Overweight (x) 6 | . 1 1 1 . 3 1 6 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 8 5 Most Carried 10 | 3 3 5 10 10 9 10 10 4 Average Carried 6 | 1 3 4 7 9 5 8 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 3 3 5 10 7 9 10 4 3 Class Distribution -------------------- 21% | Mutant 16% | Skirmisher 13% | Scavenger-Mutant 13% | Hacker-Mutant 12% | Gunner 9% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Matter Collected 1320 | 208 186 96 136 55 345 . 255 39 Remotely . | . . . . . . . . . Salvage Created 2686 | . 132 388 808 251 846 . 261 . Parts 189 | . 11 31 60 9 55 . 23 . Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Combat Hostiles Destroyed 98 | . 8 12 30 8 30 . 10 . Guns 57 | . . 12 30 6 4 . 5 . Cannons 40 | . 8 . . 2 25 . 5 . Classes Destroyed 12 | . 3 3 2 1 1 . 2 . Worker 1 | . . . 1 . . . . . Hauler 3 | . 1 . 2 . . . . . Operator 6 | . . 2 3 1 . . . . Watcher 6 | . . 1 3 2 . . . . Swarmer 45 | . 6 3 15 . 14 . 7 . Grunt 34 | . 2 6 10 6 10 . . . Duelist 1 | . . . 1 . . . . . Sentry 9 | . . 3 4 1 1 . . . Specialist 1 | . . . . . . . 1 . Hunter 2 | . . . . . 1 . 1 . Programmer 5 | . . . . 1 4 . . . Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 3 4 9 4 10 . 4 . Combat Bots Only 10 | . 3 4 8 4 10 . 4 . Max Kills in Single Turn 2 | . 1 2 2 1 2 . 1 . Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Hostile Shots Fired 627 | . 28 32 87 56 252 . 108 64 Missed 185 | . 7 9 33 16 72 . 30 18 Damage Taken 5202 | . 140 219 631 374 1966 36 1314 522 Core 923 | . 24 63 126 56 217 . 178 259 Absorbed by Shields 48 | . . . . . . . . 48 Ignored by Resistances 1524 | . 48 68 182 113 577 10 365 161 Core Remaining (%) 87 | 100 90 84 77 . . . . . Volleys Fired 222 | . 24 19 49 25 66 . 33 6 Largest 3 | . 2 2 3 3 3 . 3 2 Hottest 196 | . 55 130 195 195 196 . 122 67 Shots Fired 519 | . 31 37 145 71 169 1 57 8 Gun 301 | . 7 36 144 51 35 . 25 3 Cannon 218 | . 24 1 1 20 134 1 32 5 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 138 | . 31 1 1 1 41 1 54 8 Thermal 378 | . . 36 144 70 128 . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 35 | . 12 19 31 35 19 . 27 8 Robot Miss Streak 7 | . 2 5 7 5 6 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 4 6 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 398 | . 26 33 120 60 106 . 45 8 Core Hits 469 | . 7 61 176 81 90 . 48 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7591 | . 426 536 1774 1192 2456 . 1045 162 Guns 3975 | . 67 517 1768 923 472 . 196 32 Cannons 3578 | . 359 19 6 269 1984 . 849 92 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 38 | . . . . . . . . 38 Kinetic 2253 | . 426 19 6 12 646 . 1020 124 Thermal 5275 | . . 517 1768 1180 1810 . . . Explosive . | . . . . . . . . . Electromagnetic 25 | . . . . . . . 25 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . . . 6 6 6 6 Average Corruption 4 | . 1 . . . 5 6 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 3 . . . 20 6 14 3 Message Errors 8 | . 1 . . . 3 . 4 . Matter Fused 6 | . 1 . . . 3 1 . 1 Heat Flow Errors 9 | . . . . . 3 2 3 1 Energy Discharges 6 | . 1 . . . 3 . 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 4 . 1 . Data Loss (major) 4 | . . . . . 1 2 1 . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . 3 . . . Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 63 | . 22 . . 4 36 . 1 . Projectiles 63 | . 22 . . 4 36 . 1 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 47 | . 5 . . 1 20 . 17 4 Impact 1 | . . . . . . . . 1 Kinetic 42 | . 5 . . 1 18 . 15 3 Secondary 4 | . . . . . 2 . 2 . Self-Inflicted Damage 9 | . . . . . . . . 9 Shots . | . . . . . . . . . Rammed 9 | . . . . . . . . 9 Targets Rammed 22 | . . . . . . . . 22 Kicked 13 | . . . . . . . . 13 Crushed . | . . . . . . . . . Highest Temperature 427 | . 3 393 427 267 336 164 147 255 Average Temperature 104 | . 3 125 113 94 98 91 56 79 Received Heat Transfer 1509 | . 48 144 252 219 663 . . 183 Effects 3 | . . 1 1 . 1 . . . Shutdowns 1 | . . . 1 . . . . . Interference 1 | . . . . . 1 . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . . 3 1 3 . . . Heat Transferred 7251 | . . 645 2220 1527 2859 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Peak Influence 841 | . 222 186 801 446 841 386 332 230 Initial 382 | . . 15 66 312 222 382 237 220 Average 317 | . 46 62 383 326 619 382 240 208 Maximum Alert Level 3 | . 1 . 3 2 3 1 1 1 Low Security (%) 33 | 100 98 100 13 . . . 18 23 Level 1 38 | . 1 . 41 92 14 100 81 76 Level 2 18 | . . . 36 7 48 . . . Level 3 9 | . . . 8 . 36 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 9 | . 1 . 4 2 . . 2 . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . . . 3 . . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 11 17 37 14 31 . 12 3 Peak Tracking Total 8 | . 3 5 8 5 7 . 4 3 Tactical Retreats 6 | . 1 . 2 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Traps Triggered 11 | . 1 . 2 . 3 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Relay 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Machines Accessed 21 | . 3 9 5 2 . 1 . 1 Terminals 20 | . 3 9 5 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 6 28 16 3 . 2 . 2 Successful 32 | . 1 17 11 2 . 1 . . Failed 25 | . 5 11 5 1 . 1 . 2 Catastrophic 5 | . 1 2 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 4 11 5 . . . . . Terminals 56 | . 6 28 16 2 . 2 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 31 | . 1 17 11 1 . 1 . . Record 12 | . . 6 6 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 4 | . 1 2 1 . . . . . Emergency Access Points 3 | . . 2 1 . . . . . Terminal Index 2 | . . 1 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . 2 1 1 . . . . Used 2 | . . 1 1 . . . . . Hacking Detections 17 | . 3 7 4 2 . . . 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . Machine Destruction 8 | . . . . . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 3 1 . Highest-Rated Group 36 | . . . . . 36 36 12 . Highest-Rated Ally 12 | . . . . . 12 12 12 . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Turns Passed 3935 | 61 501 563 735 524 867 276 297 111 Spaces Moved 2414 | 44 276 464 464 392 475 154 101 44 Core 7 | 4 . . . . . . 1 2 Treads . | . . . . . . . . . Legs 840 | 40 276 126 . . 174 154 66 4 Wheels 1354 | . . 338 464 392 160 . . . Hover 141 | . . . . . 141 . . . Flight 72 | . . . . . . . 34 38 Fastest Speed 29 | 50 120 90 90 90 90 120 106 29 Average Speed 115 | 113 146 98 93 92 122 175 190 76 Slowest Speed 355 | 120 190 190 105 93 260 190 355 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 45 52 51 15 46 5 85 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Gar Total 3103 | 52 340 528 652 496 616 160 152 107 Wait 293 | . 35 34 117 69 22 3 2 11 Move 2400 | 43 275 463 463 391 474 153 100 38 Hop 3 | . . . . . . . . 3 Pick Up 22 | 3 . 2 6 2 7 2 . . Fast Attach 40 | 6 3 7 2 1 11 1 7 2 Attach 22 | . . . 4 5 5 1 6 1 Detach . | . . . . . . . . . Swap 12 | . . . 8 1 1 . 2 . Drop 13 | . 3 3 3 2 . . 2 . Fire 222 | . 24 19 49 25 66 . 33 6 Melee . | . . . . . . . . . Ram 9 | . . . . . . . . 9 Kick 13 | . . . . . . . . 13 Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . 10 . . 24 Rewire 20 | . . . . . 20 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 595 | -9/Materials | Identified exit to Mines 595 | -9/Materials | Identified exit to Materials 907 | -9/Materials | Build established: Hacker-Mutant 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1677 | -8/Materials | Build established: Gunner 1721 | -8/Materials | Discovered new exit (range 19) 1819 | -8/Materials | Destroyed 8 combat bots 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -7/Factory | Build established: Skirmisher 2271 | -7/Factory | Garrison activated, responded to threat 2384 | -7/Factory | Identified exit to Garrison 2385 | -7/Factory | Entered Garrison 2402 | -7/Garrison | Triggered checkpoint 2485 | -7/Garrison | Lost 4 parts (3p1w) 2488 | -7/Garrison | Destroyed 7 combat bots 2512 | -7/Garrison | Garrison Relay disabled 2522 | -7/Garrison | Garrison Relay disabled 2535 | -7/Garrison | Triggered checkpoint 2728 | -7/Garrison | Lost 8 parts (2p3n1u2w) 2909 | -7/Garrison | Triggered checkpoint 2970 | -7/Garrison | Destroyed 10 combat bots 3030 | -7/Garrison | Discovered new exit (range 13) 3045 | -7/Garrison | Triggered checkpoint 3087 | -7/Garrison | Discovered new exit (range 5) 3100 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3185 | -7/Garrison | Triggered checkpoint 3252 | -7/Garrison | Entered Factory 3252 | -7/Factory | Accompanied by 3 allies 3526 | -7/Factory | Identified exit to DSF 3528 | -7/Factory | Entered DSF 3528 | -7/DSF | Accompanied by 1 ally 3557 | -7/DSF | Additional patrols routed to DSF 3705 | -7/DSF | Lost 6 parts (1n2u3w) 3731 | -7/DSF | Core integrity fell below 50% 3770 | -7/DSF | Sterilization system engaged 3790 | -7/DSF | Ambient heat levels rising (+10) 3790 | -7/DSF | Lost 6 parts (1p3n1u1w) 3805 | -7/DSF | Ambient heat levels rising (+10) 3809 | -7/DSF | Discovered new exit (range 14) 3820 | -7/DSF | Ambient heat levels rising (+10) 3825 | -7/DSF | Entered Garrison 3888 | -7/Garrison | Core integrity fell below 20% 3936 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03898_ Field strength at 41. 03899_ Field strength at 32. 03900_ System corrupted: Matter fused (-7). 03900_ Field strength at 26. 03901_ Field strength at 20. 03902_ Field strength at 14. 03903_ Field strength at 8. 03904_ Stasis field depleted. 03905_ Acquired Carbon-fiber Leg. 03921_ VTOL Module destroyed. 03922_ Kicked G-47 Trooper. 03923_ Kicked G-47 Trooper out of the way. 03924_ Acquired 39 matter. 03924_ Kicked G-47 Trooper out of the way. 03924_ Critical hit (Burn: +37). 03926_ Kicked G-47 Trooper. 03929_ Broken Lgt. Nuclear Core destroyed. 03930_ Kicked G-47 Trooper. 03933_ Kicked G-47 Trooper out of the way. 03935_ Kicked G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #############?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????############## #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????##?# #?????????????????????? | | ??????????????????####T## ######## #???????????? | | ??????????????????# #???????????? | | ??????????????????# #####g #???????????? | | ????????????????????????# ######## #???????????? | | ????????????????????????# *#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????#g #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ^#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????+ ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDispersionDiverter Manual? 0 Play Time 00:44:34 Cumulative 50.9 hours Start 2024.05.07 @ 09:59:51 End 2024.05.07 @ 20:22:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c06af4-6da8-4a67-9efb-7baaeac3e226