Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 05:42:02

Player: Rq

Result: Destroyed by UM-H3S(B) with Heavy Battle Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (162)     810
Value Destroyed (5518)     5518
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (400)                400
              TOTAL SCORE: 12048

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      100
Met Data Miner             300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/850
Matter                     218/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Zion

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
       Improved Signal Interpreter
   Experimental Terrain Scan Processor
                0b10 Decoder Chip [Looter]
   Experimental Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Fission Core
                Coolant Injector
                Huge Storage Unit
  High-capacity Matter Pod (24)
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Target Analyzer
   Experimental Target Analyzer
                Hardlight Generator
       Advanced Hacking Suite
   High-powered Tractor Beam
       Improved Field Recycling Unit (56)
                Phasing AFG
                Flak Gun
          Heavy Machine Gun
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
          Heavy Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Armor Integrity Analyzer
                ECM Suite
                Phasing AFG
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Flak Cannon
                CR-A16's Pointy Stick
>               --- INVENTORY --------
          Light Fission Core
        Armored Huge Wheel
        Armored Huge Wheel
                Coolant Injector
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Sensor Array
       Improved Signal Interpreter
                Hardlight Generator
       Advanced Hacking Suite
   High-powered Tractor Beam
       Improved Field Recycling Unit
                Flak Gun
                Magnetic Acceleration Cannon
          Heavy Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
[Rating: 83]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Arc Projector
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 4   6   1   1   .   49  47  20  10  4   12  34  1   14  10  
  Power                    19   | .   .   .   .   .   6   4   2   .   .   .   5   .   2   .   
    Engine                 6    | .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   3   3   .   .   .   .   5   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   .   .   .   11  2   1   3   1   1   3   .   1   2   
    Treads                 23   | 2   3   .   .   .   10  2   1   2   1   1   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   1   .   .   1   .   .   2   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 1   2   1   1   .   19  28  10  6   .   4   14  .   4   6   
    Device                 56   | 1   .   .   .   .   7   23  6   2   .   2   12  .   2   1   
    Storage                5    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   1   .   .   1   .   1   2   .   .   2   .   .   5   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             21   | .   .   .   .   .   9   4   3   1   .   2   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 1   1   .   .   .   13  13  7   1   3   7   12  1   7   2   
    Energy Gun             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | 1   1   .   .   .   8   11  4   1   3   2   6   .   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Launcher               9    | .   .   .   .   .   1   .   1   .   .   2   1   1   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   2   2   .   .   3   4   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   5   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   .   .   .   .   6   1   7   1   .   4   2   .   11  6   
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Propulsion               8    | .   .   .   .   .   1   .   .   1   .   1   .   .   1   4   
  Utility                  20   | .   .   .   .   .   4   1   6   .   .   2   1   .   5   1   
  Weapon                   6    | .   .   .   .   .   1   .   .   .   .   1   1   .   3   .   
  Highest Loss Streak      8    | .   .   .   .   .   3   1   3   1   .   1   1   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 96  94  99  99  80  98  84  86  75  69  
  Engine                   5    | .   14  14  14  14  3   1   1   7   7   7   2   .   .   .   
  Core                     3    | .   .   .   .   .   5   5   5   .   .   .   3   6   5   5   
  Treads                   20   | .   27  28  28  28  26  22  23  22  15  23  4   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   6   .   10  13  12  12  
  Device                   8    | .   3   .   .   .   8   14  14  8   7   6   11  13  11  13  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   
  Processor                10   | .   10  14  14  14  6   7   6   10  15  15  17  20  14  12  
  Hackware                 1    | .   .   .   .   .   .   .   .   5   7   7   6   6   2   .   
  Protection               6    | .   .   .   .   .   9   10  15  11  7   6   .   .   2   .   
  Energy Gun               1    | .   .   .   .   .   8   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            19   | .   27  28  28  28  18  19  19  23  4   16  10  6   9   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   .   .   5   5   6   2   .   
Peak Build Rating          83   | 7   9   9   8   10  48  52  53  51  49  50  69  65  67  83  
  Average Rating           40   | 6   8   8   8   9   36  50  50  50  37  48  60  64  58  57  
  On Entrance              34   | 6   7   9   8   8   10  39  51  50  48  49  45  65  64  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 14  49  49  49  49  113 120 130 130 109 128 114 104 108 126 
  Greatest Support         88   | 20  40  40  40  40  84  68  70  76  68  68  88  56  56  56  
  Greatest Overweight (x)  9    | .   1   1   1   1   9   2   1   9   9   1   3   1   3   3   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   7   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   14  20  20  20  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   13  15  16  20  25  25  25  25  23  23  25  25  25  24  
  Average Carried          21   | 5   8   14  15  18  23  24  22  23  23  21  23  25  20  19  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   13  15  15  20  25  25  23  23  23  20  25  25  17  21  

 Class Distribution 
--------------------
 31% | Mutant
 24% | Tank
 15% | Skirmisher
  9% | Assassin
  8% | Gunner
  7% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Gunner | -8/Materials
      Skirmisher | -7/Factory
            Tank | -7/Lower Caves
            Tank | -7/Lower Caves
          Mutant | -7/Data Miner
 Derelict-Mutant | -6/Proximity Caves
        Assassin | -6/Factory
        Assassin | -6/Lower Caves
      Skirmisher | -6/Lower Caves
          Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Matter Collected           6268 | 243  339  88   10   24   1289 967  950  318  .    588  492  90   860  10   
  Remotely                 372  | .    .    .    .    .    .    .    163  .    .    .    .    .    209  .    
Salvage Created            6032 | 158  339  49   .    132  2051 1040 462  41   .    529  393  230  608  .    
  Parts                    309  | 15   29   3    .    4    115  51   13   6    .    18   24   5    26   .    
Haulers Intercepted        5    | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       18   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Retrieved Matter         234  | .    .    .    .    .    .    .    .    .    .    .    234  .    .    .    
Parts Self-Destructed      56   | .    .    .    .    .    .    .    9    9    .    16   .    2    20   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  123  | .   9   1   .   3   32  16  17  1   .   9   10  4   21  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     88   | .   9   1   .   3   31  16  11  1   .   4   7   .   5   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      33   | .   .   .   .   .   1   .   6   .   .   5   2   4   15  .   
Classes Destroyed          18   | 2   5   .   .   1   5   2   1   .   .   .   .   1   1   .   
  Worker                   11   | .   1   .   .   1   5   2   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Swarmer                  34   | .   6   .   .   .   6   1   8   .   .   1   4   4   4   .   
  Grunt                    40   | .   3   1   .   2   15  6   1   .   .   5   1   .   6   .   
  Brawler                  7    | .   .   .   .   1   .   1   1   .   .   1   .   .   3   .   
  Duelist                  7    | .   .   .   .   .   2   .   1   .   .   .   .   .   4   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   15   | .   .   .   .   .   7   2   1   .   .   1   3   .   1   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   5   .   1   .   1   2   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           12   | 4   9   1   .   2   7   5   5   1   .   3   5   4   12  .   
  Combat Bots Only         12   | .   8   1   .   2   5   5   5   1   .   3   5   4   12  .   
Max Kills in Single Turn   3    | 1   2   1   .   1   2   1   3   1   .   2   3   3   2   .   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   3   .   .   2   2   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Hostile Shots Fired        980   | .    36   3    .    3    168  146  98   49   .    88   99   6    145  139  
  Missed                   326   | .    12   1    .    1    51   44   23   13   .    33   32   1    58   57   
Damage Taken               10287 | .    204  36   .    26   1765 1258 1718 482  .    684  482  76   2282 1274 
  Core                     1349  | .    25   .    .    .    274  91   57   .    .    50   59   .    355  438  
  Absorbed by Shields      451   | .    .    .    .    .    58   182  59   .    .    .    152  .    .    .    
  Redirected to Shielding  9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   235   | .    .    .    .    .    .    .    209  .    .    26   .    .    .    .    
  Regen/Repaired (Parts)   219   | .    87   .    .    .    16   82   .    .    .    .    34   .    .    .    
Core Remaining (%)         77    | 100  .    .    .    90   50   .    .    .    .    71   .    .    .    .    
Volleys Fired              342   | 11   32   2    .    4    106  37   42   4    .    25   22   5    49   3    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    3    1    3    1    
  Hottest                  111   | 60   40   40   .    40   110  111  89   89   .    89   89   39   95   5    
Shots Fired                803   | 22   64   4    .    8    306  105  99   13   .    52   53   5    68   4    
  Gun                      736   | 22   64   4    .    8    305  105  94   13   .    40   51   .    30   .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Launcher                 62    | .    .    .    .    .    1    .    5    .    .    12   1    5    38   .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  642   | 11   64   4    .    8    235  90   94   13   .    40   52   .    30   1    
  Thermal                  13    | 11   .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Explosive                62    | .    .    .    .    .    1    .    5    .    .    12   1    5    38   .    
  Electromagnetic          83    | .    .    .    .    .    68   15   .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 3    4    2    .    5    18   20   21   3    .    6    10   .    9    3    
  Robot Miss Streak        12    | 2    6    1    .    1    6    4    12   8    .    4    6    .    6    6    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    
  Secondary Targets        19    | .    4    .    .    .    8    3    3    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    .    .    1    .    
Shots Hit Robots           570   | 11   33   2    .    6    201  90   88   5    .    35   49   3    43   4    
  Core Hits                424   | 7    20   2    .    5    85   73   100  2    .    31   34   8    57   .    
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    
  Critical Strikes         7     | .    .    .    .    .    3    1    .    .    .    1    2    .    .    .    
    Destroy                7     | .    .    .    .    .    3    1    .    .    .    1    2    .    .    .    
Melee Attacks              69    | .    .    .    .    .    .    12   8    .    .    4    37   3    4    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 68    | .    .    .    .    .    .    12   8    .    .    4    37   3    4    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            14    | .    .    .    .    .    .    6    1    .    .    .    3    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16388 | 140  493  25   .    87   3635 2230 2669 97   .    1610 1490 617  3287 8    
  Guns                     9521  | 136  481  25   .    81   3504 1642 1690 97   .    513  975  .    377  .    
  Cannons                  39    | .    .    .    .    .    .    .    .    .    .    .    31   .    .    8    
  Explosions               5132  | .    .    .    .    .    97   101  723  .    .    826  239  392  2754 .    
  Melee                    1640  | .    .    .    .    .    .    487  256  .    .    271  245  225  156  .    
  Ramming                  56    | 4    12   .    .    6    34   .    .    .    .    .    .    .    .    .    
  Kinetic                  8783  | 58   481  25   .    81   2883 1564 1690 97   .    513  1006 .    377  8    
  Thermal                  288   | 78   .    .    .    .    109  101  .    .    .    .    .    .    .    .    
  Explosive                4934  | .    .    .    .    .    .    .    723  .    .    826  239  392  2754 .    
  Electromagnetic          687   | .    .    .    .    .    609  78   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1640  | .    .    .    .    .    .    487  256  .    .    271  245  225  156  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    4    6    11   12   12   12   .    .    23   23   
  Average Corruption       8     | .    .    .    .    .    4    2    5    11   12   12   .    .    17   9    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  308   | .    .    .    .    .    .    58   46   69   5    83   .    .    40   7    
    Message Errors         80    | .    .    .    .    .    .    14   17   20   2    17   .    .    8    2    
    Matter Fused           71    | .    .    .    .    .    .    14   13   14   1    21   .    .    8    .    
    Heat Flow Errors       31    | .    .    .    .    .    .    3    4    11   2    7    .    .    3    1    
    Energy Discharges      29    | .    .    .    .    .    .    4    5    5    .    9    .    .    5    1    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Parts Fused            7     | .    .    .    .    .    .    1    1    .    .    4    .    .    .    1    
    Data Loss (minor)      35    | .    .    .    .    .    .    8    4    7    .    10   .    .    6    .    
    Data Loss (major)      21    | .    .    .    .    .    .    4    2    6    .    5    .    .    4    .    
    Misfires               18    | .    .    .    .    .    .    5    .    3    .    7    .    .    2    1    
    Alerts                 8     | .    .    .    .    .    .    2    .    3    .    2    .    .    1    .    
    Weapon Failures        6     | .    .    .    .    .    .    2    .    .    .    1    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            609   | .    .    .    .    .    .    181  31   .    .    152  39   69   137  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               213   | .    .    .    .    .    .    .    12   .    .    50   7    7    137  .    
  Melee                    396   | .    .    .    .    .    .    181  19   .    .    102  32   62   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      351   | .    .    .    .    .    50   40   .    .    .    75   .    .    186  .    
  Shots                    11    | .    .    .    .    .    1    1    .    .    .    2    .    .    7    .    
  Rammed                   14    | 2    5    .    .    2    5    .    .    .    .    .    .    .    .    .    
Targets Rammed             15    | 2    5    .    .    3    5    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369   | .    .    2    .    20   369  260  320  319  234  269  12   .    223  262  
  Average Temperature      88    | .    .    2    .    13   102  63   79   98   115  80   6    .    76   108  
  Received Heat Transfer   2696  | .    42   18   .    33   786  336  429  354  .    180  119  .    336  63   
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         400   | 175  .    .    .    .    125  100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Peak Influence             456  | 30  278 56  .   81  456 216 .   .   .   .   168 .   .   .   
  Initial                  98   | .   19  44  .   .   31  98  .   .   .   .   56  .   .   .   
  Average                  87   | 17  117 18  .   6   138 84  .   .   .   .   72  .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         87   | 100 82  100 .   100 67  94  .   .   .   .   100 .   .   .   
  Level 1                  11   | .   17  .   .   .   28  5   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   .   .   .   4   8   .   .   .   .   3   .   1   .   
  Investigation            5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   1   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           9    | .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   19  2   .   6   51  22  12  5   .   11  15  4   25  9   
  Peak Tracking Total      8    | .   4   2   .   3   6   5   4   2   .   3   5   4   8   7   
  Tactical Retreats        11   | .   .   .   .   1   3   2   .   1   .   .   1   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            12   | .   1   .   .   .   3   5   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          6    | .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          48   | .   10  .   .   1   13  14  1   .   3   .   6   .   .   .   
  Terminals                28   | .   7   .   .   .   9   8   .   .   .   .   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   
Total Hacks                133  | .   25  .   .   1   41  27  1   .   26  .   12  .   .   .   
  Successful               88   | .   14  .   .   1   28  12  1   .   26  .   6   .   .   .   
  Failed                   44   | .   10  .   .   .   13  15  .   .   .   .   6   .   .   .   
    Catastrophic           8    | .   3   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   18  .   .   .   18  8   .   .   .   .   .   .   .   .   
  Terminals                70   | .   21  .   .   .   30  13  .   .   .   .   6   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   .   .   2   5   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   3   5   .   .   .   .   4   .   .   .   
Terminal Hacks             50   | .   4   .   .   1   12  3   1   .   26  .   3   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Analysis           8    | .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   3   1   .   .   3   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Repair                   4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   8   .   .   .   7   2   .   .   .   .   .   .   .   .   
  Terminals                15   | .   6   .   .   .   7   2   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   6   .   .   .   7   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   8   .   .   .   9   9   .   .   .   .   5   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   3   .   .   .   11  .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Time                     118  | .   26  .   .   .   26  44  .   .   .   .   22  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total Allies               6    | .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   
  Largest Group            3    | .   .   3   2   2   .   .   1   .   .   .   .   .   2   .   
  Highest-Rated Group      61   | .   .   40  32  32  .   .   16  .   .   .   .   .   61  .   
  Highest-Rated Ally       32   | .   .   16  16  16  .   .   16  .   .   .   .   .   32  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   9   .   14  7   .   2   .   .   .   .   .   5   .   
  Total Damage             437  | .   .   110 .   169 .   .   31  .   .   .   .   .   127 .   
  Kills                    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       8    | .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   3   .   2   .   .   1   2   .   2   .   1   2   .   
Drone Launches             16   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Turns Passed               25515 | 111  1860 1458 586  1435 4103 4862 2092 1771 184  2341 2087 801  1378 446  
Spaces Moved               10882 | 58   672  595  243  563  1441 1598 776  731  84   886  1328 604  958  345  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7562  | .    672  595  243  563  1438 1598 776  663  3    886  125  .    .    .    
  Legs                     58    | 58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3262  | .    .    .    .    .    3    .    .    68   81   .    1203 604  958  345  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 120  160  240  240  240  160  246  238  225  210  246  115  115  115  115  
  Average Speed            204   | 120  207  240  240  240  240  249  243  237  212  246  129  115  115  121  
  Slowest Speed            570   | 120  240  240  240  240  570  330  246  243  246  246  247  115  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       71    | 3    98   98   66   99   98   39   93   86   69   96   32   78   90   27   
  Regions Visited          14
    Branch Regions         10
  Pre-discovered Areas     9     | .    2    2    .    2    .    .    1    1    .    .    .    1    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    2    .    .    3    3    .    2    .    .    2    .    
Spaces Dug                 110   | .    .    .    .    .    .    4    2    .    .    .    33   .    70   1    
Terrain Destroyed          677   | .    .    .    .    .    18   18   65   .    .    109  51   47   368  1    
  Melee                    40    | .    .    .    .    .    .    4    2    .    .    .    33   .    .    1    
  Projectile               5     | .    .    .    .    .    1    1    1    .    .    .    .    .    2    .    
  AOE                      632   | .    .    .    .    .    17   13   62   .    .    109  18   47   366  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total                      13455 | 77   1067 622  247  637  1869 2379 877  759  90   998  1607 701  1155 370  
  Wait                     1644  | .    341  21   3    62   185  628  7    7    .    70   123  89   108  .    
  Move                     10868 | 58   671  594  242  562  1440 1597 775  730  83   885  1327 603  956  345  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | .    11   3    .    5    40   22   5    4    .    .    18   .    4    4    
  Fast Attach              46    | 1    4    .    .    .    17   4    .    1    3    1    9    .    .    6    
  Attach                   55    | 2    .    .    .    .    12   8    8    3    .    4    4    .    11   3    
  Detach                   13    | .    .    .    .    .    .    3    .    1    .    1    .    .    3    5    
  Swap                     112   | 1    2    1    1    .    20   35   12   6    1    7    21   1    3    1    
  Drop                     122   | 3    1    1    1    1    44   33   4    3    3    1    22   .    3    2    
  Fire                     342   | 11   32   2    .    4    106  37   42   4    .    25   22   5    49   3    
  Melee                    69    | .    .    .    .    .    .    12   8    .    .    4    37   3    4    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | 1    5    .    .    3    5    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    .    .    .    24   .    1    .    
  Rewire                   29    | .    .    .    .    .    .    .    16   .    .    .    .    .    13   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   112 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   662 | -10/Materials      | Discovered new exit (range 10)
   817 | -10/Materials      | Discovered new exit (range 13)
   980 | -10/Materials      | Discovered new exit (range 10)
  1010 | -10/Materials      | Destroyed 8 combat bots
  1291 | -10/Materials      | Discovered new exit (range 10)
  1339 | -10/Materials      | Repaired Lgt. Treads
  1453 | -10/Materials      | Central database locked down
  1528 | -10/Materials      | Discovered new exit (range 5)
  1972 | -10/Materials      | Entered Mines
  1996 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2229 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2229 | -10/Mines          | Discovered new exit (range 5)
  2787 | -10/Mines          | Discovered new exit (range 8)
  2797 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3120 | -10/Mines          | Discovered new exit (range 9)
  3134 | -10/Mines          | Learned location of Zion (-6)
  3430 | -10/Mines          | Entered Exiles
  3430 | -10/Exiles         | Accompanied by 2 allies
  3488 | -10/Exiles         | Met 8R-AWN
  3524 | -10/Exiles         | Met EX-HEX
  3606 | -10/Exiles         | Met EX-BIN
  3764 | -10/Exiles         | Met EX-DEC
  3980 | -10/Exiles         | Discovered new exit (range 14)
  4016 | -10/Exiles         | Entered Mines
  4016 | -9/Mines           | Accompanied by 2 allies
  4046 | -9/Mines           | Met a Derelict bent on vengeance
  4103 | -9/Mines           | Found a hidden stash of uninstalled traps
  4215 | -9/Mines           | Found the Drone Emporium
  4236 | -9/Mines           | Found Prototype Device
  5212 | -9/Mines           | Discovered new exit (range 11)
  5416 | -9/Mines           | Discovered new exit (range 9)
  5451 | -9/Mines           | Entered Materials
  5451 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5764 | -8/Materials       | Build established: Tank
  5915 | -8/Materials       | Lost 3 parts (1n2u)
  6002 | -8/Materials       | Repaired Core Shielding
  6154 | -8/Materials       | Build established: Gunner
  6540 | -8/Materials       | Discovered new exit (range 16)
  7010 | -8/Materials       | Identified Bomb Drone Bay
  7032 | -8/Materials       | Discovered new exit (range 35)
  7044 | -8/Materials       | Discovered new exit (range 76)
  7337 | -8/Materials       | Build established: Tank
  8054 | -8/Materials       | Build established: Gunner
  8918 | -8/Materials       | Build established: Tank
  9554 | -8/Materials       | Identified exit to Factory
  9554 | -8/Materials       | Entered Factory
  9554 | -7/Factory         | Evolved 2 slots: Utility x2
 10055 | -7/Factory         | Build established: Skirmisher
 10218 | -7/Factory         | Discovered new exit (range 3)
 10221 | -7/Factory         | Identified exit to Lower Caves
 10387 | -7/Factory         | Repaired Gauss Rifle
 11815 | -7/Factory         | Discovered new exit (range 4)
 11830 | -7/Factory         | Identified exit to Factory
 12167 | -7/Factory         | Fabricated Imp. Sensor Array?
 12287 | -7/Factory         | Build established: Tank
 14169 | -7/Factory         | Build established: Mutant
 14416 | -7/Factory         | Entered Lower Caves
 14554 | -7/Lower Caves     | Spotted B-75 Beast
 14601 | -7/Lower Caves     | Destroyed B-75 Beast
 14628 | -7/Lower Caves     | Lost 3 parts (3u)
 14702 | -7/Lower Caves     | Build established: Tank
 15579 | -7/Lower Caves     | Build established: Mutant
 15585 | -7/Lower Caves     | Discovered new exit (range 12)
 15856 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 15964 | -7/Lower Caves     | Found DCF Scrap (15 items)
 16061 | -7/Lower Caves     | Ambushed by wild Derelicts
 16106 | -7/Lower Caves     | System corruption reached 10%
 16136 | -7/Lower Caves     | Lost 3 parts (1p2u)
 16361 | -7/Lower Caves     | Build established: Tank
 16506 | -7/Lower Caves     | Identified exit to Lower Caves
 16508 | -7/Lower Caves     | Entered another Lower Caves area
 16537 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 17160 | -7/Lower Caves     | Learned Factory stockpile data
 17814 | -7/Lower Caves     | Build established: Derelict-Skirmisher
 18069 | -7/Lower Caves     | Spotted B-75 Beast
 18148 | -7/Lower Caves     | Build established: Skirmisher
 18266 | -7/Lower Caves     | Discovered new exit (range 7)
 18277 | -7/Lower Caves     | Identified exit to Data Miner
 18279 | -7/Lower Caves     | Entered Data Miner
 18279 | -7/Data Miner      | Discovered new exit (range 6)
 18322 | -7/Data Miner      | Met Data Miner
 18397 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 18460 | -7/Data Miner      | Identified exit to Proximity Caves
 18463 | -7/Data Miner      | Entered Proximity Caves
 18613 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19145 | -6/Proximity Caves | Build established: Derelict-Mutant
 19363 | -6/Proximity Caves | Learned Factory machine intel
 19478 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20032 | -6/Proximity Caves | Learned Factory terminal intel
 20795 | -6/Proximity Caves | Discovered exit to Factory (range 2)
 20804 | -6/Proximity Caves | Entered Factory
 20804 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20806 | -6/Factory         | Loaded intel: 302 machine locations
 20807 | -6/Factory         | Loaded intel: 26 terminal locations
 21057 | -6/Factory         | Build established: Mutant
 21261 | -6/Factory         | Repaired Mak. Sword
 21759 | -6/Factory         | Identified exit to Factory
 21812 | -6/Factory         | Spotted B-75 Beast
 21824 | -6/Factory         | Build established: Assassin
 21923 | -6/Factory         | Identified exit to Lower Caves
 22891 | -6/Factory         | Entered Lower Caves
 23602 | -6/Lower Caves     | Discovered new exit (range 11)
 23612 | -6/Lower Caves     | Identified exit to Lower Caves
 23692 | -6/Lower Caves     | Entered another Lower Caves area
 23763 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 24180 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 24230 | -6/Lower Caves     | Crushed by falling debris
 24230 | -6/Lower Caves     | System corruption reached 10%
 24272 | -6/Lower Caves     | Destroyed 12 combat bots
 24282 | -6/Lower Caves     | Lost 8 parts (1p1n4u2w)
 24467 | -6/Lower Caves     | Spotted B-75 Beast
 24542 | -6/Lower Caves     | Build established: Skirmisher
 24615 | -6/Lower Caves     | Learned location of 1 exit from Factory
 24635 | -6/Lower Caves     | Learned Factory trap positions
 24766 | -6/Lower Caves     | Crushed by falling debris
 24905 | -6/Lower Caves     | Discovered new exit (range 10)
 24914 | -6/Lower Caves     | Identified exit to Zion
 25070 | -6/Lower Caves     | Entered Zion
 25148 | -6/Zion            | System corruption cleaned by Quarantine Array
 25166 | -6/Zion            | Found Unknown Piercing Weapon
 25166 | -6/Zion            | Identified CR-A16's Pointy Stick
 25222 | -6/Zion            | Discovered new exit (range 12)
 25274 | -6/Zion            | Found Prototype Device
 25274 | -6/Zion            | Identified Phasing AFG
 25370 | -6/Zion            | Found Prototype Processor
 25370 | -6/Zion            | Identified Exp. Terrain Scan Processor
 25373 | -6/Zion            | Found Prototype Processor
 25373 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 25376 | -6/Zion            | Found Prototype Processor
 25376 | -6/Zion            | Identified Exp. Targeting Computer
 25379 | -6/Zion            | Found Prototype Processor
 25379 | -6/Zion            | Identified Exp. Target Analyzer
 25385 | -6/Zion            | Found Exp. Target Analyzer
 25451 | -6/Zion            | Attacked by Zionites
 25459 | -6/Zion            | Core integrity fell below 50%
 25473 | -6/Zion            | Build established: Mutant
 25482 | -6/Zion            | Spotted UM-H3S(B)
 25485 | -6/Zion            | Spotted 83-X23(B)
 25501 | -6/Zion            | Core integrity fell below 20%
 25516 | -6/Zion            | Destroyed by UM-H3S(B) with Heavy Battle Rifle

 Last Messages 
---------------
25500_ Knocked back.
25501_ S5-DFA(z) overheating. <x2>
25502_ Penetrated by Slug.
25502_ Arm. Huge Wheel destroyed.
25502_ Knocked back.
25502_ System Quarantine Field Array disabled.
25502_ T1-E3F(z) destroyed.
25503_ S5-DFA(z) pulls a Mak. Spear out of the Twisted Machinery.
25503_ Knocked back.
25504_ Acquired 3 matter.
25504_ Acquired 7 matter.
25505_ System Quarantine Field Array disabled.
25506_ Knocked back.
25512_ Penetrated by Slug.
25513_ S5-DFA(z) heat spikes uncontrollably. <x2>
25514_ S5-DFA(z) overheating.
25515_ S5-DFA(z) heat spikes uncontrollably.
25515_ S5-DFA(z) overheating. <x2>
25516_ Arm. Huge Wheel destroyed.
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
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|      ""#?# B""""""""""""###     ########        "" |
|      ""###BB      """"""##                    #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              12
Armor Coverage             750
Resistance: KI             30
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          11

 Item Schematics 
-----------------
              Imp. Sensor Array | -8/Materials  | Scanalyzed
        Imp. Signal Interpreter | -8/Materials  | Scanalyzed
              Hpw. Tractor Beam | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
              Antimatter Cannon | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
 Adv. System Restoration Module | -7/Data Miner | Free
                  Hyp. Coil Gun | -7/Data Miner | Free
                   Imp. VSS Leg | -7/Data Miner | Free
   Adv. Reaction Control System | -7/Data Miner | Free
                  Adv. Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free

 Fabricated
------------
 Imp. Sensor Array | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Overachiever

 Challenges 
------------
None

 Game 
------
Seed              BehemothFlyingPurifier
  Manual?         0
Play Time         02:03:22
  Cumulative      155.6 hours
  Start           2024.09.23 @ 03:38:36
  End             2024.09.23 @ 05:42:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          62
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5280e656-60d1-4ea0-8958-71edc7627925